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* "What do you need?"
* "What do you need?"


==Approval ==
== Approval ==
When he is a companion character in your active party, the following interactions will cause [[Gale]] to gain approval.  
 
When he is a companion character in your active party, the following interactions will cause [[Gale]] to gain approval.
 
=== Act One ===
=== Act One ===
{{SpoilerBox|act=1|nograd=1|unhide=1|


◎ '''[[Ravaged Beach]]'''
◎ '''[[Ravaged Beach]]'''
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** Talk with Rolan about his wizard master [[Lorroakan]] and agree to set up an introduction {{Approval|Gale|+1}}
** Talk with Rolan about his wizard master [[Lorroakan]] and agree to set up an introduction {{Approval|Gale|+1}}
* Assist [[Guex]] in training (using {{Skill|Athletics}}, {{Skill|Insight}}, {{SAI|Detect Thoughts}} or unique {{Race|Githyanki}}, {{Class|Barbarian}}, {{Class|Monk}} lines)  {{Approval|Gale|+1}}
* Assist [[Guex]] in training (using {{Skill|Athletics}}, {{Skill|Insight}}, {{SAI|Detect Thoughts}} or unique {{Race|Githyanki}}, {{Class|Barbarian}}, {{Class|Monk}} lines)  {{Approval|Gale|+1}}
* Playing as [[Wyll]] origin, distract kids trained by [[Asharak]], reciting one of your adventures (either with a yeti, a croc or an owlbear) {{Approval|Gale|+1}}
* In the confrontation with [[Barth]] about the locket, stand for [[Meli]] {{Approval|Gale|+1}}
* In the confrontation with [[Barth]] about the locket, stand for [[Meli]] {{Approval|Gale|+1}}
* Playing as a {{Class|Paladin}}, {{Class|Druid}}, {{Class|Cleric}} or {{Class|Bard}}, offer [[Pandirna]] to heal her (for free) {{Approval|Gale|+1}}
* Playing as a {{Class|Paladin}}, {{Class|Druid}}, {{Class|Cleric}} or {{Class|Bard}}, offer [[Pandirna]] to heal her (for free) {{Approval|Gale|+1}}
* Shield [[Sazza]] from [[Arka]] with your body  {{Approval|Gale|+8}}
* Shield [[Sazza]] from [[Arka]] with your body  {{Approval|Gale|+8}}
▶ '''''Note:''' This works, too, if Gale has been recruited but is not in the party''
<small>▶ '''''Note:''' This works, too, if Gale has been recruited but currently is not in the party''</small>
* Convince Arka to spare Sazza (using {{SAI|Detect Thoughts}} or any skill-based or class-based option) {{Approval|Gale|+1}}
* Convince Arka to spare Sazza (using {{SAI|Detect Thoughts}} or any skill-based or class-based option) {{Approval|Gale|+1}}
* While talking to/trading with [[Mattis]], catch [[Silfy]] trying to pickpocket you  ''(passive {{Skill|Perception}} check)'', and tell her to relax (either straightaway or after successful {{Skill|Insight}} check)  {{Approval|Gale|+1}}
* While talking to/trading with [[Mattis]], catch [[Silfy]] trying to pickpocket you  ''(passive {{Skill|Perception}} check)'', and tell her to relax (either straightaway or after successful {{Skill|Insight}} check)  {{Approval|Gale|+1}}
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* Talking to [[Volothamp Geddarm|Volo]] about the goblins, say you're a student of the page {{Approval|Gale|+1}}
* Talking to [[Volothamp Geddarm|Volo]] about the goblins, say you're a student of the page {{Approval|Gale|+1}}
* Save [[Arabella]] by talking to Kagha or to her viper [[Teela]] {{Approval|Gale|+8}}
* Save [[Arabella]] by talking to Kagha or to her viper [[Teela]] {{Approval|Gale|+8}}
▶ '''''Note:''' This works, too, if Gale has been recruited but is not in the party''
<small>▶ '''''Note:''' This works, too, if Gale has been recruited but currently is not in the party''</small>
* After resolving Arabella's fate, talk to Kagha and call her a monster OR accuse her of killing the child in cold blood {{Approval|Gale|+1}} ''(either option)''
* After resolving Arabella's fate, talk to Kagha and call her a monster OR accuse her of killing the child in cold blood {{Approval|Gale|+1}} ''(either option)''
** OR, Playing as a {{Race|Drow}} or {{Race|Duergar}}, say you don't threaten/ don't kill children {{Approval|Gale|+1}}
** OR, Playing as a {{Race|Drow}} or {{Race|Duergar}}, say you don't threaten/ don't kill children {{Approval|Gale|+1}}
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* Tell Pandirna that they have something to fight ''for'' {{Approval|Gale|+1}}
* Tell Pandirna that they have something to fight ''for'' {{Approval|Gale|+1}}
* Convince Wyll not to attack you, using {{Skill|Intimidation}} or {{Skill|Persuasion}} {{Approval|Gale|+1}}
* Convince Wyll not to attack you, using {{Skill|Intimidation}} or {{Skill|Persuasion}} {{Approval|Gale|+1}}
▶ '''''Note:''' This scene appears only if Wyll left the party due to your choices in dialogue with Minthara, '''after''' you have revealed the Grove's location to her''
<small>▶ '''''Note:''' This scene appears only if Wyll left the party due to your choices in dialogue with Minthara, '''after''' you have revealed the Grove's location to her''</small>
* Refuse to open the gate for [[Minthara]] {{Approval|Gale|+5}}
* Refuse to open the gate for [[Minthara]] {{Approval|Gale|+5}}
* Successfully defend the Grove and then talk to Zevlor {{Approval|Gale|+10}}
* Successfully defend the Grove and then talk to Zevlor {{Approval|Gale|+10}}
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* Tell [[Scratch]] to follow your scent to the camp, using {{SAI|Speak with Animals}}. {{Approval|Gale|+1}}
* Tell [[Scratch]] to follow your scent to the camp, using {{SAI|Speak with Animals}}. {{Approval|Gale|+1}}
* Playing as a {{Class|Cleric}} of {{Deity|Mystra}}, say a prayer over the corpses near the bridge to [[Blighted Village]], while talking to Aradin there {{Approval|Gale|+1}}
* Playing as a {{Class|Cleric}} of {{Deity|Mystra}}, say a prayer over the corpses near the bridge to [[Blighted Village]], while talking to Aradin there {{Approval|Gale|+1}}
▶ '''''Note:''' This scene appears only if Aradin has previously left the grove''
<small>▶ '''''Note:''' This scene appears only if Aradin has previously left the grove''</small>




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◎ '''[[Goblin Camp]]'''
◎ '''[[Goblin Camp]]'''<br>
 
◆ ''At the outer camp:''
◆ ''At the outer camp:''
* Speak to Owlbear Cub via {{SAI|Speak with Animals}} and suggest him to go to your camp {{Approval|Gale|+1}} ''(he will be with goblins if you spared him earlier in the cave)''
* Speak to Owlbear Cub via {{SAI|Speak with Animals}} and suggest him to go to your camp {{Approval|Gale|+1}} ''(he will be with goblins if you spared him earlier in the cave)''
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* Don't object [[Dror Ragzlin|Dror Ragzlin's]] orders to report to [[Minthara]] {{Approval|Gale|+1}}
* Don't object [[Dror Ragzlin|Dror Ragzlin's]] orders to report to [[Minthara]] {{Approval|Gale|+1}}
* Convince Minthara to spare Sazza, saying the latter didn't know who you were. {{Approval|Gale|+1}}
* Convince Minthara to spare Sazza, saying the latter didn't know who you were. {{Approval|Gale|+1}}
▶ '''''Note:''' This option is available if you have previously freed Sazza from the cage in Emerald Grove''
<small>▶ '''''Note:''' Sazza must be freed from the cage in Emerald Grove''</small>
* Tell Minthara that [[Liam]] told you everything and pass the {{Skill|Deception}} check {{Approval|Gale|+5}}
* Tell Minthara that [[Liam]] told you everything and pass the {{Skill|Deception}} check {{Approval|Gale|+5}}
▶ '''''Note:''' This option is available only if you spoke to Minthara '''before''' interrogating and freeing Liam''
<small>▶ '''''Note:''' This option is available only if you spoke to Minthara '''before''' interrogating and freeing Liam''</small>
* Provoke a fight with Minthara by any available option {{Approval|Gale|+5}}
* Provoke a fight with Minthara by any available option {{Approval|Gale|+5}}
* Convince the spiders in the pit that goblins taste better than you {{Approval|Gale|+1}}
* Convince the spiders in the pit that goblins taste better than you {{Approval|Gale|+1}}
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* In [[Festering Cove]], tell [[BOOOAL]] he is a fake god and tell him you will kill him and take his power {{Approval|Gale|+1}}
* In [[Festering Cove]], tell [[BOOOAL]] he is a fake god and tell him you will kill him and take his power {{Approval|Gale|+1}}
** If you find out that BOOOAL is a [[Redcap]], bait him with a tale of bloodshed instead of sacrifice {{Approval|Gale|+1}}
** If you find out that BOOOAL is a [[Redcap]], bait him with a tale of bloodshed instead of sacrifice {{Approval|Gale|+1}}
* In the [[Dread Hollow]], place autumncrocus on [[Myrna|Myrna’s]] grave {{Approval|Gale|+1}}
* In the [[Dread Hollow]], place an autumncrocus on [[Myrna|Myrna’s]] grave {{Approval|Gale|+1}}
▶ '''''Note:''' This option is available only if you have found and read [[Letter from Amarith]] in the [[Arcane Tower]]''
<small>▶ '''''Note:''' This option is available only if you have found and read [[Letter from Amarith]] in the [[Arcane Tower]]'' </small>




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* At the very first long rest, when Gale says "Go to Hell" to you near the campfire, bid him good evening in return {{Approval|Gale|+3}}
* At the very first long rest, when Gale says "Go to Hell" to you near the campfire, bid him good evening in return {{Approval|Gale|+3}}
* When you find Gale feasting eyes on conjured image of {{Deity|Mystra}}, ask about her or say she's pretty, then successfully pass an {{Skill|Insight}} check {{Approval|Gale|+1}}
* When you find Gale feasting eyes on conjured image of {{Deity|Mystra}}, ask about her or say she's pretty, then successfully pass an {{Skill|Insight}} check {{Approval|Gale|+1}}
▶ '''''Note:''' This check does not bring approval to {{Class|Cleric}} or {{Class|Paladin}} characters''
<small>▶ '''''Note:''' This check does not bring approval to {{Class|Cleric}} or {{Class|Paladin}} characters''</small>
* When Gale says that Mystra is all creation:
* When Gale says that Mystra is all creation:
** Playing as a {{Class|Wizard}}, tell him there's no greater deity {{Approval|Gale|+5}}
** Playing as a {{Class|Wizard}}, tell him there's no greater deity {{Approval|Gale|+5}}
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◆ ''Other companions and camp followers''
◆ ''Other companions and camp followers''
* At the very first long rest, talk to [[Shadowheart]] and tell her you agree to find a healer as soon as possible {{Approval|Gale|+1}}
* At the very first long rest, talk to [[Shadowheart]] and tell her you agree to find a healer as soon as possible {{Approval|Gale|+1}}
* When [[Shadowheart]] comes to the camp all not herself, succeed {{Skill|Perception}} roll to detect a knife in her belt, and then {{Skill|Persuasion|persuade}} her to have a rest at the camp {{Approval|Gale|+2}}
* When Shadowheart comes to the camp all not herself, succeed {{Skill|Perception}} roll to detect a knife in her belt, and then {{Skill|Persuasion|persuade}} her to have a rest at the camp {{Approval|Gale|+2}}
▶ '''''Note:''' This scene occurs only if you have missed all opportunities to recruit the cleric at the beginning of the game''
<small>▶ '''''Note:''' This scene occurs only if you have missed all opportunities to recruit the cleric at the beginning of the game''</small>
* When [[Lae'zel]] intends to kill everyone before turning into mind flayers, talk her out of it {{Approval|Gale|+5}}
* When [[Lae'zel]] intends to kill everyone before turning into mind flayers, talk her out of it {{Approval|Gale|+5}}
** OR Ask her to give you the knife to end her, then say you all still have time {{Approval|Gale|+5}}
** OR Ask her to give you the knife to end her, then say you all still have time {{Approval|Gale|+5}}
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** OR, Playing as a {{Race|Half-Orc}}, {{Skill|Intimidation|intimidate}} her {{Approval|Gale|+2}}
** OR, Playing as a {{Race|Half-Orc}}, {{Skill|Intimidation|intimidate}} her {{Approval|Gale|+2}}
** If Shadowheart attacks sneakily at night, {{Skill|Persuasion|persuade}} her to stop {{Approval|Gale|+2}}
** If Shadowheart attacks sneakily at night, {{Skill|Persuasion|persuade}} her to stop {{Approval|Gale|+2}}
* After staking [[Astarion]] when he tried to bite you, say that bringing him to the camp was a mistake {{Approval|Gale|+1}}
* When [[Astarion]] tries to bite you, either stake him or chase him off the camp. In the morning, tell others that bringing him to the camp was a mistake {{Approval|Gale|+1}}
* When [[Wyll]] comes to the camp with the intent to kill [[Karlach]], call the warlock stubborn {{Approval|Gale|+1}}
* When [[Wyll]] comes to the camp with the intent to kill [[Karlach]], call the warlock stubborn {{Approval|Gale|+1}}
** OR Order him to stand down {{Approval|Gale|+1}}
** OR Order him to stand down {{Approval|Gale|+1}}
** OR Say that Karlach does not pose any threat to the Sword Coast {{Approval|Gale|+1}}
** OR Say that Karlach does not pose any threat to the Sword Coast {{Approval|Gale|+1}}
* Tell [[Mizora]] she's not leaving your camp alive during her first appearance there {{Approval|Gale|+1}}
* Tell [[Mizora]] she's not leaving your camp alive during her first appearance there {{Approval|Gale|+1}}
** Tell Mizora not to lay a finger on Karlach during her first appearance {{Approval|Gale|+1}}
** OR Tell Mizora not to lay a finger on Karlach {{Approval|Gale|+1}}
** Playing as [[Karlach]] origin, ask Mizora why don’t she f*ck off {{Approval|Gale|+1}}
** Playing as [[Karlach]] origin, ask Mizora why don't she f*ck off {{Approval|Gale|+1}}
* When [[Voss|Kith'rak Voss]] wakes you up at the camp during long rest to discuss the Mysterious Artefact (after the events at the Crèche), convince Lae'zel to believe him {{Approval|Gale|+1}}
* When [[Voss|Kith'rak Voss]] wakes you up at the camp during long rest to discuss the Mysterious Artefact (after the events at the Crèche), convince Lae'zel to believe him {{Approval|Gale|+1}}
* Pet [[Scratch]] when he comes to the camp {{Approval|Gale|+1}}
* Pet [[Scratch]] when he comes to the camp {{Approval|Gale|+1}}
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* Say you're gratified to hear he trusts you {{Approval|Gale|+1}}
* Say you're gratified to hear he trusts you {{Approval|Gale|+1}}
* Agree to quench his need for magic items to consume {{Approval|Gale|+2}}
* Agree to quench his need for magic items to consume {{Approval|Gale|+2}}
* Sacrifice the first magic item to keep him stable {{Approval|Gale|+10}}
* Sacrifice a magic item to to sate his [[Arcane Hunger (Condition)|Arcane hunger]] {{Approval|Gale|+10}} ''(gained for each of three times he asks for an item)''
* Sacrifice the second magic item to sate his [[Arcane Hunger (Condition)|Arcane hunger]] {{Approval|Gale|+10}}
* After feeding him the third artefact, when he wants to tell you something, answer that he is among friends OR that you trust him {{Approval|Gale|+1}} ''(either option)''
* Sacrifice the third magic item to support Gale {{Approval|Gale|+10}}
* After feeding him the third artefact, when he says he has something to tell you, answer that he is among friends {{Approval|Gale|+1}}


}}


=== Act Two ===
=== Act Two ===
{{SpoilerBox|act=2|nograd=1|unhide=1|


◎ '''[[Ruined Battlefield]]'''<br>
◎ '''[[Ruined Battlefield]]'''<br>
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** OR, Playing as a {{Class|Bard}}, a {{Class|Fighter}}, or a {{Class|Sorcerer}}, use a class-based option {{Approval|Gale|+1}}
** OR, Playing as a {{Class|Bard}}, a {{Class|Fighter}}, or a {{Class|Sorcerer}}, use a class-based option {{Approval|Gale|+1}}
** OR Ask him not to be hard on himself for trying to save his family {{Approval|Gale|+1}}
** OR Ask him not to be hard on himself for trying to save his family {{Approval|Gale|+1}}


◎ '''[[Last Light Inn]]'''<br>
◎ '''[[Last Light Inn]]'''<br>
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* Help Mol win the game against Raphael using the {{Skill|Sleight of Hand}}, {{Class|Bard}}, {{Class|Monk}}, or {{Class|Wizard}} options {{Approval|Gale|+1}} ''(can be added to previous approval point)''  
* Help Mol win the game against Raphael using the {{Skill|Sleight of Hand}}, {{Class|Bard}}, {{Class|Monk}}, or {{Class|Wizard}} options {{Approval|Gale|+1}} ''(can be added to previous approval point)''  
** After Mol wins, tell Raphael to stay away from her {{Approval|Gale|+1}}
** After Mol wins, tell Raphael to stay away from her {{Approval|Gale|+1}}
▶ '''''Note:''' This line appears only if Astarion '''is not in the party''', otherwise Raphael will turn the talk to the spawn's scars''
<small>▶ '''''Note:''' This line appears only if Astarion '''is not in the party''', otherwise Raphael will turn the talk to the spawn's scars''</small>


◆ ''Elsewhere in the inn:''
◆ ''Elsewhere in the inn:''
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* Tell [[Halsin]] that he can count on you before he opens the portal into [[Shadowfell]]. {{Approval|Gale|+1}}
* Tell [[Halsin]] that he can count on you before he opens the portal into [[Shadowfell]]. {{Approval|Gale|+1}}
** Successfully protect the portal while Halsin is seaching [[Thaniel]]. {{Approval|Gale|+1}}
** Successfully protect the portal while Halsin is seaching [[Thaniel]]. {{Approval|Gale|+1}}


◎ '''[[Reithwin Town]]'''<br>
◎ '''[[Reithwin Town]]'''<br>
◆ ''At the [[Reithwin Tollhouse]]:''
◆ ''At the [[Reithwin Tollhouse]]:''
* Convince [[Gerringothe Thorm]] to end herself by any available option. {{Approval|Gale|+1}} ''(requires sequentive DC 18 and then DC 21 rolls on various skills, dialogue lines include class-based options)''
* Convince [[Gerringothe Thorm]] to end herself by any available option. {{Approval|Gale|+1}} ''(requires sequentive DC 18 and then DC 21 rolls on various skills, dialogue lines include class-based options)''
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** Then offer Arabella shelter at your camp. {{Approval|Gale|+1}}
** Then offer Arabella shelter at your camp. {{Approval|Gale|+1}}
* OR, If you've already found [[Locke]] and [[Komira]]'s bodies, tell Arabella they are dead and succeed {{Skill|Persuasion}} or {{Skill|Intimidation}} roll to take her to your camp {{Approval|Gale|+1}}
* OR, If you've already found [[Locke]] and [[Komira]]'s bodies, tell Arabella they are dead and succeed {{Skill|Persuasion}} or {{Skill|Intimidation}} roll to take her to your camp {{Approval|Gale|+1}}
▶ '''''Note:''' {{Background|Haunted One|The Dark Urge}} character will have a unique lines and Persuasion option only)''<br>
<small>▶ '''''Note:''' {{Background|Haunted One|The Dark Urge}} character will have unique lines and Persuasion option only)''</small><br>


◆ ''At [[The Waning Moon]]:''
◆ ''At [[The Waning Moon]]:''
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** OR successfully imitate drinking (rolling {{Skill|Sleight of Hand}}) {{Approval|Gale|+1}} ''(gains approval only in the first round)''
** OR successfully imitate drinking (rolling {{Skill|Sleight of Hand}}) {{Approval|Gale|+1}} ''(gains approval only in the first round)''
* Successfully entertain the brewer with your stories (through {{Skill|Performance}} roll) {{Approval|Gale|+1}} ''(gains approval each time)''.
* Successfully entertain the brewer with your stories (through {{Skill|Performance}} roll) {{Approval|Gale|+1}} ''(gains approval each time)''.
▶ '''''Note:''' If {{Skill|Performance}} roll failed, successful subsequent {{Skill|Deception}} roll earns a point of approval, nonetheless.''
<small>▶ '''''Note:''' If {{Skill|Performance}} roll failed, successful subsequent {{Skill|Deception}} roll earns a point of approval, nonetheless.''</small>
* By any means make Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst {{Approval|Gale|+1}}
* By any means make Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst {{Approval|Gale|+1}}


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◆ ''Talking to [[Z'rell|Disciple Z'rell]] after [[Ketheric|Ketheric's]] trial:''
◆ ''Talking to [[Z'rell|Disciple Z'rell]] after [[Ketheric|Ketheric's]] trial:''
* If you killed the goblins:
* If you killed the goblins, distract Z'rell with your "yearning for Gale" {{Approval|Gale|+1}}  
** Distract Z'rell with your "yearning for Gale" {{Approval|Gale|+1}}  
<small>▶ '''''Note:''' This option is available only if you're romancing the wizard''</small>
▶ '''''Note:''' This option is available only if you're romancing the wizard''
* If you spared the goblins, use {{Skill|Deception}} to explain that they are more useful alive {{Approval|Gale|+1}}
* If you spared the goblins, use {{Skill|Deception}} to explain that they are more useful alive {{Approval|Gale|+1}}


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◆ ''Final fight at the Moonrise:''
◆ ''Final fight at the Moonrise:''
* At the [[Moonrise Towers Rooftop]], tell [[Ketheric Thorm]] that you can help, OR that it isn't too late, OR to come quietly {{Approval|Gale|+1}} ''(either option)''  
* At the [[Moonrise Towers Rooftop]], tell [[Ketheric Thorm]] that you can help, OR that it isn't too late, OR to come quietly {{Approval|Gale|+1}} ''(either option)''  
▶ '''''Note:''' These lines require first {{Ability Check|Intimidation|21}} or {{Ability check|Persuasion|18}} and any of subsequent DC 30 checks, OR a {{Ability check|Persuasion|10}} if you have found and read Melodia's [[Letter to Ketheric]]''
<small>▶ '''''Note:''' These lines require first {{Ability Check|Intimidation|21}} or {{Ability check|Persuasion|18}} and any of subsequent DC 30 checks, OR a {{Ability check|Persuasion|10}} if you have found and read Melodia's [[Letter to Ketheric]]''</small>
:* When [[Aylin|Nightsong]] intervenes, tell her to stand down, because Ketheric has surrendered. {{Approval|Gale|+1}}
:* When [[Aylin|Nightsong]] intervenes, tell her to stand down, because Ketheric has surrendered. {{Approval|Gale|+1}}


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* Talking to the [[Fresh Mind]], wish them good night {{Approval|Gale|+1}}
* Talking to the [[Fresh Mind]], wish them good night {{Approval|Gale|+1}}
* Talking to [[Balthazar]], successfully pretend to be a thrall {{Approval|Gale|+1}}
* Talking to [[Balthazar]], successfully pretend to be a thrall {{Approval|Gale|+1}}
▶ '''''Note:''' This option is available only if you helped the necromancer reach the [[Nightsong]] and let him take her to [[Ketheric]] ''
<small>▶ '''''Note:''' This option is available only if you helped the necromancer reach the [[Nightsong]] and let him take her to [[Ketheric]] ''</small>




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◎ '''Camp/Conversation'''
◎ '''[[Campsite|Camp]]/Conversation'''
* Tell [[Arabella]] her parents would be proud of her {{Approval|Gale|+1}}
* Tell [[Arabella]] her parents would be proud of her {{Approval|Gale|+1}}


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◎ '''[[The Wizard of Waterdeep|Companion quest]]'''
◎ '''[[The Wizard of Waterdeep|Companion quest]]'''
* Talking to [[Elminster|Elminster Aumar]] in your camp, ask him why are you facing threats alone if even the gods know {{Approval|Gale|+1}}
* Talking to [[Elminster|Elminster Aumar]] in your camp, ask him why are you facing threats alone if even the gods know {{Approval|Gale|+1}}
}}


=== Act Three ===
=== Act Three ===
{{SpoilerBox|act=3|nograd=1|unhide=1|


'''[[Rivington]]'''
'''[[Rivington]]'''
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* When you deliver her Dribbles's remains, say it was pleasure to meet her {{Approval|Gale|+1}}
* When you deliver her Dribbles's remains, say it was pleasure to meet her {{Approval|Gale|+1}}
** OR Ask whether she is hiring personnel {{Approval|Gale|+1}}
** OR Ask whether she is hiring personnel {{Approval|Gale|+1}}


◎ '''Elsewhere in Rivington'''
◎ '''Elsewhere in Rivington'''
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'''[[Wyrm's Crossing]]'''<br>
'''[[Wyrm's Crossing]]'''<br>
◎ '''[[Sharess' Caress]]'''
◎ '''[[Sharess' Caress]]'''
* Speaking to [[Valeria]], propose a toast to ADVENTURE! {{Approval|Gale|+1}} ''(The option is available only after you've started [[Solve the Open Hand Temple Murders]] quest)''
* Speaking to [[Valeria]], propose a toast to ADVENTURE! {{Approval|Gale|+1}} ''(The option is available only after you've started [[Solve the Open Hand Temple Murders]] quest)''
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** Agree to invite [[Halsin]], too, if the druid is in the party, or refuse to do it {{Approval|Gale|+1}} ''(either option)''
** Agree to invite [[Halsin]], too, if the druid is in the party, or refuse to do it {{Approval|Gale|+1}} ''(either option)''
* If you've taken [[Raphael|Raphael's]] deal, tell Gale you only said what the devil wanted to hear {{Approval|Gale|+1}}
* If you've taken [[Raphael|Raphael's]] deal, tell Gale you only said what the devil wanted to hear {{Approval|Gale|+1}}
◎ '''Elsewhere in Wyrm's Crossing'''
◎ '''Elsewhere in Wyrm's Crossing'''
* At the entrance gate, consent to be arrested by the [[Steel Watcher]] {{Approval|Gale|+1}}
* At the entrance gate, consent to be arrested by the [[Steel Watcher]] {{Approval|Gale|+1}}
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'''[[Wyrm's Rock Fortress]]'''
'''[[Wyrm's Rock Fortress]]'''
* Get access into Wyrm's Rock Fortress {{Approval|Gale|+1}} by either of following options:
* Get access into Wyrm's Rock Fortress {{Approval|Gale|+1}} by either of following options:
** Showing the [[Archducal Coronation - Admission Pass|Admission Pass]]
** Showing the [[Archducal Coronation - Admission Pass|Admission Pass]] obtained from [[Arfur Gregorio]]
** Showing [[Lower City Pass]] obtained from [[Valeria]]
** Showing [[Lower City Pass]] obtained from [[Valeria]]
** Using [[Urgent Report for Duke Ravengard|Nashkellan's report]] (can be stolen from the Sword Coast Couriers)
** Using [[Urgent Report for Duke Ravengard|Nashkellan's report]] (can be stolen from the Sword Coast Couriers)
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** Solve the second riddle {{Approval|Gale|+1}}
** Solve the second riddle {{Approval|Gale|+1}}
<small>▶ '''''Note:''' These options are available only if you were arrested, not if you entered the prison by any other means''</small>
<small>▶ '''''Note:''' These options are available only if you were arrested, not if you entered the prison by any other means''</small>
 
 
'''[[Lower City]]'''<br>
'''[[Lower City]]'''<br>


◎ '''[[Basilisk Gate Barracks]]'''
◎ '''[[Basilisk Gate Barracks]]'''


* Talking to [[Murphy|Fist Murphy]], ask why he is standing on one leg, and then:
Talking to [[Murphy|Fist Murphy]], ask why he is standing on one leg, and then:
** Outrage at him for stealing from people he is supposed to protect {{Approval|Gale|+1}}
* Outrage at him for stealing from people he is supposed to protect {{Approval|Gale|+1}}
** OR Pretend to push him off his balance {{Approval|Gale|+1}}
** OR Pretend to push him off his balance {{Approval|Gale|+1}}
** OR, Playing as a {{Race|Half-Orc}}, say is he was truly sorry, he'd be willing to die for forgiveness {{Approval|Gale|+1}}
** OR, Playing as a {{Race|Half-Orc}}, say is he was truly sorry, he'd be willing to die for forgiveness {{Approval|Gale|+1}}
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** OR, Playing as a {{Class|Monk}}, praise him for a good discipline for a guard {{Approval|Gale|+1}}
** OR, Playing as a {{Class|Monk}}, praise him for a good discipline for a guard {{Approval|Gale|+1}}


* Playing as a {{Class|Fighter}}, talk to [[Thunder (Flaming Fist)|Gauntlet Thunder]] about proper punishment for two soldiers who screwed up, and say:
Playing as a {{Class|Fighter}}, talk to [[Thunder (Flaming Fist)|Gauntlet Thunder]] about proper punishment for two soldiers who screwed up, and say:
* That you'd do exactly what she is doing {{Approval|Gale|+1}}
* That you'd do exactly what she is doing {{Approval|Gale|+1}}
** OR Advise her to double their shifts and dock their pay {{Approval|Gale|+1}}
** OR Advise her to double their shifts and dock their pay {{Approval|Gale|+1}}
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** OR Say that you are no builder but still are handy with a hammer {{Approval|Gale|+1}}
** OR Say that you are no builder but still are handy with a hammer {{Approval|Gale|+1}}


''Speaking to [[Liara Portyr]] and [[Lora Bergauz]]:''
''Speaking to [[Liara Portyr]] and [[Lora Bergauz]]:''
* Tell Lora to calm down and let Liara alone {{Approval|Gale|+1}}
* Tell Lora to calm down and let Liara alone {{Approval|Gale|+1}}
** OR Tell Lora it wasn't very responsible to take a kid to a tavern {{Approval|Gale|+1}}
** OR Tell Lora it wasn't very responsible to take a kid to a tavern {{Approval|Gale|+1}}
* Promise to help Lora find [[Vanra Bergauz|her daughter]] {{Approval|Gale|+1}} ''(A {{Class|Paladin}} character will have a unique line here)''
* Promise to help Lora find [[Vanra Bergauz|her daughter]] {{Approval|Gale|+1}} ''(Unique line for {{Class|Paladin}})''
* If you already know that Vanra died, tell this to Lora, then say you did your best {{Approval|Gale|+1}}
* If you already know that Vanra died, tell this to Lora, then say you did your best {{Approval|Gale|+1}}




''At [[The Blushing Mermaid]]:''
◎ '''[[The Blushing Mermaid]]'''


* Talking to [[Bosun Gannet]], when he instructs you about the tavern rules, say you'll keep to them {{Approval|Gale|+1}}
Talking to [[Bosun Gannet]], when he instructs you about the tavern rules, say you'll keep to them {{Approval|Gale|+1}}
** Ask Gannet what to do if you want to use the latrine {{Approval|Gale|+1}}
** Then ask him what to do if you want to use the latrine {{Approval|Gale|+1}}
* Ask Gannet about Vanra, and then:
* Ask Gannet about Vanra, and then:
** Say you didn't think a tough guy would be scared of a little knife {{Approval|Gale|+1}}
** Say you didn't think a tough guy would be scared of a little knife {{Approval|Gale|+1}}
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* After dealing with the hag, if real Captain Grisly died, tell Gannet you are sorry for not saving her {{Approval|Gale|+1}}
* After dealing with the hag, if real Captain Grisly died, tell Gannet you are sorry for not saving her {{Approval|Gale|+1}}


* When Talking to the [[Auntie Ethel|hag]] masking as [[Quenora Grisly|Captain Grisly]], inquire her about Vanra, and then ask how do you know she's not lying {{Approval|Gale|+2}}
◆ ''Talking to the [[Auntie Ethel|hag]] masking as [[Quenora Grisly|Captain Grisly]]:
* Inquire her about Vanra, and then ask how do you know she's not lying {{Approval|Gale|+2}}
** OR, Playing as a {{Class|Rogue}} or a {{Class|Fighter}}, ask whether a little knife caused such trouble {{Approval|Gale|+1}}
** OR, Playing as a {{Class|Rogue}} or a {{Class|Fighter}}, ask whether a little knife caused such trouble {{Approval|Gale|+1}}
* When looking for a decision, propose to talk to Lora and calm her down {{Approval|Gale|+1}}
* When looking for a decision, propose to talk to Lora and calm her down {{Approval|Gale|+1}}
** OR Say you want to get to the bottom to the story of a missing child {{Approval|Gale|+1}}
** OR Say you want to get to the bottom to the story of a missing child {{Approval|Gale|+1}}
** OR, Playing as a {{Race|Half-Orc}}, say Lora acted out of fear and anger {{Approval|Gale|+1}}
** OR, Playing as a {{Race|Half-Orc}}, say Lora acted out of fear and anger {{Approval|Gale|+1}}
* When the hag offers you money for killing Lora, refuse to do the dirty work for her {{Approval|Gale|+1}} ''(A {{Class|Oath of Devotion|Devotion Paladin}} character will have a unique line here)''
* When the hag offers you money for killing Lora, refuse to do the dirty work for her {{Approval|Gale|+1}} ''(Unique line for {{Class|Oath of Devotion|Devotion Paladin}})''
* Agree to kill Lora for disguised hag, but then return and say you can't do it {{Approval|Gale|+1}}
* Agree to kill Lora for disguised hag, but then return and say you can't do it {{Approval|Gale|+1}}
** OR Tell the hag you've changed your mind and she should surrender Vanra {{Approval|Gale|+1}}
** OR Tell the hag you've changed your mind and she should surrender Vanra {{Approval|Gale|+1}}
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* If you have already killed Lora, tell Ethel to thank you {{Approval|Gale|+1}}
* If you have already killed Lora, tell Ethel to thank you {{Approval|Gale|+1}}
** OR Say you don't like being used {{Approval|Gale|+1}}
** OR Say you don't like being used {{Approval|Gale|+1}}
* When Ethel offers you to let her go in exchange of being an ally in your crusade, agree to have a deal {{Approval|Gale|+1}} ''(An {{Class|Oathbreaker|Oathbreaker Paladin}} character will have a unique line here)''
* When Ethel offers you an alliance in your crusade, agree to have a deal {{Approval|Gale|+1}} ''(Unique line for {{Class|Oathbreaker|Oathbreaker Paladin}})''
** OR Decline her deal, choosing either "Not a chance" or "Time to die" lines {{Approval|Gale|+1}} ''(either option)''
** OR Decline her deal, choosing either "Not a chance" or "Time to die" lines {{Approval|Gale|+1}} ''(either option)''
** OR, Playing as a {{Class|Warlock}}, tell her to make a better offer or die {{Approval|Gale|+1}}
** OR, Playing as a {{Class|Warlock}}, tell her to make a better offer or die {{Approval|Gale|+1}}
** OR, Playing as a {{Class|Paladin}}, say you will find glory in spilling the guts of a monster {{Approval|Gale|+1}} ''(This option is available for {{Class|Oathbreaker|Oathbreakers}}, too)''
** OR, Playing as a {{Class|Paladin}}, say you will find glory in spilling the guts of a monster {{Approval|Gale|+1}}
   
