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| |race = Human | | |race = Human |
| |type = Humanoid | | |type = Humanoid |
| |HP = 64 | | |HP = 64; 83{{Tactician}} |
| |AC = 17 | | |AC = 17 |
| |speed = 9m / 30ft | | |speed = 9m / 30ft |
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| }} | | }} |
| }}</div> | | }}</div> |
| {{Stub}}
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| '''Captain Grisly''' is the owner of [[The Blushing Mermaid]]. She is too hungover to talk to you unless you ask about [[Vanra]]. | | '''Captain Grisly''' is the owner of [[The Blushing Mermaid]]. She is too hungover to talk to you unless you ask about [[Vanra]]. |
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| ==Save Vanra== | | ==Save Vanra== |
| : ''See also [[Save Vanra]] quest page.'' | | : ''See also [[Save Vanra]] quest page.'' |
| [[File:Ethel Grizzly.jpg|thumb|left|Ethel reveals herself.]]
| | Speaking to Grisly about Vanra's disappearance, she claims that [[Lora]] has gone mad and is dangerous, threatening her customers. She states that Vanra isn't real, and is a delusion that Lora cooked up. Believing Lora to be a threat, she intends to put a hit out on her, and offers 3000 gold to the party if they are willing to take her out. [[File:Ethel Grizzly.jpg|thumb|left|Ethel reveals herself.]] |
| Speaking to Grisly about Vanra's disappearance, she claims that [[Lora]] has gone mad and is dangerous, threatening her customers. She states that Vanra isn't real, and is a delusion that Lora cooked up. Believing Lora to be a threat, she intends to put a hit out on her, and offers 3000 gold to the party if they are willing to take her out. If, after being given Grisly's offer, the party chooses "Absolutely not - I refuse to do your dirty work." then "Grisly" drops the act and reveals herself to be [[Auntie Ethel]], a hag. Grisly's true identity can also be exposed by finding a note in the Blushing Mermaid which contains a report on Old Garlow's, using terms like "Auntie." The note is inside a rosewood desk in the same room as Grisly (X:-123, Y:-93). Afterwards, the party can confront Grisly on the note they found and she instantly drops the act. | | If, after being given Grisly's offer, the party chooses "Absolutely not - I refuse to do your dirty work." then "Grisly" drops the act and reveals herself to be [[Auntie Ethel]], a hag. Grisly's true identity can also be exposed by finding a note in the Blushing Mermaid which contains a report on Old Garlow's, using terms like "Auntie." The note is inside a rosewood desk in the same room as Grisly (X:-123, Y:-93). Afterwards, the party can confront Grisly on the note they found and she instantly drops the act. |
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| If you did not learn that Auntie Ethel was a hag in the first act, there will not be a note in the desk, and Captain Grisly will be the real Captain Grisly.
| | == Save Grisly == |
| | The true Grisly can be found in Ethel's lair in [[The Blushing Mermaid - Basement]], enthralled by a {{RarityItem|Whispering Mask}}. While Ethel lives, Grisly will be hostile on sight. If the party permanently dispatches Ethel and her [[Pearlspore Bell|Pearlspore Bells]], Grisly will come to her senses and thank the party for saving her. |
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| | == Notable loot == |
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| | * {{RarityItem|Salty Scimitar(rrr)}} |
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| | == Notes == |
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| | * If Auntie Ethel was never defeated in [[Act One]], Grisly will never get kidnapped and impersonated. The Captain Grisly upstairs will be the true Grisly. |
| {{NavBaldursGate}} | | {{NavBaldursGate}} |