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{{Party interactions|image=Halsin Approval.png}}
{{Party interactions}}
{{CompanionTab|Halsin}}
{{Companion tab}}
'''Halsin''' dislikes any decisions that might involve hurting the natural world or supporting the existence and corruption of the shadow lands.
'''Halsin''' is devoted to protect nature order in any possible way.


The actions and choices listed on this page will raise or lower [[Halsin]]'s [[Approval]].  
Halsin '''approves''' any choices that help and defend any living being, considering them a part of nature. He also approves of showing compassion and mercy for those in need. However, should nature protection demand a battle, Halsin is not above avoiding it, and appreciates fighting in the name of justice.
 
Halsin '''dislikes''' any decisions that might involve hurting the natural world, including unnecessary cruelties or kills. Leaving intact or letting thrive things that already defile the nature in any possible way (like supporting the existence and corruption of the shadow lands) also upsets him. Finally, Halsin despises any acts of injustice or betrayal, more so if they are meant to bring profit.
 
The actions and choices listed on this page raise or lower {{CharLink|Halsin|Halsin's}} approval.
 
{{mbox
| image = [[File:Alert Icon.png|40px]]
| type  = notice
| style = margin:0px
| text = The entries on this page are brought in accordance to the '''in-game dialogue files as of Patch 7'''. There are multiple reasons for some approval entries to not work on any particular game installation, from modding to bugs to simply having max approval already.
}}


''For more information about the approval system, see [[Approval]].''
''For more information about the approval system, see [[Approval]].''


== Greetings ==
==Approval ==
 
The following story and dialogue choices will cause [[Halsin]] to gain approval.


Depending on their approval rating, Halsin may greet the player with:
=== Act Two ===


Very Low (-40 or less){{Verify}}
'''[[Crèche Y'llek]]'''
*
* If [[Lae'zel]] is using the ''[[zaith'isk]]'', during the first phase convince her that the device kills instead of curing {{Approval|Halsin|+1}}
Low (-20 or less){{Verify}}
<small>'''''Note: '''To do this, succeed a passive {{Ability check|Perception|14}}, then succeed a {{Ability check|Wisdom|30}}, {{Ability check|Persuasion|30}} or {{Ability check|History|30}} (the latter for {{Race|Githyanki}} only)''</small>
*
Neutral (-19 - 20)
*
Medium approval (20+){{Verify}}
*
High approval (40+){{Verify}}
*
Very High approval (60+){{Verify}}
*
Exceptional approval (80+){{Verify}}


Romanced


* "What word, my love?"
'''[[Ruined Battlefield]]'''<br>
* "You truly are a feast for my eyes - nature outdid itself with you. Did you wish to speak?"
''If entering the [[Shadow-Cursed Lands]] from [[Grymforge]]:''
* "I have longed to hear your voice. Speak to me."
* Playing as a {{Class|Bard}}, a {{Class|Druid}}, a {{Class|Fighter}}, a {{Class|Monk}}, a {{Class|Wizard}}, a {{Class|Oath of Devotion|Devotion Paladin}} or an {{Class|Oath of the Ancients|Ancients' Paladin}}, use a class-based answer when [[Lassandra|Harper Lassandra]] orders you to come closer {{Approval|Halsin|+1}}
* When the [[Shadow]]s warp [[Yonas|Harper Yonas]], tell [[Meygan|Harper Meygan]], "Move. I'll take care of this." {{Approval|Halsin|+1}}
** OR Prepare to fight, using basic or unique {{Class|Fighter}}, {{Class|Ranger}}, {{Class|Rogue}}, {{Class|Oath of Devotion|Devotion Paladin}} or an {{Class|Oath of the Ancients|Ancients' Paladin}} option {{Approval|Halsin|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, choose to try and save them instead of abandoning them {{Approval|Halsin|+1}}


==Approval ==
''If entering the [[Shadow-Cursed Lands]] from the [[Rosymorn Monastery Trail]]:''
As a Companion character, the interactions listed below will cause [[Halsin]] to gain approval.  
* Convince the cowardly hyena in the convoy that it doesn't belong to goblins and should leave them. {{Approval|Halsin|+1}} ''(requires sequentive {{Skill|Persuasion}} check and then {{Skill|Persuasion}} or {{Skill|Intimidation}} check)''
=== Act Two ===
* Traversing Shadow-Cursed Lands with the convoy, betray them and side with the ambushing [[Harpers]] {{Approval|Halsin|+1}}
{{SpoilerBox|act=2|nograd=1|unhide=1|


'''[[Shadowed Battlefield]]'''
''At the [[House in Deep Shadows]]:''
* Tell [[Oliver]] you know who he really is {{Approval|Halsin|+1}}
* Tell [[Oliver]] you know who he really is {{Approval|Halsin|+1}}
* Let Halsin persuade Oliver {{Approval|Halsin|+10}} ''(Comes {{Approval|Halsin|+5}} points when you ask Halsin and {{Approval|Halsin|+5}} more after he succeeds)''
* Convince Oliver to reunite with [[Thaniel]] {{Approval|Halsin|+40}}
<small>'''''Note: ''' If Halsin is in the party while talking to Oliver, it will gain {{Approval|Halsin|+5}} additional points of approval''</small><br>


'''[[Reithwin Town]]'''
''When dealing with [[He Who Was]]:''
* Let Halsin persuade Oliver. {{Approval|Halsin|+10}}
* Agree to find [[Madeline's Ledger]] for He Who Was {{Approval|Halsin|+1}}
* Reunite [[Oliver]] with [[Thaniel]] {{Approval|Halsin|+40}}
* After ordering [[Madeline]] to hurt herself as Ben and Marc did {{Approval|Halsin|-1}}, stop her, saying she had done enough {{Approval|Halsin|+1}}
** OR Say her willing to hurt herself was enough {{Approval|Halsin|+1}}
** OR Accuse her of cowardice, using basic or unique {{Class|Barbarian}}, {{Class|Bard}}, {{Class|Monk}} lines {{Approval|Halsin|+1}}
** OR Say that it wasn't her fault, using basic or unique {{Class|Bard}}, Good {{Class|Cleric}} or {{Class|Monk}} lines {{Approval|Halsin|+1}}


'''[[Reithwin Tollhouse]]'''
''Elsewhere:''
* Persuade [[Gerringothe Thorm]] that there's no one to oversee her
* After saving [[Rolan]] from the Shadows, tell him not to be hard on himself for trying to save his family {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Barbarian}}, a {{Class|Bard}}, a {{Class|Fighter}}, a {{Class|Sorcerer}} or a {{Class|Wizard}}, use a class-based option {{Approval|Halsin|+1}}


'''[[The Waning Moon]]'''
* Drink with [[Thisobald Thorm]]
* Share stories with [[Thisobald Thorm]]


'''[[Gauntlet of Shar]]'''
'''[[Last Light Inn]]'''<br>
* Respond to [[Reconstitued Duellist]] as a [[Shadowheart]] with answer as a believer of [[Deities|deity]] [[Shar]].
''Speaking to [[Jaheira]]:''
* When talking to Jaheira inside the inn, drink the spiked wine {{Approval|Halsin|+1}}
* If you have talked to [[Marcus Falgor|Marcus]] already and know his mission, try to convince Jaheira that he is a spy {{Approval|Halsin|+1}}
 
''Dealing with [[Isobel]] and Marcus:''
* If Marcus vouched for you at the entrance ''(in this case he will wait in Isobel's room)'':
** Tell him that his mission ends here OR Choose to attack him {{Approval|Halsin|+1}} ''(either option)''
** OR Speak to Isobel and warn her, revealing Marcus as a [[True Soul]] {{Approval|Halsin|+10}}
* If Marcus assaults the inn ''(happens if you gained entrance with [[Mol|Mol's]] help)'':
** After speaking to Marcus telepathically, explain to Isobel that he is going to kidnap her {{Approval|Halsin|+10}}
* Playing as {{Background|Haunted One|The Dark Urge}}:
** Tell Isobel that your blood orders you to kill her, then chase off the Urge, and finally choose any line to explain your behavior {{Approval|Halsin|+1}} ''(available after the kidnap attempt AND if you haven't threatened her)''
 
''Talking to [[Florrick|Counsellor Florrick]]:''
* Ask whether the Flaming Fist are just going to stay around {{Approval|Halsin|+1}}
** If [[Wyll]] is in the party, tell Florrick it's your business what had happened to him {{Approval|Halsin|+1}}
** OR, Playing as [[Wyll]] origin, say it was a devil deal that has gone terribly wrong {{Approval|Halsin|+1}}
 
''Talking to [[His Majesty]] via {{SAI|Speak with Animals}}:''
* Say you only wanted to admire him close {{Approval|Halsin|+1}}, and then indeed choose to quietly admire him {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Ranger}}, say you do not seek his territory {{Approval|Halsin|+1}}
 
''Speaking to [[Cerys]]:''
* When she tells you about their misfortunes, say that she did the right thing {{Approval|Halsin|+1}} ''(use basic line or unique for {{Class|Cleric}} or {{Class|Oathbreaker|Oathbreaker Paladin}})''
* Ask her what they are doing here, and then tell her not to lose hope to see others alive {{Approval|Halsin|+1}} ''(starts the [[Rescue the Tieflings|quest]], if you don't have it already)''
 
''Talking to [[Alfira]]:''
* After Marcus's assault, when she asks whether they cannot trust anyone:
** Playing as a {{Race|Half-Orc}}, tell her to use her anger {{Approval|Halsin|+1}}
* Ask her about others, and then say that running was right call {{Approval|Halsin|+1}}
* When Alfira asks you how do you keep going, answer:
** That you take one step at a time OR That danger is your life {{Approval|Halsin|+1}} ''(either option)''
** OR Use a class-based line for a {{Class|Bard}}, a {{Class|Fighter}}, a {{Class|Druid}}, a {{Class|Ranger}}, or a {{Class|Rogue}} {{Approval|Halsin|+1}}
** OR Use a race-based line for a {{Race|Drow}}, a {{Race|Deep Gnome}} or a {{Race|Duergar}} {{Approval|Halsin|+1}}
* Promise Alfira to find the surviving tieflings at the [[Moonrise Towers]] {{Approval|Halsin|+1}} ''(starts the [[Rescue the Tieflings|quest]], if you don't have it already)''
*  After rescuing the tieflings, speak to Alfira. When she asks how did you do it, answer that you were being a hero {{Approval|Halsin|+1}}
** Take the reward from Alfira for rescuing the tieflings {{Approval|Halsin|+1}}
<small>'''''Note: ''' Works if [[Lakrissa]] died. If she survived, talking to any of them starts the same cutscene, but the last two options '''do not''' gain approval''</small>
 
''Speaking with [[Bex]] and [[Danis]]:''
* Before trying to save captured refugees:
** Promise Bex to find Danis, using any of two basic options or {{Class|Paladin}} or {{Class|Cleric}} lines {{Approval|Halsin|+1}} ''(starts the [[Rescue the Tieflings|quest]], if you don't have it already)''
* If Danis '''survived''' and reunited with Bex:
** Smile and then say it's wonderful to see them together OR mention that it is all thanks to you {{Approval|Halsin|+1}}
** When Bex asks why you helped, answer that you did it because they were in trouble {{Approval|Halsin|+1}} ''({{Class|Cleric}} characters have unique line here)''
 
''Dealing with [[Rolan]], [[Cal]] and [[Lia]]:''
* Speaking to drunken Rolan before trying to save captured refugees:
** Promise to rescue them if they are alive OR say that it is your responsibility to bring them back {{Approval|Halsin|+1}} ''(starts the [[Rescue the Tieflings|quest]], if you don't have it already)''
** OR, Playing as a {{Class|Sorcerer}}, use a class-based line {{Approval|Halsin|+1}}
* If you have already saved him from the Shadows, say you're absolutely going to gloat {{Approval|Halsin|+1}}
* If either Cal or Lia (or both) '''died''' while rescue attempt:
** Tell Rolan that you wanted to save everyone, but couldn't {{Approval|Halsin|+1}}
* If both siblings '''survived''', after they thank you, ask Rolan whether he has something to add {{Approval|Halsin|+1}}
* If Rolan died in battle with Shadows, tell either Cal or Lia that he died as he lived - stupidly {{Approval|Halsin|+1}}
 
''Talking to [[Ide]] after drunken Rolan has snapped on her:''
* Say you're sorry, and then add that he is more immature than she is {{Approval|Halsin|+1}}
* OR Call Rolan a grump, and when Ide complains he called her a "ragged little devil", tell her next time call him one back {{Approval|Halsin|+1}}
* When Ide shows you the [[The Way of the Wanderer|book]] she means to keep for Rolan, convince her to give it to you, using {{Skill|Persuasion}} {{Approval|Halsin|+1}}
 
''Dealing with [[Raphael]] and [[Mol]]:''
* After Mol wins the game of lanceboard against Raphael, tell him to stay away from Mol {{Approval|Halsin|+1}}
<small>'''''Note:''' This line appears only if '''Astarion is not in the party''', otherwise Raphael will turn the talk to the spawn's scars''</small>
:* Then tell Raphael to leave you alone {{Approval|Halsin|+1}}
 
''Elsewhere in the inn:''
* When [[Vidor|Manip Vidor]] says you are meant to be heading towards Moonrise, answer "doing your job, you mean" {{Approval|Halsin|+1}}
* Pay [[Mattis]] extra gold for the [[Tower-Shaped Key]] {{Approval|Halsin|+1}}
* Talk to [[Meygan|Harper Meygan]] mourning [[Yonas]] and give her his sword (if you looted his body) {{Approval|Halsin|+1}}
* Talking to the [[Strange Ox]] via {{SAI|Speak with Animals}}, call him a rare breed {{Approval|Halsin|+1}}
** Playing as {{Background|Haunted One|The Dark Urge}}, curb your yearn to tear the ox apart {{Approval|Halsin|+1}}
 
 
'''[[Reithwin Town]]'''<br>
''At the [[Reithwin Tollhouse]]''
* Convince [[Gerringothe Thorm]] to end herself by any available option {{Approval|Halsin|+1}} <small>'''''Note: '''Requires sequentive DC 18 and then DC 21 rolls on various skills, dialogue lines include class-based options''</small>
 
''In the [[House of Healing]]:''
* Convince [[Malus Thorm]] to order his [[Zealous Assistant|sisters]] to hone their blades on each other {{Approval|Halsin|+1}}
** Then persuade Malus Thorm to operate on himself {{Approval|Halsin|+1}}
* OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing {{Approval|Halsin|+2}} ''(comes one point by another subsequently)''.
 
''At the cemetery:''
* Agree to help [[Arabella]] find her parents {{Approval|Halsin|+1}}
** Then offer Arabella shelter at your camp {{Approval|Halsin|+1}}
* OR, If you've already found [[Locke]] and [[Komira]]'s bodies, tell Arabella they are dead and succeed {{Skill|Persuasion}} or {{Skill|Intimidation}} roll to take her to your camp {{Approval|Halsin|+1}} ''({{Background|Haunted One|The Dark Urge}} characters have unique line and {{Skill|Persuasion}} option only)''
 
''At [[The Waning Moon]]''
* Safely drink with [[Thisobald Thorm]] (rolling {{Ability|Constitution}}, either general or class-based lines) {{Approval|Halsin|+1}}''(gains approval after first and second rounds)''
** OR successfully imitate drinking (rolling {{Skill|Sleight of Hand}}) {{Approval|Halsin|+1}} ''(gains approval only in the first round)''
* Successfully entertain the brewer with your stories (through {{Skill|Performance}} roll) {{Approval|Halsin|+1}} ''(gains approval each time)''
<small>'''''Note:''' If {{Skill|Performance}} roll failed, successful subsequent {{Skill|Deception}} roll earns a point of approval, nonetheless''</small>
* By any means make Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst {{Approval|Halsin|+1}}
 
 
'''[[Moonrise Towers]]'''<br>
''At the [[Moonrise Towers Prison]]:''
* Speaking to the [[Warden]] for the first time, tell her that her face is bland, too {{Approval|Halsin|+1}}
* {{Skill|Deception|Convince}} the Warden of being [[Balthazar|Balthazar's]] closest confidante, and then:
** Try to bribe her, and when she takes the money and does nothing, say that you should have see it coming {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Rogue}}, say it was so well-played that you are not even mad {{Approval|Halsin|+1}}
** OR Refuse to bribe her {{Approval|Halsin|+1}}
* Promise [[Lia]] or [[Lakrissa]] to help the tieflings escape {{Approval|Halsin|+1}} ''(either of them; convincing Lakrissa requires a {{Skill|Persuasion}} or an {{Skill|Intimidation}} roll)''
 
* Tell [[Wulbren]] that [[Barcus Wroot]] sent you, OR Use any of check-based options {{Approval|Halsin|+1}}
** If the party found themselves in a cell, accept Wulbren's offer to break out together {{Approval|Halsin|+1}}
* Provide Wulbren with any tool capable of destroying a wall {{Approval|Halsin|+1}}
* When Wulbren, once freed, takes the boat and sails off without the party, let him go {{Approval|Halsin|+1}}
* If the jailbreak was successful and your participation went unnoticed, tell the Warden it was you who snuck the prisoners {{Approval|Halsin|+1}}
 
''Elsewhere in Moonrise Towers:''
* Sever the connection between [[Linsella]] and [[Barnabus]] {{Approval|Halsin|+1}}
* Meeting [[Squire]] in Ketheric's room, tame it by any means, then reach out to pet her (without {{SAI|Speak with Animals}}) {{Approval|Halsin|+1}}
** OR Ask if it would be all right to give her a scratch (using {{SAI|Speak with Animals}}) {{Approval|Halsin|+1}}
 
''Final fight at the Moonrise:''
* If you haven't come to [[Last Light Inn]] at all, before final fight for [[Moonrise Towers]] tell [[Jaheira]] you are a friend {{Approval|Halsin|+1}}
* At the [[Moonrise Towers Rooftop]], tell [[Ketheric Thorm]] that you can help, OR that it isn't too late, OR to come quietly {{Approval|Halsin|+1}} ''(either option)''
<small>'''''Note:''' These lines require {{Ability Check|Intimidation|21}} or {{Ability check|Persuasion|18}} and any of subsequent DC 30 checks first, OR a {{Ability check|Persuasion|10}} if you have found and read Melodia's [[Letter to Ketheric]]''</small>
:* When [[Aylin|Nightsong]] intervenes, tell her to stand down, because Ketheric has surrendered {{Approval|Halsin|+1}}
 
 
'''[[Gauntlet of Shar]]'''<br>
''Dealing with [[Yurgir]] and his retinue:''
** Speak to [[Nessa]] via {{SAI|Speak with Animals}} and {{Skill|Persuasion|convince}} her that her love to the orthon is caused by dosed meat {{Approval|Halsin|+1}} ''(Available if the party have investigated the dead spider or detected thoughts of the [[Hoarding Merregon]])''
** Without {{SAI|Speak with Animals}}, pass the {{Ability check|Animal Handling|16}} and give the beast a scratch behind the ears {{Approval|Halsin|+1}}
* Speak to [[Yurgir]] again, ask him about Nessa, then say it is wrong to treat her like this {{Approval|Halsin|+1}}
 
''Dealing with [[Lyrthindor]]:''
* After killing any three rats in the temple, speak with any other rat:
** Using {{SAI|Speak with Animals}}, bargain their lives for a treasure {{Approval|Halsin|+5}}
** Without {{SAI|Speak with Animals}}, choose to hold your hands up in peace {{Approval|Halsin|+5}}
 
''Near Pedestal of Reckoning:''
* When Shadowheart speaks of her need to go through the [[Gauntlet_of_Shar#Trials_of_Shar|Shar's trials]]:
** Answer that this is a distraction OR that you are actually here to gain Ketheric's trust {{Approval|Halsin|+1}}
** OR, Playing as a {{Deity|Selûne}} worshipper, say you have no intention of letting her prove her fanaticism {{Approval|Halsin|+1}}
 
''Dealing with [[Balthazar]] in his outpost:''
* Speaking to Balthazar through [[Reconstituted Duellist]], tell ''it'' to leave, because you don't answer to a pile of bones {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Rogue}}, say you do not blunder {{Approval|Halsin|+1}}
** OR, Playing as [[Shadowheart]] origin, say you belong in this place far more than some bone pile {{Approval|Halsin|+1}}
* Agree to clear the way for the necromancer, and then:
** Having [[Mother Dearest]] in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally agree to return it {{Approval|Halsin|+1}}
* Refuse to help the necromancer and choose to attack him {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Paladin}} (except {{Class|Oathbreaker}}), say you will smite him where he stands {{Approval|Halsin|+1}}
 
''In the [[Shadowfell]]:''
* Before the Verge of Shadows, tell [[Shadowheart]] you don't care about the [[Spear of Night]], then confirm it {{Approval|Halsin|+1}} ''(Shadowheart turns hostile to the party)''
** OR Choose to attack Shadowheart {{Approval|Halsin|+1}}
* If you have the spear, tell Shadowheart to find a new purpose for herself, then provoke a fight with her {{Approval|Halsin|+1}}
* If you have defeated Balthazar:
** Free [[Aylin]] {{Approval|Halsin|+1}}
** If Shadowheart is in the party, tell her that she should spare Aylin because the aasimar may know something about her {{Approval|Halsin|+1}}
** OR, Playing as [[Shadowheart]] origin, spare Aylin yourself {{Approval|Halsin|+1}}
* If Balthazar is present and not hostile to the party:
** Tell him to leave, or he is a dead man {{Approval|Halsin|+1}}
** OR, PLaying as a Good or Neutral {{Class|Cleric}}, choose to attack him {{Approval|Halsin|+1}}
 
 
'''[[Mind Flayer Colony]]'''<br>
* ''In the [[Necrotic Laboratory]],'' talking to the [[Fresh Mind]] via the [[Slack-Skinned Head]], wish them good night {{Approval|Halsin|+1}}
 
''At the [[Mind_Flayer_Colony#Morgue|Morgue]]:''
* Speak to [[Chop]] and ask why not to send him to all other butchered victims {{Approval|Halsin|+1}}
* If [[Us]] survived the [[Nautiloid]] and is kept in the cage, free it. When Chop objects, order him to stand aside or die {{Approval|Halsin|+1}}
* If you killed Us, when Chop speaks to you, answer that you will send him to join it {{Approval|Halsin|+1}}
 
* ''In the [[Tadpoling Centre]],'' choose to release pod captives {{Approval|Halsin|+1}}
 
 
'''After the final fight with [[Apostle of Myrkul]]''' <br>
'' Talking to [[Alfira]]:''
* Playing as a {{Class|Bard}}, agree to play together a show for the tiefling kids {{Approval|Halsin|+1}}
** OR Prompt her to play for them alone {{Approval|Halsin|+1}}
 
''Talking to [[Aylin]], if you let [[Balthazar]] take her from Shadowfell:''
* If Isobel died, apologize before Aylin {{Approval|Halsin|+1}}
 
''Speaking to [[Cerys]]:''
* Tell her you're glad they are safe, and mention that [[Zevlor]] did his best {{Approval|Halsin|+1}}
** OR Say they are better off without Zevlor {{Approval|Halsin|+1}}
* Tell Cerys that other will look up to her {{Approval|Halsin|+1}}
* Say you couldn't have done it without Jaheira's help {{Approval|Halsin|+1}}
** Then ask her not to speak ill of the dead (i.e. Zevlor) {{Approval|Halsin|+1}}
** OR Say "Good riddance" {{Approval|Halsin|+1}}
* Tell her the [[Nightsong]] is the real hero {{Approval|Halsin|+1}}
* Say people get paid for doing jobs, and when she answers that she has no money, say you were joking {{Approval|Halsin|+1}} ''({{Class|Rogue}} characters have unique line here)''
 
''Talking to [[Ide]], [[Umi]] and [[Mattis]]:''
* Tell any of them about [[Mol|Mol's]] eyepatch you have found down in the colony, and then:
** Assure Ide OR Umi that Mol is somewhere safe {{Approval|Halsin|+1}} ''(either of them)''
** OR Tell Mattis that Mol will already be at Baldur's Gate when they arrive {{Approval|Halsin|+1}}
** OR Tell Mattis you will look forward to see him in the city {{Approval|Halsin|+1}}
 
'' Speaking to others:''
* If you still haven't helped to lift the [[Shadow Curse|curse]], Promise [[Halsin]] to find [[Thaniel|Thaniel's]] cursed half (i.e. [[Oliver]]) {{Approval|Halsin|+10}}
* Thank [[Art Cullagh]] for his help {{Approval|Halsin|+1}}
* Recruit [[Jaheira]] (either joining you now or waiting at the camp) {{Approval|Halsin|+1}}