   
''Speaking to [[Svend]] and [[Siggy]]:''
''Speaking to [[Svend]] and [[Siggy]]:''
* Ask whether Svend is really worried about a ''date'' when the army of the Absolute can attack any moment {{Approval|Gale|+1}}
* Ask whether Svend is really worried about a ''date'' when the army of the Absolute can attack any moment {{Approval|Gale|+1}}
** OR Say Siggy clearly loves him and worries about him {{Approval|Gale|+1}}
** OR Say Siggy clearly loves him and worries about him {{Approval|Gale|+1}}
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** OR Choose to stay out of their debate and do not meddle in {{Approval|Gale|+1}}
** OR Choose to stay out of their debate and do not meddle in {{Approval|Gale|+1}}


''Other patrons:''
''Other patrons of the tavern:''<br>
''Talking to [[Nesha Leesha]], warn her about the [[Investigate the Murders#Save_the_Victims|serial killer]], then use [[Persuasion]] to insist on it {{Approval|Gale|+1}}
''Talking to [[Nesha Leesha]], warn her about the [[Investigate the Murders#Save_the_Victims|serial killer]], then use {{Skill|Persuasion}} to insist on it {{Approval|Gale|+1}}
** OR Say you've probably mistaken her for someone else {{Approval|Gale|+1}}
** OR Say you've probably mistaken her for someone else {{Approval|Gale|+1}}




''At the [[Old Garlow's Place]]:''<br>
◎ '''[[Old Garlow's Place]]'''<br>


''First time visiting the place:''
''First time visiting the place:''
* If you found the group without reading any of their posters, ask [[Adrielle]] to calm down {{Approval|Gale|+1}}
* If you found the group without reading any of their posters, ask [[Adrielle]] to calm down {{Approval|Gale|+1}}
* After the Hag Survivors attacked the party, tell [[Hydrangea Wubb]] that all you care about is killing the hag {{Approval|Gale|+1}}
* After the Hag Survivors attacked the party, tell [[Hydrangea Wubb]] that all you care about is killing the hag {{Approval|Gale|+1}}
▶''''' Note:''' Hydrangea will be present only if you knocked her out (as the [[Mask of Regret]]) in the Overgrown Tunnel AND killed [[Auntie Ethel|the hag]] in [[Act One]]''
<small>▶''''' Note:''' Hydrangea will be present only if you knocked her out (as the [[Mask of Regret]]) in the Overgrown Tunnel AND killed [[Auntie Ethel|the hag]] in [[Act One]]''</small>


''Dealing with hexed [[Mayrina]]:''
''Dealing with hexed [[Mayrina]]:''


* Speaking to Mayrina in the sheep form via {{SAI|Speak with Animals}}:
* Speaking to Mayrina in the sheep form via {{SAI|Speak with Animals}}:
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** OR Call her condition hilarious {{Approval|Gale|+1}}
** OR Call her condition hilarious {{Approval|Gale|+1}}
* Talking to Mayrina without {{SAI|Speak with Animals}}, ask how did she get herself turned into a sheep {{Approval|Gale|+1}}
* Talking to Mayrina without {{SAI|Speak with Animals}}, ask how did she get herself turned into a sheep {{Approval|Gale|+1}}
 
* Talking to Adrielle, offer to have a look at the hex {{Approval|Gale|+1}}
* Talking to Adrielle, offer to have a look at the hex {{Approval|Gale|+1}}
** OR Say that she protected Mayrina until now, and that's worth something {{Approval|Gale|+1}}
** OR Say that she protected Mayrina until now, and that's worth something {{Approval|Gale|+1}}
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** OR Tell him to say if they don't want your help {{Approval|Gale|+1}}
** OR Tell him to say if they don't want your help {{Approval|Gale|+1}}


''Speaking to Jatlo after you have removed his hex:''
''Speaking to Jatlo after you have removed his hex:''
* Tell him he has been charmed by hag {{Approval|Gale|+1}}
* Tell him he has been charmed by hag {{Approval|Gale|+1}}
** OR, Playing as a {{Class|Rogue}}, say you know ten ways to kill him before he blinks {{Approval|Gale|+1}}
** OR, Playing as a {{Class|Rogue}}, say you know ten ways to kill him before he blinks {{Approval|Gale|+1}}
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** OR, Playing as a {{Class|Fighter}}, say he is outnumbered and outmatched {{Approval|Gale|+1}}
** OR, Playing as a {{Class|Fighter}}, say he is outnumbered and outmatched {{Approval|Gale|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, say that true cruelty rules with fear alone {{Approval|Gale|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, say that true cruelty rules with fear alone {{Approval|Gale|+1}}
** OR Ask him to tell the hag you're coming for her {{Approval|Gale|+1}} ''(The option is not available for a Fighter characters)''
** OR Ask him to tell the hag you're coming for her {{Approval|Gale|+1}} ''(The option is not available for {{Class|Fighter}} characters)''


‘’After removing the hex and killing Jatlo:’’
◆ ''After removing the hex and killing Jatlo:''
* Speaking to Mayrina, ask her how is her [[Connor Vinderblad|husband's]] condition {{Approval|Gale|+1}}
* Speaking to Mayrina, ask her how is her [[Connor Vinderblad|husband's]] condition {{Approval|Gale|+1}}
* Tell Mayrina she was an adorable sheep {{Approval|Gale|+1}}
* Tell Mayrina she was an adorable sheep {{Approval|Gale|+1}}
* Offer Mayrina help with the hag {{Approval|Gale|+1}} ''(A {{Class|Oath of Devotion|Devotion Paladin}} character will have a unique line here)''
* Offer Mayrina help with the hag {{Approval|Gale|+1}} ''(Unique line for {{Class|Oath of Devotion|Devotion Paladin}})''


* Tell Hydrangea Wubb she coudn't have known him in disguise {{Approval|Gale|+1}}
* Tell Hydrangea Wubb she coudn't have known him in disguise {{Approval|Gale|+1}}
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* After Adrielle says she has discovered an ultimate way to kill a hag, offer to deal with the hag OR say you won't let the hag harm her {{Approval|Gale|+1}} ''(either option)''
* After Adrielle says she has discovered an ultimate way to kill a hag, offer to deal with the hag OR say you won't let the hag harm her {{Approval|Gale|+1}} ''(either option)''


''If you have met [[Auntie Ethel]], but haven’t dealt with her yet:''
''If you have met [[Auntie Ethel]], but haven’t dealt with her yet:''
* After telling Mayrina that Auntie Ethel is back, tell her to just let Connor die {{Approval|Gale|+1}}
* After telling Mayrina that Auntie Ethel is back, tell her to just let Connor die {{Approval|Gale|+1}}


''If you have killed Ethel:''
''If you have killed Ethel:''
* Talking with Mayrina, [[Persuasion|persuade]] her to let Connor go {{Approval|Gale|+1}}
* Talking with Mayrina, {{Skill|Persuasion|persuade}} her to let Connor go {{Approval|Gale|+1}}
** OR Tell her to take time and celebrate {{Approval|Gale|+1}}
** OR Tell her to take time and celebrate {{Approval|Gale|+1}}
* If you haven't raised Connor from dead in [[Act One]], tell Mayrina that killing the hag was even more amazing than revenge {{Approval|Gale|+1}}
* If you haven't raised Connor from dead in [[Act One]], tell Mayrina that killing the hag was even more amazing than revenge {{Approval|Gale|+1}}
** OR Say you prefer thank-yous of a coin variety {{Approval|Gale|+1}}
** OR Say you prefer thank-yous of a coin variety {{Approval|Gale|+1}}
** OR Say it wasn't so amazing when the hag was vomiting a child {{Approval|Gale|+1}}
** OR Say it wasn't so amazing when the hag vomited a child {{Approval|Gale|+1}}
** OR, If [[Vanra Bergauz|Vanra]] died, say you don't feel amazing because of it {{Approval|Gale|+1}}
** OR, If [[Vanra Bergauz|Vanra]] died, say you don't feel amazing because of it {{Approval|Gale|+1}}
* When Mayrina asks you whether you have saved Vanra, answer that of course you did it {{Approval|Gale|+1}}
* When Mayrina asks you whether you have saved Vanra, answer that of course you did it {{Approval|Gale|+1}}
* Playing as a {{Class|Ranger}} or a {{Class|Druid}}, tell EITHER Mayrina OR Kled that you killed a perversion of everything natural {{Approval|Gale|+1}}  
* Playing as a {{Class|Ranger}} or a {{Class|Druid}}, tell EITHER Mayrina OR Kled that you killed a perversion of everything natural {{Approval|Gale|+1}}  


◆ ''At [[Lora's House]]:''
* If you haven't resolved the [[Save Vanra|quest]] yet:
** Ask Lora whether she really did threaten the tavern staff with a knife {{Approval|Gale|+1}}
* After you have saved Vanra:
** Say the hag was you problem to deal with {{Approval|Gale|+1}}
** OR Tell her to keep a closer eye on her daughter {{Approval|Gale|+1}}
** OR Say she is damn lucky you found Vanra {{Approval|Gale|+1}}
** OR Tell Lora it isn't her fault that she couldn't protect Vanra {{Approval|Gale|+1}}


''At [[Crimson Draughts]]:''
* If you are partnered with Astarion and he is in the party, refuse [[Araj Oblodra|Araj Oblodra's]] invitation to come in, saying you saw how Araj made him feel {{Approval|Gale|+1}}
** OR Tell Astarion that you all can leave if he doesn't want to be around Araj {{Approval|Gale|+1}}
▶''''' Note:''' This option is available and brings approval if you '''did not''' convince the spawn to drink Araj's blood in [[Act Two]] AND if his [[The Pale Elf|personal quest]] is not finished yet. ''
* Talking to [[Falael]] outside [[Baldur's Mouth]], help her to keep on counting {{Approval|Gale|+1}}
''At the [[Flymm Cargo]]:''
* After returning from the [[Iron Throne]], surrender [[Redhammer]] to [[Allandra Grey]] {{Approval|Gale|+1}}
* At [[Flymm's Cobblers]], talking to [[Sally Flymm]], choose to put her out of her misery {{Approval|Gale|+1}} ''(Sally and [[Dravo Flymm|Dravo]] turn hostile to the party)''
* At the [[Facemaker's Boutique]]:
** Playing as a {{Class|Wizard}}, when [[Figaro Pennygood]] tells you that you appear to be lost, answer that you prefer to unravel reality, not cloth {{Approval|Gale|+1}}
* At the Flaming Fist cordon near the Upper City gate, when the [[Emperor]] warns you about becoming a thrall, choose to turn back {{Approval|Gale|+1}}
▶''''' Note:''' This dialogue will occur if you come close to the gate without having all three Netherstones ''


''At the [[Counting House]]:''
'''The [[Counting House]]'''
* At the bridge leading to the entrance, give [[Rags Deelarma]] a handful of coins {{Approval|Gale|+1}}
* At the bridge leading to the entrance, give [[Rags Deelarma]] a handful of coins {{Approval|Gale|+1}}
* Bargain with [[Rakath Glitterbeard]] to return him less money than had been stolen {{Approval|Gale|+1}}
* Bargain with [[Rakath Glitterbeard]] to return him less money than had been stolen {{Approval|Gale|+1}}




In [[Cazador's Dungeon]]:
◎ '''The [[Crimson Draughts]]'''
* Talk to [[Sebastian]] and say you have no intention of freeing a bunch of ravenous spawn {{Approval|Gale|+1}}
* If you are partnered with [[Astarion]] and he is in the party, refuse [[Araj Oblodra|Araj Oblodra's]] invitation to come in, saying you saw how Araj made him feel {{Approval|Gale|+1}}
** OR Tell Astarion that you all can leave if he doesn't want to be around Araj {{Approval|Gale|+1}}  
<small>▶''''' Note:''' The latter option brings approval if you '''did not''' convince the spawn to drink Araj's blood in [[Act Two]] AND if his [[The Pale Elf|companion quest]] is not finished yet. ''</small>
 


At the [[Devil's Fee]]:
◎ '''The [[Devil's Fee]]'''
* Persuade [[Helsik]] to give you first piece of information for free {{Approval|Gale|+1}}
* {{Skill|Persuasion|Persuade}} [[Helsik]] to give you first piece of information for free {{Approval|Gale|+1}}
* Playing as {{Background|Haunted One|The Dark Urge}}, when Helsik asks whether you remember the [[Crown of Karsus]], answer your wizard has spoken of little else of late {{Approval|Gale|+1}}
* Playing as {{Background|Haunted One|The Dark Urge}}, when Helsik asks whether you remember the [[Crown of Karsus]], answer your wizard has spoken of little else of late {{Approval|Gale|+1}}




''At the [[Elfsong Tavern]]:''
'''The [[Elfsong Tavern]]'''
* Playing as a {{Class|Barbarian}}, a {{Class|Bard}}, a {{Class|Sorcerer}}, a {{Class|Rogue}} or a {{Class|Wizard}}, convince [[Alan Alyth]] to lower the room price or to rent you it for free, using any available class-based option {{Approval|Gale|+1}} ''(Requires various skill checks with DC from 18 to 20)''
* Playing as a {{Class|Barbarian}}, a {{Class|Bard}}, a {{Class|Sorcerer}}, a {{Class|Rogue}} or a {{Class|Wizard}}, convince [[Alan Alyth]] to lower the room price or to rent you it for free, using any available class-based option {{Approval|Gale|+1}}
<small>▶''''' Note:''' Requires various skill checks with DC from 18 to 20 </small>


* Meeting Lakrissa in the tavern hall, remind her about your bet in the druid's grovw, then say she owes you nothing {{Approval|Gale|+1}}
◆ ''Talking to [[Lakrissa]] and [[Alfira]]:''
* In the hall, remind Lakrissa her about your bet in the druid's grovw, then say she owes you nothing {{Approval|Gale|+1}}
** OR Ask for a kiss instead {{Approval|Gale|+1}}
** OR Ask for a kiss instead {{Approval|Gale|+1}}
* Tell Lakrissa you never pictured her as a barmaid, then say she should never call herself cheap {{Approval|Gale|+1}}
* Tell Lakrissa you never pictured her as a barmaid, then say she should never call herself cheap {{Approval|Gale|+1}}
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** When Alfira tells you about her plans of opening a bard school, say you're proud of her {{Approval|Gale|+1}}
** When Alfira tells you about her plans of opening a bard school, say you're proud of her {{Approval|Gale|+1}}


* Talking to [[Doora Thumbfoot]], agree to buy the necklace from her {{Approval|Gale|+1}}
◆ ''Speaking to [[Harvard Willoughby]]:''
** OR Give her some money and tell to keep the necklace, too {{Approval|Gale|+1}}
* Agree to participate in ''Laff Riot'', and then, in the first round:
 
* Speaking to [[Harvard Willoughby]], agree to participate in Laff Riot, and then, in first round:
** Joke about Harvard smelling funny {{Approval|Gale|+1}}
** Joke about Harvard smelling funny {{Approval|Gale|+1}}
** Joke about 'Wizard and shatter' {{Approval|Gale|+1}}
** Joke about 'Wizard and shatter' {{Approval|Gale|+1}}
Line 939: Line 931:
** Intimidate the public {{Approval|Gale|+1}} ''(Requires successful {{Ability check|Intimidation|25}})''
** Intimidate the public {{Approval|Gale|+1}} ''(Requires successful {{Ability check|Intimidation|25}})''


* Talking to [[Dez Kanshaw]], say he won't find courage on the bottom of a bottle {{Approval|Gale|+1}}
◆ ''Talking to [[Dez Kanshaw]]:''
* Say he won't find courage on the bottom of a bottle {{Approval|Gale|+1}}
** OR Say he has enough left to buy a drink {{Approval|Gale|+1}}
** OR Say he has enough left to buy a drink {{Approval|Gale|+1}}
** OR, Playing as a {{Race|Halfling}}, say the answer is always yes. {{Approval|Gale|+1}}
** OR, Playing as a {{Race|Halfling}}, say the answer is always yes. {{Approval|Gale|+1}}
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** Playing as a {{Race|Half-Orc}}, say that the boy must find his own path, as you did {{Approval|Gale|+1}}
** Playing as a {{Race|Half-Orc}}, say that the boy must find his own path, as you did {{Approval|Gale|+1}}


Talking to [[Skoona|Enforcer Skoona]]:
◆ ''Talking to [[Skoona|Enforcer Skoona]]:''
* Playing as a {{Class|Barbarian}}, say you approve her arms {{Approval|Gale|+1}}
* Playing as a {{Class|Barbarian}}, say you approve her arms {{Approval|Gale|+1}}
** OR, Playing as a {{Class|Monk}}, say it is she who decides her fate, no one else {{Approval|Gale|+1}}
* Playing as a {{Class|Monk}}, say it is she who decides her fate, no one else {{Approval|Gale|+1}}
 
◆ ''Talking to [[Doora Thumbfoot]]:''
* Agree to buy the necklace from her {{Approval|Gale|+1}}
** OR Give her some money and tell to keep the necklace, too {{Approval|Gale|+1}}




''At [[Lora's House]]:''
◎ '''[[Elerrathin's Home]]'''
* If you haven't resolved the [[Save Vanra|quest]] yet:
* Talking to [[Jaheira|Jaheira's]] children (within automated dialogue), tell [[Rion]] to listen to her mother {{Approval|Gale|+1}}
** Ask Lora whether she really did threaten the tavern staff with a knife {{Approval|Gale|+1}}
** OR Say you are all going to die {{Approval|Gale|+1}}
* After you have saved Vanra:
* Speaking to Rion for the second time (not automated dialogue), tell her that refugees behind the wall need protection {{Approval|Gale|+1}}
** Say the hag was you problem to deal with {{Approval|Gale|+1}}
<small>▶''''' Note:''' All these options require having Jaheira in your party </small>
** OR Tell her to keep a closer eye on her daughter {{Approval|Gale|+1}}
** OR Say she is damn lucky you found Vanra {{Approval|Gale|+1}}
** OR Tell Lora it isn't her fault that she couldn't protect Vanra {{Approval|Gale|+1}}




''Talking to [[Golbraith Stredivas]]:''
◎ '''[[Golbraith's Cellar]]'''
* Ask him whether his son needs any help {{Approval|Gale|+1}} ''(A {{Race|Duergar}} character will have a unique line here)''
* Talking to [[Golbraith Stredivas]], ask him whether his son needs any help {{Approval|Gale|+1}} ''(Unique line for {{Race|Duergar}})''
** OR, Playing as a {{Race|Drow}}, say you're almost impressed by a surface dweller who hunts illithids {{Approval|Gale|+1}}
** OR, Playing as a {{Race|Drow}}, say you're almost impressed by a surface dweller who hunts illithids {{Approval|Gale|+1}}
** OR, Playing as a {{Class|Ranger}}, tell Golbraith you see the mark of a true hunter about him {{Approval|Gale|+1}}
** OR, Playing as a {{Class|Ranger}}, tell Golbraith you see the mark of a true hunter about him {{Approval|Gale|+1}}
Line 973: Line 967:




''Talking to [[Big Huido]] at the docks:''
'''The [[Graveyard (Lower City)|Graveyard]]'''<br>
** Succeed the {{Ability check|Deception|15}} to pretend a Guild representative {{Approval|Gale|+1}} ''({{Class|Bard}} and {{Class|Rogue}} characters will have unique lines here)''
''Dealing with [[Bugthimble]] at the "M.Kurwin" grave:''
* OR [[Intimidation|Intimidate]] him into surrendering the Guild shipment {{Approval|Gale|+1}} ''({{Class|Barbarian}} and {{Class|Fighter}} characters will have unique lines here)''
** Then Intimidate him again to turn out his pockets, too {{Approval|Gale|+1}} ''({{Class|Barbarian}} and {{Class|Rogue}} characters will have unique lines here)''
 
 
'''The [[Graveyard (Lower City)|Graveyard]]'''
* Playing as a {{Class|Rogue}}, tell [[Gothric Rillyn]] he should have learned the signs of a dangerous mark {{Approval|Gale|+1}}
** OR, If you have already recruited [[Minsc]], say you'll tell the Stone Lord how Gothric called him {{Approval|Gale|+1}}
 
''Dealing with [[Bugthimble]] at the "M.Kurwin" grave:''
* Ask whether he was buried here, and then pay him the "fee" he demands {{Approval|Gale|+1}}
* Ask whether he was buried here, and then pay him the "fee" he demands {{Approval|Gale|+1}}
** OR, Playing as a {{Race|Dragonborn}}, say you and he are practically kin {{Approval|Gale|+1}}
** OR, Playing as a {{Race|Dragonborn}}, say you and he are practically kin {{Approval|Gale|+1}}
* Say “Thank goodness, you can keep it”, and then:
* Say “Thank goodness, you can keep it”, and then:
** Use Deception to convince him the treasure is cursed {{Approval|Gale|+1}}
** Use {{Skill|Deception}} to convince him the treasure is cursed {{Approval|Gale|+1}}
** Say the crate was promised for [[Nine-Fingers]], then use Intimidation to convince him to pay the fee for not breaking his snout {{Approval|Gale|+1}}
** Say the crate was promised for [[Nine-Fingers]], then use {{Skill|Intimidation}} to convince him to pay the fee for not breaking his snout {{Approval|Gale|+1}}
* Intimidate him into surrendering the loot to you {{Approval|Gale|+1}}
* Intimidate him into surrendering the loot to you {{Approval|Gale|+1}}
* OR, Playing as a {{Race|Dragonborn}}, ask her whether he would loot the corpse despite their shared blood {{Approval|Gale|+1}}
** OR, Playing as a {{Race|Dragonborn}}, ask her whether he would loot the corpse despite their shared blood {{Approval|Gale|+1}}
** OR, Playing as a {{Class|Draconic Bloodline|Draconic Sorcerer}}, warn him not to test the dragon's blood in your veins {{Approval|Gale|+1}}
** OR, Playing as a {{Class|Draconic Bloodline|Draconic Sorcerer}}, warn him not to test the dragon's blood in your veins {{Approval|Gale|+1}}


''Dealing with [[Nina Dortmell]] and [[Gracie Scyre|Mortarch Gracie Scyre]]:''
''Dealing with [[Nina Dortmell]] and [[Gracie Scyre|Mortarch Gracie Scyre]]:''
* Speaking with Nina for the first time, ask who she wants to raise, then help her by any means or by using any available class-based options {{Approval|Gale|+2}}
* Speaking with Nina for the first time, ask who she wants to raise, then help her by any means or by using any available class-based options {{Approval|Gale|+2}}
* Report Nina's attempts to Mortarch Gracie Scyre {{Approval|Gale|+1}}
* Report Nina's attempts to Mortarch Gracie Scyre {{Approval|Gale|+1}}
** Then advise the girl to practice for a decade, then try again {{Approval|Gale|+1}}
** Then advise the girl to practice for a decade, then try again {{Approval|Gale|+1}}


* Talking to [[Ulkov Sully]], pay him for making a coffin for Lily Fisher {{Approval|Gale|+1}}
Talking to [[Ulkov Sully]], pay him for making a coffin for little [[Anita Fischer|Lily Fischer]] {{Approval|Gale|+1}}
** OR Convince him to make it for free and out of turn, using Persuasion, Intimidation or class-based lines for a {{Class|Barbarian}}, a Good {{Class|Cleric}}, a {{Class|Oath of Devotion|Devotion Paladin}} or a {{Class|Monk}} characters {{Approval|Gale|+1}}
* OR Convince him to make it for free and out of turn, using {{Skill|Persuasion}}, {{Skill|Intimidation}} or class-based lines for a {{Class|Barbarian}}, a Good {{Class|Cleric}}, a {{Class|Oath of Devotion|Devotion Paladin}} or a {{Class|Monk}} characters {{Approval|Gale|+1}}
 
◆ Playing as a {{Class|Rogue}}, tell [[Gothric Rillyn]] he should have learned the signs of a dangerous mark {{Approval|Gale|+1}}
* OR, If you have already recruited [[Minsc]], say you'll tell the Stone Lord how Gothric called him {{Approval|Gale|+1}}
 
 
◎ '''[[Grey Harbour Docks]]'''<br>
◆ ''Talking to [[Big Huido]]:''
* Successfully {{Skill|Deception|Deceive}} him and pretend to be a representative of [[The Guild]]{{Approval|Gale|+1}} ''(Unique lines for {{Class|Bard}} and {{Class|Rogue}})''
* OR {{Skill|Intimidation|Intimidate}} him into surrendering the Guild shipment {{Approval|Gale|+1}} ''(Unique lines for {{Class|Barbarian}} and {{Class|Fighter}})''
** Then {{Skill|Intimidation|Intimidate}} him again to turn out his pockets, too {{Approval|Gale|+1}} ''(Unique lines for {{Class|Barbarian}} and {{Class|Rogue}})''
◆ ''Other encounters:''
* Convince Captain Sleam to take aboard the whole Brislen family via {{Skill|Intimidation}}, {{Skill|Persuasion}}, or simply paying the sum they’re lacking {{Approval|Gale|+1}}
* When you come across the mob preparing to execute [[Volo]], ask [[Churg Elvek]] what is the evidence of his crimes {{Approval|Gale|+1}}
* ''At the [[Iron Throne]],'' escape the prison with [[Ulder Ravengard]] alive {{Approval|Gale|+1}}
* ''At [[Flymm Cargo]],'' after returning from the Iron Throne, surrender [[Redhammer]] to [[Allandra Grey]] {{Approval|Gale|+1}}




''At the [[Chromatic Scale]]:''
'''The [[Heapside Prison]]'''<br>
* Playing as a {{Class|Bard}}, discuss with [[Thomas C. Quirkilious]] the benefits of using lute strings made of ''worg'' hair {{Approval|Gale|+1}}
* Talking to [[Skittle]] via {{SAI|Speak with Animals}}, call him a "''rat''-ical mercantile rodent" {{Approval|Gale|+1}}
** OR Ask what does obtaining goods in the prison en-''tail'' {{Approval|Gale|+1}}
** OR Ask to have ''a squeak'' at what he’s got {{Approval|Gale|+1}}
* Ask him whether his business is ''rat''-ified by the local merchant's league {{Approval|Gale|+1}}




''In the [[Abandoned Cistern]]:''
'''The [[House of Hope]]'''<br>
* Convince the [[Emperor]] to extend his mental defences onto [[Minsc]] {{Approval|Gale|+1}}
◆ ''Talking to the [[Archivist]]:''
* If you have signed the contract with Raphael, tell the Archivist you’ll leave once you have the paper {{Approval|Gale|+1}} ''(Requires {{Ability check|Persuasion|25}})''
* If you rejected Raphael’s deal, tell the Archivist you want to admire the craftsmanship of the [[Orphic Hammer]] {{Approval|Gale|+1}} ''(Requires {{Ability check|Deception|25}})''
** OR Say you could save the world with it {{Approval|Gale|+1}} ''(Requires {{Ability check|Persuasion|25}})''
* Playing as [[Karlach]] origin, tell the Archivist you represent your Mistress [[Zariel]] {{Approval|Gale|+1}}
* Pretend to be Zariel’s High Inquisitor, if you found out his name while speaking to Hope’s spirit or through {{SAI|Detect Thoughts}}  {{Approval|Gale|+1}}


◆ ''In the [[House_of_Hope#Boudoir|Boudoir]]:''
* Provoke the fight with [[Haarlep]] {{Approval|Gale|+1}} by either way of listed below:
** When Haarlep asks you why you are here, answer you’ve come to kill them
** OR Refuse to undress for Haarlep
** OR Choose to attack the incubus
<small>▶ '''''Note:''' This option is available either before you shed your clothes or when they prompt you to lie on the bed''</small>
:* OR Agree to lie down, then fail a {{Ability|Wisdom}} or {{Skill|Performance}} check to resist the incubus and choose to fight your way out
:* OR Plead to gods to get you out of here when the incubus approaches you
:* OR Refuse to vow your body to the incubus at the climax of the sexual intercourse


''At the [[Murder Tribunal]]:''
''Other:''
* After becoming an [[Bhaal#Unholy_Assassins|Unholy Assassin]], speak to [[Echo of Illasera]] and tell her that she wasn’t quick enough if someone cut her down {{Approval|Gale|+1}}
* Speak to [[Hope]] after freeing her from her chains {{Approval|Gale|+1}}
* When [[Raphael]] comes to prevent you from leaving his yield, ask him to let you leave {{Approval|Gale|+1}}




''In the [[Lady Jannath's Estate]]:''<br>
◎ '''[[Lady Jannath's Estate]]'''<br>
''If [[Oskar Fevras]] was not saved in [[Act One]]:''
''If [[Oskar Fevras]] was not saved in [[Act One]]:''
* Playing as {{Background|Haunted One|The Dark Urge}}, at the entrance ask [[Tarhun Mnemonis]] about icons depicting Bhaal, then tell him not to sell “this evil junk” {{Approval|Gale|+1}}
* Playing as {{Background|Haunted One|The Dark Urge}}, at the entrance ask [[Tarhun Mnemonis]] about icons depicting Bhaal, then tell him not to sell "this evil junk" {{Approval|Gale|+1}}
* Speaking with [[Sir Gorran Penghyst]] and [[Lord Delwaer Jeth]], propose to sell the picture to another gullible fool {{Approval|Gale|+1}} ''(Requires {{Ability check|Persuasion|18}} roll)''
* Speaking with [[Sir Gorran Penghyst]] and [[Lord Delwaer Jeth]], propose to sell the picture to another gullible fool {{Approval|Gale|+1}} ''(Requires {{Ability check|Persuasion|18}} roll)''
** OR, Playing as a {{Class|Oath of Devotion|Devotion Paladin}}, tell them not to sacrifice their lives on a petty ground {{Approval|Gale|+1}}
** OR, Playing as a {{Class|Oath of Devotion|Devotion Paladin}}, tell them not to sacrifice their lives on a petty ground {{Approval|Gale|+1}}




''At the [[Guildhall]]:''
'''[[The Lodge|Society of Brilliance Lodge]]'''<br>
* Talking to Oskar Fevras, say there's nothing like art to soothe a troubled soul. {{Approval|Gale|+1}}
◆ Talking to [[Havkelaag]], sell him the [[Githyanki Egg]] that you have obtained in the [[Creche Y'llek]] OR Donate it for free {{Approval|Gale|+1}} ''(either option)''<br>
▶''''' Note:''' This option is available If you have not spoken to Oskar in the [[Zhentarim Hideout]] in Act One and hence did not save him''
Talking to [[Blurg]], advise him to stick to reading books, as this is a safer thing {{Approval|Gale|+1}} ''(Available to all characters except {{Class|Ranger}})''<br>
 
◆ ''Talking to [[Ptaris]]:''<br>
 
<small>▶ '''''Note:''' These options are available only if you have sold the Githyanki Egg from the Creche Y'llek to [[Lady Esther]] in [[Act One]]</small>
''At the [[Heapside Prison]]:''<br>
* When Ptaris asks you whether you are good or bad person, answer you think yourself good, and then:
* Talking to [[Skittle]] via {{SAI|Speak with Animals}}
** Tell him he would be destroyed if you haven’t saved him {{Approval|Gale|+1}} ''(Requires {{Ability check|Persuasion|20}} for a {{Race|Githyanki}} characters, and a {{Ability check|Persuasion|25}} for all others)''
** Call him a "''rat''-ical mercantile rodent" {{Approval|Gale|+1}}
** OR Successfully use {{SAI|Detect Thoughts}} on him and then say that it’s his conscience that tells him to stop {{Approval|Gale|+1}}
** OR Ask what does obtaining goods in the prison en-''tail'' {{Approval|Gale|+1}}
** OR, Playing as a {{Class|Barbarian}}, say that you are no more 'bad' than he is {{Approval|Gale|+1}} ''(Requires {{Ability check|Persuasion|20}})''
** OR Ask to have ''a squeak'' at what he’s got {{Approval|Gale|+1}}
** OR, Playing as a {{Class|Warlock}}, tell Ptaris you gave him same that your patron gave you ''(Requires {{Ability check|Persuasion|20}})'' {{Approval|Gale|+1}}
* Ask him whether his business is ''rat''-ified by the local merchant's league {{Approval|Gale|+1}}




In the [[Lower City Sewers]], talking to [[Lorna Esthelian]]:
◎ '''[[Lower City Sewers]]'''<br>
* Tell her that her date was a vampire {{Approval|Gale|+1}}
◆ ''Talking to [[Lorna Esthelian]],'' tell her that her date was a vampire {{Approval|Gale|+1}} <br>
◆ ''In the [[Abandoned Cistern]],'' convince the [[Emperor]] to extend his mental defences onto [[Minsc]] {{Approval|Gale|+1}} <br>
◆ ''At the [[Guildhall]],'' after defeating the [[Zhentarim]], convince [[Minsc]] to make peace with [[Nine-Fingers]] ''(requires having him in the party)''<br>
* Tell Oskar Fevras that there's nothing like art to soothe a troubled soul. {{Approval|Gale|+1}} <br>
<small>▶''''' Note:''' Available if you did not save Oskar from the [[Zhentarim Hideout]] in Act One''</small>




'''At the [[Sorcerous Sundries]]'''<br>
'''The [[Sorcerous Sundries]]'''<br>
''Talking to [[Aradin Beno|Aradin]] near the entrance:''
''Talking to [[Aradin Beno|Aradin]] near the entrance:''
* Successfully deceive him, saying you haven’t found the [[Aylin|Nightsong]] {{Approval|Gale|+1}}
* Successfully {{Skill|Deception|deceive}} him, saying you haven’t found the [[Aylin|Nightsong]] {{Approval|Gale|+1}}
* If you let slip to Aradin that you’ve found the Nightsong, tell him that she’s immortal and tough {{Approval|Gale|+1}}
* If you let slip to Aradin that you’ve found the Nightsong, tell him that she’s immortal and tough {{Approval|Gale|+1}}
** OR Deceive Aradin, saying that you have let the Nightsong go {{Approval|Gale|+1}}
** OR {{Skill|Deception|Deceive}} Aradin, saying that you have let the Nightsong go {{Approval|Gale|+1}}
** OR Use [[Intimidation]] or [[Persuasion]] to make him stop pursuing the Nightsong {{Approval|Gale|+1}}
** OR Use {{Skill|Intimidation}} or {{Skill|Persuasion}} to make him stop pursuing the Nightsong {{Approval|Gale|+1}}
▶''''' Note:''' Good/Neutral/Evil {{Class|Cleric}} characters will all have unique lines here. The Persuasion option is available for {{Class|Monk}} characters only''  
<small>▶''''' Note:''' Unique lines for Good/Neutral/Evil {{Class|Cleric}}. The {{Skill|Persuasion}} option is available for {{Class|Monk}} characters only''</small>


