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Halsin/Approval: Difference between revisions
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* Refuse to deliver the gnome leader's head to [[Manip Falcäo]] {{Approval|Halsin|+1}} | * Refuse to deliver the gnome leader's head to [[Manip Falcäo]] {{Approval|Halsin|+1}} | ||
* At [[Fraygo's Flophouse]], tell [[Adventurer Drim]] that the word 'adventurer' doesn't mean anything anymore. {{Approval|Halsin|+1}} (this did not give approval for me for Halsin) | * At [[Fraygo's Flophouse]], tell [[Adventurer Drim]] that the word 'adventurer' doesn't mean anything anymore. {{Approval|Halsin|+1}} (this did not give approval for me for Halsin) | ||
* At [[Carm's Garm]], when [[Naaber]] pretends to be a dog, choose ''"nobody likes Naaber"'' line. {{Approval|Halsin|+1}} | * At [[Carm's Garm]], when [[Naaber]] pretends to be a dog, choose ''"Correct. But nobody likes Naaber"'' line. {{Approval|Halsin|+1}} | ||
▶ '''''Note:''' It may take several sequential attempts to speak with Naaber to get to | ** OR, Playing as a {{Class|Druid}}, tell Naaber dogs understand the true meaning of life {{Approval|Halsin|+1}} | ||
** When he tries to imitate a bard, ask him to never sing again {{Approval|Halsin|+1}} | |||
▶ '''''Note:''' It may take several sequential attempts to speak with Naaber to get to these lines.'' | |||
* At [[The Velveteen Elixir]], talking to [[Stylin' Horst]], choose lines about "heady top notes" OR "burning rothé shit" {{Approval|Halsin|+1}} ''(either option)'' | * At [[The Velveteen Elixir]], talking to [[Stylin' Horst]], choose lines about "heady top notes" OR "burning rothé shit" {{Approval|Halsin|+1}} ''(either option)'' | ||
* When trying to hire both [[Sorn Orlith]] and [[Nym Orlith]]: | * When trying to hire both [[Sorn Orlith]] and [[Nym Orlith]]: | ||
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* Talking to [[Nesha Leesha]], warn her about the [[Investigate the Murders#Save_the_Victims|serial killer]], then use [[Persuasion]] to insist on it {{Approval|Halsin|+1}} | * Talking to [[Nesha Leesha]], warn her about the [[Investigate the Murders#Save_the_Victims|serial killer]], then use [[Persuasion]] to insist on it {{Approval|Halsin|+1}} | ||
** OR Say you've probably mistaken her for someone else {{Approval|Halsin|+1}} | ** OR Say you've probably mistaken her for someone else {{Approval|Halsin|+1}} | ||
''At the [[Old Garlow's Place]]:''<br> | |||
''First time visiting the place:'' | |||
* If you found the group without reading any of their posters, ask [[Adrielle]] to calm down {{Approval|Halsin|+1}} | |||
''Dealing with hexed [[Mayrina]]:'' | |||
* Speaking to Mayrina in the sheep form via {{SAI|Speak with Animals}}, tell her you are here to help her {{Approval|Halsin|+1}} | |||
* Talking to Adrielle, offer to have a look at the hex {{Approval|Halsin|+1}} | |||
** OR Say that she protected Mayrina until now, and that's worth something {{Approval|Halsin|+1}} | |||
** OR Tell her you ''hate'' dolls {{Approval|Halsin|+1}} | |||
* Talking to [[Jatlo]] (before removing his hex), tell him ''"Less complaining, more searching"'' {{Approval|Halsin|+1}} | |||
** When he accuses you of showing up at the convenient moment, call Mayrina an old friend {{Approval|Halsin|+1}} | |||
** OR Tell him to say if they don't want your help {{Approval|Halsin|+1}} | |||
''Speaking to Jatlo after you have removed his hex:'' | |||
* Tell him he has been charmed by hag {{Approval|Halsin|+1}} | |||
** OR, Playing as a {{Class|Rogue}}, say you know ten ways to kill him before he blinks {{Approval|Halsin|+1}} | |||
** OR, Playing as a {{Class|Ranger}}, a {{Class|Druid}} or an {{Class|Oath of the Ancients| Ancients Paladin}}, say he is serving a perversion of nature {{Approval|Halsin|+1}} | |||
** OR, Playing as a {{Class|Fighter}}, say he is outnumbered and outmatched {{Approval|Halsin|+1}} | |||
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, say that true cruelty rules with fear alone {{Approval|Halsin|+1}} | |||
** OR Ask him to tell the hag you're coming for her {{Approval|Halsin|+1}} ''(The option is not available for the Fighter characters)'' | |||
''After removing the hex and killing Jatlo:'' | |||
* Speaking to Mayrina, ask her how is her [[Connor Vinderblad|husband's]] condition {{Approval|Halsin|+1}} | |||
* Tell Mayrina she was an adorable sheep {{Approval|Halsin|+1}} | |||
* Offer Mayrina help with the hag {{Approval|Halsin|+1}} ''(A {{Class|Oath of Devotion|Devotion Paladin}} character will have a unique line here)'' | |||
* Tell [[Hydrangea Wubb]] she coudn't have known the spy in disguise {{Approval|Halsin|+1}} | |||
** OR Say they need to do a better job protecting Mayrina {{Approval|Halsin|+1}} | |||
▶''''' Note:''' Hydrangea will be present only if you knocked her out (as the [[Mask of Regret]]) in the Overgrown Tunnel AND killed [[Auntie Ethel|the hag]] in [[Act One]]'' | |||
* Talking to [[Kled]], tell him that they are safe now {{Approval|Halsin|+1}} | |||
* Say the dragonborn was only pretending to be a friend {{Approval|Halsin|+1}} | |||
* Talking to Adrielle, tell her that hags and their agents are liars and cheats {{Approval|Halsin|+1}} | |||
* After Adrielle says she has discovered an ultimate way to kill a hag, offer to deal with the hag OR say you won't let the hag harm her {{Approval|Halsin|+2}} ''(either option)'' | |||
