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Omeluum

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Omeluum is a friendly mind flayer and trader in Baldur's Gate 3. Omeluum can be found at Ebonlake Grotto in the Underdark after being contacted by Blurg Blurg. It is a member of the Society of Brilliance and can be asked for help to remove the tadpole remove the tadpole.

Overview

Background

Omeluum was born with a propensity for arcane magic, giving it the strength to resist the elder brain and defect. Following its ambitions to better the world, Omeluum joined the Society of Brilliance, and now conducts research with its friend and fellow member, Blurg. Currently, they are working to improve living conditions in the Underdark, as well as researching a means to subdue mind flayer "appetites" in hopes of reducing his need to consume brains from one per month to perhaps one per year.

Involvement

Act One

The party can first meet Omeluum after talking to the Hobgoblin trader Blurg Blurg at the Myconid Colony. Blurg is a fellow scholar of the Society of Brilliance, who will bring Omeluum to help the party. The party has several opportunities to attack Omeluum during dialogue, and some Companions might actually suggest it. Still, if the party listens to Omeluum they will learn that it is a rogue member of its society who was born with special powers that allow it to resist the control of the Elder Brain of its colony. Omeluum feeds on the brains of creatures of the Underdark 'that oppose the Society's goals', and wishes to help others of his kind by discovering a brain-free diet.

Should the party accept the Help Omeluum investigate the parasite Help Omeluum investigate the parasite quest, Omeluum will ask the party to find some rare mushrooms to prepare its special decoct. The recipe includes Tongue of Madness and Timmask Spores, which both supposedly can be found in the Underdark. However, Blurg will interject and suggest that the party might very conveniently look them up in the Arcane Tower of a local cleric, Lenore De Hurst.

Once the party brings Omeluum the required ingredients, it will attempt to remove the tadpole.

The party must clear their mind:

  • [MONK] [WISDOM] Use meditation to clear your mind. (DC 10 Advantage Icon.png)
  • [WISDOM] Draw on your willpower and resist. (DC 10)
  • [INTELLIGENCE] Focus on the present, not the illusions. (DC 10)

...and then resist the tadpole fighting the potion:

  • [CLERIC] [WISDOM] Call to your god for protection. (DC 15 Advantage Icon.png)
  • [BERSERKER] [WISDOM] No fear. ONLY FURY! (DC 15 Advantage Icon.png)
  • [BARBARIAN] [WISDOM] Fear? What's that? (DC 15 Advantage Icon.png)
  • [WISDOM] Drown out the tadpole by focusing on a tune. (DC 15)
  • [WISDOM] Resist the panic from within. (DC 15)
  • [INTELLIGENCE] Wall off your mind from the psionic seizure. (DC 15)

Omeluum will still fail, but also make the tadpole more powerful (granting whomever drank the potion Survival Instinct). The Mindflayer will be surprised and worried about the power of the tadpole, and will apologize for not being of service.

Unable to bring the tadpole issue to a close, Omeluum will then offer the party the Ring of Mind-Shielding, which can limit the powers of the larva. The party can then make an offer for it:

  • I have gold. Will that suit?
  • I've flown on a mind flayer ship. I can trade you details of the schematics, if you're interested.
  • How about I tell you more about that nautiloid? Every last detail.
    • [PERFORMANCE] Give a dramatic retelling of your time on the mind flayer ship. (DC 10)
    • [INTELLIGENCE] Offer a detailed, logical analysis of the nautiloid. (DC 10)
    • [INTELLIGENCE] Enrich your story with details from the designs you found on the nautiloid. (DC 10 Advantage Icon.png) (if the party read the Rune Slate during the Prologue)
  • [PERSUASION] I wouldn't be in this situation if it wasn't for a mind flayer. You owe me. (DC 15)
  • [DUERGAR] [GITHYANKI] [PERSUASION] Your people enslaved mine. The debt is yours to repay. (DC 15 Advantage Icon.png)
  • [INTIMIDATION] Either give me the ring, or I'll run you through. (DC 20)
  • [BARBARIAN] [INTIMIDATION] Something of little value - your life. (DC 20 Advantage Icon.png)
  • [BERSERKER] [INTIMIDATION] YOUR LIFE. GIVE IT. (DC 20 Advantage Icon.png)
  • [BARD] [PERFORMANCE] Perform the tale of your adventures so far: 'The Ballad of Brains, Brine Pools and Balderdash.' (DC 15)

After passing the ring to the party (by any available way), the quest to help Omeluum investigate the parasite will be complete, and Omeluum becomes open for trading with the party. He has several unique items in stock (see below). Purchasing from him a book On Illithids, Volume XXVI and reading it earns the Inspiration Icon.pngInspirational Event The Forbidden Arcane (Sage background).

