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[[File:Halsin Approval.png|44px|left|alt=Halsin Approves|link=|Halsin Approves]]'''Halsin''' dislikes any decisions that might involve hurting the natural world or supporting the existence and corruption of the shadow lands.
| title = Halsin's Approval
| image = Portrait Halsin.png
}}
{{Party interactions}}
{{Companion tab}}
'''Halsin''' is devoted to protect nature order in any possible way.


The actions and choices listed on this page will raise or lower [[Halsin]]'s [[Approval]].  
Halsin '''approves''' any choices that help and defend any living being, considering them a part of nature. He also approves of showing compassion and mercy for those in need. However, should nature protection demand a battle, Halsin is not above avoiding it, and appreciates fighting in the name of justice.
 
Halsin '''dislikes''' any decisions that might involve hurting the natural world, including unnecessary cruelties or kills. Leaving intact or letting thrive things that already defile the nature in any possible way (like supporting the existence and corruption of the shadow lands) also upsets him. Finally, Halsin despises any acts of injustice or betrayal, more so if they are meant to bring profit.
 
The actions and choices listed on this page raise or lower {{CharLink|Halsin|Halsin's}} [[Approval]].  


''For more information about the approval system, see [[Approval]].''
''For more information about the approval system, see [[Approval]].''


== Greetings ==
==Approval ==
As a Companion character, the interactions listed below will cause Halsin to gain approval.
=== Act Two ===
 
'''[[Crèche Y'llek]]'''
* If [[Lae'zel]] is using the ''[[zaith'isk]]'', convince her that the device kills instead of curing {{Approval|Halsin|+1}} ''(requires {{Ability check|Persuasion|21}}, or {{Ability check|Wisdom|21}}, or {{Ability check|Deception|30}})''
 
 
'''[[Ruined Battlefield]]'''<br>
''If entering the [[Shadow-Cursed Lands]] from [[Grymforge]]:''
* Playing as a {{Class|Bard}}, a {{Class|Druid}}, a {{Class|Fighter}}, a {{Class|Monk}}, a {{Class|Wizard}}, a {{Class|Oath of Devotion|Devotion Paladin}} or an {{Class|Oath of the Ancients|Ancients' Paladin}}, use a class-based answer when [[Lassandra|Harper Lassandra]] orders you to come closer {{Approval|Halsin|+1}}
* When the [[Shadow]]s warp [[Yonas|Harper Yonas]], tell [[Meygan|Harper Meygan]], "Move. I'll take care of this." {{Approval|Halsin|+1}}
** OR Prepare to fight, using basic or unique {{Class|Fighter}}, {{Class|Ranger}}, {{Class|Rogue}}, {{Class|Oath of Devotion|Devotion Paladin}} or an {{Class|Oath of the Ancients|Ancients' Paladin}} option {{Approval|Halsin|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, choose to try and save them instead of abandoning them {{Approval|Halsin|+1}}
 
''If entering the [[Shadow-Cursed Lands]] from the [[Rosymorn Monastery Trail]]:''
* Convince the cowardly hyena in the convoy that it doesn't belong to goblins and should leave them. {{Approval|Halsin|+1}} ''(requires sequentive {{Skill|Persuasion}} check and then {{Skill|Persuasion}} or {{Skill|Intimidation}} check)''
* Traversing Shadow-Cursed Lands with the convoy, betray them and side with the ambushing [[Harpers]] {{Approval|Halsin|+1}}
 
''At the [[House in Deep Shadows]]:''
* Tell [[Oliver]] you know who he really is {{Approval|Halsin|+1}}
* Let Halsin persuade Oliver {{Approval|Halsin|+10}} ''(Comes {{Approval|Halsin|+5}} points when you ask Halsin and {{Approval|Halsin|+5}} more after he succeeds)''
* Convince Oliver to reunite with [[Thaniel]] {{Approval|Halsin|+40}}
<small>'''''Note: ''' If Halsin is in the party while talking to Oliver, it will gain {{Approval|Halsin|+5}} additional points of approval''</small><br>
 
''When dealing with [[He Who Was]]:''
* Agree to find [[Madeline's Ledger]] for He Who Was {{Approval|Halsin|+1}}
* After ordering [[Madeline]] to hurt herself as Ben and Marc did {{Approval|Halsin|-1}}, stop her, saying she had done enough {{Approval|Halsin|+1}}
** OR Say her willing to hurt herself was enough {{Approval|Halsin|+1}}
** OR Accuse her of cowardice, using basic or unique {{Class|Barbarian}}, {{Class|Bard}}, {{Class|Monk}} lines {{Approval|Halsin|+1}}
** OR Say that it wasn't her fault, using basic or unique {{Class|Bard}}, Good {{Class|Cleric}} or {{Class|Monk}} lines {{Approval|Halsin|+1}}
 
''Elsewhere:''
* After saving [[Rolan]] from the Shadows, tell him not to be hard on himself for trying to save his family {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Barbarian}}, a {{Class|Bard}}, a {{Class|Fighter}}, a {{Class|Sorcerer}} or a {{Class|Wizard}}, use a class-based option {{Approval|Halsin|+1}}
 
 
'''[[Last Light Inn]]'''<br>
''Speaking to [[Jaheira]]:''
* When talking to Jaheira inside the inn, drink the spiked wine {{Approval|Halsin|+1}}
* If you have talked to [[Marcus Falgor|Marcus]] already and know his mission, try to convince Jaheira that he is a spy {{Approval|Halsin|+1}}
 
''Dealing with [[Isobel]] and Marcus:''
* If Marcus vouched for you at the entrance ''(in this case he will wait in Isobel's room)'':
** Talk to him and say that his mission ends here {{Approval|Halsin|+1}}
** OR Choose a dialogue option to attack him {{Approval|Halsin|+1}}
** OR Speak to Isobel and warn her, revealing Marcus as a True Soul {{Approval|Halsin|+10}}
* If Marcus assaults the inn ''(happens if you gained entrance with [[Mol|Mol's]] help)'':
** After speaking to Marcus telepathically, explain to Isobel that he is going to kidnap her {{Approval|Halsin|+10}}
* Playing as {{Background|Haunted One|The Dark Urge}}:
** Tell Isobel that your blood orders you to kill her, then chase off the Urge, and finally choose any line to explain your behavior {{Approval|Halsin|+1}} ''(available after the kidnap attempt AND if you haven't threatened her)''
 
''Talking to [[Florrick|Councellor Florrick]]:''
* Ask whether the Flaming Fist are just going to stay around {{Approval|Halsin|+1}}
** If [[Wyll]] is in the party, tell Florrick it's your business what had happened to him {{Approval|Halsin|+1}}
** OR, Playing as [[Wyll]] origin, say it was a devil deal that has gone terribly wrong {{Approval|Halsin|+1}}


Depending on their approval rating, Halsin may greet the player with:
''Talking to [[His Majesty]] via {{SAI|Speak with Animals}}:''
* Say you only wanted to admire him close {{Approval|Halsin|+1}}, and then indeed choose to quietly admire him {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Ranger}}, say you do not seek his territory {{Approval|Halsin|+1}}


Very Low (-40 or less){{Verify}}
''Speaking to [[Cerys]]:''
*
* When she tell you about their misfortunes and says they ran until found the inn, say that she did the right thing {{Approval|Halsin|+1}} ''(use basic line or unique for {{Class|Cleric}} or {{Class|Oathbreaker|Oathbreaker Paladin}})''
Low (-20 or less){{Verify}}
* Ask her what they are doing here, if they headed for Baldur's Gate, and then tell her not to lose hope to see others alive {{Approval|Halsin|+1}}
*
Neutral (-19 - 20)
*
Medium approval (20+){{Verify}}
*
High approval (40+){{Verify}}
*
Very High approval (60+){{Verify}}
*
Exceptional approval (80+){{Verify}}
*


==Approval ==
''Talking to [[Alfira]]:''
As a Companion character, the interactions listed below will cause [[Halsin]] to gain approval.  
* After Marcus's assault, when she asks whether they cannot trust anyone:
=== Act Two ===
** Playing as a {{Race|Half-Orc}}, tell her to use her anger {{Approval|Halsin|+1}}
{{SpoilerBox|act=2|nograd=1|unhide=1|
* Ask her about others, and then say that running was right call {{Approval|Halsin|+1}}
* When Alfira asks you how do you keep going, answer:
** That you take one step at a time {{Approval|Halsin|+1}}
** OR That danger is your life {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Bard}}, a {{Class|Fighter}}, a {{Class|Druid}}, a {{Class|Ranger}}, or a {{Class|Rogue}}, use a class-based line {{Approval|Halsin|+1}}
** OR, Playing as a {{Race|Drow}}, a {{Race|Deep Gnome}} or a {{Race|Duergar}}, say that only the strong survive {{Approval|Halsin|+1}}
* When Alfira supposes that surviving tieflings were taken to the [[Moonrise Towers]], promise you will find them {{Approval|Halsin|+1}}
* If you successfully [[Rescue the Tieflings]], speak to Alfira again. When she asks how did you do it, answer that you were being a hero {{Approval|Halsin|+1}}
** Take the reward from Alfira for rescuing the tieflings {{Approval|Halsin|+1}} ''(If [[Lakrissa]] survived, talking to her starts the same cutscene)''
 
''Speaking with [[Bex]] and [[Danis]]:''
* Before trying to save captured refugees:
** Promise Bex to find Danis, using any of two basic options or {{Class|Paladin}} or {{Class|Cleric}} lines {{Approval|Halsin|+1}} ''(starts the quest, if you don't have it already)''
* If Danis '''survived''' and reunited with Bex:
** Smile and then say it's wonderful to see them together OR mention that it is all thanks to you {{Approval|Halsin|+1}}
** When Bex asks why you helped, answer that you did it because they were in trouble {{Approval|Halsin|+1}} ''(a {{Class|Cleric}} character will have a unique line)''
 
''Dealing with [[Rolan]], [[Cal]] and [[Lia]]:''
* Speaking to drunken Rolan before trying to save captured refugees:
** Promise to rescue them if they are alive OR say that it is your responsibility to bring them back {{Approval|Halsin|+1}} ''(starts the quest, if you don't have it already)''
** OR, Playing as a {{Class|Sorcerer}}, tell him he won't be able to read his spellbook if he keeps drinking {{Approval|Halsin|+1}}
* If you have already saved him from the Shadows, say you're absolutely going to gloat {{Approval|Halsin|+1}}
* If either Cal or Lia (or both) '''died''' while rescue attempt:
** Tell Rolan that you wanted to save everyone, but couldn't {{Approval|Halsin|+1}}
* If both siblings '''survived''', after they thank you, ask Rolan whether he has something to add {{Approval|Halsin|+1}}
* If Rolan died in battle with Shadows, tell either Cal or Lia that he died as he lived - stupidly {{Approval|Halsin|+1}}
 
''Talking to [[Ide]] after drunken Rolan has snapped on her:''
* Say you're sorry, and then add that he is more immature than she is {{Approval|Halsin|+1}}
* OR Call Rolan a grump, and when Ide complains he called her a "ragged little devil", tell her next time call him one back {{Approval|Halsin|+1}}
* When Ide shows you the [[The Way of the Wanderer|book]] she means to keep for Rolan, convince her to give it to you, using {{Skill|Persuasion}} {{Approval|Halsin|+1}}
 
''Dealing with [[Raphael]] and [[Mol]]:''
* After Mol wins the game of lanceboard against Raphael, tell him to stay away from Mol {{Approval|Halsin|+1}}
<small>'''''Note:''' This line appears only if '''Astarion is not in the party''', otherwise Raphael will turn the talk to the spawn's scars''</small>
:* Then tell Raphael to leave you alone {{Approval|Halsin|+1}}
 
''Elsewhere in the inn:''
* When [[Vidor|Manip Vidor]] says you are meant to be heading towards Moonrise, answer "doing your job, you mean" {{Approval|Halsin|+1}}
* Pay [[Mattis]] extra gold for the [[Tower-Shaped Key]] {{Approval|Halsin|+1}}
* Talking to [[Meygan|Harper Meygan]] mourning [[Yonas]], give her his sword (if you looted his body) {{Approval|Halsin|+1}}
* Talking to the [[Strange Ox]] via {{SAI|Speak with Animals}}, call him a rare breed {{Approval|Halsin|+1}}
** Playing as {{Background|Haunted One|The Dark Urge}}, curb your yearn to tear the ox apart {{Approval|Halsin|+1}}
 
 
'''[[Reithwin Town]]'''<br>
''At the [[Reithwin Tollhouse]]''
* Convince [[Gerringothe Thorm]] to end herself by any available option. {{Approval|Halsin|+1}} ''(requires sequentive DC 18 and then DC 21 rolls on various skills, dialogue lines include class-based options)''
 
''In the [[House of Healing]]:''
* Convince [[Malus Thorm]] to order his [[Zealous Assistant|sisters]] to hone their blades on each other {{Approval|Halsin|+1}}
** Then persuade Malus Thorm to operate on himself. {{Approval|Halsin|+1}}
* OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing {{Approval|Halsin|+2}} ''(comes one point by another subsequently)''.
 
''At the cemetery:''
* Agree to help [[Arabella]] find her parents. {{Approval|Halsin|+1}}
** Then offer Arabella shelter at your camp. {{Approval|Halsin|+1}}
* OR, If you've already found [[Locke]] and [[Komira]]'s bodies, tell Arabella they are dead and succeed {{Skill|Persuasion}} or {{Skill|Intimidation}} roll to take her to your camp {{Approval|Halsin|+1}} ''({{Background|Haunted One|The Dark Urge}} character will have a unique lines and only {{Skill|Persuasion}} option)''
 
''At [[The Waning Moon]]''
* Safely drink with [[Thisobald Thorm]] (rolling {{Ability|Constitution}}, either general or class-based lines) {{Approval|Halsin|+1}}''(gains approval after first and second rounds)''
** OR successfully imitate drinking (rolling {{Skill|Sleight of Hand}}) {{Approval|Halsin|+1}} ''(gains approval only in the first round)''
* Successfully entertain the brewer with your stories (through {{Skill|Performance}} roll) {{Approval|Halsin|+1}} ''(gains approval each time)''.
<small>'''''Note:''' If {{Skill|Performance}} roll failed, successful subsequent {{Skill|Deception}} roll earns a point of approval, nonetheless''</small>
* By any means make Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst {{Approval|Halsin|+1}}
 
 
'''[[Moonrise Towers]]'''<br>
''At the [[Moonrise Towers Prison]]:''
* Speaking to the [[Warden]] for the first time, tell her that her face is bland, too {{Approval|Halsin|+1}}
* Use {{Skill|Deception}} to convince the Warden that you are [[Balthazar|Balthazar's]] closest confidante, and then:
** Try to bribe her, and when she takes the money and does nothing, say that you should have see it coming {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Rogue}}, say it was so well-played that you are not even mad {{Approval|Halsin|+1}}
** OR Refuse to bribe her {{Approval|Halsin|+1}}
* Talking to [[Lia]], promise to help the tieflings escape {{Approval|Halsin|+1}}
* Talking to [[Lakrissa]], when she accuses you of serving the cult, succeed a {{Skill|Persuasion}} or an {{Skill|Intimidation}} roll, then promise to help the tieflings {{Approval|Halsin|+1}}
 
* Speaking to [[Wulbren]], say that [[Barcus Wroot]] sent you, OR use any of check-based options {{Approval|Halsin|+1}}
** If the party found themselves in a cell, accept Wulbren's offer to break out together {{Approval|Halsin|+1}}
* Provide Wulbren with any tool capable of destroying a wall {{Approval|Halsin|+1}}
* When Wulbren, once freed, takes the boat and sails off without the party, let him go {{Approval|Halsin|+1}}
* If the jailbreak was successful and your participation went unnoticed, tell the Warden it was you who snuck the prisoners {{Approval|Halsin|+1}}
 
''Elsewhere in Moonrise Towers:''
* Sever the connection between [[Linsella]] and [[Barnabus]] {{Approval|Halsin|+1}}
* Meeting [[Squire]] in Ketheric's room, tame it by any means, then reach out to pet her (without {{SAI|Speak with Animals}}) {{Approval|Halsin|+1}}
** OR Ask if it would be all right to give her a scratch (using {{SAI|Speak with Animals}}) {{Approval|Halsin|+1}}
 
''Final fight at the Moonrise:''
* If you haven't come to [[Last Light Inn]] at all, before final fight for [[Moonrise Towers]] tell [[Jaheira]] you are a friend {{Approval|Halsin|+1}}
* At the [[Moonrise Towers Rooftop]], tell [[Ketheric Thorm]] that you can help, OR that it isn't too late, OR to come quietly {{Approval|Halsin|+1}} ''(either option)''
<small>'''''Note:''' These lines require {{Ability Check|Intimidation|21}} or {{Ability check|Persuasion|18}} and any of subsequent DC 30 checks first, OR a {{Ability check|Persuasion|10}} if you have found and read Melodia's [[Letter to Ketheric]]''</small>
:* When [[Aylin|Nightsong]] intervenes, tell her to stand down, because Ketheric has surrendered. {{Approval|Halsin|+1}}
 
 
'''[[Gauntlet of Shar]]'''<br>
''Dealing with [[Yurgir]] and his retinue:''
** Speak to [[Nessa]] via {{SAI|Speak with Animals}} and {{Skill|Persuasion|convince}} her that her love to the orthon is caused by dosed meat {{Approval|Halsin|+1}} ''(Available if the party have investigated the dead spider or detected thoughts of the [[Hoarding Merregon]])''
** Without {{SAI|Speak with Animals}}, pass the {{Ability check|Animal Handling|16}} and give the beast a scratch behind the ears {{Approval|Halsin|+1}}
* Speak to [[Yurgir]] again, ask him about Nessa, then say it is wrong to treat her like this {{Approval|Halsin|+1}}
 
''Dealing with [[Lyrthindor]]:''
* After killing any three rats in the temple, speak with any other rat:
** Using {{SAI|Speak with Animals}}, bargain their lives for a treasure {{Approval|Halsin|+5}}
** Without {{SAI|Speak with Animals}}, choose to hold your hands up in peace {{Approval|Halsin|+5}}
 
''Near Pedestal of Reckoning:''
* When Shadowheart speaks of her need to go through the [[Gauntlet_of_Shar#Trials_of_Shar|Shar's trials]]:
** Answer that this is a distraction OR that you are actually here to gain Ketheric's trust {{Approval|Halsin|+1}}
** OR, Playing as a {{Deity|Selûne}} worshipper, say you have no intention of letting her prove her fanaticism {{Approval|Halsin|+1}}
 
''Dealing with [[Balthazar]] in his outpost:''
* Speaking to Balthazar through [[Reconstituted Duellist]], tell ''it'' to leave, because you don't answer to a pile of bones {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Rogue}}, say you do not blunder {{Approval|Halsin|+1}}
** OR, Playing as [[Shadowheart]] origin, say you belong in this place far more than some bone pile {{Approval|Halsin|+1}}
* Agree to clear the way for the necromancer, and then:
** Having [[Mother Dearest]] in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally agree to return it {{Approval|Halsin|+1}}
* Refuse to help the necromancer and choose to attack him {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Paladin}} (except {{Class|Oathbreaker}}), say you will smite him where he stands {{Approval|Halsin|+1}}
 
''In the [[Shadowfell]]:''
* Before the Verge of Shadows, tell [[Shadowheart]] you don't care about the [[Spear of Night]], then confirm it {{Approval|Halsin|+1}} ''(Shadowheart turns hostile to the party)''
** OR Choose to attack Shadowheart {{Approval|Halsin|+1}}
* If you have the spear, tell Shadowheart to find a new purpose for herself, then provoke a fight with her {{Approval|Halsin|+1}}
* If you have defeated Balthazar:
** Free [[Aylin]] {{Approval|Halsin|+1}}
** If Shadowheart is in the party, tell her that she should spare Aylin because the aasimar may know something about her {{Approval|Halsin|+1}}
** OR, Playing as [[Shadowheart]] origin, spare Aylin yourself {{Approval|Halsin|+1}}
* If Balthazar is present and not hostile to the party:
** Tell him to leave, or he is a dead man {{Approval|Halsin|+1}}
** OR, PLaying as a Good or Neutral {{Class|Cleric}}, choose to attack him {{Approval|Halsin|+1}}
 
 
'''[[Mind Flayer Colony]]'''<br>
* ''In the [[Necrotic Laboratory]],'' talking to the [[Fresh Mind]] via the [[Slack-Skinned Head]], wish them good night {{Approval|Halsin|+1}}
 
''At the [[Mind_Flayer_Colony#Morgue|Morgue]]:''
* Speak to [[Chop]] and ask why not to send him to all other butchered victims {{Approval|Halsin|+1}}
* If [[Us]] survived the [[Nautiloid]] and is kept in the cage, free it. When Chop speaks to you about it, order him to stand aside or die {{Approval|Halsin|+1}}
* If you killed Us, when Chop speaks to you, answer that you will send him to join it {{Approval|Halsin|+1}}
 
* ''In the [[Tadpoling Centre]],'' choose to release pod captives {{Approval|Halsin|+1}}
 
 
'''After the final fight with [[Apostle of Myrkul]]''' <br>
''Talking to [[Halsin]]:''
* If you still haven't helped him with lifting the [[Shadow Curse|curse]], promise to find [[Thaniel|Thaniel's]] cursed half (i.e. [[Oliver]]) {{Approval|Halsin|+10}}
 
'' Talking to [[Alfira]]:''
* Playing as a {{Class|Bard}}, agree to play together a show for the tiefling kids {{Approval|Halsin|+1}}
** OR Prompt her to play for them alone {{Approval|Halsin|+1}}
 
''Talking to [[Aylin]], if you let [[Balthazar]] take her from Shadowfell:''
* If Isobel died, apologize before Aylin {{Approval|Halsin|+1}}
 
''Speaking to [[Cerys]]:''
* Tell her you're glad they are safe, and mention that [[Zevlor]] did his best {{Approval|Halsin|+1}}
** OR Say they are better off without Zevlor {{Approval|Halsin|+1}}
* Tell Cerys that other will look up to her {{Approval|Halsin|+1}}
* Say you couldn't have done it without Jaheira's help {{Approval|Halsin|+1}}
** Then ask her not to speak ill of the dead (i.e. Zevlor) {{Approval|Halsin|+1}}
** OR Say "Good riddance" {{Approval|Halsin|+1}}
* Tell her the [[Nightsong]] is the real hero {{Approval|Halsin|+1}}
* Say people get paid for doing jobs, and when she answers that she has no money, say you were joking {{Approval|Halsin|+1}} ''(A {{Class|Rogue}} character has a unique line here)''


'''[[Shadowed Battlefield]]'''
''Talking to [[Ide]], [[Umi]] and [[Mattis]]:''
* Tell [[Oliver]] you know who he really is
* Tell any of them about [[Mol|Mol's]] eyepatch you have found down in the colony, and then:
** Assure Ide OR Umi that Mol is somewhere safe {{Approval|Halsin|+1}} ''(either of them)''
** OR Tell Mattis that Mol will already be at Baldur's Gate when they arrive {{Approval|Halsin|+1}}
** OR Tell Mattis you will look forward to see him in the city {{Approval|Halsin|+1}}


'''[[Reithwin Town]]'''
'' Speaking to others:''
* Reunite [[Oliver]] with [[Thaniel]]
* Thank [[Art Cullagh]] for his help. {{Approval|Halsin|+1}}
* Speaking to [[Jaheira]], agree to have her in the party (either joining you now or waiting at the camp) {{Approval|Halsin|+1}}


'''[[Reithwin Tollhouse]]'''
* Persuade [[Gerringothe Thorm]] that there's no one to oversee her


'''[[The Waning Moon]]'''
'''[[Campsite|Camp]] & Conversations'''<br>
* Drink with [[Thisobald Thorm]]
''Camp interactions''
* Share stories with [[Thisobald Thorm]]
* After Halsin finds Thaniel, ask him what happens once the curse is lifted, then say you wished he joined your party earlier {{Approval|Halsin|+1}}
* After recruiting Halsin, tell him you don’t know him properly, then say you're sorry for the loss of his family {{Approval|Halsin|+1}}
** Then ask him to tell you anything nobody would even think to ask, then thank him for sharing {{Approval|Halsin|+1}}
** When he asks back for something about you, tell him a fact of yours {{Approval|Halsin|+1}}
<small>'''''Note: ''' Basic Tav's line runs about "fear of krakens", but any playable origin AND a custom {{Race|Githyanki}} character will have their unique option. {{Background|Haunted One|The Dark Urge}} characters do not gain any approval here'' </small> <br>


'''Camp/Conversation'''
''Other companions and camp followers''
* Say you wished him joined earlier when asking about what happens after the shadow curse lifted
* Playing as [[Shadowheart]] origin, if it is still not known about your worshipping {{Deity|Shar}}, confess to Halsin and succeed the {{Ability|Charisma}} roll {{Approval|Halsin|+5}}
* Say you are sorry for his loss when asking about his family
<small>If Halsin's approval rate is '''< 30''', a {{Ability check|Charisma|10}} is needed. If the rate is '''< 20''', successful roll  brings only {{Approval|Halsin|+1}} approval ''</small>
* Thank him for sharing with you
* Tell [[Arabella]] that her parents are dead {{Approval|Halsin|+1}} ''(Unique lines for {{Class|Bard}}, {{Class|Monk}}, {{Class|Cleric}} (basic) or {{Class|Cleric}} of {{Deity|Kelemvor}})''
* Tell him you are afraid of krakens
** Then tell Arabella that she'll feel better in time OR that her parents would be proud of her {{Approval|Halsin|+1}} ''(either option)''
* Give the Githyanki reply when asked about yourself
* Talk to [[Thaniel]] after defeating [[Ketheric Thorm]] and say your work here is done {{Approval|Halsin|+20}}
* Say "It hurts, I know it does." when talking to [[Arabella]] in camp
* Tell [[Arabella]] her parents would be proud of her.


