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Spellplague: Difference between revisions

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| name = Spellplague
| name = Spellplague
| class = [[Wizard]]
| class = [[Wizard]]
| image = Aberration_Spellplague.png
| image = Aberration_Spellplague_Model.png
| imagesize = 0.7
| imagesize = 0.7
| race = [[Aberration]]
| race = [[Aberration]]
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| feature2_description = Automatically attack an enemy moving out of your reach.
| feature2_description = Automatically attack an enemy moving out of your reach.
}}
}}
'''Spellplague''' is a hostile Aberration character in [[Baldur's Gate 3]] who ''may'' appear in a specific combat encounter during the finale of [[Act Three]].
'''Spellplague''' is a hostile Aberration character in ''[[Baldur's Gate 3]]'' who may appear during the fight [[Confront the Elder Brain#Atop the Netherbrain|Atop the Netherbrain]] if the party contains a [[Wizard]].


== Gameplay ==
== Gameplay ==


* If [[Gale]] is in the party, and the player has decided to side with the [[Emperor]] rather than to free [[Orpheus]], this enemy takes part in the "Atop the Netherbrain" combat encounter that occurs during the finale of [[Confront the Elder Brain]].
{{Feature box|name=Main Hand Attack|* Uses {{RarityItem|Dagger +2}}}}
* Notable abilities include:
** The [[Mage Armour]] condition, which is applied to this enemy from the opening turn of the fight, rather than being cast during the fight.
** [[Counterspell]], which this enemy will cast as a [[Reaction]] on the player character, or their allies, on whatever spell is ''first'' cast by one of these characters during the opening turn of the fight.
** [[Magic Missile]], [[Polymorph]]


{{Feature box|name=Absorb Intellect|image name=Absorb Intellect.webp|Gobble up a foe's intellect, lowering their [[Intelligence]] by 1 per turn and healing your wounds for 5 turns.
{{Range|m=18|ft=60}}
{{Action}}}}
{{Feature box|name=Magic Missile|image name=Magic Missile.webp|Create '''three''' darts of magical force, each dealing {{DamageText|1d4 + 1|Force}} damage to its target.
{{Range|m=18|ft=60}}
{{Action}}}}
{{Feature box|name=Disintegrate|image name=Disintegrate.webp|Shoot a thin green ray from your finger. If the spell reduces the target to 0 hit points, it disintegrates into a crumbly ash.
{{Range|m=18|ft=60}}
{{Action}}}}
{{Feature box|name=Ice Storm|image name=Ice Storm.webp|Impel a storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range.
{{Range|m=18|ft=60}}
{{Action}}}}
{{Feature box|name=Polymorph|image name=Polymorph.webp|Transform a creature into a harmless sheep. If the sheep's Hit Points drop to 0, the target reverts to its original form with its original Hit Points.
{{Range|m=18|ft=60}}
{{Concentration}}
{{Action}}}}
{{Feature box|name=Counterspell|image name=Counterspell.webp|Nullify another creature's spell as a reaction.
{{Range|m=18|ft=60}}
{{Resource | Reaction}}}}
== Notes ==
== Notes ==
* {{FRWiki|Spellplague|The Spellplague}} also refers to an important historic phenomenon in the Forgotten Realms setting.
* {{FRWiki|Spellplague|The Spellplague}} also refers to an important historic phenomenon in the Forgotten Realms setting.

Revision as of 16:45, 24 February 2024

Spellplague is a hostile Aberration character in Baldur's Gate 3 who may appear during the fight Atop the Netherbrain if the party contains a Wizard.

Gameplay

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Absorb Intellect.webp
Absorb Intellect Absorb Intellect ()
D8 Healing.png 1d8 (1~8) hit points

Gobble up a foe's intellect, lowering their Intelligence by 1 per turn and healing your wounds for 5 turns.

 Range: 9 m / 30 ft
Recharge: Short rest
Magic Missile.webp
Magic Missile Magic Missile ()
D4 Force.png 1d4 + 1 (2~5) Damage TypesForce

Create three darts of magical force, each dealing 1d4 + 1Damage TypesForce damage to its target.

The darts always hit their target, and can each be targeted individually.

 Range: 18 m / 60 ft
Disintegrate.webp
Disintegrate Disintegrate ()
D6 Force.png 10d6 + 40 (50~100) Damage TypesForce

Shoot a thin green ray from your finger. If the spell reduces the target to 0 hit points, it disintegrates into a crumbly ash.

DEX Save
 Range: 9 m / 30 ft
Ice Storm.webp
Ice Storm Ice Storm ()
D8 Bludgeoning.png 2d8 (2~16) Damage TypesBludgeoning
+
D6 Cold.png 4d6 (4~24) Damage TypesCold

Impel a storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range, dealing Damage TypesBludgeoning and Damage TypesCold damage. It also creates an Ice Ice surface that lasts 2 turns.

DEX Save
 Range: 18 m / 60 ft
AoE: 6 m / 20 ft (Radius)
Polymorph.webp
Polymorph Polymorph ()

Transform a creature into a harmless sheep.

If the sheep's Hit Points drop to 0, the target reverts to its original form with its original Hit Points.

WIS Save
 Range: 18 m / 60 ft
Counterspell.webp
Counterspell Counterspell ()

Try to stop a spell being cast.

If it is higher level than the spell slot you used to Counterspell, you must make a check using your spellcasting ability[See Notes] to prevent it. The check's difficulty is equal to 10 plus the level of the spell you are trying to counter.

Notes

  • The Spellplague also refers to an important historic phenomenon in the Forgotten Realms setting.