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Minthara/Approval: Difference between revisions
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* Traversing Shadow-Cursed Lands with the convoy, protect them from [[Harpers]], thus maintaining your cover as a True Soul {{Approval|Minthara|+1}} | * Traversing Shadow-Cursed Lands with the convoy, protect them from [[Harpers]], thus maintaining your cover as a True Soul {{Approval|Minthara|+1}} | ||
** OR Side with the ambushing Harpers. Then, after defeating the convoy, tell the Harpers' leader you're going to kill them and keep the lantern.{{Approval|Minthara|+1}} ''(Taking this course immediately starts the fight with remaining Harpers)''. | ** OR Side with the ambushing Harpers. Then, after defeating the convoy, tell the Harpers' leader you're going to kill them and keep the lantern.{{Approval|Minthara|+1}} ''(Taking this course immediately starts the fight with remaining Harpers)''. | ||
'''''Note:''' Works, too, if you managed to pick the lantern up during the battle.'' | |||
* If ambushing the convoy '''with''' the Harpers, start the dialogue with [[Kar'niss]] the drider and [[Deception|deceive]] it into giving you the lantern {{Approval|Minthara|+1}} | * If ambushing the convoy '''with''' the Harpers, start the dialogue with [[Kar'niss]] the drider and [[Deception|deceive]] it into giving you the lantern {{Approval|Minthara|+1}} | ||
** Then use [[Deception]] again, and convince the drider to walk away into the shadows {{Approval|Minthara|+1}} | ** Then use [[Deception]] again, and convince the drider to walk away into the shadows {{Approval|Minthara|+1}} | ||
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** OR successfully imitate drinking (rolling [[Sleight of Hand]]) {{Approval|Minthara|+1}} ''(gains approval only in the first round)'' | ** OR successfully imitate drinking (rolling [[Sleight of Hand]]) {{Approval|Minthara|+1}} ''(gains approval only in the first round)'' | ||
** Successfully entertain the brewer with your stories (through [[Performance]] roll) {{Approval|Minthara|+1}} ''(gains approval each time)''. | ** Successfully entertain the brewer with your stories (through [[Performance]] roll) {{Approval|Minthara|+1}} ''(gains approval each time)''. | ||
'''''Note:''' If Performance roll failed, successful subsequent [[Deception]] roll earns a point of approval, nonetheless.'' | |||
:* By any means make Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst {{Approval|Minthara|+1}} | :* By any means make Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst {{Approval|Minthara|+1}} | ||
* OR Refuse to drink with the brewer. {{Approval|Minthara|+1}} | * OR Refuse to drink with the brewer. {{Approval|Minthara|+1}} | ||
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* If you haven't come to [[Last Light Inn]] at all, before final fight for [[Moonrise Towers]] tell Jaheira you are a foe. {{Approval|Minthara|+1}} | * If you haven't come to [[Last Light Inn]] at all, before final fight for [[Moonrise Towers]] tell Jaheira you are a foe. {{Approval|Minthara|+1}} | ||
* At the [[Moonrise Towers Rooftop]], tell [[Ketheric Thorm]] that seeing your enemies cowed never gets old {{Approval|Minthara|+1}} | * At the [[Moonrise Towers Rooftop]], tell [[Ketheric Thorm]] that seeing your enemies cowed never gets old {{Approval|Minthara|+1}} | ||
'''''Note:''' This line require {{Ability Check|Intimidation|21}} or {{Ability check|Persuasion|18}} and any of subsequent DC 30 checks first, OR a {{Ability check|Persuasion|10}} if you have found and read Melodia's [[Letter to Ketheric]]'' | |||
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** Playing as a [[Cleric]] or a [[Monk]], suggest to find the nearest temple {{Approval|Minthara|+1}} | ** Playing as a [[Cleric]] or a [[Monk]], suggest to find the nearest temple {{Approval|Minthara|+1}} | ||
** Playing as a [[Ranger]], suggest to track her mother down {{Approval|Minthara|+1}} | ** Playing as a [[Ranger]], suggest to track her mother down {{Approval|Minthara|+1}} | ||
'''''Note:''' Offering Yenna food OR promising to look for her mum '''after''' using class-based [[Ranger]] line brings another {{Approval|Minthara|+1}} point'' | |||
* Be rude to the girl: | * Be rude to the girl: | ||
** Ask where did she last see her, then say her mother is probably dead. {{Approval|Minthara|+1}} | ** Ask where did she last see her, then say her mother is probably dead. {{Approval|Minthara|+1}} | ||
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''Dealing with [[Orin]]'s guises:'' | ''Dealing with [[Orin]]'s guises:'' | ||
* If [[Orin]] is impersonating [[Gyldro Angleiron]], say you would kill someone close to you without hesitation.{{Approval|Minthara|+1}} | * If [[Orin]] is impersonating [[Gyldro Angleiron]], say you would kill someone close to you without hesitation.{{Approval|Minthara|+1}} | ||
'''''Note:''' When playing as [[Lae'zel]] origin, this option will have an unique formulation, but still take its place (line 4)'' | |||
:* OR, Playing as [[The Dark Urge]], say that you have already done it {{Approval|Minthara|+1}} ''(This option is available if you have killed either [[Isobel]] or your partner in [[Act Two]] on demand of your [[Sceleritas Fel|Urge]])'' | :* OR, Playing as [[The Dark Urge]], say that you have already done it {{Approval|Minthara|+1}} ''(This option is available if you have killed either [[Isobel]] or your partner in [[Act Two]] on demand of your [[Sceleritas Fel|Urge]])'' | ||
* If [[Orin]] is impersonating [[Fist Rowan]], tell her that both sides need a lesson {{Approval|Minthara|+1}} | * If [[Orin]] is impersonating [[Fist Rowan]], tell her that both sides need a lesson {{Approval|Minthara|+1}} | ||
'''''Note:''' This line goes for the Custom origin (Tav). If playing as any other Origin, except [[Dark Urge]], it might have unique formulation'' | |||
:* OR, Playing as [[The Dark Urge]], propose to kill and kill again {{Approval|Minthara|+1}} | :* OR, Playing as [[The Dark Urge]], propose to kill and kill again {{Approval|Minthara|+1}} | ||
* If [[Orin]] is impersonating [[Dying Stone Lord Thug]]: | * If [[Orin]] is impersonating [[Dying Stone Lord Thug]]: | ||
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''Elsewhere in Rivington:'' | ''Elsewhere in Rivington:'' | ||
* Tell the [[Strange Ox]] that it takes worse than a bit of gore to turn your gullet. {{Approval|Minthara|+1}} | * Tell the [[Strange Ox]] that it takes worse than a bit of gore to turn your gullet. {{Approval|Minthara|+1}} | ||
'''''Note:''' Available if you haven't resolved interactions with the Ox in the [[Act Two]]'' | |||