}}
=== Act Three ===
=== Act Three ===
{{SpoilerBox|act=3|nograd=1|unhide=1|
'''[[Rivington]]'''<br>
 
'''Talking to [[Yenna]]'''
* Offer her help:
** Give some coin {{Approval|Halsin|+1}}
** OR Suggest to find a guard for her {{Approval|Halsin|+1}} ''(available for all characters except {{Class|Cleric}})''
** Playing as a {{Class|Cleric}} or a {{Class|Monk}}, suggest to find the nearest temple {{Approval|Halsin|+1}}
** Playing as a {{Class|Ranger}}, suggest to track her mother down {{Approval|Halsin|+1}}
<small>'''''Note:''' Giving Yenna food '''does not''' bring approval from Halsin. Promising to look for her mum '''after''' using class-based {{Class|Ranger}} line brings another {{Approval|Halsin|+1}} point''</small>
 
 
'''[[Angleiron's Cellar]]'''
* Talking to [[Wulbren]], refuse to take [[Runepowder Bomb]] but promise you'll destroy the [[Steel Watch Foundry]] your way {{Approval|Halsin|+1}}
** OR Refuse, saying that the real enemy is [[Gortash]], not the Gondians, and you'll find another way {{Approval|Halsin|+1}}
** OR Suggest to contact the [[Gondians]] first, so that they might see reason {{Approval|Halsin|+1}}
** OR, if [[Barcus Wroot]] is nearby and butts in, agree and say it sounds like a mass murder {{Approval|Halsin|+1}}
 
 
'''[[Circus of the Last Days]]'''<br>
''At the entrance:''
* Convince [[Klaus]] to let you in, using {{Skill|Persuasion}} or {{Skill|Deception}} on any class-based option '''except pretending to be a friend of Gortash's''' {{Approval|Halsin|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, say you ''used to'' be a murderer {{Approval|Halsin|+1}}
** OR, Playing as an {{Class|The Archfey|Archfey Warlock}}, first say that you never pass up a faerie mischief {{Approval|Halsin|+1}}
* Speaking with [[Zara]] the mummy, say you don't understand her, and then mime her grunting {{Approval|Halsin|+1}}
 
''Dealing with [[Akabi]] the djinni:''
* Tell him that he is VERY LOUD {{Approval|Halsin|+1}}
* Play the game and accuse the djinni of rigging the wheel {{Approval|Halsin|+1}}
** If successful, play again and try to distract Akabi, letting out a loud fart {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Bard}}, ask him about his adventures {{Approval|Halsin|+1}}
** OR Provoke him to transform you {{Approval|Halsin|+1}}
* After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it {{Approval|Halsin|+1}} ''(either option)''<br>
 
''When passing [[Zethino|Zethino's]] trial, choose answers:''
** First question: ★"Bear form" {{Approval|Halsin|+1}}, OR ★"Restless and roaming" {{Approval|Halsin|+2}}
** Second question: ★"Saving Thaniel"{{Approval|Halsin|+1}},  OR ★"Protecting the grove" {{Approval|Halsin|+2}}
** Third question: ★"Choosing a fanatic" {{Approval|Halsin|+1}}, OR ★"Allowing the curse thrive" {{Approval|Halsin|+1}}
<small>'''''Note:''' The ★ sign here marks the answers considered '''correct''' for the purposes of the test'' </small><br>
 
''Talking to [[Boney]] the mephit:''
* Call his wife [[Stoney]] magnificent {{Approval|Halsin|+1}}
** OR Note that she's a lot bigger than himself {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Druid}}, say they both are magnificent {{Approval|Halsin|+1}}
 
''Dealing with [[Popper]] the kobold trader:''
* Grab [[Clown's Severed Hand|Dribbles's hand]] from his counter, and then:
** {{Skill|Persuasion|Persuade}} him to give you the hand for free {{Approval|Halsin|+1}}
** {{Skill|Intimidation|Intimidate}} him to let you go with the hand {{Approval|Halsin|+1}}
** Use {{Skill|Deception}} to make him lower the price {{Approval|Halsin|+1}}
<small>'''''Note:''' Class-based {{Skill|Deception}} lines for {{Class|Wizard}}, {{Class|Warlock}} or {{Class|Sorcerer}} '''do not''' give approval'' {{verify}}</small>
* Playing as a {{Class|Paladin}} or a {{Class|Cleric}}, tell him that graverobbing is a profane act {{Approval|Halsin|+1}}
* If talking to Popper after defeating false Dribbles, say that offering 'treatoes' now is a bit callous. {{Approval|Halsin|+1}} <br>
 
''Dealing with caged beasts:''
* Talking to [[Shadow-Whiskers]], break the lock on her cage {{Approval|Halsin|+1}} ''(works with or without {{SAI|Speak with Animals}})''
* Talking to [[Crimson]], give him some meat OR promise to bring it later (if you don't have any in inventory) {{Approval|Halsin|+1}} ''(either option)''
** After defeating false Dribbles, talk to Crimson again and scold the circus staff for starving him OR propose to open his cage up.{{Approval|Halsin|+1}} ''(either option)''
 
''Watching [[Dribbles the Clown|Dribbles's]] show:''
* Say "What a corny joke." {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Bard}}, interrupt him with your own pun {{Approval|Halsin|+1}}
* Volunteer any companion to the stage as Dribbles's assistant, '''except Halsin himself''' {{Approval|Halsin|+1}}
** Then insist on your choice and cheer them {{Approval|Halsin|+1}} ''(including Halsin or unique lines for Minthara and Jaheira)''
* If going on stage yourself, suggest any available explanation on why you're special, '''except''' "something about my brain" '''and''' unique line for {{Background|Haunted One|The Dark Urge}} {{Approval|Halsin|+1}}
** If playing as a {{Class|Druid}}, say you're special for your transformation ability {{Approval|Halsin|+2}}
 
''Talking to [[Lucretious]]:''
* When she's training up skeletons (before fighting doppelgangers), tell her that she is being a little harsh {{Approval|Halsin|+1}}
* After defeating false Dribbles, tell her that killing clowns is a rare treat {{Approval|Halsin|+1}}
* When you deliver her Dribbles's remains, say it was pleasure to meet her {{Approval|Halsin|+1}}
** OR Ask whether she is hiring personnel {{Approval|Halsin|+1}}
 
 
'''[[Open Hand Temple]]'''
* Offer [[Sister Yannis]] help with investigating the double murder and proving [[Brilgor|Brilgor's]] innocence {{Approval|Halsin|+1}}
* Talk to [[Bill|Brother Bill]] and [[Clements|Brother Clements]] and say that their god would be proud of [[Lorgan|Father Lorgan]] {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Monk}}, say that offering alms to those in need is a sign of a noble soul {{Approval|Halsin|+1}}
* Agree to bear [[Help the Spirit of the Amulet|Monk Manifestation's]] curse {{Approval|Halsin|+1}} and then withstand its madness {{Approval|Halsin|+3}}
* On the temple roof, having [[Gale]] in the party, ask him to tell [[Tara]] to stop eating the carrier pigeons {{Approval|Halsin|+1}}
** OR, Playing as [[Gale]] origin, tell Tara that other aviary in the city is much better {{Approval|Halsin|+1}}
 
 
'''Around and inside the [[Requisitioned Barn]]'''
* Talking to [[Mattis]] outside the barn, tell him to watch himself because [[Baldur's Gate]] is big and dangerous {{Approval|Halsin|+1}}
<small>'''''Note:''' This option is available only if tiefling kids survived in previous Acts''</small>
:* OR, Playing as a {{Class|Druid}}, say it's unnerving to see a city as big as a great forest {{Approval|Halsin|+1}}
* Donate some gold to [[Manip Nestor]] {{Approval|Halsin|+1}}
* Make a compliment to the pig inside the barn {{Approval|Halsin|+1}} ''(works with or without {{SAI|Speak with Animals}})''
 
 
'''The [[Sword Coast Couriers]]'''
* Report to [[Commander Lightfeather]] that his soldiers fought to the last feather OR that you've found the enemy and pigeons fought bravely against it {{Approval|Halsin|+1}} ''(formulation varies depending on whether you have met Tara on the [[Open Hand Temple]] roof or not)''
* Playing as a {{Class|Druid}}, tell [[Angry Mar'hyah|Mar'hyah]] that [[Scratch]] is not a "property" {{Approval|Halsin|+1}}
* Make Angry Mar'hyah to let you keep Scratch, using {{Skill|Persuasion}}, {{Skill|Intimidation}} or class-based {{Class|Druid}}, {{Class|Fighter}} or {{Class|Paladin}} options {{Approval|Halsin|+1}}
** Then force Mar'hyah to leave the kennels via {{Skill|Deception}} or {{Skill|Intimidation}} {{Approval|Halsin|+1}}
 
 
'''Elsewhere in Rivington:'''
* Playing as a {{Class|Ranger}}, tell [[Fortuno Dibbs]] to relax, because dogs are sensitive to emotions {{Approval|Halsin|+1}}
** Speak to [[Biscotti]] via {{SAI|Speak with Animals}} and call him a good dog {{Approval|Halsin|+1}} ''(works only the first time you speak to him)''
* Playing as a {{Class|Druid}}, threaten [[Arfur Gregorio]] to raze his mansion and reclaim the land for nature, if he doesn't come to an agreement with refugees {{Approval|Halsin|+1}}
* Playing as a Baldurian character, tell [[Saer Grotpoll]] that his own accent is Rivingtonian {{Approval|Halsin|+1}}
* Tell [[Nayzeem|Tinker Nayzeem]] that the way people treat refugees is terrible. {{Approval|Halsin|+1}}
* Try and help [[Dying Stone Lord Thug]] {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Druid}}, apply a natural salve to his wound {{Approval|Halsin|+1}}
<small>'''''Note:''' These options are available only if Orin '''is not''' impersonating the Thug''</small>
* Playing as a {{Class|Barbarian}}, in the [[Abandoned Windmill]] basement yell "WAKE UP, SQUIDFACE!" at the newborn mind flayer {{Approval|Halsin|+1}}
* Playing as [[Astarion]] origin, at the [[Gur Camp]] tell [[Ulma]] you will do what you can for her tribe's children {{Approval|Halsin|+1}}
 
 
'''Dealing with [[Orin|Orin's]] guises'''
* If Orin is impersonating [[Gyldro Angleiron]], tell her you would ''never'' kill someone you cared about {{Approval|Halsin|+1}}
<small>'''''Note:''' When playing as [[Karlach]] or [[Wyll]] origin, this line will run differently''</small>
:* OR, Playing as {{Background|Haunted One|The Dark Urge}}, tell her you do all you can to keep your loved ones safe from your blade {{Approval|Halsin|+1}}
* If Orin is impersonating [[Fist Rowan]], tell her that one can't just kill innocent people {{Approval|Halsin|+1}}
<small>'''''Note:''' This line goes for the Custom origin (Tav). Any other Origins will have unique formulation''</small>
:* OR Tell her that you're going to report to the commanding officer {{Approval|Halsin|+1}}
:* OR, Playing as {{Background|Haunted One|The Dark Urge}}, tell her that mindless slaughter is not the answer {{Approval|Halsin|+1}}
* If Orin is impersonating [[Dying Stone Lord Thug]], succeed a passive {{Ability check|Perception|20}}, then say you'll stay with him until the end {{Approval|Halsin|+1}}
** OR Say you'll make it quick {{Approval|Halsin|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, resist the urge to torment him {{Approval|Halsin|+1}}
 
 
'''[[Wyrm's Crossing]]'''
* At the entrance gate, consent to be arrested by the [[Steel Watcher]] {{Approval|Halsin|+1}}
* Refuse to deliver the gnome leader's head to  [[Manip Falcäo]] {{Approval|Halsin|+1}}
* At [[The Velveteen Elixir]], talking to [[Stylin' Horst]], choose lines about "heady top notes" OR "burning rothé shit" {{Approval|Halsin|+1}} ''(either option)''
'' At [[Fraygo's Flophouse]]:''
* Tell [[Adventurer Drim]] that the word 'adventurer' doesn't mean anything anymore {{Approval|Halsin|+1}}
* Playing as [[Astarion]] origin, drag [[Pale Petras]] into the sunlight, then choose to let him go {{Approval|Halsin|+1}}
'' At [[Carm's Garm]]:''
* When [[Naaber]] pretends to be a dog, choose ''"Correct. But nobody likes Naaber"'' line {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Druid}}, tell Naaber that dogs understand the true meaning of life {{Approval|Halsin|+1}}
** When Naaber tries to imitate a bard, ask him to never sing again {{Approval|Halsin|+1}}
<small>'''''Note:''' It may take several sequential attempts to speak with Naaber to get to these lines''</small><br>
''At [[Sharess' Caress]]:''
* When trying to hire both [[Sorn Orlith]] and [[Nym Orlith]]:
** Agree to invite Halsin to their 'foursome' offer, too, if the druid is in the party {{Approval|Halsin|+1}}
** Decline their offer and choose to proceed with only one of the twins {{Approval|Halsin|+1}} ''(if you're partnered with Halsin)''
** Choose to proceed with one of the twins when any other partner declines their offer {{Approval|Halsin|+1}} ''(if you're partnered with any other companion)''
* Speaking to [[Valeria]], propose a toast to ADVENTURE! {{Approval|Halsin|+1}}
<small>'''''Note:''' The option is available only after you've started [[Solve the Open Hand Temple Murders]] quest''</small>
 
 
'''[[Wyrm's Rock Fortress]]'''
* Get access into Wyrm's Rock Fortress {{Approval|Halsin|+1}} by either of following options:
** Showing the [[Archducal Coronation - Admission Pass|Admission Pass]] obtained from [[Arfur Gregorio]]
** Showing [[Lower City Pass]] obtained from [[Valeria]]
** Using [[Urgent Report for Duke Ravengard|Nashkellan's report]] ''(can be stolen from the Sword Coast Couriers)''
** Bribing [[Elin|Blaze Elin]]
** Passing any of class-based checks
 
''At the Flaming Fist barracks:''
* Convince the Flaming Fist quartermaster [[Arkleia Oloril]] to trade with you {{Approval|Halsin|+1}}
''When you spot [[Reynash|Fist Reynash]] trying to open a chest:''
* Wake other guards {{Approval|Halsin|+1}}
<small>''''' Note:''' Waking guards gains approval only '''after''' discovering by any available means that Reynash was stealing from others''</small>
* Give Reynash 300 gold to take the ferry {{Approval|Halsin|+1}}
 
''Speaking to [[Bakshi|Manip Bakshi]]:''
* Successfully use {{SAI|Detect Thoughts}} on him and pretend to be a new recruit {{Approval|Halsin|+1}}
* Tell him you've spotted another guard on stealing {{Approval|Halsin|+1}} ''(requires {{Ability check|Persuasion|10}} if you have spotted Reynash's lockpick or {{Ability check|Persuasion|15}} if you didn't)''
** Then ask him not to be hard on Reynash {{Approval|Halsin|+1}}
* OR Leave barracks (or let him escort you out) {{Approval|Halsin|+1}}
 
''At the [[Wyrm's_Rock_Fortress#Second_floor|Audience Hall]]:''
* Speaking to [[Lord Amber's Bodyguard]] and attendants of [[Lady Durinbold's Attendant|Lady Durinbold]] and [[Lord Shattershield's Attendant|Lord Shattershield]] about the Steel Watch, say that the [[Steel Watcher]]s will eventually turn on everyone {{Approval|Halsin|+1}}
** OR, playing as a {{Class|Druid}}, say that there's nothing natural about them {{Approval|Halsin|+1}}
* Pass the Steel Watcher that confronts you at the coronation. {{Approval|Halsin|+1}}
<small>''''' Note:''' This dialogue appears only if Karlach '''is not''' in the party''</small>
* Agree to become allies with [[Gortash]] and slay [[Orin]] {{Approval|Halsin|+1}}
** OR Refuse to make an alliance with him and confirm your decision {{Approval|Halsin|+1}}
* Tell Gortash that you have no interest in this sham of a coronation {{Approval|Halsin|+1}}
* After killing Orin, speak to Gortash and surrender two your [[Netherstone]]s to him, then fight when he attacks afterwards {{Approval|Halsin|+1}}
 
''Talking to [[Duke Ravengard]] after the coronation:''
* Ask him whether the "new dawn" is what they call tyranny now {{Approval|Halsin|+1}}
** OR Tell the Duke that [[Florrick]] sent you, then probe Ravengard's mind to discover councellor's location, and tell him that Gortash is a tyrant {{Approval|Halsin|+1}}
<small>''''' Note:''' Choosing this option starts the '''time-sensitive''' quest [[Free Counsellor Florrick]]''</small>
:* OR Ask Ravengard whether he knows that he is infected {{Approval|Halsin|+1}}
* As a Baldurian character, ask what has happened to the city's great hero {{Approval|Halsin|+1}}
 
''In the [[Wyrm's Rock Prison]]:''
* Talking to the [[Unusual Skull]], ask him to speak plainly {{Approval|Halsin|+1}} ''(requires {{Ability check|Persuasion|18}})''
** Solve the first riddle {{Approval|Halsin|+1}}
** Solve the second riddle {{Approval|Halsin|+1}}
 
 
'''[[Lower City]]'''<br>
'''[[Basilisk Gate Barracks]]'''
* Talking to [[Murphy|Fist Murphy]], ask why he is standing on one leg, and then:
** Outrage at him for stealing from people he is supposed to protect {{Approval|Halsin|+1}}
** OR Pretend to push him off his balance {{Approval|Halsin|+1}}
** OR, Playing as a {{Race|Half-Orc}}, say is he was truly sorry, he'd be willing to die for forgiveness {{Approval|Halsin|+1}}
** OR, Playing as a {{Race|Drow}}, tell him you'd make you cut off his hand were you his master {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Monk}}, praise him for a good discipline for a guard {{Approval|Halsin|+1}}
<small>'''''Note: ''' For Baldurian characters, the initial line will run about "Blaze Portyr's infamous punishments"'' </small>
 
* Playing as a {{Class|Fighter}}, talk to [[Thunder (Flaming Fist)|Gauntlet Thunder]] about proper punishment for two soldiers who screwed up, and say:
* That you'd do exactly what she is doing {{Approval|Halsin|+1}}
** OR Advise her to double their shifts and dock their pay {{Approval|Halsin|+1}}
** OR Tell her to let it slide, just for once {{Approval|Halsin|+1}}
 
* Talking to [[Arensen|Fist 'Edge' Arensen]] at the gallows, ask him why don't he wait with threats until you commit a crime {{Approval|Halsin|+1}}
** OR Say a big guy like him makes an easy target {{Approval|Halsin|+1}}
** Tell him you'll stay out of trouble {{Approval|Halsin|+1}}
 
* Talking to [[Miller|Fist Miller]] after [[Florrick]] had been executed, say she didn't deserve to die {{Approval|Halsin|+1}}
** OR Say it's a cruel way of talking about her {{Approval|Halsin|+1}}
 
* Talking to [[Thrastle Muria]], ask if everyone in her neighbourhood is as friendly as she is {{Approval|Halsin|+1}}
** OR Say that you are no builder but still are handy with a hammer {{Approval|Halsin|+1}}
 
''Speaking to [[Liara Portyr]] and [[Lora Bergauz]]:''
* Tell Lora to calm down and let Liara alone {{Approval|Halsin|+1}}
** Then call Liara a typical Fist who never listens {{Approval|Halsin|+1}}
** OR Tell Lora it wasn't very responsible to take a kid to a tavern {{Approval|Halsin|+1}}
* Promise to help Lora find [[Vanra Bergauz|her daughter]] {{Approval|Halsin|+1}} ''(A {{Class|Paladin}} character will have a unique line here)''
* If you already know that Vanra died, tell this to Lora, then say you did your best {{Approval|Halsin|+1}}
 
 
'''[[The Blushing Mermaid]]'''<br>
 
''Talking to [[Bosun Gannet]]:''
* When he instructs you about the tavern rules, say you'll keep to them {{Approval|Halsin|+1}}
** Ask Gannet what to do if you want to use the latrine {{Approval|Halsin|+1}}
* Ask Gannet about [[Vanra]], and then:
** Say you didn't think a tough guy would be scared of a little knife {{Approval|Halsin|+1}}
** Tell him you'd love to see him try to kick you out {{Approval|Halsin|+1}}
* After dealing with the hag, if real Captain Grisly died, tell Gannet you are sorry for not saving her {{Approval|Halsin|+1}}
 
''Talking to the [[Auntie Ethel|hag]] masking as [[Quenora Grisly|Captain Grisly]]:''
* Inquire her about Vanra, and then ask how do you know she's not lying {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Rogue}} or a {{Class|Fighter}}, ask whether a little knife caused such trouble {{Approval|Halsin|+1}}
* When looking for a decision, propose to talk to [[Lora Bergauz|Lora]] and calm her down {{Approval|Halsin|+1}}
** OR Suggest to pay Lora off {{Approval|Halsin|+1}}
** OR Say you want to get to the bottom to the story of a missing child {{Approval|Halsin|+1}}
** OR, Playing as a {{Race|Half-Orc}}, say Lora acted out of fear and anger {{Approval|Halsin|+1}}
* When the hag offers you money for killing Lora, refuse to do the dirty work for her {{Approval|Halsin|+1}} ''(Unique line for {{Class|Oath of Devotion|Devotion Paladin}})''
* Agree to kill Lora for disguised hag, but then return and say you can't do it {{Approval|Halsin|+1}}
** OR Tell the hag you've changed your mind and she should surrender Vanra {{Approval|Halsin|+1}}
 
* After [[Auntie Ethel]] reveals herself and confesses that she actually ate Vanra, call her a monster, then tell her to surrender the child immediately. {{Approval|Halsin|+1}}
* If you have already killed Lora, tell Ethel to thank you {{Approval|Halsin|+1}}
** OR Say you don't like being used {{Approval|Halsin|+1}}
* When Ethel offers you to let her go in exchange of being an ally in your crusade, decline her deal, choosing either "Not a chance" or "Time to die" lines {{Approval|Halsin|+1}} ''(either option)''
** OR, Playing as a {{Class|Warlock}}, tell her to make a better offer or die {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Paladin}}, say you will find glory in spilling the guts of a monster {{Approval|Halsin|+1}}
 
''Speaking to [[Svend]] and [[Siggy]]:''
* Ask whether Svend is really worried about a ''date'' when the army of the Absolute can attack any moment {{Approval|Halsin|+1}}
** OR Say Siggy clearly loves him and worries about him {{Approval|Halsin|+1}}
** OR Persuade Svend he would leave the city at the first chance {{Approval|Halsin|+1}}
** OR Use a class-based or race-based line for a {{Class|Bard}}, a {{Class|Monk}}, a {{Class|Rogue}} or a {{Race|Halfling}} {{Approval|Halsin|+1}}
** OR Choose to stay out of their debate and do not meddle in {{Approval|Halsin|+1}}
 