''If you have killed [[Auntie Ethel]]:'' | |||
* Talking with Mayrina, [[Persuasion|persuade]] her to let Connor go {{Approval|Halsin|+1}} | |||
** OR Tell her to take time and celebrate {{Approval|Halsin|+1}} | |||
* If you haven't raised Connor from dead in [[Act One]], tell Mayrina that killing the hag was even more amazing than revenge {{Approval|Halsin|+1}} | |||
** OR Say it wasn't so amazing when the hag was vomiting a child {{Approval|Halsin|+1}} | |||
** OR, If [[Vanra Bergauz|Vanra]] died, say you don't feel amazing because of it {{Approval|Halsin|+1}} | |||
* When Mayrina asks you whether you have saved Vanra, answer that of course you did it {{Approval|Halsin|+1}} | |||
* Playing as a {{Class|Ranger}} or a {{Class|Druid}}, tell EITHER Mayrina OR Kled that you killed a perversion of everything natural {{Approval|Halsin|+1}} | |||
* Talking to Adrielle, say the hag is ''finally'' dead, thanks to you {{Approval|Halsin|+1}} | |||
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* | ''At the [[Flymm Cargo]]:'' | ||
* | * After returning from the [[Iron Throne]], tell Allandra Grey you won't let her execute Redhammer {{Approval|Halsin|+1}} | ||
* | |||
* {{ | |||
:* | * At the Flaming Fist cordon near the Upper City gate, when the [[Emperor]] warns you about becoming a thrall, choose to turn back {{Approval|Halsin|+1}} | ||
:* | ▶''''' Note:''' This dialogue will occur if you come close to the gate without having all three Netherstones '' | ||
* | |||
* Tell [[ | |||
* When you | ''In [[Cazador's Dungeon]]:'' | ||
* Talk to [[Sebastian]] and promise to set him and other spawn free {{Approval|Halsin|+1}} | |||
''At the [[Counting House]]:'' | |||
* Bargain with [[Rakath Glitterbeard]] to return him less money than had been stolen {{Approval|Halsin|+1}} | |||
* At the bridge leading to the entrance, give [[Rags Deelarma]] a handful of coins {{Approval|Halsin|+1}} | |||
''At the [[Elfsong Tavern]]:'' | |||
* Playing as a {{Class|Barbarian}}, a {{Class|Bard}}, a {{Class|Sorcerer}}, a {{Class|Rogue}} or a {{Class|Wizard}}, convince [[Alan Alyth]] to lower the room price or to rent you it for free, using any available class-based option {{Approval|Halsin|+1}} ''(Requires various skill checks with DC from 18 to 20)'' | |||
* Meeting [[Lakrissa]] in the tavern hall, remind her about your bet in the druid's grovw, then say she owes you nothing {{Approval|Halsin|+1}} | |||
** OR Ask for a kiss instead {{Approval|Halsin|+1}} | |||
* Tell Lakrissa you never pictured her as a barmaid, then say she should never call herself cheap {{Approval|Halsin|+1}} | |||
** OR Say you missed her {{Approval|Halsin|+1}} | |||
* Speaking to [[Alfira]] and Lakrissa on the tavern's roof, say the two of them are very cute together {{Approval|Halsin|+1}} | |||
** When Alfira tells you about her plans of opening a bard school, say you're proud of her {{Approval|Halsin|+1}} | |||
* Talking to [[Doora Thumbfoot]], agree to buy the necklace from her {{Approval|Halsin|+1}} | |||
** OR Give her some money and tell to keep the necklace, too {{Approval|Halsin|+1}} | |||
* Speaking to [[Harvard Willoughby]], agree to participate in Laff Riot, and then, in first round: | |||
** Joke about Harvard smelling funny {{Approval|Halsin|+1}} | |||
** Joke about 'Wizard and shatter' {{Approval|Halsin|+1}} | |||
** Playing as a {{Class|Barbarian}}, say "''Laugh''. Now" to the listeners {{Approval|Halsin|+1}} | |||
* In the second round: | |||
** Joke about 'Vampires' {{Approval|Halsin|+1}} | |||
** Joke about 'Sleeping with a dragonborn' {{Approval|Halsin|+1}} | |||
** Joke about 'Zombie reanimator' {{Approval|Halsin|+1}} | |||
** Intimidate the public {{Approval|Halsin|+1}} ''(Requires successful {{Ability check|Intimidation|20}})'' | |||
* In the third round: | |||
** Joke about the Dead Three {{Approval|Halsin|+1}} | |||
** Joke about 'A cleric and ham' {{Approval|Halsin|+1}} | |||
** Intimidate the public {{Approval|Halsin|+1}} ''(Requires successful {{Ability check|Intimidation|25}})'' | |||
* Talking to [[Dez Kanshaw]], say he won't find courage on the bottom of a bottle {{Approval|Halsin|+1}} | |||
** OR Say he has enough left to buy a drink {{Approval|Halsin|+1}} | |||
** OR, Playing as a {{Race|Halfling}}, say the answer is always yes. {{Approval|Halsin|+1}} | |||
** OR, Playing as a {{Race|Half-Orc}}, tell him that deep courage comes from a full belly {{Approval|Halsin|+1}} | |||
* When Dez tells you about the job offered to his son by [[Three-Piece]]: | |||
** Playing as a {{Race|Half-Orc}}, say that the boy must find his own path, as you did {{Approval|Halsin|+1}} | |||
Talking to [[Skoona|Enforcer Skoona]]: | |||
* Playing as a {{Class|Barbarian}}, say you approve her arms {{Approval|Halsin|+1}} | |||
** OR, Playing as a {{Class|Monk}}, say it is she who decides her fate, no one else {{Approval|Halsin|+1}} | |||
* Outside [[The Singing Lute]], give [[Leythim|Manip Leythim]] a healing potion {{Approval|Halsin|+1}} | |||
''At [[Lora's House]]:'' | |||
* If you haven't resolved the [[Save Vanra|quest]] yet: | |||
** Ask Lora whether she really did threaten the tavern staff with a knife {{Approval|Halsin|+1}} | |||
* After you have saved Vanra: | |||
