Ad placeholder
Minthara/Approval: Difference between revisions
(18 intermediate revisions by the same user not shown) | |||
Line 447: | Line 447: | ||
** If you have killed [[Wulbren]], provide his head to [[Falcäo]] {{Approval|Minthara|+1}} | ** If you have killed [[Wulbren]], provide his head to [[Falcäo]] {{Approval|Minthara|+1}} | ||
* At [[Carm's Garm]], when [[Naaber]] pretends to be a dog, choose ''"nobody likes Naaber"'' line. {{Approval|Minthara|+1}} | * At [[Carm's Garm]], when [[Naaber]] pretends to be a dog, choose ''"nobody likes Naaber"'' line. {{Approval|Minthara|+1}} | ||
▶ '''''Note:''' It may take several sequential attempts to speak with Naaber to get to | ** When he tries to imitate a bard, ask him to never sing again {{Approval|Minthara|+1}} | ||
▶ '''''Note:''' It may take several sequential attempts to speak with Naaber to get to these lines'' | |||
* At [[The Velveteen Elixir]], talking to [[Stylin' Horst]], choose lines about "heady top notes" OR "burning rothé shit" {{Approval|Minthara|+1}} ''(either option)'' | * At [[The Velveteen Elixir]], talking to [[Stylin' Horst]], choose lines about "heady top notes" OR "burning rothé shit" {{Approval|Minthara|+1}} ''(either option)'' | ||
Line 575: | Line 576: | ||
* Tell [[ | ''At the [[Old Garlow's Place]]:''<br> | ||
* Tell [[ | |||
''First time visiting the place:'' | |||
* If you found the group without reading any of their posters, ask [[Adrielle]] to calm down {{Approval|Minthara|+1}} | |||
** OR Taunt her, saying you will "EAT THEIR SOULS, RAAAGH" {{Approval|Minthara|+2}} | |||
* After the Hag Survivors attacked the party, tell [[Hydrangea Wubb]] that all you care about is killing Ethel {{Approval|Minthara|+1}} | |||
▶''''' Note:''' Hydrangea will be present only if you knocked her out (as the [[Mask of Regret]]) in the Overgrown Tunnel AND killed [[Auntie Ethel|the hag]] in [[Act One]]'' | |||
** OR Say you are not getting mixed up in this {{Approval|Minthara|+1}} | |||
''Dealing with hexed [[Mayrina]]:'' | |||
* Speaking to Mayrina in the sheep form via {{SAI|Speak with Animals}}: | |||
** Tell her to SPIT IT OUT {{Approval|Minthara|+1}} | |||
** OR Call her condition hilarious {{Approval|Minthara|+1}} | |||
* Talking to Mayrina without {{SAI|Speak with Animals}}, ask how did she get herself turned into a sheep {{Approval|Minthara|+1}} | |||
* Talking to Adrielle, say her that if they have pissed off a hag, they're '’screwed'' {{Approval|Minthara|+1}} | |||
* OR Tell her you ''hate'' dolls {{Approval|Minthara|+1}} | |||
* Talking to [[Jatlo]] (before removing his hex), tell him ''"Less complaining, more searching"'' {{Approval|Minthara|+1}} | |||
** When he accuses you of showing up at the convenient moment, call Mayrina an old friend {{Approval|Minthara|+1}} | |||
** OR Tell him to say if they don't want your help {{Approval|Minthara|+1}} | |||
''Speaking to Jatlo after you have removed his hex:'' | |||
* Tell him he has been charmed by hag {{Approval|Minthara|+1}} | |||
** OR, Playing as a {{Class|Rogue}}, say you know ten ways to kill him before he blinks {{Approval|Minthara|+1}} | |||
** OR, Playing as a {{Class|Ranger}}, a {{Class|Druid}} or an {{Class|Oath of the Ancients| Ancients Paladin}}, say he is serving a perversion of nature {{Approval|Minthara|+1}} | |||
** OR, Playing as a {{Class|Fighter}}, say he is outnumbered and outmatched {{Approval|Minthara|+1}} | |||
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, say that true cruelty rules with fear alone {{Approval|Minthara|+1}} | |||
** OR Ask him to tell the hag you're coming for her {{Approval|Minthara|+1}} ''(The option is not available for the Fighter characters)'' | |||
''After removing the hex and killing Jatlo:'' | |||