''Other patrons:''
* Talking to [[Nesha Leesha]], warn her about the [[Investigate the Murders#Save_the_Victims|serial killer]], then use {{Skill|Persuasion}} to insist on it {{Approval|Halsin|+1}}
** OR Say you've probably mistaken her for someone else {{Approval|Halsin|+1}}
 
 
'''The [[Old Garlow's Place]]'''<br>
''First time visiting the place:''
* If you found the group without reading any of their posters, ask [[Adrielle]] to calm down {{Approval|Halsin|+1}}
 
''Dealing with hexed [[Mayrina]]:''
* Speaking to Mayrina in the sheep form via {{SAI|Speak with Animals}}, tell her you are here to help her {{Approval|Halsin|+1}}
* Talking to Adrielle, offer to have a look at the hex {{Approval|Halsin|+1}}
** OR Say that she protected Mayrina until now, and that's worth something {{Approval|Halsin|+1}}
** OR Tell her you ''hate'' dolls {{Approval|Halsin|+1}}
 
* Talking to [[Jatlo]] (before removing his hex), tell him ''"Less complaining, more searching"'' {{Approval|Halsin|+1}}
** When he accuses you of showing up at the convenient moment, call Mayrina an old friend {{Approval|Halsin|+1}}
** OR Tell him to say if they don't want your help {{Approval|Halsin|+1}}
 
''Speaking to Jatlo after you have removed his hex:''
* Tell him he has been charmed by hag {{Approval|Halsin|+1}}
** OR, Use class-based option for a {{Class|Druid}}, a {{Class|Fighter}}, a {{Class|Ranger}}, a {{Class|Rogue}} or an {{Class|Oath of the Ancients| Ancients Paladin}} {{Approval|Halsin|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, say that true cruelty rules with fear alone {{Approval|Halsin|+1}}
** OR Ask him to tell the hag you're coming for her {{Approval|Halsin|+1}} ''(Not available for {{Class|Fighter}} characters)''
 
''After removing the hex and killing Jatlo:''
* Speaking to Mayrina, ask her how is her [[Connor Vinderblad|husband's]] condition {{Approval|Halsin|+1}}
* Tell Mayrina she was an adorable sheep {{Approval|Halsin|+1}}
* Offer Mayrina help with the hag {{Approval|Halsin|+1}} ''(Unique line for {{Class|Oath of Devotion|Devotion Paladin}})''
 
* Tell [[Hydrangea Wubb]] she coudn't have known the spy in disguise {{Approval|Halsin|+1}}
** OR Say they need to do a better job protecting Mayrina {{Approval|Halsin|+1}}
<small>''''' Note:''' Hydrangea will be present only if you knocked her out (as the [[Mask of Regret]]) in the Overgrown Tunnel AND killed [[Auntie Ethel|the hag]] in [[Act One]]''</small>
 
* Talking to [[Kled]], tell him that they are safe now {{Approval|Halsin|+1}}
* Say the dragonborn was only pretending to be a friend {{Approval|Halsin|+1}}
 
* Talking to Adrielle, tell her that hags and their agents are liars and cheats {{Approval|Halsin|+1}}
* After Adrielle says she has discovered an ultimate way to kill a hag, offer to deal with the hag OR say you won't let the hag harm her {{Approval|Halsin|+2}} ''(either option)''
 
''If you have killed [[Auntie Ethel]]:''
* Talking with Mayrina, {{Skill|Persuasion|persuade}} her to let Connor go {{Approval|Halsin|+1}}
** OR Tell her to take time and celebrate {{Approval|Halsin|+1}}
* If you haven't raised Connor from dead in [[Act One]], tell Mayrina that killing the hag was even more amazing than revenge {{Approval|Halsin|+1}}
** OR Say it wasn't so amazing when the hag vomited a child {{Approval|Halsin|+1}}
** OR, If [[Vanra Bergauz|Vanra]] died, say you don't feel amazing because of it {{Approval|Halsin|+1}}
* When Mayrina asks you whether you have saved Vanra, answer that of course you did it {{Approval|Halsin|+1}}
* Playing as a {{Class|Ranger}} or a {{Class|Druid}}, tell EITHER Mayrina OR Kled that you killed a perversion of everything natural {{Approval|Halsin|+1}}
* Talking to Adrielle, say the hag is ''finally'' dead, thanks to you {{Approval|Halsin|+1}}
 
''At [[Lora's House]]:''
* If you haven't resolved the [[Save Vanra|quest]] yet:
** Ask Lora whether she really did threaten the tavern staff with a knife {{Approval|Halsin|+1}}
* After you have saved Vanra:
** Say the hag was you problem to deal with {{Approval|Halsin|+1}}
** OR Tell her to keep a closer eye on her daughter {{Approval|Halsin|+1}}
** OR Say she is damn lucky you found Vanra {{Approval|Halsin|+1}}
** OR Tell Lora it isn't her fault that she couldn't protect Vanra {{Approval|Halsin|+1}}
 
 
'''In [[Bloomridge Park]]'''
* Speaking to [[Albert]], say that [[Sparky]] is doing a great job running {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Druid}}, say that Sparky is just doing what dogs do {{Approval|Halsin|+1}}
 
 
'''[[Crimson Draughts]]'''
* If you are partnered with [[Astarion]] and he is in the party, refuse [[Araj Oblodra|Araj Oblodra's]] invitation to come in, saying you saw how Araj made him feel {{Approval|Halsin|+1}}
** OR Tell Astarion that you all can leave if he doesn't want to be around Araj {{Approval|Halsin|+1}}
<small>''''' Note:''' This option is available and brings approval if you '''did not''' convince the spawn to drink Araj's blood in [[Act Two]] AND if his [[The Pale Elf|companion quest]] is not finished yet''</small>
* Near [[Crimson Draughts]], give [[Sacrum|Strange Beggar Sacrum]] any amount of gold {{Approval|Halsin|+1}}
 
 
'''The [[Counting House]]'''
* At the bridge leading to the entrance, give [[Rags Deelarma]] a handful of coins {{Approval|Halsin|+1}}
* Bargain with [[Rakath Glitterbeard]] to return him less money than had been stolen {{Approval|Halsin|+1}}
 
 
'''The [[Elfsong Tavern]]'''
* Playing as a {{Class|Barbarian}}, a {{Class|Bard}}, a {{Class|Sorcerer}}, a {{Class|Rogue}} or a {{Class|Wizard}}, convince [[Alan Alyth]] to lower the room price or to rent you it for free, using any available class-based option {{Approval|Halsin|+1}} ''(Requires various skill checks with DC from 18 to 20)''
 
''Talking to [[Lakrissa]] and [[Alfira]]:''
* In the tavern hall, remind Lakrissa about your bet in the druid's grove, then say she owes you nothing {{Approval|Halsin|+1}}
** OR Ask for a kiss instead {{Approval|Halsin|+1}}
* Tell Lakrissa you never pictured her as a barmaid, then say she should never call herself cheap {{Approval|Halsin|+1}}
** OR Say you missed her {{Approval|Halsin|+1}}
* Speaking to them both on the tavern's roof, say they are very cute together {{Approval|Halsin|+1}}
** When Alfira tells you about her plans of opening a bard school, say you're proud of her {{Approval|Halsin|+1}}
 
''Speaking to [[Harvard Willoughby]]:''
* Agree to participate in ''Laff Riot'', and then, in the first round, joke about Harvard smelling funny {{Approval|Halsin|+1}}
** OR Joke about "Wizard and shatter" {{Approval|Halsin|+1}}
** OR Playing as a {{Class|Barbarian}}, say "''Laugh''. Now" to the listeners {{Approval|Halsin|+1}}
* In the second round, joke about "Vampires" {{Approval|Halsin|+1}}
** OR Joke about "Sleeping with a dragonborn" {{Approval|Halsin|+1}}
** OR Joke about "Zombie reanimator" {{Approval|Halsin|+1}}
** OR {{Skill|Intimidation|Intimidate}} the public {{Approval|Halsin|+1}} ''(Requires successful {{Ability check|Intimidation|20}})''
* In the third round, joke about the Dead Three {{Approval|Halsin|+1}}
** Joke about "A cleric and ham" {{Approval|Halsin|+1}}
** OR {{Skill|Intimidation|Intimidate}} the public {{Approval|Halsin|+1}} ''(Requires successful {{Ability check|Intimidation|25}})''
 
''Talking to [[Dez Kanshaw]]:''
* Say he won't find courage on the bottom of a bottle {{Approval|Halsin|+1}}
** OR Say he has enough left to buy a drink {{Approval|Halsin|+1}}
** OR, Playing as a {{Race|Halfling}}, say the answer is always yes. {{Approval|Halsin|+1}}
** OR, Playing as a {{Race|Half-Orc}}, tell him that deep courage comes from a full belly {{Approval|Halsin|+1}}
* When Dez tells you about the job offered to his son by [[Three-Piece]]:
** Playing as a {{Race|Half-Orc}}, say that the boy must find his own path, as you did {{Approval|Halsin|+1}}
 
''Talking to [[Skoona|Enforcer Skoona]]:''
* Playing as a {{Class|Barbarian}}, say you approve her arms {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Monk}}, say it is she who decides her fate, no one else {{Approval|Halsin|+1}}
 
* ''Talking to [[Doora Thumbfoot]],'' agree to buy the necklace from her {{Approval|Halsin|+1}}
** OR Give her some money and tell to keep the necklace, too {{Approval|Halsin|+1}}
 
 
'''[[Elerrathin's Home]]'''
* Speaking to [[Jaheira|Jaheira’s]] children (automated dialogue), when [[Rion]] asks whether you all are doomed, say "Not in this lifetime" {{Approval|Halsin|+1}}
** OR Say that the fight with the cult won't be easy {{Approval|Halsin|+1}}
* Speaking to Rion for the second time (not automated dialogue), tell her that refugees behind the wall need protection {{Approval|Halsin|+2}}
<small>''''' Note:''' All these options require having Jaheira in your party </small>
 
 
'''The [[Facemaker's Boutique]]'''
* Interrupt [[Dolor]] when he's about to kill [[Figaro Pennygood]], saying ''"Stop right there!"'', using any of class-based lines or unique {{Race|Half-Orc}} line {{Approval|Halsin|+1}}
 
''Talking to [[Devella Fountainhead]]:''
* Propose to investigate the cult for her {{Approval|Halsin|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, propose to infiltrate the cult to tear it down from within {{Approval|Halsin|+1}}
<small>''''' Note:''' Both these lines will differ slightly depending on whether you actually have or have not any ritually cut hands in your inventory</small>
 
 
'''[[Golbraith's Cellar]]'''
* Talking to [[Golbraith Stredivas]], ask him whether his son needs any help {{Approval|Halsin|+1}} ''(Unique line for {{Race|Duergar}})''
** OR, Playing as a {{Race|Drow}}, say you're almost impressed by a surface dweller who hunts illithids {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Ranger}}, a {{Class|Fighter}} or a {{Class|Barbarian}}, tell Golbraith you see the mark of a true hunter/true warrior about him {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Wizard}}, say you've read his book on psionics {{Approval|Halsin|+1}}
* Say that mind flayers are dangerous, and then add that you'll take it from here {{Approval|Halsin|+1}}
** OR Say that if his son is half a hunter as Golbraith himself, he'll be fine {{Approval|Halsin|+1}}
** OR, Playing as a Good or Neutral/Evil {{Class|Cleric}}, say you'll pray for his son returned swiftly/murdered the mind flayer brutally and swiftly {{Approval|Halsin|+1}} ''(either option)''
 
 
'''The [[Graveyard (Lower City)|Graveyard]]'''<br>
 
''Dealing with [[Bugthimble]] at the "M.Kurwin" grave:''
* Ask what he was doing in your father's grave {{Approval|Halsin|+1}} ''(Requires {{Ability check|Deception|25}})''
* Ask whether he was buried here, and then pay him the "fee" he demands {{Approval|Halsin|+1}}
** OR, Playing as a {{Race|Dragonborn}}, say you and he are practically kin {{Approval|Halsin|+1}}
* Say “Thank goodness, you can keep it”, and then:
** Use {{Skill|Deception}} to convince him the treasure is cursed {{Approval|Halsin|+1}}
** Say the crate was promised for [[Nine-Fingers]], then use {{Skill|Intimidation}} to convince him to pay the fee for not breaking his snout {{Approval|Halsin|+1}}
* {{Skill|Intimidation|Intimidate}} him into surrendering the loot to you {{Approval|Halsin|+1}}
* OR, Playing as a {{Race|Dragonborn}}, ask her whether he would loot the corpse despite their shared blood {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Draconic Bloodline|Draconic Sorcerer}}, warn him not to test the dragon's blood in your veins {{Approval|Halsin|+1}}
 
''Dealing with [[Nina Dortmell]] and [[Gracie Scyre|Mortarch Gracie Scyre]]:''
* Speaking with Nina for the first time, tell her to stop, because magic isn't a game {{Approval|Halsin|+1}}
** Ask who she wants to raise, then say she ''must'' never do it again {{Approval|Halsin|+1}}
** OR Tell Nina to let her brother rest in peace {{Approval|Halsin|+1}} ''(Unique line for {{Class|Monk}})''
* Report Nina's attempts to Mortarch Gracie Scyre {{Approval|Halsin|+1}}
** Then tell Nina the Mortarch is right {{Approval|Halsin|+1}}
 
''Talking to [[Valmorba]]:''
* Ask her to give you a shovel (if you don't have one) {{Approval|Halsin|+1}}
* OR, Playing as {{Background|Haunted One|The Dark Urge}}, tell her there's usually not much left once you're done with the body {{Approval|Halsin|+1}}
 
''Talking to [[Ulkov Sully]]:''
* Pay him for making a coffin for little [[Anita Fischer|Lily Fischer]] {{Approval|Halsin|+1}}
** OR Convince him to make it for free and out of turn, using {{Skill|Persuasion}}, {{Skill|Intimidation}} or class-based lines for a {{Class|Barbarian}}, a Good {{Class|Cleric}}, a {{Class|Oath of Devotion|Devotion Paladin}} or a {{Class|Monk}} characters {{Approval|Halsin|+1}}
 
''Speaking to [[Gothric Rillyn]]:''
* Playing as a {{Class|Rogue}}, say he should have learned the signs of a dangerous mark {{Approval|Halsin|+1}}
** OR, If you have already recruited [[Minsc]], say you'll tell the Stone Lord how Gothric called him {{Approval|Halsin|+1}}
 
 
'''[[Grey Harbour Docks]]'''<br>
* Convince Captain Sleam to take aboard the whole Brislen family via {{Skill|Intimidation}}, {{Skill|Persuasion}}, or simply paying the sum they're lacking {{Approval|Halsin|+1}}
''Talking to [[Big Huido]]:''
** Successfully {{Skill|Deception|deceive}} him and pretend to be a representative of [[The Guild]] {{Approval|Halsin|+1}} ''(Unique line for {{Class|Bard}} and {{Class|Rogue}})''
** OR {{Skill|Intimidation|Intimidate}} him into surrendering the Guild shipment {{Approval|Halsin|+1}} ''(Unique line for {{Class|Barbarian}} and {{Class|Fighter}})''
* After docking at the [[Iron Throne]], when [[Omeluum]] approaches your mind, convince him that other prisoners must be saved, too {{Approval|Halsin|+1}} ''(Requires {{Ability check|Persuasion|20}})''
* ''At the [[Flymm Cargo]],'' after returning from the Iron Throne, tell [[Allandra Grey]] you won't let her execute [[Redhammer]] {{Approval|Halsin|+1}}
 
 
'''The [[Heapside Prison]]'''
* Talking to [[Skittle]] via {{SAI|Speak with Animals}}, call him a "''rat''-ical mercantile rodent" {{Approval|Halsin|+1}}
** OR Ask what does obtaining goods in the prison en-''tail'' {{Approval|Halsin|+1}}
** OR Ask to have ''a squeak'' at what he’s got {{Approval|Halsin|+1}}
* Ask him whether his business is ''rat''-ified by the local merchant's league {{Approval|Halsin|+1}}
 
 
'''The [[House of Hope]]'''<br>
''Speaking to [[Hope|Hope’s]] spirit in front of the [[House_of_Hope#Archive|Archive]]:''
* Say you need to get her out before the jailor kills her {{Approval|Halsin|+1}}
* After freeing Hope from her chains, speak to her {{Approval|Halsin|+1}}
 
 
'''[[Lady Jannath's Estate]]'''<br>
''If [[Oskar Fevras]] '''was not''' saved in [[Act One]]:''
* Playing as {{Background|Haunted One|The Dark Urge}}, at the entrance ask [[Tarhun Mnemonis]] about icons depicting Bhaal, then tell him not to sell "this evil junk" {{Approval|Halsin|+1}}
* Speaking with [[Sir Gorran Penghyst]] and [[Lord Delwaer Jeth]], propose to sell the picture to another gullible fool {{Approval|Halsin|+1}} ''(Requires {{Ability check|Persuasion|18}})''
** OR, Playing as a {{Class|Oath of Devotion|Devotion Paladin}}, tell them not to sacrifice their lives on a petty ground {{Approval|Halsin|+1}}
 
 
'''The [[The Lodge|Society of Brilliance Lodge]]'''
* Refuse to sell/donate the [[Githyanki Egg]] to [[Havkelaag]] {{Approval|Halsin|+1}}
* Tell [[Blurg]] that bravery is no bad thing {{Approval|Halsin|+1}}
 
''Talking to [[Ptaris]]:''<br>
<small>'''''Note:''' These options are available only if you have sold the Githyanki Egg from the Creche Y'llek to [[Lady Esther]] in [[Act One]]</small>
* When Ptaris asks you whether you are good or bad person, answer you think yourself good, and then:
** Tell him he would be destroyed if you haven’t saved him {{Approval|Halsin|+1}} ''(Requires {{Ability check|Persuasion|20}} for a {{Race|Githyanki}} characters, and a {{Ability check|Persuasion|25}} for all others)''
** OR Successfully use {{SAI|Detect Thoughts}} on him and then say that it’s his conscience that tells him to stop {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Barbarian}}, say that you are no more ‘bad’ than he is {{Approval|Halsin|+1}} ''(Requires {{Ability check|Persuasion|20}})''
** OR, Playing as a {{Class|Warlock}}, tell Ptaris you gave him same that your patron gave you {{Approval|Halsin|+1}} ''(Requires {{Ability check|Persuasion|20}})''
 
 
'''[[Lower City Sewers]]'''
* ''Talking to [[Lorna Esthelian]],'' tell her that her date was a vampire {{Approval|Halsin|+1}}
* ''In the [[Abandoned Cistern]],'' convince the [[Emperor]] to extend his mental defences onto [[Minsc]] {{Approval|Halsin|+1}}
* ''At the [[Guildhall]],'' when confronting [[Roah Moonglow]] or [[Friol]], tell them that Minsc of Rashemen always knows the right thing to do {{Approval|Halsin|+2}}
** OR Declare that you side with the Guild {{Approval|Halsin|+1}}
* After defeating the [[Zhentarim]], convince Minsc to make peace with [[Nine-Fingers]] {{Approval|Halsin|+1}}''(requires having him in the party)''
 
 
'''The [[Sorcerous Sundries]]'''<br>
''Talking to [[Aradin Beno|Aradin]] near the entrance:''
* Successfully {{Skill|Deception|deceive}} him, saying you haven’t found the [[Aylin|Nightsong]] {{Approval|Halsin|+1}}
* If you let slip to Aradin that you’ve found the Nightsong, tell him that she is immortal and tough {{Approval|Halsin|+1}}
** OR Deceive Aradin, saying that you have let the Nightsong go {{Approval|Halsin|+1}}
** OR Use {{Skill|Intimidation}} or {{Skill|Persuasion}} to make him stop pursuing the Nightsong {{Approval|Halsin|+1}}
<small>''''' Note:''' Unique lines for Good/Neutral/Evil {{Class|Cleric}}. The {{Skill|Persuasion}} option is available for {{Class|Monk}} characters only'' </small>
 
''Talking to [[Lorroakan]] '''before''' resolving [[Aylin|Dame Aylin’s]] fate:''
* Tell Lorroakan you’ll ask Nightsong to come to the tower, so that she ripped him to shreds {{Approval|Halsin|+1}}
** OR Use {{Skill|Deception}} to convince Lorroakan that Aylin is dead {{Approval|Halsin|+1}}
<small>''''' Note:''' Common unique line for a {{Class|Wizard}}, a {{Class|Warlock}} or a {{Class|Sorcerer}}''</small>
** OR, Playing as a {{Class|Bard}} or a {{Class|Sorcerer}}, use a class-based line to mock Lorroakan over his plan {{Approval|Halsin|+1}}
 
''Facing Lorroakan along with Dame Aylin:''
* Tell the wizard you’ve come to stop him {{Approval|Halsin|+1}}
* Tell Lorroakan that [[Ketheric Thorm]] already tried to steal Aylin’s immortality and is dead now {{Approval|Halsin|+1}}
** OR Tell Lorroakan that one more word about catching Aylin will be his last {{Approval|Halsin|+1}}
** OR, PLaying as [[Gale]] origin, ask him to reconsider his position {{Approval|Halsin|+1}}
 
''If you have betrayed Dame Aylin to Lorroakan:''
* Say that this feels wrong {{Approval|Halsin|+1}}
 
''At the [[Sorcerous Vault]]:''
* Speaking to [[Yafeu]] once he's escaped the [[Peculiar lamp]]:
** Demand to release your 'master' or die {{Approval|Halsin|+1}}
** Ask him politely to release your ''companion'' now {{Approval|Halsin|+1}} ''(Available to all characters except {{Class|Wizard}})''
 
 
'''The [[Steel Watch Foundry]]'''<br>
''Talking to [[Tamia Holzt]], if she spotted you in the Foundry:''
* Say you've come to bathe in Banites' blood {{Approval|Halsin|+1}}
** OR Use any of class-based options to inspire Gondians to rebel {{Approval|Halsin|+1}} ''(Requires {{Ability check|Intimidation|18}} or {{Ability check|Persuasion|18}}, depending on character class)''
 
''Talking to [[Zanner Toobin]] once you have reached the laboratory wing:''
* When Toobin says that Gondians are being subjugated through the collars, ask whether they will fight if you save their families {{Approval|Halsin|+1}}
* If you have killed Banites in the workroom, tell Toobin about it {{Approval|Halsin|+1}}
 
''If you failed to switch off an activated [[Motivator]],'' convince Zanner Toobin to move on, using {{Skill|Intimidation}} or {{Skill|Persuasion}} {{Approval|Halsin|+1}}
 
''Resolving the conflict between the [[Gondian]]s and [[Ironhand]]s after razing down the Foundry:''
* {{Skill|Persuasion|Persuade}} [[Barcus Wroot]] to take leadership over the Clan Ironhand {{Approval|Halsin|+1}} ''(Unique line for a {{Race|Deep Gnome}}, a {{Class|Bard}}, a Good {{Class|Cleric}} or a {{Class|Rogue}})''
** OR {{Skill|Intimidation|Intimidate}} [[Wulbren Bongle]] to walk away, using basic or any class-based option {{Approval|Halsin|+1}}
<small>'''''Note:''' According to game files, a {{Class|Oath of Vengeance|Vengeance Paladin}} character will have a {{Ability check|Persuasion|18}} instead of [[Intimidation]] for all others </small>
* Take Zanner Toobin’s side and tell Wulbren you won't let hurt them {{Approval|Halsin|+1}} ''(Wulbren and other Ironhands become hostile)''
 
''Talking to [[Barcus Wroot]] after resolving the conflict:''
* If you have sided with [[Gondian]]s, tell Barcus that [[Wulbren]] was past saving {{Approval|Halsin|+1}}
* If you convinced both factions to make peace, tell Barcus you're impressed how he stood up to Wulbren OR that he'll make a great leader of the Clan Ironhand {{Approval|Halsin|+1}} ''(either option)''
 
 
'''The [[Water Queen's House]]'''
* Attending the funeral of [[Holli Dylford]], tell [[Allandra Grey]] you’ve brought gold as an offering {{Approval|Halsin|+1}}
** OR Say you've brought a prayer {{Approval|Halsin|+1}} ''(Not available for {{Class|Barbarian}} and {{Class|Monk}})''
** OR, Playing as a {{Class|Cleric}}, answer Allandra with a class-based line {{Approval|Halsin|+1}}
<small>'''''Note:''' Using this option, the players may choose either a "general" line or a line reflecting exactly the deity their character is allied to</small>
** OR, Playing as a {{Class|Monk}}, say you wish her soul the stillness of a calmed ocean. {{Approval|Halsin|+1}}
 
 
'''Other locations in Lower City'''<br>
 
* ''In [[Cazador's Dungeon]],'' don't let [[Astarion]] finish the [[The_Pale_Elf#Outcomes|Rite of Profane Ascension]] once he has started it {{Approval|Halsin|+1}}
* ''At the [[Chromatic Scale]],'' playing as a {{Class|Bard}}, discuss with [[Thomas C. Quirkilious]] the benefits of using lute strings made of ''worg'' hair {{Approval|Halsin|+1}}
* ''In the [[Cloister of Sombre Embrace]],'' after defeating [[Viconia DeVir]], tell her to go and vanish {{Approval|Halsin|+1}}<br>
<small>''''' Note:''' You need to knock her out in the battle to speak to her afterwards ''</small><br>
* ''At the Flaming Fist cordon {{coords|-195|-15}} near the [[Upper City]] gate,'' when the [[Emperor]] warns you about becoming a thrall, choose to turn back {{Approval|Halsin|+1}}
<small>''''' Note:''' This dialogue will occur if you come close to the gate without having all three [[Netherstone]]s''</small><br>
* ''At [[Highberry's Home]],'' donate some gold to [[Roger Highberry|Roger]] and [[Cora Highberry]] for their orphanage {{Approval|Halsin|+1}}
* ''Outside [[The Singing Lute]],'' give [[Leythim|Manip Leythim]] a healing potion {{Approval|Halsin|+1}}
* ''In the [[Stormshore Tabernacle]],'' make an offering to {{Deity|Mielikki}}, the Supreme Ranger {{Approval|Halsin|+1}}
<small>'''''Note:''' Any approval benefits here will be gained only if the offering is enough to receive the blessing''</small><br>


'''Camp'''
''Talking to children playing at {{coords|-166|-75}}:''
* Tell [[Isobel]] that you will help [[Dame Aylin|Aylin]] take down Lorroakan ({{Approval|Halsin|+1}})
* Succeed a passive {{Ability check|Perception|7}} and ask [[Cinnamon]] what is she hiding in her pocket {{Approval|Halsin|+1}}
* Ask [[Punkins]] to scan you {{Approval|Halsin|+1}}
** OR First refuse to be scanned, then say you will comply {{Approval|Halsin|+1}}
** OR, If you detected Cinnamon’s  "spy candy", tell Punkins about it {{Approval|Halsin|+1}}


'''[[Sharess%27_Caress|Sharess' Caress]]'''
* Invite Halsin to join an orgy with the Drow twins ({{Approval|Halsin|+1}})


'''[[Rivington]]'''
'''The [[Bhaal Temple]]'''<br>
* Tell [[Fist Rowan]] "They're innocent people.  You can't just kill them!"
''Speaking to Avatar of Bhaal after defeating [[Orin]]:''
* As a Baldurian, tell [[Saer Grotpoll]] that his accent sounds more Rivington than Baldur's Gate ({{Approval|Halsin|+1}})
* Tell Bhaal that you have no desire to harm anyone else {{Approval|Halsin|+1}}
* Break the lock of the displacer beast's cage ({{Approval|Halsin|+1}})
** OR Tell him that every night he possesses you your friends are in danger, and you won't ''stand'' it {{Approval|Halsin|+1}}
* Try to help the [[Dying Stone Lord Thug]] ({{Approval|Halsin|+1}})
* Reject your Father's gift and blessings {{Approval|Halsin|+1}}
* Give Yenna coins.
<small>'''''Note:''' These options are available to {{Background|Haunted One|The Dark Urge}} characters only. Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same''</small>
* Tell Sister Yannis that you will look into the murder.


