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Zanner Toobin: Difference between revisions

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{{CharacterInfo|name=Zanner Toobin|image=[[File:Portrait Zanner.png|350px]]|imagename=
{{Infobox character
|race=[[Rock Gnome]]
| name = Zanner Toobin
|level=10
| image = Portrait Zanner.png
|type=Humanoid
| voice = Faaiz Mbelizi
|HP=57, 94{{Tactician}}|AC=12
| race = [[Rock gnome]]
|size=Small|weight=35kg|speed=6m
| role = [[Temporary companion]]
|STR=8|DEX=14|CON=16|INT=18|WIS=10|CHA=12
| faction = [[Church of Gond]]
|passive=
| level = 10
{{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Gnome Cunning}}{{PAS|Opportunity Attack}}{{PAS|Shortened Stride}}
|faction = [[Church of Gond]]
|alt-name=Model
|alt-image=[[File:Zanner Model.png|200px]]}}{{UnderConstruction}}
'''Zanner Toobin''' is a [[Rock Gnome]] NPC in [[Baldur's Gate 3]]. He is first found in the [[Steel Watch Foundry]]. If the player helps him, he becomes a [[Companions#Temporary%20Companions|Temporary Companion]].


==Gameplay==
| modules =
* Zanner may become a [[Companions#Temporary%20Companions|Temporary Companion]] if the player finds a way to convince him.
{{Infobox statistics
| child = yes
| size = Small
| type = Humanoid
| armour_class = 12
| hit_points = 57
| hit_points_tactician = 94
| movement_speed_meters = 6
| movement_speed_feet =
| weight_kg = 35
| weight_lb =
| hiddenlevel = 10
| str = 8
| dex = 14
| con = 16
| int = 18
| wis = 10
| cha = 12
 
| condition1_name = Blinded
| condition1_description = Attacks have a range of 3 m (10 ft) and attack rolls have disadvantage.
 
| feature1_name = Darkvision
| feature1_description = Can see in the dark up to 12m.
| feature2_name = Gnome Cunning
| feature2_description = Advantage on Intelligence, Wisdom, and Charisma saving throws.
| feature3_name = Opportunity Attack
| feature3_description = Automatically attack an enemy moving out of your reach.
| feature4_name = Shortened Stride
| feature4_description = Your movement speed is 7.5m (25ft).
}}
}}
'''Zanner Toobin''' is a [[rock gnome]], first found in the [[Steel Watch Foundry]]. If the player helps him, he becomes a [[temporary companion]].
 
== Overview ==
===Gameplay===
* Zanner may become a temporary companion if the player finds a way to convince him.
* Zanner's lack of eyesight affects his abilities in combat, whether as an ally or enemy.
* Zanner's lack of eyesight affects his abilities in combat, whether as an ally or enemy.
* Zanner has access to [[Aid]], [[Acid Splash]], [[Misty Step]], [[Grease]], [[Elemental Weapon: Fire]] and [[Shocking Grasp]].
* Zanner has access to [[Aid]], [[Acid Splash]], [[Misty Step]], [[Grease]], [[Elemental Weapon: Fire]] and [[Shocking Grasp]].
* While out of combat, Zanner has minor ambient dialogue for certain parts of the [[Steel Watch Foundry]] Lab Level, connecting the Steel Watch foundry's story to certain events and characters from Act Two.
* While out of combat, Zanner has minor ambient dialogue for certain parts of the [[Steel Watch Foundry]] Lab Level, connecting the Steel Watch foundry's story to certain events and characters from Act Two.


== Quest ==
=== Quest ===
By speaking with [[Zanner Toobin]] in the [[Steel Watch Foundry]] the quest [[Save the Gondians]] will start.
By speaking with Zanner Toobin in the Steel Watch Foundry, the quest [[Save the Gondians]] will start.


== Interactions ==
== Dialogue ==


'''Ambient: Steel Watch Foundry, Lab Level'''
'''Ambient: Steel Watch Foundry, Lab Level'''
Line 34: Line 65:
: ''"When it raises its shields, strike it with every scrap of magic and might you posess - and pray to Gond that it does not fire upon you. Good luck, my friend."''
: ''"When it raises its shields, strike it with every scrap of magic and might you posess - and pray to Gond that it does not fire upon you. Good luck, my friend."''


== Conditions ==
== Notable loot ==
* {{Cond|Blinded}}
* {{MdRarityItem|Winkling Gloves}}


== Notable Loot ==
== Gallery ==
* {{MdRarityItem|Winkling Gloves}}
<gallery heights="250px" mode="packed">
Zanner Model.png|Zanner's model.
</gallery>


{{NavCompanions}}
{{NavCompanions}}
{{NavBaldursGate}}
{{NavBaldursGate}}

Revision as of 09:57, 12 February 2024

Zanner Toobin is a rock gnome, first found in the Steel Watch Foundry. If the player helps him, he becomes a temporary companion.

Overview

Gameplay

  • Zanner may become a temporary companion if the player finds a way to convince him.
  • Zanner's lack of eyesight affects his abilities in combat, whether as an ally or enemy.
  • Zanner has access to Aid, Acid Splash, Misty Step, Grease, Elemental Weapon: Fire and Shocking Grasp.
  • While out of combat, Zanner has minor ambient dialogue for certain parts of the Steel Watch Foundry Lab Level, connecting the Steel Watch foundry's story to certain events and characters from Act Two.

Quest

By speaking with Zanner Toobin in the Steel Watch Foundry, the quest Save the Gondians will start.

Dialogue

Ambient: Steel Watch Foundry, Lab Level

"I smell death and decay. We're near cadaver preparation, aren't we? Poor bastards are shipped in from all over the Realms. Most come from a fellow called Balthazar by way of Moonrise Towers."

Conversation: Control Centre "Antechamber"
The following lines from Zanner are interspersed between other character dialogue lines.

"Wait, Elevated gyroscopes, triple-set quadropecs. No - it can't be."
"I hear it through the floor - powerful. Indestructible. The ultimate Watcher - the Titan."
"It shames me to admit this but you must face this beast of Gondian folly alone - I would be crushed in an instant."
"When it raises its shields, strike it with every scrap of magic and might you posess - and pray to Gond that it does not fire upon you. Good luck, my friend."

Notable loot

Gallery