'''[[Moonrise Towers]]'''
* Sever the connection between [[Linsella]] and [[Barnabus]]
*After passing the persuasion check about his wife, tell [[Ketheric]] that it isn't too late and that his story doesn't end here.
* Tell [[Aylin]] to stand down, [[Ketheric]] has surrendered


'''[[Mind Flayer Colony]]'''
'''[[Campsite|Camp]] & Conversations'''<br>
* Use the Neural Apparatus to release everyone in the Tadpoling Centre
''Camp interactions''
* After Halsin finds Thaniel, ask him what happens once the curse is lifted, then say you wished he joined your party earlier {{Approval|Halsin|+1}}
* After recruiting Halsin, tell him you don’t know him properly, then say you're sorry for the loss of his family {{Approval|Halsin|+1}}
** Then ask him to tell you anything nobody would even think to ask, then thank him for sharing {{Approval|Halsin|+1}}
** When he asks back for something about you, tell him a fact of yours {{Approval|Halsin|+1}}
<small>'''''Note: ''' Basic Tav's line runs about "fear of krakens", but any other origin AND a custom {{Race|Githyanki}} character have their unique option. {{Background|Haunted One|The Dark Urge}} characters do not gain any approval here'' </small> <br>


'''Camp/Conversation'''
''Other companions and camp followers''
* Say you wished he joined earlier when asking about what happens after the shadow curse lifted
* Playing as [[Shadowheart]] origin, if it is still not known about your worshipping {{Deity|Shar}}, confess to Halsin and succeed the {{Ability|Charisma}} roll {{Approval|Halsin|+5}}
* Say you are sorry for his loss when asking about his family
<small>If Halsin's approval rate is '''< 30''', a {{Ability check|Charisma|10}} is needed. If the rate is '''< 20''', successful roll  brings only {{Approval|Halsin|+1}} approval ''</small>
* Thank him for sharing with you
* Tell [[Arabella]] that her parents are dead {{Approval|Halsin|+1}} ''({{Class|Bard}}, {{Class|Monk}}, {{Class|Cleric}} (basic) and {{Class|Cleric}} of {{Deity|Kelemvor}} characters have unique line here)''
* Tell him you are afraid of krakens
** Then tell Arabella that she'll feel better in time OR that her parents would be proud of her {{Approval|Halsin|+1}} ''(either option)''
* Give the Githyanki reply when asked about yourself
* Talk to [[Thaniel]] after defeating [[Ketheric Thorm]] and say your work here is done {{Approval|Halsin|+20}}
* Say "It hurts, I know it does." when talking to [[Arabella]] in camp
* Tell [[Arabella]] her parents would be proud of her.
}}


=== Act Three ===
=== Act Three ===
{{SpoilerBox|act=3|nograd=1|unhide=1|
'''[[Rivington]]'''<br>
'''Camp/Conversation'''
 
* Tell [[Isobel]] that you will help [[Dame Aylin|Aylin]] take down Lorroakan {{Approval|Halsin|+1}}
'''Talking to [[Yenna]]''', offer her help:
* Let [[Lae'zel]] speak against [[Vlaakith]] when the [[Githyanki]] lich-queen projects herself in the camp when long-resting.
* Give some coin {{Approval|Halsin|+1}}
* Agree with Halsin that there is a rot in the city with how Baldur's Gate treats its vulnerable and the refugees.
** OR Suggest to find a guard for her {{Approval|Halsin|+1}} ''(available for all characters except {{Class|Cleric}})''
* Tell Scratch you're glad he's back where he belongs after saving him from [[Angry Mar'hyah]] {{Approval|Halsin|+1}}
** OR Use class-based line for a {{Class|Cleric}} or a {{Class|Ranger}} {{Approval|Halsin|+1}}
<small>'''''Note:''' Giving Yenna food '''does not''' bring approval from Halsin. For {{Class|Ranger}} characters, offering Yenna coin '''after''' using class-based line brings {{Approval|Halsin|+1}} more points''</small>
 
 
'''[[Angleiron's Cellar]]'''
* Refuse to take [[Runepowder Bomb]] from [[Wulbren]], but promise you'll destroy the [[Steel Watch Foundry]] your way {{Approval|Halsin|+1}}
** OR Say that the real enemy is [[Gortash]], not the Gondians {{Approval|Halsin|+1}}
** OR Suggest to contact the [[Gondians]] first, so that they might see reason {{Approval|Halsin|+1}}
** OR, If [[Barcus Wroot]] is nearby and butts in, agree and say it sounds like a mass murder {{Approval|Halsin|+1}}
 
 
'''[[Circus of the Last Days]]'''<br>
''At the entrance:''
* Convince [[Klaus]] to let you in, using {{Skill|Persuasion}} or {{Skill|Deception}} on any class-based option '''except pretending to be a friend of Gortash's''' {{Approval|Halsin|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, say you ''used to'' be a murderer {{Approval|Halsin|+1}}
** OR, Playing as an {{Class|The Archfey|Archfey Warlock}}, first say that you never pass up a faerie mischief {{Approval|Halsin|+1}}
* Tell [[Zara]] the mummy that you don't understand her, then mime her grunting {{Approval|Halsin|+1}}
 
''Dealing with [[Akabi]] the djinni:''
* Tell him that he is VERY LOUD {{Approval|Halsin|+1}}
* Play the game and accuse the djinni of rigging the wheel {{Approval|Halsin|+1}}
** If successful, play again and try to distract Akabi, letting out a loud fart {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Bard}}, ask him about his adventures {{Approval|Halsin|+1}}
** OR Provoke him to transform you {{Approval|Halsin|+1}}
* After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it {{Approval|Halsin|+1}} ''(either option)''<br>
 
''When passing [[Zethino|Zethino's]] trial, choose answers:''
** First question: ★ "Bear form" {{Approval|Halsin|+1}}, OR ★ "Restless and roaming" {{Approval|Halsin|+2}}
** Second question: ★ "Saving Thaniel"{{Approval|Halsin|+1}},  OR ★ "Protecting the grove" {{Approval|Halsin|+2}}
** Third question: ★ "Choosing a fanatic" {{Approval|Halsin|+1}}, OR ★ "Allowing the curse thrive" {{Approval|Halsin|+1}}
<small>'''''Note:''' The ★ sign here marks the answers considered '''correct''' for the purposes of the test'' </small><br>
 
''Talking to [[Boney]] the mephit:''
* Call his wife [[Stoney]] magnificent OR Note that she's a lot bigger than himself {{Approval|Halsin|+1}} ''(either option)''
** OR, Playing as a {{Class|Druid}}, say they both are magnificent {{Approval|Halsin|+1}}
 
''Dealing with [[Popper]] the kobold trader:''
* Grab [[Clown's Severed Hand|Dribbles's hand]] from his counter, and then:
** {{Skill|Persuasion|Persuade}} him to give you the hand for free {{Approval|Halsin|+1}}
** {{Skill|Intimidation|Intimidate}} him to let you go with the hand {{Approval|Halsin|+1}}
** Use {{Skill|Deception}} to make him lower the price {{Approval|Halsin|+1}}
<small>'''''Note:''' Class-based {{Skill|Deception}} lines for {{Class|Wizard}}, {{Class|Warlock}} or {{Class|Sorcerer}} '''do not''' give approval'' {{verify}}</small>
* Playing as a {{Class|Paladin}} or a {{Class|Cleric}}, tell him that graverobbing is a profane act {{Approval|Halsin|+1}}
* If talking to Popper after defeating false Dribbles, say that offering "treatoes" now is a bit callous {{Approval|Halsin|+1}} <br>


'''[[Rivington]]'''
''Dealing with caged beasts:''
* As [[the Dark Urge]], tell [[Gyldro Angleiron]] that you do all you can to keep your loved ones safe from your blade.  {{Approval|Halsin|+1}}
* Break the lock on [[Shadow-Whiskers|displacer beast's]] cage {{Approval|Halsin|+1}} ''(works with or without {{SAI|Speak with Animals}})''
* Tell [[Fist Rowan]] "They're innocent people.  You can't just kill them!" {{Approval|Halsin|+1}}
* Give [[Crimson]] some meat OR Promise to bring it later (if you don't have any in inventory) {{Approval|Halsin|+1}} ''(either option)''
* As a Baldurian, tell [[Saer Grotpoll]] that his accent sounds more Rivington than Baldur's Gate {{Approval|Halsin|+1}}
** After defeating false Dribbles, talk to Crimson again and scold the circus staff for starving him OR Propose to open his cage up {{Approval|Halsin|+1}} ''(either option)''
* Compliment the pig within the requisitioned barn.
* Tell Biscotti he's a good dog the first time you meet him.
* As a [[Ranger]], tell Fortuno to relax for Biscotti.
* Tell [[Tinker Nayzeem]] that the way people treat refugees is terrible.
* [[Persuasion|Persuade]] [[Angry Mar'hyah]] into letting you keep [[Scratch]]. {{Approval|Halsin|+1}}
* [[Deception|Deceive]] [[Angry Mar'hyah]] about reporting her to Lord Gortash for animal abuse. {{Approval|Halsin|+1}}
* [[Intimidation|Intimidate]] [[Angry Mar'hyah]] into leaving her job (Approval on both checks)
* Try to help the [[Dying Stone Lord Thug]] {{Approval|Halsin|+1}}
* Give [[Yenna]] coins
* Tell [[Wulbren]] that the [[Gondians]] may be the victims, not the oppressors. {{Approval|Halsin|+1}}
* Tell [[Wulbren]] you'll visit the [[Gondians]] and maybe they'll see reason.
* Tell Wulbren that you'll only do it your way and refuse to take the [[Runepowder Bomb]].


'''[[Circus of the Last Days]]'''
''Watching [[Dribbles the Clown|Dribbles's]] show:''
* Reassure Halsin after choosing him to go on stage with [[Dribbles the Clown]] ("Go on, Halsin!"). {{Approval|Halsin|+1}}
* Say "What a corny joke." {{Approval|Halsin|+1}}
* Break the lock of the displacer beast's cage.{{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Bard}}, interrupt him with your own pun {{Approval|Halsin|+1}}
* Volunteer any companion to the stage as Dribbles's assistant, '''except Halsin himself''' {{Approval|Halsin|+1}}
** Then insist on your choice and cheer them {{Approval|Halsin|+1}} ''(including Halsin or unique lines for Minthara and Jaheira)''
* If going on stage yourself, suggest any available explanation on why you're special, '''except''' "something about my brain" '''and''' unique line for {{Background|Haunted One|The Dark Urge}} {{Approval|Halsin|+1}}
** If playing as a {{Class|Druid}}, say you're special for your transformation ability {{Approval|Halsin|+2}}


'''[[Wyrm's Crossing]]'''
''Talking to [[Lucretious]]:''
* Agree with Adventurer Drim at the [[Fraygo's Flophouse]] that people don't respect adventurers anymore.
* When she's training up skeletons (before fighting doppelgangers), tell her that she is being a little harsh {{Approval|Halsin|+1}}
* Reject the [[Deal with the Gnomes]] quest from [[Manip Falcäo]] {{Approval|Halsin|+1}}
* After defeating false Dribbles, tell her that killing clowns is a rare treat {{Approval|Halsin|+1}}
* Get into Wyrm's Rock by showing the [[Archducal Coronation - Admission Pass|Admission Pass]] at the gate. {{Approval|Halsin|+1}}
* When you deliver her Dribbles's remains, say it was pleasure to meet her {{Approval|Halsin|+1}}
** OR Ask whether she is hiring personnel {{Approval|Halsin|+1}}


'''[[Sharess'_Caress|Sharess' Caress]]'''
* Invite Halsin to join an orgy with the Drow twins {{Approval|Halsin|+1}}


'''[[Open Hand Temple]]'''
'''[[Open Hand Temple]]'''
* Offer to help [[Sister Yannis]] investigate Brilgor's death and prove his innocence.
* Offer [[Sister Yannis]] help with investigating the double murder and proving [[Brilgor|Brilgor's]] innocence {{Approval|Halsin|+1}}
* Tell [[Brother Clements]] his god would be proud of Father Lorgan.
* Talk to [[Bill|Brother Bill]] and [[Clements|Brother Clements]] and say that their god would be proud of [[Lorgan|Father Lorgan]] {{Approval|Halsin|+1}}
* During the [[Help the Cursed Monk]] quest after finding [[Shirra Clarwen]], succeed both DC checks to resist [[Wisdom]] drains and gain [[Tasha's Hideous Laughter]] from the Monk's Manifestation in the crypt at the [[Open Hand Temple]]. {{Approval|Halsin|+1}} and {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Monk}}, say that offering alms to those in need is a sign of a noble soul {{Approval|Halsin|+1}}
* Agree to bear [[Help the Spirit of the Amulet|Monk Manifestation's]] curse {{Approval|Halsin|+1}} and then withstand its madness {{Approval|Halsin|+3}}
* On the temple roof, having [[Gale]] in the party, ask him to tell [[Tara]] to stop eating the carrier pigeons {{Approval|Halsin|+1}}
** OR, Playing as [[Gale]] origin, tell Tara that other aviary in the city is much better {{Approval|Halsin|+1}}
 
 
'''Around and inside the [[Requisitioned Barn]]'''
* Outside the barn, tell [[Mattis]] to watch himself {{Approval|Halsin|+1}}
<small>'''''Note:''' This option is available only if tiefling kids survived in previous Acts''</small>
:* OR, Playing as a {{Class|Druid}}, say it's unnerving to see a city as big as a great forest {{Approval|Halsin|+1}}
* Donate some gold to [[Manip Nestor]] {{Approval|Halsin|+1}}
* Make a compliment to the pig inside the barn {{Approval|Halsin|+1}} ''(works with or without {{SAI|Speak with Animals}})''
 
 
'''The [[Sword Coast Couriers]]'''
* Report to [[Commander Lightfeather]] that his soldiers fought to the last feather OR Say that you've found the enemy and pigeons fought bravely against it {{Approval|Halsin|+1}} ''(formulation varies depending on whether you have met Tara on the [[Open Hand Temple]] roof or not)''
* Playing as a {{Class|Druid}}, tell [[Angry Mar'hyah|Mar'hyah]] that [[Scratch]] is not a "property" {{Approval|Halsin|+1}}
* Make Angry Mar'hyah to let you keep Scratch, using {{Skill|Persuasion}}, {{Skill|Intimidation}} or class-based {{Class|Druid}}, {{Class|Fighter}} or {{Class|Paladin}} options {{Approval|Halsin|+1}}
** Then force Mar'hyah to leave the kennels via {{Skill|Deception}} or {{Skill|Intimidation}} {{Approval|Halsin|+1}}
 
 
'''Elsewhere in Rivington:'''
* Playing as a {{Class|Ranger}}, tell [[Fortuno Dibbs]] to relax, because dogs are sensitive to emotions {{Approval|Halsin|+1}}
** Using {{SAI|Speak with Animals}}, call [[Biscotti]] a good dog {{Approval|Halsin|+1}} ''(works only the first time you speak to him)''
* Playing as a {{Class|Druid}}, threaten [[Arfur Gregorio]] to raze his mansion and reclaim the land for nature {{Approval|Halsin|+1}}
* Playing as a Baldurian character, tell [[Saer Grotpoll]] that his own accent is Rivingtonian {{Approval|Halsin|+1}}
* Tell [[Nayzeem|Tinker Nayzeem]] that the way people treat refugees is terrible {{Approval|Halsin|+1}}
* Try and help [[Dying Stone Lord Thug]] {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Druid}}, apply a natural salve to his wound {{Approval|Halsin|+1}}
<small>'''''Note:''' These options are available only if Orin '''is not''' impersonating the Thug''</small>
* Playing as a {{Class|Barbarian}}, in the [[Abandoned Windmill]] basement yell "WAKE UP, SQUIDFACE!" at the newborn mind flayer {{Approval|Halsin|+1}}
* Playing as [[Astarion]] origin, at the [[Gur Camp]] tell [[Ulma]] you will do what you can for her tribe's children {{Approval|Halsin|+1}}
 
 
'''Dealing with [[Orin|Orin's]] guises'''
* If Orin is impersonating [[Gyldro Angleiron]], tell her you would ''never'' kill someone you cared about {{Approval|Halsin|+1}} ''([[Karlach]] and [[Wyll]] origins have unique lines here)''
:* OR, Playing as {{Background|Haunted One|The Dark Urge}}, tell her you do all you can to keep your loved ones safe from your blade {{Approval|Halsin|+1}}
* If Orin is impersonating [[Fist Rowan]], tell her that one can't just kill innocent people {{Approval|Halsin|+1}}
<small>'''''Note:''' This line belongs to the Custom origin (Tav). Other Origins have unique lines each''</small>
:* OR Tell her that you're going to report to the commanding officer {{Approval|Halsin|+1}}
:* OR, Playing as {{Background|Haunted One|The Dark Urge}}, tell her that mindless slaughter is not the answer {{Approval|Halsin|+1}}
* If Orin is impersonating [[Dying Stone Lord Thug]], succeed a passive {{Ability check|Perception|20}}, then say you'll stay with him until the end {{Approval|Halsin|+1}}
** OR Say you'll make it quick {{Approval|Halsin|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, resist the urge to torment him {{Approval|Halsin|+1}}
 
 
'''[[Wyrm's Crossing]]'''
* At the entrance gate, consent to be arrested by the [[Steel Watcher]] {{Approval|Halsin|+1}}
* Refuse to deliver the gnome leader's head to  [[Manip Falcäo]] {{Approval|Halsin|+1}}
* At [[The Velveteen Elixir]], talking to [[Stylin' Horst]], choose lines about "heady top notes" OR "burning rothé shit" {{Approval|Halsin|+1}} ''(either option)''
'' At [[Fraygo's Flophouse]]:''
* Tell [[Adventurer Drim]] that the word "adventurer" doesn't mean anything anymore {{Approval|Halsin|+1}}
* Playing as [[Astarion]] origin, drag [[Pale Petras]] into the sunlight, then choose to let him go {{Approval|Halsin|+1}}
'' At [[Carm's Garm]]:''
* When [[Naaber]] pretends to be a dog, choose the line''"Correct. But nobody likes Naaber"'' {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Druid}}, tell Naaber that dogs understand the true meaning of life {{Approval|Halsin|+1}}
** When Naaber tries to imitate a bard, ask him to never sing again {{Approval|Halsin|+1}}
<small>'''''Note:''' It may take several sequential attempts to speak with Naaber to get to these lines''</small><br>
''At [[Sharess' Caress]]:''
* When trying to hire both [[Sorn Orlith]] and [[Nym Orlith]]:
** Agree to invite Halsin to their 'foursome' offer, too, if the druid is in the party {{Approval|Halsin|+1}}
** Decline their offer and choose to proceed with only one of the twins {{Approval|Halsin|+1}} ''(if you're partnered with Halsin)''
** Choose to proceed with one of the twins when any other partner declines their offer {{Approval|Halsin|+1}} ''(if you're partnered with any other companion)''
* Speaking to [[Valeria]], propose a toast to ADVENTURE! {{Approval|Halsin|+1}}
<small>'''''Note:''' Available only after you've started [[Solve the Open Hand Temple Murders]] quest''</small>
 


'''[[Wyrm's Rock Fortress]]'''
'''[[Wyrm's Rock Fortress]]'''
* Convince the Flaming Fist quartermaster [[Arkleia Oloril]] to trade with you. {{Approval|Halsin|+1}}
* Get access into Wyrm's Rock Fortress {{Approval|Halsin|+1}} by either of following options:
* Say that you should not trust the [[Steel Watcher]]s because they will turn on everyone while talking to Lord Amber's Bodyguard, Lady Durinbold's Attendant and Lord Shattershield's Attendant. {{Approval|Halsin|+1}}
** Showing the [[Archducal Coronation - Admission Pass|Admission Pass]] obtained from [[Arfur Gregorio]]
* Tell the [[Steel Watcher]] that confronts you at the coronation "Point taken" {{Approval|Halsin|+1}}
** Showing [[Lower City Pass]] obtained from [[Valeria]]
* Agree to slay [[Orin]] and become allies with [[Gortash]]
** Using [[Urgent Report for Duke Ravengard|Nashkellan's report]] ''(can be stolen from the Sword Coast Couriers)''
* Use the Baldurian option when talking to [[Duke Ravengard]] right after [[Gortash]]'s inauguration, wondering what has befallen the city's great hero.
** Bribing [[Elin|Blaze Elin]]
* Give [[Fist Reynash]] 300 gold to flee {{Approval|Halsin|+1}}
** Passing any of class-based checks
 
''At the Flaming Fist barracks:''
* Convince the Flaming Fist quartermaster [[Arkleia Oloril]] to trade with you {{Approval|Halsin|+1}}
''When you spot [[Reynash|Fist Reynash]] trying to open a chest:''
* Wake other guards {{Approval|Halsin|+1}}
<small>''''' Note:''' Waking guards gains approval only '''after''' discovering by any available means that Reynash was stealing from others''</small>
* Give Reynash 300 gold to take the ferry {{Approval|Halsin|+1}}
 
''Speaking to [[Bakshi|Manip Bakshi]]:''
* Successfully use {{SAI|Detect Thoughts}} on him and pretend to be a new recruit {{Approval|Halsin|+1}}
* Tell him you've spotted another guard on stealing {{Approval|Halsin|+1}} ''(requires {{Ability check|Persuasion|10}} if you have spotted Reynash's lockpick or {{Ability check|Persuasion|15}} if you didn't)''
** Then ask him not to be hard on Reynash {{Approval|Halsin|+1}}
* OR Leave barracks (or let him escort you out) {{Approval|Halsin|+1}}
 
''At the [[Wyrm's_Rock_Fortress#Second_floor|Audience Hall]]:''
* Speaking to [[Lord Amber's Bodyguard]] and attendants of [[Lady Durinbold's Attendant|Lady Durinbold]] and [[Lord Shattershield's Attendant|Lord Shattershield]] about the Steel Watch, say that the [[Steel Watcher]]s will eventually turn on everyone {{Approval|Halsin|+1}}
** OR, playing as a {{Class|Druid}}, say that there's nothing natural about them {{Approval|Halsin|+1}}
* Pass the Steel Watcher that confronts you at the coronation {{Approval|Halsin|+1}}
<small>''''' Note:''' This dialogue appears only if Karlach '''is not''' in the party''</small>
* Agree to become allies with [[Gortash]] and slay [[Orin]] {{Approval|Halsin|+1}}
** OR Refuse to make an alliance with him and confirm your decision {{Approval|Halsin|+1}}
* Tell Gortash that you have no interest in this sham of a coronation {{Approval|Halsin|+1}}
* After killing Orin, speak to Gortash and surrender two your [[Netherstone]]s to him, then fight when he attacks afterwards {{Approval|Halsin|+1}}
 
''Talking to [[Duke Ravengard]] after the coronation:''
* Ask him whether the "new dawn" is what they call tyranny now {{Approval|Halsin|+1}}
** OR Tell the Duke that [[Florrick]] sent you, then probe Ravengard's mind to discover counsellor's location, and tell him that Gortash is a tyrant {{Approval|Halsin|+1}}
<small>''''' Note:''' Choosing this option starts the '''time-sensitive''' quest [[Free Counsellor Florrick]]''</small>
:* OR Ask Ravengard whether he knows that he is infected {{Approval|Halsin|+1}}
* As a Baldurian character, ask what has happened to the city's great hero {{Approval|Halsin|+1}}
 
''In the [[Wyrm's Rock Prison]]:''
* {{Skill|Persuasion|Ask}} Marvin the [[Unusual Skull]] to speak plainly {{Approval|Halsin|+1}}
** Solve the first riddle {{Approval|Halsin|+1}}
** Solve the second riddle {{Approval|Halsin|+1}}
<small>'''''Note:''' These options are available only if you were arrested, not if you entered the prison by any other means''</small>
 
'''[[Lower City]]'''<br>
'''[[Basilisk Gate Barracks]]'''
* Ask [[Murphy|Fist Murphy]] why he is standing on one leg, and then:
** Outrage at him for stealing from people he is supposed to protect {{Approval|Halsin|+1}}
** OR Pretend to push him off his balance {{Approval|Halsin|+1}}
** OR Use race-based option for a {{Race|Half-Orc}} or a {{Race|Drow}}, or class-based option for a {{Class|Monk}} {{Approval|Halsin|+1}} ''(either option)''
<small>'''''Note: ''' For Baldurian characters, the initial line will run about "Blaze Portyr's infamous punishments"'' </small>
 