'''[[Lower City]]'''
* Pay the Captain at the Grey Harbour Docks to keep the Brislen family together.


'''[[Sorcerous Sundries]]'''
'''[[Campsite|Camp]] & Conversations'''<br>
* Tell [[Aradin]] what the [[Nightsong]] really is, then avoid revealing her location (or lie) ({{Approval|Halsin|+1}})
''Camp interactions''
* After reaching [[Rivington]], speak to Halsin and agree that societies should be judged on how they treat their most vulnerable {{Approval|Halsin|+5}}
* When Halsin tells you news from the grove, answer you’re glad he stayed with you {{Approval|Halsin|+5}}
* When Halsin shares with you his dreams of happy life for everyone, answer that maybe he will find the balance {{Approval|Halsin|+5}}
** OR, Playing as a {{Class|Druid}}, say he speaks nothing but truths {{Approval|Halsin|+5}}


}}
''Other companions and camp followers''
* When [[Vlaakith]] emerges at the camp as a projection, convince [[Lae'zel]] to reject her once and for all {{Approval|Halsin|+1}}
<small>'''''Note: ''' Requires {{Ability check|Perception|18}} or {{Ability check|Intimidation|18}}, or {{Ability check|Wisdom|18}} if you have successfully {{SAI|Detect Thoughts|read}} Vlaakith’s mind)'' </small>
* Tell [[Scratch]] you're glad that he's back where he belongs (after saving him from [[Angry Mar'hyah]]) {{Approval|Halsin|+1}}
* After [[Aylin]] leaves to meet and fight [[Lorroakan]], tell [[Isobel]] that you're going to help the aasimar {{Approval|Halsin|+1}}


== Disapproval ==
== Disapproval ==
Line 82: Line 860:


=== Act Two ===
=== Act Two ===
{{SpoilerBox|act=2|nograd=1|unhide=1|


* Playing Hide and seek with [[Oliver]]
'''[[Crèche Y'llek]]'''
* Free the goblins when Z'rell prompts you to kill them
* Offer to fight [[Youth Varrl]] when [[Sa'varsh Kethk]] asks for a challenger, and then indeed kill him {{Approval|Halsin|-1}}
* When entering Moonrise Towers, tell the guards you infiltrated Last Light
* When talking to [[Vlaakith]], rat [[Shadowheart]] out that it was she who stole the artifact {{Approval|Halsin|-1}} ''(Available only if Shadowheart '''is in the party''')''
 
 
'''[[Ruined Battlefield]]'''<br>
''If entering the [[Shadow-Cursed Lands]] from the [[Grymforge]]:''
* When the [[Shadow]]s warp [[Yonas|Harper Yonas]], choose to run from the fight {{Approval|Halsin|-1}}
 
''If entering the [[Shadow-Cursed Lands]] from the [[Rosymorn Monastery Trail]]:''
* Traversing Shadow-Cursed Lands with the convoy and [[Kar'niss]] the drider, protect them from [[Harpers]], thus maintaining your cover as a True Soul {{Approval|Halsin|-1}}
** OR Side with the ambushing Harpers. Then, after defeating the convoy, tell the Harpers' leader you're going to kill them and keep the [[Moonlantern]] {{Approval|Halsin|-1}}
<small>''''' Note:''' Taking this course immediately starts the fight with remaining Harpers. Works, too, if you managed to pick up the lantern during the battle''</small>
* If ambushing the convoy '''with''' the Harpers, start the dialogue with the drider and reveal the ambush to it {{Approval|Halsin|-1}}
 
'' At the [[House in Deep Shadows]]:''
* Agree to play hide-and-seek with [[Oliver]]. {{Approval|Halsin|-2}} ''(one point for each round of the game)''
* When convincing Oliver to reunite with [[Thaniel]], say that people are dying for his fun OR call him a thieving shadow {{Approval|Halsin|-1}} ''(either option)'' <!-- comes only if Halsin is in the party - verify-->
 
''When dealing with [[He Who Was]]:''
* Order [[Madeline]] to hurt herself as Ben and Marc did {{Approval|Halsin|-1}} ''(Unique line for Evil {{Class|Cleric}})''
** Then tell her to stab herself and don't stop OR to prove she is sorry {{Approval|Halsin|-1}} ''(either option)''
** Finally succeed a {{Skill|Persuasion}} roll to keep her going {{Approval|Halsin|-1}}
 
''Elsewhere:''
* After saving [[Rolan]] from the Shadows, tell him to shut up and be grateful {{Approval|Halsin|-1}}
 
 
'''[[Last Light Inn]]'''<br>
''Speaking to [[Jaheira]]:''
* When talking to Jaheira inside the inn, tell her that you drink to darkness that will come when you drag Isobel to [[Moonrise Towers]] {{Approval|Halsin|-10}} ''(Available if you have [[Z'rell|Z'rell's]] orders to do it)''
 
''Dealing with [[Isobel]] and [[Marcus Falgor|Marcus]]:''
* If Marcus vouched for you at the entrance ''(in this case he will wait in Isobel's room)'':
** Agree to help him kidnap Isobel OR say that you are going to take the cleric yourself {{Approval|Halsin|-1}} ''(either option)''
** OR Speak to Isobel and say that she is coming with you {{Approval|Halsin|-10}}
* If Marcus assaults the inn ''(happens if you gained entrance with [[Mol|Mol's]] help)'':
** After speaking to Marcus telepathically, tell Isobel that she is going to meet Ketheric face to face {{Approval|Halsin|-10}}
* Playing as {{Background|Haunted One|The Dark Urge}}:
** Obey your Urge and tell Isobel you crave to kill her {{Approval|Halsin|-10}}
<small>'''''Note: ''' This option is available either before kidnapping attempt, or after assault, or if you return to the inn after freeing [[Nightsong]]; turns hostile Isobel and any Harper who sees it''</small>
 
''Talking to [[His Majesty]] via {{SAI|Speak with Animals}}:''
* Hiss back at him, say that he is in your territory, and order to get out {{Approval|Halsin|-1}}
** OR, Playing as a {{Class|Barbarian}}, WOOF at him {{Approval|Halsin|-1}}
 
''Speaking to [[Cerys]]:''
* When she tell you about their misfortunes and says they ran until found the inn, conclude that she abandoned others {{Approval|Halsin|-1}} ''(use basic line or unique for {{Class|Barbarian}}, {{Class|Fighter}}, {{Class|Monk}} or {{Class|Paladin}} (except {{Class|Oathbreaker}}))''
* Ask her what they are doing here, if they headed for Baldur's Gate, and then say she did the right mess of things. {{Approval|Halsin|-1}}
 
''Talking to [[Alfira]]:''
* After Marcus's assault, when she asks whether they cannot trust anyone, tell her to stop whining {{Approval|Halsin|-1}}
* Ask her about others, and then say that it was a cowardly move {{Approval|Halsin|-1}}
* When she asks you how do you keep going, answer that you don't complain constantly {{Approval|Halsin|-1}}
* When Alfira supposes that surviving tieflings were taken to the [[Moonrise Towers]], say you imagine the cultists are torturing them right now {{Approval|Halsin|-1}}
 
''Speaking with [[Bex]] and [[Danis]]:''
* Before trying to [[Rescue the Tieflings|save captured refugees]]:
** Tell Bex that Danis is now goblin chow toy OR that they've probably killed and eaten him {{Approval|Halsin|-1}} ''(either option)''
* If Danis '''died''' while saving attempt, tell Bex that he is better off dead than abandoned in Moonrise {{Approval|Halsin|-1}}
 
''Dealing with [[Rolan]], [[Cal]] and [[Lia]]:''
* Speaking to drunken Rolan before trying to save captured refugees:
** Tell him that his siblings are better off dead than in cult's hands {{Approval|Halsin|-1}}
** OR Tell him to stop whining and do something about it {{Approval|Halsin|-1}}
* If either Cal or Lia (or both) '''died''' while rescue attempt:
** Garble their names and say you don't know them {{Approval|Halsin|-1}}
* If both siblings '''survived''', after they thank you, ask who is going to pay you {{Approval|Halsin|-1}}
 
''Talking to [[Ide]] after drunken Rolan has snapped on her:''
* Call Rolan a grump, and when Ide complains he called her a "ragged little devil", say that he was observant {{Approval|Halsin|-1}}
* When Ide shows you the [[The Way of the Wanderer|book]] she means to keep for Rolan, convince her to give it to you, using {{Skill|Deception}} or {{Skill|Intimidation}} {{Approval|Halsin|-1}}
 
''Talking to [[Meygan|Harper Meygan]] mourning [[Yonas]]:''
* Say that Yonas was better at joking than at keeping himself alive {{Approval|Halsin|-1}}
** OR Say that he'd still be around if spent less time on joking {{Approval|Halsin|-1}}
* If you looted Yonas's body, ask Meygan whether she would like to take his sword, then say you were kidding and keep it {{Approval|Halsin|-1}}
 
''Elsewhere in the inn:''
* Playing as {{Background|Haunted One|The Dark Urge}}, give in to your urge to kill the Strange Ox {{Approval|Halsin|-1}}
* After [[Mol]] is taken during Marcus's assault, tell [[Mattis]] she's probably dead already {{Approval|Halsin|-1}}
* Call [[Wulbren]] a prick when [[Barcus Wroot]] talks to him after you [[Rescue Wulbren|rescue him]] {{Approval|Halsin|-1}}
** If you did it and ended the dialogue, speak to him again and call him a prick second time {{Approval|Halsin|-1}}
* Talking to [[Florrick|Councellor Florrick]], tell her you have no intentions to go to [[Moonrise Towers]] {{Approval|Halsin|-1}}
 
 
'''[[Reithwin Town]]''' <br>
* At the [[Reithwin Tollhouse]], agree to give up all your gold to [[Gerringothe Thorm]] {{Approval|Halsin|-1}}
 
''At the cemetery:''
* Refuse to help [[Arabella]] find her parents {{Approval|Halsin|-1}}
** If you agreed, refuse to take Arabella in at your camp {{Approval|Halsin|-1}}
* OR, If you've already found [[Locke]] and [[Komira]]'s bodies, tell Arabella they are dead and fail {{Skill|Persuasion}} or {{Skill|Intimidation}} roll to take her to your camp {{Approval|Halsin|-1}}
<small>'''''Note: '''{{Background|Haunted One|The Dark Urge}} character will have unique lines and {{Skill|Persuasion}} option only''</small>
 
 
'''[[Moonrise Towers]]'''
 
''Witnessing [[Ketheric|Ketheric's]] trial (at the very first visit to Moonrise):''
* When [[Z'rell|Disciple Z'rell]] orders you to decide the goblins' fate, set them free (basic or {{Background|Haunted One|The Dark Urge}} option) {{Approval|Halsin|-1}}
 
''Talking to Z'rell:''
* If you have helped [[Balthazar]] to retrieve [[Nightsong]]:
** Agree to kidnap Isobel next {{Approval|Halsin|-1}}
** If you have already kidnapped Isobel, too, tell Z'rell you have an eye on her position {{Approval|Halsin|-1}}
 
''At the [[Moonrise Towers Prison]]:''
 
* Speaking to the [[Warden]] for the first time, use {{Skill|Deception}} to convince her that you are [[Balthazar|Balthazar's]] closest confidante {{Approval|Halsin|-1}}
** Then try to bribe her {{Approval|Halsin|-1}}
* Talking to [[Lia]], refuse to help the tiflings escape {{Approval|Halsin|-1}}
* Talking to [[Lakrissa]], when she accuses you of serving the cult, succeed a {{Skill|Persuasion}} or an {{Skill|Intimidation}} roll, then refuse to help them {{Approval|Halsin|-1}}
* Speaking to [[Wulbren]], say that they can die in prison for all you care {{Approval|Halsin|-1}}
** Refuse to find tools for Wulbren {{Approval|Halsin|-1}}
 
''Elsewhere in Moonrise Towers:''
* While entering the Moonrise for the first time, tell [[Malik|Zealot Malik]] that you have infiltrated Harpers' encampment {{Approval|Halsin|-1}}
* At the Moonrise Towers docks, use illithid {{Ability check|Wisdom}} on [[Marls|Acolyte Marls]], and then tell him to wash the worms off {{Approval|Halsin|-1}}
 
''Final fight at the Moonrise:''
* If you haven't come to [[Last Light Inn]] at all, before final fight for [[Moonrise Towers]] tell [[Jaheira]] you are a foe {{Approval|Halsin|-1}}
 
 
'''[[Gauntlet of Shar]]'''<br>
 
''Dealing with [[Yurgir]] and his retinue:''
* Lick the dead spider meat {{Approval|Halsin|-2}} ''(Comes point by point for each lick)''
* If you agreed to help Yurgir:
** Speak to [[Nessa]] via {{SAI|Speak with Animals}} and {{Skill|Deception|convince}} her that the orthon sold her to the party {{Approval|Halsin|-1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, tell Nessa you didn't think the displacer beasts were ''slaves''. Then discuss her love to the orthon and finally say that love is a disease like any other {{Approval|Halsin|-1}}
 
''Near Pedestal of Reckoning:''
* When [[Shadowheart]] speaks of her need to go through the [[Gauntlet_of_Shar#Trials_of_Shar|Shar's trials]], agree to help her if you can {{Approval|Halsin|-1}}
 
''Dealing with [[Balthazar]] in his outpost:''
* Agree to clear the way for him {{Approval|Halsin|-1}}
** Having [[Mother Dearest]] in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her {{Approval|Halsin|-1}}
 
''In the [[Shadowfell]]:''
* Near the Verge of Shadows, agree to search the [[Spear of Night]] for Shadowheart (if you don't have it yet) {{Approval|Halsin|-1}}
* If you have defeated Balthazar, kill [[Aylin]], too {{Approval|Halsin|-1}} ''(works also if playing as [[Shadowheart]] origin)''
** OR Allow Shadowheart to kill the aasimar {{Approval|Halsin|-1}}
* If Balthazar is present and not hostile to the party, let him take Aylin to Ketheric {{Approval|Halsin|-1}}
 
 
'''[[Mind Flayer Colony]]'''<br>
''In the [[Necrotic Laboratory]]:''
* Talking to the [[Waking Mind]] through the [[Slack-Skinned Head]], succeed the passive {{Skill|Insight}} check and choose to consume her mind {{Approval|Halsin|-1}}
* Talking to the [[Fresh Mind]], tell them they will never wake again {{Approval|Halsin|-1}}
 
''At the [[Mind_Flayer_Colony#Morgue|Morgue]]:''
** If [[Us]] survived the [[Nautiloid]] and you already freed it, when [[Chop]] speaks to you:
** Pass {{Skill|Wisdom}} check (illithid) and say that you and it are alike {{Approval|Halsin|-1}}
** OR convince Chop to let Us go with you {{Approval|Halsin|-1}}
 
''In the [[Tadpoling Centre]]:''
* Choose to purge the pods instead of freeing captives {{Approval|Halsin|-5}}
* Kill [[Mizora]] in her pod {{Approval|Halsin|-1}}
<small>''''' Note:''' Choosing this option will cause [[Wyll]] to die, too, regardless whether he is in the party or not''</small>
 
 
'''After the final fight with [[Apostle of Myrkul]]'''<br>
 
''Talking to [[Halsin]]:''
* If you still haven't helped him with lifting the [[Shadow Curse|curse]], say the curse was always his burden, not yours {{Approval|Halsin|-10}}
 
''Talking to [[Aylin]], if you let [[Balthazar]] take her from Shadowfell:''
* If [[Isobel]] died, tell aasimar you would betray her again on a whim {{Approval|Halsin|-1}}
 
''Talking to [[Ide]], [[Umi]] and [[Mattis]]:''
* Tell any of them about [[Mol|Mol's]] eyepatch you have found down in the colony, and then:
** Tell Ide that her friend is dead anyway {{Approval|Halsin|-1}}
** OR Tell Mattis that death happens, and that's it {{Approval|Halsin|-1}}
** OR Inform Umi that Mol is dead {{Approval|Halsin|-1}}
 
''Speaking to others:''
* Playing as a {{Class|Bard}}, talk to [[Alfira]] and decline her proposal to play together a show for the tiefling kids {{Approval|Halsin|-1}}
* Speaking to [[Art Cullagh]], ask whether the [[Shadow Curse|curse]] is everything he bothers about. {{Approval|Halsin|-1}}
* Speaking to [[Cerys]], say people get paid for doing jobs {{Approval|Halsin|-1}} ''(A {{Class|Rogue}} character has a unique line here)''
* Speaking to [[Jaheira]], refuse to recruit her {{Approval|Halsin|-1}}
 
 
'''[[Campsite|Camp]] & Conversations'''<br>
''Camp interactions''
* After Halsin finds [[Thaniel]], ask him what happens once the curse is lifted, then call him a decent workhorse for the camp {{Approval|Halsin|-1}}
* After recruiting Halsin, ask him about himself. When he asks back for something about you, say there isn't anything worth sharing {{Approval|Halsin|-1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, choose any of two available lines to answer {{Approval|Halsin|-1}} ''(either option)''
 
* Playing as {{Background|Haunted One|The Dark Urge}}, after killing your partner:
** Ask others whether they came to admire your handiwork {{Approval|Halsin|-10}}
** OR Say it was a tragedy {{Approval|Halsin|-10}}
** OR Tell them they are next {{Approval|Halsin|-10}}
** OR Laugh {{Approval|Halsin|-10}}
<small>''''' Note:''' Choosing any of these options turns the companion who found you over the corpse hostile. The only chance to avoid it is a {{Ability check|Deception|30}}'' </small><br>
 
''Other companions and camp followers''
* Playing as [[Shadowheart]] origin, if it is still not known about your worshipping {{Deity|Shar}}, confess it to Halsin and fail the {{Ability|Charisma}} roll {{Approval|Halsin|-5}}
* Playing as Evil {{Class|Cleric}}, tell [[Arabella]] that being an orphan makes her much more interesting {{Approval|Halsin|-1}} ''(Works after you have found her parents dead)''
** Then say she can quit snivelling {{Approval|Halsin|-1}}