''Talking to [[Lorroakan]] before resolving [[Aylin|Dame Aylin’s]] fate''
''Talking to [[Lorroakan]] before resolving [[Aylin|Dame Aylin’s]] fate''
* Tell Lorroakan you’ll ask Nightsong to come to the tower, so that she ripped him to shreds {{Approval|Gale|+1}}
* Tell Lorroakan you’ll ask Nightsong to come to the tower, so that she ripped him to shreds {{Approval|Gale|+1}}
** OR Use [[Deception]] to convince Lorroakan that Aylin is dead {{Approval|Gale|+1}}
** OR Use [[Deception]] to convince Lorroakan that Aylin is dead {{Approval|Gale|+1}}
▶''''' Note:''' A {{Class|Wizard}}, a {{Class|Warlock}} or a {{Class|Sorcerer}} characters will have a common unique line here''
<small>▶''''' Note:''' Common unique lines for a {{Class|Wizard}}, a {{Class|Warlock}} or a {{Class|Sorcerer}}''</small>
** OR, Playing as a {{Class|Bard}} or a {{Class|Sorcerer}}, use a class-based line to mock Lorroakan over his plan {{Approval|Gale|+1}}
:* OR, Playing as a {{Class|Bard}} or a {{Class|Sorcerer}}, use a class-based line to mock Lorroakan over his plan {{Approval|Gale|+1}}


''Facing Lorroakan along with Dame Aylin:''
''Facing Lorroakan along with Dame Aylin:''
* Tell the wizard you’ve come to stop him {{Approval|Gale|+1}}
* Tell the wizard you’ve come to stop him {{Approval|Gale|+1}}
* Tell Lorroakan that [[Ketheric Thorm]] already tried to steal Aylin’s immortality and is dead now {{Approval|Gale|+1}}
* Tell Lorroakan that [[Ketheric Thorm]] already tried to steal Aylin’s immortality and is dead now {{Approval|Gale|+1}}
** OR Tell Lorroakan that one more word about catching Aylin will be his last {{Approval|Gale|+1}}
** OR Tell him that one more word about catching Aylin will be his last {{Approval|Gale|+1}}


''In the [[Sorcerous Vault]]:''
''In the [[Sorcerous Vault]]:''
* Speaking to [[Yafeu]] once he's escaped the [[Peculiar lamp]]:
* Speaking to [[Yafeu]] once he's escaped the [[Peculiar lamp]]:
** Demand to release your 'master' or die {{Approval|Gale|+1}}
** Demand to release your 'master' or die {{Approval|Gale|+1}}
** Ask him gently to release your ''companion'' now {{Approval|Gale|+1}} ''(The option is available to all characters except {{Class|Wizard}})''
** Ask him politely to release your ''companion'' now {{Approval|Gale|+1}} ''(Available to all characters except {{Class|Wizard}})''
 
 
''Talking to children playing at {{coords|-166|-75}}:''
* Succeed a passive {{Ability check|Perception|7}} and ask Cinnamon what is she hiding in her pocket {{Approval|Gale|+1}}
* Ask Punkins to scan you {{Approval|Gale|+1}}
** OR First refuse to be scanned, then say you will comply {{Approval|Gale|+1}}
** OR, If you detected Cinnamon’s  "spy candy", tell Punkins about it {{Approval|Gale|+1}}
 
 
''At the [[Grey Harbour Docks]]:''
* Convince Captain Sleam to take aboard the whole Brislen family via [[Intimidation]], [[Persuasion]], or simply paying the sum they’re lacking {{Approval|Gale|+1}}
* When you come across the mob preparing to execute [[Volo]], ask [[Churg Elvek]] what is the evidence of his crimes {{Approval|Gale|+1}}
 
 
''In the [[Stormshore Tabernacle]]:''
* Make an offering to {{Deity|Oghma}}, the Lord of Knowledge {{Approval|Gale|+1}}
▶ '''''Note:''' Any approval benefits here will be gained only if the offering is enough to receive the blessing''
 
 
''At the [[Water Queen's House]]:''
* Attending the funeral of [[Holli Dylford]], tell [[Allandra Grey]] you’ve brought gold as an offering {{Approval|Gale|+1}}
** OR Say you’ve brought a prayer {{Approval|Gale|+1}} ''(This option is not available for {{Class|Barbarian}} and {{Class|Monk}} characters)''
** OR, Playing as a {{Class|Cleric}}, answer Allandra with a class-based line {{Approval|Gale|+1}}
▶ '''''Note:''' Using this option, the players may choose either a "general" line or a line reflecting exactly the deity their character is allied to
** OR, Playing as a {{Class|Monk}}, say you wish her soul the stillness of a calmed ocean. {{Approval|Gale|+1}}
 
 
''At the [[The Lodge|Society of Brilliance Lodge]]:''<br>
''Talking to [[Havkelaag]]:''
 
* Sell him the [[Githyanki Egg]] that you have obtained in the [[Creche Y'llek]] {{Approval|Gale|+1}}
** OR Donate it for free when Havkelaag says he hasn’t got any money {{Approval|Gale|+1}}
 
''Talking to [[Ptaris]]:''<br>
▶ '''''Note:''' These options are available only if you have sold the Githyanki Egg from the Creche Y'llek to [[Lady Esther]] in [[Act One]]
* When Ptaris asks you whether you are good or bad person, answer you think yourself good, and then:
** Tell him he would be destroyed if you haven’t saved him {{Approval|Gale|+1}} ''(Requires {{Ability check|Persuasion|20}} for a {{Race|Githyanki}} characters, and a {{Ability check|Persuasion|25}} for all others)''
** OR Successfully use {{SAI|Detect Thoughts}} on him and then say that it’s his conscience that tells him to stop {{Approval|Gale|+1}}
** OR, Playing as a {{Class|Barbarian}}, say that you are no more 'bad' than he is {{Approval|Gale|+1}} ''(Requires {{Ability check|Persuasion|20}})''
** OR, Playing as a {{Class|Warlock}}, tell Ptaris you gave him same that your patron gave you ''(Requires {{Ability check|Persuasion|20}})'' {{Approval|Gale|+1}}
 
''Talking to [[Blurg]]:''
* Advise him to stick to reading books as a safer thing {{Approval|Gale|+1}} ''(This option is available to all characters except {{Class|Ranger}})''




'''At the [[Steel Watch Foundry]]'''<br>
'''The [[Steel Watch Foundry]]'''<br>
''Talking to [[Tamia Holzt]], if she spotted you in the Foundry:''
''Talking to [[Tamia Holzt]], if she spotted you in the Foundry:''
* Succeed a {{Ability check|Religion|7}} and pretend to be a relief crew for Banite guards {{Approval|Gale|+1}}
* Succeed a {{Ability check|Religion|7}} and pretend to be a relief crew for Banite guards {{Approval|Gale|+1}}
** OR Say you’ve come to bathe in Banites’ blood {{Approval|Gale|+1}}
** OR Say you’ve come to bathe in Banites’ blood {{Approval|Gale|+1}}
** OR Use any of class-based options to inspire Gondians to rebel {{Approval|Gale|+1}} ''(Requires {{Ability check|Intimidation|18}} or {{Ability check|Persuasion|18}}, depending on character class)''
** OR Use any of class-based options to inspire Gondians to rebel {{Approval|Gale|+1}}
<small>▶ '''''Note:''' Requires {{Ability check|Intimidation|18}} or {{Ability check|Persuasion|18}}, depending on character class''</small>


''Talking to [[Zanner Toobin]] once you have reached the laboratory wing:''
''Talking to [[Zanner Toobin]] once you have reached the laboratory wing:''
* When Toobin says that Gondians are being subjugated through the collars, ask whether they will fight if you save their families {{Approval|Gale|+1}}
* When Toobin says that Gondians are being subjugated through the collars, ask whether they will fight if you save their families {{Approval|Gale|+1}}
* If you have killed Banites in the workroom, tell Toobin about it {{Approval|Gale|+1}}
* If you have killed Banites in the workroom, tell Toobin about it {{Approval|Gale|+1}}


''If you failed to switch off an activated [[Motivator]] while assaulting the Foundry:''
''If you failed to switch off an activated [[Motivator]], convince Toobin to move on, using {{Skill|Intimidation}} or {{Skill|Persuasion}} {{Approval|Gale|+1}}
* Convince Zanner Toobin to move on, using [[Intimidation]] or [[Persuasion]] {{Approval|Gale|+1}}


''Resolving the conflict between the [[Gondian]]s and [[Ironhand]]s after razing down the Foundry:''
''Resolving the conflict between the [[Gondian]]s and [[Ironhand]]s after razing down the Foundry:''
** Persuade [[Barcus Wroot]] to take leadership over the Clan Ironhand {{Approval|Gale|+1}} ''(A {{Race|Deep Gnome}}, a {{Class|Bard}}, a Good {{Class|Cleric}} or a {{Class|Rogue}} character will have a unique line here)''
* {{Skill|Persuasion|Persuade}} [[Barcus Wroot]] to take leadership over the Clan Ironhand {{Approval|Gale|+1}} ''(Unique lines for a {{Race|Deep Gnome}}, a {{Class|Bard}}, a Good {{Class|Cleric}} or a {{Class|Rogue}})''
** OR Intimidate [[Wulbren Bongle]] to walk away, using basic or any class-based option {{Approval|Gale|+1}}
** OR {{Skill|Intimidation|Intimidate}} [[Wulbren Bongle]] to walk away, using basic or any class-based option {{Approval|Gale|+1}}
▶ '''''Note:''' According to game files, a {{Class|Oath of Vengeance|Vengeance Paladin}} character will have a {{Ability check|Persuasion|18}} instead of [[Intimidation]] for all others''
<small>▶ '''''Note:''' According to game files, a {{Class|Oath of Vengeance|Vengeance Paladin}} character will have a {{Skill|Persuasion}} instead of {{Skill|Intimidation}} roll''</small>
* Take Zanner Toobin’s side and tell Wulbren you won’t let hurt them {{Approval|Gale|+1}} ''(Wulbren and other Ironhands become hostile)''
* Take Zanner Toobin’s side and tell Wulbren you won’t let hurt them {{Approval|Gale|+1}} ''(Wulbren and other Ironhands except Barcus become hostile)''
* OR, Convince Wulbren to let the Gondians go away ''(Requires {{Ability check|Persuasion|20}})'' {{Approval|Gale|+1}}
* OR, Convince Wulbren to let the Gondians go away ''(Requires {{Ability check|Persuasion|20}})'' {{Approval|Gale|+1}}
▶ '''''Note:''' A {{Race|Deep Gnome}}, a Good {{Class|Cleric}}, a {{Class|Oath of Devotion|Devotion Paladin}} will have a unique line here and a {{Ability check|Persuasion|18}} instead of basic one. {{Race|Deep Gnome}} characters roll [[Performance]] instead of [[Persuasion]]''
<small>▶ '''''Note:''' A {{Race|Deep Gnome}}, a Good {{Class|Cleric}}, a {{Class|Oath of Devotion|Devotion Paladin}} will have a unique line here and a {{Ability check|Persuasion|18}} instead of basic one. {{Race|Deep Gnome}} characters roll {{Skill|Performance}} instead of {{Skill|Persuasion}}''</small>


''Talking to [[Barcus Wroot]] after resolving the conflict:''
''Talking to [[Barcus Wroot]] after resolving the conflict:''
* If you have sided with [[Gondian]]s:
* If you have sided with [[Gondian]]s, tell Barcus that [[Wulbren]] was past saving {{Approval|Gale|+1}}
** Tell Barcus that [[Wulbren]] was past saving {{Approval|Gale|+1}}
* If you convinced both factions to make peace, tell Barcus you’re impressed how he stood up to Wulbren OR that he’ll make a great leader of the Clan Ironhand {{Approval|Gale|+1}} ''(either option)''
* If you convinced both factions to make peace:
** Tell Barcus you’re impressed how he stood up to Wulbren OR that he’ll make a great leader of the Clan Ironhand {{Approval|Gale|+1}} ''(either option)''




* Outside [[The Singing Lute]], give [[Leythim|Manip Leythim]] a healing potion {{Approval|Gale|+1}}
◎ '''The [[Water Queen's House]]'''
* Attending the funeral of [[Holli Dylford]], tell [[Allandra Grey]] you’ve brought gold as an offering {{Approval|Gale|+1}}
** OR Say you’ve brought a prayer {{Approval|Gale|+1}} ''(This option is not available for {{Class|Barbarian}} and {{Class|Monk}} characters)''
** OR, Playing as a {{Class|Cleric}}, answer Allandra with a class-based line {{Approval|Gale|+1}}
<small>▶ '''''Note:''' Using this option, the players may choose either a "general" line or a line reflecting exactly the deity their character is allied to</small>
:* OR, Playing as a {{Class|Monk}}, say you wish her soul the stillness of a calmed ocean. {{Approval|Gale|+1}}




'''The [[Iron Throne]]'''
'''Other locations in Lower City'''
* Escape the Iron Throne with [[Ulder Ravengard]] alive {{Approval|Gale|+1}}


◆ ''Outside [[Baldur's Mouth]],'' help [[Falael]]her to keep on counting {{Approval|Gale|+1}} <br>
◆ ''In [[Cazador's Dungeon]],'' stop the Rite of Profane Ascencion '''after''' [[Astarion]] has initiated it {{Approval|Gale|+1}}<br>
◆ ''In the [[Cloister of Sombre Embrace]],'' after defeating [[Viconia DeVir]], tell her to go and vanish {{Approval|Gale|+1}}<br>
<small>▶''''' Note:''' You need to knock her out in the battle to speak to her afterwards ''</small><br>
◆ ''At the [[Chromatic Scale]],'' playing as a {{Class|Bard}}, discuss with [[Thomas C. Quirkilious]] the benefits of using lute strings made of ''worg'' hair {{Approval|Gale|+1}}<br>
◆ ''At the [[Facemaker's Boutique]],'' playing as a {{Class|Wizard}}, tell [[Figaro Pennygood]] that you prefer to unravel reality, not cloth {{Approval|Gale|+1}}<br>
◆ ''At the Flaming Fist cordon {{coords|-195|-15}} near the [[Upper City]] gate,'' when the [[Emperor]] warns you about becoming a thrall, choose to turn back {{Approval|Gale|+1}}<br>
<small>▶''''' Note:''' This dialogue will occur if you come close to the gate without having all three [[Netherstone]]s ''</small><br>
◆ ''At [[Flymm's Cobblers]],'' talking to [[Sally Flymm]], choose to put her out of her misery {{Approval|Gale|+1}} ''(Sally and [[Dravo Flymm|Dravo]] turn hostile to the party)''<br>
◆ ''Outside [[The Singing Lute]],'' give [[Leythim|Manip Leythim]] a healing potion {{Approval|Gale|+1}}<br>
◆ ''In the [[Stormshore Tabernacle]],'' make an offering to {{Deity|Oghma}}, the Lord of Knowledge {{Approval|Gale|+1}}<br>
<small>▶ '''''Note:''' Any approval benefits here will be gained only if the offering is enough to receive the blessing''</small><br>


'''In the [[House of Hope]]'''
''Talking to children playing at {{coords|-166|-75}}:''
* Speak to [[Hope]] after freeing her from her chains {{Approval|Gale|+1}}
* Succeed a passive {{Ability check|Perception|7}} and ask [[Cinnamon]] what is she hiding in her pocket {{Approval|Gale|+1}}
* When [[Raphael]] comes to prevent you from leaving his yield, ask him to let you leave {{Approval|Gale|+1}}
* Ask [[Punkins]] to scan you {{Approval|Gale|+1}}
 
** OR First refuse to be scanned, then say you will comply {{Approval|Gale|+1}}
''Talking to the [[Archivist]]:''
** OR, If you detected Cinnamon’s "spy candy", tell Punkins about it {{Approval|Gale|+1}}
* If you have signed the contract with Raphael, tell the Archivist you’ll leave once you have the paper {{Approval|Gale|+1}} ''(Requires {{Ability check|Persuasion|25}})''
* If you rejected Raphael’s deal, tell the Archivist you want to admire the craftsmanship of the [[Orphic Hammer]] {{Approval|Gale|+1}} ''(Requires {{Ability check|Deception|25}})''
** OR Say you could save the world with it {{Approval|Gale|+1}} ''(Requires {{Ability check|Persuasion|25}})''
* Playing as [[Karlach]] origin, tell the Archivist you represent your Mistress [[Zariel]] {{Approval|Gale|+1}}
* Pretend to be Zariel’s High Inquisitor, if you found out his name while speaking to Hope’s spirit or through {{SAI|Detect Thoughts}}  {{Approval|Gale|+1}}


''In the [[House_of_Hope#Boudoir|Boudoir]]:''
''At the [[Murder Tribunal]],'' after becoming an [[Bhaal#Unholy_Assassins|Unholy Assassin]], speak to [[Echo of Illasera]] and tell her that she wasn’t quick enough if someone cut her down {{Approval|Gale|+1}}
* Provoke the fight with Haarlep {{Approval|Gale|+1}} by either way of listed below:
** When Haarlep asks you why you are here, answer you’ve come to kill them
** OR Refuse to undress for Haarlep
** OR Choose to attack the incubus ''(This option is available either before you shed your clothes or when they prompt you to lie on the bed)''
** OR Agree to lie down, then fail a [[Wisdom]] or [[Performance]] check to resist the incubus and choose to fight your way out
** OR Plead to gods to get you out of here when the incubus approaches you
** OR Refuse to vow your body to the incubus at the climax of the sexual intercourse




'''The [[Bhaal Temple]]'''
'''The [[Bhaal Temple]]'''


''Speaking to Avatar of Bhaal after defeating [[Orin]]:''<br>
''Speaking to Avatar of Bhaal after defeating [[Orin]]:''<br>
▶ '''''Note:''' These options are available to {{Background|Haunted One|The Dark Urge}} characters '''only'''.
<small>{{icon|Prerequisite_Icon.png|24px}} These options are available to {{Background|Haunted One|The Dark Urge}} characters '''only'''.</small>
* Tell Bhaal that you have no desire to harm anyone else {{Approval|Gale|+1}}
* Tell Bhaal that you have no desire to harm anyone else {{Approval|Gale|+1}}
** OR Tell him that every night he possesses you your friends are in danger, and you won’t ''stand'' it  {{Approval|Gale|+1}}
** OR Tell him that every night he possesses you your friends are in danger, and you won’t ''stand'' it  {{Approval|Gale|+1}}
* Reject your Father’s gift and blessings {{Approval|Gale|+1}}
* Reject your Father’s gift and blessings {{Approval|Gale|+1}}
▶ '''''Note:''' Through the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same
<small>▶ '''''Note:''' Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same</small>
 
 
<!--  -----  -->
'''[[The Wizard of Waterdeep|Personal Quest]]'''
* After obtaining [[The Annals of Karsus]], tell Gale that you won't stand in his way OR that the crown sounds promising {{Approval|Gale|+5}}
** OR convince him not to reforge the [[Crown of Karsus]] and reassure him that he can still be a great wizard without it. {{Approval|Gale|+1}}
''After Gale speaks with [[Mystra]] at [[Stormshore Tabernacle]]:''
* Tell him you like the sound of him able to control the Karsite orb {{Approval|Gale|+1}}
** Then, say you share his attitude towards moral issues OR say that morals be damned, he should take the power {{Approval|Gale|+1}}
** OR Remind him of how he got the orb, and then agree that it chose him, because he was a powerful wizard {{Approval|Gale|+1}}




'''Camp/Conversation'''
'''[[Campsite|Camp]]/Conversation'''
* Tell him that going to [[Sorcerous Sundries]] sounds like an excellent idea {{Approval|Gale|+1}}
* Tell him that going to [[Sorcerous Sundries]] sounds like an excellent idea {{Approval|Gale|+1}}
* After [[Aylin]] leaves to meet and fight [[Lorroakan]], tell [[Isobel]] that you’re going to help the aasimar {{Approval|Gale|+1}}
* After [[Aylin]] leaves to meet and fight [[Lorroakan]], tell [[Isobel]] that you’re going to help the aasimar {{Approval|Gale|+1}}
* When [[Vlaakith]] projection emerges at the camp, tell [[Lae'zel]] to stand her ground {{Approval|Gale|+1}}
* When [[Mizora]] offers [[Wyll]] to rearrange their pact, convince Wyll to pledge his soul eternally so that his father would live (or was brought back if he died) {{Approval|Gale|+1}}
** OR Tell Mizora to break the pact immediately, not waiting six months {{Approval|Gale|+1}}
<small>▶ '''''Note:''' The latter option is available if you convinced Mizora to let Wyll go in Mind Flayer Colony</small>
* When [[Vlaakith]] emerges at the camp as a projection, convince [[Lae'zel]] to reject her once and for all {{Approval|Gale|+1}}
* When [[Jaheira]] scolds [[Minsc]] after his recruitment, tell her that she could have lost the trail of the cult {{Approval|Gale|+1}}
* After rescuing Gale from [[Orin]], ask him if he was hurt by Orin OR tell him that she made a grave mistake kidnapping him. {{Approval|Gale|+1}}
* After rescuing Gale from [[Orin]], ask him if he was hurt by Orin OR tell him that she made a grave mistake kidnapping him. {{Approval|Gale|+1}}
}}
 
 
◎ '''[[The Wizard of Waterdeep|Companion Quest]]'''<br>
◆ ''After obtaining [[The Annals of Karsus]]:''
* Tell Gale that you won't stand in his way OR that reforging the [[Crown of Karsus]] sounds promising {{Approval|Gale|+5}}
** OR Convince him not to seek the Crown and reassure him that he can still be a great wizard without it. {{Approval|Gale|+1}}
* When [[Elminster]] comes to the camp, tell him about your plans to reforge the Crown, then say that Gale will succeed where Karsus failed {{Approval|Gale|+1}}
◆ ''After Gale speaks with [[Mystra]] at [[Stormshore Tabernacle]]:''
* Tell him you like the sound of him able to control the Karsite orb {{Approval|Gale|+1}}
** Then say you share his attitude towards moral issues OR Say that he should take the power, morals be damned {{Approval|Gale|+1}} ''(either option)''
** OR Remind him of the orb, then agree that it chose him, because he was a powerful wizard {{Approval|Gale|+1}}


== Disapproval ==
== Disapproval ==
When he is a companion character in your active party, the following interactions will cause [[Gale]] to lose approval.
 
When [[Gale]] is a companion character in your active party, the following interactions will cause him to '''lose''' approval.


=== Act One ===
=== Act One ===
{{SpoilerBox|act=1|nograd=1|unhide=1|


'''[[Ravaged Beach]]'''
'''[[Emerald Grove]]/[[The Hollow]]'''
* Accept [[Astarion|Astarion's]] apologies and say you would have done the same {{Approval|Gale|-1}}
* Tell the tiefling kids trained by [[Asharak]] that they are going to die {{Approval|Gale|-1}}
 
'''[[Emerald Grove]]/[[The Hollow]]'''
* Tell the tielfling kids trained by [[Asharak]] that they are going to die {{Approval|Gale|-1}}
* Tell [[Pandirna]] to hush or you will snap her neck {{Approval|Gale|-1}} ''(the line is available for all classes except {{Class|Barbarian}})''
* Tell [[Pandirna]] to hush or you will snap her neck {{Approval|Gale|-1}} ''(the line is available for all classes except {{Class|Barbarian}})''
* While talking to/trading with [[Mattis]], catch [[Silfy]] trying to pickpocket you and grab her by the hand {{Approval|Gale|-1}}
* While talking to/trading with [[Mattis]], catch [[Silfy]] trying to pickpocket you and grab her by the hand {{Approval|Gale|-1}}
Line 1,206: Line 1,187:
* Prod [[Nettie|Nettie's]] bird twice {{Approval|Gale|-1}}
* Prod [[Nettie|Nettie's]] bird twice {{Approval|Gale|-1}}
* If you are confronted about stealing the [[Idol of Silvanus]], return the idol and apologise {{Approval|Gale|-1}}
* If you are confronted about stealing the [[Idol of Silvanus]], return the idol and apologise {{Approval|Gale|-1}}
''While the Emerald Grove is preparing for the goblin attack''
 
''While the Emerald Grove is preparing for the goblin attack''
* Tell [[Zevlor]] (or [[Asharak]] if Zevlor is dead) that it was you who led the horde to the grove, and then that this place belongs to the [[Absolute]] {{Approval|Gale|-10}}
* Tell [[Zevlor]] (or [[Asharak]] if Zevlor is dead) that it was you who led the horde to the grove, and then that this place belongs to the [[Absolute]] {{Approval|Gale|-10}}
** OR That the horde is coming, led by the drow - and you are ''with'' them {{Approval|Gale|-10}}
** OR That the horde is coming, led by the drow - and you are ''with'' them {{Approval|Gale|-10}}
Line 1,212: Line 1,194:
* Betray the Grove (open the gate) after blowing the horn {{Approval|Gale|-5}}
* Betray the Grove (open the gate) after blowing the horn {{Approval|Gale|-5}}


'''[[Forest]]'''
 
'''[[Forest]]'''
* Talking with [[Scratch]] via [[Speak with Animals]], shout at the [[Gomwick|Gomwick's]] corpse to prove he indeed is dead. {{Approval|Gale|-1}}
* Talking with [[Scratch]] via [[Speak with Animals]], shout at the [[Gomwick|Gomwick's]] corpse to prove he indeed is dead. {{Approval|Gale|-1}}
* In the [[Underground Passage]], heal [[Findal]], then attack him {{Approval|Gale|-1}}
* In the [[Underground Passage]], heal [[Findal]], then attack him {{Approval|Gale|-1}}


'''[[Sunlit Wetlands]]/[[Putrid Bog]]'''
 
'''[[Sunlit Wetlands]]/[[Putrid Bog]]'''
* When [[Auntie Ethel]] surrenders, let her go and keep [[Mayrina]] in exchange for [[Auntie Ethel's Hair|fey hair]]. {{Approval|Gale|-5}}
* When [[Auntie Ethel]] surrenders, let her go and keep [[Mayrina]] in exchange for [[Auntie Ethel's Hair|fey hair]]. {{Approval|Gale|-5}}
* Talking to [[Gandrel]] without [[Astarion]] in the party, tell the former how to find your camp {{Approval|Gale|-1}}
◆ ''Talking to [[Gandrel]]:''
* If [[Astarion]] '''is not''' in the party, tell the hunter how to find your camp {{Approval|Gale|-1}}
* If [[Astarion]] '''is''' in the party, reveal his identity to the hunter {{Approval|Gale|-1}}


'''[[Owlbear Nest]]'''
* After killing the mother [[Owlbear]], kill the cub as well {{Approval|Gale|-1}}


'''[[Blighted Village]]'''
'''[[Blighted Village]]'''
* Read the [[Necromancy of Thay]] yourself {{Approval|Gale|-5}}
* Read the [[Necromancy of Thay]] yourself {{Approval|Gale|-5}}
* Drop and prepare to destroy the [[Necromancy of Thay]] {{Approval|Gale|-5}}
* Drop and prepare to destroy the [[Necromancy of Thay]] {{Approval|Gale|-5}}
* Give the [[Necromancy of Thay]] to Astarion {{Approval|Gale|-5}}
* Give the [[Necromancy of Thay]] to Astarion {{Approval|Gale|-5}}


'''[[Goblin Camp]]'''
 
'''[[Goblin Camp]]'''<br>
◆ ''In the outer camp:''
* Tell [[Tracker Grikka]] that you will get answers from prisoners. {{Approval|Gale|-1}}
* Tell [[Tracker Grikka]] that you will get answers from prisoners. {{Approval|Gale|-1}}
* When [[Crusher]] orders you to kiss his foot, obey {{Approval|Gale|-1}}, then start licking it {{Approval|Gale|-1}}
* When [[Crusher]] orders you to kiss his foot, obey {{Approval|Gale|-1}}, then start licking it {{Approval|Gale|-1}}
** OR Give his foot a long lick straightaway {{Approval|Gale|-1}}
** OR Give his foot a long lick straightaway {{Approval|Gale|-1}}
** If Crusher attacks you and begs for mercy, finish him {{Approval|Gale|-1}}
** If Crusher attacks you and begs for mercy, finish him {{Approval|Gale|-1}}
◆ ''In the [[Shattered Sanctum]]:''
* Promise [[Minthara]] to get information from the captive (i.e. [[Liam]]) {{Approval|Gale|-1}}
* Promise [[Minthara]] to get information from the captive (i.e. [[Liam]]) {{Approval|Gale|-1}}
* Tell [[Torturer Spike]] to let you put the prisoner through paces. {{Approval|Gale|-1}}
* Tell [[Torturer Spike]] to let you put the prisoner through paces. {{Approval|Gale|-1}}
** OR, Playing as {{Background|Haunted One|The Dark urge}}, propose to show Spike how it's done {{Approval|Gale|-1}}
** OR, Playing as {{Background|Haunted One|The Dark urge}}, propose to show Spike how it's done {{Approval|Gale|-1}}
* After questioning [[Liam]], leave him tied to the rack {{Approval|Gale|-1}}
* After questioning Liam, leave him chained to the rack {{Approval|Gale|-1}}
* Agree to attack the [[Emerald Grove]] with [[Minthara]] with or without asking for a reward. {{Approval|Gale|-5}}
* Agree to attack the [[Emerald Grove]] with Minthara, with or without asking for a reward. {{Approval|Gale|-5}}


'''[[Waukeen's Rest]]'''
* Leave [[Benryn]] to die under the wreckage {{Approval|Gale|-1}}


'''[[Zhentarim Hideout]]'''
'''[[Crèche Y'llek]]'''
* Kill [[Rugan]], if he survived [[Zarys|Zarys's]] torture and your fight against other Zhentarim {{Approval|Gale|-1}}
 
'''[[Grymforge]]'''
* After rescuing [[Nere]], tell him to finish the slaves, OR choose to say nothing {{Approval|Gale|-1}} ''(either)''
 
'''[[Crèche Y'llek]]'''
* Offer to fight [[Youth Varrl]] when [[Sa'varsh Kethk]] asks for a challenger {{Approval|Gale|-1}}, and then indeed kill him {{Approval|Gale|-1}}
* Offer to fight [[Youth Varrl]] when [[Sa'varsh Kethk]] asks for a challenger {{Approval|Gale|-1}}, and then indeed kill him {{Approval|Gale|-1}}
* Tell [[Varsh Ko'kuu]] that if he gives you the [[Githyanki Egg|githyanki egg]] you'll sell it at best price OR make yourself an omelette (''either choise brings {{Approval|Gale|-1}} and immediately starts the fight with [[Varsh Ko'kuu|Ko'kuu]] and hatchery guards'')
* Tell [[Varsh Ko'kuu]] that if he gives you the [[Githyanki Egg]] you'll sell it at best price OR make yourself an omelette (''either choise brings {{Approval|Gale|-1}} and immediately starts the fight with Ko'kuu and hatchery guards'')
* Crush the Githyanki egg {{Approval|Gale|-1}} (''This option is not available if playing as a {{Race|Githyanki}}; starts the fight with [[Varsh Ko'kuu|Ko'kuu]] and hatchery guards'')
* Crush the Githyanki egg {{Approval|Gale|-1}} (''This option is not available if playing as a {{Race|Githyanki}}; starts the fight with Ko'kuu and hatchery guards'')
* Talking to [[Vlaakith]], say you're a friend who brought the artefact to her {{Approval|Gale|-1}}
* Talking to [[Vlaakith]], say you're a friend who brought the artefact to her {{Approval|Gale|-1}}
* Agree to [[Vlaakith|Vlaakith's]] request to kill the person inside the [[Mysterious Artefact]] {{Approval|Gale|-1}}
* Agree to Vlaakith's request to kill the person inside the [[Mysterious Artefact]] {{Approval|Gale|-1}}
* Talking to the [[Dream Guardian]], say you're going to kill them on Vlaakith's command {{Approval|Gale|-1}}, and then indeed stab them {{Approval|Gale|-1}}
* Talking to the [[Dream Guardian]], say you're going to kill them on Vlaakith's command {{Approval|Gale|-1}}, and then indeed stab them {{Approval|Gale|-1}}
* Steal the [[Blood of Lathander]] from the Secret Chamber {{Approval|Gale|-1}}
* Steal the [[Blood of Lathander]] from the Secret Chamber {{Approval|Gale|-1}}


'''Camp/Conversation'''
 
* After asking Gale for initial information about himself, ask to tell more (Gale evades the answer), then try peering into his mind through [[Wisdom]] check. {{Approval|Gale|-5}} ''(Whether you succeed the check, matters not)''
'''Other locations'''<br>
◆ ''On the [[Ravaged Beach]],'' accept [[Astarion|Astarion's]] apologies and say you would have done the same {{Approval|Gale|-1}} <br>
◆ ''In the [[Owlbear Nest]],'' after killing the mother [[Owlbear]], kill the cub as well {{Approval|Gale|-1}} <br>
◆ ''In [[Waukeen's Rest]],'' leave [[Benryn]] to die under the wreckage {{Approval|Gale|-1}} <br>
◆ ''In [[Zhentarim Hideout]],'' kill [[Rugan]], if he survived [[Zarys|Zarys's]] torture and your fight against other thugs {{Approval|Gale|-1}} <br>
◆ ''In [[Grymforge]],'' after rescuing [[Nere]], tell him to finish the slaves, OR choose to say nothing {{Approval|Gale|-1}} ''(either option)''<br>
 
 
◎ '''[[Campsite|Camp]]/Conversation'''<br>
◆ ''Camp interactions''
* Try peering into his mind through {{Ability|Wisdom}} check without his permission. {{Approval|Gale|-5}}
<small>▶ '''''Note:''' Works in various dialogues throughout Act One; whether you succeed the check, matters not'' </small>
* At the camp celebration with goblins, tell him to quit whining and not kill the mood {{Approval|Gale|-5}}
* Playing as {{Background|Haunted One|The Dark Urge}}, confess to murdering the bard {{Approval|Gale|-1}}
** OR Fail the roll to {{Skill|Deception|deceive}} the others by any story {{Approval|Gale|-1}}
* When you find Gale feasting eyes on conjured image of {{Deity|Mystra}}:
** When he says that Mystra is all creation, tell him he's deluded {{Approval|Gale|-2}} ''(Not available for {{Class|Sorcerer}})''
** Playing as a {{Class|Wizard}}, {{Class|Warlock}}, {{Class|Sorcerer}} or {{Class|Bard}}, tell Gale that you "practice magic, not melodrama" {{Approval|Gale|-1}}
 