** Say the hag was you problem to deal with {{Approval|Halsin|+1}} | |||
** OR Tell her to keep a closer eye on her daughter {{Approval|Halsin|+1}} | |||
** OR Say she is damn lucky you found Vanra {{Approval|Halsin|+1}} | |||
** OR Tell Lora it isn't her fault that she couldn't protect Vanra {{Approval|Halsin|+1}} | |||
''Talking to [[Golbraith Stredivas]]:'' | |||
* Ask him whether his son needs any help {{Approval|Halsin|+1}} ''(A {{Race|Duergar}} character will have a unique line here)'' | |||
** OR, Playing as a {{Race|Drow}}, say you're almost impressed by a surface dweller who hunts illithids {{Approval|Halsin|+1}} | |||
** OR, Playing as a {{Class|Ranger}}, tell Golbraith you see the mark of a true hunter about him {{Approval|Halsin|+1}} | |||
** OR, Playing as a {{Class|Fighter}} or a {{Class|Barbarian}}, tell Golbraith you see the mark of a true warrior about him {{Approval|Halsin|+1}} | |||
** OR, Playing as a {{Class|Wizard}}, say you've read his book on psionics {{Approval|Halsin|+1}} | |||
* Say that mind flayers are dangerous, and then add that you'll take it from here {{Approval|Halsin|+1}} | |||
** OR Say that if his son is half a hunter as Golbraith himself, he'll be fine {{Approval|Halsin|+1}} | |||
** OR, Playing as a Good/Neutral {{Class|Cleric}}, say you'll pray for his son swift return {{Approval|Halsin|+1}} | |||
** OR, Playing as an Evil {{Class|Cleric}}, say you'll pray that her son murdered the mind flayer brutally and swiftly {{Approval|Halsin|+1}} | |||
''Talking to [[Big Huido]] at the docks:'' | |||
** Succeed the {{Ability check|Deception|15}} to pretend a Guild representative {{Approval|Halsin|+1}} ''({{Class|Bard}} and {{Class|Rogue}} characters will have unique lines here)'' | |||
* OR [[Intimidation|Intimidate]] him into surrendering the Guild shipment {{Approval|Halsin|+1}} ''({{Class|Barbarian}} and {{Class|Fighter}} characters will have unique lines here)'' | |||
''At [[Highberry's Home]]:'' | |||
* Donate some gold to [[Roger Highberry|Roger]] and [[Cora Highberry]] for their orphanage {{Approval|Halsin|+1}} | |||
''The [[Graveyard (Lower City)|Graveyard]]:'' | |||
* Playing as a {{Class|Rogue}}, tell [[Gothric Rillyn]] he should have learned the signs of a dangerous mark {{Approval|Halsin|+1}} | |||
** OR, If you have already recruited [[Minsc]], say you'll tell the Stone Lord how Gothric called him {{Approval|Halsin|+1}} | |||
''Dealing with [[Bugthimble]] at the "M.Kurwin" grave:'' | |||
* Ask what he was doing in your father's grave {{Approval|Halsin|+1}} ''(Requires {{Ability check|Deception|25}})'' | |||
* Ask whether he was buried here, and then pay him the "fee" he demands {{Approval|Halsin|+1}} | |||
** OR, Playing as a {{Race|Dragonborn}}, say you and he are practically kin {{Approval|Halsin|+1}} | |||
* Say “Thank goodness, you can keep it”, and then: | |||
** Use Deception to convince him the treasure is cursed {{Approval|Halsin|+1}} | |||
** Say the crate was promised for [[Nine-Fingers]], then use Intimidation to convince him to pay the fee for not breaking his snout {{Approval|Halsin|+1}} | |||
* Intimidate him into surrendering the loot to you {{Approval|Halsin|+1}} | |||
* OR, Playing as a {{Race|Dragonborn}}, ask her whether he would loot the corpse despite their shared blood {{Approval|Halsin|+1}} | |||
** OR, Playing as a {{Class|Draconic Bloodline|Draconic Sorcerer}}, warn him not to test the dragon's blood in your veins {{Approval|Halsin|+1}} | |||
''Dealing with [[Nina Dortmell]] and [[Gracie Scyre|Mortarch Gracie Scyre]]:'' | |||
* Speaking with Nina for the first time, tell her to stop, because magic isn't a game {{Approval|Halsin|+1}} | |||
** Ask who she wants to raise, then say she ''must'' never do it again {{Approval|Halsin|+1}} | |||
** OR Tell Nina to let her brother rest in peace {{Approval|Halsin|+1}} ''(A {{Class|Monk}} character will have a unique line here)'' | |||
* Report Nina's attempts to Mortarch Gracie Scyre {{Approval|Halsin|+1}} | |||
** Then tell Nina the Mortarch is right {{Approval|Halsin|+1}} | |||
''Talking to [[Valmorba]]:'' | |||
* Ask her to give you a shovel (if you don't have one) {{Approval|Halsin|+1}} | |||
* OR, Playing as {{Background|Haunted One|The Dark Urge}}, tell her there's usually not much left once you're done with the body {{Approval|Halsin|+1}} | |||
* Talking to [[Ulkov Sully]], pay him for making a coffin for [[Anita Fischer|Lily Fischer]] {{Approval|Halsin|+1}} | |||
** OR Convince him to make it for free and out of turn, using Persuasion, Intimidation or class-based lines for a {{Class|Barbarian}}, a Good {{Class|Cleric}}, a {{Class|Oath of Devotion|Devotion Paladin}} or a {{Class|Monk}} characters {{Approval|Halsin|+1}} | |||
''At the [[Chromatic Scale]]:'' | |||
* Playing as a {{Class|Bard}}, discuss with [[Thomas C. Quirkilious]] the benefits of using lute strings made of ''worg'' hair {{Approval|Halsin|+1}} | |||
''In the [[Abandoned Cistern]]:'' | |||
* Convince the [[Emperor]] to extend his mental defences onto [[Minsc]] {{Approval|Halsin|+1}} | |||
''In the [[Lady Jannath's Estate]]:''<br> | |||
''If [[Oskar Fevras]] was not saved in [[Act One]]:'' | |||
* Playing as {{Background|Haunted One|The Dark Urge}}, at the entrance ask [[Tarhun Mnemonis]] about icons depicting Bhaal, then tell him not to sell “this evil junk” {{Approval|Halsin|+1}} | |||