* Playing as a {{Class|Fighter}}, talk to [[Thunder (Flaming Fist)|Gauntlet Thunder]] about proper punishment for two soldiers who screwed up, and say:
* That you'd do exactly what she is doing {{Approval|Halsin|+1}}
** OR Advise her to double their shifts and dock their pay {{Approval|Halsin|+1}}
** OR Tell her to let it slide, just for once {{Approval|Halsin|+1}}
 
* At the gallows, ask [[Arensen|Fist 'Edge' Arensen]] why don't he wait with threats until you commit a crime {{Approval|Halsin|+1}}
** OR Say a big guy like him makes an easy target {{Approval|Halsin|+1}}
** OR Promise to stay out of trouble {{Approval|Halsin|+1}}
 
* Talking to [[Miller|Fist Miller]] after [[Florrick]] had been executed, say she didn't deserve to die {{Approval|Halsin|+1}}
** OR Say it's a cruel way of talking about her {{Approval|Halsin|+1}}
 
* Ask [[Thrastle Muria]] whether everyone in her neighbourhood is as friendly as she is {{Approval|Halsin|+1}}
** OR Say that you are no builder but still are handy with a hammer {{Approval|Halsin|+1}}
 
''Speaking to [[Liara Portyr]] and [[Lora Bergauz]]:''
* Tell Lora to calm down and let Liara alone {{Approval|Halsin|+1}}
** Then call Liara a typical Fist who never listens {{Approval|Halsin|+1}}
** OR Tell Lora it wasn't very responsible to take a kid to a tavern {{Approval|Halsin|+1}}
* Promise to help Lora find [[Vanra Bergauz|her daughter]] {{Approval|Halsin|+1}} ''({{Class|Paladin}} characters have unique line here)''
* If you already know that Vanra died, tell this to Lora, then say you did your best {{Approval|Halsin|+1}}
 
 
'''[[The Blushing Mermaid]]'''<br>
 
''Talking to [[Bosun Gannet]]:''
* When he instructs you about the tavern rules, say you'll keep to them {{Approval|Halsin|+1}}
** Ask Gannet what to do if you want to use the latrine {{Approval|Halsin|+1}}
* Ask Gannet about the missing kid, and then:
** Say you didn't think a tough guy would be scared of a little knife {{Approval|Halsin|+1}}
** Tell him you'd love to see him try to kick you out {{Approval|Halsin|+1}}
* After dealing with the hag, if real Captain Grisly died, tell Gannet you are sorry for not saving her {{Approval|Halsin|+1}}
 
''Talking to the [[Auntie Ethel|hag]] masking as [[Quenora Grisly|Captain Grisly]]:''
* Inquire her about Vanra, and then ask how do you know she's not lying {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Rogue}} or a {{Class|Fighter}}, ask whether a little knife caused such trouble {{Approval|Halsin|+1}}
* When looking for a decision, propose to talk to [[Lora Bergauz|Lora]] and calm her down OR Suggest to pay Lora off {{Approval|Halsin|+1}} ''(either option)''
** OR Say you want to get to the bottom to the story of a missing child {{Approval|Halsin|+1}}
** OR, Playing as a {{Race|Half-Orc}}, say Lora acted out of fear and anger {{Approval|Halsin|+1}}
* When the hag offers you money for killing Lora, refuse to do the dirty work for her {{Approval|Halsin|+1}} ''({{Class|Oath of Devotion|Devotion Paladin}} characters have unique line here)''
* Agree to kill Lora for disguised hag, but then return and say you can't do it {{Approval|Halsin|+1}}
** OR Tell the hag you've changed your mind and she should surrender Vanra {{Approval|Halsin|+1}}
 
* After [[Auntie Ethel]] reveals herself and confesses that she actually ate Vanra, call her a monster, then tell her to surrender the child immediately {{Approval|Halsin|+1}}
* If you have already killed Lora, tell Ethel to thank you {{Approval|Halsin|+1}}
** OR Say you don't like being used {{Approval|Halsin|+1}}
* When Ethel offers you to let her go in exchange of being an ally in your crusade, decline her deal, choosing either "Not a chance" or "Time to die" lines {{Approval|Halsin|+1}} ''(either option)''
** OR Use a class-based line for a {{Class|Paladin}} or a {{Class|Warlock}} {{Approval|Halsin|+1}} ''(either option)''
 
''Speaking to [[Svend]] and [[Siggy]]:''
* Ask whether Svend is really worried about a ''date'' when the army of the Absolute can attack any moment {{Approval|Halsin|+1}}
** OR Succeed a passive {{Skill|Insight}} check, then tell Svend that Siggy loves him {{Approval|Halsin|+1}} ''({{Class|Bard}} characters have unique line here)''
** OR {{Skill|Persuasion|Persuade}} Svend he should leave the city at the first chance {{Approval|Halsin|+1}}
** OR Use a class-based or race-based line for a {{Class|Monk}}, a {{Class|Rogue}} or a {{Race|Halfling}} {{Approval|Halsin|+1}} ''(either option)''
** OR Choose to stay out of their debate {{Approval|Halsin|+1}}
 
''Other patrons:''
* Warn [[Nesha Leesha]] about the [[Investigate the Murders#Save_the_Victims|serial killer]], then use {{Skill|Persuasion}} to insist on it {{Approval|Halsin|+1}}
** OR Say you've probably mistaken her for someone else {{Approval|Halsin|+1}}
 
 
'''[[Old Garlow's Place]]'''<br>
''First time visiting the place:''
* If you found the group without reading any of their posters, ask [[Adrielle]] to calm down {{Approval|Halsin|+1}}
 
''Dealing with hexed [[Mayrina]]:''
* Using {{SAI|Speak with Animals}}, tell Mayrina you are here to help her {{Approval|Halsin|+1}}
* Offer Adrielle to have a look at the hex {{Approval|Halsin|+1}}
** OR Say that she protected Mayrina until now, and that's worth something {{Approval|Halsin|+1}}
** OR Tell her you ''hate'' dolls {{Approval|Halsin|+1}}
 
* Talking to [[Jatlo]] (before removing his hex), tell him ''"Less complaining, more searching"'' {{Approval|Halsin|+1}}
** When he accuses you of showing up at the convenient moment, call Mayrina an old friend {{Approval|Halsin|+1}}
** OR Tell him to say if they don't want your help {{Approval|Halsin|+1}}
 
''Speaking to Jatlo after you have removed his hex:''
* Tell him he has been charmed by hag {{Approval|Halsin|+1}}
** OR, Use class-based option for a {{Class|Druid}}, a {{Class|Fighter}}, a {{Class|Ranger}}, a {{Class|Rogue}} or an {{Class|Oath of the Ancients| Ancients Paladin}} {{Approval|Halsin|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, say that true cruelty rules with fear alone {{Approval|Halsin|+1}}
** OR Ask him to tell the hag you're coming for her {{Approval|Halsin|+1}} ''(Not available for {{Class|Fighter}} characters)''
 
''After removing the hex and killing Jatlo:''
* Ask Mayrina about her [[Connor Vinderblad|husband's]] condition {{Approval|Halsin|+1}}
* Tell Mayrina she was an adorable sheep {{Approval|Halsin|+1}}
* Offer Mayrina help with the hag {{Approval|Halsin|+1}} ''({{Class|Oath of Devotion|Devotion Paladin}} characters have unique line here)''
 
* Tell [[Hydrangea Wubb]] she coudn't have known the spy in disguise {{Approval|Halsin|+1}}
** OR Say they need to do a better job protecting Mayrina {{Approval|Halsin|+1}}
<small>''''' Note:''' Hydrangea will be present only if you knocked her out (as the [[Mask of Regret]]) in the Overgrown Tunnel AND killed [[Auntie Ethel|the hag]] in [[Act One]]''</small>
 
* Tell [[Kled]] that they are safe now {{Approval|Halsin|+1}}
** OR Say the dragonborn was only pretending to be a friend {{Approval|Halsin|+1}}
 
* Tell Adrielle that hags and their agents are liars and cheats {{Approval|Halsin|+1}}
* After Adrielle says she has discovered an ultimate way to kill a hag, offer to deal with the hag OR say you won't let the hag harm her {{Approval|Halsin|+2}} ''(either option)''
 
''If you have killed [[Auntie Ethel]]:''
* {{Skill|Persuasion|Persuade}} Mayrina to let Connor go {{Approval|Halsin|+1}}
** OR Tell her to take time and celebrate {{Approval|Halsin|+1}}
* If you haven't raised Connor from dead in [[Act One]], tell Mayrina that killing the hag was even more amazing than revenge {{Approval|Halsin|+1}}
** OR Say it wasn't so amazing {{Approval|Halsin|+1}} ''(The line differs depending on whether [[Vanra Bergauz|Vanra]] survived or not)''
* When Mayrina asks you whether you have saved Vanra, answer that of course you did it {{Approval|Halsin|+1}}
* Playing as a {{Class|Ranger}} or a {{Class|Druid}}, tell either Mayrina or Kled that you killed a perversion of everything natural {{Approval|Halsin|+1}}
* Tell Adrielle that the hag is ''finally'' dead, thanks to you {{Approval|Halsin|+1}}
 
''At [[Lora's House]]:''
* If you haven't resolved the [[Save Vanra|quest]] yet, ask Lora whether she really did threaten the tavern staff with a knife {{Approval|Halsin|+1}}
* After you have saved Vanra, talk to Lora and choose any answer '''except asking for a reward''' {{Approval|Halsin|+1}} ''(either option)''
** OR Tell Lora it isn't her fault that she couldn't protect Vanra {{Approval|Halsin|+1}}
 
 
'''In [[Bloomridge Park]]'''
* Tell [[Albert]] that [[Sparky]] is doing a great job running {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Druid}}, say that Sparky is just doing what dogs do {{Approval|Halsin|+1}}
 
 
'''[[Crimson Draughts]]'''
* If you are partnered with [[Astarion]] and he is in the party, refuse [[Araj Oblodra|Araj Oblodra's]] invitation to come in, saying you saw how Araj made him feel {{Approval|Halsin|+1}}
** OR Tell Astarion that you all can leave if he doesn't want to be around Araj {{Approval|Halsin|+1}}
<small>''''' Note:''' This option is available and brings approval if you '''did not''' convince the spawn to drink Araj's blood in [[Act Two]] AND if his [[The Pale Elf|companion quest]] is not finished yet''</small>
* Near Crimson Draughts, give [[Sacrum|Strange Beggar Sacrum]] any amount of gold {{Approval|Halsin|+1}}
 
 
'''The [[Counting House]]'''
* At the bridge leading to the entrance, give [[Rags Deelarma]] a handful of coins {{Approval|Halsin|+1}}
* Bargain with [[Rakath Glitterbeard]] to return him less money than had been stolen {{Approval|Halsin|+1}}
 
 
'''The [[Elfsong Tavern]]'''
* Convince [[Alan Alyth]] to lower the room price or to rent you it for free, using class-based lines for a {{Class|Barbarian}}, a {{Class|Bard}}, a {{Class|Sorcerer}}, a {{Class|Rogue}} or a {{Class|Wizard}}  {{Approval|Halsin|+1}} ''(either option requiring various skill checks with DC from 18 to 20)''
 
''Talking to [[Lakrissa]] and [[Alfira]]:''
* In the tavern hall, remind Lakrissa about your bet in the druid's grove, then say she owes you nothing OR Ask for a kiss instead {{Approval|Halsin|+1}} ''(either option)''
* Tell Lakrissa you never pictured her as a barmaid, then say she should never call herself cheap OR Say you missed her {{Approval|Halsin|+1}} ''(either option)''
* Speaking to them both on the tavern's roof, say they are very cute together {{Approval|Halsin|+1}}
** When Alfira tells you about her plans of opening a bard school, say you're proud of her {{Approval|Halsin|+1}}
 
''Speaking to [[Harvard Willoughby]]:''
* Agree to participate in ''Laff Riot'', and then, in the first round, joke about Harvard smelling funny OR Joke about "Wizard and shatter" {{Approval|Halsin|+1}} ''(either option)''
** OR Playing as a {{Class|Barbarian}}, say "''Laugh''. Now" to the listeners {{Approval|Halsin|+1}}
* In the second round, use '''any''' joke {{Approval|Halsin|+1}} ''(either option)''
** OR {{Skill|Intimidation|Intimidate}} the public {{Approval|Halsin|+1}} ''(Requires successful {{Ability check|Intimidation|20}})''
* In the third round, joke about the Dead Three OR Joke about "A cleric and ham"{{Approval|Halsin|+1}} ''(either option)''
** OR {{Skill|Intimidation|Intimidate}} the public {{Approval|Halsin|+1}} ''(Requires successful {{Ability check|Intimidation|25}})''
 
''Talking to [[Dez Kanshaw]]:''
* Say he won't find courage on the bottom of a bottle OR Say he has enough left to buy a drink {{Approval|Halsin|+1}} ''(either option)''
** OR Use a race-based line for a {{Race|Halfling}} or a {{Race|Half-Orc}} {{Approval|Halsin|+1}} ''(either option)''
* When Dez tells you about the job offered to his son by [[Three-Piece]], use class-based answer for a {{Race|Half-Orc}} {{Approval|Halsin|+1}}
 
''Speaking to [[Devella Fountainhead]] on the site of [[Belynne Stelmane|Duke Stelmane's]] murder:''
* If you have found the [[Bloodstained Parchment|list of targets]], show it/tell about it, then promise to do your best to investigate the Bhaalists' trail {{Approval|Halsin|+1}}
* Agree to warn the targets for Devella {{Approval|Halsin|+1}}
** OR Say that Flaming Fists should be protecting not only the patriars {{Approval|Halsin|+1}}
* Playing as {{Background|Haunted One|The Dark Urge}}, confess to it to Devella, then say you're working against Bhaal {{Approval|Halsin|+1}} ''(two options depending on whether you actually have or have not the list of targets in the inventory)''
** OR Promise to stop your Father {{Approval|Halsin|+1}}
 
''Other interactions:''
* Cheer [[Skoona|Enforcer Skoona]] up, using class-based lines for a {{Class|Barbarian}} or a {{Class|Monk}} {{Approval|Halsin|+1}} ''(either option)''
* Talking to [[Doora Thumbfoot]], agree to buy the necklace from her {{Approval|Halsin|+1}}
** OR Give her some money and tell to keep the necklace, too {{Approval|Halsin|+1}}
 
 
'''[[Elerrathin's Home]]'''
* Speaking to [[Jaheira|Jaheira's]] children (automated dialogue), when [[Rion]] asks whether you all are doomed, say "Not in this lifetime" {{Approval|Halsin|+1}}
** OR Say that the fight with the cult won't be easy {{Approval|Halsin|+1}}
* Speaking to Rion for the second time (not automated dialogue), tell her that refugees behind the wall need protection {{Approval|Halsin|+2}}
<small>''''' Note:''' All these options require having Jaheira in your party </small>
 
 
'''The [[Facemaker's Boutique]]'''
* Interrupt [[Dolor]] when he's about to kill [[Figaro Pennygood]], saying ''"Stop right there!"'', using any of class-based lines or unique {{Race|Half-Orc}} line {{Approval|Halsin|+1}}
 
''Talking to [[Devella Fountainhead]]:''
* Propose to investigate the cult for her {{Approval|Halsin|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, propose to infiltrate the cult to tear it down from within {{Approval|Halsin|+1}}
<small>''''' Note:''' Both these lines will differ slightly depending on whether you actually have or have not any ritually cut hands in your inventory</small>
 
 
'''[[Golbraith's Cellar]]'''
* Ask [[Golbraith Stredivas]] whether his son needs any help {{Approval|Halsin|+1}} ''({{Race|Duergar}} characters have unique line here)''
* Say that mind flayers are dangerous, and then add that you'll take it from here {{Approval|Halsin|+1}}
** OR Say that if his son is half a hunter as Golbraith himself, he'll be fine {{Approval|Halsin|+1}}
** OR Use class-based lines for a {{Class|Barbarian}}, a {{Class|Cleric}}, a {{Class|Fighter}}, a {{Class|Ranger}},  a {{Class|Wizard}}, or a race-based line for a {{Race|Drow}} {{Approval|Halsin|+1}} ''(either option)''
 
 
'''The [[Graveyard (Lower City)|Graveyard]]'''<br>
 
''Talking to [[Valmorba]]:''
* Inquire her about the grave of ''"M.Kurwin"'', then ask to borrow you a shovel (if you don't have one) {{Approval|Halsin|+1}}
<small>'''''Note: ''' Available only if you have read the letter about it found on the dead body of [[Gomwick]] in [[Act One]]'' </small>
:* OR, Playing as {{Background|Haunted One|The Dark Urge}}, tell her there's usually not much left once you're done with the body {{Approval|Halsin|+1}}
 
''Dealing with [[Bugthimble]] at the "M.Kurwin" grave:''
* Ask what he was doing in your father's grave {{Approval|Halsin|+1}} ''(Requires {{Ability check|Deception|25}})''
* {{Skill|Intimidation|Intimidate}} him into surrendering the loot to you {{Approval|Halsin|+1}}
* OR Use unique lines for a {{Race|Dragonborn}} or a {{Class|Draconic Bloodline|Draconic Sorcerer}} {{Approval|Halsin|+1}} ''(either option)''
* Say "Thank goodness, you can keep it", and then:
** Use {{Skill|Deception}} to convince him the treasure is cursed {{Approval|Halsin|+1}}
** Say the crate was promised for [[Nine-Fingers]], then {{Skill|Intimidation|convince}} him to pay the fee for not breaking his snout {{Approval|Halsin|+1}}
* Pay him the "fee" he demands {{Approval|Halsin|+1}}
** OR, Playing as a {{Race|Dragonborn}}, say you and he are practically kin {{Approval|Halsin|+1}}
 
''Dealing with [[Nina Dortmell]] and [[Gracie Scyre|Mortarch Gracie Scyre]]:''
* Speaking with Nina for the first time, tell her to stop, because magic isn't a game {{Approval|Halsin|+1}}
** Ask who she wants to raise, then say she ''must'' never do it again {{Approval|Halsin|+1}}
** OR Tell Nina to let her brother rest in peace {{Approval|Halsin|+1}} ''({{Class|Monk}} characters have unique line here)''
* Report Nina's attempts to Mortarch Gracie Scyre {{Approval|Halsin|+1}}
** Then tell Nina the Mortarch is right {{Approval|Halsin|+1}}
 
''Talking to [[Ulkov Sully]]:''
* Pay him for making a coffin for little [[Anita Fischer|Lily Fischer]] {{Approval|Halsin|+1}}
** OR Convince him to make it for free and out of turn, using {{Skill|Persuasion}}, {{Skill|Intimidation}} or class-based lines for a {{Class|Barbarian}}, a Good {{Class|Cleric}}, a {{Class|Oath of Devotion|Devotion Paladin}} or a {{Class|Monk}} characters {{Approval|Halsin|+1}}
 
''Speaking to [[Gothric Rillyn]]:''
* Playing as a {{Class|Rogue}}, say he should have learned the signs of a dangerous mark {{Approval|Halsin|+1}}
** OR, If you have already recruited [[Minsc]], say you'll tell the Stone Lord how Gothric called him {{Approval|Halsin|+1}}
 
 
'''[[Grey Harbour Docks]]'''<br>
* Convince [[Captain Sleam]] to take aboard the whole Brislen family via {{Skill|Intimidation}}, {{Skill|Persuasion}}, or simply paying the sum they're lacking {{Approval|Halsin|+1}}
''Talking to [[Big Huido]]:''
** Successfully {{Skill|Deception|deceive}} him and pretend to be a representative of [[The Guild]] {{Approval|Halsin|+1}} ''({{Class|Bard}} and {{Class|Rogue}} characters have unique line here)''
** OR {{Skill|Intimidation|Intimidate}} him into surrendering the Guild shipment {{Approval|Halsin|+1}} ''({{Class|Barbarian}} and {{Class|Fighter}} characters have unique line here)''
* After docking at the [[Iron Throne]], when [[Omeluum]] approaches your mind, convince it that other prisoners must be saved, too {{Approval|Halsin|+1}} ''(Requires {{Ability check|Persuasion|20}})''
* ''At the [[Flymm Cargo]],'' after returning from the Iron Throne, tell [[Allandra Grey]] you won't let her execute [[Redhammer]] {{Approval|Halsin|+1}}
 
 
'''The [[Heapside Prison]]'''
* Talking to [[Skittle]] via {{SAI|Speak with Animals}}, call him a "''rat''-ical mercantile rodent" {{Approval|Halsin|+1}}
** OR Ask what does obtaining goods in the prison en-''tail'' {{Approval|Halsin|+1}}
** OR Ask to have ''a squeak'' at what he's got {{Approval|Halsin|+1}}
* Ask him whether his business is ''rat''-ified by the local merchant's league {{Approval|Halsin|+1}}
 
 
'''The [[House of Hope]]'''<br>
* Speaking to [[Hope|Hope's]] spirit in front of the [[House_of_Hope#Archive|Archive]], say you need to get her out before the jailor kills her {{Approval|Halsin|+1}}
* After freeing Hope from her chains, speak to her {{Approval|Halsin|+1}}
 
 
'''[[Lady Jannath's Estate]]'''<br>
''If [[Oskar Fevras]] '''was not''' saved in [[Act One]]:''
* Playing as {{Background|Haunted One|The Dark Urge}}, at the entrance ask [[Tarhun Mnemonis]] about icons depicting Bhaal, then tell him not to sell "this evil junk" {{Approval|Halsin|+1}}
* Speaking with [[Sir Gorran Penghyst]] and [[Lord Delwaer Jeth]], {{Skill|Persuasion|propose}} to sell the picture to another gullible fool {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Oath of Devotion|Devotion Paladin}}, tell them not to sacrifice their lives on a petty ground {{Approval|Halsin|+1}}
 
 
'''The [[The Lodge|Society of Brilliance Lodge]]'''
* Refuse to sell/donate the [[Githyanki Egg]] to [[Havkelaag]] {{Approval|Halsin|+1}}
* Tell [[Blurg]] that bravery is no bad thing {{Approval|Halsin|+1}}
 
''Talking to [[Ptaris]]:''<br>
<small>'''''Note:''' These options are available only if you have sold the [[Githyanki Egg]] from the Creche Y'llek to [[Lady Esther]] in previous Acts</small>
* When Ptaris asks you whether you are good or bad person, answer you think yourself good, and then:
** Tell him he would be destroyed if you haven't saved him {{Approval|Halsin|+1}} ''(Requires {{Ability check|Persuasion|20}} for a {{Race|Githyanki}} characters, and a {{Ability check|Persuasion|25}} for all others)''
** OR Successfully use {{SAI|Detect Thoughts}} on him and then say that it's his conscience that tells him to stop {{Approval|Halsin|+1}}
** OR Use a class-based line for a {{Class|Barbarian}} or a {{Class|Warlock}} {{Approval|Halsin|+1}} ''(Either option requires {{Ability check|Persuasion|20}} and brings equal approval)''
 
 
'''[[Lower City Sewers]]'''
* ''Talking to [[Lorna Esthelian]],'' tell her that her date was a vampire {{Approval|Halsin|+1}}
* ''In the [[Abandoned Cistern]],'' convince the [[Emperor]] to extend its mental defences onto [[Minsc]] {{Approval|Halsin|+1}}
* ''At the [[Guildhall]],'' when confronting [[Roah Moonglow]] or [[Friol]], tell them that Minsc of Rashemen always knows the right thing to do {{Approval|Halsin|+2}}
** OR Declare that you side with the Guild {{Approval|Halsin|+1}}
* After defeating the [[Zhentarim]], convince Minsc to make peace with [[Nine-Fingers]] {{Approval|Halsin|+1}}''(requires having him in the party)''
 
 
'''The [[Sorcerous Sundries]]'''<br>
''Talking to [[Aradin Beno|Aradin]] near the entrance:''
* Successfully {{Skill|Deception|deceive}} him, saying you haven't found the [[Aylin|Nightsong]] {{Approval|Halsin|+1}}
* If you let slip to Aradin that you've found the Nightsong, tell him that she is immortal and tough {{Approval|Halsin|+1}}
** OR {{Skill|Deception|Deceive}} or  {{Skill|Intimidation|intimidate}} Aradin to make him stop pursuing the Nightsong {{Approval|Halsin|+1}} ''(Good, Neutral or Evil {{Class|Cleric}} characters have unique line here)''
** OR, Playing as a {{Class|Monk}}, {{Skill|Persuasion|persuade}} him {{Approval|Halsin|+1}}
 
