User:Hawkeye

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Legacy Weapons[edit | edit source]

Weapon Enchant. Damage Damage Type Weight Price Special


Dart

1d4

Piercing

0.225 kg
0.45 lb

1


Rod of Resurrection

1d6

Bludgeoning

1.8 kg
3.6 lb

100


Scythe of Myrkul

2d12

Slashing

2.7 kg
5.4 lb

65

Only useable by the Apostle of Myrkul

  • Reaper's Scythe Reaper's Scythe: Swing your weapon in a large arc that knocks targets back 3 m / 10 ft and deals an additional 3d6Damage TypesNecrotic.


Sling

1d4

Bludgeoning

0.1 kg
0.2 lb

10

File:Headcrack Unfaded Icon.webp Headcrack ()

Lob a small payload at the target, wounding them and possibly inflicting Dazed Dazed.


Vampiric Dagger

1d4

Piercing

0.45 kg
0.9 lb

16


Chaos Flail

1

1d8

Bludgeoning

0.9 kg
1.8 lb

50


Brewing Ladle

+1

1d4 + 1

Bludgeoning

0.9 kg
1.8 lb

40


Dagger of Shar

1d4
1d6

Piercing
Necrotic

0.45 kg
0.9 lb

270
Grip of Shadows
Deals an additional 1d6Damage TypesNecrotic damage if the target is not standing in sunlight.
Edge of Darkness Edge of Darkness ()

Create a cloud of Darkness while you attack. [See Notes]


Dart +1

+1

1d4 + 1

Piercing

0.225 kg
0.45 lb

1


Doom Axe

1d12

Slashing

3.15 kg
6.3 lb

65
Edge of Terror
Each strike fills the target with a chilling dread that prevents it from regaining hit points. Undead creatures also get Disadvantage Icon.png Disadvantage on Attack rolls.


Enforcer Club

+1

1d4 + 1

Bludgeoning

0.9 kg
1.8 lb

65
Non-Lethality
This weapon deals only Non-Lethal Damage.


Githyanki Longsword (Psionic)

+1

1d8 + 1

Slashing

1.35 kg
2.7 lb

85
Githborn Psionic Weapon
When wielded by a githyanki this weapon deals an additional 1d4Damage TypesPsychic damage.


Goblinbane Dagger

1d4

Piercing

0.45 kg
0.9 lb

260
Goblin's Undoing
Goblins have Disadvantage Icon.png Disadvantage on Attack rolls against the wielder.


Mind Sundering Dagger

+1

1d4 + 1
1d4

Piercing
Psychic

0.45 kg
0.9 lb

65


Moonblade

1d8

Slashing

1.35 kg
2.7 lb

55


Promise

+1

1d4 + 1

Piercing

0.45 kg
0.9 lb

65
Shadow Blade
You have Advantage Icon.png Advantage on Attack rolls against Lightly or Heavily Obscured targets when using this blade.[See: Bugs]


Sanguine Blade

+1

1d8 + 1

Piercing

0.9 kg
1.8 lb

Scarlet Remittance
Gain a +1 bonus to Attack rolls, damage, and Spell Save DC for every foe you slay, up to a maximum of +3.


Shadow Battleaxe

+1

1d8 + 1
1d4

Slashing
Necrotic

1.9 kg
3.8 lb


Shar's Sting

+1

1d4 + 1
1d4

Piercing
Necrotic

0.45 kg
0.9 lb

65


Singing Sword

+1

1d8 + 1

Slashing

1.35 kg
2.7 lb

85


Spiderstep Staff

1d6

Bludgeoning

1.8 kg
3.6 lb

180
Spider Step
Immune to being Enwebbed Enwebbed. Your Movement Speed is not affected by Web Web surfaces.


Steadfast Maul

+1

2d6 + 1

Bludgeoning

4.5 kg
9 lb

Steadfast Strike Steadfast Strike ()

Slam into a foe, preventing them (and yourself) from being moved involuntarily.


Tough Sunrises

+1

1d8 + 1

Piercing

1.8 kg
3.6 lb

Dawnburst Strike Dawnburst Strike ()

Deal additional Damage TypesRadiant damage equal to your proficiency bonus. On a hit, light erupts around you in a 3 m / 10 ft area. Enemies in the light must succeed a DC 13  Constitution saving throw or be Blinded Blinded.


Verminsign

+1

1d8 + 1

Piercing

0.9 kg
1.8 lb

85


Allandra's Whelm

+2

1d6 + 2
1d4

Piercing
Cold

1.8 kg
3.6 lb

250

Frigid Blade Frigid Blade ()

You add your Proficiency Bonus as Damage TypesCold Damage. When the attack hits, apply Frostbitten Frostbitten. The creature takes 1d4Damage TypesCold damage when making a weapon attack.