* Speaking with [[Sir Gorran Penghyst]] and [[Lord Delwaer Jeth]], propose to sell the picture to another gullible fool {{Approval|Halsin|+1}} ''(Requires {{Ability check|Persuasion|18}})'' | |||
** OR, Playing as a {{Class|Oath of Devotion|Devotion Paladin}}, tell them not to sacrifice their lives on a petty ground {{Approval|Halsin|+1}} | |||
''In the [[Bloomridge Park]]:'' | |||
* Speaking to Albert, say that [[Sparky]] is doing a great job running {{Approval|Halsin|+1}} | |||
** OR, Playing as a {{Class|Druid}}, say that Sparky is just doing what dogs do {{Approval|Halsin|+1}} | |||
* Near the [[Crimson Draughts]], give [[Sacrum|Strange Beggar Sacrum]] any amount of gold {{Approval|Halsin|+1}} | |||
''At the [[Heapside Prison]]:'' | |||
* Talking to [[Skittle]] via {{SAI|Speak with Animals}} | |||
** Call him a "''rat''-ical mercantile rodent" {{Approval|Halsin|+1}} | |||
** OR Ask what does obtaining goods in the prison en-''tail'' {{Approval|Halsin|+1}} | |||
** OR Ask to have ''a squeak'' at what he’s got {{Approval|Halsin|+1}} | |||
* Ask him whether his business is ''rat''-ified by the local merchant's league {{Approval|Halsin|+1}} | |||
''At the [[Facemaker's Boutique]]:'' | |||
* Interrupt [[Dolor]] when he’s about to kill [[Figaro Pennygood]], saying “Stop right there!”, using any of class-based lines or unique {{Race|Half-Orc}} line {{Approval|Halsin|+1}} | |||
''Talking to [[Devella Fountainhead]]:'' | |||
* Propose to investigate the cult for her {{Approval|Halsin|+1}} | |||
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, propose to infiltrate the cult to tear it down from within {{Approval|Halsin|+1}} | |||
▶''''' Note:''' Both these lines will differ slightly depending on whether you actually have or have not any ritually cut hands in your inventory | |||
''In the [[Lower City Sewers]], talking to [[Lorna Esthelian]]:'' | |||
* Tell her that her date was a vampire {{Approval|Halsin|+1}} | |||
'''At the [[Sorcerous Sundries]]'''<br> | |||
''Talking to [[Aradin Beno|Aradin]] near the entrance:'' | |||
* Successfully deceive him, saying you haven’t found the [[Aylin|Nightsong]] {{Approval|Halsin|+1}} | |||
* If you let slip to Aradin that you’ve found the Nightsong, tell him that she is immortal and tough {{Approval|Halsin|+1}} | |||
** OR Deceive Aradin, saying that you have let the Nightsong go {{Approval|Halsin|+1}} | |||
** OR Use [[Intimidation]] or [[Persuasion]] to make him stop pursuing the Nightsong {{Approval|Halsin|+1}} | |||
▶''''' Note:''' Good/Neutral/Evil {{Class|Cleric}} characters will all have unique lines here. The Persuasion option is available for {{Class|Monk}} characters only'' | |||
''Talking to [[Lorroakan]] '''before''' resolving [[Aylin|Dame Aylin’s]] fate:'' | |||
* Tell Lorroakan you’ll ask Nightsong to come to the tower, so that she ripped him to shreds {{Approval|Halsin|+1}} | |||
** OR Use [[Deception]] to convince Lorroakan that Aylin is dead {{Approval|Halsin|+1}} | |||
▶''''' Note:''' A {{Class|Wizard}}, a {{Class|Warlock}} or a {{Class|Sorcerer}} characters will have a common unique line here'' | |||
** OR, Playing as a {{Class|Bard}} or a {{Class|Sorcerer}}, use a class-based line to mock Lorroakan over his plan {{Approval|Halsin|+1}} | |||
''Facing Lorroakan along with Dame Aylin:'' | |||
* Tell the wizard you’ve come to stop him {{Approval|Halsin|+1}} | |||
* Tell Lorroakan that [[Ketheric Thorm]] already tried to steal Aylin’s immortality and is dead now {{Approval|Halsin|+1}} | |||
** OR Tell Lorroakan that one more word about catching Aylin will be his last {{Approval|Halsin|+1}} | |||
** OR, PLaying as [[Gale]] origin, ask him to reconsider his position {{Approval|Halsin|+1}} | |||
''If you have betrayed Dame Aylin to Lorroakan:'' | |||
* Say that this feels wrong {{Approval|Halsin|+1}} | |||
''At the [[Sorcerous Vault]]:'' | |||
* Speaking to [[Yafeu]] once he's escaped the [[Peculiar lamp]]: | |||
** Demand to release your 'master' or die {{Approval|Halsin|+1}} | |||
** Ask him politely to release your ''companion'' now {{Approval|Halsin|+1}} ''(The option is available to all characters except {{Class|Wizard}})'' | |||
''Talking to children playing at {{coords|-166|-75}}:'' | |||
* Succeed a passive {{Ability check|Perception|7}} and ask Cinnamon what is she hiding in her pocket {{Approval|Halsin|+1}} | |||
* Ask Punkins to scan you {{Approval|Halsin|+1}} | |||
** OR First refuse to be scanned, then say you will comply {{Approval|Halsin|+1}} | |||
** OR, If you detected Cinnamon’s “spy candy”, tell Punkins about it {{Approval|Halsin|+1}} | |||
''At the [[Grey Harbour Docks]]:'' | |||
* Convince Captain Sleam to take aboard the whole Brislen family via [[Intimidation]], [[Persuasion]], or simply paying the sum they’re lacking {{Approval|Halsin|+1}} | |||
''In the [[Stormshore Tabernacle]]:'' | |||
* Make an offering to any deity AM -1 | |||
* Make an offering to {{Deity|Mielikki}}, the Supreme Ranger {{Approval|Halsin|+1}} | |||
▶ '''''Note:''' Any approval benefits here will be gained only if the offering is enough to receive the blessing | |||
''At the [[Water Queen's House]]:'' | |||
* Attending the funeral of [[Holli Dylford]], tell [[Allandra Grey]] you’ve brought gold as an offering {{Approval|Halsin|+1}} | |||