}}
=== Act Three ===
=== Act Three ===
{{SpoilerBox|act=3|nograd=1|unhide=1|
{{SpoilerBox|act=3|nograd=1|unhide=1|
'''[[Rivington]]'''
''Talking to [[Yenna]],'' be rude to her:
* Ask where did she last see her mum, then say her mother is probably dead. {{Approval|Halsin|-1}}
* OR Tell Yenna to get lost. {{Approval|Halsin|-1}}
* Stand for [[Saer Grotpoll]] protesting against refugees, saying "Out with these interlopers!" {{Approval|Halsin|-1}}
* Leave [[Scratch]] with [[Angry Mar'hyah]]. {{Approval|Halsin|-1}}
* If you let [[Angry Mar'hyah]] take [[Scratch]] back, speak to him and ask to be a good boy {{Approval|Halsin|-1}}
** OR Tell him to stop whining {{Approval|Halsin|-1}}
* Speak to the pig in the [[Requisitioned Barn]] '''without''' {{SAI|Speak with Animals}} and call her bacon {{Approval|Halsin|-1}}
* Talk to [[Broadhorn|Fist Broadhorn]] inside the barn and say you were just looking for anything worth stealing {{Approval|Halsin|-1}}
** OR, Playing as a [[Rogue]], if you are caught inside the barn by [[Madigan|Fist Madigan]], tell him this is the only place around worth stealing from {{Approval|Halsin|-1}}
* Playing as [[Astarion]] origin, at the [[Gur Camp]] tell [[Ulma]] you won't sacfirice yourself for her cause {{Approval|Halsin|-1}}
** OR Attack [[Ulma]]. {{Approval|Halsin|-1}}
''Dealing with [[Orin]]'s guises:''
* If [[Orin]] is impersonating [[Gyldro Angleiron]], say you would kill someone close to you without hesitation.{{Approval|Halsin|-1}}
'''''Note:''' When playing as [[Lae'zel]] origin, this option will have an unique formulation, but still take its place (line 4)''
:* OR, Playing as [[The Dark Urge]], say that you have already done it {{Approval|Halsin|-1}} ''(This option is available if you have killed either [[Isobel]] or your partner in [[Act Two]] on demand of your [[Sceleritas Fel|Urge]])''
* If [[Orin]] is impersonating [[Fist Rowan]], tell her that both sides need a lesson {{Approval|Halsin|-1}}
'''''Note:''' This line goes for the Custom origin (Tav). If playing as any other Origin, except [[Dark Urge]], it might have unique formulation''
** OR, Playing as [[The Dark Urge]], propose to kill and kill again {{Approval|Halsin|-1}}
* If [[Orin]] is impersonating [[Dying Stone Lord Thug]]:
* Playing as an Evil [[Cleric]], choose to make him suffer {{Approval|Halsin|-1}}
** OR, Playing as [[The Dark Urge]], choose to prod his wound OR to spin the blade {{Approval|Halsin|-1}} ''(either option)''
* If you succeeded a passive {{Ability check|Perception|20}}, choose to make him scream {{Approval|Halsin|-1}}
** OR, Playing as [[The Dark Urge]], say that you'll enjoy watching him die slowly {{Approval|Halsin|-1}}
'''[[Circus of the Last Days]]'''
* At the entrance, convince [[Klaus]] to let you in, pretending to be a friend of Gortash's ''(class-based [[Deception]] check)'' {{Approval|Halsin|-1}}
** OR Use any [[Intimidation]] check {{Approval|Halsin|-1}}
** OR Bribe him {{Approval|Halsin|-1}}
* Dealing with [[Akabi]], successfully catch him on rigging the wheel, but apologise and say you were mistaken {{Approval|Halsin|-1}}
* Talking to [[Boney]] the mephit, say his wife [[Stoney]] is not your type {{Approval|Halsin|-1}}
* Talking to [[Shadow-Whiskers]] with {{SAI|Speak with Animals}}, note that her cage looks comfy. {{Approval|Halsin|-1}}
** Then tell her to murder whoever she wants OR say "Sure thing, pussycat".{{Approval|Halsin|-1}} ''(either option)''
** Without {{SAI|Speak with Animals}}, choose the line "Kill them all, kitty". {{Approval|Halsin|-1}}
* Talking to [[Crimson]], refuse to feed him via {{SAI|Speak with Animals}} or mock him for being hungry (without the spell) {{Approval|Halsin|-1}} ''(either option)''
** After defeating false [[Dribbles]], talk to Crimson again and say you'd have killed him before he hurts anyone else {{Approval|Halsin|-1}}
''Watching [[Dribbles the Clown|Dribbles's]] show:''
* Yell "Boo! Get off the stage!" {{Approval|Halsin|-1}}
* When false [[Dribbles]] asks for an assistant, choose to cross your arms and glare. {{Approval|Halsin|-1}}
** OR Just answer "No." {{Approval|Halsin|-1}}
* Talk to [[Lucretious]] after defeating false [[Dribbles]], and when she asks you to find real clown, answer that you are expensive {{Approval|Halsin|-1}}
** Then say that Dribbles is probably dead now {{Approval|Halsin|-1}}
''In the [[Angleiron's Cellar]]:''
* Agree to [[Wulbren|Wulbren's]] proposal to blow up the [[Steel Watch Foundry]] and take the [[Runepowder Bomb]] {{Approval|Halsin|-1}}
'''''Note:''' [[Druid]], [[Rogue]] and [[Sorcerer]] characters will have unique lines for this option''
:* OR Tell him that you'll take the bomb but use it only as a last resort. {{Approval|Halsin|-1}}
:* OR Refuse, saying that his plan is too messy and you're out.{{Approval|Halsin|-1}}
'''[[Wyrm's Crossing]]'''
* At the entrance gate, refuse to be arrested by the [[Steel Watcher]] and prepare to fight.{{Approval|Halsin|-1}}
** OR Threaten [[Edwynna|Gauntlet Edwynna]] {{Approval|Halsin|-1}}
** OR Attack [[Edwynna]] {{Approval|Halsin|-1}}
* Agree to deliver the gnome leader's head to  [[Manip Falcäo]] {{Approval|Halsin|-1}}
** After killing [[Wulbren]], provide his head to [[Falcäo]] {{Approval|Halsin|-1}}
* At [[Sharess' Caress]], when trying to hire both [[Sorn Orlith]] and [[Nym Orlith]], refuse to invite [[Halsin]], too, if the druid is in the party {{Approval|Halsin|-1}}
'''[[Wyrm's Rock Fortress]]'''
** Trying to get access into Wyrm's Rock Fortress, choose to leave when [[Elin|Blaze Elin]] stops you {{Approval|Halsin|-1}}
''At the Flaming Fist barracks:''
* If failed to convince [[Arkleia Oloril]] to trade, attack her {{Approval|Halsin|-1}}
''When you spot [[Fist Reynash]] trying to open a chest:''
* [[Intimidation|Intimidate]] OR blackmail him into giving you his stash {{Approval|Halsin|-1}} ''(either option)''
** OR Fail the Intimidation check to make him surrender his stash {{Approval|Halsin|-1}} ''(makes him hostile)''
** OR Attack Reynash straightaway {{Approval|Halsin|-1}}
* Speaking to [[Bakshi|Manip Bakshi]] afterwards (regardless of whether you succeeded a check to discover Reynash's thievery or not), let him arrest you {{Approval|Halsin|-1}}
* Speaking to [[Gortash]] after killing [[Orin]], surrender two your [[Netherstone]]s to him {{Approval|Halsin|-1}}
** OR Say you two can be allies, but you'll keep Ketheric's and Orin's stones {{Approval|Halsin|-1}}
''In the [[Wyrm's Rock Prison]]:''
* Talking to [[Counsellor Florrick]], when she sinks into despair, say you don't need her {{Approval|Halsin|-1}}
'''Lower City'''<br>
''At the [[Basilisk Gate Barracks]]:''
* Talking to [[Murphy|Fist Murphy]], ask why he is standing on one leg, and then:
** Playing as a {{Class|Barbarian}}, tell him to prove Liara Portyr he is not a weakling {{Approval|Halsin|-1}}
* Talking to [[Miller|Fist Miller]] after [[Florrick]] had been executed, say "Good riddance" {{Approval|Halsin|-1}}
''Speaking to [[Liara Portyr]] and [[Lora Bergauz]]:''
* Propose to help Lora find [[Vanra Bergauz|her daughter]] for a certain price {{Approval|Halsin|-1}}
* If you already know that Vanra died, tell this to Lora, adding it's true no matter Lora believes you or not {{Approval|Halsin|-1}}
''At [[The Blushing Mermaid]]:''
* When Talking to the [[Auntie Ethel|hag]] masking as [[Quenora Grisly|Captain Grisly]], inquire her about Vanra, and then:
** Playing as a {{Class|Oath of Vengeance|Vengeance Paladin}}, say the punishment is in order {{Approval|Halsin|-1}}
** OR, Playing as a {{Background|Haunted One|The Dark Urge}}, mention that killing Lora sounds like the best way {{Approval|Halsin|-1}}
* When the hag offers you money for killing Lora, agree to do it {{Approval|Halsin|-1}}
** OR, Playing as a {{Class|Rogue}}, agree to do it if she doubles the price {{Approval|Halsin|-1}}
* After [[Auntie Ethel]] reveals herself and confesses that she actually ate Vanra, call her a monster, and then:
** OR Say you'll leave now {{Approval|Halsin|-1}}
** OR Say "That’s so evil, even I’m impressed." {{Approval|Halsin|-1}}
* When Ethel offers you to let her go in exchange of being an ally in your crusade, agree to have a deal {{Approval|Halsin|-1}} ''(An {{Class|Oathbreaker|Oathbreaker Paladin}} character will have a unique line here)''
''Other patrons:''
* Speaking to [[Zena]], tell her that if a child was in this dump, they deserve to be 'nabbed' {{Approval|Halsin|-1}}
''At the [[Old Garlow's Place]]:''<br>
''First time visiting the place:''
* If you found the group without reading any of their posters, taunt [[Adrielle]], saying you will "EAT THEIR SOULS, RAAAGH" {{Approval|Halsin|-1}}
* After the Hag Survivors attacked the party, tell [[Hydrangea Wubb]] that all you care about is killing the hag {{Approval|Halsin|-1}}
** OR Say you are not getting mixed up in this {{Approval|Halsin|-1}}
''''' Note:''' Hydrangea will be present only if you knocked her out (as the [[Mask of Regret]]) in the Overgrown Tunnel AND killed [[Auntie Ethel|the hag]] in [[Act One]]''
‘’Dealing with hexed [[Mayrina]]:’’
* Speaking to Mayrina in the sheep form via {{SAI|Speak with Animals}}:
** Tell her to SPIT IT OUT {{Approval|Halsin|-1}}
** OR Call her condition hilarious {{Approval|Halsin|-1}}
* Talking to Mayrina without {{SAI|Speak with Animals}}, ask how did she get herself turned into a sheep {{Approval|Halsin|-1}}
* Talking to Adrielle, say her that if they have pissed off a hag, they're ''screwed'' {{Approval|Halsin|-1}}
''After removing the hex and killing [[Jatlo]]:''
* Speaking to Mayrina, wonder why has she been still dragging this [[Connor Vinderblad|corpse]] around {{Approval|Halsin|-1}}
* Tell Mayrina you're helping her for the last time {{Approval|Halsin|-1}}
** OR Say they will have to deal with this themselves {{Approval|Halsin|-1}}
* Talking to [[Kled]], tell him that you aren't getting mixed up in this {{Approval|Halsin|-1}}
** OR Say that Mayrina ''can be'' very annoying {{Approval|Halsin|-1}}
* Talking to Adrielle, tell her to get out there and kill the hag, not act like cowards {{Approval|Halsin|-1}}
** OR Say you are not getting mixed up in this {{Approval|Halsin|-1}}
** OR Tell her that her actions were moronic and she endangered everyone {{Approval|Halsin|-1}}
* After Adrielle says she has discovered an ultimate way to kill a hag, say the hag is their problem {{Approval|Halsin|-1}}
''If you have met [[Auntie Ethel]], but haven’t dealt with her yet:''
* After telling Mayrina that Auntie Ethel is back, tell her to just let Connor die {{Approval|Halsin|-1}}
''If you have killed Ethel:''
* Talking with Mayrina, tell her you killed Ethel and expect a reward {{Approval|Halsin|-1}}
* If you haven't raised Connor from dead in [[Act One]], tell Mayrina that you prefer thank-yous of a coin variety {{Approval|Halsin|-1}}
''At the [[Baldur's Mouth]] and dealing with its employees:''
* Growl at [[Chalara|News Hawker Chalara]] at {{coords|-154|-121}}, if the ''[[Baldur's Mouth Gazette]]'' has printed a negative article about you {{Approval|Halsin|-1}}
* Talking to [[Luan|News Hawker Luan]] at {{coords|122|-69}}, tell him that his salesmanship is terrible {{Approval|Halsin|-1}}
** Then say you don't care about he's only six {{Approval|Halsin|-1}}
''At the [[Flymm Cargo]]:''
* After returning from the [[Iron Throne]], surrender [[Redhammer]] to [[Allandra Grey]] {{Approval|Halsin|-1}}
* At the Flaming Fist cordon near the Upper City gate, when the [[Emperor]] warns you about becoming a thrall, say you don't care, let's go through {{Approval|Halsin|-1}}
''''' Note:''' This dialogue will occur if you come close to the gate without having all three Netherstones ''
''In [[Cazador's Dungeon]]:''
* Talk to [[Sebastian]] and say you have no intention of freeing a bunch of ravenous spawn {{Approval|Halsin|-1}}
* Let [[Astarion]] complete the Rite of Profane Ascension {{Approval|Halsin|-1}}
''At [[Devil's Fee]]:''
* After returning from the [[House of Hope]], refuse to give [[Helsik]] the promised item, saying that you have just killed a devil in his own home {{Approval|Halsin|-1}}
''At the [[Elfsong Tavern]]:''
* Meeting [[Lakrissa]] in the tavern hall, spur her to work instead of talking {{Approval|Halsin|-1}}
* Speaking to [[Alfira]] and Lakrissa on the tavern's roof, tell Lakrissa to get back to work, or you will tell [[Alan Alyth|Alan]] about it {{Approval|Halsin|-1}}
** Say you are shocked that Alfira hasn't been arrested for making noise {{Approval|Halsin|-1}}
* Speaking to [[Harvard Willoughby]], agree to participate in Laff Riot, and then, in first round:
** Joke about 'Dwarf and bulette' {{Approval|Halsin|-1}}
* In the third round:
** Joke about 'Mind flayer and duergar' {{Approval|Halsin|-1}}
''Talking to [[Golbraith Stredivas]]:''
* Say that mind flayers are dangerous, and then tell him to leave the city {{Approval|Halsin|-1}}
** OR Tell Golbraith that he should be fighting, hot hiding {{Approval|Halsin|-1}}
''Talking to [[Big Huido]] at the docks:''
** Succeed the {{Ability check|Deception|15}} to pretend a Guild representative, then say you'll just loot his corpse instead {{Approval|Halsin|-1}}
* OR [[Intimidation|Intimidate]] him into surrendering the Guild shipment, then Intimidate him again to turn out his pockets, too {{Approval|Halsin|-1}}  ''({{Class|Barbarian}} and {{Class|Rogue}} characters will have unique lines here)''
* OR Ask him what if you just kill him and take everything {{Approval|Halsin|-1}}
''At [[Highberry's Home]]:''
* If you successfully detected poisoned wine at the Wine Festival, refuse to drink but tell [[Roger Highberry|Roger]] and  [[Cora Highberry]] you hope they enjoy it {{Approval|Halsin|-1}}
''''' Note:''' This option requires a passive {{Ability check|Medicine|18}}, or {{Ability check|Perception|10}} for a {{Class|Barbarian}} character''
* Tell [[Timmy|Timmy the Orphan]] that there are bigger problems at the city now {{Approval|Halsin|-1}}
* Ask [[Molly|Molly the Orphan]] whether she knows her father is dead {{Approval|Halsin|-1}}
''At the [[House of Grief]]:''
* In front of House of Grief, deceive [[Arves]] into giving you money (with or without using {{SAI|Detect Thoughts}} on him first) {{Approval|Halsin|-1}}
''''' Note:''' Both options require {{Ability check|Deception|20}}
* Speaking to [[Viconia DeVir]] without [[Shadowheart]] in party, promise to bring Shadowheart to the Cloister {{Approval|Halsin|-1}}
''The [[Graveyard (Lower City)|Graveyard]]:''
* Speaking to [[Gothric Rillyn]], say that burying alive is an apt punishment for thievery {{Approval|Halsin|-1}}
''Dealing with [[Nina Dortmell]] and [[Gracie Scyre|Mortarch Gracie Scyre]]:''
* Speaking with Nina for the first time, ask who she wants to raise, then help her by any means or by using any available class-based options {{Approval|Halsin|-1}}
* Report Nina's attempts to Mortarch Gracie Scyre and then:
** Advise the girl to practice for a decade, then try again {{Approval|Halsin|-1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, offer Nina to join her brother instead of raising him {{Approval|Halsin|-1}}
* Speaking to [[Anita Fischer|Anita]] and [[Elias Fischer]], suggest a "much cheaper" solution to their problem {{Approval|Halsin|-1}}
* Speaking to [[Maude]], ask what use do the dead have with flowers {{Approval|Halsin|-1}}
''In the [[Abandoned Cistern]]:''
* Convince the [[Emperor]] to extend his mental defences onto Minsc GKSWH +1 M -1 J +20
* OR Agree with the [[Emperor]] who doesn’t want to save Minsc from the [[Absolute]] {{Approval|Halsin|-1}}
''At the [[Murder Tribunal]]:''
* Speaking with [[Sarevok Anchev]], offer either [[Jaheira]] or [[Minsc]], or both as a sacrifice to the Tribunal {{Approval|Halsin|-10}}
* Being judged, say you’ve ended your victim and then cut off their hand {{Approval|Halsin|-1}}
** OR Say you killed them with a smile on your face and pleasure in your heart {{Approval|Halsin|-1}}
** OR Say you killed them slowly and painfully {{Approval|Halsin|-1}}
''''' Note:''' All these options bring approval only if the victim is indeed '''your''' kill. Successful [[Deception]] rolls on corresponding options '''do not''' give approval points''
* Agree to sacrifice [[Valeria]] in Bhaal’s name, on Sarevok’s order {{Approval|Halsin|-1}}
''''' Note:''' {{Background|Haunted One|The Dark Urge}} characters will have four different options in this dialogue, all bringing same amount of points
*After becoming an [[Bhaal#Unholy_Assassins|Unholy Assassin]], speak to [[Echo of Amelyssan]] and say that every kill is euphoria {{Approval|Halsin|-1}}
''In the [[Heapside Prison]]:''
* Talking to [[Skittle]] via {{SAI|Speak with Animals}}, say you don’t want more rat puns {{Approval|Halsin|-1}}
* Meeting [[Olfaith Olumssdottir]] for the first time, ask him what you must do to become an ''avatar'' of slaughter {{Approval|Halsin|-1}}
''At the [[Facemaker's Boutique]]:''
* Interrupt [[Dolor]] when he’s about to kill [[Figaro Pennygood]], saying ''"Back off. That’s my kill."'' {{Approval|Halsin|-1}}
'''''Note:''' This option is available if you have found and read at least one copy of Dolor’s [[Bloodstained Parchment|list of victims]]’’
* Choose to stay in the shadows and watch Dolor killing Figaro {{Approval|Halsin|-1}} ''(Requires {{Ability check|Stealth|15}}; a {{Class|Rogue}} character will have a unique line here)''
''Talking to [[Devella Fountainhead]]:''
* Playing as {{Background|Haunted One|The Dark Urge}}, tell Devella you are here to sacrifice her {{Approval|Halsin|-1}}
** OR, If you have saved her from Dolor, say you did it only to kill her yourself {{Approval|Halsin|-1}} ''(Makes Devella and any nearby Flaming Fist hostile to the party)''
''In the [[Lower City Sewers]], talking to [[Lorna Esthelian]]:''
* Tell her that her boyfriend will show up eventually {{Approval|Halsin|-1}}
'''At the [[Sorcerous Sundries]]'''<br>
''Talking to [[Aradin Beno|Aradin]] near the entrance:''
* If you let slip to Aradin that you’ve found the Nightsong, tell him that she is in your camp {{Approval|Halsin|-1}}
''Talking to [[Lorroakan]] '''before''' resolving [[Aylin|Dame Aylin’s]] fate:''
* Tell Lorroakan you might hand the Nightsong over for a right price {{Approval|Halsin|-1}}
** OR Say you know where she is and might be willing to tell him, too {{Approval|Halsin|-1}}
''Facing Lorroakan along with Dame Aylin:''
* Tell Aylin that things will be easier if she goes quietly {{Approval|Halsin|-1}}
** OR Tell Lorroakan that he can have the aasimar, but you’re expecting a fine reward in return {{Approval|Halsin|-1}}
''In the [[Sorcerous Vault]]:''
* Speaking to [[Yafeu]] once he's escaped the [[Peculiar lamp]]:
** Say you didn't like your 'master' anyway {{Approval|Halsin|-1}}
** Ask the djinni for some gold {{Approval|Halsin|-1}}
''At the [[The Lodge|Society of Brilliance Lodge]]:'' <br>
''Talking to [[Havkelaag]]:''
* Sell him the [[Githyanki Egg]] that you have obtained in the [[Creche Y'llek]] {{Approval|Halsin|-1}}
** OR Donate it for free when Havkelaag says he hasn’t got any money {{Approval|Halsin|-1}}
''Speaking to [[Omeluum]] after you have rescued it from the [[Iron Throne]]:''
* If you have failed to save the majority of [[Gondian]] prisoners, say they meant nothing to you {{Approval|Halsin|-1}}
'''At the [[Steel Watch Foundry]]'''<br>
''Talking to [[Zanner Toobin]] once you have reached the laboratory wing:''
* When Toobin says that Gondians are being subjugated through the collars, say that killing them all would be a good thing {{Approval|Halsin|-1}}
** OR Say it is selfish to value their families more than an entire city {{Approval|Halsin|-1}}
''Resolving the conflict between the [[Gondian]]s and [[Ironhand]]s after razing down the Foundry:''
* Side with Wulbren and Ironhands and tell Toobin they have to die for the city OR tell Toobin that the gnomes came for him {{Approval|Halsin|-1}} ''(either option)''
''Talking to [[Barcus Wroot]] after resolving the conflict:''
* If you have sided with [[Wulbren Bongle]]:
** Tell Barcus that there was no other way {{Approval|Halsin|-1}}
** OR Ask whether he wants to die, too {{Approval|Halsin|-1}}
* If you killed both Gondians and Ironhands:
** Tell Barcus you did what you could {{Approval|Halsin|-1}}
** OR Say that it is for the best if no one of them takes Baldur’s Gate {{Approval|Halsin|-1}}
* If you have sided with Gondians:
** OR Say that Wulbren deserved to die {{Approval|Halsin|-1}}
* If you convinced both factions to make peace:
** Say he should have killed Wulbren {{Approval|Halsin|-1}}
'''In the [[House of Hope]]'''<br>
''Speaking to [[Hope|Hope’s]] spirit in front of the [[House_of_Hope#Archive|Archive]]:''
* Say she is as helpful as a blunt dagger {{Approval|Halsin|-1}}
'''The [[Bhaal Temple]]'''
''Talking to [[Orin]]:''
* Tell her that you’re not interested in abducted companion’s fate {{Approval|Halsin|-5}}
* OR Tell her you won’t stop her to kill the abductee {{Approval|Halsin|-5}}
* Tell Orin that her vision of the fate of Baldur’s Gate is exquisite {{Approval|Halsin|-1}}


''Speaking to Avatar of Bhaal after defeating Orin:''<br>
* Accept your Father’s gift and blessings {{Approval|Halsin|-1}}
'''''Note:''' This option is available to {{Background|Haunted One|The Dark Urge}} characters '''only'''. Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same
}}
}}
[[Category:Approval]]
[[Category:Approval]]

Latest revision as of 07:54, 31 January 2025

Halsin is devoted to protect nature order in any possible way.

Halsin approves any choices that help and defend any living being, considering them a part of nature. He also approves of showing compassion and mercy for those in need. However, should nature protection demand a battle, Halsin is not above avoiding it, and appreciates fighting in the name of justice.

Halsin dislikes any decisions that might involve hurting the natural world, including unnecessary cruelties or kills. Leaving intact or letting thrive things that already defile the nature in any possible way (like supporting the existence and corruption of the shadow lands) also upsets him. Finally, Halsin despises any acts of injustice or betrayal, more so if they are meant to bring profit.

The actions and choices listed on this page raise or lower Halsin Halsin's Approval.

For more information about the approval system, see Approval.

Approval[edit | edit source]

As a Companion character, the interactions listed below will cause Halsin to gain approval.