◆ ''[[Gale/romance|Romance]]''
* When Gale offers to help you feel the Weave, turn him down {{Approval|Gale|-2}}
** Stop his teaching after Gale shows you the gesture {{Approval|Gale|-1}}
** Fail the attempt to copy his gesture and refuse to try again {{Approval|Gale|-1}}
** When he asks you to "picture the concept of harmony", tell him that it's too abstract. {{Approval|Gale|-1}}
* When chanelling the Weave with Gale, choose to imagine:
** Kicking him in the gut {{Approval|Gale|-5}}
** His severed head on a spike {{Approval|Gale|-10}}
 
◆ ''Other companions and camp followers''
* When [[Shadowheart]] comes to the camp all not herself, choose to attack her {{Approval|Gale|-2}}
<small>▶ '''''Note:''' This scene occurs only if you have missed all opportunities to recruit the cleric at the beginning of the game''</small>
* When [[Mizora]] shows up in the camp, ask her whether she will leave if you turn on [[Karlach]] {{Approval|Gale|-1}}
* When [[Mizora]] shows up in the camp, ask her whether she will leave if you turn on [[Karlach]] {{Approval|Gale|-1}}
* When you find Gale feasting eyes on conjured image of Mystra:
* When Gale and the other companions find out that [[Astarion]] is a vampire:
** When he says that Mystra is all creation, tell him he's deluded {{Approval|Gale|-2}} ''(This option is not available for {{Class|Sorcerer}} avatars)''
** Say you think he won't hurt anyone of you {{Approval|Gale|-1}}
** Playing as a {{Class|Wizard}}, {{Class|Warlock}}, {{Class|Sorcerer}} or {{Class|Bard}} tell Gale you "practice magic, not melodrama" {{Approval|Gale|-1}}
** OR Say that if they don't like it, they can leave. {{Approval|Gale|-1}}
* When Gale offers to help you feel the Weave, turn him down {{Approval|Gale|-2}}
* When [[Lae'zel]] and Shadowheart have an argument over the [[Mysterious Artefact]]:
* Agree to Gale's offer, and when he asks you to "picture the concept of harmony", tell him that it's too abstract. {{Approval|Gale|-1}}
* When either of them attacks another sneakily at night, choose to do nothing {{Approval|Gale|-2}}
** When chanelling the Weave with Gale, choose to imagine:
** OR Choose to attack/defend Shadowheart {{Approval|Gale|-1}}
*** Kicking him in the gut {{Approval|Gale|-5}}
** OR, If it comes to duel, side with either of them {{Approval|Gale|-1}}
*** His head on a spike {{Approval|Gale|-10}}
 
* When the other companions find out that Astarion is a vampire:
** Say you think he won't hurt anyone of you {{Approval|Gale|-5}}
** OR Say that if they don't like it, they can leave. {{Approval|Gale|-5}} {{verify}}


'''[[The Wizard of Waterdeep|Personal quest]]'''
'''[[The Wizard of Waterdeep|Personal quest]]'''
* When he says he wants to talk about something at camp, say "Whatever it is, do make it brief." {{Approval|Gale|-1}}
* When he prompts you to talk about something, say "Whatever it is, do make it brief." {{Approval|Gale|-1}}
* When Gale first tells you about his 'condition', tell him to stop flattering you {{Approval|Gale|-1}}
* When Gale first tells you about his 'condition', tell him to stop flattering you {{Approval|Gale|-1}}
** Then accuse him of just fishing for loot {{Approval|Gale|-1}}
** Then accuse him of just fishing for loot {{Approval|Gale|-1}}
* Delve into Gale's mind using your tadpole to find out about his need to consume artifacts, and then:
* Delve into Gale's mind using your tadpole to find out about his need to consume artifacts, and then:
** Fail '''the second''' [[Wisdom]] check {{Approval|Gale|-10}}
** Fail '''the second''' {{Ability|Wisdom}} check {{Approval|Gale|-10}}
** OR, if succeeded, confess to having used the tadpole afterwards.{{Approval|Gale|-5}}
** OR, if succeeded, confess to having used the tadpole afterwards.{{Approval|Gale|-5}}
▶'''''Note:''' Both these choices may result in Gale permanently leaving the party, if you fail the subsequent {{Ability check|Persuasion|12}} or {{Ability check|Insight|12}}.''
<small>▶'''''Note:''' Both these choices may result in Gale permanently leaving the party, if you fail the subsequent {{Skill|Persuasion}} or {{Skill|Insight}} rolls''</small>
* If you do not give Gale enough magical artefacts and he tells the player they no longer need to give him any ({{Blur|because he's made a deal with Raphael}}), use the tadpole's powers to find out why {{Approval|Gale|-5}}
* If you do not give Gale enough magical artefacts and he tells the player they no longer need to give him any, use the tadpole's powers to find out why {{Approval|Gale|-5}}
 
{{SpoilerDurge|nograd=1|
* Playing as {{Background|Haunted One|The Dark Urge}}: Confess to murdering the bard {{Approval|Gale|-1}}
}}


}}


=== Act Two ===
=== Act Two ===
{{SpoilerBox|act=2|nograd=1|unhide=1|
◎ '''[[Ruined Battlefield]]'''<br>
◆ ''If entering the [[Shadow-Cursed Lands]] from the [[Grymforge]]:''
* When the [[Shadow]]s warp [[Yonas|Harper Yonas]], choose to run from the fight {{Approval|Gale|-1}}


'''[[Ruined Battlefield]]'''<br>
''If entering the [[Shadow-Cursed Lands]] from the [[Rosymorn Monastery Trail]]:''
''If entering the [[Shadow-Cursed Lands]] from the [[Grymforge]]:''
* When the shadows warp [[Yonas|Harper Yonas]], choose to run from the fight {{Approval|Gale|-1}}
 
''If entering the [[Shadow-Cursed Lands]] from the [[Rosymorn Monastery Trail]]:''
* Traversing Shadow-Cursed Lands with the convoy and [[Kar'niss]] the drider, protect them from [[Harpers]], thus maintaining your cover as a True Soul {{Approval|Gale|-1}}
* Traversing Shadow-Cursed Lands with the convoy and [[Kar'niss]] the drider, protect them from [[Harpers]], thus maintaining your cover as a True Soul {{Approval|Gale|-1}}
** OR Side with the ambushing Harpers. Then, after defeating the convoy, tell the Harpers' leader you're going to kill them and keep the lantern.{{Approval|Gale|-1}} ''(Taking this course immediately starts the fight with remaining Harpers)''.
** OR Side with the ambushing Harpers. Then, after defeating the convoy, tell the Harpers' leader you're going to kill them and keep the [[Moonlantern]] {{Approval|Gale|-1}} ''(Taking this course immediately starts the fight with remaining Harpers)''.
▶''''' Note:''' Works, too, if you managed to pick up the lantern during the battle.''
<small>▶''''' Note:''' Works, too, if you managed to pick up the lantern during the battle.''</small>
* If ambushing the convoy '''with''' the Harpers, start the dialogue with the drider and reveal the ambush to it {{Approval|Gale|-1}}
* If ambushing the convoy '''with''' the Harpers, start the dialogue with the drider and reveal the ambush to it {{Approval|Gale|-1}}


''When dealing with [[He Who Was]]:''
''When dealing with [[He Who Was]]:''
* Order [[Madeline]] to hurt herself as Ben and Marc did {{Approval|Gale|-1}} ''(Evil {{Class|Cleric}} will have a unique line)''
* Order [[Madeline]] to hurt herself {{Approval|Gale|-1}} ''(Unique line for Evil {{Class|Cleric}})''
** Then tell her to stab herself and don't stop OR to prove she is sorry {{Approval|Gale|-1}} ''(either option)''
** Then tell her to stab herself and don't stop OR to prove she is sorry {{Approval|Gale|-1}} ''(either option)''
** Finally succeed a [[Persuasion]] roll to keep her going {{Approval|Gale|-1}}
** Finally succeed a {{Skill|Persuasion}} roll to keep her going {{Approval|Gale|-1}}


''Elsewhere:''
''Elsewhere:''
* When talking to [[Dolly Thrice]], ignore her pleads two times and keep the [[Moonlantern]]. {{Approval|Gale|-1}}
* When talking to [[Dolly Thrice]], ignore her pleads two times and keep the Moonlantern. {{Approval|Gale|-1}}
* After saving [[Rolan]] from the [[Shadow]]s, playing as a {{Class|Barbarian}}, call him a pathetic wizard {{Approval|Gale|-1}}
* After saving [[Rolan]] from the Shadows, playing as a {{Class|Barbarian}}, call him a pathetic wizard {{Approval|Gale|-1}}
** OR, Playing as a {{Class|Wizard}}, say a good wizard knows when to ask for guidance {{Approval|Gale|-1}}
** OR, Playing as a {{Class|Wizard}}, say a good wizard knows when to ask for guidance {{Approval|Gale|-1}}


'''[[Last Light Inn]]''' <br>
'''[[Last Light Inn]]''' <br>
''Speaking to [[Jaheira]]:''
''Speaking to [[Jaheira]]:''
* When talking to Jaheira inside the inn, drink the spiked wine {{Approval|Gale|-1}}
* When talking to Jaheira inside the inn, drink the spiked wine {{Approval|Gale|-1}}
** Or Tell her that you drink to darkness that will come when you drag Isobel to [[Moonrise Towers]] {{Approval|Gale|-10}} ''(This option is available is you have [[Z'rell|Z'rell's]] orders to do it)''
** Or Tell her that you drink to darkness that will come when you drag Isobel to [[Moonrise Towers]] {{Approval|Gale|-10}} ''(Available if you have [[Z'rell|Z'rell's]] orders to do it)''


''Dealing with [[Isobel]] and [[Marcus Falgor|Marcus]]:''
''Dealing with [[Isobel]] and [[Marcus Falgor|Marcus]]:''
* If Marcus vouched for you at the entrance ''(in this case he will wait in Isobel's room)'':
* If Marcus vouched for you at the entrance ''(in this case he will wait in Isobel's room)'':
** Agree to help him kidnap Isobel OR say that you are going to take the cleric yourself {{Approval|Gale|-1}} ''(either option)''
** Agree to help him kidnap Isobel OR say that you are going to take the cleric yourself {{Approval|Gale|-1}} ''(either option)''
** OR Speak to Isobel and say that she is coming with you {{Approval|Gale|-10}}
** OR Speak to Isobel and say that she is coming with you {{Approval|Gale|-10}}
* If Marcus assaults the inn ''(happens if you gained entrance with [[Mol|Mol's]] help)'':
* If Marcus assaults the inn ''(happens if you gained entrance with [[Mol|Mol's]] help)'':
** After speaking to Marcus telepathically, tell Isobel that she is going to meet Ketheric face to face {{Approval|Gale|-10}}
** After speaking to Marcus telepathically, tell Isobel that she is going to meet [[Ketheric]] face to face {{Approval|Gale|-10}}
* Playing as {{Background|Haunted One|The Dark Urge}}:
* Playing as {{Background|Haunted One|The Dark Urge}}, obey your Urge and tell Isobel you crave to kill her {{Approval|Gale|-10}}  
** Obey your Urge and tell Isobel you crave to kill her {{Approval|Gale|-10}} ''(this option is available either before kidnapping attempt, or after assault, or if you return to the inn after freeing [[Nightsong]]; turns hostile Isobel and any Harper who sees it)''
<small>▶''''' Note:''' Available either before kidnapping attempt, or after assault, or if you return to the inn after freeing [[Nightsong]]; turns hostile Isobel and any Harper who sees it''</small>


''Talking to [[His Majesty]] via {{SAI|Speak with Animals}}:''
''Talking to [[His Majesty]] via {{SAI|Speak with Animals}}:''
* Hiss back at him, say that he is in your territory, and order to get out {{Approval|Gale|-1}}
* Hiss back at him, say that he is in your territory, and order to get out {{Approval|Gale|-1}}
** OR, Playing as a {{Class|Barbarian}}, WOOF at him {{Approval|Gale|-1}}
** OR, Playing as a {{Class|Barbarian}}, WOOF at him {{Approval|Gale|-1}}


''Speaking to [[Cerys]]:''
''Speaking to [[Cerys]]:''
* When she tell you about their misfortunes and says they ran until found the inn, conclude that she abandoned others {{Approval|Gale|-1}} ''(use basic line or unique for {{Class|Barbarian}}, {{Class|Fighter}}, {{Class|Monk}} or {{Class|Paladin}} (except [[Oathbreaker]]))''
* When she says they ran until found the inn, conclude that she abandoned others {{Approval|Gale|-1}} ''(use basic line or unique for {{Class|Barbarian}}, {{Class|Fighter}}, {{Class|Monk}} or {{Class|Paladin}} (except {{Class|Oathbreaker}}))''
* Ask her what they are doing here, if they headed for Baldur's Gate, and then say she did the right mess of things. {{Approval|Gale|-1}}
* Ask her what they are doing here, if they headed for Baldur's Gate, and then say she did the right mess of things. {{Approval|Gale|-1}}


''Talking to [[Alfira]] at the inn:''
''Talking to [[Alfira]]:''
* After Marcus's assault, when she asks whether they cannot trust anyone:
* After Marcus's assault, when she asks whether they cannot trust anyone:
** Tell her to stop whining {{Approval|Gale|-1}}
** Tell her to stop whining {{Approval|Gale|-1}}
Line 1,340: Line 1,339:
* When Alfira supposes that surviving tieflings were taken to the [[Moonrise Towers]], say you imagine the cultists are torturing them right now {{Approval|Gale|-1}}
* When Alfira supposes that surviving tieflings were taken to the [[Moonrise Towers]], say you imagine the cultists are torturing them right now {{Approval|Gale|-1}}


''Speaking with [[Bex]] and [[Danis]]:''
''Speaking to [[Bex]] and [[Danis]]:''
* Before trying to [[Rescue the Tieflings|saving captured refugees]]:
* Before trying to [[Rescue the Tieflings|saving captured refugees]]:
* Tell Bex that Danis is now goblin chow toy OR that they've probably killed and eaten him {{Approval|Gale|-1}} ''(either option)''
* Tell Bex that Danis is now goblin chow toy OR that they've probably killed and eaten him {{Approval|Gale|-1}} ''(either option)''
* If Danis died while saving attempt, tell Bex that he is better off dead than abandoned in Moonrise {{Approval|Gale|-1}}
* If Danis '''died''' while saving attempt, tell Bex that he is better off dead than abandoned in Moonrise {{Approval|Gale|-1}}


''Dealing with [[Rolan]], [[Cal]] and [[Lia]]:''
''Dealing with [[Rolan]], [[Cal]] and [[Lia]]:''
* Speaking to drunken Rolan before trying to [[Rescue the Tieflings|saving captured refugees]]:
* Speaking to drunken Rolan before trying to [[Rescue the Tieflings|saving captured refugees]]:
** OR Tell him that his siblings are better off dead than in cult's hands {{Approval|Gale|-1}}
** OR Tell him that his siblings are better off dead than in cult's hands {{Approval|Gale|-1}}
Line 1,353: Line 1,352:
* If both siblings '''survived''', after they thank you, ask who is going to pay you {{Approval|Gale|-1}}
* If both siblings '''survived''', after they thank you, ask who is going to pay you {{Approval|Gale|-1}}


''Talking to [[Ide]] after drunken [[Rolan]] has snapped on her:''
''Talking to [[Ide]] after drunken [[Rolan]] has snapped on her:''
* Call Rolan a grump, and when Ide complains he called her a "ragged little devil", say that he was observant for it's what she really is. {{Approval|Gale|-1}}
* Call Rolan a grump, and when Ide complains he called her a "ragged little devil", say that he was observant for it's what she really is. {{Approval|Gale|-1}}
* When Ide shows you the [[The Way of the Wanderer|book]] she means to keep for Rolan, convince her to give it to you, using [[Intimidation]] {{Approval|Gale|-1}} ''(requires a DC 14 roll)''
* When Ide shows you the [[The Way of the Wanderer|book]] she means to keep for Rolan, convince her to give it to you, using {{Skill|Intimidation}} {{Approval|Gale|-1}}


''Dealing with [[Raphael]] and [[Mol]]:''
''Dealing with [[Raphael]] and [[Mol]]:''
* When [[Mol]] plays lanceboard against [[Raphael]], tell her to fall back against Gale's advice (if he is in the party) {{Approval|Gale|-1}}
* When Mol plays lanceboard against Raphael, tell her to fall back against Gale's advice (if he is in the party) {{Approval|Gale|-1}}
** Let Mol lose the game by giving the wrong advice, failing the {{Skill|Sleight of Hand}} roll or not helping her at all {{Approval|Gale|-1}}
** Let Mol lose the game by giving the wrong advice, failing the {{Skill|Sleight of Hand}} roll or not helping her at all {{Approval|Gale|-1}}
* After [[Mol]] is taken during the assault, tell [[Mattis]] she's probably dead already. {{Approval|Gale|-1}}
* After Mol is taken during the assault, tell [[Mattis]] she's probably dead already. {{Approval|Gale|-1}}


''Talking to [[Meygan|Harper Meygan]] mourning [[Yonas]]:''
''Talking to [[Meygan|Harper Meygan]] mourning [[Yonas]]:''
* Say that Yonas was better at joking than at keeping himself alive {{Approval|Gale|-1}}
* Say that Yonas was better at joking than at keeping himself alive {{Approval|Gale|-1}}
** OR Say that he'd still be around if spent less time on joking {{Approval|Gale|-1}}
** OR Say that he'd still be around if spent less time on joking {{Approval|Gale|-1}}
* If you looted Yonas's body, ask Meygan whether she would like to take Yonas's sword, then say you were kidding and keep it {{Approval|Gale|-1}}
* If you looted Yonas's body, ask Meygan whether she would like to take his sword, then say you were kidding and keep it {{Approval|Gale|-1}}


''Elsewhere in the inn:''
''Elsewhere in the inn:''
* Playing as {{Background|Haunted One|The Dark Urge}}, give in to your urge to kill the [[Strange Ox]]. {{Approval|Gale|-1}}
* Playing as {{Background|Haunted One|The Dark Urge}}, give in to your urge to kill the [[Strange Ox]]. {{Approval|Gale|-1}}
* Talking to [[Florrick|Councellor Florrick]], tell her you have no intentions to go to [[Moonrise Towers]] {{Approval|Gale|-1}}
* Talking to [[Florrick|Councellor Florrick]], tell her you have no intentions to go to [[Moonrise Towers]] {{Approval|Gale|-1}}


'''[[Reithwin Town]]'''<br>


* At the [[Reithwin Tollhouse]], agree to give up all your gold to [[Gerringothe Thorm]]. {{Approval|Gale|-1}}
◎ '''[[Reithwin Town]]'''<br>
 
◆ ''At the [[Reithwin Tollhouse]],'' agree to give up all your gold to [[Gerringothe Thorm]]. {{Approval|Gale|-1}}<br>


''At the cemetery:''
''At the cemetery:''
* Refuse to help [[Arabella]] find her parents. {{Approval|Gale|-1}}
* Refuse to help [[Arabella]] find her parents. {{Approval|Gale|-1}}
** If you agreed, refuse to take Arabella in at your camp. {{Approval|Gale|-1}}
** If you agreed, refuse to take Arabella in at your camp. {{Approval|Gale|-1}}
* OR, If you've already found [[Locke]] and [[Komira]]'s bodies, tell Arabella they are dead and fail [[Persuasion]] or [[Intimidation]] roll to take her to your camp {{Approval|Gale|-1}} ''({{Background|Haunted One|The Dark Urge}} character will have unique lines and Persuasion option only)''
* OR, If you've already found [[Locke]] and [[Komira]]'s bodies, tell Arabella they are dead and fail {{Skill|Persuasion}} or {{Skill|Intimidation}} roll to take her to your camp {{Approval|Gale|-1}}  
<small>▶''''' Note:''' {{Background|Haunted One|The Dark Urge}} character will have unique lines and {{Skill|Persuasion}} option only''</small>
 


'''[[Moonrise Towers]]'''<br>
'''[[Moonrise Towers]]'''<br>


''Witnessing [[Ketheric|Ketheric's]] trial (at the very first visit to Moonrise):''
''Witnessing [[Ketheric|Ketheric's]] trial (at the very first visit to Moonrise):''
* If [[Minthara]] is judged:
* If [[Minthara]] is judged, tell [[Z'rell|Disciple Z'rell]] to make her suffer until pain is all she knows {{Approval|Gale|-1}}
** Tell Z'rell to make her suffer until pain is all she knows {{Approval|Gale|-1}}


''Talking to [[Z'rell|Disciple Z'rell]]:''
''Talking to Z'rell:''
* If you spared the goblins, fail the [[Deception]] roll to explain it, and then say you will free the rest of the prisoners {{Approval|Gale|-1}}
* If you spared the goblins, fail the {{Skill|Deception}} roll to explain it, and then say you will free the rest of the prisoners {{Approval|Gale|-1}}


* If you have helped [[Balthazar]] to retrieve [[Nightsong]]:
* If you have helped [[Balthazar]] to retrieve [[Nightsong]]:
Line 1,393: Line 1,394:
** OR Say you have yet to kill Z'rell and other vermin at the Moonrise {{Approval|Gale|-1}}
** OR Say you have yet to kill Z'rell and other vermin at the Moonrise {{Approval|Gale|-1}}


''At the [[Moonrise Towers Prison]]:''
''At the [[Moonrise Towers Prison]]:''
* When approaching [[Minthara]] being tortured and erased by [[Jasin]] and [[Sumera]]:
* When approaching Minthara being tortured and erased by [[Jasin]] and [[Sumera]]:
** Say you expected to see her dismembered {{Approval|Gale|-1}}
** Say you expected to see her dismembered {{Approval|Gale|-1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, if you failed a [[Wisdom]] check to reach out to Minthara's mind, tell the questioners to carve her mind apart {{Approval|Gale|-1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, fail a {{Ability|Wisdom}} check to reach out to Minthara's mind, then tell the questioners to carve her mind apart {{Approval|Gale|-1}}
* If you defeated the questioners, escort Minthara out of Moonrise Towers and then tell her you have saved her only for the pleasure of killing her yourself {{Approval|Gale|-1}}
* If you defeated the questioners, escort Minthara out of Moonrise and then tell her you have saved her only for the pleasure of killing her yourself {{Approval|Gale|-1}}


* Talking to [[Lia]], refuse to help the tieflings escape {{Approval|Gale|-1}}
* Talking to [[Lia]], refuse to help the tieflings escape {{Approval|Gale|-1}}
Line 1,403: Line 1,404:
* Speaking to [[Wulbren]], say that they can die in prison for all you care {{Approval|Gale|-1}}
* Speaking to [[Wulbren]], say that they can die in prison for all you care {{Approval|Gale|-1}}
** Refuse to find tools for Wulbren {{Approval|Gale|-1}}
** Refuse to find tools for Wulbren {{Approval|Gale|-1}}
* If the jailbreak was successful and your participation went unnoticed, tell the Warden it was you who snuck the prisoners {{Approval|Gale|-1}}
* If the jailbreak was successful and your participation went unnoticed, tell the [[Warden]] it was you who snuck the prisoners {{Approval|Gale|-1}}


''Elsewhere in the Moonrise:''
''Elsewhere in the Moonrise:''
** Back [[Astarion]] in his decision on biting [[Araj Oblodra]], telling her "He said no, what's to discuss". {{Approval|Gale|-1}}
** Back up [[Astarion]] when he refuses to bite [[Araj Oblodra]], telling her "He said no, what's to discuss". {{Approval|Gale|-1}}
** OR Tell Astarion that he shall not do anything he doesn't want to, when Araj asks you to pressure him into taking her offer {{Approval|Gale|-1}}
** OR Tell Astarion that he shall not do anything he doesn't want to, when Araj asks you to pressure him into taking her offer {{Approval|Gale|-1}}


'''[[Gauntlet of Shar]]'''<br>
 
'''[[Gauntlet of Shar]]'''<br>


* At the [[Yurgir|orthon's lair]], lick the dead spider meat {{Approval|Gale|-2}} ''(Comes point by point for each lick)''
* At the [[Yurgir|orthon's lair]], lick the dead spider meat {{Approval|Gale|-2}} ''(Comes point by point for each lick)''
* Speaking with [[Balthazar]] in his outpost, agree to clear the way for him {{Approval|Gale|-1}}
* Speaking with [[Balthazar]] in his outpost, agree to clear the way for him {{Approval|Gale|-1}}


''In the [[Shadowfell]]:''
''In the [[Shadowfell]]:''
* If you have defeated Balthazar, kill [[Aylin]] {{Approval|Gale|-1}}
* If you have defeated Balthazar, kill [[Aylin]] {{Approval|Gale|-1}}
* If Balthazar is present and not hostile to the party, let him take Aylin to Ketheric {{Approval|Gale|-1}}
* If Balthazar is present and not hostile to the party, let him take Aylin to Ketheric {{Approval|Gale|-1}}




'''[[Mind Flayer Colony]]'''
'''[[Mind Flayer Colony]]'''
* At the [[Tadpoling Centre]], use the Neural Apparatus to purge the pods.{{Approval|Gale|-1}}
* At the [[Tadpoling Centre]], choose to purge the pods {{Approval|Gale|-1}}
* When talking to the [[Fresh Mind]] via the [[Slack-Skinned Head]] in the [[Necrotic Laboratory]], tell it that they will never wake again. {{Approval|Gale|-1}}
* Kill [[Mizora]] in her pod {{Approval|Gale|-1}}
<small>▶''''' Note:''' Choosing this option will cause Wyll to die, too, regardless whether he is in the party or not''</small>
* Talking to the [[Fresh Mind]] via the [[Slack-Skinned Head]] in the [[Necrotic Laboratory]], tell them that they will never wake again. {{Approval|Gale|-1}}




'''After the final fight with [[Apostle of Myrkul]]'''<br>
'''After the final fight with [[Apostle of Myrkul]]'''<br>


''Speaking to [[Minthara]]:''
''Speaking to [[Minthara]]:''
* When Minthara enquires about one more thing to explain and asks why you slayed the tieflings in the [[Emerald Grove]]:
* When Minthara enquires about one more thing to explain and asks why you slayed the tieflings in the [[Emerald Grove]]:
** Say you did it to impress her {{Approval|Gale|-1}}
** Say you did it to impress her {{Approval|Gale|-1}}
Line 1,432: Line 1,436:
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, say you enjoy killing {{Approval|Gale|-1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, say you enjoy killing {{Approval|Gale|-1}}


''Talking to [[Ide]], [[Umi]] and [[Mattis]]:''
''Talking to [[Ide]], [[Umi]] and [[Mattis]]:''
* Tell any of them about [[Mol|Mol's]] eyepatch you have found down in the colony, and then:
* Tell any of them about [[Mol|Mol's]] eyepatch you have found down in the colony, and then:
** Tell Ide that her friend is dead anyway {{Approval|Gale|-1}}
** Tell Ide that her friend is dead anyway {{Approval|Gale|-1}}
Line 1,438: Line 1,442:
** OR Inform Umi that Mol is dead {{Approval|Gale|-1}}
** OR Inform Umi that Mol is dead {{Approval|Gale|-1}}


''Talking to [[Aylin]], if you let [[Balthazar]] take her from Shadowfell:''
''Talking to [[Aylin]], if you let [[Balthazar]] take her from Shadowfell:''
* If Isobel died, tell aasimar you would betray her again on a whim {{Approval|Gale|-1}}
* If Isobel died, tell aasimar you would betray her again on a whim {{Approval|Gale|-1}}


''Speaking to others:''
''Speaking to others:''
* Playing as a {{Class|Bard}}, talk to [[Alfira]] and decline her proposal to play together for the tiefling kids {{Approval|Gale|-1}}
* Playing as a {{Class|Bard}}, talk to [[Alfira]] and decline her proposal to play together for the tiefling kids {{Approval|Gale|-1}}
* Speaking to [[Cerys]], say people get paid for doing jobs {{Approval|Gale|-1}} ''(A {{Class|Rogue}} character has a unique line here)''
* Speaking to [[Cerys]], say people get paid for doing jobs {{Approval|Gale|-1}} ''(Unique line for {{Class|Rogue}})''
* Talking to [[Halsin]], if you still haven't helped him with lifting the [[Shadow Curse|curse]], say the curse was always his burden, not yours {{Approval|Gale|-1}}
* Talking to [[Halsin]], if you still haven't helped him with lifting the [[Shadow Curse|curse]], say the curse was always his burden, not yours {{Approval|Gale|-1}}




'''Camp/Conversation'''
'''[[Campsite|Camp]]/Conversation'''<br>
* <u>When</u> [[Elminster]] visits camp, joke about how you'll be rid of the Absolute and Gale when he uses the orb
◆ ''Camp interactions''
* Talking to [[Elminster|Elminster Aumar]], joke about getting rid both of the [[Absolute]] and Gale {{Approval|Gale|-1}}
* If you do not know Gale’s backstory, say that he was the most insidious evil all the time {{Approval|Gale|-1}}
 
◆ ''[[Gale/romance|Romance]]''
* During the stargazing cutscene, tell him you don't want to listen to him wallow in self-pity when he asks you to stay with him  {{Approval|Gale|-5}}
* During the stargazing cutscene, tell him you don't want to listen to him wallow in self-pity when he asks you to stay with him  {{Approval|Gale|-5}}
* After sleeping with Gale, tell him it was on one-night thing and will not happen again. {{Approval|Gale|-5}}
* After sleeping with Gale, tell him it was on one-night thing and will not happen again. {{Approval|Gale|-5}}


* Playing as [[Astarion]], do not tell Gale that you are a vampire during [[Act One]]. During Act Two, when Gale confronts you about it, tell him:
◆ ''Other companions''
* Playing as [[Astarion]] origin, do not tell Gale that you are a vampire during [[Act One]]. When Gale confronts you about it in Act Two, tell him:
** That he couldn't be further off the mark {{Approval|Gale|-1}}  
** That he couldn't be further off the mark {{Approval|Gale|-1}}  
** Then, insist again that you're not a vampire {{Approval|Gale|-30}}
** Then, insist again that you're not a vampire {{Approval|Gale|-30}}
* Playing as {{Background|Haunted One|The Dark Urge}}, after killing your partner:
** Ask others whether they came to admire your handiwork {{Approval|Gale|-10}}
** OR Say it was a tragedy {{Approval|Gale|-10}}
** OR Tell them they are next {{Approval|Gale|-10}}
** OR Laugh {{Approval|Gale|-10}}
<small>▶''''' Note:''' Choosing any of these options turns the companion who found you over the corpse hostile. The only chance to avoid it is a {{Ability check|Deception|30}}'' </small>


}}
=== Act Three ===


=== Act Three ===
'''Rivington'''<br>
{{SpoilerBox|act=3|nograd=1|unhide=1|


''Talking to [[Yenna]],'' be rude to her:
◎ '''Talking to [[Yenna]],''' be rude to her:
* Ask where did she last see her mum, then say her mother is probably dead. {{Approval|Gale|-1}}
* Ask where did she last see her mum, then say her mother is probably dead. {{Approval|Gale|-1}}
* OR Tell Yenna to get lost. {{Approval|Gale|-1}}
* OR Tell Yenna to get lost. {{Approval|Gale|-1}}


''Dealing with [[Orin]]'s guises:''
* If [[Orin]] is impersonating [[Fist Rowan]], tell her that both sides need a lesson {{Approval|Gale|-1}}
▶ '''''Note:''' This line goes for the Custom origin (Tav). If playing as any other Origin, except [[Dark Urge]], it might have unique formulation''
** OR, Playing as [[The Dark Urge]], propose to kill and kill again {{Approval|Gale|-1}}


'''[[Circus of the Last Days]]'''
'''[[Circus of the Last Days]]'''
* At the entrance, convince [[Klaus]] to let you in, pretending to be a friend of Gortash's ''(class-based [[Deception]] check)'' {{Approval|Gale|-1}}
* At the entrance, convince [[Klaus]] to let you in, pretending to be a friend of Gortash's ''(requires a {{Skill|Deception}} check, including class-based)'' {{Approval|Gale|-1}}
* Dealing with [[Akabi]], successfully catch him on rigging the wheel, but apologise and say you were mistaken {{Approval|Gale|-1}}
* Dealing with [[Akabi]], successfully catch him on rigging the wheel, but apologise and say you were mistaken {{Approval|Gale|-1}}
* Talking to [[Boney]] the mephit, say his wife [[Stoney]] is not your type {{Approval|Gale|-1}}
* Talking to [[Boney]] the mephit, say his wife [[Stoney]] is not your type {{Approval|Gale|-1}}
''Dealing with caged beasts:''
* Talking to [[Shadow-Whiskers]] with {{SAI|Speak with Animals}}, note that her cage looks comfy. {{Approval|Gale|-1}}
* Talking to [[Shadow-Whiskers]] with {{SAI|Speak with Animals}}, note that her cage looks comfy. {{Approval|Gale|-1}}
** Then tell her to murder whoever she wants OR say "Sure thing, pussycat".{{Approval|Gale|-1}} ''(either option)''
** Then tell her to murder whoever she wants OR say "Sure thing, pussycat".{{Approval|Gale|-1}} ''(either option)''
Line 1,490: Line 1,502:
* Third question: 'Enraptured by illusions' {{Approval|Gale|-1}} OR 'Eager to please' {{Approval|Gale|-2}}
* Third question: 'Enraptured by illusions' {{Approval|Gale|-1}} OR 'Eager to please' {{Approval|Gale|-2}}


''Elsewhere in Rivington:''
 
◎ '''Dealing with [[Orin]]'s guises'''
* If [[Orin]] is impersonating [[Fist Rowan]], tell her that both sides need a lesson {{Approval|Gale|-1}}
▶ '''''Note:''' This line goes for the Custom origin (Tav). If playing as any other Origin, except [[Dark Urge]], it might have unique formulation''
** OR, Playing as [[The Dark Urge]], propose to kill and kill again {{Approval|Gale|-1}}
 