''Talking to [[Lorroakan]] '''before''' resolving [[Aylin|Dame Aylin’s]] fate:''
* Tell Lorroakan you'll ask Nightsong to come to the tower, so that she ripped him to shreds {{Approval|Halsin|+1}}
** OR Use {{Skill|Deception}} to convince Lorroakan that Aylin is dead {{Approval|Halsin|+1}} ''({{Class|Wizard}}, {{Class|Warlock}} and {{Class|Sorcerer}} characters have common unique line here)''
** OR Use a class-based line for a {{Class|Bard}} or a {{Class|Sorcerer}} to mock Lorroakan over his plan {{Approval|Halsin|+1}}
 
''Facing Lorroakan along with Dame Aylin:''
* Tell the wizard you've come to stop him {{Approval|Halsin|+1}}
** OR Remind Lorroakan of [[Ketheric Thorm|Ketheric's]] fate {{Approval|Halsin|+1}}
** OR Tell Lorroakan that one more word about catching Aylin will be his last {{Approval|Halsin|+1}}
** OR, PLaying as [[Gale]] origin, ask him to reconsider his position {{Approval|Halsin|+1}}
* If you have betrayed Aylin to Lorroakan, say that this feels wrong {{Approval|Halsin|+1}}
 
''At the [[Sorcerous Vault]]:''
* Speaking to [[Yafeu]] once he's escaped the [[Peculiar lamp]]:
** Demand to release your "master" or die {{Approval|Halsin|+1}}
** Ask him politely to release your ''companion'' now {{Approval|Halsin|+1}} ''(Available to all characters except {{Class|Wizard}})''
 
 
'''The [[Steel Watch Foundry]]'''<br>
''If [[Tamia Holzt]] spots you in the Foundry:''
* Say you've come to bathe in Banites' blood {{Approval|Halsin|+1}}
** OR Use any of class-based options to inspire Gondians to rebel {{Approval|Halsin|+1}} ''(Requires {{Ability check|Intimidation|18}} or {{Ability check|Persuasion|18}}, depending on character class)''
 
''Talking to [[Zanner Toobin]] in the laboratory wing:''
* When Toobin tells you about their collars, ask whether they will fight if you save their families {{Approval|Halsin|+1}}
* If you have killed Banites in the workroom, tell Toobin about it {{Approval|Halsin|+1}}
 
''If you failed to switch off an activated [[Motivator]],'' convince Toobin to move on, using {{Skill|Intimidation}} or {{Skill|Persuasion}} {{Approval|Halsin|+1}}
 
''Resolving the conflict between the [[Gondian]]s and [[Ironhand]]s after razing down the Foundry:''
* {{Skill|Persuasion|Persuade}} [[Barcus Wroot]] to take leadership over the Clan Ironhand {{Approval|Halsin|+1}} ''({{Race|Deep Gnome}}, {{Class|Bard}}, Good {{Class|Cleric}} and {{Class|Rogue}} characters have unique lines here)''
** OR {{Skill|Intimidation|Intimidate}} [[Wulbren Bongle]] to walk away, using basic or any class-based option {{Approval|Halsin|+1}}
<small>'''''Note:''' According to game files, a {{Class|Oath of Vengeance|Vengeance Paladin}} character roll {{Skill|Persuasion}} instead of {{Skill|Intimidation}} for all others </small>
* Take Gondians' side and tell Wulbren you won't let hurt them {{Approval|Halsin|+1}} ''(All Ironhands except Barcus Wroot become hostile)''
 
''Talking to [[Barcus Wroot]] after resolving the conflict:''
* If you have sided with [[Gondian]]s, tell Barcus that [[Wulbren]] was past saving {{Approval|Halsin|+1}}
* If you convinced both factions to make peace, tell Barcus you're impressed OR that he'll make a great leader of the Clan Ironhand {{Approval|Halsin|+1}} ''(either option)''


'''[[Lower City]]'''
* Pay the Captain at the [[Grey Harbour Docks]] to keep the Brislen family together


'''[[Sorcerous Sundries]]'''
'''The [[Water Queen's House]]'''
* Tell [[Aradin]] what the [[Nightsong]] really is, then avoid revealing her location (or lie) {{Approval|Halsin|+1}}
* Attending the funeral of [[Holli Dylford]], tell [[Allandra Grey]] you’ve brought gold as an offering {{Approval|Halsin|+1}}
** OR Say you've brought a prayer {{Approval|Halsin|+1}} ''(Not available for {{Class|Barbarian}} and {{Class|Monk}})''
** OR, Playing as a {{Class|Monk}}, say you wish her soul the stillness of a calmed ocean. {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Cleric}}, answer Allandra with a class-based line {{Approval|Halsin|+1}}
<small>'''''Note:''' Using this option, the players may choose either a common Cleric line or a line reflecting exactly the deity their character is allied to</small>


}}
 
'''Other locations in Lower City'''<br>
 
* ''In [[Cazador's Dungeon]],'' don't let [[Astarion]] finish the [[The_Pale_Elf#Outcomes|Rite of Profane Ascension]] once he has started it {{Approval|Halsin|+1}}
* ''At the [[Chromatic Scale]],'' playing as a {{Class|Bard}}, discuss with [[Thomas C. Quirkilious]] the benefits of using lute strings made of ''worg'' hair {{Approval|Halsin|+1}}
* ''In the [[Cloister of Sombre Embrace]],'' after defeating [[Viconia DeVir]], tell her to go and vanish {{Approval|Halsin|+1}}<br>
<small>''''' Note:''' You need to knock her out in the battle to speak to her afterwards ''</small><br>
* ''At the Flaming Fist cordon {{coords|-195|-15}} near the [[Upper City]] gate,'' when the [[Emperor]] warns you about becoming a thrall, choose to turn back {{Approval|Halsin|+1}}
<small>''''' Note:''' This dialogue will occur if you come close to the gate without having all three [[Netherstone]]s''</small><br>
* ''At [[Highberry's Home]],'' donate some gold to [[Roger Highberry|Roger]] and [[Cora Highberry]] for their orphanage {{Approval|Halsin|+1}}
* ''Outside [[The Singing Lute]],'' give [[Leythim|Manip Leythim]] a healing potion {{Approval|Halsin|+1}}
* ''In the [[Stormshore Tabernacle]],'' make an offering to {{Deity|Mielikki}}, the Supreme Ranger {{Approval|Halsin|+1}}
<small>'''''Note:''' Any approval benefits here will be gained only if the offering is enough to receive the blessing''</small><br>
 
''Talking to children playing at {{coords|-166|-75}}:''
* Succeed a passive {{Skill|Perception}} check and ask [[Cinnamon]] what is she hiding in her pocket {{Approval|Halsin|+1}}
* Ask [[Punkins]] to scan you {{Approval|Halsin|+1}}
** OR First refuse to be scanned, then say you will comply {{Approval|Halsin|+1}}
** OR, If you detected Cinnamon's  "spy candy", tell Punkins about it {{Approval|Halsin|+1}}
 
 
'''The [[Bhaal Temple]]'''<br>
''Speaking to Avatar of Bhaal after defeating [[Orin]]:''
* Tell Bhaal that you have no desire to harm anyone else {{Approval|Halsin|+1}}
** OR Tell him that every night he possesses you your friends are in danger, and you won't ''stand'' it {{Approval|Halsin|+1}}
* Reject your Father's gift and blessings {{Approval|Halsin|+1}}
<small>'''''Note:''' These options are available to {{Background|Haunted One|The Dark Urge}} characters only. Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same''</small>
 
 
'''[[Campsite|Camp]] & Conversations'''<br>
''Camp interactions''
* After reaching [[Rivington]], speak to Halsin and agree that societies should be judged on how they treat their most vulnerable {{Approval|Halsin|+5}}
* When Halsin tells you news from the grove, answer you're glad he stayed with you {{Approval|Halsin|+5}}
* When Halsin shares with you his dreams of happy life for everyone, answer that maybe he will find the balance {{Approval|Halsin|+5}}
** OR, Playing as a {{Class|Druid}}, say he speaks nothing but truths {{Approval|Halsin|+5}}
 
''Other companions and camp followers''
* When [[Vlaakith]] emerges at the camp as a projection, convince [[Lae'zel]] to reject her once and for all {{Approval|Halsin|+1}}
<small>'''''Note: ''' Requires {{Ability check|Perception|18}} or {{Ability check|Intimidation|18}}, or {{Ability check|Wisdom|18}} if you have successfully {{SAI|Detect Thoughts|read}} Vlaakith’s mind)'' </small>
* Tell [[Scratch]] you're glad that he's back where he belongs (after saving him from [[Angry Mar'hyah]]) {{Approval|Halsin|+1}}
* After [[Aylin]] leaves to meet and fight [[Lorroakan]], tell [[Isobel]] that you're going to help the aasimar {{Approval|Halsin|+1}}


== Disapproval ==
== Disapproval ==
As a Companion character, the interactions listed below will cause Halsin to lose approval. This list is most likely incomplete.
The following story and dialogue choices will cause [[Halsin]] to lose approval.


=== Act Two ===
=== Act Two ===
{{SpoilerBox|act=2|nograd=1|unhide=1|
'''[[House in Deep Shadows]]'''
* Playing Hide and seek with [[Oliver]]


'''[[Gauntlet of Shar]]'''
'''[[Crèche Y'llek]]'''
* Lick the spider carcass
* Offer to fight [[Youth Varrl]] when [[Sa'varsh Kethk]] asks for a challenger, and then indeed kill him {{Approval|Halsin|-1}}
* In [[Crèche_Y%27llek#Inquisitor's_Chamber|Inquisitor's Chamber]], talking to [[Vlaakith]], rat [[Shadowheart]] out that it was she who stole the artifact {{Approval|Halsin|-1}} ''(Available only if Shadowheart '''is in the party''')''
 
 
'''[[Ruined Battlefield]]'''<br>
''If entering the [[Shadow-Cursed Lands]] from the [[Grymforge]]:''
* When the [[Shadow]]s warp [[Yonas|Harper Yonas]], choose to run from the fight {{Approval|Halsin|-1}}
 
''If entering the [[Shadow-Cursed Lands]] from the [[Rosymorn Monastery Trail]]:''
* Traversing Shadow-Cursed Lands with the convoy and [[Kar'niss]] the drider, protect them from [[Harpers]], thus maintaining your cover as a True Soul {{Approval|Halsin|-1}}
** OR Side with the ambushing Harpers. Then, after defeating the convoy, tell the Harpers' leader you're going to kill them and keep the [[Moonlantern]] {{Approval|Halsin|-1}}
<small>''''' Note:''' Taking this course immediately starts the fight with remaining Harpers. Works, too, if you managed to pick up the Moonlantern during the battle''</small>
* If ambushing the convoy '''with''' the Harpers, start the dialogue with the drider and reveal the ambush to it {{Approval|Halsin|-1}}
 
'' At the [[House in Deep Shadows]]:''
* Agree to play hide-and-seek with [[Oliver]] {{Approval|Halsin|-2}} ''(one point for each round of the game)''
* When convincing Oliver to reunite with [[Thaniel]], say that people are dying for his fun OR call him a thieving shadow {{Approval|Halsin|-1}} ''(either option)''
 
''When dealing with [[He Who Was]]:''
* Order [[Madeline]] to hurt herself as Ben and Marc did {{Approval|Halsin|-1}} ''(Evil {{Class|Cleric}} characters have unique line here)''
** Then tell her to stab herself and don't stop OR to prove she is sorry {{Approval|Halsin|-1}} ''(either option)''
** Finally succeed a {{Skill|Persuasion}} roll to keep her going {{Approval|Halsin|-1}}
 
''Elsewhere:''
* After saving [[Rolan]] from the Shadows, tell him to shut up and be grateful {{Approval|Halsin|-1}}
 
 
'''[[Last Light Inn]]'''<br>
''Speaking to [[Jaheira]]:''
* When talking to Jaheira inside the inn, tell her that you drink to darkness that will come when you drag Isobel to [[Moonrise Towers]] {{Approval|Halsin|-10}} ''(Available if you have [[Z'rell|Z'rell's]] orders to do it)''
 
''Dealing with [[Isobel]] and [[Marcus Falgor|Marcus]]:''
* If Marcus vouched for you at the entrance ''(in this case he will wait in Isobel's room)'':
** Agree to help him kidnap Isobel OR Say that you are going to take the cleric yourself {{Approval|Halsin|-1}} ''(either option)''
** OR Speak to Isobel and say that she is coming with you {{Approval|Halsin|-10}}
* If Marcus assaults the inn ''(happens if you gained entrance with [[Mol|Mol's]] help)'':
** After speaking to Marcus telepathically, tell Isobel that she is going to meet Ketheric face to face {{Approval|Halsin|-10}}
* Playing as {{Background|Haunted One|The Dark Urge}}:
** Obey your Urge and tell Isobel you crave to kill her {{Approval|Halsin|-10}}
<small>'''''Note: ''' This option is available either before kidnapping attempt, or after assault, or if you return to the inn after freeing [[Nightsong]]; turns hostile Isobel and any Harper who sees it''</small>
 
''Talking to [[His Majesty]] via {{SAI|Speak with Animals}}:''
* Hiss back at him, say that he is in your territory, and order to get out {{Approval|Halsin|-1}}
** OR, Playing as a {{Class|Barbarian}}, WOOF at him {{Approval|Halsin|-1}}
 
''Speaking to [[Cerys]]:''
* When she tell you about their misfortunes, conclude that she abandoned others {{Approval|Halsin|-1}} ''(use basic line or unique for {{Class|Barbarian}}, {{Class|Fighter}}, {{Class|Monk}} or {{Class|Paladin}} (except {{Class|Oathbreaker}}))''
* Ask her what they are doing here, if they headed for Baldur's Gate, and then say she did the right mess of things {{Approval|Halsin|-1}}
 
''Talking to [[Alfira]]:''
* After Marcus's assault, when she asks whether they cannot trust anyone, tell her to stop whining {{Approval|Halsin|-1}}
* Ask her about others, and then say that it was a cowardly move {{Approval|Halsin|-1}}
* When she asks you how do you keep going, answer that you don't complain constantly {{Approval|Halsin|-1}}
* When Alfira supposes that surviving tieflings were taken to the [[Moonrise Towers]], say you imagine the cultists are torturing them right now {{Approval|Halsin|-1}}
 
''Speaking with [[Bex]] and [[Danis]]:''
* Before trying to [[Rescue the Tieflings|save captured refugees]]:
** Tell Bex that Danis is now goblin chow toy OR that they've probably killed and eaten him {{Approval|Halsin|-1}} ''(either option)''
* If Danis '''died''' while saving attempt, tell Bex that he is better off dead than abandoned in Moonrise {{Approval|Halsin|-1}}
 
''Dealing with [[Rolan]], [[Cal]] and [[Lia]]:''
* Speaking to drunken Rolan before trying to save captured refugees:
** Tell him that his siblings are better off dead than in cult's hands {{Approval|Halsin|-1}}
** OR Tell him to stop whining and do something about it {{Approval|Halsin|-1}}
* If either Cal or Lia (or both) '''died''' while rescue attempt:
** Garble their names and say you don't know them {{Approval|Halsin|-1}}
* If both siblings '''survived''', after they thank you, ask who is going to pay you {{Approval|Halsin|-1}}
 
''Talking to [[Ide]] after drunken Rolan has snapped on her:''
* Call Rolan a grump, and when Ide complains he called her a "ragged little devil", say that he was observant {{Approval|Halsin|-1}}
* When Ide shows you the [[The Way of the Wanderer|book]] she means to keep for Rolan, convince her to give it to you, using {{Skill|Deception}} or {{Skill|Intimidation}} {{Approval|Halsin|-1}}
 
''Talking to [[Meygan|Harper Meygan]] mourning [[Yonas]]:''
* Say that Yonas was better at joking than at keeping himself alive {{Approval|Halsin|-1}}
** OR Say that he'd still be around if spent less time on joking {{Approval|Halsin|-1}}
* If you looted Yonas's body, ask Meygan whether she would like to take his sword, then say you were kidding and keep it {{Approval|Halsin|-1}}
 
''Elsewhere in the inn:''
* Playing as {{Background|Haunted One|The Dark Urge}}, give in to your urge to kill the Strange Ox {{Approval|Halsin|-1}}
* After [[Mol]] is taken during Marcus's assault, tell [[Mattis]] she's probably dead already {{Approval|Halsin|-1}}
* Tell [[Florrick|Counsellor Florrick]] you have no intentions to go to [[Moonrise Towers]] {{Approval|Halsin|-1}}
* Call [[Wulbren]] a prick when [[Barcus Wroot]] talks to him after you [[Rescue Wulbren|rescue him]] {{Approval|Halsin|-1}}
** If you did it and ended the dialogue, speak to him again and call him a prick second time {{Approval|Halsin|-1}}
 
 
'''[[Reithwin Town]]''' <br>
* At the [[Reithwin Tollhouse]], agree to give up all your gold to [[Gerringothe Thorm]] {{Approval|Halsin|-1}}
 
''At the cemetery:''
* Refuse to help [[Arabella]] find her parents {{Approval|Halsin|-1}}
** If you agreed, refuse to take Arabella in at your camp {{Approval|Halsin|-1}}
* OR, If you've already found [[Locke]] and [[Komira]]'s bodies, tell Arabella they are dead and fail {{Skill|Persuasion}} or {{Skill|Intimidation}} roll to take her to your camp {{Approval|Halsin|-1}}
<small>'''''Note: '''{{Background|Haunted One|The Dark Urge}} characters have unique line and {{Skill|Persuasion}} option only''</small>
 


'''[[Moonrise Towers]]'''
'''[[Moonrise Towers]]'''
* Free the goblins when [[Z'rell]] prompts you to kill them
* When entering Moonrise Towers, tell the guards you infiltrated Last Light


'''[[Last Light Inn]]'''
''Witnessing [[Ketheric|Ketheric's]] trial (at the very first visit to Moonrise):''
* Call [[Wulbren]] a prick when talking to him and [[Barcus]] at Last Light Inn
* When [[Z'rell|Disciple Z'rell]] orders you to decide the goblins' fate, set them free (basic or {{Background|Haunted One|The Dark Urge}} option) {{Approval|Halsin|-1}}
 
''Talking to Z'rell:''
* If you have helped [[Balthazar]] to retrieve [[Nightsong]]:
** Agree to kidnap Isobel next {{Approval|Halsin|-1}}
** If you have already kidnapped Isobel, too, tell Z'rell you have an eye on her position {{Approval|Halsin|-1}}
 
''At the [[Moonrise Towers Prison]]:''
 
* Speaking to the [[Warden]] for the first time, {{Skill|Deception|deceive}} her about being [[Balthazar|Balthazar's]] closest confidante {{Approval|Halsin|-1}}
** Then try to bribe her {{Approval|Halsin|-1}}
* Refuse [[Lia]] or [[Lakrissa]] to help the tiflings escape {{Approval|Halsin|-1}} ''(either of them; talking to Lakrissa requires {{Skill|Persuasion}} or an {{Skill|Intimidation}} roll)''
* Tell [[Wulbren]] that they can die in prison for all you care {{Approval|Halsin|-1}}
** Refuse to find tools for Wulbren {{Approval|Halsin|-1}}
 
''Elsewhere in Moonrise Towers:''
* While entering the Moonrise for the first time, tell [[Malik|Zealot Malik]] that you have infiltrated Harpers' encampment {{Approval|Halsin|-1}}
* At the Moonrise Towers docks, use illithid {{Ability|Wisdom}} check on [[Marls|Acolyte Marls]], and then tell him to wash the worms off {{Approval|Halsin|-1}}
 
''Final fight at the Moonrise:''
* If you haven't come to [[Last Light Inn]] at all, before final fight for [[Moonrise Towers]] tell [[Jaheira]] you are a foe {{Approval|Halsin|-1}}
 
 
'''[[Gauntlet of Shar]]'''<br>
 
''Dealing with [[Yurgir]] and his retinue:''
* Lick the dead spider meat {{Approval|Halsin|-2}} ''(Comes point by point for each lick)''
* If you agreed to help Yurgir:
** Speak to [[Nessa]] via {{SAI|Speak with Animals}} and {{Skill|Deception|convince}} her that the orthon sold her to the party {{Approval|Halsin|-1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, tell Nessa you didn't think the displacer beasts were ''slaves''. Then discuss her love to the orthon and finally say that love is a disease like any other {{Approval|Halsin|-1}}
 
''Near Pedestal of Reckoning:''
* When [[Shadowheart]] speaks of her need to go through the [[Gauntlet_of_Shar#Trials_of_Shar|Shar's trials]], agree to help her if you can {{Approval|Halsin|-1}}
 
''Dealing with [[Balthazar]] in his outpost:''
* Agree to clear the way for him {{Approval|Halsin|-1}}
** Having [[Mother Dearest]] in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her {{Approval|Halsin|-1}} ''(Makes Balthazar and his minions hostile; gives disapproval even if Halsin is not in the party)''
 
''In the [[Shadowfell]]:''
* Near the Verge of Shadows, agree to search the [[Spear of Night]] for Shadowheart (if you don't have it yet) {{Approval|Halsin|-1}}
* If you have defeated Balthazar, kill [[Aylin]], too {{Approval|Halsin|-1}} ''(works also if playing as [[Shadowheart]] origin)''
** OR Allow Shadowheart to kill the aasimar {{Approval|Halsin|-1}}
* If Balthazar is present and not hostile to the party, let him take Aylin to Ketheric {{Approval|Halsin|-1}}
 
 
'''[[Mind Flayer Colony]]'''<br>
''In the [[Necrotic Laboratory]]:''
* Talking to the [[Waking Mind]] through the [[Slack-Skinned Head]], succeed the passive {{Skill|Insight}} check and choose to consume her mind {{Approval|Halsin|-1}}
* Tell the [[Fresh Mind]] they will never wake again {{Approval|Halsin|-1}}
 
''At the [[Mind_Flayer_Colony#Morgue|Morgue]]:''
** If [[Us]] survived the [[Nautiloid]] and you already freed it, when [[Chop]] objects:
** Pass illithid {{Ability|Wisdom}} check and say that you and it are alike {{Approval|Halsin|-1}}
** OR Convince Chop to let Us go with you {{Approval|Halsin|-1}}
 
''In the [[Tadpoling Centre]]:''
* Choose to purge the pods instead of freeing captives {{Approval|Halsin|-5}}
* Kill [[Mizora]] in her pod {{Approval|Halsin|-1}}
<small>''''' Note:''' Choosing this option will cause [[Wyll]] to die, too, regardless whether he is in the party or not''</small>
 
 
'''After the final fight with [[Apostle of Myrkul]]'''<br>
 
* If you still haven't helped to lift the [[Shadow Curse|curse]], tell [[Halsin]] it was always his burden, not yours {{Approval|Halsin|-10}}
 
''Talking to [[Ide]], [[Umi]] and [[Mattis]]:''
* Tell any of them about [[Mol|Mol's]] eyepatch you have found down in the colony, and then:
** Tell Ide OR Umi that her friend is dead anyway {{Approval|Halsin|-1}} ''(either of them)''
** OR Tell Mattis that death happens, and that's it {{Approval|Halsin|-1}}
 
''Speaking to others:''
* Playing as a {{Class|Bard}}, decline [[Alfira|Alfira's]] proposal to play together a show for the tiefling kids {{Approval|Halsin|-1}}
* If you let [[Balthazar]] take [[Aylin]] from Shadowfell, AND if [[Isobel]] died, tell the aasimar you would betray her again on a whim {{Approval|Halsin|-1}}
* Ask [[Art Cullagh]] whether the [[Shadow Curse|curse]] is everything he bothers about {{Approval|Halsin|-1}}
* Tell [[Cerys]] that people get paid for doing jobs {{Approval|Halsin|-1}} ''({{Class|Rogue}} characters have unique line here)''
* Refuse to recruit [[Jaheira]] {{Approval|Halsin|-1}}
 
 
'''[[Campsite|Camp]] and Conversations'''<br>
''Camp interactions''
* After Halsin rescues [[Thaniel]], ask him what happens once the curse is lifted, then call him a decent workhorse for the camp {{Approval|Halsin|-1}}
* After recruiting Halsin, ask him about himself. When he asks back for something about you, say there isn't anything worth sharing {{Approval|Halsin|-1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, choose any of two available lines to answer {{Approval|Halsin|-1}} ''(either option)''
* Playing as [[Shadowheart]] origin, if it is still not known about your worshipping {{Deity|Shar}}, confess it to Halsin and fail the {{Ability|Charisma}} roll {{Approval|Halsin|-5}}
 