* Promise to protect her from [[Orin]]. {{Approval|Minthara|+5}} | * Promise to protect her from [[Orin]]. {{Approval|Minthara|+5}} | ||
* Threaten the guard at the checkpoint. {{Approval|Minthara|+1}} | * Threaten the guard at the checkpoint. {{Approval|Minthara|+1}} | ||
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* Second question: 'Me' {{Approval|Minthara|+2}}, OR 'Gods' {{Approval|Minthara|+2}}, OR 'Nobody' {{Approval|Minthara|+1}} | * Second question: 'Me' {{Approval|Minthara|+2}}, OR 'Gods' {{Approval|Minthara|+2}}, OR 'Nobody' {{Approval|Minthara|+1}} | ||
* Third question: 'Let herself be captured' {{Approval|Minthara|+2}} | * Third question: 'Let herself be captured' {{Approval|Minthara|+2}} | ||
'''''Note:'''You must have an approval of at least 50 to take the test with Minthara.''<br> | |||
* Talking to [[Boney]] the mephit, call his wife [[Stoney]] magnificent {{Approval|Minthara|+1}} | * Talking to [[Boney]] the mephit, call his wife [[Stoney]] magnificent {{Approval|Minthara|+1}} | ||
** OR Note that she's a lot bigger than himself {{Approval|Minthara|+1}} | ** OR Note that she's a lot bigger than himself {{Approval|Minthara|+1}} | ||
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** [[Intimidation|Intimidate]] him to let you go with the hand {{Approval|Minthara|+1}} | ** [[Intimidation|Intimidate]] him to let you go with the hand {{Approval|Minthara|+1}} | ||
** Use [[Deception]] to make him lower the price {{Approval|Minthara|+1}} | ** Use [[Deception]] to make him lower the price {{Approval|Minthara|+1}} | ||
'''''Note:''' Class-based [[Deception]] lines for [[Wizard]], [[Warlock]] or [[Sorcerer]] '''do not''' give approval'' {{verify}} | |||
* Playing as a [[Paladin]] or a [[Cleric]], tell him that graverobbing is a profane act {{Approval|Minthara|+1}} <br> | * Playing as a [[Paladin]] or a [[Cleric]], tell him that graverobbing is a profane act {{Approval|Minthara|+1}} <br> | ||
''Dealing with caged beasts:'' | ''Dealing with caged beasts:'' | ||
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''In the [[Angleiron's Cellar]]:'' | ''In the [[Angleiron's Cellar]]:'' | ||
* Agree to [[Wulbren|Wulbren's]] proposal to blow up the [[Steel Watch Foundry]] and take the [[Runepowder Bomb]] {{Approval|Minthara|+1}} | * Agree to [[Wulbren|Wulbren's]] proposal to blow up the [[Steel Watch Foundry]] and take the [[Runepowder Bomb]] {{Approval|Minthara|+1}} | ||
'''''Note:''' [[Druid]], [[Rogue]] and [[Sorcerer]] characters will have unique lines for this option'' | |||
:* OR Tell him that you'll take the bomb but use it only as a last resort. {{Approval|Minthara|+1}} | :* OR Tell him that you'll take the bomb but use it only as a last resort. {{Approval|Minthara|+1}} | ||
:* OR Refuse, saying that his plan is too messy and you're out.{{Approval|Minthara|+1}} | :* OR Refuse, saying that his plan is too messy and you're out.{{Approval|Minthara|+1}} | ||
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* At [[Carm's Garm]], when [[Naaber]] pretends to be a dog, choose ''"nobody likes Naaber"'' line. {{Approval|Minthara|+1}} | * At [[Carm's Garm]], when [[Naaber]] pretends to be a dog, choose ''"nobody likes Naaber"'' line. {{Approval|Minthara|+1}} | ||
** When he tries to imitate a bard, ask him to never sing again {{Approval|Minthara|+1}} | ** When he tries to imitate a bard, ask him to never sing again {{Approval|Minthara|+1}} | ||
'''''Note:''' It may take several sequential attempts to speak with Naaber to get to these lines'' | |||
* At [[The Velveteen Elixir]], talking to [[Stylin' Horst]], choose lines about "heady top notes" OR "burning rothé shit" {{Approval|Minthara|+1}} ''(either option)'' | * At [[The Velveteen Elixir]], talking to [[Stylin' Horst]], choose lines about "heady top notes" OR "burning rothé shit" {{Approval|Minthara|+1}} ''(either option)'' | ||
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** OR, Playing as a [[Ranger]], say they are blunt tools, useless against more subtle quarry {{Approval|Minthara|+1}} | ** OR, Playing as a [[Ranger]], say they are blunt tools, useless against more subtle quarry {{Approval|Minthara|+1}} | ||
* Pass the [[Steel Watcher]] that confronts you at the coronation {{Approval|Minthara|+1}} | * Pass the [[Steel Watcher]] that confronts you at the coronation {{Approval|Minthara|+1}} | ||
''''' Note:''' This dialogue appears only if Karlach '''is not''' in the party'' | |||
* Playing as [[The Dark Urge]], when [[Gortash]] explains your previous dealings: | * Playing as [[The Dark Urge]], when [[Gortash]] explains your previous dealings: | ||
** Say that you'll make Orin pay for taking your place {{Approval|Minthara|+1}} | ** Say that you'll make Orin pay for taking your place {{Approval|Minthara|+1}} | ||
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** OR Taunt her, saying you will "EAT THEIR SOULS, RAAAGH" {{Approval|Minthara|+2}} | ** OR Taunt her, saying you will "EAT THEIR SOULS, RAAAGH" {{Approval|Minthara|+2}} | ||
* After the Hag Survivors attacked the party, tell [[Hydrangea Wubb]] that all you care about is killing Ethel {{Approval|Minthara|+1}} | * After the Hag Survivors attacked the party, tell [[Hydrangea Wubb]] that all you care about is killing Ethel {{Approval|Minthara|+1}} | ||
''''' Note:''' Hydrangea will be present only if you knocked her out (as the [[Mask of Regret]]) in the Overgrown Tunnel AND killed [[Auntie Ethel|the hag]] in [[Act One]]'' | |||
** OR Say you are not getting mixed up in this {{Approval|Minthara|+1}} | ** OR Say you are not getting mixed up in this {{Approval|Minthara|+1}} | ||
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* At the Flaming Fist cordon near the Upper City gate, when the [[Emperor]] warns you about becoming a thrall, choose to turn back {{Approval|Minthara|+1}} | * At the Flaming Fist cordon near the Upper City gate, when the [[Emperor]] warns you about becoming a thrall, choose to turn back {{Approval|Minthara|+1}} | ||
''''' Note:''' This dialogue will occur if you come close to the gate without having all three Netherstones '' | |||
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''At [[Highberry's Home]]:'' | ''At [[Highberry's Home]]:'' | ||
* If you successfully detected poisoned wine at the Wine Festival, refuse to drink but tell [[Roger Highberry|Roger]] and [[Cora Highberry]] you hope they enjoy it {{Approval|Minthara|+1}} | * If you successfully detected poisoned wine at the Wine Festival, refuse to drink but tell [[Roger Highberry|Roger]] and [[Cora Highberry]] you hope they enjoy it {{Approval|Minthara|+1}} | ||