 
◎ '''Elsewhere in Rivington'''
* Playing as [[The Dark Urge]], offer [[Arfur Gregorio]] to chase the refugees out for free and explain that you just enjoy brutalizing the poor {{Approval|Gale|-1}}
* Playing as [[The Dark Urge]], offer [[Arfur Gregorio]] to chase the refugees out for free and explain that you just enjoy brutalizing the poor {{Approval|Gale|-1}}
* Playing as [[Astarion]] origin, at the [[Gur Camp]] tell [[Ulma]] you won't sacfirice yourself for her cause {{Approval|Gale|-1}}
* Playing as [[Astarion]] origin, at the [[Gur Camp]] tell [[Ulma]] you won't sacfirice yourself for her cause OR Choose to attack her {{Approval|Gale|-1}} ''(either option)''
** OR Attack [[Ulma]]. {{Approval|Gale|-1}}
 


'''[[Wyrm's Crossing]]'''
'''[[Wyrm's Crossing]]'''
* At the entrance gate, refuse to be arrested by the [[Steel Watcher]] and prepare to fight.{{Approval|Gale|-1}}
* At the entrance gate, refuse to be arrested by the [[Steel Watcher]] and prepare to fight.{{Approval|Gale|-1}}
** OR Threaten [[Edwynna|Gauntlet Edwynna]] {{Approval|Gale|-1}}
** OR Threaten [[Edwynna|Gauntlet Edwynna]] OR Attack her {{Approval|Gale|-1}} ''(either option)''
** OR Attack [[Edwynna]] {{Approval|Gale|-1}}
* Agree to deliver the gnome leader's head to [[Manip Falcäo]] {{Approval|Gale|-1}}
* Agree to deliver the gnome leader's head to [[Manip Falcäo]] {{Approval|Gale|-1}}
** After killing [[Wulbren]], provide his head to [[Falcäo]] {{Approval|Gale|-1}}
** After killing [[Wulbren]], provide his head to Falcäo {{Approval|Gale|-1}}


'''[[Sharess' Caress]]'''
'''[[Sharess' Caress]]'''
* When trying to hire both [[Sorn Orlith]] and [[Nym Orlith]], choose to proceed with any of the twins when Gale declines their offer {{Approval|Gale|-2}}  
* When trying to hire both [[Sorn Orlith]] and [[Nym Orlith]], choose to proceed with any of the twins when Gale declines their offer {{Approval|Gale|-2}}  
* Tell [[Sauceman Chorizo]] that you can show him pleasures his husband never could. {{Approval|Gale|-1}}
* Tell [[Sauceman Chorizo]] that you can show him pleasures his husband never could. {{Approval|Gale|-1}}
* ''(After taking Raphael's deal)'' Tell Gale that it was a fair trade {{Approval|Gale|-1}}
* After taking [[Raphael|Raphael's deal, tell Gale that it was a fair trade {{Approval|Gale|-1}}
 


'''[[Wyrm's Rock Fortress]]'''<br>
'''[[Wyrm's Rock Fortress]]'''<br>
** Trying to get access into Wyrm's Rock Fortress, choose to leave when [[Elin|Blaze Elin]] stops you {{Approval|Gale|-1}}
* Trying to get access into Wyrm's Rock Fortress, choose to leave when [[Elin|Blaze Elin]] stops you {{Approval|Gale|-1}}
''At the Flaming Fist barracks:''
''At the Flaming Fist barracks:''
* If failed to convince [[Arkleia Oloril]] to trade, attack her {{Approval|Gale|-1}}
* If you failed to convince [[Arkleia Oloril]] to trade, choose to attack her {{Approval|Gale|-1}}
'' When you spot [[Fist Reynash]] trying to open a chest:''
'' When you spot [[Fist Reynash]] trying to open a chest:''
* [[Intimidation|Intimidate]] or blackmail him into giving you his stash {{Approval|Gale|-1}}
* {{Skill|Intimidation|Intimidate}} or blackmail him into giving you his stash {{Approval|Gale|-1}}
** OR Fail the Intimidation check to make him surrender his stash {{Approval|Gale|-1}} ''(makes him hostile to the party)''
** OR Fail the {{Skill|Intimidation}} check to make him surrender his stash {{Approval|Gale|-1}} ''(makes him hostile to the party)''
** OR Attack Reynash straightaway {{Approval|Gale|-1}}
** OR Attack Reynash straightaway {{Approval|Gale|-1}}
* Speaking to [[Bakshi|Manip Bakshi]] afterwards (regardless of whether you succeeded a check to discover Reynash's thievery or not), let him arrest you {{Approval|Gale|-1}}
* Speaking to [[Bakshi|Manip Bakshi]] afterwards, let him arrest you {{Approval|Gale|-1}}
** OR Attack him straightaway or after speaking with him {{Approval|Gale|-1}}
** OR Attack him straightaway or after speaking with him {{Approval|Gale|-1}}


''At the Audience Hall:''
''At the Audience Hall:''
* Playing as a [[Bard]], tell [[Lord Amber's Bodyguard]] that Waterdeep's walking statues are a bore {{Approval|Gale|-2}} ''(comes one point by one, after you say this and after the bodyguard agrees)''
* Playing as a {{Class|Bard}}, tell [[Lord Amber's Bodyguard]] that Waterdeep's walking statues are a bore {{Approval|Gale|-2}} ''(comes one point by one, after you say this and after the bodyguard agrees)''
* Playing as [[The Dark Urge]], refuse to make an alliance with [[Gortash]], saying that you'll possess both the brain and the crown and ''won't share'' {{Approval|Gale|-2}}
* Playing as {{Background|Haunted One|The Dark Urge}}, refuse to make an alliance with [[Gortash]], saying that you'll possess both the brain and the crown and ''won't share'' {{Approval|Gale|-2}}
* Speaking to [[Gortash]] after killing [[Orin]], surrender two your [[Netherstone]]s to him {{Approval|Gale|-1}}
* Speaking to Gortash after killing [[Orin]], surrender two your [[Netherstone]]s to him {{Approval|Gale|-1}}
** OR Say you two can be allies, but you'll keep Ketheric's and Orin's stones {{Approval|Gale|-1}}
** OR Say you two can be allies, but you'll keep Ketheric's and Orin's stones {{Approval|Gale|-1}}


''In the [[Wyrm's Rock Prison]]:''
''In the [[Wyrm's Rock Prison]]:''
* Talking to [[Counsellor Florrick]], when she sinks into despair, say you don't need her {{Approval|Gale|-1}}
* Talking to [[Counsellor Florrick]], when she sinks into despair, say you don't need her {{Approval|Gale|-1}}
** OR, After Florrick gets her bearing, refuse to help her escape {{Approval|Gale|-1}}
** OR, After Florrick gets her bearing, refuse to help her escape {{Approval|Gale|-1}}


'''[[Lower City]]'''<br>
'''[[Lower City]]'''<br>


''At the [[Basilisk Gate Barracks]]:''
◎ '''[[Basilisk Gate Barracks]]'''
 
* Talking to [[Arensen|Fist 'Edge' Arensen]] at the gallows, tell him you'll stay out of trouble {{Approval|Gale|-1}}
* Talking to [[Arensen|Fist 'Edge' Arensen]] at the gallows, tell him you'll stay out of trouble {{Approval|Gale|-1}}
* Talking to [[Miller|Fist Miller]] after [[Florrick]] had been executed, say "Good riddance" {{Approval|Gale|-1}}
* Talking to [[Miller|Fist Miller]] after [[Florrick]] had been executed, say "Good riddance" {{Approval|Gale|-1}}


''Speaking to [[Liara Portyr]] and [[Lora Bergauz]]:''
''Speaking to [[Liara Portyr]] and [[Lora Bergauz]]:''
* Tell Lora to calm down and let Liara alone, then call Liara a typical Fist who never listens {{Approval|Gale|-1}}
* Tell Lora to calm down, then call Liara a typical Fist who never listens {{Approval|Gale|-1}}
* Propose to help Lora find [[Vanra Bergauz|her daughter]] for a certain price {{Approval|Gale|-1}}
* Propose to help Lora find [[Vanra Bergauz|her daughter]] for a certain price {{Approval|Gale|-1}}
* If you already know that Vanra died, tell this to Lora, addind it's no matter she believes you or not {{Approval|Gale|-1}}  
* If you already know that Vanra died, tell this to Lora, addind it's no matter she believes you or not {{Approval|Gale|-1}}  




''At [[The Blushing Mermaid]]:''
◎ '''[[The Blushing Mermaid]]'''


* Talking to the [[Auntie Ethel|hag]] masking as [[Quenora Grisly|Captain Grisly]], inquire her about Vanra, and then:
◆ ''Talking to the [[Auntie Ethel|hag]] masking as [[Quenora Grisly|Captain Grisly]]:''
* When looking for a decision, suggest to pay Lora off {{Approval|Gale|-1}}
* Inquire her about Vanra, and then suggest to pay Lora off {{Approval|Gale|-1}}
** OR, Playing as a {{Class|Oath of Vengeance|Vengeance Paladin}}, say the punishment is in order {{Approval|Gale|-1}}
** OR, Playing as a {{Class|Oath of Vengeance|Vengeance Paladin}}, say the punishment is in order {{Approval|Gale|-1}}
** OR, Playing as a {{Background|Haunted One|The Dark Urge}}, mention that killing Lora sounds like the best way {{Approval|Gale|-1}}
** OR, Playing as a {{Background|Haunted One|The Dark Urge}}, mention that killing Lora sounds like the best way {{Approval|Gale|-1}}
* When the hag offers you money for killing Lora, agree to do it {{Approval|Gale|-1}}
* When the hag offers you money for killing Lora, agree to do it {{Approval|Gale|-1}}
** OR, Playing as a {{Class|Rogue}}, agree to do it if she doubles the price {{Approval|Gale|-1}}
** OR, Playing as a {{Class|Rogue}}, agree to do it if she doubles the price {{Approval|Gale|-1}}
* After [[Auntie Ethel]] reveals herself and confesses that she actually ate Vanra, call her a monster, and then say "That’s so evil, even I’m impressed." {{Approval|Gale|-1}}


* After [[Auntie Ethel]] reveals herself and confesses that she actually ate Vanra, call her a monster, and then:
''Other patrons of the tavern:''
** Say "That’s so evil, even I’m impressed." {{Approval|Gale|-1}}
 
''Other patrons:''
* Speaking to [[Zena]], tell her that if a child was in this dump, they deserve to be 'nabbed' {{Approval|Gale|-1}}
* Speaking to [[Zena]], tell her that if a child was in this dump, they deserve to be 'nabbed' {{Approval|Gale|-1}}




''At the [[Old Garlow's Place]]:''<br>
◎ '''[[Old Garlow's Place]]'''<br>


''First time visiting the place:''
''First time visiting the place:''
* If you found the group without reading any of their posters, taunt [[Adrielle]], saying you will "EAT THEIR SOULS, RAAAGH" {{Approval|Gale|-1}}
* If you found the group without reading any of their posters, taunt [[Adrielle]], saying you will "EAT THEIR SOULS, RAAAGH" {{Approval|Gale|-1}}
* After the Hag Survivors attacked the party, tell [[Hydrangea Wubb]] that you are not getting mixed up in this {{Approval|Gale|-1}}
* After the Hag Survivors attacked the party, tell [[Hydrangea Wubb]] that you are not getting mixed up in this {{Approval|Gale|-1}}
▶''''' Note:''' Hydrangea will be present only if you knocked her out (as the [[Mask of Regret]]) in the Overgrown Tunnel AND killed [[Auntie Ethel|the hag]] in [[Act One]]''
<small>▶''''' Note:''' Hydrangea will be present only if you knocked her out (as the [[Mask of Regret]]) in the Overgrown Tunnel AND killed [[Auntie Ethel|the hag]] in [[Act One]]''</small>
 
''Dealing with hexed [[Mayrina]]:''


◆ ''Dealing with hexed [[Mayrina]]:''
* Speaking to Mayrina in the sheep form via {{SAI|Speak with Animals}}, tell her to SPIT IT OUT {{Approval|Gale|-1}}
* Speaking to Mayrina in the sheep form via {{SAI|Speak with Animals}}, tell her to SPIT IT OUT {{Approval|Gale|-1}}
* Talking to Adrielle, say her that if they have pissed off a hag, they're ''screwed'' {{Approval|Gale|-1}}
* Talking to Adrielle, say her that if they have pissed off a hag, they're ''screwed'' {{Approval|Gale|-1}}
* Talking to [[Kled]], say Mayrina is sour, not sweet {{Approval|Gale|-1}}
* Talking to [[Kled]], say Mayrina is sour, not sweet {{Approval|Gale|-1}}


''After removing the hex and killing Jatlo:''
''After removing the hex and killing [[Jatlo]]:''
* Speaking to Mayrina, wonder why has she been still dragging this [[Connor Vinderblad|corpse]] around {{Approval|Gale|-1}}
* Ask Mayrina why has she been still dragging this [[Connor Vinderblad|corpse]] around {{Approval|Gale|-1}}
* Say you're helping her for the last time {{Approval|Gale|-1}}
* Say you're helping her for the last time {{Approval|Gale|-1}}
** OR Say they will have to deal with this themselves {{Approval|Gale|-1}}
** OR Say they will have to deal with this themselves {{Approval|Gale|-1}}
Line 1,583: Line 1,598:
* After Adrielle says she has discovered an ultimate way to kill a hag, say the hag is their problem {{Approval|Gale|-1}}
* After Adrielle says she has discovered an ultimate way to kill a hag, say the hag is their problem {{Approval|Gale|-1}}


''If you have killed [[Auntie Ethel]]:''
''If you have killed [[Auntie Ethel]]:''
* Talking with Mayrina, tell her you killed Ethel and expect a reward {{Approval|Gale|-1}}
* Talking with Mayrina, tell her you killed Ethel and expect a reward {{Approval|Gale|-1}}
* Talking to Adrielle, say the hag is ''finally'' dead, thanks to you {{Approval|Gale|-1}}
* Talking to Adrielle, say the hag is ''finally'' dead, thanks to you {{Approval|Gale|-1}}




''At the [[Baldur's Mouth]] and dealing with its employees:''
'''The [[Elfsong Tavern]]'''<br>
* Tell [[Silfy]] she's not a good salesperson {{Approval|Gale|-1}}
''Talking to [[Alfira]] and [[Lakrissa]]:''
 
* In the tavern hall, spur Lakrissa to work instead of talking {{Approval|Gale|-1}}
 
* Speaking to them both on the tavern's roof, tell Lakrissa to get back to work, or you will tell [[Alan Alyth|Alan]] about it {{Approval|Gale|-1}}
''At the [[Flymm Cargo]]:''
* After returning from the [[Iron Throne]], tell [[Allandra Grey]] you won't let her execute [[Redhammer]] {{Approval|Gale|-1}}
 
 
* At the Flaming Fist cordon near the Upper City gate, when the [[Emperor]] warns you about becoming a thrall, say you don't care, let's go through {{Approval|Gale|-1}}
▶''''' Note:''' This dialogue will occur if you come close to the gate without having all three Netherstones ''
 
 
''In [[Cazador's Dungeon]]:''
* Talk to [[Sebastian]] and promise to set him and other spawn free {{Approval|Gale|-1}}
* Let [[Astarion]] complete the Rite of Profane Ascension {{Approval|Gale|-1}}
 
 
''At [[Devil's Fee]]:''
* After returning from the [[House of Hope]], refuse to give [[Helsik]] the promised item, saying that you have just killed a devil in his own home {{Approval|Gale|-1}}
 
 
''At the [[Elfsong Tavern]]:''
 
* Meeting [[Lakrissa]] in the tavern hall, spur her to work instead of talking {{Approval|Gale|-1}}
* Speaking to [[Alfira]] and Lakrissa on the tavern's roof, tell Lakrissa to get back to work, or you will tell [[Alan Alyth|Alan]] about it {{Approval|Gale|-1}}
** Say you are shocked that Alfira hasn't been arrested for making noise {{Approval|Gale|-1}}
** Say you are shocked that Alfira hasn't been arrested for making noise {{Approval|Gale|-1}}


* Speaking to [[Harvard Willoughby]], agree to participate in Laff Riot, and then, in first round:
◆ ''Speaking to [[Harvard Willoughby]]:''
** Joke about 'Dwarf and bulette' {{Approval|Gale|-1}}
* Agree to participate in ''Laff Riot'', and then, in the first round, joke about 'Dwarf and bulette' {{Approval|Gale|-1}}
* In the third round:
* In the third round, joke about the Dead Three {{Approval|Gale|-1}}
** Joke about the Dead Three {{Approval|Gale|-1}}
** OR Joke about 'Mind flayer and duergar' {{Approval|Gale|-1}}
** Joke about 'Mind flayer and duergar' {{Approval|Gale|-1}}




''Talking to [[Golbraith Stredivas]]:''
'''The [[Facemaker's Boutique]]'''<br>
 
* Talking to [[Devella Fountainhead]]:
* Say that mind flayers are dangerous, and then tell him to leave the city {{Approval|Gale|-1}}
** Playing as {{Background|Haunted One|The Dark Urge}}, tell Devella you are here to sacrifice her {{Approval|Gale|-1}}
** OR Tell Golbraith that he should be fighting, hot hiding {{Approval|Gale|-1}}
** OR, If you have saved her from [[Dolor]], say you did it only to kill her yourself {{Approval|Gale|-1}} ''(Makes Devella and any nearby Flaming Fist hostile to the party)''
 
 
''Talking to [[Big Huido]] at the docks:''
* Succeed the {{Ability check|Deception|15}} to pretend a Guild representative, then say you'll just loot his corpse instead {{Approval|Gale|-1}}
** OR Ask him what if you just kill him and take everything {{Approval|Gale|-1}}
 
 
''At [[Highberry's Home]]:''
* If you successfully detected poisoned wine at the Wine Festival, refuse to drink but tell [[Roger Highberry|Roger]] and  [[Cora Highberry]] you hope they enjoy it {{Approval|Gale|-1}}
''''' Note:''' This option requires a passive {{Ability check|Medicine|18}}, or {{Ability check|Perception|10}} for a {{Class|Barbarian}} character''




''The [[Graveyard (Lower City)|Graveyard]]"''
◎ '''[[Golbraith's Cellar]]'''
* Speaking to [[Gothric Rillyn]], say that burying alive is an apt punishment for thievery {{Approval|Gale|-1}}
* Tell [[Golbraith Stredivas]]that mind flayers are dangerous, and then tell him to leave the city {{Approval|Gale|-1}}
** OR Tell him that he should be fighting, hot hiding {{Approval|Gale|-1}}


''Dealing with [[Bugthimble]] at the "M.Kurwin" grave:''
* Ask what he was doing in your father's grave {{Approval|Gale|-1}} (Requires {{Ability check|Deception|25}}


''Dealing with [[Nina Dortmell]] and [[Gracie Scyre|Mortarch Gracie Scyre]]:''
◎ '''The [[Graveyard (Lower City)|Graveyard]]'''<br>
''Dealing with [[Nina Dortmell]] and [[Gracie Scyre|Mortarch Gracie Scyre]]:''<br>
* Speaking with Nina for the first time, tell her to stop, because magic isn't a game {{Approval|Gale|-1}}
* Speaking with Nina for the first time, tell her to stop, because magic isn't a game {{Approval|Gale|-1}}
** Ask who she wants to raise, then say she ''must'' never do it again  {{Approval|Gale|-1}}
** Ask who she wants to raise, then say she ''must'' never do it again  {{Approval|Gale|-1}}
** OR Tell Nina to let her brother rest in peace {{Approval|Gale|-1}} ''(A {{Class|Monk}} character will have a unique line here)''
** OR Tell Nina to let her brother rest in peace {{Approval|Gale|-1}} ''(Unique line for {{Class|Monk}})''
* Report Nina's attempts to Mortarch Gracie Scyre and then:
* Report Nina's attempts to Mortarch Gracie Scyre and then:
** Tell Nina the Mortarch is right {{Approval|Gale|-1}}
** Tell Nina the Mortarch is right {{Approval|Gale|-1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, offer Nina to join her brother instead of raising him {{Approval|Gale|-1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, offer Nina to join her brother instead of raising him {{Approval|Gale|-1}}


''Talking to [[Valmorba]]:''
''Talking to [[Valmorba]]:''
* Ask her to give you a shovel (if you don't have one) {{Approval|Gale|-1}}
* Ask her to give you a shovel (if you don't have one) {{Approval|Gale|-1}}
* OR, Playing as {{Background|Haunted One|The Dark Urge}}, tell her there's usually not much left once you're done with the body {{Approval|Gale|-1}}
* OR, Playing as {{Background|Haunted One|The Dark Urge}}, tell her there's usually not much left once you're done with the body {{Approval|Gale|-1}}


◆ ''Other interactions:''
* Speaking to [[Gothric Rillyn]], say that burying alive is an apt punishment for thievery {{Approval|Gale|-1}}
* After digging up "M.Kurwin" grave, ask [[Bugthimble]] what he was doing in your father's grave {{Approval|Gale|-1}} ''(Requires {{Ability check|Deception|25}})''
* Speaking to [[Anita Fischer|Anita]] and [[Elias Fischer]], suggest a "much cheaper" solution to their problem {{Approval|Gale|-1}}
* Speaking to [[Anita Fischer|Anita]] and [[Elias Fischer]], suggest a "much cheaper" solution to their problem {{Approval|Gale|-1}}
* Speaking to [[Maude]], ask what use do the dead have with flowers {{Approval|Gale|-1}}
* Speaking to [[Maude]], ask what use do the dead have with flowers {{Approval|Gale|-1}}




''At the [[Murder Tribunal]]:''
◎ '''[[Grey Harbour Docks]]''' <br>
* Speaking with [[Sarevok Anchev]], offer either [[Jaheira]] or [[Minsc]], or both as a sacrifice to the Tribunal {{Approval|Gale|-1}}
◆ ''Talking to [[Big Huido]]:''
 
* Succeed the {{Skill|Deception}} check and pretend to be representative of [[The Guild]], then say you'll just loot his corpse instead {{Approval|Gale|-1}}
* Being judged, say you’ve ended your victim and then cut off their hand {{Approval|Gale|-1}}
** OR Ask him what if you just kill him and take everything {{Approval|Gale|-1}}
** OR Say you killed them with a smile on your face and pleasure in your heart {{Approval|Gale|-1}}
◆ ''At the [[Flymm Cargo]],'' after returning from the [[Iron Throne]], tell [[Allandra Grey]] you won't let her execute [[Redhammer]] {{Approval|Gale|-1}}
** OR Say you killed them slowly and painfully {{Approval|Gale|-1}}
▶''''' Note:''' All these options bring approval only if the victim is indeed '''your''' kill. Successful [[Deception]] rolls on corresponding options '''do not''' give approval points''


*After becoming an [[Bhaal#Unholy_Assassins|Unholy Assassin]], speak to [[Echo of Amelyssan]] and say that every kill is euphoria {{Approval|Gale|-1}}


◎ '''The [[House of Hope]]'''<br>
◆ ''Speaking to [[Hope]] or to her spirit:''
* When her projection flickers, say the last thing you needed was a mad apparition {{Approval|Gale|-1}}
** OR Continue the dialogue, then tell her she’s mad {{Approval|Gale|-1}}
* After freeing Hope from her chains, say you barely stand to look at her {{Approval|Gale|-1}}


''In the [[Heapside Prison]]:''
''In the [[House_of_Hope#Boudoir|Boudoir]]:''
* Talking to [[Skittle]] via {{SAI|Speak with Animals}}, say you don’t want more puns {{Approval|Gale|-1}}
* Undress for [[Haarlep]] {{Approval|Gale|-1}}
* Tell them you have always dreamt to sleep with Raphael {{Approval|Gale|-1}}
* Tell the incubus they can have your body, but not your mind {{Approval|Gale|-1}}
** Vow your body to Haarlep {{Approval|Gale|-1}}




''At the [[Facemaker’s Boutique]]:''
'''The [[The Lodge|Society of Brilliance Lodge]]''' <br>
* Talking to [[Devella Fountainhead]]:
◆ ''Speaking to [[Omeluum]] after you have rescued it from the [[Iron Throne]]:''
** Playing as {{Background|Haunted One|The Dark Urge}}, tell Devella you are here to sacrifice her {{Approval|Gale|-1}}
* If you have failed to save the majority of [[Gondian]] prisoners, say they meant nothing to you {{Approval|Gale|-1}}
** OR, If you have saved her from [[Dolor]], say you did it only to kill her yourself {{Approval|Gale|-1}} ''(Makes Devella and any nearby Flaming Fist hostile to the party)''
* If the rest of the Lodge members had been massacred while Omeluum was imprisoned, tell it you came to finish the job {{Approval|Gale|-1}} ''(Omeluum becomes hostile to the party)''




'''At the [[Sorcerous Sundries]]'''<br>
'''At the [[Sorcerous Sundries]]'''<br>
''Talking to [[Aradin Beno|Aradin]] near the entrance:''
* If you let slip to [[Aradin Beno|Aradin]] that you’ve found the Nightsong, tell him that she is in your camp {{Approval|Gale|-1}}
* If you let slip to Aradin that you’ve found the Nightsong, tell him that she is in your camp {{Approval|Gale|-1}}


* Speaking to [[Tolna Tome-Monger]], ask aloud whether the books ARE SENSITIVE {{Approval|Gale|-1}}
* Talking to [[Tolna Tome-Monger]], ask aloud whether the books ARE SENSITIVE {{Approval|Gale|-1}}
▶''''' Note:''' If you talk to Tolna for the second time, choosing similar option will bring '''another''' point of disapproval
<small>▶''''' Note:''' If you speak to Tolna for the second time, choosing similar option will bring '''another''' point of disapproval</small>


''Talking to [[Lorroakan]] '''before''' resolving [[Aylin|Dame Aylin’s]] fate:''
''Talking to [[Lorroakan]] '''before''' resolving [[Aylin|Dame Aylin’s]] fate:''
* Tell Lorroakan you might hand the Nightsong over for a right price {{Approval|Gale|-1}}
* Tell Lorroakan you might hand the Nightsong over for a right price {{Approval|Gale|-1}}
** OR Say you know where she is and might be willing to tell him, too {{Approval|Gale|-1}}
** OR Say you know where she is and might be willing to tell him, too {{Approval|Gale|-1}}


''Facing Lorroakan along with Dame Aylin:''
''Facing Lorroakan along with Dame Aylin:''
* Tell Aylin that things will be easier if she goes quietly {{Approval|Gale|-1}}
* Tell Aylin that things will be easier if she goes quietly {{Approval|Gale|-1}}
** OR Tell Lorroakan that he can have the aasimar, but you’re expecting a fine reward in return {{Approval|Gale|-1}}
** OR Tell Lorroakan that he can have the aasimar, but you’re expecting a fine reward in return {{Approval|Gale|-1}}


''In the [[Sorcerous Vault]]:''
''In the [[Sorcerous Vault]]:''
* Speaking to [[Yafeu]] once he's escaped the [[Peculiar lamp]]:
* Speaking to [[Yafeu]] once he's escaped the [[Peculiar lamp]], say you didn't like your 'master' anyway {{Approval|Gale|-1}}
** Say you didn't like your 'master' anyway {{Approval|Gale|-1}}
** OR Ask the djinni for some gold {{Approval|Gale|-1}}
** Ask the djinni for some gold {{Approval|Gale|-1}}
 
 
''At the [[The Lodge|Society of Brilliance Lodge]]:'' <br>
''Speaking to [[Omeluum]] after you have rescued it from the [[Iron Throne]]:''
* If you have failed to save the majority of [[Gondian]] prisoners, say they meant nothing to you {{Approval|Gale|-1}}
* If the rest of the Lodge members had been massacred while Omeluum was imprisoned, tell it you came to finish the job {{Approval|Gale|-1}} ''(Omeluum becomes hostile to the party)''




'''At the [[Steel Watch Foundry]]'''<br>
'''The [[Steel Watch Foundry]]'''<br>


''Talking to [[Zanner Toobin]] once you have reached the laboratory wing:''
''Talking to [[Zanner Toobin]] once you have reached the laboratory wing:''
* When Toobin says that Gondians are being subjugated through the collars, say that killing them all would be a good thing {{Approval|Gale|-1}}
* When Toobin says that Gondians are being subjugated through the collars, say that killing them all would be a good thing {{Approval|Gale|-1}}
** OR Say it is selfish to value their families more than an entire city {{Approval|Gale|-1}}
** OR Say it is selfish to value their families more than an entire city {{Approval|Gale|-1}}


''Resolving the conflict between the [[Gondian]]s and [[Ironhand]]s after razing down the Foundry:''
''Resolving the conflict between the [[Gondian]]s and [[Ironhand]]s after razing down the Foundry:''
* Side with Wulbren and Ironhands and tell Toobin they have to die for the city OR tell Toobin that the gnomes came for him {{Approval|Gale|-1}} ''(either option)''
* Side with Wulbren and Ironhands and tell Toobin they have to die for the city OR Tell Toobin that the gnomes came for him {{Approval|Gale|-1}} ''(either option)''
 


''Talking to [[Barcus Wroot]] after resolving the conflict:''
''Talking to [[Barcus Wroot]] after resolving the conflict:''
* If you have sided with [[Wulbren Bongle]]:
* If you have sided with [[Wulbren Bongle]], tell Barcus that there was no other way {{Approval|Gale|-1}}
** Tell Barcus that there was no other way {{Approval|Gale|-1}}
** OR Ask whether he wants to die, too {{Approval|Gale|-1}}
** OR Ask whether he wants to die, too {{Approval|Gale|-1}}
* If you killed both [[Gondian]]s and [[Ironhand]]s:
* If you killed both [[Gondian]]s and [[Ironhand]]s, tell Barcus you did what you could {{Approval|Gale|-1}}
** Tell Barcus you did what you could {{Approval|Gale|-1}}
** OR Say that it is for the best if no one of them takes Baldur’s Gate {{Approval|Gale|-1}}
** OR Say that it is for the best if no one of them takes Baldur’s Gate {{Approval|Gale|-1}}
* If you have sided with Gondians:
* If you have sided with Gondians, say that Wulbren deserved to die {{Approval|Gale|-1}}
** OR Say that Wulbren deserved to die {{Approval|Gale|-1}}
* If you convinced both factions to make peace, tell Barcus he should have killed Wulbren {{Approval|Gale|-1}}
* If you convinced both factions to make peace:
 
** Say he should have killed Wulbren {{Approval|Gale|-1}}


◎ '''Other locations in Lower City'''<br>
◆ ''In [[Cazador's Dungeon]],'' let [[Astarion]] complete the [[The_Pale_Elf#Outcomes|Rite of Profane Ascension]] {{Approval|Gale|-1}}<br>
◆ ''In the [[Cloister of Sombre Embrace]],'' surrender [[Shadowheart]] to [[Viconia DeVir]] {{Approval|Gale|-5}}<br>
◆ ''At [[Devil's Fee]],'' after returning from the [[House of Hope]], refuse to give [[Helsik]] the promised item, saying that you have just killed a devil in his own home {{Approval|Gale|-1}} <br>
◆ ''In [[Elerrathin's Home]],'' speaking to [[Jaheira|Jaheira’s]] children (automated dialogue), when [[Rion]] asks whether you all are doomed, say "Not in this lifetime" {{Approval|Gale|-1}}<br>
◆ ''At the Flaming Fist cordon {{coords|-195|-15}} near the [[Upper City]] gate,'' when the [[Emperor]] warns you about becoming a thrall, say you don't care, let's go through {{Approval|Gale|-1}}<br>
<small>▶''''' Note:''' This dialogue will occur if you come close to the gate without having all three [[Netherstone]]s ''</small><br>
◆ ''In the [[Heapside Prison]],'' talking to [[Skittle]] via {{SAI|Speak with Animals}}, say you don’t want more rat puns {{Approval|Gale|-1}}<br>
◆ ''Near Heapside Strand waypoint,'' tell [[Silfy]] she's not a good salesperson {{Approval|Gale|-1}}<br>
◆ ''At [[Highberry's Home]],'' successfully detect poisoned wine, then refuse to drink it but tell [[Roger Highberry|Roger]] and [[Cora Highberry]] you hope they enjoy it {{Approval|Gale|-1}}<br>
<small>▶''''' Note:''' This option requires a passive {{Ability check|Medicine|18}}, or {{Ability check|Perception|10}} for a {{Class|Barbarian}} character''</small><br>


'''In the [[House of Hope]]'''<br>
''Speaking to [[Hope|Hope’s]] spirit:''
* When her projection flickers, say the last thing you needed was a mad apparition {{Approval|Gale|-1}}
** OR Continue the dialogue, then tell her she’s mad {{Approval|Gale|-1}}
* After freeing Hope from her chains, say you barely stand to look at her {{Approval|Gale|-1}}


''In the [[House_of_Hope#Boudoir|Boudoir]]:''
'''The [[Murder Tribunal]]'''
* Speaking with [[Sarevok Anchev]], offer either [[Jaheira]] or [[Minsc]], or both as a sacrifice to the Tribunal {{Approval|Gale|-1}}


* Undress for [[Haarlep]] {{Approval|Gale|-1}}
* Being judged, say you’ve ended your victim and then cut off their hand {{Approval|Gale|-1}}
* Tell the incubus you have always dreamt to sleep with Raphael {{Approval|Gale|-1}}
** OR Say you killed them with a smile on your face and pleasure in your heart {{Approval|Gale|-1}}
* Tell the incubus they can have your body, but not your mind {{Approval|Gale|-1}}
** OR Say you killed them slowly and painfully {{Approval|Gale|-1}}
** Vow your body to Haarlep {{Approval|Gale|-1}}
<small>▶''''' Note:''' All these options bring approval only if the victim is indeed '''your''' kill. Successful {{Skill|Deception}} rolls on corresponding options '''do not''' give approval points''</small>
* After becoming an [[Bhaal#Unholy_Assassins|Unholy Assassin]], speak to [[Echo of Amelyssan]] and say that every kill is euphoria {{Approval|Gale|-1}}




'''The [[Bhaal Temple]]'''<br>
'''The [[Bhaal Temple]]'''<br>


''Talking to [[Orin]]:''
''Talking to [[Orin]]:''
* Tell her that you’re not interested in abducted companion’s fate {{Approval|Gale|-5}}
* Tell her that you’re not interested in abducted companion’s fate {{Approval|Gale|-5}}
** OR Tell her you won’t stop her to kill the abductee {{Approval|Gale|-5}}
** OR Tell her you won’t stop her to kill the abductee {{Approval|Gale|-5}}
* Tell Orin that her vision of the fate of Baldur’s Gate is exquisite {{Approval|Gale|-1}}
* Tell Orin that her vision of the fate of Baldur’s Gate is exquisite {{Approval|Gale|-1}}


''Speaking to Avatar of Bhaal after defeating Orin:''<br>
''Speaking to Avatar of Bhaal after defeating Orin:''<br>
* Accept your Father’s gift and blessings {{Approval|Gale|-1}}  
* Accept your Father’s gift and blessings {{Approval|Gale|-1}}  
▶ '''''Note:''' This option is available to {{Background|Haunted One|The Dark Urge}} characters '''only'''. Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same<br>
<small>▶ '''''Note:''' This option is available to {{Background|Haunted One|The Dark Urge}} characters '''only'''. Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same<br>
▶ '''''Note 2:''' After the dialogue with the Avatar of Bhaal ends, if [[Jaheira]] and/or [[Minsc]] are in the party, the dialogue with them starts immediately. Throughout it, '''if Gale's approval rate is below 20''', he {{Approval|Gale|-∞ leaves the party and becomes hostile}}. {{verify}}
▶ '''''Note 2:''' After the dialogue with the Avatar of Bhaal ends, if [[Jaheira]] and/or [[Minsc]] are in the party, the dialogue with them starts immediately. Throughout it, '''if Gale's approval rate is below 20''', he {{Approval|Gale|-∞ leaves the party and becomes hostile}}. {{verify}} </small>




<!-- ----- -->
'''[[Campsite|Camp/Conversation]]'''
'''[[Campsite|Camp/Conversation]]'''
* When [[Mizora]] offers [[Wyll]] to rearrange their pact, tell Wyll to break the pact and take his father's place OR to let his father die {{Approval|Gale|-1}} ''(either option)''
* Tell [[Wyll]] to break the pact OR to let his father die. {{Approval|Gale|-1}}
* When [[Vlaakith]] emerges at camp as a projection, convince [[Lae'zel]] to remain loyal to her {{Approval|Gale|-1}}
* After rescuing Gale from [[Orin]], tell him that he is lucky you bothered to save him. {{Approval|Gale|-1}}
* After rescuing Gale from [[Orin]], tell him that he is lucky you bothered to save him {{Approval|Gale|-1}}




'''[[The Wizard of Waterdeep|Personal quest]]'''
'''[[The Wizard of Waterdeep|Companion quest]]'''<br>
* After obtaining [[The Annals of Karsus]]
◆ ''After obtaining [[The Annals of Karsus]]:''
** Express concern about him delving into this, then tell Gale to forget about the book {{Approval|Gale|-20}}  
* Express concern about him delving into this, then tell Gale to forget about the book {{Approval|Gale|-20}}  
** Refuse to give Gale the book a second time {{Approval|Gale|-1}}
** Refuse to give Gale the book a second time {{Approval|Gale|-1}}
* Urge Gale to drop the idea to reforge the Crown of Karsus. {{Approval|Gale|-1}}
* Urge Gale to drop the idea to reforge the Crown of Karsus. {{Approval|Gale|-1}}
* After Gale speaks with Mystra at [[Stormshore Tabernacle]], and says that probably the Karsite orb has chosen him, answer that he turns coincidence into delusions of grandeur {{Approval|Gale|-1}}
◆ ''After Gale speaks with [[Mystra]] at [[Stormshore Tabernacle]]'' and says that probably the Karsite orb has chosen him, answer that he turns coincidence into delusions of grandeur {{Approval|Gale|-1}}
 
}}


[[Category:Approval]]
[[Category:Approval]]

Latest revision as of 11:20, 4 January 2025

Gale approves of doing good and helping those in need. He approves of solving conflicts with diplomacy and appreciates thoughtful or pragmatic solutions.

