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Ice Storm
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Ice
Ice Storm is a level 4 evocation spell. This spell allows spellcasters to summon an ice storm to strike an area.
Bludgeoning and
Cold damage. It also creates an
Ice surface that lasts 2 turns.
Bludgeoning damage for each spell slot level above 4th.
UID
Spell flags
Description
Impel a storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range, dealing


Properties
- Cost
Action +
Level 4 Spell Slot
Damage: 6~402d8Bludgeoning
+ 4d6Cold
- Details
DEX Save (On Save: Targets still take half damage.)
Range: 18 m / 60 ft
AoE: 6 m / 20 ft (Radius)
Creates Area: Ice
At higher levels
Upcasting: Casting this spell at a higher level deals an extra 1d8
Technical details

Target_IceStorm

Area: Ice

Duration: 2 turns
AoE: 6 m / 20 ft (Radius)
Difficult terrain - movement speed is halved and creatures may fall Prone.
Type: Surface
Condition: Prone
Spell save DC Dexterity saving throw
- Can't move or take
Actions,
Bonus Actions, or
Reactions, and has
Disadvantage on
Strength and Dexterity saving throws.
- Attacks against a Prone creature have
Advantage if they're made within
3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only
1.5 m / 5 ft of Movement Speed to stand up.
- A character with the Athlete feat spends only
Condition: Difficult Terrain
- Movement Speed halved
How to learn
Classes:
- Class level 7: Druid, Sorcerer, Wizard, Tempest Domain (Domain Spell), and Circle of the Land (Arctic)
- Class level 10: Bard (via Magical Secrets)
Granted by items:
Markoheshkir (
Recharge: Short rest)
Notes
- The incantation for Ice Storm is Tremē, the Latin command "tremble/quake!"
Visuals
External links[edit | edit source]
Ice storm on the Forgotten Realms Wiki