Act Three

If Steal a Githyanki Egg Steal a Githyanki Egg was resolved without Esther Lady Esther receiving the Githyanki Egg, the party will meet Omeluum's companion Blurg at the Society of Brilliance Lodge. Blurg informs that they both returned to Baldur's Gate to report to the Society of Brilliance their findings about the party's condition. However, shortly afterwards Omeluum decided to investigate the situation on its own… and disappeared. Blurg tells that his friend believed the problem to be connected to the Cult of the Absolute. He seems not to be overly concerned with Omeluum's whereabouts, but shall agree if the party proposes to track the illithid down.

This starts the Retrieve Omeluum Retrieve Omeluum quest.

There are no clear hints as to where to start searching, apart from Blurg's vague assumptions. However, if the party decides to help Zanner Toobin Zanner Toobin and/or servants of Umberlee Umberlee (quests Save the Gondians Save the Gondians and Avenge the Drowned Avenge the Drowned respectively), Omeluum will connect to the party telepathically upon docking at the Iron Throne. It will altruistically prompt the party to save Ulder Ravengard Duke Ravengard, who is also held in the underwater prison, and bide the party not to be concerned with its own fate. Nonetheless, it is possible to save the rogue illithid along with Ravengard and some (or all) Gondian captives.

Omeluum is held in a separate cell in the south-west corner of the Iron Throne, restrained to a surgical bed. It will become an Attached Follower with the ability to Teleport to Submersible Teleport to Submersible. Once rescued, Omeluum teleports to the Lodge. Unlike Blurg, it cannot be traded with, although it can be pickpocketed. To finish Retrieve Omeluum, the party needs to talk to the illithid once more. Omeluum will tell that the Society won't actively help the party in its further battles, but provides the party with a Pouch called Omeluum's Boon that contains several items selected from the Society' vaults, in gratitude for saving its tentacles:

Shop

Corresponds to UND_SocietyOfBrilliance_Mindflayer.

Notable items sold

As a trader, Omeluum will sell the following items:

Combat

Attacks and abilities

Blur.webp
Blur Blur ()

Attackers have Disadvantage Icon.png Disadvantage on Attack rolls against you.

Doesn't affect creatures that don't rely on sight or that can see through illusions.

 Range: Self
Dissonant Whispers.webp
Dissonant Whispers Dissonant Whispers ()
D6 Psychic.png 3d6 (3~18) Damage TypesPsychic

Frighten Frighten a creature: they'll have Disadvantage Icon.png Disadvantage on Ability checks and Attack rolls and they cannot move.

WIS Save
 Range: 18 m / 60 ft
Hold Person.webp
Hold Person Hold Person ()
Hold a humanoid enemy still. They can't Move, Act, or React. Attacks from within  Range: 3 m / 10 ft are always Critical Hits. At the end of each turn, the affected creature can make a Wisdom Saving throw to end this condition.
WIS Save
 Range: 18 m / 60 ft
Fly Illithid Power.webp
Levitate (Illithid Power) Levitate (Illithid Power) ()
Float effortlessly to a destination.
 Range: 18 m / 60 ft
Recharge: Per Turn
Mind Blast.webp
Mind Blast Mind Blast ()

Spew forth a conical wave of psychic energy and possibly Stun Stun targets within.

INT Save
AoE: 14 m / 47 ft (Cone)
Recharge: Long rest
Silence.webp
Silence Silence ()
Create a sound-proof sphere. All within are Silenced Silenced and Immune to Damage TypesThunder damage.
 Range: 18 m / 60 ft
Sleep.webp
Sleep Sleep ()
Put creatures into a magical slumber. Select targets up to a combined 24 Hit Points.
 Range: 18 m / 60 ft
Teleport to Submersible.webp
Teleport to Submersible Teleport to Submersible ()
Teleport yourself and up to one ally back to the Submersible.
 Melee: 1.5 m / 5  ft
(Only while in the Iron Throne)

Related literature

Related quests

Gallery

Notes

  • As an illithid, Omeluum is addressed using the "it" pronoun.
  • Omeluum's origins are remarkably similar to Grazilaxx, another illithid appearing within the Fifth Edition module, Out of the Abyss. Both of them previously worked with a lich before working with the Society of Brilliance.
    • Omeluum is specifically differentiated as not being the same character, as the text of An History of the Society of Brilliance as Told by Its Members mentions both Omeluum and Grazilaxx as separate colleagues in the society, having founded it together with Blurg and several others.
    • As Blurg was initially mentioned as an Orog in Out of the Abyss, with some remnant dialogue that seems to make reference to this idea, it is possible that both of them underwent changes in development; with Omeluum originally intended to be Grazilaxx.
  • Omeluum will teleport away after repeated pickpocket attempts.

External links