Ad placeholder

Quenora Grisly: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
No edit summary
mNo edit summary
Line 82: Line 82:
==Save Vanra==
==Save Vanra==
: ''See also [[Save Vanra]] quest page.''
: ''See also [[Save Vanra]] quest page.''
Speaking to Grisly about Vanra's disappearance, she claims that [[Lora]] has gone mad and is dangerous, threatening her customers. She states that Vanra isn't real, and is a delusion that Lora cooked up. Believing Lora to be a threat, she intends to put a hit out on her, and offers 3000 gold to the party if they are willing to take her out. [[File:Ethel Grizzly.jpg|thumb|left|Ethel reveals herself.]]
Speaking to Grisly about Vanra's disappearance, she claims that [[Lora]] has gone mad and is dangerous, threatening her customers. She states that Vanra isn't real, and is a delusion that Lora cooked up. Believing Lora to be a threat, she intends to put a hit out on her, and offers 3000 gold to the party if they are willing to take her out.  
 
If, after being given Grisly's offer, the party chooses "Absolutely not - I refuse to do your dirty work." then "Grisly" drops the act and reveals herself to be [[Auntie Ethel]], a hag. Grisly's true identity can also be exposed by finding a note in the Blushing Mermaid which contains a report on Old Garlow's, using terms like "Auntie." The note is inside a rosewood desk in the same room as Grisly (X:-123, Y:-93). Afterwards, the party can confront Grisly on the note they found and she instantly drops the act.
If, after being given Grisly's offer, the party chooses "Absolutely not - I refuse to do your dirty work." then "Grisly" drops the act and reveals herself to be [[Auntie Ethel]], a hag. Grisly's true identity can also be exposed by finding a note in the Blushing Mermaid which contains a report on Old Garlow's, using terms like "Auntie." The note is inside a rosewood desk in the same room as Grisly (X:-123, Y:-93). Afterwards, the party can confront Grisly on the note they found and she instantly drops the act.


Line 89: Line 90:


== Notable loot ==
== Notable loot ==
* {{RarityItem|Salty Scimitar(rrr)}}


* {{RarityItem|Salty Scimitar(rrr)}}
== Gallery ==
[[File:Ethel Grizzly.jpg|thumb|left|Ethel reveals herself.]]


== Notes ==
== Notes ==
* If Auntie Ethel was never defeated in [[Act One]], Grisly will never get kidnapped and impersonated. The Captain Grisly upstairs will be the true Grisly.
* If Auntie Ethel was never defeated in [[Act One]], Grisly will never get kidnapped and impersonated. The Captain Grisly upstairs will be the true Grisly.
{{NavBaldursGate}}
{{NavBaldursGate}}

Revision as of 11:39, 26 December 2023

Proprietor of the Blushing Mermaid
Captain Grisly
Grizly.webp
Stats
Level 8

STR

12
(+1)

DEX

18
(+4)

CON

12
(+1)

INT

12
(+1)

WIS

10

CHA

10
Bg3 content hr.png
Creature Race Icon.png  Race Human Human
Creature Type Icon.png  Type Humanoid
HP Icon.png  HP 64; 83TTactician
Creature AC Icon.png  AC 17
Creature Speed Icon.png  Movement Speed 9m / 30ft
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 75kg / 150lbs
Initiative Icon.png  Initiative +4
Passive features
Character information
Location The Blushing Mermaid
Model
Grisly Model Real.png

Captain Grisly is the owner of The Blushing Mermaid. She is too hungover to talk to you unless you ask about Vanra.

Save Vanra

See also Save Vanra quest page.

Speaking to Grisly about Vanra's disappearance, she claims that Lora has gone mad and is dangerous, threatening her customers. She states that Vanra isn't real, and is a delusion that Lora cooked up. Believing Lora to be a threat, she intends to put a hit out on her, and offers 3000 gold to the party if they are willing to take her out.

If, after being given Grisly's offer, the party chooses "Absolutely not - I refuse to do your dirty work." then "Grisly" drops the act and reveals herself to be Auntie Ethel, a hag. Grisly's true identity can also be exposed by finding a note in the Blushing Mermaid which contains a report on Old Garlow's, using terms like "Auntie." The note is inside a rosewood desk in the same room as Grisly (X:-123, Y:-93). Afterwards, the party can confront Grisly on the note they found and she instantly drops the act.

Save Grisly

The true Grisly can be found in Ethel's lair in The Blushing Mermaid - Basement, enthralled by a Whispering Mask. While Ethel lives, Grisly will be hostile on sight. If the party permanently dispatches Ethel and her Pearlspore Bells, Grisly will come to her senses and thank the party for saving her.

Notable loot

Gallery

Ethel reveals herself.

Notes

  • If Auntie Ethel was never defeated in Act One, Grisly will never get kidnapped and impersonated. The Captain Grisly upstairs will be the true Grisly.