''''' Note:''' This option requires a passive {{Ability check|Medicine|18}}, or {{Ability check|Perception|10}} for a {{Class|Barbarian}} character'' | |||
* Tell [[Timmy|Timmy the Orphan]] that there are bigger problems at the city now {{Approval|Minthara|+1}} | * Tell [[Timmy|Timmy the Orphan]] that there are bigger problems at the city now {{Approval|Minthara|+1}} | ||
* Ask [[Molly|Molly the Orphan]] whether she knows her father is dead {{Approval|Minthara|+1}} | * Ask [[Molly|Molly the Orphan]] whether she knows her father is dead {{Approval|Minthara|+1}} | ||
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''At the [[House of Grief]]:'' | ''At the [[House of Grief]]:'' | ||
* In front of House of Grief, deceive [[Arves]] into giving you money (with or without using {{SAI|Detect Thoughts}} on him first) {{Approval|Minthara|+1}} | * In front of House of Grief, deceive [[Arves]] into giving you money (with or without using {{SAI|Detect Thoughts}} on him first) {{Approval|Minthara|+1}} | ||
''''' Note:''' Both options require {{Ability check|Deception|20}} | |||
* If [[Shadowheart]] remained loyal to {{Deity|Shar}}, deceive [[Mirie]] into giving you the box of collections {{Approval|Minthara|+1}} | * If [[Shadowheart]] remained loyal to {{Deity|Shar}}, deceive [[Mirie]] into giving you the box of collections {{Approval|Minthara|+1}} | ||
* Without talking to Mirie first, speak to [[Morann]] and convince him to let you proceed inside the Mapping Chamber through Persuasion, Intimidation or Deception {{Approval|Minthara|+1}} | * Without talking to Mirie first, speak to [[Morann]] and convince him to let you proceed inside the Mapping Chamber through Persuasion, Intimidation or Deception {{Approval|Minthara|+1}} | ||
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** OR Say you killed them with a smile on your face and pleasure in your heart {{Approval|Minthara|+1}} | ** OR Say you killed them with a smile on your face and pleasure in your heart {{Approval|Minthara|+1}} | ||
** OR Say you killed them slowly and painfully {{Approval|Minthara|+1}} | ** OR Say you killed them slowly and painfully {{Approval|Minthara|+1}} | ||
''''' Note:''' All these options bring approval only if the victim is indeed '''your''' kill. Successful [[Deception]] rolls on corresponding options '''do not''' give approval points'' | |||
* Agree to sacrifice [[Valeria]] in Bhaal’s name, on Sarevok’s orders {{Approval|Minthara|+1}} | * Agree to sacrifice [[Valeria]] in Bhaal’s name, on Sarevok’s orders {{Approval|Minthara|+1}} | ||
''''' Note:''' {{Background|Haunted One|The Dark Urge}} characters will have four different options in this dialogue, all bringing same amount of points | |||
* After becoming an [[Bhaal#Unholy_Assassins|Unholy Assassin]]: | * After becoming an [[Bhaal#Unholy_Assassins|Unholy Assassin]]: | ||
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''At the [[Facemaker's Boutique]]:'' | ''At the [[Facemaker's Boutique]]:'' | ||
* Interrupt [[Dolor]] when he’s about to kill [[Figaro Pennygood]], saying ''"Back off. That’s my kill."'' {{Approval|Minthara|+1}} | * Interrupt [[Dolor]] when he’s about to kill [[Figaro Pennygood]], saying ''"Back off. That’s my kill."'' {{Approval|Minthara|+1}} | ||
'''''Note:''' This option is available if you have found and read at least one copy of Dolor’s [[Bloodstained Parchment|list of victims]]'' | |||
* OR Choose to stay in the shadows and watch Dolor killing Figaro {{Approval|Minthara|+1}} ''(Requires {{Ability check|Stealth|15}}; a {{Class|Rogue}} character will have a unique line here)'' | * OR Choose to stay in the shadows and watch Dolor killing Figaro {{Approval|Minthara|+1}} ''(Requires {{Ability check|Stealth|15}}; a {{Class|Rogue}} character will have a unique line here)'' | ||
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** OR Deceive Aradin, saying that you have let the Nightsong go {{Approval|Minthara|+1}} | ** OR Deceive Aradin, saying that you have let the Nightsong go {{Approval|Minthara|+1}} | ||
** OR Use [[Intimidation]] or [[Persuasion]] to make him stop pursuing the Nightsong {{Approval|Minthara|+1}} | ** OR Use [[Intimidation]] or [[Persuasion]] to make him stop pursuing the Nightsong {{Approval|Minthara|+1}} | ||
''''' Note:''' Good/Neutral/Evil {{Class|Cleric}} characters will all have unique lines here. The Persuasion option is available for {{Class|Monk}} characters only'' | |||
''Talking to [[Lorroakan]] '''before''' resolving [[Aylin|Dame Aylin’s]] fate:'' | ''Talking to [[Lorroakan]] '''before''' resolving [[Aylin|Dame Aylin’s]] fate:'' | ||
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''Talking to [[Ptaris]]:'' | ''Talking to [[Ptaris]]:'' | ||
'''''Note:''' These options are available only if you have sold the Githyanki Egg from the Creche Y’llek to [[Lady Esther]] in [[Act One]] | |||
* When Ptaris asks you whether you are good or bad person, answer that you are good at being bad {{Approval|Minthara|+1}} | * When Ptaris asks you whether you are good or bad person, answer that you are good at being bad {{Approval|Minthara|+1}} | ||
** OR, Playing as a {{Class|Rogue}}, answer him that right and wrong don't matter so long as you get the job done {{Approval|Minthara|+1}} | ** OR, Playing as a {{Class|Rogue}}, answer him that right and wrong don't matter so long as you get the job done {{Approval|Minthara|+1}} | ||
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** Persuade [[Barcus Wroot]] to take leadership over the Clan Ironhand {{Approval|Minthara|+1}} ''(A {{Race|Deep Gnome}}, a {{Class|Bard}}, a Good {{Class|Cleric}} or a {{Class|Rogue}} character will have a unique line here)'' | ** Persuade [[Barcus Wroot]] to take leadership over the Clan Ironhand {{Approval|Minthara|+1}} ''(A {{Race|Deep Gnome}}, a {{Class|Bard}}, a Good {{Class|Cleric}} or a {{Class|Rogue}} character will have a unique line here)'' | ||
** OR Intimidate [[Wulbren Bongle]] to walk away, using basic or any class-based option {{Approval|Minthara|+1}} | ** OR Intimidate [[Wulbren Bongle]] to walk away, using basic or any class-based option {{Approval|Minthara|+1}} | ||
'''''Note:''' According to game files, a {{Class|Oath of Vengeance|Vengeance Paladin}} character will have a {{Ability check|Persuasion|18}} instead of [[Intimidation]] for all others | |||
* Side with Wulbren and Ironhands and tell Toobin they have to die for the city OR tell Toobin that the gnomes came for him {{Approval|Minthara|+1}} ''(either option)'' | * Side with Wulbren and Ironhands and tell Toobin they have to die for the city OR tell Toobin that the gnomes came for him {{Approval|Minthara|+1}} ''(either option)'' | ||