** OR Say you’ve brought a prayer {{Approval|Halsin|+1}} ''(This option is not available for {{Class|Barbarian}} and {{Class|Monk}} characters)'' | |||
** OR, Playing as a {{Class|Cleric}}, answer Allandra with a class-based line {{Approval|Halsin|+1}} | |||
▶ '''''Note:''' Using this option, the players may choose either a "general" line or a line reflecting exactly the deity their character is allied to | |||
** OR, Playing as a {{Class|Monk}}, say you wish her soul the stillness of a calmed ocean. {{Approval|Halsin|+1}} | |||
''At the [[The Lodge|Society of Brilliance Lodge]]:'' <br> | |||
''Talking to [[Havkelaag]]:'' | |||
* Refuse to give the [[Githyanki Egg]] to the Society {{Approval|Halsin|+1}} | |||
''Talking to [[Ptaris]]:''<br> | |||
▶ '''''Note:''' These options are available only if you have sold the Githyanki Egg from the Creche Y'llek to [[Lady Esther]] in [[Act One]] | |||
* When Ptaris asks you whether you are good or bad person, answer you think yourself good, and then: | |||
** Tell him he would be destroyed if you haven’t saved him {{Approval|Halsin|+1}} ''(Requires {{Ability check|Persuasion|20}} for a {{Race|Githyanki}} characters, and a {{Ability check|Persuasion|25}} for all others)'' | |||
** OR Successfully use {{SAI|Detect Thoughts}} on him and then say that it’s his conscience that tells him to stop {{Approval|Halsin|+1}} | |||
** OR, Playing as a {{Class|Barbarian}}, say that you are no more ‘bad’ than he is {{Approval|Halsin|+1}} ''(Requires {{Ability check|Persuasion|20}})'' | |||
** OR, Playing as a {{Class|Warlock}}, tell Ptaris you gave him same that your patron gave you {{Approval|Halsin|+1}} ''(Requires {{Ability check|Persuasion|20}})'' | |||
''Talking to [[Blurg]]:'' | |||
* Tell him that bravery is no bad thing {{Approval|Halsin|+1}} | |||
'''At the [[Steel Watch Foundry]]'''<br> | |||
''Talking to [[Tamia Holzt]], if she spotted you in the Foundry:'' | |||
* Say you’ve come to bathe in Banites’ blood {{Approval|Halsin|+1}} | |||
** OR Use any of class-based options to inspire Gondians to rebel {{Approval|Halsin|+1}} ''(Requires {{Ability check|Intimidation|18}} or {{Ability check|Persuasion|18}}, depending on character class)'' | |||
''Talking to [[Zanner Toobin]] once you have reached the laboratory wing:'' | |||
* When Toobin says that Gondians are being subjugated through the collars, ask whether they will fight if you save their families {{Approval|Halsin|+1}} | |||
* If you have killed Banites in the workroom, tell Toobin about it {{Approval|Halsin|+1}} | |||
''If you failed to switch off an activated [[Motivator]] while assaulting the Foundry:'' | |||
* Convince Zanner Toobin to move on, using [[Intimidation]] or [[Persuasion]] {{Approval|Halsin|+1}} | |||
''Resolving the conflict between the [[Gondian]]s and [[Ironhand]]s after razing down the Foundry:'' | |||
** Persuade [[Barcus Wroot]] to take leadership over the Clan Ironhand {{Approval|Halsin|+1}} ''(A {{Race|Deep Gnome}}, a {{Class|Bard}}, a Good {{Class|Cleric}} or a {{Class|Rogue}} character will have a unique line here)'' | |||
** OR Intimidate [[Wulbren Bongle]] to walk away, using basic or any class-based option {{Approval|Halsin|+1}} | |||
▶ '''''Note:''' According to game files, a {{Class|Oath of Vengeance|Vengeance Paladin}} character will have a {{Ability check|Persuasion|18}} instead of [[Intimidation]] for all others | |||
* Take Zanner Toobin’s side and tell Wulbren you won’t let hurt them {{Approval|Halsin|+1}} ''(Wulbren and other Ironhands become hostile)'' | |||
''Talking to [[Barcus Wroot]] after resolving the conflict:'' | |||
* If you have sided with [[Gondian]]s: | |||
** Tell Barcus that [[Wulbren]] was past saving {{Approval|Halsin|+1}} | |||
* If you convinced both factions to make peace: | |||
** Tell Barcus you’re impressed how he stood up to Wulbren OR that he’ll make a great leader of the Clan Ironhand {{Approval|Halsin|+1}} ‘’(either option)’’ | |||
'''The [[Iron Throne]]''' | |||
* After docking at the prison, when [[Omeluum]] approaches your mind: | |||
** Convince him that other prisoners must be saved, too {{Approval|Halsin|+1}} ''(Requires {{Ability check|Persuasion|20}})'' | |||
'''In the [[House of Hope]]'''<br> | |||
''Speaking to [[Hope|Hope’s]] spirit in front of the [[House_of_Hope#Archive|Archive]]:'' | |||
* Say you need to get her out before the jailor kills her {{Approval|Halsin|+1}} | |||
* After freeing Hope from her chains, speak to her {{Approval|Halsin|+1}} | |||
'''[[ | '''The [[Bhaal Temple]]'''<br> | ||
'' | ''Speaking to Avatar of Bhaal after defeating [[Orin]]:''<br> | ||
* | ▶ '''''Note:''' These options are available to {{Background|Haunted One|The Dark Urge}} characters only. | ||
* Tell Bhaal that you have no desire to harm anyone else {{Approval|Halsin|+1}} | |||
** OR Tell him that every night he possesses you your friends are in danger, and you won’t ''stand'' it {{Approval|Halsin|+1}} | |||
* Reject your Father’s gift and blessings {{Approval|Halsin|+1}} | |||
▶ '''''Note:''' Through the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same | |||
<!-- ----- --> | |||
* <u>(Requires Jaheira)</u> Tell [[Rion]] that "There are refugees outside. They'll need protection." when asked what to do. {{Approval|Halsin|+1}} | |||
'''[[ | '''[[Guildhall]]''' | ||