* Playing as {{Background|Haunted One|The Dark Urge}}, when confronted about killing your companion instead of Isobel, pick any answer line '''except choosing to attack straightaway and using {{Skill|Deception}}'''  {{Approval|Halsin|-10}} ''(either option)''
<small>''''' Note:''' Choosing any of these options turns the companion who found you over the corpse hostile. The only chance to avoid a fight is to succeed {{Ability check|Deception|30}}'' </small><br>
 
''Other companions and camp followers''
* Playing as Evil {{Class|Cleric}}, tell [[Arabella]] that being an orphan makes her much more interesting {{Approval|Halsin|-1}} ''(Works after you have found her parents dead)''
** Then say she can quit snivelling {{Approval|Halsin|-1}}


'''[[Camp]]'''
* At camp, when asked if you have anything to share about yourself in return, tell him, "I really don't know very much about myself to tell."
* As the Dark Urge at camp, when asked if you have anything to share about yourself in return, tell him, "Nothing half as charming as that...it's all crimson and rot."
}}
=== Act Three ===
=== Act Three ===
{{SpoilerBox|act=3|nograd=1|unhide=1|
 
'''[[Rivington]]'''
'''[[Rivington]]'''
* Tell [[Wulbren]] you'll take the bomb but only use it as a last resort. {{Approval|Halsin|-1}}
 
'''Talking to [[Yenna]]''', be rude to her:
* Ask where did she last see her mum, then say her mother is probably dead {{Approval|Halsin|-1}}
** OR Tell Yenna to get lost {{Approval|Halsin|-1}}
 
 
'''[[Angleiron's Cellar]]'''
* Agree to [[Wulbren|Wulbren's]] proposal to blow up the [[Steel Watch Foundry]] and take the [[Runepowder Bomb]] {{Approval|Halsin|-1}} ''({{Class|Druid}}, {{Class|Rogue}} and {{Class|Sorcerer}} characters have unique line here)''
** OR Tell him that you'll take the bomb but use it only as a last resort {{Approval|Halsin|-1}}
** OR Refuse, saying that his plan is too messy and you're out {{Approval|Halsin|-1}}
 


'''[[Circus of the Last Days]]'''
'''[[Circus of the Last Days]]'''
* Boo [[Dribbles the Clown]].
''At the entrance:''
* Convince [[Klaus]] to let you in, bribing him, pretending to be a friend of Gortash's ''(class-based {{Skill|Deception}} check)'' OR using any {{Skill|Intimidation}} check {{Approval|Halsin|-1}} ''(either option)''
* Dealing with [[Akabi]] the djinni, successfully catch him on rigging the wheel, but apologise and say you were mistaken {{Approval|Halsin|-1}}
* Tell [[Boney]] the mephit that his wife [[Stoney]] is not your type {{Approval|Halsin|-1}}
 
''Dealing with caged beasts:''
* Using {{SAI|Speak with Animals}}, tell [[Shadow-Whiskers]] that her cage looks comfy  {{Approval|Halsin|-1}}
** Then tell her to murder whoever she wants OR say "Sure thing, pussycat" {{Approval|Halsin|-1}} ''(either option)''
** Without {{SAI|Speak with Animals}}, choose the line "Kill them all, kitty" {{Approval|Halsin|-1}}
* Refuse to feed [[Crimson]] via {{SAI|Speak with Animals}} OR Mock him for being hungry (without the spell) {{Approval|Halsin|-1}} ''(either option)''
** After defeating false Dribbles, talk to Crimson again and say you'd have killed him before he hurts anyone else {{Approval|Halsin|-1}}
 
''Watching [[Dribbles the Clown|Dribbles's]] show:''
* Yell "Boo! Get off the stage!" {{Approval|Halsin|-1}}
* When false Dribbles asks for an assistant, choose to cross your arms and glare {{Approval|Halsin|-1}}
** OR Just answer "No." {{Approval|Halsin|-1}}
* After defeating false Dribbles, when [[Lucretious]] asks you to find real clown, answer that you are expensive {{Approval|Halsin|-1}}
** Then say that Dribbles is probably dead now {{Approval|Halsin|-1}}
 
 
'''In the [[Requisitioned Barn]]'''
* Speak to the pig in the barn '''without''' {{SAI|Speak with Animals}} and call her bacon {{Approval|Halsin|-1}}
* Tell [[Broadhorn|Fist Broadhorn]] inside the barn that you were just looking for anything worth stealing {{Approval|Halsin|-1}}
** OR, Playing as a {{Class|Rogue}}, if you are caught inside the barn by [[Madigan|Fist Madigan]], tell him this is the only place around worth stealing from {{Approval|Halsin|-1}}
 
 
'''Elsewhere in Rivington'''
* Stand for [[Saer Grotpoll]] protesting against refugees, saying "Out with these interlopers!" {{Approval|Halsin|-1}}
* In the [[Sword Coast Couriers]] kennels, leave [[Scratch]] with [[Angry Mar'hyah]] {{Approval|Halsin|-1}}
** Then ask Scratch to be a good boy OR Tell him to stop whining {{Approval|Halsin|-1}} ''(either option)''
* Playing as [[Astarion]] origin, at the [[Gur Camp]] tell [[Ulma]] you won't sacfirice yourself for her cause OR Attack her {{Approval|Halsin|-1}} ''(either option)''
 
 
'''Dealing with [[Orin|Orin's]] guises'''
* If Orin is impersonating [[Gyldro Angleiron]], say you would kill someone close to you without hesitation {{Approval|Halsin|-1}} ''([[Lae'zel]] origin has unique line here)''
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, say that you have already done it {{Approval|Halsin|-1}}
<small>'''''Note:''' This option is available if you have killed either [[Isobel]] or your partner in [[Act Two]] on demand of your [[Sceleritas Fel|butler]]''</small>
* If Orin is impersonating [[Fist Rowan]], tell her that both sides need a lesson {{Approval|Halsin|-1}}
<small>'''''Note:''' This line belongs to the Custom origin (Tav). Other Origins have unique lines each''</small>
:* OR, Playing as {{Background|Haunted One|The Dark Urge}}, propose to kill and kill again {{Approval|Halsin|-1}}
* If Orin is impersonating [[Dying Stone Lord Thug]]:
** Playing as an Evil {{Class|Cleric}}, choose to make him suffer {{Approval|Halsin|-1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, choose to prod his wound OR to spin the blade {{Approval|Halsin|-1}} ''(either option)''
** If you succeeded a passive {{Ability check|Perception|20}}, choose to make him scream {{Approval|Halsin|-1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, say that you'll enjoy watching him die slowly {{Approval|Halsin|-1}}
 


'''[[Wyrm's Crossing]]'''
'''[[Wyrm's Crossing]]'''
* Accept the [[Deal with the Gnomes]] quest from [[Manip Falcäo]] {{Approval|Halsin|-1}}
* At the entrance gate, refuse to be arrested by the [[Steel Watcher]] and prepare to fight {{Approval|Halsin|-1}}
}}
** Threaten [[Edwynna|Gauntlet Edwynna]] OR Attack her {{Approval|Halsin|-1}} ''(either option)''
* Agree to deliver the gnome leader's head to  [[Manip Falcäo]] {{Approval|Halsin|-1}}
** Provide [[Wulbren|Wulbren's]] head to Falcäo {{Approval|Halsin|-1}}
* Playing as [[Astarion]] origin, in [[Fraygo's Flophouse]] drag [[Pale Petras]] under the sun and continue to hold him in the flow of light {{Approval|Halsin|-1}}
* At [[Sharess' Caress]], when trying to hire both [[Sorn Orlith]] and [[Nym Orlith]], refuse to invite [[Halsin]], too, if the druid is in the party {{Approval|Halsin|-1}}
 
 
'''[[Wyrm's Rock Fortress]]'''
** Trying to get access into Wyrm's Rock Fortress, choose to leave when [[Elin|Blaze Elin]] stops you {{Approval|Halsin|-1}}
''At the Flaming Fist barracks:''
* If failed to convince [[Arkleia Oloril]] to trade, attack her {{Approval|Halsin|-1}}
''When you spot [[Fist Reynash]] trying to open a chest:''
* {{Skill|Intimidation|Intimidate}} OR blackmail him into giving you his stash {{Approval|Halsin|-1}} ''(either option)''
** OR Fail the {{Skill|Intimidation}} check {{Approval|Halsin|-1}} ''(makes Reynash hostile)''
** OR Attack Reynash straightaway {{Approval|Halsin|-1}}
* Speaking to [[Bakshi|Manip Bakshi]] afterwards, let him arrest you {{Approval|Halsin|-1}}
* Speaking to [[Gortash]] after killing Orin, surrender two your [[Netherstone]]s to him {{Approval|Halsin|-1}}
** OR Say you two can be allies, but you'll keep Ketheric's and Orin's stones {{Approval|Halsin|-1}}
 
''In the [[Wyrm's Rock Prison]]:''
* When [[Counsellor Florrick]] sinks into despair, say you don't need her {{Approval|Halsin|-1}}
 
 
'''Lower City'''<br>
 
'''[[Basilisk Gate Barracks]]'''
* Ask [[Murphy|Fist Murphy]] why he is standing on one leg, and then use class-based line for a {{Class|Barbarian}} {{Approval|Halsin|-1}}
<small>'''''Note: ''' For Baldurian characters, the initial line will run about "Blaze Portyr's infamous punishments"'' </small>
* Talking to [[Miller|Fist Miller]] after [[Florrick]] had been executed, say "Good riddance" {{Approval|Halsin|-1}}
 
''Speaking to [[Liara Portyr]] and [[Lora Bergauz]]:''
* Propose to help Lora find [[Vanra Bergauz|her daughter]] for a certain price {{Approval|Halsin|-1}}
* If you already know that [[Vanra]] died, tell this to Lora, adding it's true no matter Lora believes you or not {{Approval|Halsin|-1}}
 
 
'''[[The Blushing Mermaid]]'''<br>
 
''Talking to the [[Auntie Ethel|hag]] masking as [[Quenora Grisly|Captain Grisly]]:''
* Inquire her about Vanra, and then:
** Playing as a {{Class|Oath of Vengeance|Vengeance Paladin}}, say that punishment is in order {{Approval|Halsin|-1}}
** OR, Playing as a {{Background|Haunted One|The Dark Urge}}, mention that killing [[Lora Bergauz|Lora]] sounds like the best way {{Approval|Halsin|-1}}
* WAgree to take the money from the hag for killing Lora {{Approval|Halsin|-1}}
** OR, Playing as a {{Class|Rogue}}, agree to do it if she doubles the price {{Approval|Halsin|-1}}
 
* After [[Auntie Ethel]] reveals herself and confesses that she actually ate Vanra, call her a monster, and then:
** OR Say you'll leave now {{Approval|Halsin|-1}}
** OR Say "That's so evil, even I'm impressed." {{Approval|Halsin|-1}}
* When Ethel offers you to become an ally in your crusade, agree to have a deal {{Approval|Halsin|-1}} ''({{Class|Oathbreaker|Oathbreaker Paladins}} characters have unique line here)''
 
''Other patrons:''
* Tell [[Zena]] that if a child was in this dump, they deserve to be "nabbed" {{Approval|Halsin|-1}}
 
 
'''[[Old Garlow's Place]]'''<br>
 
''First time visiting the place:''
* If you found the group without reading any of their posters, taunt [[Adrielle]], saying you will "EAT THEIR SOULS, RAAAGH" {{Approval|Halsin|-1}}
* After the Hag Survivors attacked the party, tell [[Hydrangea Wubb]] that all you care about is killing the hag {{Approval|Halsin|-1}}
** OR Say you are not getting mixed up in this {{Approval|Halsin|-1}}
<small>''''' Note:''' Hydrangea will be present only if you knocked her out (as the [[Mask of Regret]]) in the Overgrown Tunnel AND killed [[Auntie Ethel|the hag]] in [[Act One]]''</small>
 
''Dealing with hexed [[Mayrina]]:''
* Using {{SAI|Speak with Animals}}, call Mayrina's condition hilarious OR Tell her to SPIT IT OUT  {{Approval|Halsin|-1}} ''(either option)''
** Without {{SAI|Speak with Animals}}, ask Mayrina how did she get herself turned into a sheep {{Approval|Halsin|-1}}
* Tell Adrielle that if they have pissed off a hag, they're ''screwed'' {{Approval|Halsin|-1}}
 
''After removing the hex and killing [[Jatlo]]:''
* Ask Mayrina why has she been still dragging this [[Connor Vinderblad|corpse]] around {{Approval|Halsin|-1}}
* Tell Mayrina you're helping her for the last time {{Approval|Halsin|-1}}
** OR Say they will have to deal with this themselves {{Approval|Halsin|-1}}
 
* Tell [[Kled]] that you aren't getting mixed up in this {{Approval|Halsin|-1}}
** OR Say that Mayrina ''can be'' very annoying {{Approval|Halsin|-1}}
 
* Tell Adrielle to get out there and kill the hag, not act like cowards {{Approval|Halsin|-1}}
** OR Say you are not getting mixed up in this {{Approval|Halsin|-1}}
** OR Call her actions moronic and say she endangered everyone {{Approval|Halsin|-1}}
* After Adrielle says she has discovered an ultimate way to kill a hag, say the hag is their problem {{Approval|Halsin|-1}}
 
''If you have met [[Auntie Ethel]], but haven’t dealt with her yet:''
* After telling Mayrina that Auntie Ethel is back, tell her to just let Connor die {{Approval|Halsin|-1}}
 
''If you have killed Ethel:''
* Tell Mayrina you killed Ethel and expect a reward {{Approval|Halsin|-1}}
* If you haven't raised Connor from dead in [[Act One]], tell Mayrina that you prefer thank-yous of a coin variety {{Approval|Halsin|-1}}
 
 
'''The [[Baldur's Mouth]] (and dealing with its employees)'''
* Growl at [[Chalara|News Hawker Chalara]] at {{coords|-154|-121}}, if the ''[[Baldur's Mouth Gazette]]'' has printed a negative article about you {{Approval|Halsin|-1}}
* Tell [[Luan|News Hawker Luan]] at {{coords|122|-69}} that his salesmanship is terrible {{Approval|Halsin|-1}}
** Then say you don't care about his age {{Approval|Halsin|-1}}
 
 
'''[[Cazador's Dungeon]]'''
* Tell [[Sebastian]] you have no intention of freeing a bunch of ravenous spawn {{Approval|Halsin|-1}}
* Let [[Astarion]] complete the [[The_Pale_Elf#Outcomes|Rite of Profane Ascension]] {{Approval|Halsin|-1}}
 
 
'''The [[Elfsong Tavern]]'''<br>
''Talking to [[Lakrissa]] and [[Alfira]]:''
* In the tavern hall, spur Lakrissa to work instead of talking {{Approval|Halsin|-1}}
* Speaking to them both on the tavern's roof, tell Lakrissa to get back to work, or you will tell [[Alan Alyth|Alan]] about it {{Approval|Halsin|-1}}
** Say you are shocked that Alfira hasn't been arrested for making noise {{Approval|Halsin|-1}}
 
''Speaking to [[Harvard Willoughby]]:''
* Agree to participate in ''Laff Riot'', and then, in the first round, joke about "Dwarf and bulette" {{Approval|Halsin|-1}}
* In the third round, joke about "Mind flayer and duergar" {{Approval|Halsin|-1}}
 
''Speaking to [[Devella Fountainhead]] on the site of [[Belynne Stelmane|Duke Stelmane's]] murder:''
* Express hope that the one who solves Devella's death will be just as diligent {{Approval|Halsin|-1}}
* Tell Devella that Bhaal himself is involved, then say you'll kill her in his name {{Approval|Halsin|-1}}
<small>'''''Note: '''Available for non-{{Background|Haunted One|The Dark Urge}} characters, too; Devella and other Fists immediately turn hostile''</small>
 
 
'''The [[Facemaker's Boutique]]'''
* Interrupt [[Dolor]] when he's about to kill [[Figaro Pennygood]], saying ''"Back off. That's my kill."'' {{Approval|Halsin|-1}}
<small>'''''Note:''' Available if you have found and read at least one copy of Dolor's [[Bloodstained Parchment|list of targets]]''</small>
* Choose to stay in the shadows and watch {{Approval|Halsin|-1}} ''({{Class|Rogue}} characters have unique line here)''
 
''Talking to [[Devella Fountainhead]] after saving her from Dolor:''
* Playing as {{Background|Haunted One|The Dark Urge}}, say you did it only to kill her yourself {{Approval|Halsin|-1}}
<small>'''''Note: ''' The line differs depending on whether you did or didn't speak to Devella at the Elfsong; choosing it makes Devella and any nearby Flaming Fist hostile to the party''</small>
 
 
'''[[Golbraith's Cellar]]'''
* Tell [[Golbraith Stredivas]] that mind flayers are dangerous, and then tell him to leave the city {{Approval|Halsin|-1}}
** OR Tell Golbraith that he should be fighting, hot hiding {{Approval|Halsin|-1}}
 
 
'''The [[Graveyard (Lower City)|Graveyard]]'''<br>
''Dealing with [[Nina Dortmell]] and [[Gracie Scyre|Mortarch Gracie Scyre]]:''
* Speaking with Nina for the first time, ask who she wants to raise, then help her by any means or by using any available class-based options {{Approval|Halsin|-1}}
* Report Nina's attempts to Mortarch Gracie Scyre and then:
** Advise the girl to practice for a decade, then try again {{Approval|Halsin|-1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, offer Nina to join her brother instead of raising him {{Approval|Halsin|-1}}
 
''Other interactions:''
* Tell [[Gothric Rillyn]] that burying alive is an apt punishment for thievery {{Approval|Halsin|-1}}
* Speaking to [[Anita Fischer|Anita]] and [[Elias Fischer]], suggest a "much cheaper" solution to their problem {{Approval|Halsin|-1}}
* Ask [[Maude]] what use do the dead have with flowers {{Approval|Halsin|-1}}
 
 
'''[[Grey Harbour Docks]]'''<br>
''Talking to [[Big Huido]]:''
* Successfully {{Skill|Deception|deceive}} him and pretend to be a representative of [[The Guild]], then say you'll just loot his corpse instead {{Approval|Halsin|-1}}
** OR {{Skill|Intimidation|Intimidate}} him into surrendering the Guild shipment, then {{Skill|Intimidation|intimidate}} him again to turn out his pockets, too {{Approval|Halsin|-1}}  ''({{Class|Barbarian}} and {{Class|Rogue}} characters have unique line here)''
** OR Ask him what if you just kill him and take everything {{Approval|Halsin|-1}}
* ''At the [[Flymm Cargo]],'' after returning from the [[Iron Throne]], surrender [[Redhammer]] to [[Allandra Grey]] {{Approval|Halsin|-1}}
 
 
'''[[Highberry's Home]]'''
* If you successfully detected poisoned wine at the Wine Festival, refuse to drink but tell [[Roger Highberry|Roger]] and [[Cora Highberry]] you hope they enjoy it {{Approval|Halsin|-1}}
<small>''''' Note:''' This option requires a passive {{Ability check|Medicine|18}}, or {{Ability check|Perception|10}} for a {{Class|Barbarian}} character''</small>
* Tell [[Timmy|Timmy the Orphan]] that there are bigger problems at the city now {{Approval|Halsin|-1}}
* Ask [[Molly|Molly the Orphan]] whether she knows her father is dead {{Approval|Halsin|-1}}
 
 
'''The [[House of Grief]]'''
* In front of House of Grief, deceive [[Arves]] into giving you money (with or without using {{SAI|Detect Thoughts}} on him first) {{Approval|Halsin|-1}} ''(Both options require {{Ability check|Deception|20}})''
* Speaking to [[Viconia DeVir]] without [[Shadowheart]] in party, promise to bring Shadowheart to the Cloister {{Approval|Halsin|-1}}
** If Shadowheart is in party, surrender her to the Viconia {{Approval|Halsin|-5}}
 
 
'''The [[The Lodge|Society of Brilliance Lodge]]'''
* Sell [[Havkelaag]] the [[Githyanki Egg]] OR Donate it for free {{Approval|Halsin|-1}} ''(either option)''
''Speaking to [[Omeluum]] after you have rescued it from the [[Iron Throne]]:''
* If you have failed to save the majority of [[Gondian]] prisoners, say they meant nothing to you {{Approval|Halsin|-1}}
 
 
'''[[Lower City Sewers]]'''<br>
* ''Talking to [[Lorna Esthelian]],'' tell her that her boyfriend will show up eventually {{Approval|Halsin|-1}}
* ''In the [[Abandoned Cistern]],'' agree with the [[Emperor]] when it refuses to save [[Minsc]] from the [[Absolute]] {{Approval|Halsin|-1}}
* ''At the [[Guildhall]],'' when confronting [[Roah Moonglow]] or [[Friol]], choose to side with the [[Zhentarim]] {{Approval|Halsin|-1}}
 
 
'''The [[Sorcerous Sundries]]'''
* Near the entrance, if you let slip to [[Aradin Beno|Aradin]] that you've found the [[Aylin|Nightsong]], tell him that she is in your camp {{Approval|Halsin|-1}}
 
''Talking to [[Lorroakan]] '''before''' resolving [[Aylin|Dame Aylin’s]] fate:''
* Tell Lorroakan you might hand the Nightsong over for a right price {{Approval|Halsin|-1}}
** OR Say you know where she is and might be willing to tell him, too {{Approval|Halsin|-1}}
 
''Facing Lorroakan along with Dame Aylin:''
* Tell Aylin that things will be easier if she goes quietly {{Approval|Halsin|-1}}
** OR Tell Lorroakan that he can have the aasimar, but you’re expecting a fine reward in return {{Approval|Halsin|-1}}
 
''In the [[Sorcerous Vault]]:''
* Speaking to [[Yafeu]] once he's escaped the [[Peculiar lamp]]:
** Say you didn't like your "master" anyway {{Approval|Halsin|-1}}
** Ask the djinni for some gold {{Approval|Halsin|-1}}
 
 
'''The [[Steel Watch Foundry]]'''<br>
 
''Talking to [[Zanner Toobin]] in the laboratory wing:''
* When Toobin tells you about their collars, say that killing them all would be a good thing {{Approval|Halsin|-1}}
** OR Say it is selfish to value their families more than an entire city {{Approval|Halsin|-1}}
 
''Resolving the conflict between the [[Gondian]]s and [[Ironhand]]s after razing down the Foundry:''
* Side with [[Wulbren]] and tell Toobin that Gondians have to die for the city OR say that Ironhands came for him {{Approval|Halsin|-1}} ''(either option)''
 
''Talking to [[Barcus Wroot]] after resolving the conflict:''
* If you have sided with Wulbren, tell Barcus that there was no other way {{Approval|Halsin|-1}}
** OR Ask whether he wants to die, too {{Approval|Halsin|-1}}
* If you killed both Gondians and Ironhands, tell Barcus you did what you could {{Approval|Halsin|-1}}
** OR Say that it is for the best if no one of them takes Baldur's Gate {{Approval|Halsin|-1}}
* If you have sided with Gondians, say that Wulbren deserved to die {{Approval|Halsin|-1}}
* If you convinced both factions to make peace, tell Barcus he should have killed Wulbren {{Approval|Halsin|-1}}
 
 
'''Other locations in Lower City'''
* ''At [[Devil's Fee]],'' after returning from the [[House of Hope]], {{Skill|Intimidation|refuse}} to give [[Helsik]] the promised item {{Approval|Halsin|-1}}
* ''At [[Elerrathin's Home]],'' talking to [[Jaheira|Jaheira's]] children (within automated dialogue), tell [[Rion]] you are all going to die {{Approval|Halsin|-1}}
* ''At the Flaming Fist cordon {{coords|-195|-15}} near the [[Upper City]] gate,'' when the [[Emperor]] warns you about becoming a thrall, say you don't care, let's go through {{Approval|Halsin|-1}}
<small>''''' Note:''' This dialogue will occur if you come close to the gate without having all three [[Netherstone]]s''</small><br>
* ''In the [[Heapside Prison]],'' talking to [[Skittle]] via {{SAI|Speak with Animals}}, say you don't want more rat puns {{Approval|Halsin|-1}}
*''In the [[House of Hope]],'' speaking to [[Hope|Hope's]] spirit in front of the [[House_of_Hope#Archive|Archive]], say she is as helpful as a blunt dagger {{Approval|Halsin|-1}}
 
 
'''The [[Murder Tribunal]]'''
* Meeting [[Olfaith Olumssdottir]] for the first time, ask him what you must do to become an ''avatar'' of slaughter {{Approval|Halsin|-1}}
* Speaking with [[Sarevok Anchev]], offer either [[Jaheira]] or [[Minsc]], or them both as a sacrifice to the Tribunal {{Approval|Halsin|-10}}
* Being judged, say you've ended your victim and then cut off their hand {{Approval|Halsin|-1}}
** OR Say you killed them with a smile on your face and pleasure in your heart {{Approval|Halsin|-1}}
** OR Say you killed them slowly and painfully {{Approval|Halsin|-1}}
<small>''''' Note:''' All these options bring approval only if the victim is indeed '''your''' kill. Successful {{Skill|Deception}} rolls on corresponding options '''do not''' give approval points''</small>
* Agree to sacrifice [[Valeria]] in Bhaal's name, on Sarevok's order {{Approval|Halsin|-1}}
<small>''''' Note:''' {{Background|Haunted One|The Dark Urge}} characters will have four different options in this dialogue, all bringing same amount of points''</small>
*After becoming an [[Bhaal#Unholy_Assassins|Unholy Assassin]], speak to [[Echo of Amelyssan]] and say that every kill is euphoria {{Approval|Halsin|-1}}
 
 
'''The [[Bhaal Temple]]'''<br>
''Talking to [[Orin]]:''
* Tell her that you're not interested in abducted companion's fate OR Tell her you won't stop her {{Approval|Halsin|-5}} ''(either option)''
* Tell Orin that her vision of the fate of Baldur’s Gate is exquisite {{Approval|Halsin|-1}}
 
''Speaking to Avatar of Bhaal after defeating Orin:''<br>
* Accept your Father's gift and blessings {{Approval|Halsin|-1}}
<small>'''''Note:''' This option is available to {{Background|Haunted One|The Dark Urge}} characters '''only'''. Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same'' </small>
 
 
'''[[Campsite|Camp]] and Conversations'''<br>
''Camp interactions and [[Halsin/romance|Romance]]''
* When Halsin shares with you his dreams of happy life for everyone, answer you didn't expect such naivete from an Archdruid {{Approval|Halsin|-1}}
* If you have been flirting with Halsin, tell him your relationship is over, then say you have changed your mind {{Approval|Halsin|-5}}
''Other companions and camp followers''
* When [[Vlaakith]] emerges at camp as a projection, convince [[Lae'zel]] to remain loyal to her {{Approval|Halsin|-1}}
 
== Notes ==
{{notebegin}}
{{reflist}}
{{noteend}}
 
[[Category:Approval]]
[[Category:Approval]]

Latest revision as of 11:23, 29 March 2025

Halsin is devoted to protect nature order in any possible way.