* Take Zanner Toobin’s side and tell Wulbren you won’t let hurt them {{Approval|Minthara|+1}} ''(Wulbren and other Ironhands become hostile)'' | * Take Zanner Toobin’s side and tell Wulbren you won’t let hurt them {{Approval|Minthara|+1}} ''(Wulbren and other Ironhands become hostile)'' | ||
* OR, Convince Wulbren to let the Gondians go away {{Approval|Minthara|+1}} ''(Requires {{Ability check|Persuasion|20}})'' | * OR, Convince Wulbren to let the Gondians go away {{Approval|Minthara|+1}} ''(Requires {{Ability check|Persuasion|20}})'' | ||
'''''Note:''' A {{Race|Deep Gnome}}, a Good {{Class|Cleric}}, a {{Class|Oath of Devotion|Devotion Paladin}} will have a unique line here and a {{Ability check|Persuasion|18}} instead of basic one. {{Race|Deep Gnome}} characters roll [[Performance]] instead of [[Persuasion]]'' | |||
''Talking to [[Barcus Wroot]] after resolving the conflict:'' | ''Talking to [[Barcus Wroot]] after resolving the conflict:'' | ||
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''Speaking to Avatar of Bhaal after defeating Orin:''<br> | ''Speaking to Avatar of Bhaal after defeating Orin:''<br> | ||
'''''Note:''' These options are available to {{Background|Haunted One|The Dark Urge}} characters '''only'''. | |||
* Accept your Father’s gift and blessings {{Approval|Minthara|+3}} | * Accept your Father’s gift and blessings {{Approval|Minthara|+3}} | ||
'''''Note:''' Through the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same | |||
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''Dealing with [[Orin]]'s guises:'' | ''Dealing with [[Orin]]'s guises:'' | ||
* If [[Orin]] is impersonating [[Gyldro Angleiron]], tell her you would ''never'' kill someone you cared about. {{Approval|Minthara|-1}} | * If [[Orin]] is impersonating [[Gyldro Angleiron]], tell her you would ''never'' kill someone you cared about. {{Approval|Minthara|-1}} | ||
'''''Note:''' When playing as [[Karlach]] or [[Wyll]] origin, this option will have an unique formulation, but still take its place (line 3)'' | |||
** OR, Playing as [[The Dark Urge]], tell her you do all you can to keep your loved ones safe from your blade {{Approval|Minthara|-1}} | ** OR, Playing as [[The Dark Urge]], tell her you do all you can to keep your loved ones safe from your blade {{Approval|Minthara|-1}} | ||
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* Try and help the [[Dying Stone Lord Thug]] {{Approval|Minthara|-1}} | * Try and help the [[Dying Stone Lord Thug]] {{Approval|Minthara|-1}} | ||
** OR, Playing as a [[Druid]], apply a natural salve to his wound {{Approval|Minthara|-1}} | ** OR, Playing as a [[Druid]], apply a natural salve to his wound {{Approval|Minthara|-1}} | ||
'''''Note:''' These options are available only if Orin '''is not''' impersonating the Thug'' | |||
* In the smugglers' cave, defeat [[Caïros]] and his thugs, and if [[Farlin]] survived, say you don't want gratitude from criminals {{Approval|Minthara|-1}} | * In the smugglers' cave, defeat [[Caïros]] and his thugs, and if [[Farlin]] survived, say you don't want gratitude from criminals {{Approval|Minthara|-1}} | ||
* Playing as [[Astarion]] origin, at the [[Gur Camp]] tell [[Ulma]] you will do what you can for her tribe's children {{Approval|Minthara|-1}} | * Playing as [[Astarion]] origin, at the [[Gur Camp]] tell [[Ulma]] you will do what you can for her tribe's children {{Approval|Minthara|-1}} | ||
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* Tell [[Hydrangea Wubb]] she coudn't have known the spy in disguise {{Approval|Minthara|-1}} | * Tell [[Hydrangea Wubb]] she coudn't have known the spy in disguise {{Approval|Minthara|-1}} | ||
''''' Note:''' Hydrangea will be present only if you knocked her out (as the [[Mask of Regret]]) in the Overgrown Tunnel AND killed [[Auntie Ethel|the hag]] in [[Act One]]'' | |||
* Talking to [[Kled]], tell him that they are safe now {{Approval|Minthara|-1}} | * Talking to [[Kled]], tell him that they are safe now {{Approval|Minthara|-1}} | ||
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* If you are partnered with Astarion and he is in the party, refuse [[Araj Oblodra|Araj Oblodra's]] invitation to come in, saying you saw how Araj made him feel {{Approval|Minthara|-1}} | * If you are partnered with Astarion and he is in the party, refuse [[Araj Oblodra|Araj Oblodra's]] invitation to come in, saying you saw how Araj made him feel {{Approval|Minthara|-1}} | ||
** OR Tell Astarion that you all can leave if he doesn't want to be around Araj {{Approval|Minthara|-1}} | ** OR Tell Astarion that you all can leave if he doesn't want to be around Araj {{Approval|Minthara|-1}} | ||
''''' Note:''' This option is available and brings approval if you '''did not''' convince the spawn to drink Araj's blood in [[Act Two]] AND if his [[The Pale Elf|personal quest]] is not finished yet. '' | |||
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* At the Flaming Fist cordon near the Upper City gate, when the [[Emperor]] warns you about becoming a thrall, say you don't care, let's go through {{Approval|Minthara|-1}} | * At the Flaming Fist cordon near the Upper City gate, when the [[Emperor]] warns you about becoming a thrall, say you don't care, let's go through {{Approval|Minthara|-1}} | ||
''''' Note:''' This dialogue will occur if you come close to the gate without having all three Netherstones '' | |||
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''Speaking to Avatar of Bhaal after defeating Orin:''<br> | ''Speaking to Avatar of Bhaal after defeating Orin:''<br> | ||
'''''Note:''' These options are available to {{Background|Haunted One|The Dark Urge}} characters '''only'''. | |||
* Tell Bhaal that you have no desire to harm anyone else {{Approval|Minthara|-1}} | * Tell Bhaal that you have no desire to harm anyone else {{Approval|Minthara|-1}} | ||
** OR Tell him that every night he possesses you your friends are in danger, and you won’t stand it {{Approval|Minthara|-1}} | ** OR Tell him that every night he possesses you your friends are in danger, and you won’t stand it {{Approval|Minthara|-1}} | ||
* Reject your Father’s gift and blessings {{Approval|Minthara|-3}} | * Reject your Father’s gift and blessings {{Approval|Minthara|-3}} | ||
'''''Note:''' Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same | |||
Revision as of 20:46, 9 January 2025
Overview | Approval | Banter | Romance | Combat |
Being a Drow and follower of the Absolute, Minthara has a highly hostile and cruel attitude towards other beings, considering pretty much everyone as inferior. She has a special disdain for those who do not share her beliefs, and as a drow noble, she holds drow characters in high regard.