Arduous Flame Blade

+1

1d8

Slashing

1.35 kg
2.7 lb

250

Flaming Blade Flaming Blade ()

Immolate your blade like a phoenix wing and strike a foe with its blazing steel.


Blood-Bound Blade

+1

1d8 + 1

Slashing

1.35 kg
2.7 lb

250
Favoured Weapon
This weapon has a +1 bonus to damage and Attack rolls.
Synchronicity
This weapon deals additional damage equal to your Proficiency Bonus.


Combination Axe

+1

1d8 + 1

Slashing

1.8 kg
3.6 lb

310
Critical Virtuoso
When you score a Critical Hit you can spend a Bonus action to make an additional attack.
Press the Advantage Press the Advantage ()

After scoring a Critical Hit, use your Bonus action to make an additional attack.


Dart +2

+2

1d4 + 2

Piercing

0.225 kg
0.45 lb

1


Executioner Sword

+1

1d6 + 1

Piercing

0.9 kg
1.8 lb

190
Liberated Spellcasting Liberated Spellcasting
When you kill a creature, you can cast a Level 1 spell without expending a spell slot.


Flail of Dread Skulls

1

1d8 + 1

Slashing

0.9 kg
1.8 lb

310


Infernal Longsword

+1

1d8+1

Slashing

1.35 kg
2.7 lb

250
Infernal Weapon
On a hit, this weapon deals an additional 3Damage TypesPoison damage and can possibly Poison Poison its target.


Infernal Warhammer

+1

1d8 + 1
3

Bludgeoning
Poison

2.7 kg
5.4 lb

310
Infernal Weapon
On a hit, this weapon deals an additional 3Damage TypesPoison damage and can possibly Poison Poison its target.


Light Crossbow of Speed

+1

1d8 + 1

Piercing

2.25 kg
4.5 lb

190

Blink-of-an-eye Bolt Blink-of-an-eye Bolt ()

Make a ranged attack with your equipped weapon.


Planeslayer Flail

+2

1d8 + 2

Bludgeoning

0.9 kg
1.8 lb

310
Outer-Entity Slayer
When wielded against fey, fiends, or undead foes, this weapon has a +1d4 bonus to Damage and Attack rolls.


Rebound Battleaxe

+1

1d8 + 1

Slashing

1.8 kg
3.6 lb

310
Favoured Weapon
This weapon has a +1 bonus to damage and Attack rolls.
It's All In The Wrists
This weapon has the Thrown property and deals an additional 1d4Damage TypesThunder damage when thrown.


Render of Scrumptious Flesh

+2

1d8+2
1d4

Slashing
Necrotic

1.35 kg
2.7 lb

250

Part the Flesh Part the Flesh ()

Thrust forward with diabolical precision, possibly stymying your target's ability to heal.


Staff of Accretion

+1

1d6 + 1

Bludgeoning

1.8 kg
3.6 lb

Accretion
The wearer gains Arcane Charge Arcane Charge when they deal damage with close-quarter-range spells or close-quarter-range cantrips.


Arcane Absorption Dagger

+1

1d4 + 1

Force

0.45 kg
0.9 lb

480
Arcane Absorption
When you kill an enemy with a melee attack, regain one of your spent 1st Level spell slots.


Magical Hand Crossbow

+2

1d6 + 2

Piercing

0.9 kg
1.8 lb

770
Cunning Combo
When you shoot a target at close range, you can make an additional melee attack against it as a Reaction.


The Impaler

+2

1d10 + 2

Piercing

8.1 kg
16.2 lb

480
Break the Unbroken
Deals an additional 1d10Damage TypesPiercing to targets that still have all their hit points.
Death Drinker
Gain 2d10 temporary hit points when landing a killing blow on an enemy with this weapon.
Bloodrender Bloodrender ()

Deal additional damage equal to your proficiency bonus. On a successful hit, you gain Bloodrender which lets you deal more damage at the cost of some hitpoints.


The Clover

+2

1d6

Slashing

0.9 kg
1.8 lb

Organ Rearranger
Reduce the number you need to roll a Critical Hit while attacking by 1. When they roll 2 damage or less, reroll the dice, taking the highest result.

Main Hand Only

Exploit Weakness
Creatures hit with this weapon receive Vulnerability to Damage TypesPiercing damage.

Off-Hand Only

True Strike Riposte
When a creature misses you with a melee attack, you may retaliate and gain True Strike True Strike.
True Strike True Strike ()
Cast as a cantrip ( Recharge: Short rest.)