* | * When talking with [[Nine-Fingers Keene]] with [[Minsc]] in the party, succeed any skill-based check to convince him that she isn't an enemy. {{Approval|Halsin|+1}} | ||
'''Camp/Conversation''' | '''Camp/Conversation''' | ||
* <u>Let</u> [[Lae'zel]] speak against [[Vlaakith]] when the [[Githyanki]] lich-queen projects herself in the camp when long-resting. | * <u>Let</u> [[Lae'zel]] speak against [[Vlaakith]] when the [[Githyanki]] lich-queen projects herself in the camp when long-resting. | ||
* <u>Agree</u> with Halsin that there is a rot in the city with how Baldur's Gate treats its vulnerable and the refugees. | * <u>Agree</u> with Halsin that there is a rot in the city with how Baldur's Gate treats its vulnerable and the refugees. | ||
* Tell Scratch you're glad he's back where he belongs after saving him from [[Angry Mar'hyah]] {{Approval|Halsin|+1}}}} | * Tell Scratch you're glad he's back where he belongs after saving him from [[Angry Mar'hyah]] {{Approval|Halsin|+1}} | ||
* After [[Aylin]] leaves to meet and fight [[Lorroakan]], tell [[Isobel]] that you’re going to help the aasimar {{Approval|Halsin|+1}} | |||
}} | |||
== Disapproval == | == Disapproval == | ||
Line 836: | Line 1,149: | ||
'''[[Cazador's Dungeon]]''' | ''At the [[Old Garlow's Place]]:''<br> | ||
* < | |||
''First time visiting the place:'' | |||
* If you found the group without reading any of their posters, taunt [[Adrielle]], saying you will "EAT THEIR SOULS, RAAAGH" {{Approval|Halsin|-1}} | |||
* After the Hag Survivors attacked the party, tell [[Hydrangea Wubb]] that all you care about is killing the hag {{Approval|Halsin|-1}} | |||
** OR Say you are not getting mixed up in this {{Approval|Halsin|-1}} | |||
▶''''' Note:''' Hydrangea will be present only if you knocked her out (as the [[Mask of Regret]]) in the Overgrown Tunnel AND killed [[Auntie Ethel|the hag]] in [[Act One]]'' | |||
‘’Dealing with hexed [[Mayrina]]:’’ | |||
* Speaking to Mayrina in the sheep form via {{SAI|Speak with Animals}}: | |||
** Tell her to SPIT IT OUT {{Approval|Halsin|-1}} | |||
** OR Call her condition hilarious {{Approval|Halsin|-1}} | |||
* Talking to Mayrina without {{SAI|Speak with Animals}}, ask how did she get herself turned into a sheep {{Approval|Halsin|-1}} | |||
* Talking to Adrielle, say her that if they have pissed off a hag, they're ''screwed'' {{Approval|Halsin|-1}} | |||
''After removing the hex and killing [[Jatlo]]:'' | |||
* Speaking to Mayrina, wonder why has she been still dragging this [[Connor Vinderblad|corpse]] around {{Approval|Halsin|-1}} | |||
* Tell Mayrina you're helping her for the last time {{Approval|Halsin|-1}} | |||
** OR Say they will have to deal with this themselves {{Approval|Halsin|-1}} | |||
* Talking to [[Kled]], tell him that you aren't getting mixed up in this {{Approval|Halsin|-1}} | |||
** OR Say that Mayrina ''can be'' very annoying {{Approval|Halsin|-1}} | |||
* Talking to Adrielle, tell her to get out there and kill the hag, not act like cowards {{Approval|Halsin|-1}} | |||
** OR Say you are not getting mixed up in this {{Approval|Halsin|-1}} | |||
** OR Tell her that her actions were moronic and she endangered everyone {{Approval|Halsin|-1}} | |||
* After Adrielle says she has discovered an ultimate way to kill a hag, say the hag is their problem {{Approval|Halsin|-1}} | |||
''If you have met [[Auntie Ethel]], but haven’t dealt with her yet:'' | |||
* After telling Mayrina that Auntie Ethel is back, tell her to just let Connor die {{Approval|Halsin|-1}} | |||
''If you have killed Ethel:'' | |||
* Talking with Mayrina, tell her you killed Ethel and expect a reward {{Approval|Halsin|-1}} | |||
* If you haven't raised Connor from dead in [[Act One]], tell Mayrina that you prefer thank-yous of a coin variety {{Approval|Halsin|-1}} | |||
''At the [[Baldur's Mouth]] and dealing with its employees:'' | |||
* Growl at [[Chalara|News Hawker Chalara]] at {{coords|-154|-121}}, if the ''[[Baldur's Mouth Gazette]]'' has printed a negative article about you {{Approval|Halsin|-1}} | |||
* Talking to [[Luan|News Hawker Luan]] at {{coords|122|-69}}, tell him that his salesmanship is terrible {{Approval|Halsin|-1}} | |||
** Then say you don't care about he's only six {{Approval|Halsin|-1}} | |||
''At the [[Flymm Cargo]]:'' | |||
* After returning from the [[Iron Throne]], surrender [[Redhammer]] to [[Allandra Grey]] {{Approval|Halsin|-1}} | |||
* At the Flaming Fist cordon near the Upper City gate, when the [[Emperor]] warns you about becoming a thrall, say you don't care, let's go through {{Approval|Halsin|-1}} | |||
▶''''' Note:''' This dialogue will occur if you come close to the gate without having all three Netherstones '' | |||
''In [[Cazador's Dungeon]]:'' | |||
* Talk to [[Sebastian]] and say you have no intention of freeing a bunch of ravenous spawn {{Approval|Halsin|-1}} | |||
* Let [[Astarion]] complete the Rite of Profane Ascension {{Approval|Halsin|-1}} | |||
''At [[Devil's Fee]]:'' | |||
* After returning from the [[House of Hope]], refuse to give [[Helsik]] the promised item, saying that you have just killed a devil in his own home {{Approval|Halsin|-1}} | |||
''At the [[Elfsong Tavern]]:'' | |||
* Meeting [[Lakrissa]] in the tavern hall, spur her to work instead of talking {{Approval|Halsin|-1}} | |||
* Speaking to [[Alfira]] and Lakrissa on the tavern's roof, tell Lakrissa to get back to work, or you will tell [[Alan Alyth|Alan]] about it {{Approval|Halsin|-1}} | |||