The actions and choices listed on this page will raise or lower Minthara's Approval.
For more information about the approval system, see Approval.
Greetings
Currently, regardless of their approval rating or relationship status, Minthara greets the player with: [Needs Verification]
- "You wish to consult me?"
If spoken to by someone other than the player character:
- "I do not have time for idle chatter."
Approval
The following story and dialogue choices will cause Minthara to gain approval.
Act Two
Act Three
{{SpoilerBox|act=3|nograd=1|unhide=1|
Rivington
Talking to Yenna:
- Offer her help:
- Give some coin OR some food +1 (either option, giving food available for all characters except Druid)
- OR Suggest to find a guard for her +1 (available for all characters except Cleric)
- Playing as a Druid, conjure some berries and herbs for her +1
- Playing as a Cleric or a Monk, suggest to find the nearest temple +1
- Playing as a Ranger, suggest to track her mother down +1
Note: Offering Yenna food OR promising to look for her mum after using class-based Ranger line brings another +1 point
- Be rude to the girl:
Dealing with Orin's guises:
- If Orin is impersonating Gyldro Angleiron, say you would kill someone close to you without hesitation. +1
Note: When playing as Lae'zel origin, this option will have an unique formulation, but still take its place (line 4)
- OR, Playing as The Dark Urge, say that you have already done it +1 (This option is available if you have killed either Isobel or your partner in Act Two on demand of your Urge)
- If Orin is impersonating Fist Rowan, tell her that both sides need a lesson +1
Note: This line goes for the Custom origin (Tav). If playing as any other Origin, except Dark Urge, it might have unique formulation
- OR, Playing as The Dark Urge, propose to kill and kill again +1
- If Orin is impersonating Dying Stone Lord Thug:
- Playing as an Evil Cleric, choose to make him suffer +1
- OR, Playing as The Dark Urge, choose to prod his wound OR to spin the blade +1 (either option)
- If you succeeded a passive DC 20 Perception check, choose to make him scream +1
- OR, Playing as The Dark Urge, say that you'll enjoy watching him die slowly +1
In the smugglers' cave:
- After defeating Caïros and his thugs, if Farlin survived, ask her about the Stone Lord and say you're ruthless, too, OR that you don't play nice +1 (either option)
Elsewhere in Rivington:
- Tell the Strange Ox that it takes worse than a bit of gore to turn your gullet. +1
Note: Available if you haven't resolved interactions with the Ox in the Act Two
- Promise to protect her from Orin. +5
- Threaten the guard at the checkpoint. +1
- As Origin Astarion, refuse to help Ulma in the Gur Camp. +1
- In the Abandoned Windmill basement, attack the newborn mind flayer +1 (The option works regardless you wake it first or not)
- OR, Playing as a Barbarian, yell "WAKE UP, SQUIDFACE!" +1
- Playing as Astarion origin, at the Gur Camp tell Ulma you won't sacfirice yourself for her cause +1
Near and inside the Requisitioned Barn:
- Tell Manip Nestor you'll take a donation. +1
- Talk to Fist Broadhorn inside the barn and say you were just looking for anything worth stealing +1
- OR, Playing as a Rogue, if you are caught inside the barn by Fist Madigan, tell him this is the only place around worth stealing from +1
- At the entrance, convince Klaus to let you in, bribing him, using Persuasion, Intimidation, Deception or any class-based option +1
- OR, Playing as The Dark Urge, say you used to be a murderer +1
- OR, Playing as an Archfey Warlock, first say that you never pass up a faerie mischief +1
- Speaking with Zara the mummy, say you don't understand her, and then mime her grunting +1
Dealing with Akabi the djinni:
- Tell him that he is VERY LOUD. +1
- Play the game and accuse the djinni of rigging the wheel +1
- OR, If successful and playing as a Bard, try to distract Akabi, asking him about his adventures +1
- OR Provoke him to transform you +1
- After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it +1 (either option)
When passing Zethino's trial, choose answers:
- First question: 'Picking off siblings' +2, OR 'Ulaver wine' +1
- Second question: 'Me' +2, OR 'Gods' +2, OR 'Nobody' +1
- Third question: 'Let herself be captured' +2
Note:You must have an approval of at least 50 to take the test with Minthara.
- Talking to Boney the mephit, call his wife Stoney magnificent +1
- OR Note that she's a lot bigger than himself +1
- OR, Playing as a Druid, say they both are magnificent +1
Dealing with Popper the kobold trader:
- Grab Dribbles's hand from his counter, and then:
- Persuade him to give you the hand for free +1
- Intimidate him to let you go with the hand +1
- Use Deception to make him lower the price +1
Note: Class-based Deception lines for Wizard, Warlock or Sorcerer do not give approval [Needs Verification]
Dealing with caged beasts:
- Talking to Shadow-Whiskers with , tell her to murder whoever she wants OR say "Sure thing, pussycat". +1 (either option)
- Talking to Crimson, give him some meat OR promise to bring it later (if you don't have any in inventory) +1 (either option)
- After defeating false Dribbles, talk to Crimson again and scold the circus staff for starving him OR propose to open his cage up. +1 (either option)
- OR, Say you'd have killed him before he hurts anyone else +1
Watching Dribbles's show:
- Say "What a corny joke." OR yell "Boo! Get off the stage!" +1 (either option)
- Volunteer any companion to the stage as Dribbles's assistant, except Minthara herself +1
- If going on stage yourself, suggest any available explanation on why you're special, except "something about my brain" and unique line for The Dark Urge +1
Talking to Lucretious:
- After defeating false Dribbles, tell her that killing clowns is a rare treat +1
- When Lucretious asks you to find real Dribbles, answer that you are expensive +1
- When you deliver her Dribbles's remains, say it was pleasure to meet her +1
At the Sword Coast Couriers:
- Report to Commander Lightfeather that his soldiers died horrible, painful deaths OR that you've found what was left of them. +1 (formulation varies depending on whether you have met Tara on the roof or not)
- Get more money out of Danzo Arkwright in return for the Zhentarim letters, using Persuasion or Intimidation. +1
- Leave Scratch with Angry Mar'hyah. +1
- If you let Angry Mar'hyah take Scratch back, speak to him and ask to be a good boy +1
- Talking to Brother Bill and Brother Clements, say that if Father Lorgan had been pickier, he might still be alive. +1
- Refuse to bear the madness curse instilled by Monk Manifestation +1 (starts a fight with crypt corpses)
- OR Agree to bear the curse -1 and then withstand Monk Manifestation's madness. +3
In the Angleiron's Cellar:
- Agree to Wulbren's proposal to blow up the Steel Watch Foundry and take the Runepowder Bomb +1
Note: Druid, Rogue and Sorcerer characters will have unique lines for this option
- At the entrance gate, refuse to be arrested by the Steel Watcher and prepare to fight. +1