Halsin approves any choices that help and defend any living being, considering them a part of nature. He also approves of showing compassion and mercy for those in need. However, should nature protection demand a battle, Halsin is not above avoiding it, and appreciates fighting in the name of justice.

Halsin dislikes any decisions that might involve hurting the natural world, including unnecessary cruelties or kills. Leaving intact or letting thrive things that already defile the nature in any possible way (like supporting the existence and corruption of the shadow lands) also upsets him. Finally, Halsin despises any acts of injustice or betrayal, more so if they are meant to bring profit.

The actions and choices listed on this page raise or lower Halsin Halsin's approval.



For more information about the approval system, see Approval.

Approval[edit | edit source]

The following story and dialogue choices will cause Halsin to gain approval.

Act Two[edit | edit source]

Crèche Y'llek

  • If Lae'zel is using the zaith'isk, during the first phase convince her that the device kills instead of curing Halsin approves +1

Note: To do this, succeed a passive DC 14 Perception check, then succeed a DC 30 Wisdom check, DC 30 Persuasion check or DC 30 History check (the latter for Githyanki Githyanki only)


Ruined Battlefield
If entering the Shadow-Cursed Lands from Grymforge:

If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:

  • Convince the cowardly hyena in the convoy that it doesn't belong to goblins and should leave them. Halsin approves +1 (requires sequentive Persuasion Persuasion check and then Persuasion Persuasion or Intimidation Intimidation check)
  • Traversing Shadow-Cursed Lands with the convoy, betray them and side with the ambushing Harpers Halsin approves +1

At the House in Deep Shadows:

  • Tell Oliver you know who he really is Halsin approves +1
  • Let Halsin persuade Oliver Halsin approves +10 (Comes Halsin approves +5 points when you ask Halsin and Halsin approves +5 more after he succeeds)
  • Convince Oliver to reunite with Thaniel Halsin approves +40

Note: If Halsin is in the party while talking to Oliver, it will gain Halsin approves +5 additional points of approval

When dealing with He Who Was:

  • Agree to find Madeline's Ledger for He Who Was Halsin approves +1
  • After ordering Madeline to hurt herself as Ben and Marc did Halsin disapproves -1, stop her, saying she had done enough Halsin approves +1
    • OR Say her willing to hurt herself was enough Halsin approves +1
    • OR Accuse her of cowardice, using basic or unique Barbarian Barbarian, Bard Bard, Monk Monk lines Halsin approves +1
    • OR Say that it wasn't her fault, using basic or unique Bard Bard, Good Cleric Cleric or Monk Monk lines Halsin approves +1

Elsewhere:

  • After saving Rolan from the Shadows, tell him not to be hard on himself for trying to save his family Halsin approves +1


Last Light Inn
Speaking to Jaheira:

  • When talking to Jaheira inside the inn, drink the spiked wine Halsin approves +1
  • If you have talked to Marcus already and know his mission, try to convince Jaheira that he is a spy Halsin approves +1

Dealing with Isobel and Marcus:

  • If Marcus vouched for you at the entrance (in this case he will wait in Isobel's room):
    • Tell him that his mission ends here OR Choose to attack him Halsin approves +1 (either option)
    • OR Speak to Isobel and warn her, revealing Marcus as a True Soul Halsin approves +10
  • If Marcus assaults the inn (happens if you gained entrance with Mol's help):
    • After speaking to Marcus telepathically, explain to Isobel that he is going to kidnap her Halsin approves +10
  • Playing as The Dark Urge The Dark Urge:
    • Tell Isobel that your blood orders you to kill her, then chase off the Urge, and finally choose any line to explain your behavior Halsin approves +1 (available after the kidnap attempt AND if you haven't threatened her)

Talking to Counsellor Florrick:

  • Ask whether the Flaming Fist are just going to stay around Halsin approves +1
    • If Wyll is in the party, tell Florrick it's your business what had happened to him Halsin approves +1
    • OR, Playing as Wyll origin, say it was a devil deal that has gone terribly wrong Halsin approves +1

Talking to His Majesty via Speak with Animals Speak with Animals:

  • Say you only wanted to admire him close Halsin approves +1, and then indeed choose to quietly admire him Halsin approves +1
    • OR, Playing as a Ranger Ranger, say you do not seek his territory Halsin approves +1

Speaking to Cerys:

  • When she tells you about their misfortunes, say that she did the right thing Halsin approves +1 (use basic line or unique for Cleric Cleric or Oathbreaker Paladin Oathbreaker Paladin)
  • Ask her what they are doing here, and then tell her not to lose hope to see others alive Halsin approves +1 (starts the quest, if you don't have it already)

Talking to Alfira:

  • After Marcus's assault, when she asks whether they cannot trust anyone:
    • Playing as a Half-Orc Half-Orc, tell her to use her anger Halsin approves +1
  • Ask her about others, and then say that running was right call Halsin approves +1
  • When Alfira asks you how do you keep going, answer:
    • That you take one step at a time OR That danger is your life Halsin approves +1 (either option)
    • OR Use a class-based line for a Bard Bard, a Fighter Fighter, a Druid Druid, a Ranger Ranger, or a Rogue Rogue Halsin approves +1
    • OR Use a race-based line for a Drow Drow, a Deep Gnome Deep Gnome or a Duergar Duergar Halsin approves +1
  • Promise Alfira to find the surviving tieflings at the Moonrise Towers Halsin approves +1 (starts the quest, if you don't have it already)
  • After rescuing the tieflings, speak to Alfira. When she asks how did you do it, answer that you were being a hero Halsin approves +1
    • Take the reward from Alfira for rescuing the tieflings Halsin approves +1

Note: Works if Lakrissa died. If she survived, talking to any of them starts the same cutscene, but the last two options do not gain approval

Speaking with Bex and Danis:

  • Before trying to save captured refugees:
    • Promise Bex to find Danis, using any of two basic options or Paladin Paladin or Cleric Cleric lines Halsin approves +1 (starts the quest, if you don't have it already)
  • If Danis survived and reunited with Bex:
    • Smile and then say it's wonderful to see them together OR mention that it is all thanks to you Halsin approves +1
    • When Bex asks why you helped, answer that you did it because they were in trouble Halsin approves +1 (Cleric Cleric characters have unique line here)

Dealing with Rolan, Cal and Lia:

  • Speaking to drunken Rolan before trying to save captured refugees:
    • Promise to rescue them if they are alive OR say that it is your responsibility to bring them back Halsin approves +1 (starts the quest, if you don't have it already)
    • OR, Playing as a Sorcerer Sorcerer, use a class-based line Halsin approves +1
  • If you have already saved him from the Shadows, say you're absolutely going to gloat Halsin approves +1
  • If either Cal or Lia (or both) died while rescue attempt:
    • Tell Rolan that you wanted to save everyone, but couldn't Halsin approves +1
  • If both siblings survived, after they thank you, ask Rolan whether he has something to add Halsin approves +1
  • If Rolan died in battle with Shadows, tell either Cal or Lia that he died as he lived - stupidly Halsin approves +1

Talking to Ide after drunken Rolan has snapped on her:

  • Say you're sorry, and then add that he is more immature than she is Halsin approves +1
  • OR Call Rolan a grump, and when Ide complains he called her a "ragged little devil", tell her next time call him one back Halsin approves +1
  • When Ide shows you the book she means to keep for Rolan, convince her to give it to you, using Persuasion Persuasion Halsin approves +1

Dealing with Raphael and Mol:

  • After Mol wins the game of lanceboard against Raphael, tell him to stay away from Mol Halsin approves +1

Note: This line appears only if Astarion is not in the party, otherwise Raphael will turn the talk to the spawn's scars

  • Then tell Raphael to leave you alone Halsin approves +1

Elsewhere in the inn:


Reithwin Town
At the Reithwin Tollhouse

  • Convince Gerringothe Thorm to end herself by any available option Halsin approves +1 Note: Requires sequentive DC 18 and then DC 21 rolls on various skills, dialogue lines include class-based options

In the House of Healing:

  • Convince Malus Thorm to order his sisters to hone their blades on each other Halsin approves +1
    • Then persuade Malus Thorm to operate on himself Halsin approves +1
  • OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing Halsin approves +2 (comes one point by another subsequently).

At the cemetery:

  • Agree to help Arabella find her parents Halsin approves +1
    • Then offer Arabella shelter at your camp Halsin approves +1
  • OR, If you've already found Locke and Komira's bodies, tell Arabella they are dead and succeed Persuasion Persuasion or Intimidation Intimidation roll to take her to your camp Halsin approves +1 (The Dark Urge The Dark Urge characters have unique line and Persuasion Persuasion option only)

At The Waning Moon

  • Safely drink with Thisobald Thorm (rolling Constitution Constitution, either general or class-based lines) Halsin approves +1(gains approval after first and second rounds)
    • OR successfully imitate drinking (rolling Sleight of Hand Sleight of Hand) Halsin approves +1 (gains approval only in the first round)
  • Successfully entertain the brewer with your stories (through Performance Performance roll) Halsin approves +1 (gains approval each time)

Note: If Performance Performance roll failed, successful subsequent Deception Deception roll earns a point of approval, nonetheless

  • By any means make Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst Halsin approves +1


Moonrise Towers
At the Moonrise Towers Prison:

  • Speaking to the Warden for the first time, tell her that her face is bland, too Halsin approves +1
  • Convince Convince the Warden of being Balthazar's closest confidante, and then:
    • Try to bribe her, and when she takes the money and does nothing, say that you should have see it coming Halsin approves +1
    • OR, Playing as a Rogue Rogue, say it was so well-played that you are not even mad Halsin approves +1
    • OR Refuse to bribe her Halsin approves +1
  • Promise Lia or Lakrissa to help the tieflings escape Halsin approves +1 (either of them; convincing Lakrissa requires a Persuasion Persuasion or an Intimidation Intimidation roll)
  • Tell Wulbren that Barcus Wroot sent you, OR Use any of check-based options Halsin approves +1
    • If the party found themselves in a cell, accept Wulbren's offer to break out together Halsin approves +1
  • Provide Wulbren with any tool capable of destroying a wall Halsin approves +1
  • When Wulbren, once freed, takes the boat and sails off without the party, let him go Halsin approves +1
  • If the jailbreak was successful and your participation went unnoticed, tell the Warden it was you who snuck the prisoners Halsin approves +1

Elsewhere in Moonrise Towers:

Final fight at the Moonrise:

Note: These lines require DC 21 Intimidation check or DC 18 Persuasion check and any of subsequent DC 30 checks first, OR a DC 10 Persuasion check if you have found and read Melodia's Letter to Ketheric

  • When Nightsong intervenes, tell her to stand down, because Ketheric has surrendered Halsin approves +1


Gauntlet of Shar
Dealing with Yurgir and his retinue:

Dealing with Lyrthindor:

  • After killing any three rats in the temple, speak with any other rat:

Near Pedestal of Reckoning:

  • When Shadowheart speaks of her need to go through the Shar's trials:
    • Answer that this is a distraction OR that you are actually here to gain Ketheric's trust Halsin approves +1
    • OR, Playing as a Selûne Selûne worshipper, say you have no intention of letting her prove her fanaticism Halsin approves +1

Dealing with Balthazar in his outpost:

  • Speaking to Balthazar through Reconstituted Duellist, tell it to leave, because you don't answer to a pile of bones Halsin approves +1
    • OR, Playing as a Rogue Rogue, say you do not blunder Halsin approves +1
    • OR, Playing as Shadowheart origin, say you belong in this place far more than some bone pile Halsin approves +1
  • Agree to clear the way for the necromancer, and then:
    • Having Mother Dearest in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally agree to return it Halsin approves +1
  • Refuse to help the necromancer and choose to attack him Halsin approves +1
    • OR, Playing as a Paladin Paladin (except Oathbreaker Oathbreaker), say you will smite him where he stands Halsin approves +1

In the Shadowfell:

  • Before the Verge of Shadows, tell Shadowheart you don't care about the Spear of Night, then confirm it Halsin approves +1 (Shadowheart turns hostile to the party)
    • OR Choose to attack Shadowheart Halsin approves +1
  • If you have the spear, tell Shadowheart to find a new purpose for herself, then provoke a fight with her Halsin approves +1
  • If you have defeated Balthazar:
    • Free Aylin Halsin approves +1
    • If Shadowheart is in the party, tell her that she should spare Aylin because the aasimar may know something about her Halsin approves +1
    • OR, Playing as Shadowheart origin, spare Aylin yourself Halsin approves +1
  • If Balthazar is present and not hostile to the party:
    • Tell him to leave, or he is a dead man Halsin approves +1
    • OR, PLaying as a Good or Neutral Cleric Cleric, choose to attack him Halsin approves +1


Mind Flayer Colony

At the Morgue:

  • Speak to Chop and ask why not to send him to all other butchered victims Halsin approves +1
  • If Us survived the Nautiloid and is kept in the cage, free it. When Chop objects, order him to stand aside or die Halsin approves +1
  • If you killed Us, when Chop speaks to you, answer that you will send him to join it Halsin approves +1


After the final fight with Apostle of Myrkul
Talking to Alfira:

  • Playing as a Bard Bard, agree to play together a show for the tiefling kids Halsin approves +1
    • OR Prompt her to play for them alone Halsin approves +1

Talking to Aylin, if you let Balthazar take her from Shadowfell:

  • If Isobel died, apologize before Aylin Halsin approves +1

Speaking to Cerys:

  • Tell her you're glad they are safe, and mention that Zevlor did his best Halsin approves +1
    • OR Say they are better off without Zevlor Halsin approves +1
  • Tell Cerys that other will look up to her Halsin approves +1
  • Say you couldn't have done it without Jaheira's help Halsin approves +1
    • Then ask her not to speak ill of the dead (i.e. Zevlor) Halsin approves +1
    • OR Say "Good riddance" Halsin approves +1
  • Tell her the Nightsong is the real hero Halsin approves +1
  • Say people get paid for doing jobs, and when she answers that she has no money, say you were joking Halsin approves +1 (Rogue Rogue characters have unique line here)

Talking to Ide, Umi and Mattis:

  • Tell any of them about Mol's eyepatch you have found down in the colony, and then:
    • Assure Ide OR Umi that Mol is somewhere safe Halsin approves +1 (either of them)
    • OR Tell Mattis that Mol will already be at Baldur's Gate when they arrive Halsin approves +1
    • OR Tell Mattis you will look forward to see him in the city Halsin approves +1

Speaking to others:


Camp & Conversations
Camp interactions

  • After Halsin finds Thaniel, ask him what happens once the curse is lifted, then say you wished he joined your party earlier Halsin approves +1
  • After recruiting Halsin, tell him you don’t know him properly, then say you're sorry for the loss of his family Halsin approves +1
    • Then ask him to tell you anything nobody would even think to ask, then thank him for sharing Halsin approves +1
    • When he asks back for something about you, tell him a fact of yours Halsin approves +1

Note: Basic Tav's line runs about "fear of krakens", but any other origin AND a custom Githyanki Githyanki character have their unique option. The Dark Urge The Dark Urge characters do not gain any approval here

Other companions and camp followers

  • Playing as Shadowheart origin, if it is still not known about your worshipping Shar Shar, confess to Halsin and succeed the Charisma Charisma roll Halsin approves +5

If Halsin's approval rate is < 30, a DC 10 Charisma check is needed. If the rate is < 20, successful roll brings only Halsin approves +1 approval

  • Tell Arabella that her parents are dead Halsin approves +1 (Bard Bard, Monk Monk, Cleric Cleric (basic) and Cleric Cleric of Kelemvor Kelemvor characters have unique line here)
    • Then tell Arabella that she'll feel better in time OR that her parents would be proud of her Halsin approves +1 (either option)
  • Talk to Thaniel after defeating Ketheric Thorm and say your work here is done Halsin approves +20

Act Three[edit | edit source]

Rivington

Talking to Yenna, offer her help:

  • Give some coin Halsin approves +1
    • OR Suggest to find a guard for her Halsin approves +1 (available for all characters except Cleric Cleric)
    • OR Use class-based line for a Cleric Cleric or a Ranger Ranger Halsin approves +1

Note: Giving Yenna food does not bring approval from Halsin. For Ranger Ranger characters, offering Yenna coin after using class-based line brings Halsin approves +1 more points


Angleiron's Cellar


Circus of the Last Days
At the entrance:

  • Convince Klaus to let you in, using Persuasion Persuasion or Deception Deception on any class-based option except pretending to be a friend of Gortash's Halsin approves +1
    • OR, Playing as The Dark Urge The Dark Urge, say you used to be a murderer Halsin approves +1
    • OR, Playing as an Archfey Warlock Archfey Warlock, first say that you never pass up a faerie mischief Halsin approves +1
  • Tell Zara the mummy that you don't understand her, then mime her grunting Halsin approves +1

Dealing with Akabi the djinni:

  • Tell him that he is VERY LOUD Halsin approves +1
  • Play the game and accuse the djinni of rigging the wheel Halsin approves +1
    • If successful, play again and try to distract Akabi, letting out a loud fart Halsin approves +1
    • OR, Playing as a Bard Bard, ask him about his adventures Halsin approves +1
    • OR Provoke him to transform you Halsin approves +1
  • After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it Halsin approves +1 (either option)

When passing Zethino's trial, choose answers:

    • First question: ★ "Bear form" Halsin approves +1, OR ★ "Restless and roaming" Halsin approves +2
    • Second question: ★ "Saving Thaniel"Halsin approves +1, OR ★ "Protecting the grove" Halsin approves +2
    • Third question: ★ "Choosing a fanatic" Halsin approves +1, OR ★ "Allowing the curse thrive" Halsin approves +1

Note: The ★ sign here marks the answers considered correct for the purposes of the test

Talking to Boney the mephit:

  • Call his wife Stoney magnificent OR Note that she's a lot bigger than himself Halsin approves +1 (either option)
    • OR, Playing as a Druid Druid, say they both are magnificent Halsin approves +1

Dealing with Popper the kobold trader:

Note: Class-based Deception Deception lines for Wizard Wizard, Warlock Warlock or Sorcerer Sorcerer do not give approval [Needs Verification]

  • Playing as a Paladin Paladin or a Cleric Cleric, tell him that graverobbing is a profane act Halsin approves +1
  • If talking to Popper after defeating false Dribbles, say that offering "treatoes" now is a bit callous Halsin approves +1

Dealing with caged beasts:

  • Break the lock on displacer beast's cage Halsin approves +1 (works with or without Speak with Animals Speak with Animals)
  • Give Crimson some meat OR Promise to bring it later (if you don't have any in inventory) Halsin approves +1 (either option)
    • After defeating false Dribbles, talk to Crimson again and scold the circus staff for starving him OR Propose to open his cage up Halsin approves +1 (either option)

Watching Dribbles's show:

  • Say "What a corny joke." Halsin approves +1
    • OR, Playing as a Bard Bard, interrupt him with your own pun Halsin approves +1
  • Volunteer any companion to the stage as Dribbles's assistant, except Halsin himself Halsin approves +1
    • Then insist on your choice and cheer them Halsin approves +1 (including Halsin or unique lines for Minthara and Jaheira)
  • If going on stage yourself, suggest any available explanation on why you're special, except "something about my brain" and unique line for The Dark Urge The Dark Urge Halsin approves +1
    • If playing as a Druid Druid, say you're special for your transformation ability Halsin approves +2

Talking to Lucretious:

  • When she's training up skeletons (before fighting doppelgangers), tell her that she is being a little harsh Halsin approves +1
  • After defeating false Dribbles, tell her that killing clowns is a rare treat Halsin approves +1
  • When you deliver her Dribbles's remains, say it was pleasure to meet her Halsin approves +1
    • OR Ask whether she is hiring personnel Halsin approves +1


Open Hand Temple

  • Offer Sister Yannis help with investigating the double murder and proving Brilgor's innocence Halsin approves +1
  • Talk to Brother Bill and Brother Clements and say that their god would be proud of Father Lorgan Halsin approves +1
    • OR, Playing as a Monk Monk, say that offering alms to those in need is a sign of a noble soul Halsin approves +1
  • Agree to bear Monk Manifestation's curse Halsin approves +1 and then withstand its madness Halsin approves +3
  • On the temple roof, having Gale in the party, ask him to tell Tara to stop eating the carrier pigeons Halsin approves +1
    • OR, Playing as Gale origin, tell Tara that other aviary in the city is much better Halsin approves +1


Around and inside the Requisitioned Barn

  • Outside the barn, tell Mattis to watch himself Halsin approves +1

Note: This option is available only if tiefling kids survived in previous Acts

  • OR, Playing as a Druid Druid, say it's unnerving to see a city as big as a great forest Halsin approves +1


The Sword Coast Couriers


Elsewhere in Rivington:

Note: These options are available only if Orin is not impersonating the Thug


Dealing with Orin's guises

  • If Orin is impersonating Gyldro Angleiron, tell her you would never kill someone you cared about Halsin approves +1 (Karlach and Wyll origins have unique lines here)
  • OR, Playing as The Dark Urge The Dark Urge, tell her you do all you can to keep your loved ones safe from your blade Halsin approves +1
  • If Orin is impersonating Fist Rowan, tell her that one can't just kill innocent people Halsin approves +1

Note: This line belongs to the Custom origin (Tav). Other Origins have unique lines each

  • OR Tell her that you're going to report to the commanding officer Halsin approves +1
  • OR, Playing as The Dark Urge The Dark Urge, tell her that mindless slaughter is not the answer Halsin approves +1


Wyrm's Crossing

At Fraygo's Flophouse:

  • Tell Adventurer Drim that the word "adventurer" doesn't mean anything anymore Halsin approves +1
  • Playing as Astarion origin, drag Pale Petras into the sunlight, then choose to let him go Halsin approves +1

At Carm's Garm:

  • When Naaber pretends to be a dog, choose the line"Correct. But nobody likes Naaber" Halsin approves +1
    • OR, Playing as a Druid Druid, tell Naaber that dogs understand the true meaning of life Halsin approves +1
    • When Naaber tries to imitate a bard, ask him to never sing again Halsin approves +1