He dislikes harming innocents or destroying or wasting valuable knowledge or lore.

The actions and choices listed on this page will raise or lower Gale's Approval.

For more information about the approval system, see Approval.

Greetings[edit | edit source]

Depending on their approval rating, Gale may greet the player with:

Negative (<0):

  • "Yes?"
  • "Did you need something?"
  • "What is it?"
  • "You need me?"

Neutral and above (19+):

  • "How can I help?"
  • "Go ahead, I'm listening."
  • "What's on your mind?"

When spoken to by someone other than the player character:

  • "Sorry, if I'm to engage in banter, I prefer it to be with the leader of our troupe."

Romance[edit | edit source]

Flirting:

  • "Always a delight to speak with you. What can I do?"
  • "I do enjoy our conversations. What do you need?"
  • "Tell me - What can I do for you?"

Partnered:

  • "My time is yours. What do you need?"
  • "Whatever you need, you have only to ask."
  • "Anything I can do for you - consider it most enthusiastically done."

Partnered - After Act Three romance scene:

  • "Is something on your mind? You can always unburden yourself with me."
  • "Are you alright? If you have need me, just say the word."
  • "Yes, my love?"

Broken up:

  • "Yes. What is it?"
  • "You need something of me?"
  • "What do you need?"

Approval[edit | edit source]

When he is a companion character in your active party, the following interactions will cause Gale to gain approval.

Act One[edit | edit source]

Ravaged Beach


Roadside Cliffs


Emerald Grove/The Hollow

In the Hollow:

  • Convince Aradin and Zevlor to stop arguing without punching either of them (using Persuasion Persuasion or Intimidation Intimidation) Gale approves +8
  • Playing as a Cleric Cleric of Tempus Tempus and after talking to Aradin, tell Remira that Liam earned a place in Warriors' Rest Gale approves +1
  • Promise Zevlor you will talk to Kagha about stopping the ritual Gale approves +1 (either after the scene at the entrance or in his cave)
  • After talking to Kagha, agree with Zevlor to kill the goblin horde's leaders Gale approves +1
  • Recruit Wyll into the party Gale approves +1
  • Convince Rolan, Lia and Cal to stay and help, using Persuasion Persuasion or any available class-based or race-based options. Gale approves +1
    • Talk with Rolan about his wizard master Lorroakan and agree to set up an introduction Gale approves +1
  • Assist Guex in training (using Athletics Athletics, Insight Insight, Detect Thoughts Detect Thoughts or unique Githyanki Githyanki, Barbarian Barbarian, Monk Monk lines) Gale approves +1
  • Playing as Wyll origin, distract kids trained by Asharak, reciting one of your adventures (either with a yeti, a croc or an owlbear) Gale approves +1
  • In the confrontation with Barth about the locket, stand for Meli Gale approves +1
  • Playing as a Paladin Paladin, Druid Druid, Cleric Cleric or Bard Bard, offer Pandirna to heal her (for free) Gale approves +1
  • Shield Sazza from Arka with your body Gale approves +8

Note: This works, too, if Gale has been recruited but currently is not in the party

  • Convince Arka to spare Sazza (using Detect Thoughts Detect Thoughts or any skill-based or class-based option) Gale approves +1
  • While talking to/trading with Mattis, catch Silfy trying to pickpocket you (passive Perception Perception check), and tell her to relax (either straightaway or after successful Insight Insight check) Gale approves +1
  • After successfully stealing the Idol of Silvanus for Mol, tell her that you will keep it for yourself Gale approves +1
    • OR, Playing as a Rogue Rogue, advise her not to ask, just take Gale approves +1

In the Sacred Pool and druid caves:

  • Tell Komira that the druids are overreacting and you'll speak with them Gale approves +1
  • Talking to Volo about the goblins, say you're a student of the page Gale approves +1
  • Save Arabella by talking to Kagha or to her viper Teela Gale approves +8

Note: This works, too, if Gale has been recruited but currently is not in the party

  • After resolving Arabella's fate, talk to Kagha and call her a monster OR accuse her of killing the child in cold blood Gale approves +1 (either option)
    • OR, Playing as a Drow Drow or Duergar Duergar, say you don't threaten/ don't kill children Gale approves +1
  • Convince Kagha to fight against the Shadow Druids (if uncovered her conspiring with them) Gale approves +1
  • Tell Silver the wolf you just wanted to give them your scent (using Speak with Animals Speak with Animals) Gale approves +1
    • OR, playing as a Ranger Ranger or Druid Druid, choose to sit with Silver (without this spell) Gale approves +1
  • Help Alfira finish her song Gale approves +1

While the Emerald Grove is preparing for the goblin attack

  • Convince Memnos to join the fight against the goblins Gale approves +1
  • Tell Pandirna that they have something to fight for Gale approves +1
  • Convince Wyll not to attack you, using Intimidation Intimidation or Persuasion Persuasion Gale approves +1

Note: This scene appears only if Wyll left the party due to your choices in dialogue with Minthara, after you have revealed the Grove's location to her

  • Refuse to open the gate for Minthara Gale approves +5
  • Successfully defend the Grove and then talk to Zevlor Gale approves +10


Forest

Note: This scene appears only if Aradin has previously left the grove


Owlbear Nest

  • Convince the mother Owlbear to let you go without fighting Gale approves +1
  • Spare the Owlbear Cub after killing the mother Owlbear Gale approves +1


Sunlit Wetlands/Putrid Bog

  • Upon finding Demir and Johl arguing with Auntie Ethel, tell them all to calm down, and then say you know the woman Gale approves +1 (immediately starts a fight with brothers)
    • While talking to Demir and Johl after Ethel disappears, offer to help them find their sister Gale approves +1
  • Drink from the well outside the Riverside Teahouse while the illusion is still intact Gale approves +1
  • (If Astarion is not in your party) When talking to Gandrel, tell him that Astarion is under your protection Gale approves +1.
    • Further in dialogue, refuse to help the hunter find your camp Gale approves +1

Dealing with Auntie Ethel:

  • When talking to Auntie Ethel and Mayrina don't let Ethel steer the conversation away, and finally say that "This woman is clearly in trouble" Gale approves +1
    • OR Tell Mayrina straightaway that Demir and Johl were killed (by you or Ethel) Gale approves +1
  • When Auntie Ethel surrenders, order her to let Mayrina go. Gale approves +1
    • OR Say that the best solution is a dead hag. Gale approves +1
  • Reject Mayrina's locket as a reward for saving her Gale approves +1
  • Resurrect Connor Vinderblad, and then give Mayrina the Bitter Divorce wand OR leave keeping the wand Gale approves +1 (either option)
    • OR Attack Connor Gale approves +1


Blighted Village

  • Gain entrance to the village:
    • Through the southern gate - by Intimidating Intimidating the goblin guard Gale approves +1
    • Through the eastern gate - by successfully using any check-based line on the booyang guard OR by showing them Brand of the Absolute Gale approves +1
  • Persuade Fezzerk at the windmill to leave peacefully Gale approves +1
    • Untie Barcus Wroot off the windmill wing and tell him that he owes you nothing Gale approves +1


Goblin Camp
At the outer camp:

  • Speak to Owlbear Cub via Speak with Animals Speak with Animals and suggest him to go to your camp Gale approves +1 (he will be with goblins if you spared him earlier in the cave)
  • When Krolla tries to scam you after you won chicken-chasing, demand your gold back and also all of hers, using illithid powers Gale approves +1
  • Persuade Klagga to give you the Dwarf's Poem Gale approves +1
    • OR Use Detect Thoughts Detect Thoughts on him and then tease him about his secret appreciation of poetry Gale approves +1
  • Convince Booyahg Piddle to give you the book he's reading without using illithid powers Gale approves +1
  • Tell Eight that you are sorry for the loss of his parents. Gale approves +1

Talking with Crusher:

  • Successfully use Detect Thoughts Detect Thoughts on Crusher and say you'll let his boss know of his plans Gale approves +1
  • Make Crusher kneel and kiss your foot, using Intimidation Intimidation OR illithid powers.Gale approves +1 (either option)
    • If initial Wisdom Wisdom illithid check failed, tell Crusher you'd sooner spit in his face Gale approves +1
  • If Crusher starts a fight, make him kiss your foot after defeating him. Gale approves +1

In the Shattered Sanctum:

  • Pick a fight with Priestess Gut in her chambers. Gale approves +1
  • Don't object Dror Ragzlin's orders to report to Minthara Gale approves +1
  • Convince Minthara to spare Sazza, saying the latter didn't know who you were. Gale approves +1

Note: Sazza must be freed from the cage in Emerald Grove

  • Tell Minthara that Liam told you everything and pass the Deception Deception check Gale approves +5

Note: This option is available only if you spoke to Minthara before interrogating and freeing Liam

  • Provoke a fight with Minthara by any available option Gale approves +5
  • Convince the spiders in the pit that goblins taste better than you Gale approves +1
    • OR, Playing as a Lolth-Sworn Drow Lolth-Sworn Drow, pretend to be Lolth Lolth herself in disguise and egg them on goblins Gale approves +1

In the Worg Pens:

  • Stop the goblin children from throwing stones at bear by any means Gale approves +1
  • After freeing Halsin, agree to kill goblin leaders to save the grove (either with or without him in bear form). Gale approves +1
    • If you first told Halsin to go to safety, tell him to come with you in a bear form. Gale approves +2 (comes point by point, when you ask and when Halsin agrees)


The Risen Road

  • Side with Karlach during Wyll's confrontation with her Gale approves +2
  • When dealing with the dying hyena:
    • Playing as a Good/Neutral Cleric Cleric or a Paladin Paladin (except Oathbreaker Oathbreaker), successfully bless the dying hyena Gale approves +1
    • Playing as a Ranger Ranger, mercy-kill the dying hyena Gale approves +1
    • Playing as a Druid Druid, choose to "destroy the abomination" Gale approves +1
  • Agree to fight the gnolls to save Rugan Gale approves +1
  • Save Rugan, then use Persuasion Persuasion to convince him to sell his employer's wares Gale approves +1
    • OR Intimidate Intimidate him into giving the cargo to you Gale approves +1
    • If you fail to intimidate Rugan, say you can harm him no less worse than gnolls would have Gale approves +1
  • Order Flind to attack other gnolls instead of you.Gale approves +1
    • After the battle against gnolls, order Flind to off herself. Gale approves +1


Waukeen's Rest

  • Agree to rescue Duke Ravengard when Counsellor Florrick asks you to Gale approves +1
    • OR, Playing as a Paladin Paladin, swear on your oath to Florrick that you'll rescue the Duke Gale approves +1
  • Save Benryn from the burning tavern Gale approves +1
    • Find and return him the dowry Gale approves +1


Zhentarim Hideout

  • Successfully Intimidate Intimidate Salazon to let you go through the hatch to the hideout Gale approves +1
    • OR, Playing as a Rogue Rogue, show him single-hand sign "profit"Gale approves +1
  • Refuse to help Zarys find her people/missing shipment Gale approves +1
  • If you have conspired with Rugan about the shipment, refuse to kill him on Zarys's order. Gale approves +1
    • Free Rugan, if he survived Zarys's torture and your fight against the other Zhentarim Gale approves +1
  • Promise Oskar Fevras to speak to his captors Gale approves +1
  • Purchase the artist from Brem for the price he asks initially Gale approves +1
    • Make Brem lower the price through Intimidation Intimidation or Persuasion Persuasion Gale approves +1
    • OR Make him let Oskar go for free, using any check-based option Gale approves +1
  • Give Oskar additional 200 gold after freeing him Gale approves +1


Underdark

Note: This option is available only if you have found and read Letter from Amarith in the Arcane Tower


Grymforge

  • Tell Ward Magmar that he disgusts you Gale approves +1
  • Convince Skickpit you're going to help him, then tell him to find a place to hide Gale approves +1
  • Stand up for the deep gnome slaves when Nere, once freed, is going to kill them Gale approves +1
  • If you killed the duergar (both rebels and Absolutists) before freeing Nere, plant a thought in Nere's mind about freeing the gnome slaves Gale approves +1
  • Convince Convince the Deep Rothé to give in to their rage and attack the duergar Gale approves +1
  • After freeing Barcus Wroot, bid him farewell and good luck Gale approves +1


Mountain Pass

  • Playing as a Githyanki Githyanki, tell Ellyka that githyanki patrol means nothing to you, thus getting her to stand down Gale approves +1
    • OR, Being disguised disguised as a githyanki, tell her you're actually not OR that she is safe. Gale approves +1
  • Speaking to Kith'rak Voss, successfully pass the Deception Deception check to resolve the encounter peacefully Gale approves +1


Crèche Y'llek
In the Classroom:

  • Persuade Sa'varsh Kethk to let Youth Varrl go from training. Gale approves +1
    • After resolving Varrl's fate, talk to Kethk again and call his 'lessons'/his 'demonstration' reprehensible Gale approves +1

In the Hatchery:

  • Successfully persuade Varsh Ko'kuu to let you take the Githyanki Egg, telling him:
    • That you'll take it to a better crèche Gale approves +1
    • OR That you'll raise it yourself Gale approves +1
    • OR, Playing as a Githyanki Githyanki, say you'll see it becomes the greatest ghaik-slayer Gale approves +1

At the Captain's Quarters and Inquisitor's Chamber:

  • Surrender the Mysterious Artefact to Kith'rak Therezzyn Gale approves +1
  • Ask Ch'r'ai W'wargaz how he knows so much about you. Gale approves +1
  • Ask W'wargaz what you'll get in return for surrendering the weapon Gale approves +1
    • Then, Playing as a Wizard Wizard, demand permission to read the valuable spellbooks Gale approves +1
    • OR, Playing as a Githyanki Githyanki, ask for a promotion from Vlaakith Gale approves +1
  • Refuse Vlaakith's demand to enter the artefact OR say you're actually going to free the person inside Gale approves +1


Raphael's Deal

  • When Raphael briefly takes you to the House of Hope, say that you need to think it over Gale 
  • After encounter with Raphael, ask Gale for advice on how to beat the devil in his own game Gale approves +1


Camp/Conversation
Camp interactions

  • At the very first long rest, when Gale says "Go to Hell" to you near the campfire, bid him good evening in return Gale approves +3
  • When you find Gale feasting eyes on conjured image of Mystra Mystra, ask about her or say she's pretty, then successfully pass an Insight Insight check Gale approves +1

Note: This check does not bring approval to Cleric Cleric or Paladin Paladin characters

  • When Gale says that Mystra is all creation:
    • Playing as a Wizard Wizard, tell him there's no greater deity Gale approves +5
    • Playing as a Cleric Cleric of Mystra, tell him that no other god comes close to her divinity Gale approves +5
  • When Gale tells you about Tara, ask what else does he like about you Gale approves +5
    • OR Say he’s a wonderful friend Gale approves +2
    • Then ask him whether he likes his belly rubbed Gale approves +5

Romance

  • Agree when Gale suggests to help you experience the Weave Gale approves +5, and then imagine:
    • Sharing a kiss with him. Gale approves +10 (starts romance)
    • Taking a romantic walk with him. Gale approves +5 (starts romance)
    • Having a hearthy dinner with him Gale approves +2

Other companions and camp followers

  • At the very first long rest, talk to Shadowheart and tell her you agree to find a healer as soon as possible Gale approves +1
  • When Shadowheart comes to the camp all not herself, succeed Perception Perception roll to detect a knife in her belt, and then persuade persuade her to have a rest at the camp Gale approves +2

Note: This scene occurs only if you have missed all opportunities to recruit the cleric at the beginning of the game

  • When Lae'zel intends to kill everyone before turning into mind flayers, talk her out of it Gale approves +5
    • OR Ask her to give you the knife to end her, then say you all still have time Gale approves +5
  • When Lae'zel and Shadowheart have an argument over the Mysterious Artefact:
    • If Lae’zel attacks Shadowheart sneakily at night, persuade persuade her to stop Gale approves +2
    • OR, Playing as a Half-Orc Half-Orc, intimidate intimidate her Gale approves +2
    • If Shadowheart attacks sneakily at night, persuade persuade her to stop Gale approves +2
  • When Astarion tries to bite you, either stake him or chase him off the camp. In the morning, tell others that bringing him to the camp was a mistake Gale approves +1
  • When Wyll comes to the camp with the intent to kill Karlach, call the warlock stubborn Gale approves +1
    • OR Order him to stand down Gale approves +1
    • OR Say that Karlach does not pose any threat to the Sword Coast Gale approves +1
  • Tell Mizora she's not leaving your camp alive during her first appearance there Gale approves +1
    • OR Tell Mizora not to lay a finger on Karlach Gale approves +1
    • Playing as Karlach origin, ask Mizora why don't she f*ck off Gale approves +1
  • When Kith'rak Voss wakes you up at the camp during long rest to discuss the Mysterious Artefact (after the events at the Crèche), convince Lae'zel to believe him Gale approves +1
  • Pet Scratch when he comes to the camp Gale approves +1
  • Feed the Owlbear Cub when it first comes to the camp Gale approves +1
    • At the second appearing, successfully tend to the cub's paw Gale approves +1
    • Pet the cub first time after he becomes a camp follower Gale approves +1
    • Pet both animals when the Owlbear cub sees a nightmare Gale approves +1
  • Having invited Barcus Wroot to your camp, promise him you will find his friend Wulbren at Moonrise Towers Gale approves +1

Other conversations

  • After asking Gale about himself, try peering into his mind through Wisdom Wisdom check Gale disapproves -5, but then apologize and tell him you gave in to curiosity Gale approves +5


Companion quest

  • Say you're gratified to hear he trusts you Gale approves +1
  • Agree to quench his need for magic items to consume Gale approves +2
  • Sacrifice a magic item to to sate his Arcane hunger Gale approves +10 (gained for each of three times he asks for an item)
  • After feeding him the third artefact, when he wants to tell you something, answer that he is among friends OR that you trust him Gale approves +1 (either option)


Act Two[edit | edit source]

Ruined Battlefield
If entering the Shadow-Cursed Lands from the Grymforge:

If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:

  • Convince Kar'niss the drider not to attack you if you killed the convoy before summoning him, using Deception Deception OR Intimidation Intimidation. Gale approves +1 (either option)
  • Traversing Shadow-Cursed Lands with the convoy, betray them and side with the ambushing Harpers Gale approves +1
    • OR, If ambushing the convoy with the Harpers, start the dialogue with the drider and deceive deceive it into giving you the lantern Gale approves +1

At the House in Deep Shadows:

  • Agree to play hide-and-seek with Oliver Gale approves +2 (one point for each round of the game)
  • Convince Oliver to reunite with Thaniel Gale approves +3

When dealing with He Who Was:

  • Agree to find Madeline's Ledger for He Who Was Gale approves +1
  • After ordering Madeline to hurt herself as Ben and Marc did Gale disapproves -1, stop her, saying she had done enough Gale approves +1
    • OR Say her willing to hurt herself was enough Gale approves +1
    • OR Accuse her of cowardice, using basic or unique Barbarian Barbarian, Bard Bard, Monk Monk lines Gale approves +1
    • OR Say that it wasn't her fault, using basic or unique Bard Bard, Good Cleric Cleric or Monk Monk lines Gale approves +1

Elsewhere:

  • Free Dolly Thrice from the Moonlantern carried by Kar'niss.Gale approves +1
  • After saving Rolan from the Shadows, tell him to shut up and be grateful Gale approves +1
    • OR, Playing as a Bard Bard, a Fighter Fighter, or a Sorcerer Sorcerer, use a class-based option Gale approves +1
    • OR Ask him not to be hard on himself for trying to save his family Gale approves +1


Last Light Inn
Speaking to Jaheira:

  • When talking to Jaheira inside the inn, refuse to drink spiked wine Gale approves +1

Dealing with Isobel and Marcus:

  • If Marcus vouched for you at the entrance (in this case he will wait in Isobel's room):
    • Talk to him and say that his mission ends here Gale approves +1
    • OR Choose a dialogue option to attack him Gale approves +1
    • OR Speak to Isobel and warn her, revealing Marcus as a True Soul Gale approves +10
  • If Marcus assaults the inn (happens if you gained entrance with Mol's help):
    • After speaking to Marcus telepathically, explain to Isobel that he is going to kidnap her Gale approves +10
  • Playing as The Dark Urge The Dark Urge:
    • Tell Isobel that your blood orders you to kill her, then chase off the Urge, and finally choose any line to explain your behavior Gale approves +1 (available after the kidnap attempt AND if you haven't threatened her)

Talking to Councellor Florrick:

  • Ask whether the Flaming Fist are just going to stay around Gale approves +1
    • If Wyll is in the party, tell Florrick it's your business what had happened to him Gale approves +1
    • OR, Playing as Wyll origin, say it was a devil deal that has gone terribly wrong Gale approves +1

Talking to His Majesty via Speak with Animals Speak with Animals:

  • Say you only wanted to admire him close Gale approves +1, and then indeed choose to quietly admire him Gale approves +1
    • OR, Playing as a Ranger Ranger, say you do not seek his territory Gale approves +1

Speaking to Cerys:

  • When she tell you about their misfortunes and says they ran until found the inn, say that she did the right thing Gale approves +1 (use basic line or unique for Cleric Cleric or Oathbreaker Paladin Oathbreaker Paladin)
  • Ask her what they are doing here, if they headed for Baldur's Gate, and tell her not to lose hope to see others alive Gale approves +1 (starts the quest, if you don't have it already)

Talking to Alfira:

  • After Marcus's assault, when she asks whether they cannot trust anyone:
    • Playing as a Half-Orc Half-Orc, tell her to use her anger.Gale approves +1
  • Ask her about others, and then say that running was right call Gale approves +1
  • When Alfira asks you how do you keep going, answer:
    • That you take one step at a time Gale approves +1
    • OR That danger is your life Gale approves +1
    • OR, Playing as a Bard Bard, a Fighter Fighter, a Druid Druid, a Ranger Ranger, or a Rogue Rogue, use a class-based line Gale approves +1
    • OR, Playing as a Drow Drow, a Deep Gnome Deep Gnome or a Duergar Duergar, say that only the strong survive Gale approves +1
  • When Alfira supposes that surviving tieflings were taken to the Moonrise Towers, promise you will find them Gale approves +1 (starts the quest, if you don't have it already)
  • If you successfully Rescue the Tieflings, speak to Alfira again. When she asks how did you do it, answer that you were being a hero Gale approves +1

Speaking with Bex and Danis:

  • Before trying to saving captured refugees:
    • Promise Bex to find Danis, using any of two basic options or Paladin Paladin or Cleric Cleric lines Gale approves +1 (starts the quest, if you don't have it already)
  • If Danis survived and reunited with Bex:
    • Smile and then say it's wonderful to see them together OR mention that it is all thanks to you Gale approves +1 (either option)
    • When Bex asks why you helped, answer that you did it because they were in trouble Gale approves +1 (a Cleric Cleric character will have a unique line)

Dealing with Rolan, Cal and Lia:

  • Speaking to drunken Rolan before trying to saving captured refugees:
    • Promise to rescue them if they are alive OR say that it is your responsibility to bring them back Gale approves +1 (either option; starts the quest, if you don't have it already)
    • OR, Playing as a Sorcerer Sorcerer, tell him he won't be able to read his spellbook if he keeps drinking Gale approves +1
  • If you have already saved him from the Shadows, say you're absolutely going to gloat Gale approves +1
  • If either Cal or Lia (or both) died while saving attempt, tell Rolan that you wanted to save everyone, but couldn't Gale approves +1
  • If both siblings survived:
    • After they thank you, ask Rolan whether he has something to add Gale approves +1
  • If Rolan died in battle with Shadows, tell either Cal or Lia that he died as he lived - stupidly Gale approves +1

Talking to Ide after drunken Rolan has snapped on her:

  • Say you're sorry, and then add that he is more immature than she is Gale approves +1
    • OR Call Rolan a grump, and when Ide complains he called her a "ragged little devil", tell her next time call him one back Gale approves +1
  • When Ide shows you the book she means to keep for Rolan, convince her to give it to you, using Deception Deception or Persuasion Persuasion Gale approves +1 (either option)

Dealing with Raphael and Mol:

  • Suggest Mol to follow Gale's advice in the game of lanceboard Gale approves +1 (available if Gale is in the party)
  • Help Mol win the game against Raphael using the Sleight of Hand Sleight of Hand, Bard Bard, Monk Monk, or Wizard Wizard options Gale approves +1 (can be added to previous approval point)
    • After Mol wins, tell Raphael to stay away from her Gale approves +1

Note: This line appears only if Astarion is not in the party, otherwise Raphael will turn the talk to the spawn's scars

Elsewhere in the inn:


Reithwin Town
At the Reithwin Tollhouse:

  • Convince Gerringothe Thorm to end herself by any available option. Gale approves +1 (requires sequentive DC 18 and then DC 21 rolls on various skills, dialogue lines include class-based options)

In the House of Healing:

  • Convince Malus Thorm to order his sisters to hone their blades on each other.Gale approves +1
    • Then persuade Malus Thorm to operate on himself. Gale approves +1
  • OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing. Gale approves +1 (comes one point by another subsequently).

At the cemetery:

  • Agree to help Arabella find her parents. Gale approves +1
    • Then offer Arabella shelter at your camp. Gale approves +1
  • OR, If you've already found Locke and Komira's bodies, tell Arabella they are dead and succeed Persuasion Persuasion or Intimidation Intimidation roll to take her to your camp Gale approves +1

Note: The Dark Urge The Dark Urge character will have unique lines and Persuasion option only)

At The Waning Moon:

  • Safely drink with Thisobald Thorm (rolling Constitution Constitution, either general or class-based lines) Gale approves +1(gains approval after first and second rounds)
    • OR successfully imitate drinking (rolling Sleight of Hand Sleight of Hand) Gale approves +1 (gains approval only in the first round)
  • Successfully entertain the brewer with your stories (through Performance Performance roll) Gale approves +1 (gains approval each time).

Note: If Performance Performance roll failed, successful subsequent Deception Deception roll earns a point of approval, nonetheless.

  • By any means make Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst Gale approves +1


Moonrise Towers

Talking to Disciple Z'rell after Ketheric's trial:

  • If you killed the goblins, distract Z'rell with your "yearning for Gale" Gale approves +1

Note: This option is available only if you're romancing the wizard

  • If you spared the goblins, use Deception Deception to explain that they are more useful alive Gale approves +1

At the Moonrise Towers Prison:

  • When approach Minthara being tortured and erased by Jasin and Sumera:
    • Succeed the DC 18 Wisdom check to reach out to Minthara's mind, tell her to play along, and then convince the questioners that you have broken her Gale approves +1
  • Escort Minthara out of Moonrise Towers and tell her where to find your camp Gale approves +1
  • Speaking to the Warden for the first time, tell her that her face is bland, too Gale approves +1
  • Use Deception Deception to convince the Warden that you are Balthazar's closest confidante Gale approves +1
    • Then try to bribe her Gale approves +1, and when she takes the money and does nothing, say that you should have see it coming Gale approves +1
    • OR, Playing as a Rogue Rogue, say it was so well-played that you are not even mad Gale approves +1
    • OR Refuse to bribe her Gale approves +1
  • Talking to Lia, promise to help the tieflings escape Gale approves +1
  • Talking to Lakrissa, when she accuses you of serving the cult, succeed a Persuasion Persuasion or an Intimidation Intimidation roll, then promise to help the tieflings Gale approves +1
  • Speaking to Wulbren, say that Barcus Wroot sent you, OR use any of check-based options Gale approves +1
    • If the party found themselves in a cell, accept Wulbren's offer to break out together Gale approves +1
  • Provide Wulbren with any tool capable of destroying a wall Gale approves +1
  • When Wulbren, once freed, takes the boat and sails off without the party, let him go Gale approves +1

Elsewhere in Moonrise Towers:

  • Convince Astarion to bite Araj Oblodra by any means OR order him directly to do it. Gale approves +1 (either option)
  • Meeting Squire in Ketheric's room, tame it by any means, then reach out to pet her (without Speak with Animals Speak with Animals)Gale approves +1

Final fight at the Moonrise:

Note: These lines require first DC 21 Intimidation check or DC 18 Persuasion check and any of subsequent DC 30 checks, OR a DC 10 Persuasion check if you have found and read Melodia's Letter to Ketheric

  • When Nightsong intervenes, tell her to stand down, because Ketheric has surrendered. Gale approves +1


Gauntlet of Shar

Dealing with Yurgir and his retinue:

Near Pedestal of Reckoning and through Shar's trials:

  • When Shadowheart speaks of her need to go through the trials, answer that this is a distraction OR that you are actually here to gain Ketheric's trust Gale approves +1 (either option)

Dealing with Balthazar in his outpost:

  • Agree to clear the way for the necromancer, and then persuade him to assign Flesh to your help Gale approves +1
    • Having Mother Dearest in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her.Gale approves +1 (Makes Balthazar and his minions hostile)

In the Shadowfell:

  • If you have defeated Balthazar:
  • If Balthazar is present and not hostile to the party:
    • Tell him to leave, or he is a dead man Gale approves +1
    • OR, PLaying as a Good or Neutral Cleric Cleric, choose to attack him Gale approves +1
  • If Shadowheart is in the party, tell her that she should spare Aylin because the aasimar may know something about her. Gale approves +1


Mind Flayer Colony
In the Necrotic Laboratory:

Note: This option is available only if you helped the necromancer reach the Nightsong and let him take her to Ketheric


After the final fight with Apostle of Myrkul
Talking to Halsin:

  • If you still haven't helped him with lifting the curse:
  • If you eliminated the curse, ask Halsin to join you Gale approves +1

Speaking to Jaheira:

  • Agree to have her in the party (either joining you now or waiting at the camp) Gale approves +1

Talking to Alfira:

  • Playing as a Bard Bard, agree to play together a show for the tiefling kids Gale approves +1
    • OR Prompt her to play for them alone Gale approves +1

Talking to Aylin, if you let Balthazar take her from Shadowfell:

  • If Isobel survived, tell them you must apologize to Aylin Gale approves +1
  • If Isobel died:
    • Apologize before Aylin Gale approves +1
    • OR Tell her it was a strategic move Gale approves +1

Speaking to Cerys:

  • Tell her you're glad they are safe, and mention that Zevlor did his best Gale approves +1
    • OR Say they are better off without Zevlor Gale approves +1
  • Tell Cerys that other will look up to her Gale approves +1
  • Say you couldn't have done it without Jaheira's help Gale approves +1
    • Then ask her not to speak ill of the dead (i.e. Zevlor) Gale approves +1
    • OR Say "Good riddance" Gale approves +1
  • Tell her the Nightsong is the real hero Gale approves +1
  • Say people get paid for doing jobs, and when she answers that she has no money, say you were joking Gale approves +1 (A Rogue Rogue character has a unique line here)

Talking to Ide, Umi and Mattis:

  • Tell any of them about Mol's eyepatch you have found down in the colony, and then:
    • Assure Ide that Mol is somewhere safe Gale approves +1
    • Tell Mattis that Mol will already be at Baldur's Gate when they arrive Gale approves +1
      • OR Tell Mattis you will look forward to see him in the city Gale approves +1
    • Promise Umi that Mol is fine Gale approves +1

Talking to others:


Camp/Conversation

  • Tell Arabella her parents would be proud of her Gale approves +1


Companion quest

  • Talking to Elminster Aumar in your camp, ask him why are you facing threats alone if even the gods know Gale approves +1

Act Three[edit | edit source]