- OR Threaten Gauntlet Edwynna +1
- OR Attack Edwynna +1
- Accept OR refuse to deliver the gnome leader's head to Manip Falcäo Manip Falcäo +1 (either)
- At Carm's Garm, when Naaber pretends to be a dog, choose "nobody likes Naaber" line. +1
Note: It may take several sequential attempts to speak with Naaber to get to these lines
- At The Velveteen Elixir, talking to Stylin' Horst, choose lines about "heady top notes" OR "burning rothé shit" +1 (either option)
- Get access into Wyrm's Rock Fortress by either: showing the Admission Pass, showing Lower City Pass obtained from Valeria, using Nashkellan's report, bribing Blaze Elin, or passing any of class-based checks. +1
- OR, Trying to get access into Wyrm's Rock Fortress, choose to leave when Blaze Elin stops you +1
At the Flaming Fist barracks:
- Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you. +1
When you spot Fist Reynash trying to open a chest:
- Find out that he needs gold, and then:
- Tell him to get a grip +1
- OR Intimidate OR blackmail him into giving you his stash +1 (either option)
- OR Fail the Intimidation check to make him surrender his stash +1 (makes him hostile)
- OR Attack Reynash straightaway +1
Speaking to Manip Bakshi (regardless of whether you succeeded a check to discover Reynash's thievery or not):
- Successfully use +1 on him and pretend to be a new recruit
- OR Tell him you've spotted another guard on stealing +1 (requires DC 10 Persuasion check if you have spotted Reynash's lockpick or DC 15 Persuasion check if you didn't)
- Attack Bakshi straightaway or after speaking with him +1
At the Audience Hall:
- Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say that the Steel Watchers will eventually turn on everyone. +1
- Pass the Steel Watcher that confronts you at the coronation +1
Note: This dialogue appears only if Karlach is not in the party
- Playing as The Dark Urge, when Gortash explains your previous dealings:
- Agree to witness the ceremony of Gortash's ordain, saying "All right", OR "I'd never dream of missing it", OR "Let's get over" +1 (either option)
- Refuse to make an alliance with him and confirm your decision +1
- OR, Playing as The Dark Urge, say that you'll possess both the brain and the crown and won't share +1
- After killing Orin, speak to Gortash and say you two can be allies, but you'll keep Ketheric's and Orin's Netherstones +1
Talking to Duke Ravengard after the coronation:
- Ask him whether the "new dawn" is what they call tyranny now +1
- OR Tell the Duke that Florrick sent you, then probe Ravengard's mind to discover councellor's location, and tell him that Gortash is a tyrant +1
- OR Ask Ravengard whether he knows that he is infected +1
At the Basilisk Gate Barracks:
- Talking to Fist Murphy, ask why he is standing on one leg, and then:
- Outrage at him for stealing from people he is supposed to protect +1
- OR Pretend to push him off his balance +1
- OR, Playing as a , say is he was truly sorry, he'd be willing to die for forgiveness +1
- OR, Playing as a , tell him you'd make you cut off his hand were you his master +1
- OR, Playing as a , tell him to prove Liara Portyr he is not a weakling +1
- OR, Playing as a , praise him for a good discipline for a guard +1
- Playing as a , talk to Gauntlet Thunder about proper punishment for two soldiers who screwed up, and say:
- That you'd do exactly what she is doing +1
- Talking to Fist 'Edge' Arensen at the gallows, ask him why don't he wait with threats until you commit a crime +1
- Talking to Fist Miller after Florrick had been executed, say "Good riddance" +1
- Talking to Thrastle Muria, ask if everyone in her neighbourhood is as friendly as she is +1
Speaking to Liara Portyr and Lora Bergauz:
- Tell Lora to calm down and let Liara alone +1
- Promise to help Lora find her daughter +1 (A character will have a unique line here)
- Propose to help Lora find her daughter for a certain price +1
- If you already know that Vanra died, tell this to Lora, then say you did your best +1
- Talking to Bosun Gannet, when he instructs you about the tavern rules, ask what to do if you want to use the latrine +1
- Ask Gannet about Vanra, and then:
- When Talking to the hag masking as Captain Grisly, inquire her about Vanra, and then ask how do you know she's not lying +2
- When looking for a decision, suggest to pay Lora off +1
- When the hag offers you money for killing Lora, agree to do it +1
- Agree to kill Lora for disguised hag, but then return and tell the hag you've changed your mind and she should surrender Vanra +1
- After Auntie Ethel reveals herself and confesses that she actually ate Vanra, call her a monster, and then:
- If you have already killed Lora, tell Ethel to thank you +2
- When Ethel offers you to let her go in exchange of being an ally in your crusade, agree to have a deal +1 (An character will have a unique line here)
- Ask whether Svend is really worried about a date when the army of the Absolute can attack any moment +1
- OR Persuade Svend he would leave the city at the first chance +1
- OR, Playing as a , tell Svend to skip the date for a free drinks +1
- OR, Playing as a , convince Svend to stay, asking what's life without a little danger +1
- OR, Playing as a , tell him to forego the date +1
- OR Choose to stay out of their debate and do not meddle in +1
Other patrons:
- Talking to Nesha Leesha, warn her about the serial killer, then use Persuasion to insist on it +1
- Speaking to Zena, tell her that if a child was in this dump, they deserve to be 'nabbed' +1
At the Old Garlow's Place:
First time visiting the place:
- If you found the group without reading any of their posters, ask Adrielle to calm down +1
- After the Hag Survivors attacked the party, tell Hydrangea Wubb that all you care about is killing Ethel +1
Note: Hydrangea will be present only if you knocked her out (as the Mask of Regret) in the Overgrown Tunnel AND killed the hag in Act One
Dealing with hexed Mayrina:
- Speaking to Mayrina in the sheep form via :
- Talking to Mayrina without +1 , ask how did she get herself turned into a sheep
- Talking to Adrielle, say her that if they have pissed off a hag, they're '’screwed +1
- OR Tell her you hate dolls +1
- Talking to Jatlo (before removing his hex), tell him "Less complaining, more searching" +1
Speaking to Jatlo after you have removed his hex:
- Tell him he has been charmed by hag +1
- OR, Playing as a , say you know ten ways to kill him before he blinks +1
- OR, Playing as a , a or an , say he is serving a perversion of nature +1
- OR, Playing as a , say he is outnumbered and outmatched +1
- OR, Playing as , say that true cruelty rules with fear alone +1
- OR Ask him to tell the hag you're coming for her +1 (The option is not available for the Fighter characters)
After removing the hex and killing Jatlo:
- Speaking to Mayrina, ask her how is her husband's condition +1
- Say you're helping her for the last time +1
- Talking to Kled, tell him you aren't getting mixed up in this +1
- Say the dragonborn was only pretending to be a friend +1