Note: It may take several sequential attempts to speak with Naaber to get to these lines
At Sharess' Caress:

  • When trying to hire both Sorn Orlith and Nym Orlith:
    • Agree to invite Halsin to their 'foursome' offer, too, if the druid is in the party Halsin approves +1
    • Decline their offer and choose to proceed with only one of the twins Halsin approves +1 (if you're partnered with Halsin)
    • Choose to proceed with one of the twins when any other partner declines their offer Halsin approves +1 (if you're partnered with any other companion)
  • Speaking to Valeria, propose a toast to ADVENTURE! Halsin approves +1

Note: Available only after you've started Solve the Open Hand Temple Murders quest


Wyrm's Rock Fortress

At the Flaming Fist barracks:

  • Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you Halsin approves +1

When you spot Fist Reynash trying to open a chest:

  • Wake other guards Halsin approves +1

Note: Waking guards gains approval only after discovering by any available means that Reynash was stealing from others

  • Give Reynash 300 gold to take the ferry Halsin approves +1

Speaking to Manip Bakshi:

  • Successfully use Detect Thoughts Detect Thoughts on him and pretend to be a new recruit Halsin approves +1
  • Tell him you've spotted another guard on stealing Halsin approves +1 (requires DC 10 Persuasion check if you have spotted Reynash's lockpick or DC 15 Persuasion check if you didn't)
    • Then ask him not to be hard on Reynash Halsin approves +1
  • OR Leave barracks (or let him escort you out) Halsin approves +1

At the Audience Hall:

Note: This dialogue appears only if Karlach is not in the party

  • Agree to become allies with Gortash and slay Orin Halsin approves +1
    • OR Refuse to make an alliance with him and confirm your decision Halsin approves +1
  • Tell Gortash that you have no interest in this sham of a coronation Halsin approves +1
  • After killing Orin, speak to Gortash and surrender two your Netherstones to him, then fight when he attacks afterwards Halsin approves +1

Talking to Duke Ravengard after the coronation:

  • Ask him whether the "new dawn" is what they call tyranny now Halsin approves +1
    • OR Tell the Duke that Florrick sent you, then probe Ravengard's mind to discover counsellor's location, and tell him that Gortash is a tyrant Halsin approves +1

Note: Choosing this option starts the time-sensitive quest Free Counsellor Florrick

  • OR Ask Ravengard whether he knows that he is infected Halsin approves +1
  • As a Baldurian character, ask what has happened to the city's great hero Halsin approves +1

In the Wyrm's Rock Prison:

  • Ask Ask Marvin the Unusual Skull to speak plainly Halsin approves +1
    • Solve the first riddle Halsin approves +1
    • Solve the second riddle Halsin approves +1

Note: These options are available only if you were arrested, not if you entered the prison by any other means

Lower City
Basilisk Gate Barracks

  • Ask Fist Murphy why he is standing on one leg, and then:
    • Outrage at him for stealing from people he is supposed to protect Halsin approves +1
    • OR Pretend to push him off his balance Halsin approves +1
    • OR Use race-based option for a Half-Orc Half-Orc or a Drow Drow, or class-based option for a Monk Monk Halsin approves +1 (either option)

Note: For Baldurian characters, the initial line will run about "Blaze Portyr's infamous punishments"

  • Playing as a Fighter Fighter, talk to Gauntlet Thunder about proper punishment for two soldiers who screwed up, and say:
  • That you'd do exactly what she is doing Halsin approves +1
    • OR Advise her to double their shifts and dock their pay Halsin approves +1
    • OR Tell her to let it slide, just for once Halsin approves +1
  • At the gallows, ask Fist 'Edge' Arensen why don't he wait with threats until you commit a crime Halsin approves +1
    • OR Say a big guy like him makes an easy target Halsin approves +1
    • OR Promise to stay out of trouble Halsin approves +1
  • Talking to Fist Miller after Florrick had been executed, say she didn't deserve to die Halsin approves +1
    • OR Say it's a cruel way of talking about her Halsin approves +1
  • Ask Thrastle Muria whether everyone in her neighbourhood is as friendly as she is Halsin approves +1
    • OR Say that you are no builder but still are handy with a hammer Halsin approves +1

Speaking to Liara Portyr and Lora Bergauz:

  • Tell Lora to calm down and let Liara alone Halsin approves +1
    • Then call Liara a typical Fist who never listens Halsin approves +1
    • OR Tell Lora it wasn't very responsible to take a kid to a tavern Halsin approves +1
  • Promise to help Lora find her daughter Halsin approves +1 (Paladin Paladin characters have unique line here)
  • If you already know that Vanra died, tell this to Lora, then say you did your best Halsin approves +1


The Blushing Mermaid

Talking to Bosun Gannet:

  • When he instructs you about the tavern rules, say you'll keep to them Halsin approves +1
    • Ask Gannet what to do if you want to use the latrine Halsin approves +1
  • Ask Gannet about the missing kid, and then:
    • Say you didn't think a tough guy would be scared of a little knife Halsin approves +1
    • Tell him you'd love to see him try to kick you out Halsin approves +1
  • After dealing with the hag, if real Captain Grisly died, tell Gannet you are sorry for not saving her Halsin approves +1

Talking to the hag masking as Captain Grisly:

  • Inquire her about Vanra, and then ask how do you know she's not lying Halsin approves +1
    • OR, Playing as a Rogue Rogue or a Fighter Fighter, ask whether a little knife caused such trouble Halsin approves +1
  • When looking for a decision, propose to talk to Lora and calm her down OR Suggest to pay Lora off Halsin approves +1 (either option)
    • OR Say you want to get to the bottom to the story of a missing child Halsin approves +1
    • OR, Playing as a Half-Orc Half-Orc, say Lora acted out of fear and anger Halsin approves +1
  • When the hag offers you money for killing Lora, refuse to do the dirty work for her Halsin approves +1 (Devotion Paladin Devotion Paladin characters have unique line here)
  • Agree to kill Lora for disguised hag, but then return and say you can't do it Halsin approves +1
    • OR Tell the hag you've changed your mind and she should surrender Vanra Halsin approves +1
  • After Auntie Ethel reveals herself and confesses that she actually ate Vanra, call her a monster, then tell her to surrender the child immediately Halsin approves +1
  • If you have already killed Lora, tell Ethel to thank you Halsin approves +1
    • OR Say you don't like being used Halsin approves +1
  • When Ethel offers you to let her go in exchange of being an ally in your crusade, decline her deal, choosing either "Not a chance" or "Time to die" lines Halsin approves +1 (either option)
    • OR Use a class-based line for a Paladin Paladin or a Warlock Warlock Halsin approves +1 (either option)

Speaking to Svend and Siggy:

  • Ask whether Svend is really worried about a date when the army of the Absolute can attack any moment Halsin approves +1
    • OR Succeed a passive Insight Insight check, then tell Svend that Siggy loves him Halsin approves +1 (Bard Bard characters have unique line here)
    • OR Persuade Persuade Svend he should leave the city at the first chance Halsin approves +1
    • OR Use a class-based or race-based line for a Monk Monk, a Rogue Rogue or a Halfling Halfling Halsin approves +1 (either option)
    • OR Choose to stay out of their debate Halsin approves +1

Other patrons:


Old Garlow's Place
First time visiting the place:

  • If you found the group without reading any of their posters, ask Adrielle to calm down Halsin approves +1

Dealing with hexed Mayrina:

  • Using Speak with Animals Speak with Animals, tell Mayrina you are here to help her Halsin approves +1
  • Offer Adrielle to have a look at the hex Halsin approves +1
    • OR Say that she protected Mayrina until now, and that's worth something Halsin approves +1
    • OR Tell her you hate dolls Halsin approves +1
  • Talking to Jatlo (before removing his hex), tell him "Less complaining, more searching" Halsin approves +1
    • When he accuses you of showing up at the convenient moment, call Mayrina an old friend Halsin approves +1
    • OR Tell him to say if they don't want your help Halsin approves +1

Speaking to Jatlo after you have removed his hex:

  • Tell him he has been charmed by hag Halsin approves +1

After removing the hex and killing Jatlo:

  • Ask Mayrina about her husband's condition Halsin approves +1
  • Tell Mayrina she was an adorable sheep Halsin approves +1
  • Offer Mayrina help with the hag Halsin approves +1 (Devotion Paladin Devotion Paladin characters have unique line here)
  • Tell Hydrangea Wubb she coudn't have known the spy in disguise Halsin approves +1
    • OR Say they need to do a better job protecting Mayrina Halsin approves +1

Note: Hydrangea will be present only if you knocked her out (as the Mask of Regret) in the Overgrown Tunnel AND killed the hag in Act One

  • Tell Kled that they are safe now Halsin approves +1
    • OR Say the dragonborn was only pretending to be a friend Halsin approves +1
  • Tell Adrielle that hags and their agents are liars and cheats Halsin approves +1
  • After Adrielle says she has discovered an ultimate way to kill a hag, offer to deal with the hag OR say you won't let the hag harm her Halsin approves +2 (either option)

If you have killed Auntie Ethel:

  • Persuade Persuade Mayrina to let Connor go Halsin approves +1
    • OR Tell her to take time and celebrate Halsin approves +1
  • If you haven't raised Connor from dead in Act One, tell Mayrina that killing the hag was even more amazing than revenge Halsin approves +1
    • OR Say it wasn't so amazing Halsin approves +1 (The line differs depending on whether Vanra survived or not)
  • When Mayrina asks you whether you have saved Vanra, answer that of course you did it Halsin approves +1
  • Playing as a Ranger Ranger or a Druid Druid, tell either Mayrina or Kled that you killed a perversion of everything natural Halsin approves +1
  • Tell Adrielle that the hag is finally dead, thanks to you Halsin approves +1

At Lora's House:

  • If you haven't resolved the quest yet, ask Lora whether she really did threaten the tavern staff with a knife Halsin approves +1
  • After you have saved Vanra, talk to Lora and choose any answer except asking for a reward Halsin approves +1 (either option)
    • OR Tell Lora it isn't her fault that she couldn't protect Vanra Halsin approves +1


In Bloomridge Park

  • Tell Albert that Sparky is doing a great job running Halsin approves +1
    • OR, Playing as a Druid Druid, say that Sparky is just doing what dogs do Halsin approves +1


Crimson Draughts

  • If you are partnered with Astarion and he is in the party, refuse Araj Oblodra's invitation to come in, saying you saw how Araj made him feel Halsin approves +1
    • OR Tell Astarion that you all can leave if he doesn't want to be around Araj Halsin approves +1

Note: This option is available and brings approval if you did not convince the spawn to drink Araj's blood in Act Two AND if his companion quest is not finished yet


The Counting House

  • At the bridge leading to the entrance, give Rags Deelarma a handful of coins Halsin approves +1
  • Bargain with Rakath Glitterbeard to return him less money than had been stolen Halsin approves +1


The Elfsong Tavern

  • Convince Alan Alyth to lower the room price or to rent you it for free, using class-based lines for a Barbarian Barbarian, a Bard Bard, a Sorcerer Sorcerer, a Rogue Rogue or a Wizard Wizard Halsin approves +1 (either option requiring various skill checks with DC from 18 to 20)

Talking to Lakrissa and Alfira:

  • In the tavern hall, remind Lakrissa about your bet in the druid's grove, then say she owes you nothing OR Ask for a kiss instead Halsin approves +1 (either option)
  • Tell Lakrissa you never pictured her as a barmaid, then say she should never call herself cheap OR Say you missed her Halsin approves +1 (either option)
  • Speaking to them both on the tavern's roof, say they are very cute together Halsin approves +1
    • When Alfira tells you about her plans of opening a bard school, say you're proud of her Halsin approves +1

Speaking to Harvard Willoughby:

  • Agree to participate in Laff Riot, and then, in the first round, joke about Harvard smelling funny OR Joke about "Wizard and shatter" Halsin approves +1 (either option)
    • OR Playing as a Barbarian Barbarian, say "Laugh. Now" to the listeners Halsin approves +1
  • In the second round, use any joke Halsin approves +1 (either option)
  • In the third round, joke about the Dead Three OR Joke about "A cleric and ham"Halsin approves +1 (either option)

Talking to Dez Kanshaw:

  • Say he won't find courage on the bottom of a bottle OR Say he has enough left to buy a drink Halsin approves +1 (either option)
  • When Dez tells you about the job offered to his son by Three-Piece, use class-based answer for a Half-Orc Half-Orc Halsin approves +1

Speaking to Devella Fountainhead on the site of Duke Stelmane's murder:

  • If you have found the list of targets, show it/tell about it, then promise to do your best to investigate the Bhaalists' trail Halsin approves +1
  • Agree to warn the targets for Devella Halsin approves +1
    • OR Say that Flaming Fists should be protecting not only the patriars Halsin approves +1
  • Playing as The Dark Urge The Dark Urge, confess to it to Devella, then say you're working against Bhaal Halsin approves +1 (two options depending on whether you actually have or have not the list of targets in the inventory)
    • OR Promise to stop your Father Halsin approves +1

Other interactions:

  • Cheer Enforcer Skoona up, using class-based lines for a Barbarian Barbarian or a Monk Monk Halsin approves +1 (either option)
  • Talking to Doora Thumbfoot, agree to buy the necklace from her Halsin approves +1
    • OR Give her some money and tell to keep the necklace, too Halsin approves +1


Elerrathin's Home

  • Speaking to Jaheira's children (automated dialogue), when Rion asks whether you all are doomed, say "Not in this lifetime" Halsin approves +1
    • OR Say that the fight with the cult won't be easy Halsin approves +1
  • Speaking to Rion for the second time (not automated dialogue), tell her that refugees behind the wall need protection Halsin approves +2

Note: All these options require having Jaheira in your party


The Facemaker's Boutique

  • Interrupt Dolor when he's about to kill Figaro Pennygood, saying "Stop right there!", using any of class-based lines or unique Half-Orc Half-Orc line Halsin approves +1

Talking to Devella Fountainhead:

  • Propose to investigate the cult for her Halsin approves +1
    • OR, Playing as The Dark Urge The Dark Urge, propose to infiltrate the cult to tear it down from within Halsin approves +1

Note: Both these lines will differ slightly depending on whether you actually have or have not any ritually cut hands in your inventory


Golbraith's Cellar

  • Ask Golbraith Stredivas whether his son needs any help Halsin approves +1 (Duergar Duergar characters have unique line here)
  • Say that mind flayers are dangerous, and then add that you'll take it from here Halsin approves +1
    • OR Say that if his son is half a hunter as Golbraith himself, he'll be fine Halsin approves +1
    • OR Use class-based lines for a Barbarian Barbarian, a Cleric Cleric, a Fighter Fighter, a Ranger Ranger, a Wizard Wizard, or a race-based line for a Drow Drow Halsin approves +1 (either option)


The Graveyard

Talking to Valmorba:

  • Inquire her about the grave of "M.Kurwin", then ask to borrow you a shovel (if you don't have one) Halsin approves +1

Note: Available only if you have read the letter about it found on the dead body of Gomwick in Act One

  • OR, Playing as The Dark Urge The Dark Urge, tell her there's usually not much left once you're done with the body Halsin approves +1

Dealing with Bugthimble at the "M.Kurwin" grave:

  • Ask what he was doing in your father's grave Halsin approves +1 (Requires DC 25 Deception check)
  • Intimidate Intimidate him into surrendering the loot to you Halsin approves +1
  • OR Use unique lines for a Dragonborn Dragonborn or a Draconic Sorcerer Draconic Sorcerer Halsin approves +1 (either option)
  • Say "Thank goodness, you can keep it", and then:
    • Use Deception Deception to convince him the treasure is cursed Halsin approves +1
    • Say the crate was promised for Nine-Fingers, then convince convince him to pay the fee for not breaking his snout Halsin approves +1
  • Pay him the "fee" he demands Halsin approves +1
    • OR, Playing as a Dragonborn Dragonborn, say you and he are practically kin Halsin approves +1

Dealing with Nina Dortmell and Mortarch Gracie Scyre:

  • Speaking with Nina for the first time, tell her to stop, because magic isn't a game Halsin approves +1
    • Ask who she wants to raise, then say she must never do it again Halsin approves +1
    • OR Tell Nina to let her brother rest in peace Halsin approves +1 (Monk Monk characters have unique line here)
  • Report Nina's attempts to Mortarch Gracie Scyre Halsin approves +1
    • Then tell Nina the Mortarch is right Halsin approves +1

Talking to Ulkov Sully:

Speaking to Gothric Rillyn:

  • Playing as a Rogue Rogue, say he should have learned the signs of a dangerous mark Halsin approves +1
    • OR, If you have already recruited Minsc, say you'll tell the Stone Lord how Gothric called him Halsin approves +1


Grey Harbour Docks

Talking to Big Huido:


The Heapside Prison

  • Talking to Skittle via Speak with Animals Speak with Animals, call him a "rat-ical mercantile rodent" Halsin approves +1
    • OR Ask what does obtaining goods in the prison en-tail Halsin approves +1
    • OR Ask to have a squeak at what he's got Halsin approves +1
  • Ask him whether his business is rat-ified by the local merchant's league Halsin approves +1


The House of Hope

  • Speaking to Hope's spirit in front of the Archive, say you need to get her out before the jailor kills her Halsin approves +1
  • After freeing Hope from her chains, speak to her Halsin approves +1


Lady Jannath's Estate
If Oskar Fevras was not saved in Act One:


The Society of Brilliance Lodge

Talking to Ptaris:
Note: These options are available only if you have sold the Githyanki Egg from the Creche Y'llek to Lady Esther in previous Acts

  • When Ptaris asks you whether you are good or bad person, answer you think yourself good, and then:


Lower City Sewers


The Sorcerous Sundries
Talking to Aradin near the entrance:

  • Successfully deceive deceive him, saying you haven't found the Nightsong Halsin approves +1
  • If you let slip to Aradin that you've found the Nightsong, tell him that she is immortal and tough Halsin approves +1
    • OR Deceive Deceive or intimidate intimidate Aradin to make him stop pursuing the Nightsong Halsin approves +1 (Good, Neutral or Evil Cleric Cleric characters have unique line here)
    • OR, Playing as a Monk Monk, persuade persuade him Halsin approves +1

Talking to Lorroakan before resolving Dame Aylin’s fate:

  • Tell Lorroakan you'll ask Nightsong to come to the tower, so that she ripped him to shreds Halsin approves +1
    • OR Use Deception Deception to convince Lorroakan that Aylin is dead Halsin approves +1 (Wizard Wizard, Warlock Warlock and Sorcerer Sorcerer characters have common unique line here)
    • OR Use a class-based line for a Bard Bard or a Sorcerer Sorcerer to mock Lorroakan over his plan Halsin approves +1

Facing Lorroakan along with Dame Aylin:

  • Tell the wizard you've come to stop him Halsin approves +1
    • OR Remind Lorroakan of Ketheric's fate Halsin approves +1
    • OR Tell Lorroakan that one more word about catching Aylin will be his last Halsin approves +1
    • OR, PLaying as Gale origin, ask him to reconsider his position Halsin approves +1
  • If you have betrayed Aylin to Lorroakan, say that this feels wrong Halsin approves +1

At the Sorcerous Vault:

  • Speaking to Yafeu once he's escaped the Peculiar lamp:
    • Demand to release your "master" or die Halsin approves +1
    • Ask him politely to release your companion now Halsin approves +1 (Available to all characters except Wizard Wizard)


The Steel Watch Foundry
If Tamia Holzt spots you in the Foundry:

  • Say you've come to bathe in Banites' blood Halsin approves +1

Talking to Zanner Toobin in the laboratory wing:

  • When Toobin tells you about their collars, ask whether they will fight if you save their families Halsin approves +1
  • If you have killed Banites in the workroom, tell Toobin about it Halsin approves +1

If you failed to switch off an activated Motivator, convince Toobin to move on, using Intimidation Intimidation or Persuasion Persuasion Halsin approves +1

Resolving the conflict between the Gondians and Ironhands after razing down the Foundry:

Note: According to game files, a Vengeance Paladin Vengeance Paladin character roll Persuasion Persuasion instead of Intimidation Intimidation for all others

  • Take Gondians' side and tell Wulbren you won't let hurt them Halsin approves +1 (All Ironhands except Barcus Wroot become hostile)

Talking to Barcus Wroot after resolving the conflict:

  • If you have sided with Gondians, tell Barcus that Wulbren was past saving Halsin approves +1
  • If you convinced both factions to make peace, tell Barcus you're impressed OR that he'll make a great leader of the Clan Ironhand Halsin approves +1 (either option)


The Water Queen's House

  • Attending the funeral of Holli Dylford, tell Allandra Grey you’ve brought gold as an offering Halsin approves +1
    • OR Say you've brought a prayer Halsin approves +1 (Not available for Barbarian Barbarian and Monk Monk)
    • OR, Playing as a Monk Monk, say you wish her soul the stillness of a calmed ocean. Halsin approves +1
    • OR, Playing as a Cleric Cleric, answer Allandra with a class-based line Halsin approves +1

Note: Using this option, the players may choose either a common Cleric line or a line reflecting exactly the deity their character is allied to


Other locations in Lower City

Note: You need to knock her out in the battle to speak to her afterwards

  • At the Flaming Fist cordon X: -195 Y: -15 near the Upper City gate, when the Emperor warns you about becoming a thrall, choose to turn back Halsin approves +1

Note: This dialogue will occur if you come close to the gate without having all three Netherstones

Note: Any approval benefits here will be gained only if the offering is enough to receive the blessing

Talking to children playing at X: -166 Y: -75:

  • Succeed a passive Perception Perception check and ask Cinnamon what is she hiding in her pocket Halsin approves +1
  • Ask Punkins to scan you Halsin approves +1
    • OR First refuse to be scanned, then say you will comply Halsin approves +1
    • OR, If you detected Cinnamon's "spy candy", tell Punkins about it Halsin approves +1


The Bhaal Temple
Speaking to Avatar of Bhaal after defeating Orin:

  • Tell Bhaal that you have no desire to harm anyone else Halsin approves +1
    • OR Tell him that every night he possesses you your friends are in danger, and you won't stand it Halsin approves +1
  • Reject your Father's gift and blessings Halsin approves +1

Note: These options are available to The Dark Urge The Dark Urge characters only. Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same


Camp & Conversations
Camp interactions

  • After reaching Rivington, speak to Halsin and agree that societies should be judged on how they treat their most vulnerable Halsin approves +5
  • When Halsin tells you news from the grove, answer you're glad he stayed with you Halsin approves +5
  • When Halsin shares with you his dreams of happy life for everyone, answer that maybe he will find the balance Halsin approves +5
    • OR, Playing as a Druid Druid, say he speaks nothing but truths Halsin approves +5

Other companions and camp followers

  • When Vlaakith emerges at the camp as a projection, convince Lae'zel to reject her once and for all Halsin approves +1

Note: Requires DC 18 Perception check or DC 18 Intimidation check, or DC 18 Wisdom check if you have successfully read read Vlaakith’s mind)

Disapproval[edit | edit source]

The following story and dialogue choices will cause Halsin to lose approval.