** Say you are shocked that Alfira hasn't been arrested for making noise {{Approval|Halsin|-1}} | |||
* Speaking to [[Harvard Willoughby]], agree to participate in Laff Riot, and then, in first round: | |||
** Joke about 'Dwarf and bulette' {{Approval|Halsin|-1}} | |||
* In the third round: | |||
** Joke about 'Mind flayer and duergar' {{Approval|Halsin|-1}} | |||
''Talking to [[Golbraith Stredivas]]:'' | |||
* Say that mind flayers are dangerous, and then tell him to leave the city {{Approval|Halsin|-1}} | |||
** OR Tell Golbraith that he should be fighting, hot hiding {{Approval|Halsin|-1}} | |||
''Talking to [[Big Huido]] at the docks:'' | |||
** Succeed the {{Ability check|Deception|15}} to pretend a Guild representative, then say you'll just loot his corpse instead {{Approval|Halsin|-1}} | |||
* OR [[Intimidation|Intimidate]] him into surrendering the Guild shipment, then Intimidate him again to turn out his pockets, too {{Approval|Halsin|-1}} ''({{Class|Barbarian}} and {{Class|Rogue}} characters will have unique lines here)'' | |||
* OR Ask him what if you just kill him and take everything {{Approval|Halsin|-1}} | |||
''At [[Highberry's Home]]:'' | |||
* If you successfully detected poisoned wine at the Wine Festival, refuse to drink but tell [[Roger Highberry|Roger]] and [[Cora Highberry]] you hope they enjoy it {{Approval|Halsin|-1}} | |||
▶''''' Note:''' This option requires a passive {{Ability check|Medicine|18}}, or {{Ability check|Perception|10}} for a {{Class|Barbarian}} character'' | |||
* Tell [[Timmy|Timmy the Orphan]] that there are bigger problems at the city now {{Approval|Halsin|-1}} | |||
* Ask [[Molly|Molly the Orphan]] whether she knows her father is dead {{Approval|Halsin|-1}} | |||
''At the [[House of Grief]]:'' | |||
* In front of House of Grief, deceive [[Arves]] into giving you money (with or without using {{SAI|Detect Thoughts}} on him first) {{Approval|Halsin|-1}} | |||
▶''''' Note:''' Both options require {{Ability check|Deception|20}} | |||
* Speaking to [[Viconia DeVir]] without [[Shadowheart]] in party, promise to bring Shadowheart to the Cloister {{Approval|Halsin|-1}} | |||
''The [[Graveyard (Lower City)|Graveyard]]:'' | |||
* Speaking to [[Gothric Rillyn]], say that burying alive is an apt punishment for thievery {{Approval|Halsin|-1}} | |||
''Dealing with [[Nina Dortmell]] and [[Gracie Scyre|Mortarch Gracie Scyre]]:'' | |||
* Speaking with Nina for the first time, ask who she wants to raise, then help her by any means or by using any available class-based options {{Approval|Halsin|-1}} | |||
* Report Nina's attempts to Mortarch Gracie Scyre and then: | |||
** Advise the girl to practice for a decade, then try again {{Approval|Halsin|-1}} | |||
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, offer Nina to join her brother instead of raising him {{Approval|Halsin|-1}} | |||
* Speaking to [[Anita Fischer|Anita]] and [[Elias Fischer]], suggest a "much cheaper" solution to their problem {{Approval|Halsin|-1}} | |||
* Speaking to [[Maude]], ask what use do the dead have with flowers {{Approval|Halsin|-1}} | |||
''In the [[Abandoned Cistern]]:'' | |||
* Convince the [[Emperor]] to extend his mental defences onto Minsc GKSWH +1 M -1 J +20 | |||
* OR Agree with the [[Emperor]] who doesn’t want to save Minsc from the [[Absolute]] {{Approval|Halsin|-1}} | |||
''At the [[Murder Tribunal]]:'' | |||
* Speaking with [[Sarevok Anchev]], offer either [[Jaheira]] or [[Minsc]], or both as a sacrifice to the Tribunal {{Approval|Halsin|-10}} | |||
* Being judged, say you’ve ended your victim and then cut off their hand {{Approval|Halsin|-1}} | |||
** OR Say you killed them with a smile on your face and pleasure in your heart {{Approval|Halsin|-1}} | |||
** OR Say you killed them slowly and painfully {{Approval|Halsin|-1}} | |||
▶''''' Note:''' All these options bring approval only if the victim is indeed '''your''' kill. Successful [[Deception]] rolls on corresponding options '''do not''' give approval points'' | |||
* Agree to sacrifice [[Valeria]] in Bhaal’s name, on Sarevok’s order {{Approval|Halsin|-1}} | |||
▶''''' Note:''' {{Background|Haunted One|The Dark Urge}} characters will have four different options in this dialogue, all bringing same amount of points | |||
*After becoming an [[Bhaal#Unholy_Assassins|Unholy Assassin]], speak to [[Echo of Amelyssan]] and say that every kill is euphoria {{Approval|Halsin|-1}} | |||
''In the [[Heapside Prison]]:'' | |||
* Talking to [[Skittle]] via {{SAI|Speak with Animals}}, say you don’t want more rat puns {{Approval|Halsin|-1}} | |||
* Meeting [[Olfaith Olumssdottir]] for the first time, ask him what you must do to become an ''avatar'' of slaughter {{Approval|Halsin|-1}} | |||
''At the [[Facemaker's Boutique]]:'' | |||
* Interrupt [[Dolor]] when he’s about to kill [[Figaro Pennygood]], saying ''"Back off. That’s my kill."'' {{Approval|Halsin|-1}} | |||
▶ '''''Note:''' This option is available if you have found and read at least one copy of Dolor’s [[Bloodstained Parchment|list of victims]]’’ | |||
* Choose to stay in the shadows and watch Dolor killing Figaro {{Approval|Halsin|-1}} ''(Requires {{Ability check|Stealth|15}}; a {{Class|Rogue}} character will have a unique line here)'' | |||