Rivington

Talking to Yenna

  • Offer her help:
    • Give some coin OR some food Gale approves +1 (either option, giving food available for all characters except Druid Druid)
    • OR Suggest to find a guard for her Gale approves +1 (available for all characters except Cleric Cleric)
    • Playing as a Druid Druid, conjure some berries and herbs for her Gale approves +1
    • Playing as a Cleric Cleric, suggest to find the nearest temple Gale approves +1
    • Playing as a Ranger Ranger, suggest to track her mother down Gale approves +1

Note: Offering Yenna food OR promising to look for her mum after using class-based Ranger Ranger line brings another Gale approves +1 point


Sword Coast Couriers


Open Hand Temple


Circus of the Last Days
At the entrance:

  • Convince Klaus to let you in, bribing him, using Persuasion Persuasion, Intimidation Intimidation, or any class-based option except pretending to be a friend of Gortash's Gale approves +1
    • OR, Playing as The Dark Urge The Dark Urge, say you used to be a murderer Gale approves +1
    • OR, Playing as an Archfey Warlock Archfey Warlock, first say that you never pass up a faerie mischief Gale approves +1
  • Speaking with Zara the mummy, say you don't understand her, and then mime her grunting Gale approves +1

Dealing with Akabi the djinni:

  • Tell him that he is VERY LOUD. Gale approves +1
  • Play the game and accuse the djinni of rigging the wheel Gale approves +1
    • If successful, play again and try to distract Akabi, letting out a loud fart Gale approves +1
    • OR, Playing as a Bard Bard, ask him about his adventures Gale approves +1
    • OR Provoke him to transform you Gale approves +1
  • After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it Gale approves +1 (either option)

When passing Zethino's trial, choose answers:

  • First question: ★"Red apple" or ★"Roast onion" Gale approves +1 (either)
  • Second question: ★"Balcony in Waterdeep" Gale approves +2
  • Third question: ★"World would be better with him dead" Gale approves +2

Note: The ★ sign here marks the answers considered correct for the purposes of the test.
Talking to Boney the mephit:

  • Call his wife Stoney magnificent Gale approves +1
    • OR Note that she's a lot bigger than himself Gale approves +1
    • OR, Playing as a Druid Druid, say they both are magnificent Gale approves +1

Dealing with Popper the kobold trader:

Note: Class-based Deception Deception lines for Wizard Wizard, Warlock Warlock or Sorcerer Sorcerer do not give approval [Needs Verification]

  • Playing as a Paladin Paladin or a Cleric Cleric, tell him that graverobbing is a profane act Gale approves +1
  • If talking to Popper after defeating false Dribbles, say that offering 'treatoes' now is a bit callous. Gale approves +1

Dealing with caged beasts:

  • Talking to Shadow-Whiskers, break the lock on her cage.Gale approves +1 (works either with or without Speak with Animals Speak with Animals)
  • Talking to Crimson, give him some meat OR promise to bring it later (if you don't have any in inventory) Gale approves +1 (either option)
    • After defeating false Dribbles, talk to Crimson again and scold the circus staff for starving him OR propose to open his cage up.Gale approves +1 (either option)
    • OR, Say you'd have killed him before he hurts anyone else Gale approves +1

Watching Dribbles's show:

  • Say 'What a corny joke' Gale approves +1
    • OR, Playing as a Bard Bard, interrupt him with your own pun Gale approves +1
  • Volunteer any companion to the stage as Dribbles's assistant, except Gale himself Gale approves +1
    • Then insist on your choice and cheer them Gale approves +1 (including unique lines for Minthara and Jaheira)
  • If going on stage yourself, suggest any available explanation on why you're special, except "something about my brain" and unique line for The Dark Urge The Dark Urge Gale approves +1

Talking to Lucretious:

  • When she's training up skeletons, tell her that she is being a little harsh Gale approves +1
  • After defeating false Dribbles, tell her that killing clowns is a rare treat Gale approves +1
  • When Lucretious asks you to find real Dribbles, answer that you are expensive Gale approves +1
    • Then say that Dribbles is probably dead now Gale approves +1
  • When you deliver her Dribbles's remains, say it was pleasure to meet her Gale approves +1
    • OR Ask whether she is hiring personnel Gale approves +1


Elsewhere in Rivington

Note: This option is available only if tiefling kids survived in Acts One and Two

Note: These options are available only if Orin is not impersonating Rowan or the Thug

Dealing with Orin's guises:

  • If Orin is impersonating Fist Rowan, tell her that one can't just kill innocent people Gale approves +1

Note: This line goes for the Custom origin (Tav). Any other Origin, except The Dark Urge The Dark Urge, will have unique formulation

    • OR Tell her that you're going to report to the commanding officer Gale approves +1
    • OR, Playing as The Dark Urge The Dark Urge, tell her that mindless slaughter is not the answer Gale approves +1
  • If Orin is impersonating Dying Stone Lord Thug, succeed a passive DC 20 Perception check, and then:
  • Say you'll stay with him until the end Gale approves +1
    • OR Say you'll make it quick Gale approves +1
    • OR, Playing as The Dark Urge The Dark Urge, resist the urge to torment him Gale approves +1

Note: Whatever choices while speaking with Orin under Gyldro Angleiron guise do not bring any Approval/Disapproval from Gale (strangely)


Wyrm's Crossing

Sharess' Caress

Note: This option appears only if you're partnered with the wizard

    • Agree to invite Halsin, too, if the druid is in the party, or refuse to do it Gale approves +1 (either option)
  • If you've taken Raphael's deal, tell Gale you only said what the devil wanted to hear Gale approves +1


Elsewhere in Wyrm's Crossing

  • At the entrance gate, consent to be arrested by the Steel Watcher Gale approves +1
  • Refuse to deliver the gnome leader's head to Manip Falcäo Gale approves +1
  • At Fraygo's Flophouse, tell Adventurer Drim that the word "adventurer" means nothing anymore. Gale approves +1
  • At Carm's Garm, when Naaber pretends to be a dog, choose "Correct. But nobody likes Naaber" line. Gale approves +1
    • When he tries to imitate a bard, ask him to never sing again Gale approves +1

Note: It may take several sequential attempts to speak with Naaber to get to these lines


Wyrm's Rock Fortress

At the Flaming Fist barracks:

  • Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you. Gale approves +1
  • When you spot Fist Reynash trying to open a chest, wake other guards Gale approves +1

Note: Waking guards gains approval only after discovering by any available means that Reynash was stealing from others.

  • OR Find out that Reynash needs gold, and then give him 300 gold to take the ferry Gale approves +1

Speaking to Manip Bakshi:

  • Successfully use Detect Thoughts Detect Thoughts on him and pretend to be a new recruit Gale approves +1
  • OR Tell him you've spotted another guard on stealing Gale approves +1 (requires DC 10 Persuasion check if you have spotted Reynash's lockpick or DC 15 Persuasion check if you didn't)
    • Then ask him not to be hard on Reynash Gale approves +1
  • OR Leave barracks (or let him escort you out) Gale approves +1

At the Audience Hall:

  • Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say:
    • That you have seen the army of the Absolute and no where's safe. Gale approves +1
    • That the Steel Watchers will eventually turn on everyone. Gale approves +1
    • OR, playing as a Druid Druid, say that there's nothing natural about him Gale approves +1
  • Pass the Steel Watcher that confronts you at the coronation Gale approves +1

Note: This dialogue appears only if Karlach is not in the party

  • Playing as The Dark Urge The Dark Urge, when Gortash explains your previous dealings, answer that you've come to end this evil plot Gale approves +1
  • Refuse to make an alliance with him and confirm your decision Gale approves +1
  • Tell Gortash that you have no interest in this sham of a coronation Gale approves +1
  • After killing Orin, speak to Gortash and surrender two your Netherstones to him, then fight when he attacks afterwards Gale approves +1

Talking to Duke Ravengard after the coronation:

  • Ask him whether the "new dawn" is what they call tyranny now Gale approves +1
    • OR Tell the Duke that Florrick sent you, then probe Ravengard's mind to discover councellor's location, and tell him that Gortash is a tyrant Gale approves +1
    • OR Ask Ravengard whether he knows that he is infected Gale approves +1
  • As a Baldurian character, ask what has happened to the city's great hero Gale approves +1

In the Wyrm's Rock Prison:

  • Convince Counsellor Florrick to escape the prison Gale approves +1
    • After escorting Florrick out, tell her she's proven to be a vital ally Gale approves +1
  • Talking to the Unusual Skull, ask him to speak plainly Gale approves +1 (requires DC 18 Persuasion check)
    • Solve the first riddle Gale approves +1
    • Solve the second riddle Gale approves +1

Note: These options are available only if you were arrested, not if you entered the prison by any other means


Lower City

Basilisk Gate Barracks

◆ Talking to Fist Murphy, ask why he is standing on one leg, and then:

  • Outrage at him for stealing from people he is supposed to protect Gale approves +1
    • OR Pretend to push him off his balance Gale approves +1
    • OR, Playing as a Half-Orc Half-Orc, say is he was truly sorry, he'd be willing to die for forgiveness Gale approves +1
    • OR, Playing as a Drow Drow, tell him you'd make you cut off his hand were you his master Gale approves +1
    • OR, Playing as a Barbarian Barbarian, tell him to prove Liara Portyr he is not a weakling Gale approves +1
    • OR, Playing as a Monk Monk, praise him for a good discipline for a guard Gale approves +1

◆ Playing as a Fighter Fighter, talk to Gauntlet Thunder about proper punishment for two soldiers who screwed up, and say:

  • That you'd do exactly what she is doing Gale approves +1
    • OR Advise her to double their shifts and dock their pay Gale approves +1
    • OR Tell her to let it slide, just for once Gale approves +1
  • Talking to Fist 'Edge' Arensen at the gallows, ask him why don't he wait with threats until you commit a crime Gale approves +1
    • OR Say a big guy like him makes an easy target Gale approves +1
  • Talking to Fist Miller after Florrick had been executed, say she didn't deserve to die Gale approves +1
    • OR Say it's a cruel way of talking about her Gale approves +1
  • Talking to Thrastle Muria, ask if everyone in her neighbourhood is as friendly as she is Gale approves +1
    • OR Say that you are no builder but still are handy with a hammer Gale approves +1

Speaking to Liara Portyr and Lora Bergauz:

  • Tell Lora to calm down and let Liara alone Gale approves +1
    • OR Tell Lora it wasn't very responsible to take a kid to a tavern Gale approves +1
  • Promise to help Lora find her daughter Gale approves +1 (Unique line for Paladin Paladin)
  • If you already know that Vanra died, tell this to Lora, then say you did your best Gale approves +1


The Blushing Mermaid

◆ Talking to Bosun Gannet, when he instructs you about the tavern rules, say you'll keep to them Gale approves +1

    • Then ask him what to do if you want to use the latrine Gale approves +1
  • Ask Gannet about Vanra, and then:
    • Say you didn't think a tough guy would be scared of a little knife Gale approves +1
    • Tell him you'd love to see him try to kick you out Gale approves +1
  • After dealing with the hag, if real Captain Grisly died, tell Gannet you are sorry for not saving her Gale approves +1

Talking to the hag masking as Captain Grisly:

  • Inquire her about Vanra, and then ask how do you know she's not lying Gale approves +2
    • OR, Playing as a Rogue Rogue or a Fighter Fighter, ask whether a little knife caused such trouble Gale approves +1
  • When looking for a decision, propose to talk to Lora and calm her down Gale approves +1
    • OR Say you want to get to the bottom to the story of a missing child Gale approves +1
    • OR, Playing as a Half-Orc Half-Orc, say Lora acted out of fear and anger Gale approves +1
  • When the hag offers you money for killing Lora, refuse to do the dirty work for her Gale approves +1 (Unique line for Devotion Paladin Devotion Paladin)
  • Agree to kill Lora for disguised hag, but then return and say you can't do it Gale approves +1
    • OR Tell the hag you've changed your mind and she should surrender Vanra Gale approves +1
  • After Auntie Ethel reveals herself and confesses that she actually ate Vanra, call her a monster, and then:
    • Tell her to surrender the child immediately. Gale approves +1
    • OR Say you'll leave now Gale approves +1
  • If you have already killed Lora, tell Ethel to thank you Gale approves +1
    • OR Say you don't like being used Gale approves +1
  • When Ethel offers you an alliance in your crusade, agree to have a deal Gale approves +1 (Unique line for Oathbreaker Paladin Oathbreaker Paladin)
    • OR Decline her deal, choosing either "Not a chance" or "Time to die" lines Gale approves +1 (either option)
    • OR, Playing as a Warlock Warlock, tell her to make a better offer or die Gale approves +1
    • OR, Playing as a Paladin Paladin, say you will find glory in spilling the guts of a monster Gale approves +1

Speaking to Svend and Siggy:

  • Ask whether Svend is really worried about a date when the army of the Absolute can attack any moment Gale approves +1
    • OR Say Siggy clearly loves him and worries about him Gale approves +1
    • OR Persuade Svend he would leave the city at the first chance Gale approves +1
    • OR, Playing as a Halfling Halfling, tell Svend to skip the date for a free drinks Gale approves +1
    • OR, Playing as a Rogue Rogue, convince Svend to stay, asking what's life without a little danger Gale approves +1
    • OR, Playing as a Monk Monk, tell him to forego the date Gale approves +1
    • OR, PLaying as a Bard Bard, tell Svend to save the angst for romance novels Gale approves +1
    • OR Choose to stay out of their debate and do not meddle in Gale approves +1

Other patrons of the tavern:
Talking to Nesha Leesha, warn her about the serial killer, then use Persuasion Persuasion to insist on it Gale approves +1

    • OR Say you've probably mistaken her for someone else Gale approves +1


Old Garlow's Place

First time visiting the place:

  • If you found the group without reading any of their posters, ask Adrielle to calm down Gale approves +1
  • After the Hag Survivors attacked the party, tell Hydrangea Wubb that all you care about is killing the hag Gale approves +1

Note: Hydrangea will be present only if you knocked her out (as the Mask of Regret) in the Overgrown Tunnel AND killed the hag in Act One

Dealing with hexed Mayrina:

  • Speaking to Mayrina in the sheep form via Speak with Animals Speak with Animals:
    • Tell her you are here to help her Gale approves +1
    • OR Call her condition hilarious Gale approves +1
  • Talking to Mayrina without Speak with Animals Speak with Animals, ask how did she get herself turned into a sheep Gale approves +1
  • Talking to Adrielle, offer to have a look at the hex Gale approves +1
    • OR Say that she protected Mayrina until now, and that's worth something Gale approves +1
  • OR Tell her you hate dolls Gale approves +1
  • Talking to Jatlo (before removing his hex), tell him "Less complaining, more searching" Gale approves +1
    • When he accuses you of showing up at the convenient moment, call Mayrina an old friend Gale approves +1
    • OR Tell him to say if they don't want your help Gale approves +1

Speaking to Jatlo after you have removed his hex:

  • Tell him he has been charmed by hag Gale approves +1
    • OR, Playing as a Rogue Rogue, say you know ten ways to kill him before he blinks Gale approves +1
    • OR, Playing as a Ranger Ranger, a Druid Druid or an Ancients Paladin Ancients Paladin, say he is serving a perversion of nature Gale approves +1
    • OR, Playing as a Fighter Fighter, say he is outnumbered and outmatched Gale approves +1
    • OR, Playing as The Dark Urge The Dark Urge, say that true cruelty rules with fear alone Gale approves +1
    • OR Ask him to tell the hag you're coming for her Gale approves +1 (The option is not available for Fighter Fighter characters)

After removing the hex and killing Jatlo:

  • Speaking to Mayrina, ask her how is her husband's condition Gale approves +1
  • Tell Mayrina she was an adorable sheep Gale approves +1
  • Offer Mayrina help with the hag Gale approves +1 (Unique line for Devotion Paladin Devotion Paladin)
  • Tell Hydrangea Wubb she coudn't have known him in disguise Gale approves +1
    • OR Say they need to do a better job protecting Mayrina Gale approves +1
  • Talking to Kled, tell him that they are safe now Gale approves +1
    • OR Say the dragonborn was only pretending to be a friend Gale approves +1
    • OR Say that Mayrina can be very annoying Gale approves +1
  • Talking to Adrielle, say that hags and their agents are liars and cheats Gale approves +1
  • After Adrielle says she has discovered an ultimate way to kill a hag, offer to deal with the hag OR say you won't let the hag harm her Gale approves +1 (either option)

If you have met Auntie Ethel, but haven’t dealt with her yet:

  • After telling Mayrina that Auntie Ethel is back, tell her to just let Connor die Gale approves +1

If you have killed Ethel:

  • Talking with Mayrina, persuade persuade her to let Connor go Gale approves +1
    • OR Tell her to take time and celebrate Gale approves +1
  • If you haven't raised Connor from dead in Act One, tell Mayrina that killing the hag was even more amazing than revenge Gale approves +1
    • OR Say you prefer thank-yous of a coin variety Gale approves +1
    • OR Say it wasn't so amazing when the hag vomited a child Gale approves +1
    • OR, If Vanra died, say you don't feel amazing because of it Gale approves +1
  • When Mayrina asks you whether you have saved Vanra, answer that of course you did it Gale approves +1
  • Playing as a Ranger Ranger or a Druid Druid, tell EITHER Mayrina OR Kled that you killed a perversion of everything natural Gale approves +1

At Lora's House:

  • If you haven't resolved the quest yet:
    • Ask Lora whether she really did threaten the tavern staff with a knife Gale approves +1
  • After you have saved Vanra:
    • Say the hag was you problem to deal with Gale approves +1
    • OR Tell her to keep a closer eye on her daughter Gale approves +1
    • OR Say she is damn lucky you found Vanra Gale approves +1
    • OR Tell Lora it isn't her fault that she couldn't protect Vanra Gale approves +1


The Counting House

  • At the bridge leading to the entrance, give Rags Deelarma a handful of coins Gale approves +1
  • Bargain with Rakath Glitterbeard to return him less money than had been stolen Gale approves +1


The Crimson Draughts

  • If you are partnered with Astarion and he is in the party, refuse Araj Oblodra's invitation to come in, saying you saw how Araj made him feel Gale approves +1
    • OR Tell Astarion that you all can leave if he doesn't want to be around Araj Gale approves +1

Note: The latter option brings approval if you did not convince the spawn to drink Araj's blood in Act Two AND if his companion quest is not finished yet.


The Devil's Fee

  • Persuade Persuade Helsik to give you first piece of information for free Gale approves +1
  • Playing as The Dark Urge The Dark Urge, when Helsik asks whether you remember the Crown of Karsus, answer your wizard has spoken of little else of late Gale approves +1


The Elfsong Tavern

Note: Requires various skill checks with DC from 18 to 20

Talking to Lakrissa and Alfira:

  • In the hall, remind Lakrissa her about your bet in the druid's grovw, then say she owes you nothing Gale approves +1
    • OR Ask for a kiss instead Gale approves +1
  • Tell Lakrissa you never pictured her as a barmaid, then say she should never call herself cheap Gale approves +1
    • OR Say you missed her Gale approves +1
  • Speaking to Alfira and Lakrissa on the tavern's roof, say the two of them are very cute together Gale approves +1
    • When Alfira tells you about her plans of opening a bard school, say you're proud of her Gale approves +1

Speaking to Harvard Willoughby:

  • Agree to participate in Laff Riot, and then, in the first round:
    • Joke about Harvard smelling funny Gale approves +1
    • Joke about 'Wizard and shatter' Gale approves +1
    • Playing as a Barbarian Barbarian, say "Laugh. Now" to the listeners Gale approves +1
  • In the second round:
    • Joke about 'Vampires' Gale approves +1
    • Joke about 'Sleeping with a dragonborn' Gale approves +1
    • Joke about 'Zombie reanimator' Gale approves +1
    • Intimidate the public Gale approves +1 (Requires successful DC 20 Intimidation check)
  • In the third round:
    • Joke about 'A cleric and ham' Gale approves +1
    • Intimidate the public Gale approves +1 (Requires successful DC 25 Intimidation check)

Talking to Dez Kanshaw:

  • Say he won't find courage on the bottom of a bottle Gale approves +1
    • OR Say he has enough left to buy a drink Gale approves +1
    • OR, Playing as a Halfling Halfling, say the answer is always yes. Gale approves +1
    • OR, Playing as a Half-Orc Half-Orc, tell him that deep courage comes from a full belly Gale approves +1
  • When Dez tells you about the job offered to his son by Three-Piece:
    • Playing as a Half-Orc Half-Orc, say that the boy must find his own path, as you did Gale approves +1

Talking to Enforcer Skoona:

  • Playing as a Barbarian Barbarian, say you approve her arms Gale approves +1
  • Playing as a Monk Monk, say it is she who decides her fate, no one else Gale approves +1

Talking to Doora Thumbfoot:

  • Agree to buy the necklace from her Gale approves +1
    • OR Give her some money and tell to keep the necklace, too Gale approves +1


Elerrathin's Home

  • Talking to Jaheira's children (within automated dialogue), tell Rion to listen to her mother Gale approves +1
    • OR Say you are all going to die Gale approves +1
  • Speaking to Rion for the second time (not automated dialogue), tell her that refugees behind the wall need protection Gale approves +1

Note: All these options require having Jaheira in your party


Golbraith's Cellar

  • Talking to Golbraith Stredivas, ask him whether his son needs any help Gale approves +1 (Unique line for Duergar Duergar)
    • OR, Playing as a Drow Drow, say you're almost impressed by a surface dweller who hunts illithids Gale approves +1
    • OR, Playing as a Ranger Ranger, tell Golbraith you see the mark of a true hunter about him Gale approves +1
    • OR, Playing as a Fighter Fighter or a Barbarian Barbarian, tell Golbraith you see the mark of a true warrior about him Gale approves +1
    • OR, Playing as a Wizard Wizard, say you've read his book on psionics Gale approves +1
  • Say that mind flayers are dangerous, and then add that you'll take it from here Gale approves +1
    • OR Say that if his son is half a hunter as Golbraith himself, he'll be fine Gale approves +1
    • OR, Playing as a Good/Neutral Cleric Cleric, say you'll pray for his son swift return Gale approves +1
    • OR, Playing as an Evil Cleric Cleric, say you'll pray that her son murdered the mind flayer brutally and swiftly Gale approves +1


The Graveyard
Dealing with Bugthimble at the "M.Kurwin" grave:

  • Ask whether he was buried here, and then pay him the "fee" he demands Gale approves +1
    • OR, Playing as a Dragonborn Dragonborn, say you and he are practically kin Gale approves +1
  • Say “Thank goodness, you can keep it”, and then:
    • Use Deception Deception to convince him the treasure is cursed Gale approves +1
    • Say the crate was promised for Nine-Fingers, then use Intimidation Intimidation to convince him to pay the fee for not breaking his snout Gale approves +1
  • Intimidate him into surrendering the loot to you Gale approves +1
    • OR, Playing as a Dragonborn Dragonborn, ask her whether he would loot the corpse despite their shared blood Gale approves +1
    • OR, Playing as a Draconic Sorcerer Draconic Sorcerer, warn him not to test the dragon's blood in your veins Gale approves +1

Dealing with Nina Dortmell and Mortarch Gracie Scyre:

  • Speaking with Nina for the first time, ask who she wants to raise, then help her by any means or by using any available class-based options Gale approves +2
  • Report Nina's attempts to Mortarch Gracie Scyre Gale approves +1
    • Then advise the girl to practice for a decade, then try again Gale approves +1

◆ Talking to Ulkov Sully, pay him for making a coffin for little Lily Fischer Gale approves +1

◆ Playing as a Rogue Rogue, tell Gothric Rillyn he should have learned the signs of a dangerous mark Gale approves +1

  • OR, If you have already recruited Minsc, say you'll tell the Stone Lord how Gothric called him Gale approves +1


Grey Harbour Docks
Talking to Big Huido:

Other encounters:


The Heapside Prison

  • Talking to Skittle via Speak with Animals Speak with Animals, call him a "rat-ical mercantile rodent" Gale approves +1
    • OR Ask what does obtaining goods in the prison en-tail Gale approves +1
    • OR Ask to have a squeak at what he’s got Gale approves +1
  • Ask him whether his business is rat-ified by the local merchant's league Gale approves +1


The House of Hope
Talking to the Archivist:

  • If you have signed the contract with Raphael, tell the Archivist you’ll leave once you have the paper Gale approves +1 (Requires DC 25 Persuasion check)
  • If you rejected Raphael’s deal, tell the Archivist you want to admire the craftsmanship of the Orphic Hammer Gale approves +1 (Requires DC 25 Deception check)
    • OR Say you could save the world with it Gale approves +1 (Requires DC 25 Persuasion check)
  • Playing as Karlach origin, tell the Archivist you represent your Mistress Zariel Gale approves +1
  • Pretend to be Zariel’s High Inquisitor, if you found out his name while speaking to Hope’s spirit or through Detect Thoughts Detect Thoughts Gale approves +1

In the Boudoir:

  • Provoke the fight with Haarlep Gale approves +1 by either way of listed below:
    • When Haarlep asks you why you are here, answer you’ve come to kill them
    • OR Refuse to undress for Haarlep
    • OR Choose to attack the incubus

Note: This option is available either before you shed your clothes or when they prompt you to lie on the bed

  • OR Agree to lie down, then fail a Wisdom Wisdom or Performance Performance check to resist the incubus and choose to fight your way out
  • OR Plead to gods to get you out of here when the incubus approaches you
  • OR Refuse to vow your body to the incubus at the climax of the sexual intercourse

Other:

  • Speak to Hope after freeing her from her chains Gale approves +1
  • When Raphael comes to prevent you from leaving his yield, ask him to let you leave Gale approves +1


Lady Jannath's Estate
If Oskar Fevras was not saved in Act One:


Society of Brilliance Lodge
◆ Talking to Havkelaag, sell him the Githyanki Egg that you have obtained in the Creche Y'llek OR Donate it for free Gale approves +1 (either option)
◆ Talking to Blurg, advise him to stick to reading books, as this is a safer thing Gale approves +1 (Available to all characters except Ranger Ranger)
Talking to Ptaris:
Note: These options are available only if you have sold the Githyanki Egg from the Creche Y'llek to Lady Esther in Act One

  • When Ptaris asks you whether you are good or bad person, answer you think yourself good, and then:
    • Tell him he would be destroyed if you haven’t saved him Gale approves +1 (Requires DC 20 Persuasion check for a Githyanki Githyanki characters, and a DC 25 Persuasion check for all others)
    • OR Successfully use Detect Thoughts Detect Thoughts on him and then say that it’s his conscience that tells him to stop Gale approves +1
    • OR, Playing as a Barbarian Barbarian, say that you are no more 'bad' than he is Gale approves +1 (Requires DC 20 Persuasion check)
    • OR, Playing as a Warlock Warlock, tell Ptaris you gave him same that your patron gave you (Requires DC 20 Persuasion check) Gale approves +1


Lower City Sewers
Talking to Lorna Esthelian, tell her that her date was a vampire Gale approves +1
In the Abandoned Cistern, convince the Emperor to extend his mental defences onto Minsc Gale approves +1
At the Guildhall, after defeating the Zhentarim, convince Minsc to make peace with Nine-Fingers (requires having him in the party)

  • Tell Oskar Fevras that there's nothing like art to soothe a troubled soul. Gale approves +1

Note: Available if you did not save Oskar from the Zhentarim Hideout in Act One


The Sorcerous Sundries
Talking to Aradin near the entrance:

  • Successfully deceive deceive him, saying you haven’t found the Nightsong Gale approves +1
  • If you let slip to Aradin that you’ve found the Nightsong, tell him that she’s immortal and tough Gale approves +1
    • OR Deceive Deceive Aradin, saying that you have let the Nightsong go Gale approves +1
    • OR Use Intimidation Intimidation or Persuasion Persuasion to make him stop pursuing the Nightsong Gale approves +1

Note: Unique lines for Good/Neutral/Evil Cleric Cleric. The Persuasion Persuasion option is available for Monk Monk characters only

Talking to Lorroakan before resolving Dame Aylin’s fate

  • Tell Lorroakan you’ll ask Nightsong to come to the tower, so that she ripped him to shreds Gale approves +1
    • OR Use Deception to convince Lorroakan that Aylin is dead Gale approves +1

Note: Common unique lines for a Wizard Wizard, a Warlock Warlock or a Sorcerer Sorcerer

  • OR, Playing as a Bard Bard or a Sorcerer Sorcerer, use a class-based line to mock Lorroakan over his plan Gale approves +1

Facing Lorroakan along with Dame Aylin:

  • Tell the wizard you’ve come to stop him Gale approves +1
  • Tell Lorroakan that Ketheric Thorm already tried to steal Aylin’s immortality and is dead now Gale approves +1
    • OR Tell him that one more word about catching Aylin will be his last Gale approves +1

In the Sorcerous Vault:

  • Speaking to Yafeu once he's escaped the Peculiar lamp:
    • Demand to release your 'master' or die Gale approves +1
    • Ask him politely to release your companion now Gale approves +1 (Available to all characters except Wizard Wizard)


The Steel Watch Foundry
Talking to Tamia Holzt, if she spotted you in the Foundry:

  • Succeed a DC 7 Religion check and pretend to be a relief crew for Banite guards Gale approves +1
    • OR Say you’ve come to bathe in Banites’ blood Gale approves +1
    • OR Use any of class-based options to inspire Gondians to rebel Gale approves +1

Note: Requires DC 18 Intimidation check or DC 18 Persuasion check, depending on character class

Talking to Zanner Toobin once you have reached the laboratory wing:

  • When Toobin says that Gondians are being subjugated through the collars, ask whether they will fight if you save their families Gale approves +1
  • If you have killed Banites in the workroom, tell Toobin about it Gale approves +1

If you failed to switch off an activated Motivator, convince Toobin to move on, using Intimidation Intimidation or Persuasion Persuasion Gale approves +1

Resolving the conflict between the Gondians and Ironhands after razing down the Foundry:

Note: According to game files, a Vengeance Paladin Vengeance Paladin character will have a Persuasion Persuasion instead of Intimidation Intimidation roll

  • Take Zanner Toobin’s side and tell Wulbren you won’t let hurt them Gale approves +1 (Wulbren and other Ironhands except Barcus become hostile)
  • OR, Convince Wulbren to let the Gondians go away (Requires DC 20 Persuasion check) Gale approves +1

Note: A Deep Gnome Deep Gnome, a Good Cleric Cleric, a Devotion Paladin Devotion Paladin will have a unique line here and a DC 18 Persuasion check instead of basic one. Deep Gnome Deep Gnome characters roll Performance Performance instead of Persuasion Persuasion

Talking to Barcus Wroot after resolving the conflict:

  • If you have sided with Gondians, tell Barcus that Wulbren was past saving Gale approves +1
  • If you convinced both factions to make peace, tell Barcus you’re impressed how he stood up to Wulbren OR that he’ll make a great leader of the Clan Ironhand Gale approves +1 (either option)


The Water Queen's House

  • Attending the funeral of Holli Dylford, tell Allandra Grey you’ve brought gold as an offering Gale approves +1
    • OR Say you’ve brought a prayer Gale approves +1 (This option is not available for Barbarian Barbarian and Monk Monk characters)
    • OR, Playing as a Cleric Cleric, answer Allandra with a class-based line Gale approves +1

Note: Using this option, the players may choose either a "general" line or a line reflecting exactly the deity their character is allied to

  • OR, Playing as a Monk Monk, say you wish her soul the stillness of a calmed ocean. Gale approves +1


Other locations in Lower City

Outside Baldur's Mouth, help Falaelher to keep on counting Gale approves +1
In Cazador's Dungeon, stop the Rite of Profane Ascencion after Astarion has initiated it Gale approves +1
In the Cloister of Sombre Embrace, after defeating Viconia DeVir, tell her to go and vanish Gale approves +1
Note: You need to knock her out in the battle to speak to her afterwards
At the Chromatic Scale, playing as a Bard Bard, discuss with Thomas C. Quirkilious the benefits of using lute strings made of worg hair Gale approves +1
At the Facemaker's Boutique, playing as a Wizard Wizard, tell Figaro Pennygood that you prefer to unravel reality, not cloth Gale approves +1
At the Flaming Fist cordon X: -195 Y: -15 near the Upper City gate, when the Emperor warns you about becoming a thrall, choose to turn back Gale approves +1
Note: This dialogue will occur if you come close to the gate without having all three Netherstones
At Flymm's Cobblers, talking to Sally Flymm, choose to put her out of her misery Gale approves +1 (Sally and Dravo turn hostile to the party)
Outside The Singing Lute, give Manip Leythim a healing potion Gale approves +1
In the Stormshore Tabernacle, make an offering to Oghma Oghma, the Lord of Knowledge Gale approves +1
Note: Any approval benefits here will be gained only if the offering is enough to receive the blessing

Talking to children playing at X: -166 Y: -75:

  • Succeed a passive DC 7 Perception check and ask Cinnamon what is she hiding in her pocket Gale approves +1
  • Ask Punkins to scan you Gale approves +1
    • OR First refuse to be scanned, then say you will comply Gale approves +1
    • OR, If you detected Cinnamon’s "spy candy", tell Punkins about it Gale approves +1

At the Murder Tribunal, after becoming an Unholy Assassin, speak to Echo of Illasera and tell her that she wasn’t quick enough if someone cut her down Gale approves +1


The Bhaal Temple

Speaking to Avatar of Bhaal after defeating Orin:
Prerequisite_Icon.png These options are available to The Dark Urge The Dark Urge characters only.

  • Tell Bhaal that you have no desire to harm anyone else Gale approves +1
    • OR Tell him that every night he possesses you your friends are in danger, and you won’t stand it Gale approves +1
  • Reject your Father’s gift and blessings Gale approves +1

Note: Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same


Camp/Conversation

  • Tell him that going to Sorcerous Sundries sounds like an excellent idea Gale approves +1
  • After Aylin leaves to meet and fight Lorroakan, tell Isobel that you’re going to help the aasimar Gale approves +1
  • When Mizora offers Wyll to rearrange their pact, convince Wyll to pledge his soul eternally so that his father would live (or was brought back if he died) Gale approves +1
    • OR Tell Mizora to break the pact immediately, not waiting six months Gale approves +1

Note: The latter option is available if you convinced Mizora to let Wyll go in Mind Flayer Colony

  • When Vlaakith emerges at the camp as a projection, convince Lae'zel to reject her once and for all Gale approves +1
  • When Jaheira scolds Minsc after his recruitment, tell her that she could have lost the trail of the cult Gale approves +1
  • After rescuing Gale from Orin, ask him if he was hurt by Orin OR tell him that she made a grave mistake kidnapping him. Gale approves +1


Companion Quest
After obtaining The Annals of Karsus:

  • Tell Gale that you won't stand in his way OR that reforging the Crown of Karsus sounds promising Gale approves +5
    • OR Convince him not to seek the Crown and reassure him that he can still be a great wizard without it. Gale approves +1
  • When Elminster comes to the camp, tell him about your plans to reforge the Crown, then say that Gale will succeed where Karsus failed Gale approves +1

After Gale speaks with Mystra at Stormshore Tabernacle:

  • Tell him you like the sound of him able to control the Karsite orb Gale approves +1
    • Then say you share his attitude towards moral issues OR Say that he should take the power, morals be damned Gale approves +1 (either option)
    • OR Remind him of the orb, then agree that it chose him, because he was a powerful wizard Gale approves +1

Disapproval[edit | edit source]

When Gale is a companion character in your active party, the following interactions will cause him to lose approval.