- Talking to Adrielle, tell her to get out there and kill the hag, not act like cowards +1
- After Adrielle says she has discovered an ultimate way to kill a hag, say the hag is their problem +1
If you have met Auntie Ethel, but haven’t dealt with her yet:
If you have killed Ethel:
- Talking with Mayrina, persuade her to let Connor go +1
- If you haven't raised Connor from dead in Act One, tell Mayrina that killing the hag was even more amazing than revenge +1
- OR Say you prefer thank-yous of a coin variety +1
- OR Say it wasn't so amazing when the hag was vomiting a child +1
- OR, If Vanra died, say you don't feel amazing because of it +1
- When Mayrina asks you whether you have saved Vanra, answer that of course you did it +1
- Playing as a or a , tell EITHER Mayrina OR Kled that you killed a perversion of everything natural +1
At the Baldur's Mouth and dealing with its employees:
- Talking to Ettvard Needle, threaten him with the blackmail letters from Gortash +1
- Growl at News Hawker Chalara at X: -154 Y: -121, if the Baldur's Mouth Gazette has printed a negative article about you +1
- Talking to News Hawker Luan at X: 122 Y: -69, tell him that his salesmanship is terrible +1
- Tell Silfy she's not a good salesperson +1
At the Flymm Cargo:
- After returning from the Iron Throne, surrender Redhammer to Allandra Grey +1
- At Flymm's Cobblers, talking to Sally Flymm, choose to put her out of her misery +1 (Sally and Dravo turn hostile to the party)
- At the Flaming Fist cordon near the Upper City gate, when the Emperor warns you about becoming a thrall, choose to turn back +1
Note: This dialogue will occur if you come close to the gate without having all three Netherstones
- Talk to Sebastian and say you have no intention of freeing a bunch of ravenous spawn +1
At the Counting House:
- Bargain with Rakath Glitterbeard to return him less money than had been stolen +1
At Devil's Fee:
- Persuade Helsik to give you first piece of information for free +1
- After returning from the House of Hope, refuse to give her the promised item, saying that you have just killed a devil in his own home +1
At the Elfsong Tavern:
- Playing as a , a , a , a or a , convince Alan Alyth to lower the room price or to rent you it for free, using any available class-based option +1 (Requires various skill checks with DC from 18 to 20)
- Meeting Lakrissa in the tavern hall, remind her about your bet in the druid's grove, and ask for a kiss instead +1
- Speaking to Alfira and Lakrissa on the tavern's roof, say you are shocked Alfira hasn't been arrested for making noise +1
- Talking to Doora Thumbfoot, ask her what's her 'good cause' +1 (A and characters will have a unique lines here)
- Speaking to Harvard Willoughby, agree to participate in Laff Riot, and then, in first round:
- In the second round:
- Joke about 'Vampires' +1
- Joke about 'Sleeping with a dragonborn' +1
- Intimidate the public +1 (Requires successful DC 20 Intimidation check)
- In the third round:
- Joke about the Dead Three +1
- Joke about 'A cleric and ham' +1
- Intimidate the public +1 (Requires successful DC 25 Intimidation check)
- Talking to Dez Kanshaw, say he won't find courage on the bottom of a bottle +1
- When Dez tells you about the job offered to his son by Three-Piece:
- OR, Playing as a , say that the boy must find his own path, as you did +1
Talking to Enforcer Skoona:
At Lora's House:
- If you haven't resolved the quest yet:
- After you have saved Vanra:
Talking to Golbraith Stredivas:
- Ask him whether his son needs any help +1 (A character will have a unique line here)
- OR, Playing as a , say you're almost impressed by a surface dweller who hunts illithids +1
- OR, Playing as a , tell Golbraith you see the mark of a true hunter about him +1
- OR, Playing as a or a , tell Golbraith you see the mark of a true warrior about him +1
- OR, Playing as a , say you've read his book on psionics +1
- Say that mind flayers are dangerous, and then add that you'll take it from here +1
Talking to Big Huido at the docks:
- OR Intimidate him into surrendering the Guild shipment +1 ( and characters will have unique lines here)
- Ask him what if you just kill him and take everything +1
At Highberry's Home:
- If you successfully detected poisoned wine at the Wine Festival, refuse to drink but tell Roger and Cora Highberry you hope they enjoy it +1
Note: This option requires a passive DC 18 Medicine check, or DC 10 Perception check for a character
- Tell Timmy the Orphan that there are bigger problems at the city now +1
- Ask Molly the Orphan whether she knows her father is dead +1
At the House of Grief:
- In front of House of Grief, deceive Arves into giving you money (with or without using on him first) +1
Note: Both options require DC 20 Deception check
- If Shadowheart remained loyal to , deceive Mirie into giving you the box of collections +1
- Without talking to Mirie first, speak to Morann and convince him to let you proceed inside the Mapping Chamber through Persuasion, Intimidation or Deception +1
- Kill Viconia DeVir after interrogating her, if previously she had been knocked out in the battle. +1
The Graveyard
- Speaking to Gothric Rillyn, say that burying alive is an apt punishment for thievery +1
- OR, Playing as a , say he should have learned the signs of a dangerous mark +1
- OR, If you have already recruited Minsc, say you'll tell the Stone Lord how Gothric called him +1
Dealing with Bugthimble at the "M.Kurwin" grave:
- Ask what he was doing in your father's grave +1 (Requires DC 25 Deception check
- Playing as a , say you and he are practically kin +1
- Say "Thank goodness, you can keep it", and then:
- Use Deception to convince him the treasure is cursed +1
- Say the crate was promised for Nine-Fingers, then use Intimidation to convince him to pay the fee for not breaking his snout +1
- Intimidate him into surrendering the loot to you +1
- OR, Playing as a , ask her whether he would loot the corpse despite their shared blood +1
Dealing with Nina Dortmell and Mortarch Gracie Scyre:
- Speaking with Nina for the first time, tell her to stop, because magic isn't a game +1
- Report Nina's attempts to Mortarch Gracie Scyre +1 and then:
Talking to Valmorba:
- Ask her to give you a shovel (if you don't have one) +1
- OR, Playing as , tell her there's usually not much left once you're done with the body +1
- Speaking to Anita and Elias Fischer, suggest a "much cheaper" solution to their problem +1
- Convince Ulkov Sully to make a coffin for Lily Fischer for free and out of turn, using Persuasion, Intimidation or class-based lines for a , a Good , a or a characters +1
- Speaking to Maude, ask what use do the dead have with flowers +1
At the Chromatic Scale:
- Playing as a , discuss with Thomas C. Quirkilious the benefits of using lute strings made of ‘’worg’’ hair +1
In the Abandoned Cistern:
At the Murder Tribunal:
- Speaking with Sarevok Anchev:
- Being judged, say you’ve ended your victim and then cut off their hand +1