Act Two[edit | edit source]

Crèche Y'llek


Ruined Battlefield
If entering the Shadow-Cursed Lands from the Grymforge:

If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:

  • Traversing Shadow-Cursed Lands with the convoy and Kar'niss the drider, protect them from Harpers, thus maintaining your cover as a True Soul Halsin disapproves -1
    • OR Side with the ambushing Harpers. Then, after defeating the convoy, tell the Harpers' leader you're going to kill them and keep the Moonlantern Halsin disapproves -1

Note: Taking this course immediately starts the fight with remaining Harpers. Works, too, if you managed to pick up the Moonlantern during the battle

  • If ambushing the convoy with the Harpers, start the dialogue with the drider and reveal the ambush to it Halsin disapproves -1

At the House in Deep Shadows:

  • Agree to play hide-and-seek with Oliver Halsin disapproves -2 (one point for each round of the game)
  • When convincing Oliver to reunite with Thaniel, say that people are dying for his fun OR call him a thieving shadow Halsin disapproves -1 (either option)

When dealing with He Who Was:

  • Order Madeline to hurt herself as Ben and Marc did Halsin disapproves -1 (Evil Cleric Cleric characters have unique line here)
    • Then tell her to stab herself and don't stop OR to prove she is sorry Halsin disapproves -1 (either option)
    • Finally succeed a Persuasion Persuasion roll to keep her going Halsin disapproves -1

Elsewhere:

  • After saving Rolan from the Shadows, tell him to shut up and be grateful Halsin disapproves -1


Last Light Inn
Speaking to Jaheira:

  • When talking to Jaheira inside the inn, tell her that you drink to darkness that will come when you drag Isobel to Moonrise Towers Halsin disapproves -10 (Available if you have Z'rell's orders to do it)

Dealing with Isobel and Marcus:

  • If Marcus vouched for you at the entrance (in this case he will wait in Isobel's room):
    • Agree to help him kidnap Isobel OR Say that you are going to take the cleric yourself Halsin disapproves -1 (either option)
    • OR Speak to Isobel and say that she is coming with you Halsin disapproves -10
  • If Marcus assaults the inn (happens if you gained entrance with Mol's help):
    • After speaking to Marcus telepathically, tell Isobel that she is going to meet Ketheric face to face Halsin disapproves -10
  • Playing as The Dark Urge The Dark Urge:
    • Obey your Urge and tell Isobel you crave to kill her Halsin disapproves -10

Note: This option is available either before kidnapping attempt, or after assault, or if you return to the inn after freeing Nightsong; turns hostile Isobel and any Harper who sees it

Talking to His Majesty via Speak with Animals Speak with Animals:

  • Hiss back at him, say that he is in your territory, and order to get out Halsin disapproves -1
    • OR, Playing as a Barbarian Barbarian, WOOF at him Halsin disapproves -1

Speaking to Cerys:

  • When she tell you about their misfortunes, conclude that she abandoned others Halsin disapproves -1 (use basic line or unique for Barbarian Barbarian, Fighter Fighter, Monk Monk or Paladin Paladin (except Oathbreaker Oathbreaker))
  • Ask her what they are doing here, if they headed for Baldur's Gate, and then say she did the right mess of things Halsin disapproves -1

Talking to Alfira:

  • After Marcus's assault, when she asks whether they cannot trust anyone, tell her to stop whining Halsin disapproves -1
  • Ask her about others, and then say that it was a cowardly move Halsin disapproves -1
  • When she asks you how do you keep going, answer that you don't complain constantly Halsin disapproves -1
  • When Alfira supposes that surviving tieflings were taken to the Moonrise Towers, say you imagine the cultists are torturing them right now Halsin disapproves -1

Speaking with Bex and Danis:

  • Before trying to save captured refugees:
    • Tell Bex that Danis is now goblin chow toy OR that they've probably killed and eaten him Halsin disapproves -1 (either option)
  • If Danis died while saving attempt, tell Bex that he is better off dead than abandoned in Moonrise Halsin disapproves -1

Dealing with Rolan, Cal and Lia:

  • Speaking to drunken Rolan before trying to save captured refugees:
    • Tell him that his siblings are better off dead than in cult's hands Halsin disapproves -1
    • OR Tell him to stop whining and do something about it Halsin disapproves -1
  • If either Cal or Lia (or both) died while rescue attempt:
    • Garble their names and say you don't know them Halsin disapproves -1
  • If both siblings survived, after they thank you, ask who is going to pay you Halsin disapproves -1

Talking to Ide after drunken Rolan has snapped on her:

  • Call Rolan a grump, and when Ide complains he called her a "ragged little devil", say that he was observant Halsin disapproves -1
  • When Ide shows you the book she means to keep for Rolan, convince her to give it to you, using Deception Deception or Intimidation Intimidation Halsin disapproves -1

Talking to Harper Meygan mourning Yonas:

  • Say that Yonas was better at joking than at keeping himself alive Halsin disapproves -1
    • OR Say that he'd still be around if spent less time on joking Halsin disapproves -1
  • If you looted Yonas's body, ask Meygan whether she would like to take his sword, then say you were kidding and keep it Halsin disapproves -1

Elsewhere in the inn:


Reithwin Town

At the cemetery:

  • Refuse to help Arabella find her parents Halsin disapproves -1
    • If you agreed, refuse to take Arabella in at your camp Halsin disapproves -1
  • OR, If you've already found Locke and Komira's bodies, tell Arabella they are dead and fail Persuasion Persuasion or Intimidation Intimidation roll to take her to your camp Halsin disapproves -1

Note: The Dark Urge The Dark Urge characters have unique line and Persuasion Persuasion option only


Moonrise Towers

Witnessing Ketheric's trial (at the very first visit to Moonrise):

Talking to Z'rell:

  • If you have helped Balthazar to retrieve Nightsong:
    • Agree to kidnap Isobel next Halsin disapproves -1
    • If you have already kidnapped Isobel, too, tell Z'rell you have an eye on her position Halsin disapproves -1

At the Moonrise Towers Prison:

  • Speaking to the Warden for the first time, deceive deceive her about being Balthazar's closest confidante Halsin disapproves -1
    • Then try to bribe her Halsin disapproves -1
  • Refuse Lia or Lakrissa to help the tiflings escape Halsin disapproves -1 (either of them; talking to Lakrissa requires Persuasion Persuasion or an Intimidation Intimidation roll)
  • Tell Wulbren that they can die in prison for all you care Halsin disapproves -1
    • Refuse to find tools for Wulbren Halsin disapproves -1

Elsewhere in Moonrise Towers:

  • While entering the Moonrise for the first time, tell Zealot Malik that you have infiltrated Harpers' encampment Halsin disapproves -1
  • At the Moonrise Towers docks, use illithid Wisdom Wisdom check on Acolyte Marls, and then tell him to wash the worms off Halsin disapproves -1

Final fight at the Moonrise:


Gauntlet of Shar

Dealing with Yurgir and his retinue:

  • Lick the dead spider meat Halsin disapproves -2 (Comes point by point for each lick)
  • If you agreed to help Yurgir:
    • Speak to Nessa via Speak with Animals Speak with Animals and convince convince her that the orthon sold her to the party Halsin disapproves -1
    • OR, Playing as The Dark Urge The Dark Urge, tell Nessa you didn't think the displacer beasts were slaves. Then discuss her love to the orthon and finally say that love is a disease like any other Halsin disapproves -1

Near Pedestal of Reckoning:

Dealing with Balthazar in his outpost:

  • Agree to clear the way for him Halsin disapproves -1
    • Having Mother Dearest in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her Halsin disapproves -1 (Makes Balthazar and his minions hostile; gives disapproval even if Halsin is not in the party)

In the Shadowfell:

  • Near the Verge of Shadows, agree to search the Spear of Night for Shadowheart (if you don't have it yet) Halsin disapproves -1
  • If you have defeated Balthazar, kill Aylin, too Halsin disapproves -1 (works also if playing as Shadowheart origin)
    • OR Allow Shadowheart to kill the aasimar Halsin disapproves -1
  • If Balthazar is present and not hostile to the party, let him take Aylin to Ketheric Halsin disapproves -1


Mind Flayer Colony
In the Necrotic Laboratory:

At the Morgue:

    • If Us survived the Nautiloid and you already freed it, when Chop objects:
    • Pass illithid Wisdom Wisdom check and say that you and it are alike Halsin disapproves -1
    • OR Convince Chop to let Us go with you Halsin disapproves -1

In the Tadpoling Centre:

  • Choose to purge the pods instead of freeing captives Halsin disapproves -5
  • Kill Mizora in her pod Halsin disapproves -1

Note: Choosing this option will cause Wyll to die, too, regardless whether he is in the party or not


After the final fight with Apostle of Myrkul

  • If you still haven't helped to lift the curse, tell Halsin it was always his burden, not yours Halsin disapproves -10

Talking to Ide, Umi and Mattis:

  • Tell any of them about Mol's eyepatch you have found down in the colony, and then:
    • Tell Ide OR Umi that her friend is dead anyway Halsin disapproves -1 (either of them)
    • OR Tell Mattis that death happens, and that's it Halsin disapproves -1

Speaking to others:

  • Playing as a Bard Bard, decline Alfira's proposal to play together a show for the tiefling kids Halsin disapproves -1
  • If you let Balthazar take Aylin from Shadowfell, AND if Isobel died, tell the aasimar you would betray her again on a whim Halsin disapproves -1
  • Ask Art Cullagh whether the curse is everything he bothers about Halsin disapproves -1
  • Tell Cerys that people get paid for doing jobs Halsin disapproves -1 (Rogue Rogue characters have unique line here)
  • Refuse to recruit Jaheira Halsin disapproves -1


Camp and Conversations
Camp interactions

  • After Halsin rescues Thaniel, ask him what happens once the curse is lifted, then call him a decent workhorse for the camp Halsin disapproves -1
  • After recruiting Halsin, ask him about himself. When he asks back for something about you, say there isn't anything worth sharing Halsin disapproves -1
    • OR, Playing as The Dark Urge The Dark Urge, choose any of two available lines to answer Halsin disapproves -1 (either option)
  • Playing as Shadowheart origin, if it is still not known about your worshipping Shar Shar, confess it to Halsin and fail the Charisma Charisma roll Halsin disapproves -5
  • Playing as The Dark Urge The Dark Urge, when confronted about killing your companion instead of Isobel, pick any answer line except choosing to attack straightaway and using Deception Deception Halsin disapproves -10 (either option)

Note: Choosing any of these options turns the companion who found you over the corpse hostile. The only chance to avoid a fight is to succeed DC 30 Deception check

Other companions and camp followers

  • Playing as Evil Cleric Cleric, tell Arabella that being an orphan makes her much more interesting Halsin disapproves -1 (Works after you have found her parents dead)
    • Then say she can quit snivelling Halsin disapproves -1

Act Three[edit | edit source]

Rivington

Talking to Yenna, be rude to her:

  • Ask where did she last see her mum, then say her mother is probably dead Halsin disapproves -1
    • OR Tell Yenna to get lost Halsin disapproves -1


Angleiron's Cellar


Circus of the Last Days At the entrance:

  • Convince Klaus to let you in, bribing him, pretending to be a friend of Gortash's (class-based Deception Deception check) OR using any Intimidation Intimidation check Halsin disapproves -1 (either option)
  • Dealing with Akabi the djinni, successfully catch him on rigging the wheel, but apologise and say you were mistaken Halsin disapproves -1
  • Tell Boney the mephit that his wife Stoney is not your type Halsin disapproves -1

Dealing with caged beasts:

  • Using Speak with Animals Speak with Animals, tell Shadow-Whiskers that her cage looks comfy Halsin disapproves -1
    • Then tell her to murder whoever she wants OR say "Sure thing, pussycat" Halsin disapproves -1 (either option)
    • Without Speak with Animals Speak with Animals, choose the line "Kill them all, kitty" Halsin disapproves -1
  • Refuse to feed Crimson via Speak with Animals Speak with Animals OR Mock him for being hungry (without the spell) Halsin disapproves -1 (either option)
    • After defeating false Dribbles, talk to Crimson again and say you'd have killed him before he hurts anyone else Halsin disapproves -1

Watching Dribbles's show:

  • Yell "Boo! Get off the stage!" Halsin disapproves -1
  • When false Dribbles asks for an assistant, choose to cross your arms and glare Halsin disapproves -1
    • OR Just answer "No." Halsin disapproves -1
  • After defeating false Dribbles, when Lucretious asks you to find real clown, answer that you are expensive Halsin disapproves -1
    • Then say that Dribbles is probably dead now Halsin disapproves -1


In the Requisitioned Barn

  • Speak to the pig in the barn without Speak with Animals Speak with Animals and call her bacon Halsin disapproves -1
  • Tell Fist Broadhorn inside the barn that you were just looking for anything worth stealing Halsin disapproves -1
    • OR, Playing as a Rogue Rogue, if you are caught inside the barn by Fist Madigan, tell him this is the only place around worth stealing from Halsin disapproves -1


Elsewhere in Rivington

  • Stand for Saer Grotpoll protesting against refugees, saying "Out with these interlopers!" Halsin disapproves -1
  • In the Sword Coast Couriers kennels, leave Scratch with Angry Mar'hyah Halsin disapproves -1
    • Then ask Scratch to be a good boy OR Tell him to stop whining Halsin disapproves -1 (either option)
  • Playing as Astarion origin, at the Gur Camp tell Ulma you won't sacfirice yourself for her cause OR Attack her Halsin disapproves -1 (either option)


Dealing with Orin's guises

  • If Orin is impersonating Gyldro Angleiron, say you would kill someone close to you without hesitation Halsin disapproves -1 (Lae'zel origin has unique line here)
    • OR, Playing as The Dark Urge The Dark Urge, say that you have already done it Halsin disapproves -1

Note: This option is available if you have killed either Isobel or your partner in Act Two on demand of your butler

  • If Orin is impersonating Fist Rowan, tell her that both sides need a lesson Halsin disapproves -1

Note: This line belongs to the Custom origin (Tav). Other Origins have unique lines each

  • OR, Playing as The Dark Urge The Dark Urge, propose to kill and kill again Halsin disapproves -1
  • If Orin is impersonating Dying Stone Lord Thug:
    • Playing as an Evil Cleric Cleric, choose to make him suffer Halsin disapproves -1
    • OR, Playing as The Dark Urge The Dark Urge, choose to prod his wound OR to spin the blade Halsin disapproves -1 (either option)
    • If you succeeded a passive DC 20 Perception check, choose to make him scream Halsin disapproves -1
    • OR, Playing as The Dark Urge The Dark Urge, say that you'll enjoy watching him die slowly Halsin disapproves -1


Wyrm's Crossing


Wyrm's Rock Fortress

    • Trying to get access into Wyrm's Rock Fortress, choose to leave when Blaze Elin stops you Halsin disapproves -1

At the Flaming Fist barracks:

When you spot Fist Reynash trying to open a chest:

  • Intimidate Intimidate OR blackmail him into giving you his stash Halsin disapproves -1 (either option)
    • OR Fail the Intimidation Intimidation check Halsin disapproves -1 (makes Reynash hostile)
    • OR Attack Reynash straightaway Halsin disapproves -1
  • Speaking to Manip Bakshi afterwards, let him arrest you Halsin disapproves -1
  • Speaking to Gortash after killing Orin, surrender two your Netherstones to him Halsin disapproves -1
    • OR Say you two can be allies, but you'll keep Ketheric's and Orin's stones Halsin disapproves -1

In the Wyrm's Rock Prison:


Lower City

Basilisk Gate Barracks

Note: For Baldurian characters, the initial line will run about "Blaze Portyr's infamous punishments"

Speaking to Liara Portyr and Lora Bergauz:

  • Propose to help Lora find her daughter for a certain price Halsin disapproves -1
  • If you already know that Vanra died, tell this to Lora, adding it's true no matter Lora believes you or not Halsin disapproves -1


The Blushing Mermaid

Talking to the hag masking as Captain Grisly:

  • Inquire her about Vanra, and then:
  • WAgree to take the money from the hag for killing Lora Halsin disapproves -1
    • OR, Playing as a Rogue Rogue, agree to do it if she doubles the price Halsin disapproves -1
  • After Auntie Ethel reveals herself and confesses that she actually ate Vanra, call her a monster, and then:
    • OR Say you'll leave now Halsin disapproves -1
    • OR Say "That's so evil, even I'm impressed." Halsin disapproves -1
  • When Ethel offers you to become an ally in your crusade, agree to have a deal Halsin disapproves -1 (Oathbreaker Paladins Oathbreaker Paladins characters have unique line here)

Other patrons:

  • Tell Zena that if a child was in this dump, they deserve to be "nabbed" Halsin disapproves -1


Old Garlow's Place

First time visiting the place:

  • If you found the group without reading any of their posters, taunt Adrielle, saying you will "EAT THEIR SOULS, RAAAGH" Halsin disapproves -1
  • After the Hag Survivors attacked the party, tell Hydrangea Wubb that all you care about is killing the hag Halsin disapproves -1
    • OR Say you are not getting mixed up in this Halsin disapproves -1

Note: Hydrangea will be present only if you knocked her out (as the Mask of Regret) in the Overgrown Tunnel AND killed the hag in Act One

Dealing with hexed Mayrina:

  • Using Speak with Animals Speak with Animals, call Mayrina's condition hilarious OR Tell her to SPIT IT OUT Halsin disapproves -1 (either option)
    • Without Speak with Animals Speak with Animals, ask Mayrina how did she get herself turned into a sheep Halsin disapproves -1
  • Tell Adrielle that if they have pissed off a hag, they're screwed Halsin disapproves -1

After removing the hex and killing Jatlo:

  • Ask Mayrina why has she been still dragging this corpse around Halsin disapproves -1
  • Tell Mayrina you're helping her for the last time Halsin disapproves -1
    • OR Say they will have to deal with this themselves Halsin disapproves -1
  • Tell Kled that you aren't getting mixed up in this Halsin disapproves -1
    • OR Say that Mayrina can be very annoying Halsin disapproves -1
  • Tell Adrielle to get out there and kill the hag, not act like cowards Halsin disapproves -1
    • OR Say you are not getting mixed up in this Halsin disapproves -1
    • OR Call her actions moronic and say she endangered everyone Halsin disapproves -1
  • After Adrielle says she has discovered an ultimate way to kill a hag, say the hag is their problem Halsin disapproves -1

If you have met Auntie Ethel, but haven’t dealt with her yet:

  • After telling Mayrina that Auntie Ethel is back, tell her to just let Connor die Halsin disapproves -1

If you have killed Ethel:

  • Tell Mayrina you killed Ethel and expect a reward Halsin disapproves -1
  • If you haven't raised Connor from dead in Act One, tell Mayrina that you prefer thank-yous of a coin variety Halsin disapproves -1


The Baldur's Mouth (and dealing with its employees)


Cazador's Dungeon


The Elfsong Tavern
Talking to Lakrissa and Alfira:

  • In the tavern hall, spur Lakrissa to work instead of talking Halsin disapproves -1
  • Speaking to them both on the tavern's roof, tell Lakrissa to get back to work, or you will tell Alan about it Halsin disapproves -1
    • Say you are shocked that Alfira hasn't been arrested for making noise Halsin disapproves -1

Speaking to Harvard Willoughby:

  • Agree to participate in Laff Riot, and then, in the first round, joke about "Dwarf and bulette" Halsin disapproves -1
  • In the third round, joke about "Mind flayer and duergar" Halsin disapproves -1

Speaking to Devella Fountainhead on the site of Duke Stelmane's murder:

  • Express hope that the one who solves Devella's death will be just as diligent Halsin disapproves -1
  • Tell Devella that Bhaal himself is involved, then say you'll kill her in his name Halsin disapproves -1

Note: Available for non-The Dark Urge The Dark Urge characters, too; Devella and other Fists immediately turn hostile


The Facemaker's Boutique

Note: Available if you have found and read at least one copy of Dolor's list of targets

  • Choose to stay in the shadows and watch Halsin disapproves -1 (Rogue Rogue characters have unique line here)

Talking to Devella Fountainhead after saving her from Dolor:

  • Playing as The Dark Urge The Dark Urge, say you did it only to kill her yourself Halsin disapproves -1

Note: The line differs depending on whether you did or didn't speak to Devella at the Elfsong; choosing it makes Devella and any nearby Flaming Fist hostile to the party


Golbraith's Cellar

  • Tell Golbraith Stredivas that mind flayers are dangerous, and then tell him to leave the city Halsin disapproves -1
    • OR Tell Golbraith that he should be fighting, hot hiding Halsin disapproves -1


The Graveyard
Dealing with Nina Dortmell and Mortarch Gracie Scyre:

  • Speaking with Nina for the first time, ask who she wants to raise, then help her by any means or by using any available class-based options Halsin disapproves -1
  • Report Nina's attempts to Mortarch Gracie Scyre and then:
    • Advise the girl to practice for a decade, then try again Halsin disapproves -1
    • OR, Playing as The Dark Urge The Dark Urge, offer Nina to join her brother instead of raising him Halsin disapproves -1

Other interactions:

  • Tell Gothric Rillyn that burying alive is an apt punishment for thievery Halsin disapproves -1
  • Speaking to Anita and Elias Fischer, suggest a "much cheaper" solution to their problem Halsin disapproves -1
  • Ask Maude what use do the dead have with flowers Halsin disapproves -1


Grey Harbour Docks
Talking to Big Huido:


Highberry's Home

  • If you successfully detected poisoned wine at the Wine Festival, refuse to drink but tell Roger and Cora Highberry you hope they enjoy it Halsin disapproves -1

Note: This option requires a passive DC 18 Medicine check, or DC 10 Perception check for a Barbarian Barbarian character


The House of Grief

  • In front of House of Grief, deceive Arves into giving you money (with or without using Detect Thoughts Detect Thoughts on him first) Halsin disapproves -1 (Both options require DC 20 Deception check)
  • Speaking to Viconia DeVir without Shadowheart in party, promise to bring Shadowheart to the Cloister Halsin disapproves -1
    • If Shadowheart is in party, surrender her to the Viconia Halsin disapproves -5


The Society of Brilliance Lodge

Speaking to Omeluum after you have rescued it from the Iron Throne:

  • If you have failed to save the majority of Gondian prisoners, say they meant nothing to you Halsin disapproves -1


Lower City Sewers


The Sorcerous Sundries

  • Near the entrance, if you let slip to Aradin that you've found the Nightsong, tell him that she is in your camp Halsin disapproves -1

Talking to Lorroakan before resolving Dame Aylin’s fate:

  • Tell Lorroakan you might hand the Nightsong over for a right price Halsin disapproves -1
    • OR Say you know where she is and might be willing to tell him, too Halsin disapproves -1

Facing Lorroakan along with Dame Aylin:

  • Tell Aylin that things will be easier if she goes quietly Halsin disapproves -1
    • OR Tell Lorroakan that he can have the aasimar, but you’re expecting a fine reward in return Halsin disapproves -1

In the Sorcerous Vault:

  • Speaking to Yafeu once he's escaped the Peculiar lamp:
    • Say you didn't like your "master" anyway Halsin disapproves -1
    • Ask the djinni for some gold Halsin disapproves -1


The Steel Watch Foundry

Talking to Zanner Toobin in the laboratory wing:

  • When Toobin tells you about their collars, say that killing them all would be a good thing Halsin disapproves -1
    • OR Say it is selfish to value their families more than an entire city Halsin disapproves -1

Resolving the conflict between the Gondians and Ironhands after razing down the Foundry:

  • Side with Wulbren and tell Toobin that Gondians have to die for the city OR say that Ironhands came for him Halsin disapproves -1 (either option)

Talking to Barcus Wroot after resolving the conflict:

  • If you have sided with Wulbren, tell Barcus that there was no other way Halsin disapproves -1
    • OR Ask whether he wants to die, too Halsin disapproves -1
  • If you killed both Gondians and Ironhands, tell Barcus you did what you could Halsin disapproves -1
    • OR Say that it is for the best if no one of them takes Baldur's Gate Halsin disapproves -1
  • If you have sided with Gondians, say that Wulbren deserved to die Halsin disapproves -1
  • If you convinced both factions to make peace, tell Barcus he should have killed Wulbren Halsin disapproves -1


Other locations in Lower City

Note: This dialogue will occur if you come close to the gate without having all three Netherstones


The Murder Tribunal

  • Meeting Olfaith Olumssdottir for the first time, ask him what you must do to become an avatar of slaughter Halsin disapproves -1
  • Speaking with Sarevok Anchev, offer either Jaheira or Minsc, or them both as a sacrifice to the Tribunal Halsin disapproves -10
  • Being judged, say you've ended your victim and then cut off their hand Halsin disapproves -1
    • OR Say you killed them with a smile on your face and pleasure in your heart Halsin disapproves -1
    • OR Say you killed them slowly and painfully Halsin disapproves -1

Note: All these options bring approval only if the victim is indeed your kill. Successful Deception Deception rolls on corresponding options do not give approval points

  • Agree to sacrifice Valeria in Bhaal's name, on Sarevok's order Halsin disapproves -1

Note: The Dark Urge The Dark Urge characters will have four different options in this dialogue, all bringing same amount of points


The Bhaal Temple
Talking to Orin:

  • Tell her that you're not interested in abducted companion's fate OR Tell her you won't stop her Halsin disapproves -5 (either option)
  • Tell Orin that her vision of the fate of Baldur’s Gate is exquisite Halsin disapproves -1

Speaking to Avatar of Bhaal after defeating Orin:

  • Accept your Father's gift and blessings Halsin disapproves -1

Note: This option is available to The Dark Urge The Dark Urge characters only. Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same


Camp and Conversations
Camp interactions and Romance

  • When Halsin shares with you his dreams of happy life for everyone, answer you didn't expect such naivete from an Archdruid Halsin disapproves -1
  • If you have been flirting with Halsin, tell him your relationship is over, then say you have changed your mind Halsin disapproves -5

Other companions and camp followers

  • When Vlaakith emerges at camp as a projection, convince Lae'zel to remain loyal to her Halsin disapproves -1

Notes[edit | edit source]