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Cazador Szarr: Difference between revisions
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| description = Cazador is a Vampire Lord integral to Astarion's journey - a reminder of his time as a slave. | | description = Cazador is a Vampire Lord integral to Astarion's journey - a reminder of his time as a slave. | ||
| image = Cazador Smile.png | | image = Cazador Smile.png | ||
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'''Cazador Szarr''' is a [[vampire]] in ''[[Baldur's Gate 3]]'' | '''Cazador Szarr''' is a [[vampire]] in ''[[Baldur's Gate 3]]'' and [[Astarion]]'s former master. He is the primary antagonist of Astarion's personal quest, [[The Pale Elf]]. | ||
==Overview== | ==Overview== | ||
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=== Act Three === | === Act Three === | ||
Once in Baldur's Gate, the party can hunt down Cazador at [[Szarr Palace|Cazador's Palace]]. He is eventually found in [[Cazador's Dungeon|his Dungeon]], revealing that the ritual required not just the seven Vampire Spawn he sired, but also thousands of others. The "meals" [[Astarion]] brought Cazador were not for him to feed on, but rather prepared and turned into spawn for use in his ritual. Upon encountering Cazador, he will reclaim [[Astarion]], and begin his attempt to use him for the ritual. Should the party free [[Astarion]], and defeat Cazador, [[Astarion]] readies himself to take over the ritual, and absorb the power for himself - only for Cazador to reveal that if he were to continue the ritual himself, he would simply be consumed for it, as he has the marks of the pact on his back, and the ritual will still take his soul as a result, as it requires an exact amount of souls. | Once in Baldur's Gate, the party can hunt down Cazador at [[Szarr Palace|Cazador's Palace]]. He is eventually found in [[Cazador's Dungeon|his Dungeon]], revealing that the ritual required not just the seven Vampire Spawn he sired, but also thousands of others. The "meals" [[Astarion]] brought Cazador were not for him to feed on, but rather prepared and turned into spawn for use in his ritual. Upon encountering Cazador, he will reclaim [[Astarion]], and begin his attempt to use him for the ritual. Should the party free [[Astarion]], and defeat Cazador, [[Astarion]] readies himself to take over the ritual, and absorb the power for himself - only for Cazador to reveal that if he were to continue the ritual himself, he would simply be consumed for it, as he has the marks of the pact on his back, and the ritual will still take his soul as a result, as it requires an exact amount of souls. The party must then make an important choice: | ||
'''Let Astarion finish the Ritual''' | '''Let Astarion finish the Ritual''' | ||
Should the party allow Astarion to finish the ritual, he will connect to the player character's parasite, and copy the scars on his back onto Cazador's own flesh, therefore fulfilling the requirements for the ritual, while allowing himself to remain alive. Astarion will then consume Cazador's, and all of the thousands of Vampire Spawns' essence to become Vampire Ascendant | Should the party allow Astarion to finish the ritual, he will connect to the player character's parasite, and copy the scars on his back onto Cazador's own flesh, therefore fulfilling the requirements for the ritual, while allowing himself to remain alive. Astarion will then consume Cazador's, and all of the thousands of Vampire Spawns' essence to successfully become the Vampire Ascendant. | ||
'''Convince Astarion to kill Cazador and stop the Ritual''' | '''Convince Astarion to kill Cazador and stop the Ritual''' | ||
If | If the party succeeds on a [[Persuasion]] or [[Insight]] check, Astarion will choose not continue the ritual for himself, and instead stab Cazador to death, falling to his knees, and sobbing, finally free from Cazador's tyranny. If even one of the vampire spawn died during the fight, the Vampire Ascendent ritual cannot be conducted and Astarion will default to this option. | ||
'''Refuse to help Astarion.''' | '''Refuse to help Astarion.''' | ||
If the party outright refuses to help Astarion without convincing him, or | If the party outright refuses to help Astarion without convincing him, or fails the skill checks above and still refuses to help him, Astarion will kill Cazador in the same sequence as above. But he will then destroy Cazador's [[Woe|Staff]], leaving the Vampire Spawn to rot. After this, he will permanently leave the party, stating that he hopes they "die screaming." | ||
'''Kill Cazador without Astarion in the party''' | '''Kill Cazador without Astarion in the party''' | ||
The player character can stab Cazador while he is in his coffin. Mentioning this to Astarion afterwards will | The player character can stab Cazador while he is in his coffin if Astarion was not brought to the fight. Mentioning this to Astarion afterwards will infuriate him, and he will permanently leave the party unless the party convinces him not to do so. | ||
'''Interrupt the ritual.''' | '''Interrupt the ritual.''' | ||
The party can choose to interupt Astarion partway through the ritual. If they do so, the player character will throw Cazador's [[Rhapsody|dagger]] at him, killing Cazador and making the ritual impossible to complete. Astarion will then destroy Cazador's staff and attack the party, forcing the party to kill him. | |||
No matter which choice the party decides on, Cazador ultimately dies. | |||
==Notable Loot== | |||
* {{MdRarityItem|Woe}} | * {{MdRarityItem|Woe}} | ||
* {{MdRarityItem|Szarr Family Ring}} | * {{MdRarityItem|Szarr Family Ring}} |
Revision as of 21:08, 2 May 2024
Spoiler warning: The following content contains unhidden spoilers for Act 3. |
Cazador | Combat |
Cazador Szarr | |||||||||||||
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Level 12 | |||||||||||||