Note: All these options bring approval only if the victim is indeed your kill. Successful Deception rolls on corresponding options do not give approval points
- Agree to sacrifice Valeria in Bhaal’s name, on Sarevok’s orders +1
Note: characters will have four different options in this dialogue, all bringing same amount of points
- After becoming an Unholy Assassin:
- Speaking to Echo of Amelyssan, say that killing is merely a tool +1
In the Lady Jannath's Estate:
If Oskar Fevras was not saved in Act One:
- Speaking with Sir Gorran Penghyst and Lord Delwaer Jeth, tell them to stop or you will stick both their heads through the bloody painting +1 (Requires DC 18 Intimidation check)
If Oskar Fevras was saved in Act One and the estate is now haunted:
- After initial fight with Poltergeists, speak to Lady Jannath and say you are not one of her servants to order you around +1
- After you have dealt with Kerry Evenfield’s ghost, speak to both Lady Jannath and Oskar Fevras and call their cooing “saccharine nonsense” +1
In the Bloomridge Park:
- Speaking to Albert, call him a quitter and tell to get his dog +1
In the Heapside Prison:
- Talking to Skittle via , say you don’t want more puns +1
- Meeting Olfaith Olumssdottir for the first time, ask him what you must do to become an avatar of slaughter +1
At the Facemaker's Boutique:
- Interrupt Dolor when he’s about to kill Figaro Pennygood, saying "Back off. That’s my kill." +1
Note: This option is available if you have found and read at least one copy of Dolor’s list of victims
- OR Choose to stay in the shadows and watch Dolor killing Figaro +1 (Requires DC 15 Stealth check; a character will have a unique line here)
In the Lower City Sewers, talking to Lorna Esthelian:
At the Sorcerous Sundries
Talking to Aradin near the entrance:
- Successfully deceive him, saying you haven’t found the Nightsong +1
- If you let slip to Aradin that you’ve found the Nightsong, tell him that she is immortal and tough +1
- OR Deceive Aradin, saying that you have let the Nightsong go +1
- OR Use Intimidation or Persuasion to make him stop pursuing the Nightsong +1
Note: Good/Neutral/Evil characters will all have unique lines here. The Persuasion option is available for characters only
Talking to Lorroakan before resolving Dame Aylin’s fate:
Facing Lorroakan along with Dame Aylin:
If you have betrayed Dame Aylin to Lorroakan:
- After Aylin is defeated, tell Lorroakan it was pleasure doing business with him +1
- After Lorroakan has caged Aylin, tell him that eternity suits him +1
- OR Say it’s wonderful to see someone achieve their dreams +1
At the Sorcerous Vault:
- Speaking to Yafeu once he's escaped the Peculiar lamp:
At the Society of Brilliance Lodge:
Talking to Havkelaag:
- Sell him the Githyanki Egg that you have obtained in the Creche Y'llek +1
Talking to Ptaris: Note: These options are available only if you have sold the Githyanki Egg from the Creche Y’llek to Lady Esther in Act One
Speaking to Omeluum after you have rescued it from the Iron Throne:
- If you failed to save Ulder Ravengard, say the Duke meant nothing to you +1
- If you have failed to save the majority of Gondian prisoners, say they meant nothing to you +1
- If the rest of the Lodge members had been massacred while Omeluum was imprisoned, tell it you came to finish the job +1 (Omeluum becomes hostile to the party)
At the Steel Watch Foundry
Talking to Tamia Holzt, if she spotted you in the Foundry:
- Succeed a DC 7 Religion check and pretend to be a relief crew for Banite guards +1
- OR Say you’ve come to bathe in Banites’ blood +1
- OR Use any of class-based options to inspire Gondians to rebel +1 (Requires DC 18 Intimidation check or DC 18 Persuasion check, depending on character class)
Talking to Zanner Toobin once you have reached the laboratory wing:
- When Toobin says that Gondians are being subjugated through the collars, say that killing them all would be a good thing +1
- If you have killed Banites in the workroom, tell Toobin about it +1
If you failed to switch off an activated Motivator while assaulting the Foundry:
- Convince Zanner Toobin to move on, using Intimidation or Persuasion +1
Resolving the conflict between the Gondians and Ironhands after razing down the Foundry:
- Persuade Barcus Wroot to take leadership over the Clan Ironhand +1 (A , a , a Good or a character will have a unique line here)
- OR Intimidate Wulbren Bongle to walk away, using basic or any class-based option +1
Note: According to game files, a character will have a DC 18 Persuasion check instead of Intimidation for all others
- Side with Wulbren and Ironhands and tell Toobin they have to die for the city OR tell Toobin that the gnomes came for him +1 (either option)
- Take Zanner Toobin’s side and tell Wulbren you won’t let hurt them +1 (Wulbren and other Ironhands become hostile)
- OR, Convince Wulbren to let the Gondians go away +1 (Requires DC 20 Persuasion check)
Note: A , a Good , a will have a unique line here and a DC 18 Persuasion check instead of basic one. characters roll Performance instead of Persuasion
Talking to Barcus Wroot after resolving the conflict:
- If you have sided with Wulbren Bongle:
- If you killed both Gondians and Ironhands:
- If you have sided with Gondians:
- If you convinced both factions to make peace:
In the House of Hope
Talking to the Archivist:
- If you have signed the contract with Raphael, ask the Archivist whether he'd like you to break bits of him until he gives it to you +1 (Requires {{Ability check|Intimidation|25)
- If you rejected Raphael’s deal, ask the Archivist whether he'd like you to break bits of him until he changes his mind +1 (Requires DC 25)
The Bhaal Temple
Talking to Orin:
- Tell her that you’re not interested in abducted companion’s fate +1
- OR Tell her you won’t stop her to kill the abductee +1
Speaking to Avatar of Bhaal after defeating Orin:
Note: These options are available to characters only.
Note: Through the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same
- Let her use the Astral-Touched Tadpole. +5
- Agree with her on that refugees should earn their keep. +3
- When talking about Menzoberranzan, tell her that her upbringing made her strong. +1
- Ask her why not to take the head of the next urchin. +1
- After revealing your origin as the Dark Urge, tell her that she is also exquisite. +5
- Tell Scratch he's back where he belongs after he returns back to camp.
- Persuade Lae'zel to kneel to Vlaakith when she appears at your camp.
- When asking her if she has seen anything like the Steel Watchers before, tell her you wish you had such devices of your own. +1
- After purchasing a copy of Baldur's Mouth Gazette from a street vendor, ask her what she would do if she ran the paper. +3
- After defeating Orin:
- Tell her that fight isn't over yet OR that she's one of few people who dared to face a Chosen of Bhaal. +3
- Observe that she sounds disheartened. +1
- Tell her she is nothing like Orin OR that she and Orin could have been sisters. +5 Intimidation check
Disapproval
The following story and dialogue choices will cause Minthara to lose approval.