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Skeeve Stabwell

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Skeeve Stabwell is a human member of The Guild

Involvement[edit | edit source]

Skeeve can be found guarding the Guildhall entrance in the Lower City of Baldur's Gate.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Flourish.webp
Flourish Flourish ()   –  Rapier
Damage: 1~4

Feint an attack to possibly throw your opponent Off Balance Off Balance.

DEX Save
 Range: Normal weapon range
Recharge: Short rest
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Rapier
Damage: 5~12
D8 Piercing.png
1d8 + 4Damage TypesPiercing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Piercing Strike.webp
Piercing Strike Piercing Strike ()   –  Rapier
Damage: 5~12
D8 Piercing.png
1d8 + 4Damage TypesPiercing

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Sneak Attack Melee.webp
Sneak Attack (Melee) Sneak Attack (Melee) ()
Damage: 1~6
D6 Weapon.png
Normal weapon damage
+ 1d6Damage TypesWeapon

Deal an extra 1d6 damage to a foe you have Advantage Icon.png Advantage against.

Also works if you have an ally within 1.5 m / 5 ft of the target and you don't have Disadvantage Icon.png Disadvantage.

 Range: Normal weapon range
Recharge: Per turn
Weakening Strike.webp
Weakening Strike Weakening Strike ()   –  Rapier
Damage: 5~8
D4 Weapon.png
1d4 + 4Damage TypesWeapon

Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip Weak Grip.

Creatures without weapons can't have Weak Grip.

STR Save
 Range: Normal weapon range
Recharge: Short rest

Loot[edit | edit source]

Allies[edit | edit source]