Act One[edit | edit source]

Emerald Grove/The Hollow

  • Tell the tiefling kids trained by Asharak that they are going to die Gale disapproves -1
  • Tell Pandirna to hush or you will snap her neck Gale disapproves -1 (the line is available for all classes except Barbarian Barbarian)
  • While talking to/trading with Mattis, catch Silfy trying to pickpocket you and grab her by the hand Gale disapproves -1
  • After saving Mirkon from the harpies, tell him to stop snivelling or the harpies will return Gale disapproves -1
  • Take Alfira's lute out of her hands and smash it Gale disapproves -1
  • Prod Nettie's bird twice Gale disapproves -1
  • If you are confronted about stealing the Idol of Silvanus, return the idol and apologise Gale disapproves -1

While the Emerald Grove is preparing for the goblin attack

  • Tell Zevlor (or Asharak if Zevlor is dead) that it was you who led the horde to the grove, and then that this place belongs to the Absolute Gale disapproves -10
    • OR That the horde is coming, led by the drow - and you are with them Gale disapproves -10
    • OR, Playing as The Dark Urge The Dark Urge, tell Zevlor that the goblin horde is yours. Gale disapproves -1
  • Betray the Grove (open the gate) after blowing the horn Gale disapproves -5


Forest


Sunlit Wetlands/Putrid Bog

Talking to Gandrel:

  • If Astarion is not in the party, tell the hunter how to find your camp Gale disapproves -1
  • If Astarion is in the party, reveal his identity to the hunter Gale disapproves -1


Blighted Village


Goblin Camp
In the outer camp:

  • Tell Tracker Grikka that you will get answers from prisoners. Gale disapproves -1
  • When Crusher orders you to kiss his foot, obey Gale disapproves -1, then start licking it Gale disapproves -1
    • OR Give his foot a long lick straightaway Gale disapproves -1
    • If Crusher attacks you and begs for mercy, finish him Gale disapproves -1

In the Shattered Sanctum:

  • Promise Minthara to get information from the captive (i.e. Liam) Gale disapproves -1
  • Tell Torturer Spike to let you put the prisoner through paces. Gale disapproves -1
    • OR, Playing as The Dark urge The Dark urge, propose to show Spike how it's done Gale disapproves -1
  • After questioning Liam, leave him chained to the rack Gale disapproves -1
  • Agree to attack the Emerald Grove with Minthara, with or without asking for a reward. Gale disapproves -5


Crèche Y'llek

  • Offer to fight Youth Varrl when Sa'varsh Kethk asks for a challenger Gale disapproves -1, and then indeed kill him Gale disapproves -1
  • Tell Varsh Ko'kuu that if he gives you the Githyanki Egg you'll sell it at best price OR make yourself an omelette (either choise brings Gale disapproves -1 and immediately starts the fight with Ko'kuu and hatchery guards)
  • Crush the Githyanki egg Gale disapproves -1 (This option is not available if playing as a Githyanki Githyanki; starts the fight with Ko'kuu and hatchery guards)
  • Talking to Vlaakith, say you're a friend who brought the artefact to her Gale disapproves -1
  • Agree to Vlaakith's request to kill the person inside the Mysterious Artefact Gale disapproves -1
  • Talking to the Dream Guardian, say you're going to kill them on Vlaakith's command Gale disapproves -1, and then indeed stab them Gale disapproves -1
  • Steal the Blood of Lathander from the Secret Chamber Gale disapproves -1


Other locations
On the Ravaged Beach, accept Astarion's apologies and say you would have done the same Gale disapproves -1
In the Owlbear Nest, after killing the mother Owlbear, kill the cub as well Gale disapproves -1
In Waukeen's Rest, leave Benryn to die under the wreckage Gale disapproves -1
In Zhentarim Hideout, kill Rugan, if he survived Zarys's torture and your fight against other thugs Gale disapproves -1
In Grymforge, after rescuing Nere, tell him to finish the slaves, OR choose to say nothing Gale disapproves -1 (either option)


Camp/Conversation
Camp interactions

  • Try peering into his mind through Wisdom Wisdom check without his permission. Gale disapproves -5

Note: Works in various dialogues throughout Act One; whether you succeed the check, matters not

  • At the camp celebration with goblins, tell him to quit whining and not kill the mood Gale disapproves -5
  • Playing as The Dark Urge The Dark Urge, confess to murdering the bard Gale disapproves -1
    • OR Fail the roll to deceive deceive the others by any story Gale disapproves -1
  • When you find Gale feasting eyes on conjured image of Mystra Mystra:
    • When he says that Mystra is all creation, tell him he's deluded Gale disapproves -2 (Not available for Sorcerer Sorcerer)
    • Playing as a Wizard Wizard, Warlock Warlock, Sorcerer Sorcerer or Bard Bard, tell Gale that you "practice magic, not melodrama" Gale disapproves -1

Romance

  • When Gale offers to help you feel the Weave, turn him down Gale disapproves -2
    • Stop his teaching after Gale shows you the gesture Gale disapproves -1
    • Fail the attempt to copy his gesture and refuse to try again Gale disapproves -1
    • When he asks you to "picture the concept of harmony", tell him that it's too abstract. Gale disapproves -1
  • When chanelling the Weave with Gale, choose to imagine:
    • Kicking him in the gut Gale disapproves -5
    • His severed head on a spike Gale disapproves -10

Other companions and camp followers

  • When Shadowheart comes to the camp all not herself, choose to attack her Gale disapproves -2

Note: This scene occurs only if you have missed all opportunities to recruit the cleric at the beginning of the game

  • When Mizora shows up in the camp, ask her whether she will leave if you turn on Karlach Gale disapproves -1
  • When Gale and the other companions find out that Astarion is a vampire:
    • Say you think he won't hurt anyone of you Gale disapproves -1
    • OR Say that if they don't like it, they can leave. Gale disapproves -1
  • When Lae'zel and Shadowheart have an argument over the Mysterious Artefact:
  • When either of them attacks another sneakily at night, choose to do nothing Gale disapproves -2
    • OR Choose to attack/defend Shadowheart Gale disapproves -1
    • OR, If it comes to duel, side with either of them Gale disapproves -1


Personal quest

  • When he prompts you to talk about something, say "Whatever it is, do make it brief." Gale disapproves -1
  • When Gale first tells you about his 'condition', tell him to stop flattering you Gale disapproves -1
    • Then accuse him of just fishing for loot Gale disapproves -1
  • Delve into Gale's mind using your tadpole to find out about his need to consume artifacts, and then:
    • Fail the second Wisdom Wisdom check Gale disapproves -10
    • OR, if succeeded, confess to having used the tadpole afterwards.Gale disapproves -5

Note: Both these choices may result in Gale permanently leaving the party, if you fail the subsequent Persuasion Persuasion or Insight Insight rolls

  • If you do not give Gale enough magical artefacts and he tells the player they no longer need to give him any, use the tadpole's powers to find out why Gale disapproves -5


Act Two[edit | edit source]

Ruined Battlefield
If entering the Shadow-Cursed Lands from the Grymforge:

If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:

  • Traversing Shadow-Cursed Lands with the convoy and Kar'niss the drider, protect them from Harpers, thus maintaining your cover as a True Soul Gale disapproves -1
    • OR Side with the ambushing Harpers. Then, after defeating the convoy, tell the Harpers' leader you're going to kill them and keep the Moonlantern Gale disapproves -1 (Taking this course immediately starts the fight with remaining Harpers).

Note: Works, too, if you managed to pick up the lantern during the battle.

  • If ambushing the convoy with the Harpers, start the dialogue with the drider and reveal the ambush to it Gale disapproves -1

When dealing with He Who Was:

  • Order Madeline to hurt herself Gale disapproves -1 (Unique line for Evil Cleric Cleric)
    • Then tell her to stab herself and don't stop OR to prove she is sorry Gale disapproves -1 (either option)
    • Finally succeed a Persuasion Persuasion roll to keep her going Gale disapproves -1

Elsewhere:

  • When talking to Dolly Thrice, ignore her pleads two times and keep the Moonlantern. Gale disapproves -1
  • After saving Rolan from the Shadows, playing as a Barbarian Barbarian, call him a pathetic wizard Gale disapproves -1
    • OR, Playing as a Wizard Wizard, say a good wizard knows when to ask for guidance Gale disapproves -1

Last Light Inn
Speaking to Jaheira:

  • When talking to Jaheira inside the inn, drink the spiked wine Gale disapproves -1
    • Or Tell her that you drink to darkness that will come when you drag Isobel to Moonrise Towers Gale disapproves -10 (Available if you have Z'rell's orders to do it)

Dealing with Isobel and Marcus:

  • If Marcus vouched for you at the entrance (in this case he will wait in Isobel's room):
    • Agree to help him kidnap Isobel OR say that you are going to take the cleric yourself Gale disapproves -1 (either option)
    • OR Speak to Isobel and say that she is coming with you Gale disapproves -10
  • If Marcus assaults the inn (happens if you gained entrance with Mol's help):
    • After speaking to Marcus telepathically, tell Isobel that she is going to meet Ketheric face to face Gale disapproves -10
  • Playing as The Dark Urge The Dark Urge, obey your Urge and tell Isobel you crave to kill her Gale disapproves -10

Note: Available either before kidnapping attempt, or after assault, or if you return to the inn after freeing Nightsong; turns hostile Isobel and any Harper who sees it

Talking to His Majesty via Speak with Animals Speak with Animals:

  • Hiss back at him, say that he is in your territory, and order to get out Gale disapproves -1
    • OR, Playing as a Barbarian Barbarian, WOOF at him Gale disapproves -1

Speaking to Cerys:

  • When she says they ran until found the inn, conclude that she abandoned others Gale disapproves -1 (use basic line or unique for Barbarian Barbarian, Fighter Fighter, Monk Monk or Paladin Paladin (except Oathbreaker Oathbreaker))
  • Ask her what they are doing here, if they headed for Baldur's Gate, and then say she did the right mess of things. Gale disapproves -1

Talking to Alfira:

  • After Marcus's assault, when she asks whether they cannot trust anyone:
    • Tell her to stop whining Gale disapproves -1
  • Ask her about others, and then say that it was a cowardly move Gale disapproves -1
  • When Alfira asks you how do you keep going, answer that you don't complain constantly Gale disapproves -1
  • When Alfira supposes that surviving tieflings were taken to the Moonrise Towers, say you imagine the cultists are torturing them right now Gale disapproves -1

Speaking to Bex and Danis:

  • Before trying to saving captured refugees:
  • Tell Bex that Danis is now goblin chow toy OR that they've probably killed and eaten him Gale disapproves -1 (either option)
  • If Danis died while saving attempt, tell Bex that he is better off dead than abandoned in Moonrise Gale disapproves -1

Dealing with Rolan, Cal and Lia:

  • Speaking to drunken Rolan before trying to saving captured refugees:
    • OR Tell him that his siblings are better off dead than in cult's hands Gale disapproves -1
    • OR Tell him to stop whining and do something about it Gale disapproves -1
  • If either Cal or Lia (or both) died while rescue attempt:
    • Garble their names and say you don't know them Gale disapproves -1
  • If both siblings survived, after they thank you, ask who is going to pay you Gale disapproves -1

Talking to Ide after drunken Rolan has snapped on her:

  • Call Rolan a grump, and when Ide complains he called her a "ragged little devil", say that he was observant for it's what she really is. Gale disapproves -1
  • When Ide shows you the book she means to keep for Rolan, convince her to give it to you, using Intimidation Intimidation Gale disapproves -1

Dealing with Raphael and Mol:

  • When Mol plays lanceboard against Raphael, tell her to fall back against Gale's advice (if he is in the party) Gale disapproves -1
    • Let Mol lose the game by giving the wrong advice, failing the Sleight of Hand Sleight of Hand roll or not helping her at all Gale disapproves -1
  • After Mol is taken during the assault, tell Mattis she's probably dead already. Gale disapproves -1

Talking to Harper Meygan mourning Yonas:

  • Say that Yonas was better at joking than at keeping himself alive Gale disapproves -1
    • OR Say that he'd still be around if spent less time on joking Gale disapproves -1
  • If you looted Yonas's body, ask Meygan whether she would like to take his sword, then say you were kidding and keep it Gale disapproves -1

Elsewhere in the inn:


Reithwin Town

At the Reithwin Tollhouse, agree to give up all your gold to Gerringothe Thorm. Gale disapproves -1

At the cemetery:

  • Refuse to help Arabella find her parents. Gale disapproves -1
    • If you agreed, refuse to take Arabella in at your camp. Gale disapproves -1
  • OR, If you've already found Locke and Komira's bodies, tell Arabella they are dead and fail Persuasion Persuasion or Intimidation Intimidation roll to take her to your camp Gale disapproves -1

Note: The Dark Urge The Dark Urge character will have unique lines and Persuasion Persuasion option only


Moonrise Towers

Witnessing Ketheric's trial (at the very first visit to Moonrise):

Talking to Z'rell:

  • If you spared the goblins, fail the Deception Deception roll to explain it, and then say you will free the rest of the prisoners Gale disapproves -1
  • If you have helped Balthazar to retrieve Nightsong:
    • Refuse to kidnap Isobel Gale disapproves -1
    • OR Say you have yet to kill Z'rell and other vermin at the Moonrise Gale disapproves -1

At the Moonrise Towers Prison:

  • When approaching Minthara being tortured and erased by Jasin and Sumera:
    • Say you expected to see her dismembered Gale disapproves -1
    • OR, Playing as The Dark Urge The Dark Urge, fail a Wisdom Wisdom check to reach out to Minthara's mind, then tell the questioners to carve her mind apart Gale disapproves -1
  • If you defeated the questioners, escort Minthara out of Moonrise and then tell her you have saved her only for the pleasure of killing her yourself Gale disapproves -1
  • Talking to Lia, refuse to help the tieflings escape Gale disapproves -1
  • Talking to Lakrissa, refuse to help them Gale disapproves -1
  • Speaking to Wulbren, say that they can die in prison for all you care Gale disapproves -1
    • Refuse to find tools for Wulbren Gale disapproves -1
  • If the jailbreak was successful and your participation went unnoticed, tell the Warden it was you who snuck the prisoners Gale disapproves -1

Elsewhere in the Moonrise:

    • Back up Astarion when he refuses to bite Araj Oblodra, telling her "He said no, what's to discuss". Gale disapproves -1
    • OR Tell Astarion that he shall not do anything he doesn't want to, when Araj asks you to pressure him into taking her offer Gale disapproves -1


Gauntlet of Shar

  • At the orthon's lair, lick the dead spider meat Gale disapproves -2 (Comes point by point for each lick)
  • Speaking with Balthazar in his outpost, agree to clear the way for him Gale disapproves -1

In the Shadowfell:

  • If you have defeated Balthazar, kill Aylin Gale disapproves -1
  • If Balthazar is present and not hostile to the party, let him take Aylin to Ketheric Gale disapproves -1


Mind Flayer Colony

Note: Choosing this option will cause Wyll to die, too, regardless whether he is in the party or not


After the final fight with Apostle of Myrkul

Speaking to Minthara:

  • When Minthara enquires about one more thing to explain and asks why you slayed the tieflings in the Emerald Grove:
    • Say you did it to impress her Gale disapproves -1
    • OR Say you wanted to watch them suffer Gale disapproves -1
    • OR, Playing as The Dark Urge The Dark Urge, say you enjoy killing Gale disapproves -1

Talking to Ide, Umi and Mattis:

  • Tell any of them about Mol's eyepatch you have found down in the colony, and then:
    • Tell Ide that her friend is dead anyway Gale disapproves -1
    • OR Tell Mattis that death happens, and that's it Gale disapproves -1
    • OR Inform Umi that Mol is dead Gale disapproves -1

Talking to Aylin, if you let Balthazar take her from Shadowfell:

  • If Isobel died, tell aasimar you would betray her again on a whim Gale disapproves -1

Speaking to others:

  • Playing as a Bard Bard, talk to Alfira and decline her proposal to play together for the tiefling kids Gale disapproves -1
  • Speaking to Cerys, say people get paid for doing jobs Gale disapproves -1 (Unique line for Rogue Rogue)
  • Talking to Halsin, if you still haven't helped him with lifting the curse, say the curse was always his burden, not yours Gale disapproves -1


Camp/Conversation
Camp interactions

  • Talking to Elminster Aumar, joke about getting rid both of the Absolute and Gale Gale disapproves -1
  • If you do not know Gale’s backstory, say that he was the most insidious evil all the time Gale disapproves -1

Romance

  • During the stargazing cutscene, tell him you don't want to listen to him wallow in self-pity when he asks you to stay with him Gale disapproves -5
  • After sleeping with Gale, tell him it was on one-night thing and will not happen again. Gale disapproves -5

Other companions

  • Playing as Astarion origin, do not tell Gale that you are a vampire during Act One. When Gale confronts you about it in Act Two, tell him:
    • That he couldn't be further off the mark Gale disapproves -1
    • Then, insist again that you're not a vampire Gale disapproves -30
  • Playing as The Dark Urge The Dark Urge, after killing your partner:
    • Ask others whether they came to admire your handiwork Gale disapproves -10
    • OR Say it was a tragedy Gale disapproves -10
    • OR Tell them they are next Gale disapproves -10
    • OR Laugh Gale disapproves -10

Note: Choosing any of these options turns the companion who found you over the corpse hostile. The only chance to avoid it is a DC 30 Deception check

Act Three[edit | edit source]

Rivington

Talking to Yenna, be rude to her:

  • Ask where did she last see her mum, then say her mother is probably dead. Gale disapproves -1
  • OR Tell Yenna to get lost. Gale disapproves -1


Circus of the Last Days

  • At the entrance, convince Klaus to let you in, pretending to be a friend of Gortash's (requires a Deception Deception check, including class-based) Gale disapproves -1
  • Dealing with Akabi, successfully catch him on rigging the wheel, but apologise and say you were mistaken Gale disapproves -1
  • Talking to Boney the mephit, say his wife Stoney is not your type Gale disapproves -1

Dealing with caged beasts:

  • Talking to Shadow-Whiskers with Speak with Animals Speak with Animals, note that her cage looks comfy. Gale disapproves -1
    • Then tell her to murder whoever she wants OR say "Sure thing, pussycat".Gale disapproves -1 (either option)
    • Without Speak with Animals Speak with Animals, choose the line "Kill them all, kitty". Gale disapproves -1
  • Talking to Crimson, refuse to feed him via Speak with Animals Speak with Animals or mock him for being hungry (without the spell) Gale disapproves -1 (either option)

Watching Dribbles's show:

  • Yell "Boo! Get off the stage!" Gale disapproves -1
  • Volunteer Gale to the stage as an assistant to Dribbles, and then cheer him, telling "Go on!" Gale disapproves -1.
    • OR Choose to cross your arms and glare. Gale disapproves -1
    • OR Just answer "No." Gale disapproves -1

When passing Zethino's trial, choose answers:

  • First question: 'A lemon meringue' Gale disapproves -1 OR 'Pot of tavern stew' Gale disapproves -2
  • Second question: 'At dusk' OR 'In Mystra's embrace' Gale disapproves -1 (either option)
  • Third question: 'Enraptured by illusions' Gale disapproves -1 OR 'Eager to please' Gale disapproves -2


Dealing with Orin's guises

  • If Orin is impersonating Fist Rowan, tell her that both sides need a lesson Gale disapproves -1

Note: This line goes for the Custom origin (Tav). If playing as any other Origin, except Dark Urge, it might have unique formulation

    • OR, Playing as The Dark Urge, propose to kill and kill again Gale disapproves -1


Elsewhere in Rivington

  • Playing as The Dark Urge, offer Arfur Gregorio to chase the refugees out for free and explain that you just enjoy brutalizing the poor Gale disapproves -1
  • Playing as Astarion origin, at the Gur Camp tell Ulma you won't sacfirice yourself for her cause OR Choose to attack her Gale disapproves -1 (either option)


Wyrm's Crossing

  • At the entrance gate, refuse to be arrested by the Steel Watcher and prepare to fight.Gale disapproves -1
  • Agree to deliver the gnome leader's head to Manip Falcäo Gale disapproves -1
    • After killing Wulbren, provide his head to Falcäo Gale disapproves -1

Sharess' Caress

  • When trying to hire both Sorn Orlith and Nym Orlith, choose to proceed with any of the twins when Gale declines their offer Gale disapproves -2
  • Tell Sauceman Chorizo that you can show him pleasures his husband never could. Gale disapproves -1
  • After taking [[Raphael|Raphael's deal, tell Gale that it was a fair trade Gale disapproves -1


Wyrm's Rock Fortress

  • Trying to get access into Wyrm's Rock Fortress, choose to leave when Blaze Elin stops you Gale disapproves -1

At the Flaming Fist barracks:

  • If you failed to convince Arkleia Oloril to trade, choose to attack her Gale disapproves -1

When you spot Fist Reynash trying to open a chest:

  • Intimidate Intimidate or blackmail him into giving you his stash Gale disapproves -1
    • OR Fail the Intimidation Intimidation check to make him surrender his stash Gale disapproves -1 (makes him hostile to the party)
    • OR Attack Reynash straightaway Gale disapproves -1
  • Speaking to Manip Bakshi afterwards, let him arrest you Gale disapproves -1
    • OR Attack him straightaway or after speaking with him Gale disapproves -1

At the Audience Hall:

  • Playing as a Bard Bard, tell Lord Amber's Bodyguard that Waterdeep's walking statues are a bore Gale disapproves -2 (comes one point by one, after you say this and after the bodyguard agrees)
  • Playing as The Dark Urge The Dark Urge, refuse to make an alliance with Gortash, saying that you'll possess both the brain and the crown and won't share Gale disapproves -2
  • Speaking to Gortash after killing Orin, surrender two your Netherstones to him Gale disapproves -1
    • OR Say you two can be allies, but you'll keep Ketheric's and Orin's stones Gale disapproves -1

In the Wyrm's Rock Prison:

  • Talking to Counsellor Florrick, when she sinks into despair, say you don't need her Gale disapproves -1
    • OR, After Florrick gets her bearing, refuse to help her escape Gale disapproves -1


Lower City

Basilisk Gate Barracks

Speaking to Liara Portyr and Lora Bergauz:

  • Tell Lora to calm down, then call Liara a typical Fist who never listens Gale disapproves -1
  • Propose to help Lora find her daughter for a certain price Gale disapproves -1
  • If you already know that Vanra died, tell this to Lora, addind it's no matter she believes you or not Gale disapproves -1


The Blushing Mermaid

Talking to the hag masking as Captain Grisly:

  • Inquire her about Vanra, and then suggest to pay Lora off Gale disapproves -1
    • OR, Playing as a Vengeance Paladin Vengeance Paladin, say the punishment is in order Gale disapproves -1
    • OR, Playing as a The Dark Urge The Dark Urge, mention that killing Lora sounds like the best way Gale disapproves -1
  • When the hag offers you money for killing Lora, agree to do it Gale disapproves -1
    • OR, Playing as a Rogue Rogue, agree to do it if she doubles the price Gale disapproves -1
  • After Auntie Ethel reveals herself and confesses that she actually ate Vanra, call her a monster, and then say "That’s so evil, even I’m impressed." Gale disapproves -1

Other patrons of the tavern:

  • Speaking to Zena, tell her that if a child was in this dump, they deserve to be 'nabbed' Gale disapproves -1


Old Garlow's Place

First time visiting the place:

  • If you found the group without reading any of their posters, taunt Adrielle, saying you will "EAT THEIR SOULS, RAAAGH" Gale disapproves -1
  • After the Hag Survivors attacked the party, tell Hydrangea Wubb that you are not getting mixed up in this Gale disapproves -1

Note: Hydrangea will be present only if you knocked her out (as the Mask of Regret) in the Overgrown Tunnel AND killed the hag in Act One

Dealing with hexed Mayrina:

  • Speaking to Mayrina in the sheep form via Speak with Animals Speak with Animals, tell her to SPIT IT OUT Gale disapproves -1
  • Talking to Adrielle, say her that if they have pissed off a hag, they're screwed Gale disapproves -1
  • Talking to Kled, say Mayrina is sour, not sweet Gale disapproves -1

After removing the hex and killing Jatlo:

  • Ask Mayrina why has she been still dragging this corpse around Gale disapproves -1
  • Say you're helping her for the last time Gale disapproves -1
    • OR Say they will have to deal with this themselves Gale disapproves -1
  • Talking to Kled, say you aren't getting mixed up in this Gale disapproves -1
  • Talking to Adrielle, tell her to get out there and kill the hag, not act like cowards Gale disapproves -1
    • OR Say you are not getting mixed up in this Gale disapproves -1
    • OR Tell her that her actions were moronic and she endangered everyone Gale disapproves -1
  • After Adrielle says she has discovered an ultimate way to kill a hag, say the hag is their problem Gale disapproves -1

If you have killed Auntie Ethel:

  • Talking with Mayrina, tell her you killed Ethel and expect a reward Gale disapproves -1
  • Talking to Adrielle, say the hag is finally dead, thanks to you Gale disapproves -1


The Elfsong Tavern
Talking to Alfira and Lakrissa:

  • In the tavern hall, spur Lakrissa to work instead of talking Gale disapproves -1
  • Speaking to them both on the tavern's roof, tell Lakrissa to get back to work, or you will tell Alan about it Gale disapproves -1
    • Say you are shocked that Alfira hasn't been arrested for making noise Gale disapproves -1

Speaking to Harvard Willoughby:

  • Agree to participate in Laff Riot, and then, in the first round, joke about 'Dwarf and bulette' Gale disapproves -1
  • In the third round, joke about the Dead Three Gale disapproves -1
    • OR Joke about 'Mind flayer and duergar' Gale disapproves -1


The Facemaker's Boutique

  • Talking to Devella Fountainhead:
    • Playing as The Dark Urge The Dark Urge, tell Devella you are here to sacrifice her Gale disapproves -1
    • OR, If you have saved her from Dolor, say you did it only to kill her yourself Gale disapproves -1 (Makes Devella and any nearby Flaming Fist hostile to the party)


Golbraith's Cellar

  • Tell Golbraith Stredivasthat mind flayers are dangerous, and then tell him to leave the city Gale disapproves -1
    • OR Tell him that he should be fighting, hot hiding Gale disapproves -1


The Graveyard
Dealing with Nina Dortmell and Mortarch Gracie Scyre:

  • Speaking with Nina for the first time, tell her to stop, because magic isn't a game Gale disapproves -1
    • Ask who she wants to raise, then say she must never do it again Gale disapproves -1
    • OR Tell Nina to let her brother rest in peace Gale disapproves -1 (Unique line for Monk Monk)
  • Report Nina's attempts to Mortarch Gracie Scyre and then:
    • Tell Nina the Mortarch is right Gale disapproves -1
    • OR, Playing as The Dark Urge The Dark Urge, offer Nina to join her brother instead of raising him Gale disapproves -1

Talking to Valmorba:

  • Ask her to give you a shovel (if you don't have one) Gale disapproves -1
  • OR, Playing as The Dark Urge The Dark Urge, tell her there's usually not much left once you're done with the body Gale disapproves -1

Other interactions:

  • Speaking to Gothric Rillyn, say that burying alive is an apt punishment for thievery Gale disapproves -1
  • After digging up "M.Kurwin" grave, ask Bugthimble what he was doing in your father's grave Gale disapproves -1 (Requires DC 25 Deception check)
  • Speaking to Anita and Elias Fischer, suggest a "much cheaper" solution to their problem Gale disapproves -1
  • Speaking to Maude, ask what use do the dead have with flowers Gale disapproves -1


Grey Harbour Docks
Talking to Big Huido:

  • Succeed the Deception Deception check and pretend to be representative of The Guild, then say you'll just loot his corpse instead Gale disapproves -1
    • OR Ask him what if you just kill him and take everything Gale disapproves -1

At the Flymm Cargo, after returning from the Iron Throne, tell Allandra Grey you won't let her execute Redhammer Gale disapproves -1


The House of Hope
Speaking to Hope or to her spirit:

  • When her projection flickers, say the last thing you needed was a mad apparition Gale disapproves -1
    • OR Continue the dialogue, then tell her she’s mad Gale disapproves -1
  • After freeing Hope from her chains, say you barely stand to look at her Gale disapproves -1

In the Boudoir:

  • Undress for Haarlep Gale disapproves -1
  • Tell them you have always dreamt to sleep with Raphael Gale disapproves -1
  • Tell the incubus they can have your body, but not your mind Gale disapproves -1
    • Vow your body to Haarlep Gale disapproves -1


The Society of Brilliance Lodge
Speaking to Omeluum after you have rescued it from the Iron Throne:

  • If you have failed to save the majority of Gondian prisoners, say they meant nothing to you Gale disapproves -1
  • If the rest of the Lodge members had been massacred while Omeluum was imprisoned, tell it you came to finish the job Gale disapproves -1 (Omeluum becomes hostile to the party)


At the Sorcerous Sundries

  • If you let slip to Aradin that you’ve found the Nightsong, tell him that she is in your camp Gale disapproves -1

Note: If you speak to Tolna for the second time, choosing similar option will bring another point of disapproval

Talking to Lorroakan before resolving Dame Aylin’s fate:

  • Tell Lorroakan you might hand the Nightsong over for a right price Gale disapproves -1
    • OR Say you know where she is and might be willing to tell him, too Gale disapproves -1

Facing Lorroakan along with Dame Aylin:

  • Tell Aylin that things will be easier if she goes quietly Gale disapproves -1
    • OR Tell Lorroakan that he can have the aasimar, but you’re expecting a fine reward in return Gale disapproves -1

In the Sorcerous Vault:

  • Speaking to Yafeu once he's escaped the Peculiar lamp, say you didn't like your 'master' anyway Gale disapproves -1
    • OR Ask the djinni for some gold Gale disapproves -1


The Steel Watch Foundry

Talking to Zanner Toobin once you have reached the laboratory wing:

  • When Toobin says that Gondians are being subjugated through the collars, say that killing them all would be a good thing Gale disapproves -1
    • OR Say it is selfish to value their families more than an entire city Gale disapproves -1

Resolving the conflict between the Gondians and Ironhands after razing down the Foundry:

  • Side with Wulbren and Ironhands and tell Toobin they have to die for the city OR Tell Toobin that the gnomes came for him Gale disapproves -1 (either option)

Talking to Barcus Wroot after resolving the conflict:

  • If you have sided with Wulbren Bongle, tell Barcus that there was no other way Gale disapproves -1
    • OR Ask whether he wants to die, too Gale disapproves -1
  • If you killed both Gondians and Ironhands, tell Barcus you did what you could Gale disapproves -1
    • OR Say that it is for the best if no one of them takes Baldur’s Gate Gale disapproves -1
  • If you have sided with Gondians, say that Wulbren deserved to die Gale disapproves -1
  • If you convinced both factions to make peace, tell Barcus he should have killed Wulbren Gale disapproves -1


Other locations in Lower City
In Cazador's Dungeon, let Astarion complete the Rite of Profane Ascension Gale disapproves -1
In the Cloister of Sombre Embrace, surrender Shadowheart to Viconia DeVir Gale disapproves -5
At Devil's Fee, after returning from the House of Hope, refuse to give Helsik the promised item, saying that you have just killed a devil in his own home Gale disapproves -1
In Elerrathin's Home, speaking to Jaheira’s children (automated dialogue), when Rion asks whether you all are doomed, say "Not in this lifetime" Gale disapproves -1
At the Flaming Fist cordon X: -195 Y: -15 near the Upper City gate, when the Emperor warns you about becoming a thrall, say you don't care, let's go through Gale disapproves -1
Note: This dialogue will occur if you come close to the gate without having all three Netherstones
In the Heapside Prison, talking to Skittle via Speak with Animals Speak with Animals, say you don’t want more rat puns Gale disapproves -1
Near Heapside Strand waypoint, tell Silfy she's not a good salesperson Gale disapproves -1
At Highberry's Home, successfully detect poisoned wine, then refuse to drink it but tell Roger and Cora Highberry you hope they enjoy it Gale disapproves -1
Note: This option requires a passive DC 18 Medicine check, or DC 10 Perception check for a Barbarian Barbarian character


The Murder Tribunal

  • Being judged, say you’ve ended your victim and then cut off their hand Gale disapproves -1
    • OR Say you killed them with a smile on your face and pleasure in your heart Gale disapproves -1
    • OR Say you killed them slowly and painfully Gale disapproves -1

Note: All these options bring approval only if the victim is indeed your kill. Successful Deception Deception rolls on corresponding options do not give approval points


The Bhaal Temple

Talking to Orin:

  • Tell her that you’re not interested in abducted companion’s fate Gale disapproves -5
    • OR Tell her you won’t stop her to kill the abductee Gale disapproves -5
  • Tell Orin that her vision of the fate of Baldur’s Gate is exquisite Gale disapproves -1

Speaking to Avatar of Bhaal after defeating Orin:

  • Accept your Father’s gift and blessings Gale disapproves -1

Note: This option is available to The Dark Urge The Dark Urge characters only. Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same
Note 2: After the dialogue with the Avatar of Bhaal ends, if Jaheira and/or Minsc are in the party, the dialogue with them starts immediately. Throughout it, if Gale's approval rate is below 20, he Gale disapproves -∞ leaves the party and becomes hostile. [Needs Verification]


Camp/Conversation

  • When Mizora offers Wyll to rearrange their pact, tell Wyll to break the pact and take his father's place OR to let his father die Gale disapproves -1 (either option)
  • When Vlaakith emerges at camp as a projection, convince Lae'zel to remain loyal to her Gale disapproves -1
  • After rescuing Gale from Orin, tell him that he is lucky you bothered to save him Gale disapproves -1


Companion quest
After obtaining The Annals of Karsus:

  • Express concern about him delving into this, then tell Gale to forget about the book Gale disapproves -20
    • Refuse to give Gale the book a second time Gale disapproves -1
  • Urge Gale to drop the idea to reforge the Crown of Karsus. Gale disapproves -1

After Gale speaks with Mystra at Stormshore Tabernacle and says that probably the Karsite orb has chosen him, answer that he turns coincidence into delusions of grandeur Gale disapproves -1