Act Two[edit | edit source]

Crèche Y'llek


Ruined Battlefield
If entering the Shadow-Cursed Lands from Grymforge:

If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:

  • Convince the cowardly hyena in the convoy that it doesn't belong to goblins and should leave them. Halsin approves +1 (requires sequentive Persuasion Persuasion check and then Persuasion Persuasion or Intimidation Intimidation check)
  • Traversing Shadow-Cursed Lands with the convoy, betray them and side with the ambushing Harpers Halsin approves +1

At the House in Deep Shadows:

  • Tell Oliver you know who he really is Halsin approves +1
  • Let Halsin persuade Oliver Halsin approves +10 (Comes Halsin approves +5 points when you ask Halsin and Halsin approves +5 more after he succeeds)
  • Convince Oliver to reunite with Thaniel Halsin approves +40

Note: If Halsin is in the party while talking to Oliver, it will gain Halsin approves +5 additional points of approval

When dealing with He Who Was:

  • Agree to find Madeline's Ledger for He Who Was Halsin approves +1
  • After ordering Madeline to hurt herself as Ben and Marc did Halsin disapproves -1, stop her, saying she had done enough Halsin approves +1
    • OR Say her willing to hurt herself was enough Halsin approves +1
    • OR Accuse her of cowardice, using basic or unique Barbarian Barbarian, Bard Bard, Monk Monk lines Halsin approves +1
    • OR Say that it wasn't her fault, using basic or unique Bard Bard, Good Cleric Cleric or Monk Monk lines Halsin approves +1

Elsewhere:

  • After saving Rolan from the Shadows, tell him not to be hard on himself for trying to save his family Halsin approves +1


Last Light Inn
Speaking to Jaheira:

  • When talking to Jaheira inside the inn, drink the spiked wine Halsin approves +1
  • If you have talked to Marcus already and know his mission, try to convince Jaheira that he is a spy Halsin approves +1

Dealing with Isobel and Marcus:

  • If Marcus vouched for you at the entrance (in this case he will wait in Isobel's room):
    • Talk to him and say that his mission ends here Halsin approves +1
    • OR Choose a dialogue option to attack him Halsin approves +1
    • OR Speak to Isobel and warn her, revealing Marcus as a True Soul Halsin approves +10
  • If Marcus assaults the inn (happens if you gained entrance with Mol's help):
    • After speaking to Marcus telepathically, explain to Isobel that he is going to kidnap her Halsin approves +10
  • Playing as The Dark Urge The Dark Urge:
    • Tell Isobel that your blood orders you to kill her, then chase off the Urge, and finally choose any line to explain your behavior Halsin approves +1 (available after the kidnap attempt AND if you haven't threatened her)

Talking to Councellor Florrick:

  • Ask whether the Flaming Fist are just going to stay around Halsin approves +1
    • If Wyll is in the party, tell Florrick it's your business what had happened to him Halsin approves +1
    • OR, Playing as Wyll origin, say it was a devil deal that has gone terribly wrong Halsin approves +1

Talking to His Majesty via Speak with Animals Speak with Animals:

  • Say you only wanted to admire him close Halsin approves +1, and then indeed choose to quietly admire him Halsin approves +1
    • OR, Playing as a Ranger Ranger, say you do not seek his territory Halsin approves +1

Speaking to Cerys:

  • When she tell you about their misfortunes and says they ran until found the inn, say that she did the right thing Halsin approves +1 (use basic line or unique for Cleric Cleric or Oathbreaker Paladin Oathbreaker Paladin)
  • Ask her what they are doing here, if they headed for Baldur's Gate, and then tell her not to lose hope to see others alive Halsin approves +1

Talking to Alfira:

  • After Marcus's assault, when she asks whether they cannot trust anyone:
    • Playing as a Half-Orc Half-Orc, tell her to use her anger Halsin approves +1
  • Ask her about others, and then say that running was right call Halsin approves +1
  • When Alfira asks you how do you keep going, answer:
    • That you take one step at a time Halsin approves +1
    • OR That danger is your life Halsin approves +1
    • OR, Playing as a Bard Bard, a Fighter Fighter, a Druid Druid, a Ranger Ranger, or a Rogue Rogue, use a class-based line Halsin approves +1
    • OR, Playing as a Drow Drow, a Deep Gnome Deep Gnome or a Duergar Duergar, say that only the strong survive Halsin approves +1
  • When Alfira supposes that surviving tieflings were taken to the Moonrise Towers, promise you will find them Halsin approves +1
  • If you successfully Rescue the Tieflings, speak to Alfira again. When she asks how did you do it, answer that you were being a hero Halsin approves +1
    • Take the reward from Alfira for rescuing the tieflings Halsin approves +1 (If Lakrissa survived, talking to her starts the same cutscene)

Speaking with Bex and Danis:

  • Before trying to save captured refugees:
    • Promise Bex to find Danis, using any of two basic options or Paladin Paladin or Cleric Cleric lines Halsin approves +1 (starts the quest, if you don't have it already)
  • If Danis survived and reunited with Bex:
    • Smile and then say it's wonderful to see them together OR mention that it is all thanks to you Halsin approves +1
    • When Bex asks why you helped, answer that you did it because they were in trouble Halsin approves +1 (a Cleric Cleric character will have a unique line)

Dealing with Rolan, Cal and Lia:

  • Speaking to drunken Rolan before trying to save captured refugees:
    • Promise to rescue them if they are alive OR say that it is your responsibility to bring them back Halsin approves +1 (starts the quest, if you don't have it already)
    • OR, Playing as a Sorcerer Sorcerer, tell him he won't be able to read his spellbook if he keeps drinking Halsin approves +1
  • If you have already saved him from the Shadows, say you're absolutely going to gloat Halsin approves +1
  • If either Cal or Lia (or both) died while rescue attempt:
    • Tell Rolan that you wanted to save everyone, but couldn't Halsin approves +1
  • If both siblings survived, after they thank you, ask Rolan whether he has something to add Halsin approves +1
  • If Rolan died in battle with Shadows, tell either Cal or Lia that he died as he lived - stupidly Halsin approves +1

Talking to Ide after drunken Rolan has snapped on her:

  • Say you're sorry, and then add that he is more immature than she is Halsin approves +1
  • OR Call Rolan a grump, and when Ide complains he called her a "ragged little devil", tell her next time call him one back Halsin approves +1
  • When Ide shows you the book she means to keep for Rolan, convince her to give it to you, using Persuasion Persuasion Halsin approves +1

Dealing with Raphael and Mol:

  • After Mol wins the game of lanceboard against Raphael, tell him to stay away from Mol Halsin approves +1

Note: This line appears only if Astarion is not in the party, otherwise Raphael will turn the talk to the spawn's scars

  • Then tell Raphael to leave you alone Halsin approves +1

Elsewhere in the inn:


Reithwin Town
At the Reithwin Tollhouse

  • Convince Gerringothe Thorm to end herself by any available option. Halsin approves +1 (requires sequentive DC 18 and then DC 21 rolls on various skills, dialogue lines include class-based options)

In the House of Healing:

  • Convince Malus Thorm to order his sisters to hone their blades on each other Halsin approves +1
    • Then persuade Malus Thorm to operate on himself. Halsin approves +1
  • OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing Halsin approves +2 (comes one point by another subsequently).

At the cemetery:

  • Agree to help Arabella find her parents. Halsin approves +1
    • Then offer Arabella shelter at your camp. Halsin approves +1
  • OR, If you've already found Locke and Komira's bodies, tell Arabella they are dead and succeed Persuasion Persuasion or Intimidation Intimidation roll to take her to your camp Halsin approves +1 (The Dark Urge The Dark Urge character will have a unique lines and only Persuasion Persuasion option)

At The Waning Moon

  • Safely drink with Thisobald Thorm (rolling Constitution Constitution, either general or class-based lines) Halsin approves +1(gains approval after first and second rounds)
    • OR successfully imitate drinking (rolling Sleight of Hand Sleight of Hand) Halsin approves +1 (gains approval only in the first round)
  • Successfully entertain the brewer with your stories (through Performance Performance roll) Halsin approves +1 (gains approval each time).

Note: If Performance Performance roll failed, successful subsequent Deception Deception roll earns a point of approval, nonetheless

  • By any means make Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst Halsin approves +1


Moonrise Towers
At the Moonrise Towers Prison:

  • Speaking to the Warden for the first time, tell her that her face is bland, too Halsin approves +1
  • Use Deception Deception to convince the Warden that you are Balthazar's closest confidante, and then:
    • Try to bribe her, and when she takes the money and does nothing, say that you should have see it coming Halsin approves +1
    • OR, Playing as a Rogue Rogue, say it was so well-played that you are not even mad Halsin approves +1
    • OR Refuse to bribe her Halsin approves +1
  • Talking to Lia, promise to help the tieflings escape Halsin approves +1
  • Talking to Lakrissa, when she accuses you of serving the cult, succeed a Persuasion Persuasion or an Intimidation Intimidation roll, then promise to help the tieflings Halsin approves +1
  • Speaking to Wulbren, say that Barcus Wroot sent you, OR use any of check-based options Halsin approves +1
    • If the party found themselves in a cell, accept Wulbren's offer to break out together Halsin approves +1
  • Provide Wulbren with any tool capable of destroying a wall Halsin approves +1
  • When Wulbren, once freed, takes the boat and sails off without the party, let him go Halsin approves +1
  • If the jailbreak was successful and your participation went unnoticed, tell the Warden it was you who snuck the prisoners Halsin approves +1

Elsewhere in Moonrise Towers:

Final fight at the Moonrise:

Note: These lines require DC 21 Intimidation check or DC 18 Persuasion check and any of subsequent DC 30 checks first, OR a DC 10 Persuasion check if you have found and read Melodia's Letter to Ketheric

  • When Nightsong intervenes, tell her to stand down, because Ketheric has surrendered. Halsin approves +1


Gauntlet of Shar
Dealing with Yurgir and his retinue:

Dealing with Lyrthindor:

  • After killing any three rats in the temple, speak with any other rat:

Near Pedestal of Reckoning:

  • When Shadowheart speaks of her need to go through the Shar's trials:
    • Answer that this is a distraction OR that you are actually here to gain Ketheric's trust Halsin approves +1
    • OR, Playing as a Selûne Selûne worshipper, say you have no intention of letting her prove her fanaticism Halsin approves +1

Dealing with Balthazar in his outpost:

  • Speaking to Balthazar through Reconstituted Duellist, tell it to leave, because you don't answer to a pile of bones Halsin approves +1
    • OR, Playing as a Rogue Rogue, say you do not blunder Halsin approves +1
    • OR, Playing as Shadowheart origin, say you belong in this place far more than some bone pile Halsin approves +1
  • Agree to clear the way for the necromancer, and then:
    • Having Mother Dearest in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally agree to return it Halsin approves +1
  • Refuse to help the necromancer and choose to attack him Halsin approves +1
    • OR, Playing as a Paladin Paladin (except Oathbreaker Oathbreaker), say you will smite him where he stands Halsin approves +1

In the Shadowfell:

  • Before the Verge of Shadows, tell Shadowheart you don't care about the Spear of Night, then confirm it Halsin approves +1 (Shadowheart turns hostile to the party)
    • OR Choose to attack Shadowheart Halsin approves +1
  • If you have the spear, tell Shadowheart to find a new purpose for herself, then provoke a fight with her Halsin approves +1
  • If you have defeated Balthazar:
    • Free Aylin Halsin approves +1
    • If Shadowheart is in the party, tell her that she should spare Aylin because the aasimar may know something about her Halsin approves +1
    • OR, Playing as Shadowheart origin, spare Aylin yourself Halsin approves +1
  • If Balthazar is present and not hostile to the party:
    • Tell him to leave, or he is a dead man Halsin approves +1
    • OR, PLaying as a Good or Neutral Cleric Cleric, choose to attack him Halsin approves +1


Mind Flayer Colony

At the Morgue:

  • Speak to Chop and ask why not to send him to all other butchered victims Halsin approves +1
  • If Us survived the Nautiloid and is kept in the cage, free it. When Chop speaks to you about it, order him to stand aside or die Halsin approves +1
  • If you killed Us, when Chop speaks to you, answer that you will send him to join it Halsin approves +1


After the final fight with Apostle of Myrkul
Talking to Halsin:

  • If you still haven't helped him with lifting the curse, promise to find Thaniel's cursed half (i.e. Oliver) Halsin approves +10

Talking to Alfira:

  • Playing as a Bard Bard, agree to play together a show for the tiefling kids Halsin approves +1
    • OR Prompt her to play for them alone Halsin approves +1

Talking to Aylin, if you let Balthazar take her from Shadowfell:

  • If Isobel died, apologize before Aylin Halsin approves +1

Speaking to Cerys:

  • Tell her you're glad they are safe, and mention that Zevlor did his best Halsin approves +1
    • OR Say they are better off without Zevlor Halsin approves +1
  • Tell Cerys that other will look up to her Halsin approves +1
  • Say you couldn't have done it without Jaheira's help Halsin approves +1
    • Then ask her not to speak ill of the dead (i.e. Zevlor) Halsin approves +1
    • OR Say "Good riddance" Halsin approves +1
  • Tell her the Nightsong is the real hero Halsin approves +1
  • Say people get paid for doing jobs, and when she answers that she has no money, say you were joking Halsin approves +1 (A Rogue Rogue character has a unique line here)

Talking to Ide, Umi and Mattis:

  • Tell any of them about Mol's eyepatch you have found down in the colony, and then:
    • Assure Ide OR Umi that Mol is somewhere safe Halsin approves +1 (either of them)
    • OR Tell Mattis that Mol will already be at Baldur's Gate when they arrive Halsin approves +1
    • OR Tell Mattis you will look forward to see him in the city Halsin approves +1

Speaking to others:

  • Thank Art Cullagh for his help. Halsin approves +1
  • Speaking to Jaheira, agree to have her in the party (either joining you now or waiting at the camp) Halsin approves +1


Camp & Conversations
Camp interactions

  • After Halsin finds Thaniel, ask him what happens once the curse is lifted, then say you wished he joined your party earlier Halsin approves +1
  • After recruiting Halsin, tell him you don’t know him properly, then say you're sorry for the loss of his family Halsin approves +1
    • Then ask him to tell you anything nobody would even think to ask, then thank him for sharing Halsin approves +1
    • When he asks back for something about you, tell him a fact of yours Halsin approves +1

Note: Basic Tav's line runs about "fear of krakens", but any playable origin AND a custom Githyanki Githyanki character will have their unique option. The Dark Urge The Dark Urge characters do not gain any approval here

Other companions and camp followers

  • Playing as Shadowheart origin, if it is still not known about your worshipping Shar Shar, confess to Halsin and succeed the Charisma Charisma roll Halsin approves +5

If Halsin's approval rate is < 30, a DC 10 Charisma check is needed. If the rate is < 20, successful roll brings only Halsin approves +1 approval

  • Tell Arabella that her parents are dead Halsin approves +1 (Unique lines for Bard Bard, Monk Monk, Cleric Cleric (basic) or Cleric Cleric of Kelemvor Kelemvor)
    • Then tell Arabella that she'll feel better in time OR that her parents would be proud of her Halsin approves +1 (either option)
  • Talk to Thaniel after defeating Ketheric Thorm and say your work here is done Halsin approves +20

Act Three[edit | edit source]

Rivington

Talking to Yenna

  • Offer her help:
    • Give some coin Halsin approves +1
    • OR Suggest to find a guard for her Halsin approves +1 (available for all characters except Cleric Cleric)
    • Playing as a Cleric Cleric or a Monk Monk, suggest to find the nearest temple Halsin approves +1
    • Playing as a Ranger Ranger, suggest to track her mother down Halsin approves +1

Note: Giving Yenna food does not bring approval from Halsin. Promising to look for her mum after using class-based Ranger Ranger line brings another Halsin approves +1 point


Angleiron's Cellar

  • Talking to Wulbren, refuse to take Runepowder Bomb but promise you'll destroy the Steel Watch Foundry your way Halsin approves +1
    • OR Refuse, saying that the real enemy is Gortash, not the Gondians, and you'll find another way Halsin approves +1
    • OR Suggest to contact the Gondians first, so that they might see reason Halsin approves +1
    • OR, if Barcus Wroot is nearby and butts in, agree and say it sounds like a mass murder Halsin approves +1


Circus of the Last Days
At the entrance:

  • Convince Klaus to let you in, using Persuasion Persuasion or Deception Deception on any class-based option except pretending to be a friend of Gortash's Halsin approves +1
    • OR, Playing as The Dark Urge The Dark Urge, say you used to be a murderer Halsin approves +1
    • OR, Playing as an Archfey Warlock Archfey Warlock, first say that you never pass up a faerie mischief Halsin approves +1
  • Speaking with Zara the mummy, say you don't understand her, and then mime her grunting Halsin approves +1

Dealing with Akabi the djinni:

  • Tell him that he is VERY LOUD Halsin approves +1
  • Play the game and accuse the djinni of rigging the wheel Halsin approves +1
    • If successful, play again and try to distract Akabi, letting out a loud fart Halsin approves +1
    • OR, Playing as a Bard Bard, ask him about his adventures Halsin approves +1
    • OR Provoke him to transform you Halsin approves +1
  • After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it Halsin approves +1 (either option)

When passing Zethino's trial, choose answers:

    • First question: ★"Bear form" Halsin approves +1, OR ★"Restless and roaming" Halsin approves +2
    • Second question: ★"Saving Thaniel"Halsin approves +1, OR ★"Protecting the grove" Halsin approves +2
    • Third question: ★"Choosing a fanatic" Halsin approves +1, OR ★"Allowing the curse thrive" Halsin approves +1

Note: The ★ sign here marks the answers considered correct for the purposes of the test

Talking to Boney the mephit:

  • Call his wife Stoney magnificent Halsin approves +1
    • OR Note that she's a lot bigger than himself Halsin approves +1
    • OR, Playing as a Druid Druid, say they both are magnificent Halsin approves +1

Dealing with Popper the kobold trader:

Note: Class-based Deception Deception lines for Wizard Wizard, Warlock Warlock or Sorcerer Sorcerer do not give approval [Needs Verification]

  • Playing as a Paladin Paladin or a Cleric Cleric, tell him that graverobbing is a profane act Halsin approves +1
  • If talking to Popper after defeating false Dribbles, say that offering 'treatoes' now is a bit callous. Halsin approves +1

Dealing with caged beasts:

  • Talking to Shadow-Whiskers, break the lock on her cage Halsin approves +1 (works with or without Speak with Animals Speak with Animals)
  • Talking to Crimson, give him some meat OR promise to bring it later (if you don't have any in inventory) Halsin approves +1 (either option)
    • After defeating false Dribbles, talk to Crimson again and scold the circus staff for starving him OR propose to open his cage up.Halsin approves +1 (either option)

Watching Dribbles's show:

  • Say "What a corny joke." Halsin approves +1
    • OR, Playing as a Bard Bard, interrupt him with your own pun Halsin approves +1
  • Volunteer any companion to the stage as Dribbles's assistant, except Halsin himself Halsin approves +1
    • Then insist on your choice and cheer them Halsin approves +1 (including Halsin or unique lines for Minthara and Jaheira)
  • If going on stage yourself, suggest any available explanation on why you're special, except "something about my brain" and unique line for The Dark Urge The Dark Urge Halsin approves +1
    • If playing as a Druid Druid, say you're special for your transformation ability Halsin approves +2

Talking to Lucretious:

  • When she's training up skeletons (before fighting doppelgangers), tell her that she is being a little harsh Halsin approves +1
  • After defeating false Dribbles, tell her that killing clowns is a rare treat Halsin approves +1
  • When you deliver her Dribbles's remains, say it was pleasure to meet her Halsin approves +1
    • OR Ask whether she is hiring personnel Halsin approves +1


Open Hand Temple

  • Offer Sister Yannis help with investigating the double murder and proving Brilgor's innocence Halsin approves +1
  • Talk to Brother Bill and Brother Clements and say that their god would be proud of Father Lorgan Halsin approves +1
    • OR, Playing as a Monk Monk, say that offering alms to those in need is a sign of a noble soul Halsin approves +1
  • Agree to bear Monk Manifestation's curse Halsin approves +1 and then withstand its madness Halsin approves +3
  • On the temple roof, having Gale in the party, ask him to tell Tara to stop eating the carrier pigeons Halsin approves +1
    • OR, Playing as Gale origin, tell Tara that other aviary in the city is much better Halsin approves +1


Around and inside the Requisitioned Barn

  • Talking to Mattis outside the barn, tell him to watch himself because Baldur's Gate is big and dangerous Halsin approves +1

Note: This option is available only if tiefling kids survived in previous Acts

  • OR, Playing as a Druid Druid, say it's unnerving to see a city as big as a great forest Halsin approves +1


The Sword Coast Couriers


Elsewhere in Rivington:

  • Playing as a Ranger Ranger, tell Fortuno Dibbs to relax, because dogs are sensitive to emotions Halsin approves +1
  • Playing as a Druid Druid, threaten Arfur Gregorio to raze his mansion and reclaim the land for nature, if he doesn't come to an agreement with refugees Halsin approves +1
  • Playing as a Baldurian character, tell Saer Grotpoll that his own accent is Rivingtonian Halsin approves +1
  • Tell Tinker Nayzeem that the way people treat refugees is terrible. Halsin approves +1
  • Try and help Dying Stone Lord Thug Halsin approves +1
    • OR, Playing as a Druid Druid, apply a natural salve to his wound Halsin approves +1

Note: These options are available only if Orin is not impersonating the Thug


Dealing with Orin's guises

  • If Orin is impersonating Gyldro Angleiron, tell her you would never kill someone you cared about Halsin approves +1

Note: When playing as Karlach or Wyll origin, this line will run differently

  • OR, Playing as The Dark Urge The Dark Urge, tell her you do all you can to keep your loved ones safe from your blade Halsin approves +1
  • If Orin is impersonating Fist Rowan, tell her that one can't just kill innocent people Halsin approves +1

Note: This line goes for the Custom origin (Tav). Any other Origins will have unique formulation

  • OR Tell her that you're going to report to the commanding officer Halsin approves +1
  • OR, Playing as The Dark Urge The Dark Urge, tell her that mindless slaughter is not the answer Halsin approves +1


Wyrm's Crossing

At Fraygo's Flophouse:

  • Tell Adventurer Drim that the word 'adventurer' doesn't mean anything anymore Halsin approves +1
  • Playing as Astarion origin, drag Pale Petras into the sunlight, then choose to let him go Halsin approves +1

At Carm's Garm:

  • When Naaber pretends to be a dog, choose "Correct. But nobody likes Naaber" line Halsin approves +1
    • OR, Playing as a Druid Druid, tell Naaber that dogs understand the true meaning of life Halsin approves +1
    • When Naaber tries to imitate a bard, ask him to never sing again Halsin approves +1

Note: It may take several sequential attempts to speak with Naaber to get to these lines
At Sharess' Caress:

  • When trying to hire both Sorn Orlith and Nym Orlith:
    • Agree to invite Halsin to their 'foursome' offer, too, if the druid is in the party Halsin approves +1
    • Decline their offer and choose to proceed with only one of the twins Halsin approves +1 (if you're partnered with Halsin)
    • Choose to proceed with one of the twins when any other partner declines their offer Halsin approves +1 (if you're partnered with any other companion)
  • Speaking to Valeria, propose a toast to ADVENTURE! Halsin approves +1

Note: The option is available only after you've started Solve the Open Hand Temple Murders quest


Wyrm's Rock Fortress

At the Flaming Fist barracks:

  • Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you Halsin approves +1

When you spot Fist Reynash trying to open a chest:

  • Wake other guards Halsin approves +1

Note: Waking guards gains approval only after discovering by any available means that Reynash was stealing from others

  • Give Reynash 300 gold to take the ferry Halsin approves +1

Speaking to Manip Bakshi:

  • Successfully use Detect Thoughts Detect Thoughts on him and pretend to be a new recruit Halsin approves +1
  • Tell him you've spotted another guard on stealing Halsin approves +1 (requires DC 10 Persuasion check if you have spotted Reynash's lockpick or DC 15 Persuasion check if you didn't)
    • Then ask him not to be hard on Reynash Halsin approves +1
  • OR Leave barracks (or let him escort you out) Halsin approves +1

At the Audience Hall:

Note: This dialogue appears only if Karlach is not in the party

  • Agree to become allies with Gortash and slay Orin Halsin approves +1
    • OR Refuse to make an alliance with him and confirm your decision Halsin approves +1
  • Tell Gortash that you have no interest in this sham of a coronation Halsin approves +1
  • After killing Orin, speak to Gortash and surrender two your Netherstones to him, then fight when he attacks afterwards Halsin approves +1

Talking to Duke Ravengard after the coronation:

  • Ask him whether the "new dawn" is what they call tyranny now Halsin approves +1
    • OR Tell the Duke that Florrick sent you, then probe Ravengard's mind to discover councellor's location, and tell him that Gortash is a tyrant Halsin approves +1

Note: Choosing this option starts the time-sensitive quest Free Counsellor Florrick

  • OR Ask Ravengard whether he knows that he is infected Halsin approves +1
  • As a Baldurian character, ask what has happened to the city's great hero Halsin approves +1

In the Wyrm's Rock Prison:

  • Talking to the Unusual Skull, ask him to speak plainly Halsin approves +1 (requires DC 18 Persuasion check)
    • Solve the first riddle Halsin approves +1
    • Solve the second riddle Halsin approves +1


Lower City
Basilisk Gate Barracks

  • Talking to Fist Murphy, ask why he is standing on one leg, and then:
    • Outrage at him for stealing from people he is supposed to protect Halsin approves +1
    • OR Pretend to push him off his balance Halsin approves +1
    • OR, Playing as a Half-Orc Half-Orc, say is he was truly sorry, he'd be willing to die for forgiveness Halsin approves +1
    • OR, Playing as a Drow Drow, tell him you'd make you cut off his hand were you his master Halsin approves +1
    • OR, Playing as a Monk Monk, praise him for a good discipline for a guard Halsin approves +1

Note: For Baldurian characters, the initial line will run about "Blaze Portyr's infamous punishments"

  • Playing as a Fighter Fighter, talk to Gauntlet Thunder about proper punishment for two soldiers who screwed up, and say:
  • That you'd do exactly what she is doing Halsin approves +1
    • OR Advise her to double their shifts and dock their pay Halsin approves +1
    • OR Tell her to let it slide, just for once Halsin approves +1
  • Talking to Fist 'Edge' Arensen at the gallows, ask him why don't he wait with threats until you commit a crime Halsin approves +1
    • OR Say a big guy like him makes an easy target Halsin approves +1
    • Tell him you'll stay out of trouble Halsin approves +1
  • Talking to Fist Miller after Florrick had been executed, say she didn't deserve to die Halsin approves +1
    • OR Say it's a cruel way of talking about her Halsin approves +1
  • Talking to Thrastle Muria, ask if everyone in her neighbourhood is as friendly as she is Halsin approves +1
    • OR Say that you are no builder but still are handy with a hammer Halsin approves +1

