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Whispering Mask
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Whispering Mask is a common Helmet with connections to Auntie Ethel.

Soft, unintelligible whispers seep from the dark wood, ringing in your ears and resounding in your skull.
Properties
Rarity: Common
Weight: 0.5 kg / 1 lb
Price: 1 gp
UID
ACT1_HAG_HagMaskUUID
73690248-deea-4713-84d6-c1c8fb045869
Special
The wearer of this item gains:
- If Ethel is dead:
- Can see objects hidden to the unaided eye.
- Part of the Flock
- Auntie Ethel welcomes you, dearie.
Condition: Uncanny Sight
- Can see objects hidden to the unaided eye.
Where to find
- Riverside Teahouse: 4x - on a table in the Overgrown Tunnel Entrance Gallery, just before the Gnarled Door
- Riverside Teahouse: Carried by Mask of Vengeance, Mask of Servitude, Mask of Regret, and Mask of Terror, the thralls located in the Overgrown Tunnel
- Lower City: Carried by Mask of Vengeance, Mask of Servitude, Mask of Terror, and Captain Grisly the thralls located in the Blushing Mermaid
Notes
- Removing a Whispering Mask from an unconscious hag victim kills them if the hag is still alive.
- While Auntie Ethel is alive, the wearer of this mask must make a
Wisdom saving throw every turn. If failed, they become a Hag's Pawn (controlled by Auntie Ethel) and attack the party; if all party members equip the mask, a Game Over screen appears. If all of the unaffected party members run away from combat (e.g. back to the Tea House), leaving no one to attack, the remaining mask-affected party member can unequip the mask after making a wisdom saving throw.
- The negative effects of this mask can be prevented by casting before equipping it. In this case, the poison gas clouds in Ethel's lair temporarily dissipate for the wearer and the thralls wearing these masks (e.g. Mask of Vengeance, etc) will not attack (the wearer).
- While in this protected state, the wearer still rolls saving throws against , but failing them has no effect.
- If Auntie Ethel is dead, the mask can be worn with no ill effects.
- The condition allows the party to pass through the locked vine doors, including the one in the Overgrown Tunnel at X: -351 Y: 581, behind which lies an alternative entrance to the Underdark. Only one party member needs to wear a mask to lead the whole party through the locked vine doors.