''Talking to [[Devella Fountainhead]]:'' | |||
* Playing as {{Background|Haunted One|The Dark Urge}}, tell Devella you are here to sacrifice her {{Approval|Halsin|-1}} | |||
** OR, If you have saved her from Dolor, say you did it only to kill her yourself {{Approval|Halsin|-1}} ''(Makes Devella and any nearby Flaming Fist hostile to the party)'' | |||
''In the [[Lower City Sewers]], talking to [[Lorna Esthelian]]:'' | |||
* Tell her that her boyfriend will show up eventually {{Approval|Halsin|-1}} | |||
'''At the [[Sorcerous Sundries]]'''<br> | |||
''Talking to [[Aradin Beno|Aradin]] near the entrance:'' | |||
* If you let slip to Aradin that you’ve found the Nightsong, tell him that she is in your camp {{Approval|Halsin|-1}} | |||
''Talking to [[Lorroakan]] '''before''' resolving [[Aylin|Dame Aylin’s]] fate:'' | |||
* Tell Lorroakan you might hand the Nightsong over for a right price {{Approval|Halsin|-1}} | |||
** OR Say you know where she is and might be willing to tell him, too {{Approval|Halsin|-1}} | |||
''Facing Lorroakan along with Dame Aylin:'' | |||
* Tell Aylin that things will be easier if she goes quietly {{Approval|Halsin|-1}} | |||
** OR Tell Lorroakan that he can have the aasimar, but you’re expecting a fine reward in return {{Approval|Halsin|-1}} | |||
''In the [[Sorcerous Vault]]:'' | |||
* Speaking to [[Yafeu]] once he's escaped the [[Peculiar lamp]]: | |||
** Say you didn't like your 'master' anyway {{Approval|Halsin|-1}} | |||
** Ask the djinni for some gold {{Approval|Halsin|-1}} | |||
''At the [[The Lodge|Society of Brilliance Lodge]]:'' <br> | |||
''Talking to [[Havkelaag]]:'' | |||
* Sell him the [[Githyanki Egg]] that you have obtained in the [[Creche Y'llek]] {{Approval|Halsin|-1}} | |||
** OR Donate it for free when Havkelaag says he hasn’t got any money {{Approval|Halsin|-1}} | |||
''Speaking to [[Omeluum]] after you have rescued it from the [[Iron Throne]]:'' | |||
* If you have failed to save the majority of [[Gondian]] prisoners, say they meant nothing to you {{Approval|Halsin|-1}} | |||
'''At the [[Steel Watch Foundry]]'''<br> | |||
''Talking to [[Zanner Toobin]] once you have reached the laboratory wing:'' | |||
* When Toobin says that Gondians are being subjugated through the collars, say that killing them all would be a good thing {{Approval|Halsin|-1}} | |||
** OR Say it is selfish to value their families more than an entire city {{Approval|Halsin|-1}} | |||
''Resolving the conflict between the [[Gondian]]s and [[Ironhand]]s after razing down the Foundry:'' | |||
* Side with Wulbren and Ironhands and tell Toobin they have to die for the city OR tell Toobin that the gnomes came for him {{Approval|Halsin|-1}} ''(either option)'' | |||
''Talking to [[Barcus Wroot]] after resolving the conflict:'' | |||
* If you have sided with [[Wulbren Bongle]]: | |||
** Tell Barcus that there was no other way {{Approval|Halsin|-1}} | |||
** OR Ask whether he wants to die, too {{Approval|Halsin|-1}} | |||
* If you killed both Gondians and Ironhands: | |||
** Tell Barcus you did what you could {{Approval|Halsin|-1}} | |||
** OR Say that it is for the best if no one of them takes Baldur’s Gate {{Approval|Halsin|-1}} | |||
* If you have sided with Gondians: | |||
** OR Say that Wulbren deserved to die {{Approval|Halsin|-1}} | |||
* If you convinced both factions to make peace: | |||
** Say he should have killed Wulbren {{Approval|Halsin|-1}} | |||
'''In the [[House of Hope]]'''<br> | |||
''Speaking to [[Hope|Hope’s]] spirit in front of the [[House_of_Hope#Archive|Archive]]:'' | |||
* Say she is as helpful as a blunt dagger {{Approval|Halsin|-1}} | |||
'''The [[Bhaal Temple]]''' | |||
'' | ''Talking to [[Orin]]:'' | ||
* | * Tell her that you’re not interested in abducted companion’s fate {{Approval|Halsin|-5}} | ||
* OR Tell her you won’t stop her to kill the abductee {{Approval|Halsin|-5}} | |||
* Tell Orin that her vision of the fate of Baldur’s Gate is exquisite {{Approval|Halsin|-1}} | |||
'' | ''Speaking to Avatar of Bhaal after defeating Orin:''<br> | ||
* | * Accept your Father’s gift and blessings {{Approval|Halsin|-1}} | ||
▶ '''''Note:''' This option is available to {{Background|Haunted One|The Dark Urge}} characters '''only'''. Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same | |||
}} | }} | ||
[[Category:Approval]] | [[Category:Approval]] |
Latest revision as of 10:01, 25 December 2024
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Overview | Approval | Banter | Location Remarks | Romance |
Halsin dislikes any decisions that might involve hurting the natural world or leaving intact or letting thrive things that already defile the nature in any possible way (like supporting the existence and corruption of the shadow lands). He also approves of showing compassion and mercy for those in need, helping and defending them.
The actions and choices listed on this page will raise or lower Halsin's Approval.
For more information about the approval system, see Approval.
Approval[edit | edit source]
As a Companion character, the interactions listed below will cause Halsin to gain approval.
Act Two[edit | edit source]
Act Three[edit | edit source]
Disapproval[edit | edit source]
As a Companion character, the interactions listed below will cause Halsin to lose approval. This list is most likely incomplete.