Speaking to Liara Portyr and Lora Bergauz:

  • Tell Lora to calm down and let Liara alone Halsin approves +1
    • Then call Liara a typical Fist who never listens Halsin approves +1
    • OR Tell Lora it wasn't very responsible to take a kid to a tavern Halsin approves +1
  • Promise to help Lora find her daughter Halsin approves +1 (A Paladin Paladin character will have a unique line here)
  • If you already know that Vanra died, tell this to Lora, then say you did your best Halsin approves +1


The Blushing Mermaid

Talking to Bosun Gannet:

  • When he instructs you about the tavern rules, say you'll keep to them Halsin approves +1
    • Ask Gannet what to do if you want to use the latrine Halsin approves +1
  • Ask Gannet about Vanra, and then:
    • Say you didn't think a tough guy would be scared of a little knife Halsin approves +1
    • Tell him you'd love to see him try to kick you out Halsin approves +1
  • After dealing with the hag, if real Captain Grisly died, tell Gannet you are sorry for not saving her Halsin approves +1

Talking to the hag masking as Captain Grisly:

  • Inquire her about Vanra, and then ask how do you know she's not lying Halsin approves +1
    • OR, Playing as a Rogue Rogue or a Fighter Fighter, ask whether a little knife caused such trouble Halsin approves +1
  • When looking for a decision, propose to talk to Lora and calm her down Halsin approves +1
    • OR Suggest to pay Lora off Halsin approves +1
    • OR Say you want to get to the bottom to the story of a missing child Halsin approves +1
    • OR, Playing as a Half-Orc Half-Orc, say Lora acted out of fear and anger Halsin approves +1
  • When the hag offers you money for killing Lora, refuse to do the dirty work for her Halsin approves +1 (Unique line for Devotion Paladin Devotion Paladin)
  • Agree to kill Lora for disguised hag, but then return and say you can't do it Halsin approves +1
    • OR Tell the hag you've changed your mind and she should surrender Vanra Halsin approves +1
  • After Auntie Ethel reveals herself and confesses that she actually ate Vanra, call her a monster, then tell her to surrender the child immediately. Halsin approves +1
  • If you have already killed Lora, tell Ethel to thank you Halsin approves +1
    • OR Say you don't like being used Halsin approves +1
  • When Ethel offers you to let her go in exchange of being an ally in your crusade, decline her deal, choosing either "Not a chance" or "Time to die" lines Halsin approves +1 (either option)
    • OR, Playing as a Warlock Warlock, tell her to make a better offer or die Halsin approves +1
    • OR, Playing as a Paladin Paladin, say you will find glory in spilling the guts of a monster Halsin approves +1

Speaking to Svend and Siggy:

  • Ask whether Svend is really worried about a date when the army of the Absolute can attack any moment Halsin approves +1
    • OR Say Siggy clearly loves him and worries about him Halsin approves +1
    • OR Persuade Svend he would leave the city at the first chance Halsin approves +1
    • OR Use a class-based or race-based line for a Bard Bard, a Monk Monk, a Rogue Rogue or a Halfling Halfling Halsin approves +1
    • OR Choose to stay out of their debate and do not meddle in Halsin approves +1

Other patrons:


The Old Garlow's Place
First time visiting the place:

  • If you found the group without reading any of their posters, ask Adrielle to calm down Halsin approves +1

Dealing with hexed Mayrina:

  • Speaking to Mayrina in the sheep form via Speak with Animals Speak with Animals, tell her you are here to help her Halsin approves +1
  • Talking to Adrielle, offer to have a look at the hex Halsin approves +1
    • OR Say that she protected Mayrina until now, and that's worth something Halsin approves +1
    • OR Tell her you hate dolls Halsin approves +1
  • Talking to Jatlo (before removing his hex), tell him "Less complaining, more searching" Halsin approves +1
    • When he accuses you of showing up at the convenient moment, call Mayrina an old friend Halsin approves +1
    • OR Tell him to say if they don't want your help Halsin approves +1

Speaking to Jatlo after you have removed his hex:

  • Tell him he has been charmed by hag Halsin approves +1

After removing the hex and killing Jatlo:

  • Speaking to Mayrina, ask her how is her husband's condition Halsin approves +1
  • Tell Mayrina she was an adorable sheep Halsin approves +1
  • Offer Mayrina help with the hag Halsin approves +1 (Unique line for Devotion Paladin Devotion Paladin)
  • Tell Hydrangea Wubb she coudn't have known the spy in disguise Halsin approves +1
    • OR Say they need to do a better job protecting Mayrina Halsin approves +1

Note: Hydrangea will be present only if you knocked her out (as the Mask of Regret) in the Overgrown Tunnel AND killed the hag in Act One

  • Talking to Kled, tell him that they are safe now Halsin approves +1
  • Say the dragonborn was only pretending to be a friend Halsin approves +1
  • Talking to Adrielle, tell her that hags and their agents are liars and cheats Halsin approves +1
  • After Adrielle says she has discovered an ultimate way to kill a hag, offer to deal with the hag OR say you won't let the hag harm her Halsin approves +2 (either option)

If you have killed Auntie Ethel:

  • Talking with Mayrina, persuade persuade her to let Connor go Halsin approves +1
    • OR Tell her to take time and celebrate Halsin approves +1
  • If you haven't raised Connor from dead in Act One, tell Mayrina that killing the hag was even more amazing than revenge Halsin approves +1
    • OR Say it wasn't so amazing when the hag vomited a child Halsin approves +1
    • OR, If Vanra died, say you don't feel amazing because of it Halsin approves +1
  • When Mayrina asks you whether you have saved Vanra, answer that of course you did it Halsin approves +1
  • Playing as a Ranger Ranger or a Druid Druid, tell EITHER Mayrina OR Kled that you killed a perversion of everything natural Halsin approves +1
  • Talking to Adrielle, say the hag is finally dead, thanks to you Halsin approves +1

At Lora's House:

  • If you haven't resolved the quest yet:
    • Ask Lora whether she really did threaten the tavern staff with a knife Halsin approves +1
  • After you have saved Vanra:
    • Say the hag was you problem to deal with Halsin approves +1
    • OR Tell her to keep a closer eye on her daughter Halsin approves +1
    • OR Say she is damn lucky you found Vanra Halsin approves +1
    • OR Tell Lora it isn't her fault that she couldn't protect Vanra Halsin approves +1


In Bloomridge Park

  • Speaking to Albert, say that Sparky is doing a great job running Halsin approves +1
    • OR, Playing as a Druid Druid, say that Sparky is just doing what dogs do Halsin approves +1


Crimson Draughts

  • If you are partnered with Astarion and he is in the party, refuse Araj Oblodra's invitation to come in, saying you saw how Araj made him feel Halsin approves +1
    • OR Tell Astarion that you all can leave if he doesn't want to be around Araj Halsin approves +1

Note: This option is available and brings approval if you did not convince the spawn to drink Araj's blood in Act Two AND if his companion quest is not finished yet


The Counting House

  • At the bridge leading to the entrance, give Rags Deelarma a handful of coins Halsin approves +1
  • Bargain with Rakath Glitterbeard to return him less money than had been stolen Halsin approves +1


The Elfsong Tavern

  • Playing as a Barbarian Barbarian, a Bard Bard, a Sorcerer Sorcerer, a Rogue Rogue or a Wizard Wizard, convince Alan Alyth to lower the room price or to rent you it for free, using any available class-based option Halsin approves +1 (Requires various skill checks with DC from 18 to 20)

Talking to Lakrissa and Alfira:

  • In the tavern hall, remind Lakrissa about your bet in the druid's grove, then say she owes you nothing Halsin approves +1
    • OR Ask for a kiss instead Halsin approves +1
  • Tell Lakrissa you never pictured her as a barmaid, then say she should never call herself cheap Halsin approves +1
    • OR Say you missed her Halsin approves +1
  • Speaking to them both on the tavern's roof, say they are very cute together Halsin approves +1
    • When Alfira tells you about her plans of opening a bard school, say you're proud of her Halsin approves +1

Speaking to Harvard Willoughby:

  • Agree to participate in Laff Riot, and then, in the first round, joke about Harvard smelling funny Halsin approves +1
    • OR Joke about "Wizard and shatter" Halsin approves +1
    • OR Playing as a Barbarian Barbarian, say "Laugh. Now" to the listeners Halsin approves +1
  • In the second round, joke about "Vampires" Halsin approves +1
    • OR Joke about "Sleeping with a dragonborn" Halsin approves +1
    • OR Joke about "Zombie reanimator" Halsin approves +1
    • OR Intimidate Intimidate the public Halsin approves +1 (Requires successful DC 20 Intimidation check)
  • In the third round, joke about the Dead Three Halsin approves +1

Talking to Dez Kanshaw:

  • Say he won't find courage on the bottom of a bottle Halsin approves +1
    • OR Say he has enough left to buy a drink Halsin approves +1
    • OR, Playing as a Halfling Halfling, say the answer is always yes. Halsin approves +1
    • OR, Playing as a Half-Orc Half-Orc, tell him that deep courage comes from a full belly Halsin approves +1
  • When Dez tells you about the job offered to his son by Three-Piece:
    • Playing as a Half-Orc Half-Orc, say that the boy must find his own path, as you did Halsin approves +1

Talking to Enforcer Skoona:

  • Playing as a Barbarian Barbarian, say you approve her arms Halsin approves +1
    • OR, Playing as a Monk Monk, say it is she who decides her fate, no one else Halsin approves +1
  • Talking to Doora Thumbfoot, agree to buy the necklace from her Halsin approves +1
    • OR Give her some money and tell to keep the necklace, too Halsin approves +1


Elerrathin's Home

  • Speaking to Jaheira’s children (automated dialogue), when Rion asks whether you all are doomed, say "Not in this lifetime" Halsin approves +1
    • OR Say that the fight with the cult won't be easy Halsin approves +1
  • Speaking to Rion for the second time (not automated dialogue), tell her that refugees behind the wall need protection Halsin approves +2

Note: All these options require having Jaheira in your party


The Facemaker's Boutique

  • Interrupt Dolor when he's about to kill Figaro Pennygood, saying "Stop right there!", using any of class-based lines or unique Half-Orc Half-Orc line Halsin approves +1

Talking to Devella Fountainhead:

  • Propose to investigate the cult for her Halsin approves +1
    • OR, Playing as The Dark Urge The Dark Urge, propose to infiltrate the cult to tear it down from within Halsin approves +1

Note: Both these lines will differ slightly depending on whether you actually have or have not any ritually cut hands in your inventory


Golbraith's Cellar

  • Talking to Golbraith Stredivas, ask him whether his son needs any help Halsin approves +1 (Unique line for Duergar Duergar)
    • OR, Playing as a Drow Drow, say you're almost impressed by a surface dweller who hunts illithids Halsin approves +1
    • OR, Playing as a Ranger Ranger, a Fighter Fighter or a Barbarian Barbarian, tell Golbraith you see the mark of a true hunter/true warrior about him Halsin approves +1
    • OR, Playing as a Wizard Wizard, say you've read his book on psionics Halsin approves +1
  • Say that mind flayers are dangerous, and then add that you'll take it from here Halsin approves +1
    • OR Say that if his son is half a hunter as Golbraith himself, he'll be fine Halsin approves +1
    • OR, Playing as a Good or Neutral/Evil Cleric Cleric, say you'll pray for his son returned swiftly/murdered the mind flayer brutally and swiftly Halsin approves +1 (either option)


The Graveyard

Dealing with Bugthimble at the "M.Kurwin" grave:

  • Ask what he was doing in your father's grave Halsin approves +1 (Requires DC 25 Deception check)
  • Ask whether he was buried here, and then pay him the "fee" he demands Halsin approves +1
    • OR, Playing as a Dragonborn Dragonborn, say you and he are practically kin Halsin approves +1
  • Say “Thank goodness, you can keep it”, and then:
    • Use Deception Deception to convince him the treasure is cursed Halsin approves +1
    • Say the crate was promised for Nine-Fingers, then use Intimidation Intimidation to convince him to pay the fee for not breaking his snout Halsin approves +1
  • Intimidate Intimidate him into surrendering the loot to you Halsin approves +1
  • OR, Playing as a Dragonborn Dragonborn, ask her whether he would loot the corpse despite their shared blood Halsin approves +1
    • OR, Playing as a Draconic Sorcerer Draconic Sorcerer, warn him not to test the dragon's blood in your veins Halsin approves +1

Dealing with Nina Dortmell and Mortarch Gracie Scyre:

  • Speaking with Nina for the first time, tell her to stop, because magic isn't a game Halsin approves +1
    • Ask who she wants to raise, then say she must never do it again Halsin approves +1
    • OR Tell Nina to let her brother rest in peace Halsin approves +1 (Unique line for Monk Monk)
  • Report Nina's attempts to Mortarch Gracie Scyre Halsin approves +1
    • Then tell Nina the Mortarch is right Halsin approves +1

Talking to Valmorba:

  • Ask her to give you a shovel (if you don't have one) Halsin approves +1
  • OR, Playing as The Dark Urge The Dark Urge, tell her there's usually not much left once you're done with the body Halsin approves +1

Talking to Ulkov Sully:

Speaking to Gothric Rillyn:

  • Playing as a Rogue Rogue, say he should have learned the signs of a dangerous mark Halsin approves +1
    • OR, If you have already recruited Minsc, say you'll tell the Stone Lord how Gothric called him Halsin approves +1


Grey Harbour Docks

  • Convince Captain Sleam to take aboard the whole Brislen family via Intimidation Intimidation, Persuasion Persuasion, or simply paying the sum they're lacking Halsin approves +1

Talking to Big Huido:


The Heapside Prison

  • Talking to Skittle via Speak with Animals Speak with Animals, call him a "rat-ical mercantile rodent" Halsin approves +1
    • OR Ask what does obtaining goods in the prison en-tail Halsin approves +1
    • OR Ask to have a squeak at what he’s got Halsin approves +1
  • Ask him whether his business is rat-ified by the local merchant's league Halsin approves +1


The House of Hope
Speaking to Hope’s spirit in front of the Archive:

  • Say you need to get her out before the jailor kills her Halsin approves +1
  • After freeing Hope from her chains, speak to her Halsin approves +1


Lady Jannath's Estate
If Oskar Fevras was not saved in Act One:


The Society of Brilliance Lodge

Talking to Ptaris:
Note: These options are available only if you have sold the Githyanki Egg from the Creche Y'llek to Lady Esther in Act One

  • When Ptaris asks you whether you are good or bad person, answer you think yourself good, and then:
    • Tell him he would be destroyed if you haven’t saved him Halsin approves +1 (Requires DC 20 Persuasion check for a Githyanki Githyanki characters, and a DC 25 Persuasion check for all others)
    • OR Successfully use Detect Thoughts Detect Thoughts on him and then say that it’s his conscience that tells him to stop Halsin approves +1
    • OR, Playing as a Barbarian Barbarian, say that you are no more ‘bad’ than he is Halsin approves +1 (Requires DC 20 Persuasion check)
    • OR, Playing as a Warlock Warlock, tell Ptaris you gave him same that your patron gave you Halsin approves +1 (Requires DC 20 Persuasion check)


Lower City Sewers


The Sorcerous Sundries
Talking to Aradin near the entrance:

  • Successfully deceive deceive him, saying you haven’t found the Nightsong Halsin approves +1
  • If you let slip to Aradin that you’ve found the Nightsong, tell him that she is immortal and tough Halsin approves +1
    • OR Deceive Aradin, saying that you have let the Nightsong go Halsin approves +1
    • OR Use Intimidation Intimidation or Persuasion Persuasion to make him stop pursuing the Nightsong Halsin approves +1

Note: Unique lines for Good/Neutral/Evil Cleric Cleric. The Persuasion Persuasion option is available for Monk Monk characters only

Talking to Lorroakan before resolving Dame Aylin’s fate:

  • Tell Lorroakan you’ll ask Nightsong to come to the tower, so that she ripped him to shreds Halsin approves +1
    • OR Use Deception Deception to convince Lorroakan that Aylin is dead Halsin approves +1

Note: Common unique line for a Wizard Wizard, a Warlock Warlock or a Sorcerer Sorcerer

    • OR, Playing as a Bard Bard or a Sorcerer Sorcerer, use a class-based line to mock Lorroakan over his plan Halsin approves +1

Facing Lorroakan along with Dame Aylin:

  • Tell the wizard you’ve come to stop him Halsin approves +1
  • Tell Lorroakan that Ketheric Thorm already tried to steal Aylin’s immortality and is dead now Halsin approves +1
    • OR Tell Lorroakan that one more word about catching Aylin will be his last Halsin approves +1
    • OR, PLaying as Gale origin, ask him to reconsider his position Halsin approves +1

If you have betrayed Dame Aylin to Lorroakan:

  • Say that this feels wrong Halsin approves +1

At the Sorcerous Vault:

  • Speaking to Yafeu once he's escaped the Peculiar lamp:
    • Demand to release your 'master' or die Halsin approves +1
    • Ask him politely to release your companion now Halsin approves +1 (Available to all characters except Wizard Wizard)


The Steel Watch Foundry
Talking to Tamia Holzt, if she spotted you in the Foundry:

  • Say you've come to bathe in Banites' blood Halsin approves +1

Talking to Zanner Toobin once you have reached the laboratory wing:

  • When Toobin says that Gondians are being subjugated through the collars, ask whether they will fight if you save their families Halsin approves +1
  • If you have killed Banites in the workroom, tell Toobin about it Halsin approves +1

If you failed to switch off an activated Motivator, convince Zanner Toobin to move on, using Intimidation Intimidation or Persuasion Persuasion Halsin approves +1

Resolving the conflict between the Gondians and Ironhands after razing down the Foundry:

Note: According to game files, a Vengeance Paladin Vengeance Paladin character will have a DC 18 Persuasion check instead of Intimidation for all others

  • Take Zanner Toobin’s side and tell Wulbren you won't let hurt them Halsin approves +1 (Wulbren and other Ironhands become hostile)

Talking to Barcus Wroot after resolving the conflict:

  • If you have sided with Gondians, tell Barcus that Wulbren was past saving Halsin approves +1
  • If you convinced both factions to make peace, tell Barcus you're impressed how he stood up to Wulbren OR that he'll make a great leader of the Clan Ironhand Halsin approves +1 (either option)


The Water Queen's House

  • Attending the funeral of Holli Dylford, tell Allandra Grey you’ve brought gold as an offering Halsin approves +1
    • OR Say you've brought a prayer Halsin approves +1 (Not available for Barbarian Barbarian and Monk Monk)
    • OR, Playing as a Cleric Cleric, answer Allandra with a class-based line Halsin approves +1

Note: Using this option, the players may choose either a "general" line or a line reflecting exactly the deity their character is allied to

    • OR, Playing as a Monk Monk, say you wish her soul the stillness of a calmed ocean. Halsin approves +1


Other locations in Lower City

Note: You need to knock her out in the battle to speak to her afterwards

  • At the Flaming Fist cordon X: -195 Y: -15 near the Upper City gate, when the Emperor warns you about becoming a thrall, choose to turn back Halsin approves +1

Note: This dialogue will occur if you come close to the gate without having all three Netherstones

Note: Any approval benefits here will be gained only if the offering is enough to receive the blessing

Talking to children playing at X: -166 Y: -75:

  • Succeed a passive DC 7 Perception check and ask Cinnamon what is she hiding in her pocket Halsin approves +1
  • Ask Punkins to scan you Halsin approves +1
    • OR First refuse to be scanned, then say you will comply Halsin approves +1
    • OR, If you detected Cinnamon’s "spy candy", tell Punkins about it Halsin approves +1


The Bhaal Temple
Speaking to Avatar of Bhaal after defeating Orin:

  • Tell Bhaal that you have no desire to harm anyone else Halsin approves +1
    • OR Tell him that every night he possesses you your friends are in danger, and you won't stand it Halsin approves +1
  • Reject your Father's gift and blessings Halsin approves +1

Note: These options are available to The Dark Urge The Dark Urge characters only. Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same


Camp & Conversations
Camp interactions

  • After reaching Rivington, speak to Halsin and agree that societies should be judged on how they treat their most vulnerable Halsin approves +5
  • When Halsin tells you news from the grove, answer you’re glad he stayed with you Halsin approves +5
  • When Halsin shares with you his dreams of happy life for everyone, answer that maybe he will find the balance Halsin approves +5
    • OR, Playing as a Druid Druid, say he speaks nothing but truths Halsin approves +5

Other companions and camp followers

  • When Vlaakith emerges at the camp as a projection, convince Lae'zel to reject her once and for all Halsin approves +1

Note: Requires DC 18 Perception check or DC 18 Intimidation check, or DC 18 Wisdom check if you have successfully read read Vlaakith’s mind)

Disapproval[edit | edit source]

As a Companion character, the interactions listed below will cause Halsin to lose approval. This list is most likely incomplete.