Voiced by | Graham Hoadly | ||||||||||||
Information | |||||||||||||
Race | Vampire | ||||||||||||
Hometown | Szarr Palace, Baldur's Gate | ||||||||||||
Family | Amanita Szarr (niece) | ||||||||||||
Stats | |||||||||||||
Size | Medium | ||||||||||||
Type | Undead | ||||||||||||
Armour Class | 21 | ||||||||||||
Hit points |
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Weight | 70 kg (150 lb) | ||||||||||||
Initiative | +9 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +4 | ||||||||||||
Saving throws |
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Resistances | |||||||||||||
Resistant | Slashing, Piercing, Bludgeoning, Necrotic | ||||||||||||
Non-Magical Resistances | |||||||||||||
Immune | Bludgeoning, Piercing, Slashing | ||||||||||||
Conditions | |||||||||||||
| +1m movement, +10 temporary HP and +1d10 Necrotic damage per ritual source. | ||||||||||||
Tactician | +10 to your next 3 saving throws. | ||||||||||||
Features | |||||||||||||
| +5 to Initiative and cannot be surprised. | ||||||||||||
| +1 bonus to Spell Save DC and Spell attack rolls. | ||||||||||||
| Regain 1d4 HP when a creature fails any saving throws against your spells. | ||||||||||||
| Make two additional attacks after attacking with your main-hand weapon. | ||||||||||||
| Automatically attack an enemy moving out of your reach. | ||||||||||||
| While in sunlight, take 20 Radiant damage and have disadvantage on attack rolls and ability checks. | ||||||||||||
| If not in sunlight or holy water, regains 10 HP at the start of his turn. | ||||||||||||
Honour | Spend a legendary action to conjure a Vampiric Swarm. |
Cazador Szarr is a vampire in Baldur's Gate 3 and Astarion's former master. He is the primary antagonist of Astarion's personal quest, The Pale Elf.
Overview
Quests
History
Cazador became a Vampire Lord in the year 1276,[1] claiming the position of master vampire of Baldur's Gate from Vellioth the Martinet.[1]
Involvement
Act One
While not making an appearance within Act One or Act Two, Cazador's influence is still felt. If the player is playing as Astarion, they can encounter a dream sequence involving Cazador, where he recites four rules he enforces amongst his spawn. Astarion as a companion may also show the party the scars on his back, which is revealed to be part of an Infernal Pact. What this pact entails is unknown, but he assumes it is extremely important to Cazador.
Act Two
While still not appearing in Act Two, Astarion can decipher the meaning of the pact with the help of Raphael. His scars are part of a ritual imparted to Cazador by Mephistopheles. When performed, the recipient of the ritual becomes Vampire Ascendant, a creature that retains all the power of a Vampire, but none of the weaknesses, including their weakness to sunlight and thirst for blood.
Act Three
Once in Baldur's Gate, the party can hunt down Cazador at Cazador's Palace. He is eventually found in his Dungeon, revealing that the ritual required not just the seven Vampire Spawn he sired, but also thousands of others. The "meals" Astarion brought Cazador were not for him to feed on, but rather prepared and turned into spawn for use in his ritual. Upon encountering Cazador, he will reclaim Astarion, and begin his attempt to use him for the ritual. Should the party free Astarion, and defeat Cazador, Astarion readies himself to take over the ritual, and absorb the power for himself - only for Cazador to reveal that if he were to continue the ritual himself, he would simply be consumed for it, as he has the marks of the pact on his back, and the ritual will still take his soul as a result, as it requires an exact amount of souls. The party must then make an important choice:
Let Astarion finish the Ritual
Should the party allow Astarion to finish the ritual, he will connect to the player character's parasite, and copy the scars on his back onto Cazador's own flesh, therefore fulfilling the requirements for the ritual, while allowing himself to remain alive. Astarion will then consume Cazador's, and all of the thousands of Vampire Spawns' essence to successfully become the Vampire Ascendant.
Convince Astarion to kill Cazador and stop the Ritual
If the party succeeds on a Persuasion or Insight check, Astarion will choose not continue the ritual for himself, and instead stab Cazador to death, falling to his knees, and sobbing, finally free from Cazador's tyranny. If even one of the vampire spawn died during the fight, the Vampire Ascendent ritual cannot be conducted and Astarion will default to this option.
Refuse to help Astarion.
If the party outright refuses to help Astarion without convincing him, or fails the skill checks above and still refuses to help him, Astarion will kill Cazador in the same sequence as above. But he will then destroy Cazador's Staff, leaving the Vampire Spawn to rot. After this, he will permanently leave the party, stating that he hopes they "die screaming."
Kill Cazador without Astarion in the party
The player character can stab Cazador while he is in his coffin if Astarion was not brought to the fight. Mentioning this to Astarion afterwards will infuriate him, and he will permanently leave the party unless the party convinces him not to do so.
Interrupt the ritual.
The party can choose to interupt Astarion partway through the ritual. If they do so, the player character will throw Cazador's dagger at him, killing Cazador and making the ritual impossible to complete. Astarion will then destroy Cazador's staff and attack the party, forcing the party to kill him.
No matter which choice the party decides on, Cazador ultimately dies.
Notable Loot
Quotes
“ | First, thou shalt not drink of the blood of thinking creatures. |
„ |
— Cazador's four rules he enforces upon his vampire spawn, including Astarion |
Gallery
Notes
- During the Early Access, Cazador appeared with a beard. This is no longer the case, as Elves are unable to use Facial Hair options.