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Spellplague
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Spellplague | |||||||||||||
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Medium Aberration | |||||||||||||
Level 12 Wizard Aberration | |||||||||||||
Stats | |||||||||||||
Armour Class | 18 | ||||||||||||
Hit points | 87 | ||||||||||||
Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 90 kg (198 lb) | ||||||||||||
Initiative | +2 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +4 | ||||||||||||
Saving throws |
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Resistances | |||||||||||||
Resistant | Cold, Fire, Lightning | ||||||||||||
Features | |||||||||||||
Magic Resistance | Advantage on saving throws against spells and other magical effects. | ||||||||||||
Opportunity Attack | Automatically attack an enemy moving out of your reach. |
Spellplague is a hostile Aberration character in Baldur's Gate 3 who may appear during the fight Atop the Netherbrain if the party contains a Wizard.
Gameplay
- Main Hand Attack ()
- Normal weapon damage Make a melee attack with your equipped weapon.
- Melee: 1.5 m / 5 ft
- Absorb Intellect ()
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1d8 (1~8) hit points
Gobble up a foe's intellect, lowering their Intelligence by 1 per turn and healing your wounds for 5 turns.
- Range: 9 m / 30 ft
- Recharge: Short rest
- Magic Missile ()
-
1d4 + 1 (2~5) Force
Create three darts of magical force, each dealing 1d4 + 1Force damage to its target.
The darts always hit their target, and can each be targeted individually.
- Range: 18 m / 60 ft
- Disintegrate ()
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10d6 + 40 (50~100) Force
Shoot a thin green ray from your finger. If the spell reduces the target to 0 hit points, it disintegrates into a crumbly ash.
- Ice Storm ()
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2d8 (2~16) Bludgeoning+4d6 (4~24) Cold
Impel a storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range, dealing Bludgeoning and Cold damage. It also creates an Ice surface that lasts 2 turns.
- Polymorph ()
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Transform a creature into a harmless sheep.
If the sheep's Hit Points drop to 0, the target reverts to its original form with its original Hit Points.
- Counterspell ()
Loot
Notes
- The Spellplague also refers to an important historic phenomenon in the Forgotten Realms setting.