Act Two[edit | edit source]

Crèche Y'llek

  • Offer to fight Youth Varrl when Sa'varsh Kethk asks for a challenger, and then indeed kill him Halsin disapproves -1
  • When talking to Vlaakith, rat Shadowheart out that it was she who stole the artifact Halsin disapproves -1 (Available only if Shadowheart is in the party)


Ruined Battlefield
If entering the Shadow-Cursed Lands from the Grymforge:

If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:

  • Traversing Shadow-Cursed Lands with the convoy and Kar'niss the drider, protect them from Harpers, thus maintaining your cover as a True Soul Halsin disapproves -1
    • OR Side with the ambushing Harpers. Then, after defeating the convoy, tell the Harpers' leader you're going to kill them and keep the Moonlantern Halsin disapproves -1

Note: Taking this course immediately starts the fight with remaining Harpers. Works, too, if you managed to pick up the lantern during the battle

  • If ambushing the convoy with the Harpers, start the dialogue with the drider and reveal the ambush to it Halsin disapproves -1

At the House in Deep Shadows:

  • Agree to play hide-and-seek with Oliver. Halsin disapproves -2 (one point for each round of the game)
  • When convincing Oliver to reunite with Thaniel, say that people are dying for his fun OR call him a thieving shadow Halsin disapproves -1 (either option)

When dealing with He Who Was:

  • Order Madeline to hurt herself as Ben and Marc did Halsin disapproves -1 (Unique line for Evil Cleric Cleric)
    • Then tell her to stab herself and don't stop OR to prove she is sorry Halsin disapproves -1 (either option)
    • Finally succeed a Persuasion Persuasion roll to keep her going Halsin disapproves -1

Elsewhere:

  • After saving Rolan from the Shadows, tell him to shut up and be grateful Halsin disapproves -1


Last Light Inn
Speaking to Jaheira:

  • When talking to Jaheira inside the inn, tell her that you drink to darkness that will come when you drag Isobel to Moonrise Towers Halsin disapproves -10 (Available if you have Z'rell's orders to do it)

Dealing with Isobel and Marcus:

  • If Marcus vouched for you at the entrance (in this case he will wait in Isobel's room):
    • Agree to help him kidnap Isobel OR say that you are going to take the cleric yourself Halsin disapproves -1 (either option)
    • OR Speak to Isobel and say that she is coming with you Halsin disapproves -10
  • If Marcus assaults the inn (happens if you gained entrance with Mol's help):
    • After speaking to Marcus telepathically, tell Isobel that she is going to meet Ketheric face to face Halsin disapproves -10
  • Playing as The Dark Urge The Dark Urge:
    • Obey your Urge and tell Isobel you crave to kill her Halsin disapproves -10

Note: This option is available either before kidnapping attempt, or after assault, or if you return to the inn after freeing Nightsong; turns hostile Isobel and any Harper who sees it

Talking to His Majesty via Speak with Animals Speak with Animals:

  • Hiss back at him, say that he is in your territory, and order to get out Halsin disapproves -1
    • OR, Playing as a Barbarian Barbarian, WOOF at him Halsin disapproves -1

Speaking to Cerys:

  • When she tell you about their misfortunes and says they ran until found the inn, conclude that she abandoned others Halsin disapproves -1 (use basic line or unique for Barbarian Barbarian, Fighter Fighter, Monk Monk or Paladin Paladin (except Oathbreaker Oathbreaker))
  • Ask her what they are doing here, if they headed for Baldur's Gate, and then say she did the right mess of things. Halsin disapproves -1

Talking to Alfira:

  • After Marcus's assault, when she asks whether they cannot trust anyone, tell her to stop whining Halsin disapproves -1
  • Ask her about others, and then say that it was a cowardly move Halsin disapproves -1
  • When she asks you how do you keep going, answer that you don't complain constantly Halsin disapproves -1
  • When Alfira supposes that surviving tieflings were taken to the Moonrise Towers, say you imagine the cultists are torturing them right now Halsin disapproves -1

Speaking with Bex and Danis:

  • Before trying to save captured refugees:
    • Tell Bex that Danis is now goblin chow toy OR that they've probably killed and eaten him Halsin disapproves -1 (either option)
  • If Danis died while saving attempt, tell Bex that he is better off dead than abandoned in Moonrise Halsin disapproves -1

Dealing with Rolan, Cal and Lia:

  • Speaking to drunken Rolan before trying to save captured refugees:
    • Tell him that his siblings are better off dead than in cult's hands Halsin disapproves -1
    • OR Tell him to stop whining and do something about it Halsin disapproves -1
  • If either Cal or Lia (or both) died while rescue attempt:
    • Garble their names and say you don't know them Halsin disapproves -1
  • If both siblings survived, after they thank you, ask who is going to pay you Halsin disapproves -1

Talking to Ide after drunken Rolan has snapped on her:

  • Call Rolan a grump, and when Ide complains he called her a "ragged little devil", say that he was observant Halsin disapproves -1
  • When Ide shows you the book she means to keep for Rolan, convince her to give it to you, using Deception Deception or Intimidation Intimidation Halsin disapproves -1

Talking to Harper Meygan mourning Yonas:

  • Say that Yonas was better at joking than at keeping himself alive Halsin disapproves -1
    • OR Say that he'd still be around if spent less time on joking Halsin disapproves -1
  • If you looted Yonas's body, ask Meygan whether she would like to take his sword, then say you were kidding and keep it Halsin disapproves -1

Elsewhere in the inn:

  • Playing as The Dark Urge The Dark Urge, give in to your urge to kill the Strange Ox Halsin disapproves -1
  • After Mol is taken during Marcus's assault, tell Mattis she's probably dead already Halsin disapproves -1
  • Call Wulbren a prick when Barcus Wroot talks to him after you rescue him Halsin disapproves -1
    • If you did it and ended the dialogue, speak to him again and call him a prick second time Halsin disapproves -1
  • Talking to Councellor Florrick, tell her you have no intentions to go to Moonrise Towers Halsin disapproves -1


Reithwin Town

At the cemetery:

  • Refuse to help Arabella find her parents Halsin disapproves -1
    • If you agreed, refuse to take Arabella in at your camp Halsin disapproves -1
  • OR, If you've already found Locke and Komira's bodies, tell Arabella they are dead and fail Persuasion Persuasion or Intimidation Intimidation roll to take her to your camp Halsin disapproves -1

Note: The Dark Urge The Dark Urge character will have unique lines and Persuasion Persuasion option only


Moonrise Towers

Witnessing Ketheric's trial (at the very first visit to Moonrise):

Talking to Z'rell:

  • If you have helped Balthazar to retrieve Nightsong:
    • Agree to kidnap Isobel next Halsin disapproves -1
    • If you have already kidnapped Isobel, too, tell Z'rell you have an eye on her position Halsin disapproves -1

At the Moonrise Towers Prison:

  • Speaking to the Warden for the first time, use Deception Deception to convince her that you are Balthazar's closest confidante Halsin disapproves -1
    • Then try to bribe her Halsin disapproves -1
  • Talking to Lia, refuse to help the tiflings escape Halsin disapproves -1
  • Talking to Lakrissa, when she accuses you of serving the cult, succeed a Persuasion Persuasion or an Intimidation Intimidation roll, then refuse to help them Halsin disapproves -1
  • Speaking to Wulbren, say that they can die in prison for all you care Halsin disapproves -1
    • Refuse to find tools for Wulbren Halsin disapproves -1

Elsewhere in Moonrise Towers:

  • While entering the Moonrise for the first time, tell Zealot Malik that you have infiltrated Harpers' encampment Halsin disapproves -1
  • At the Moonrise Towers docks, use illithid Wisdom check on Acolyte Marls, and then tell him to wash the worms off Halsin disapproves -1

Final fight at the Moonrise:


Gauntlet of Shar

Dealing with Yurgir and his retinue:

  • Lick the dead spider meat Halsin disapproves -2 (Comes point by point for each lick)
  • If you agreed to help Yurgir:
    • Speak to Nessa via Speak with Animals Speak with Animals and convince convince her that the orthon sold her to the party Halsin disapproves -1
    • OR, Playing as The Dark Urge The Dark Urge, tell Nessa you didn't think the displacer beasts were slaves. Then discuss her love to the orthon and finally say that love is a disease like any other Halsin disapproves -1

Near Pedestal of Reckoning:

Dealing with Balthazar in his outpost:

  • Agree to clear the way for him Halsin disapproves -1
    • Having Mother Dearest in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her Halsin disapproves -1

In the Shadowfell:

  • Near the Verge of Shadows, agree to search the Spear of Night for Shadowheart (if you don't have it yet) Halsin disapproves -1
  • If you have defeated Balthazar, kill Aylin, too Halsin disapproves -1 (works also if playing as Shadowheart origin)
    • OR Allow Shadowheart to kill the aasimar Halsin disapproves -1
  • If Balthazar is present and not hostile to the party, let him take Aylin to Ketheric Halsin disapproves -1


Mind Flayer Colony
In the Necrotic Laboratory:

At the Morgue:

    • If Us survived the Nautiloid and you already freed it, when Chop speaks to you:
    • Pass Wisdom check (illithid) and say that you and it are alike Halsin disapproves -1
    • OR convince Chop to let Us go with you Halsin disapproves -1

In the Tadpoling Centre:

  • Choose to purge the pods instead of freeing captives Halsin disapproves -5
  • Kill Mizora in her pod Halsin disapproves -1

Note: Choosing this option will cause Wyll to die, too, regardless whether he is in the party or not


After the final fight with Apostle of Myrkul

Talking to Halsin:

  • If you still haven't helped him with lifting the curse, say the curse was always his burden, not yours Halsin disapproves -10

Talking to Aylin, if you let Balthazar take her from Shadowfell:

  • If Isobel died, tell aasimar you would betray her again on a whim Halsin disapproves -1

Talking to Ide, Umi and Mattis:

  • Tell any of them about Mol's eyepatch you have found down in the colony, and then:
    • Tell Ide that her friend is dead anyway Halsin disapproves -1
    • OR Tell Mattis that death happens, and that's it Halsin disapproves -1
    • OR Inform Umi that Mol is dead Halsin disapproves -1

Speaking to others:

  • Playing as a Bard Bard, talk to Alfira and decline her proposal to play together a show for the tiefling kids Halsin disapproves -1
  • Speaking to Art Cullagh, ask whether the curse is everything he bothers about. Halsin disapproves -1
  • Speaking to Cerys, say people get paid for doing jobs Halsin disapproves -1 (A Rogue Rogue character has a unique line here)
  • Speaking to Jaheira, refuse to recruit her Halsin disapproves -1


Camp & Conversations
Camp interactions

  • After Halsin finds Thaniel, ask him what happens once the curse is lifted, then call him a decent workhorse for the camp Halsin disapproves -1
  • After recruiting Halsin, ask him about himself. When he asks back for something about you, say there isn't anything worth sharing Halsin disapproves -1
    • OR, Playing as The Dark Urge The Dark Urge, choose any of two available lines to answer Halsin disapproves -1 (either option)
  • Playing as The Dark Urge The Dark Urge, after killing your partner:
    • Ask others whether they came to admire your handiwork Halsin disapproves -10
    • OR Say it was a tragedy Halsin disapproves -10
    • OR Tell them they are next Halsin disapproves -10
    • OR Laugh Halsin disapproves -10

Note: Choosing any of these options turns the companion who found you over the corpse hostile. The only chance to avoid it is a DC 30 Deception check

Other companions and camp followers

  • Playing as Shadowheart origin, if it is still not known about your worshipping Shar Shar, confess it to Halsin and fail the Charisma Charisma roll Halsin disapproves -5
  • Playing as Evil Cleric Cleric, tell Arabella that being an orphan makes her much more interesting Halsin disapproves -1 (Works after you have found her parents dead)
    • Then say she can quit snivelling Halsin disapproves -1

Act Three[edit | edit source]

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Rivington

Talking to Yenna, be rude to her:

  • Ask where did she last see her mum, then say her mother is probably dead. Halsin disapproves -1
  • OR Tell Yenna to get lost. Halsin disapproves -1

Dealing with Orin's guises:

  • If Orin is impersonating Gyldro Angleiron, say you would kill someone close to you without hesitation.Halsin disapproves -1

Note: When playing as Lae'zel origin, this option will have an unique formulation, but still take its place (line 4)

  • OR, Playing as The Dark Urge, say that you have already done it Halsin disapproves -1 (This option is available if you have killed either Isobel or your partner in Act Two on demand of your Urge)
  • If Orin is impersonating Fist Rowan, tell her that both sides need a lesson Halsin disapproves -1

Note: This line goes for the Custom origin (Tav). If playing as any other Origin, except Dark Urge, it might have unique formulation

    • OR, Playing as The Dark Urge, propose to kill and kill again Halsin disapproves -1
  • If Orin is impersonating Dying Stone Lord Thug:
  • Playing as an Evil Cleric, choose to make him suffer Halsin disapproves -1
    • OR, Playing as The Dark Urge, choose to prod his wound OR to spin the blade Halsin disapproves -1 (either option)
  • If you succeeded a passive DC 20 Perception check, choose to make him scream Halsin disapproves -1
    • OR, Playing as The Dark Urge, say that you'll enjoy watching him die slowly Halsin disapproves -1

Circus of the Last Days

  • At the entrance, convince Klaus to let you in, pretending to be a friend of Gortash's (class-based Deception check) Halsin disapproves -1
  • Dealing with Akabi, successfully catch him on rigging the wheel, but apologise and say you were mistaken Halsin disapproves -1
  • Talking to Boney the mephit, say his wife Stoney is not your type Halsin disapproves -1
  • Talking to Shadow-Whiskers with Speak with Animals Speak with Animals, note that her cage looks comfy. Halsin disapproves -1
    • Then tell her to murder whoever she wants OR say "Sure thing, pussycat".Halsin disapproves -1 (either option)
    • Without Speak with Animals Speak with Animals, choose the line "Kill them all, kitty". Halsin disapproves -1
  • Talking to Crimson, refuse to feed him via Speak with Animals Speak with Animals or mock him for being hungry (without the spell) Halsin disapproves -1 (either option)
    • After defeating false Dribbles, talk to Crimson again and say you'd have killed him before he hurts anyone else Halsin disapproves -1

Watching Dribbles's show:

  • Yell "Boo! Get off the stage!" Halsin disapproves -1
  • When false Dribbles asks for an assistant, choose to cross your arms and glare. Halsin disapproves -1
    • OR Just answer "No." Halsin disapproves -1
  • Talk to Lucretious after defeating false Dribbles, and when she asks you to find real clown, answer that you are expensive Halsin disapproves -1
    • Then say that Dribbles is probably dead now Halsin disapproves -1

In the Angleiron's Cellar:

Note: Druid, Rogue and Sorcerer characters will have unique lines for this option

  • OR Tell him that you'll take the bomb but use it only as a last resort. Halsin disapproves -1
  • OR Refuse, saying that his plan is too messy and you're out.Halsin disapproves -1

Wyrm's Crossing

Wyrm's Rock Fortress

    • Trying to get access into Wyrm's Rock Fortress, choose to leave when Blaze Elin stops you Halsin disapproves -1

At the Flaming Fist barracks:

When you spot Fist Reynash trying to open a chest:

  • Intimidate OR blackmail him into giving you his stash Halsin disapproves -1 (either option)
    • OR Fail the Intimidation check to make him surrender his stash Halsin disapproves -1 (makes him hostile)
    • OR Attack Reynash straightaway Halsin disapproves -1
  • Speaking to Manip Bakshi afterwards (regardless of whether you succeeded a check to discover Reynash's thievery or not), let him arrest you Halsin disapproves -1
  • Speaking to Gortash after killing Orin, surrender two your Netherstones to him Halsin disapproves -1
    • OR Say you two can be allies, but you'll keep Ketheric's and Orin's stones Halsin disapproves -1

In the Wyrm's Rock Prison:

Lower City
At the Basilisk Gate Barracks:

  • Talking to Fist Murphy, ask why he is standing on one leg, and then:
    • Playing as a Barbarian Barbarian, tell him to prove Liara Portyr he is not a weakling Halsin disapproves -1

Speaking to Liara Portyr and Lora Bergauz:

  • Propose to help Lora find her daughter for a certain price Halsin disapproves -1
  • If you already know that Vanra died, tell this to Lora, adding it's true no matter Lora believes you or not Halsin disapproves -1


At The Blushing Mermaid:

  • When Talking to the hag masking as Captain Grisly, inquire her about Vanra, and then:
    • Playing as a Vengeance Paladin Vengeance Paladin, say the punishment is in order Halsin disapproves -1
    • OR, Playing as a The Dark Urge The Dark Urge, mention that killing Lora sounds like the best way Halsin disapproves -1
  • When the hag offers you money for killing Lora, agree to do it Halsin disapproves -1
    • OR, Playing as a Rogue Rogue, agree to do it if she doubles the price Halsin disapproves -1
  • After Auntie Ethel reveals herself and confesses that she actually ate Vanra, call her a monster, and then:
    • OR Say you'll leave now Halsin disapproves -1
    • OR Say "That’s so evil, even I’m impressed." Halsin disapproves -1
  • When Ethel offers you to let her go in exchange of being an ally in your crusade, agree to have a deal Halsin disapproves -1 (An Oathbreaker Paladin Oathbreaker Paladin character will have a unique line here)

Other patrons:

  • Speaking to Zena, tell her that if a child was in this dump, they deserve to be 'nabbed' Halsin disapproves -1


At the Old Garlow's Place:

First time visiting the place:

  • If you found the group without reading any of their posters, taunt Adrielle, saying you will "EAT THEIR SOULS, RAAAGH" Halsin disapproves -1
  • After the Hag Survivors attacked the party, tell Hydrangea Wubb that all you care about is killing the hag Halsin disapproves -1
    • OR Say you are not getting mixed up in this Halsin disapproves -1

Note: Hydrangea will be present only if you knocked her out (as the Mask of Regret) in the Overgrown Tunnel AND killed the hag in Act One

‘’Dealing with hexed Mayrina:’’

  • Speaking to Mayrina in the sheep form via Speak with Animals Speak with Animals:
    • Tell her to SPIT IT OUT Halsin disapproves -1
    • OR Call her condition hilarious Halsin disapproves -1
  • Talking to Mayrina without Speak with Animals Speak with Animals, ask how did she get herself turned into a sheep Halsin disapproves -1
  • Talking to Adrielle, say her that if they have pissed off a hag, they're screwed Halsin disapproves -1

After removing the hex and killing Jatlo:

  • Speaking to Mayrina, wonder why has she been still dragging this corpse around Halsin disapproves -1
  • Tell Mayrina you're helping her for the last time Halsin disapproves -1
    • OR Say they will have to deal with this themselves Halsin disapproves -1
  • Talking to Kled, tell him that you aren't getting mixed up in this Halsin disapproves -1
    • OR Say that Mayrina can be very annoying Halsin disapproves -1
  • Talking to Adrielle, tell her to get out there and kill the hag, not act like cowards Halsin disapproves -1
    • OR Say you are not getting mixed up in this Halsin disapproves -1
    • OR Tell her that her actions were moronic and she endangered everyone Halsin disapproves -1
  • After Adrielle says she has discovered an ultimate way to kill a hag, say the hag is their problem Halsin disapproves -1

If you have met Auntie Ethel, but haven’t dealt with her yet:

  • After telling Mayrina that Auntie Ethel is back, tell her to just let Connor die Halsin disapproves -1

If you have killed Ethel:

  • Talking with Mayrina, tell her you killed Ethel and expect a reward Halsin disapproves -1
  • If you haven't raised Connor from dead in Act One, tell Mayrina that you prefer thank-yous of a coin variety Halsin disapproves -1


At the Baldur's Mouth and dealing with its employees:

  • Talking to News Hawker Luan at X: 122 Y: -69, tell him that his salesmanship is terrible Halsin disapproves -1
    • Then say you don't care about he's only six Halsin disapproves -1


At the Flymm Cargo:


  • At the Flaming Fist cordon near the Upper City gate, when the Emperor warns you about becoming a thrall, say you don't care, let's go through Halsin disapproves -1

Note: This dialogue will occur if you come close to the gate without having all three Netherstones


In Cazador's Dungeon:

  • Talk to Sebastian and say you have no intention of freeing a bunch of ravenous spawn Halsin disapproves -1
  • Let Astarion complete the Rite of Profane Ascension Halsin disapproves -1


At Devil's Fee:

  • After returning from the House of Hope, refuse to give Helsik the promised item, saying that you have just killed a devil in his own home Halsin disapproves -1


At the Elfsong Tavern:

  • Meeting Lakrissa in the tavern hall, spur her to work instead of talking Halsin disapproves -1
  • Speaking to Alfira and Lakrissa on the tavern's roof, tell Lakrissa to get back to work, or you will tell Alan about it Halsin disapproves -1
    • Say you are shocked that Alfira hasn't been arrested for making noise Halsin disapproves -1
  • Speaking to Harvard Willoughby, agree to participate in Laff Riot, and then, in first round:
    • Joke about 'Dwarf and bulette' Halsin disapproves -1
  • In the third round:
    • Joke about 'Mind flayer and duergar' Halsin disapproves -1


Talking to Golbraith Stredivas:

  • Say that mind flayers are dangerous, and then tell him to leave the city Halsin disapproves -1
    • OR Tell Golbraith that he should be fighting, hot hiding Halsin disapproves -1


Talking to Big Huido at the docks:

    • Succeed the DC 15 Deception check to pretend a Guild representative, then say you'll just loot his corpse instead Halsin disapproves -1
  • OR Intimidate him into surrendering the Guild shipment, then Intimidate him again to turn out his pockets, too Halsin disapproves -1 (Barbarian Barbarian and Rogue Rogue characters will have unique lines here)
  • OR Ask him what if you just kill him and take everything Halsin disapproves -1


At Highberry's Home:

  • If you successfully detected poisoned wine at the Wine Festival, refuse to drink but tell Roger and Cora Highberry you hope they enjoy it Halsin disapproves -1

Note: This option requires a passive DC 18 Medicine check, or DC 10 Perception check for a Barbarian Barbarian character


At the House of Grief:

  • In front of House of Grief, deceive Arves into giving you money (with or without using Detect Thoughts Detect Thoughts on him first) Halsin disapproves -1

Note: Both options require DC 20 Deception check


The Graveyard:

  • Speaking to Gothric Rillyn, say that burying alive is an apt punishment for thievery Halsin disapproves -1

Dealing with Nina Dortmell and Mortarch Gracie Scyre:

  • Speaking with Nina for the first time, ask who she wants to raise, then help her by any means or by using any available class-based options Halsin disapproves -1
  • Report Nina's attempts to Mortarch Gracie Scyre and then:
    • Advise the girl to practice for a decade, then try again Halsin disapproves -1
    • OR, Playing as The Dark Urge The Dark Urge, offer Nina to join her brother instead of raising him Halsin disapproves -1
  • Speaking to Anita and Elias Fischer, suggest a "much cheaper" solution to their problem Halsin disapproves -1
  • Speaking to Maude, ask what use do the dead have with flowers Halsin disapproves -1


In the Abandoned Cistern:

  • Convince the Emperor to extend his mental defences onto Minsc GKSWH +1 M -1 J +20
  • OR Agree with the Emperor who doesn’t want to save Minsc from the Absolute Halsin disapproves -1


At the Murder Tribunal:

  • Speaking with Sarevok Anchev, offer either Jaheira or Minsc, or both as a sacrifice to the Tribunal Halsin disapproves -10
  • Being judged, say you’ve ended your victim and then cut off their hand Halsin disapproves -1
    • OR Say you killed them with a smile on your face and pleasure in your heart Halsin disapproves -1
    • OR Say you killed them slowly and painfully Halsin disapproves -1

Note: All these options bring approval only if the victim is indeed your kill. Successful Deception rolls on corresponding options do not give approval points

  • Agree to sacrifice Valeria in Bhaal’s name, on Sarevok’s order Halsin disapproves -1

Note: The Dark Urge The Dark Urge characters will have four different options in this dialogue, all bringing same amount of points


In the Heapside Prison:


  • Meeting Olfaith Olumssdottir for the first time, ask him what you must do to become an avatar of slaughter Halsin disapproves -1


At the Facemaker's Boutique:

Note: This option is available if you have found and read at least one copy of Dolor’s list of victims’’

  • Choose to stay in the shadows and watch Dolor killing Figaro Halsin disapproves -1 (Requires DC 15 Stealth check; a Rogue Rogue character will have a unique line here)

Talking to Devella Fountainhead:

  • Playing as The Dark Urge The Dark Urge, tell Devella you are here to sacrifice her Halsin disapproves -1
    • OR, If you have saved her from Dolor, say you did it only to kill her yourself Halsin disapproves -1 (Makes Devella and any nearby Flaming Fist hostile to the party)

In the Lower City Sewers, talking to Lorna Esthelian:

  • Tell her that her boyfriend will show up eventually Halsin disapproves -1

At the Sorcerous Sundries
Talking to Aradin near the entrance:

  • If you let slip to Aradin that you’ve found the Nightsong, tell him that she is in your camp Halsin disapproves -1

Talking to Lorroakan before resolving Dame Aylin’s fate:

  • Tell Lorroakan you might hand the Nightsong over for a right price Halsin disapproves -1
    • OR Say you know where she is and might be willing to tell him, too Halsin disapproves -1

Facing Lorroakan along with Dame Aylin:

  • Tell Aylin that things will be easier if she goes quietly Halsin disapproves -1
    • OR Tell Lorroakan that he can have the aasimar, but you’re expecting a fine reward in return Halsin disapproves -1

In the Sorcerous Vault:

  • Speaking to Yafeu once he's escaped the Peculiar lamp:
    • Say you didn't like your 'master' anyway Halsin disapproves -1
    • Ask the djinni for some gold Halsin disapproves -1


At the Society of Brilliance Lodge:

Talking to Havkelaag:

  • Sell him the Githyanki Egg that you have obtained in the Creche Y'llek Halsin disapproves -1
    • OR Donate it for free when Havkelaag says he hasn’t got any money Halsin disapproves -1

Speaking to Omeluum after you have rescued it from the Iron Throne:

  • If you have failed to save the majority of Gondian prisoners, say they meant nothing to you Halsin disapproves -1


At the Steel Watch Foundry

Talking to Zanner Toobin once you have reached the laboratory wing:

  • When Toobin says that Gondians are being subjugated through the collars, say that killing them all would be a good thing Halsin disapproves -1
    • OR Say it is selfish to value their families more than an entire city Halsin disapproves -1

Resolving the conflict between the Gondians and Ironhands after razing down the Foundry:

  • Side with Wulbren and Ironhands and tell Toobin they have to die for the city OR tell Toobin that the gnomes came for him Halsin disapproves -1 (either option)

Talking to Barcus Wroot after resolving the conflict:

  • If you have sided with Wulbren Bongle:
    • Tell Barcus that there was no other way Halsin disapproves -1
    • OR Ask whether he wants to die, too Halsin disapproves -1
  • If you killed both Gondians and Ironhands:
    • Tell Barcus you did what you could Halsin disapproves -1
    • OR Say that it is for the best if no one of them takes Baldur’s Gate Halsin disapproves -1
  • If you have sided with Gondians:
    • OR Say that Wulbren deserved to die Halsin disapproves -1
  • If you convinced both factions to make peace:
    • Say he should have killed Wulbren Halsin disapproves -1


In the House of Hope

Speaking to Hope’s spirit in front of the Archive:

  • Say she is as helpful as a blunt dagger Halsin disapproves -1


The Bhaal Temple

Talking to Orin:

  • Tell her that you’re not interested in abducted companion’s fate Halsin disapproves -5
  • OR Tell her you won’t stop her to kill the abductee Halsin disapproves -5
  • Tell Orin that her vision of the fate of Baldur’s Gate is exquisite Halsin disapproves -1

Speaking to Avatar of Bhaal after defeating Orin:

  • Accept your Father’s gift and blessings Halsin disapproves -1

Note: This option is available to The Dark Urge The Dark Urge characters only. Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same