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Hiero Lue
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Hiero Lue is a member of the Dead Eyes, a bandit group in the Lower City of Baldur's Gate during Act Three.
Involvement[edit | edit source]
Act Three[edit | edit source]
Hiero Lue resides in Old Garlow's Place with the Dead Eyes. If Save Mayrina is never completed in Act One, the Dead Eyes replace
Mayrina and her Anti-Hag Support Group. The group is immediately hostile to the party.
According to the Hastily Written Note that Hiero carries with him, he is a double agent loyal to The Guild.
Combat[edit | edit source]
Attacks and abilities[edit | edit source]
-
Bardic Inspiration (
+
)
-
Inspire an ally to go beyond their capabilities with your performance. They can add a
+1d6 bonus to their next
Attack roll,
Ability check, or
Saving throw.
Range: 18 m / 60 ft
-
Cloud of Daggers (
+
)
- Damage: 4~164d4
Slashing
Conjure a cloud of spinning daggers that attack anyone inside.
Range: 18 m / 60 ft
-
Cure Wounds (
+
)
- Healing: 1~8 + modifiers
Heal a creature you can touch.
Melee: 1.5 m / 5 ft
-
Cutting Words (
+
)
-
Use your wit to distract a creature and sap its confidence. It receives a
-1d6 penalty to
Attack roll,
Ability check, or
Saving throw.
Range: 18 m / 60 ft
-
Hypnotic Pattern (
+
)
-
Main Hand Attack (
) –
Rapier
- Damage: 2~91d8 + 1
Piercing
Make a melee attack with your equipped weapon.
Melee: 1.5 m / 5 ft
-
Ranged Attack (
) –
Hand Crossbow
- Damage: 2~71d6 + 1
Piercing
Make a ranged attack with your equipped weapon.
Range: 18 m / 60 ft
Allies[edit | edit source]
Loot[edit | edit source]
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