* Speaking to Mayrina, ask her how is her [[Connor Vinderblad|husband's]] condition {{Approval|Minthara|+1}} | |||
** OR Wonder why has she been still dragging this corpse around {{Approval|Minthara|+1}} | |||
* Say you're helping her for the last time {{Approval|Minthara|+1}} | |||
** OR Say they will have to deal with this themselves {{Approval|Minthara|+1}} | |||
* Tell Hydrangea Wubb they need to do a better job protecting Mayrina {{Approval|Minthara|+1}} | |||
* Talking to [[Kled]], tell him you aren't getting mixed up in this {{Approval|Minthara|+1}} | |||
* Say the dragonborn was only pretending to be a friend {{Approval|Minthara|+1}} | |||
** OR Say that Mayrina ''can be'' very annoying {{Approval|Minthara|+1}} | |||
* Talking to Adrielle, tell her to get out there and kill the hag, not act like cowards {{Approval|Minthara|+1}} | |||
** OR Say you are not getting mixed up in this {{Approval|Minthara|+1}} | |||
** OR Tell her that her actions were moronic and she endangered everyone {{Approval|Minthara|+1}} | |||
* After Adrielle says she has discovered an ultimate way to kill a hag, say the hag is their problem {{Approval|Minthara|+1}} | |||
''If you have met [[Auntie Ethel]], but haven’t dealt with her yet:'' | |||
* After telling Mayrina that Auntie Ethel is back, tell her to just let Connor die {{Approval|Minthara|+1}} | |||
''If you have killed Ethel:'' | |||
* Talking with Mayrina, [[Persuasion|persuade]] her to let Connor go {{Approval|Minthara|+1}} | |||
** OR Tell her to take time and celebrate {{Approval|Minthara|+1}} | |||
** OR Tell her you killed Ethel and expect a reward {{Approval|Minthara|+1}} | |||
* If you haven't raised Connor from dead in [[Act One]], tell Mayrina that killing the hag was even more amazing than revenge {{Approval|Minthara|+1}} | |||
** OR Say you prefer thank-yous of a coin variety {{Approval|Minthara|+1}} | |||
** OR Say it wasn't so amazing when the hag was vomiting a child {{Approval|Minthara|+1}} | |||
** OR, If [[Vanra Bergauz|Vanra]] died, say you don't feel amazing because of it {{Approval|Minthara|+1}} | |||
* When Mayrina asks you whether you have saved Vanra, answer that of course you did it {{Approval|Minthara|+1}} | |||
* Playing as a {{Class|Ranger}} or a {{Class|Druid}}, tell EITHER Mayrina OR Kled that you killed a perversion of everything natural {{Approval|Minthara|+1}} | |||
''At the [[Baldur's Mouth]] and dealing with its employees:'' | |||
* Talking to [[Ettvard Needle]], threaten him with the blackmail letters from Gortash {{Approval|Minthara|+1}} | |||
* Growl at [[Chalara|News Hawker Chalara]] at {{coords|-154|-121}}, if the ''[[Baldur's Mouth Gazette]]'' has printed a negative article about you {{Approval|Minthara|+1}} | |||
* Talking to [[Luan|News Hawker Luan]] at {{coords|122|-69}}, tell him that his salesmanship is terrible {{Approval|Minthara|+1}} | |||
** Then say you don't care about he's only six {{Approval|Minthara|+1}} | |||
* Tell [[Silfy]] she's not a good salesperson {{Approval|Minthara|+1}} | |||
''At the [[Flymm Cargo]]:'' | |||
* After returning from the [[Iron Throne]], surrender Redhammer to Allandra Grey {{Approval|Minthara|+1}} | |||
* At [[Flymm's Cobblers]], talking to [[Sally Flymm]], choose to put her out of her misery {{Approval|Minthara|+1}} ''(Sally and [[Dravo Flymm|Dravo]] turn hostile to the party)'' | |||
* At the Flaming Fist cordon near the Upper City gate, when the [[Emperor]] warns you about becoming a thrall, choose to turn back {{Approval|Minthara|+1}} | |||
▶''''' Note:''' This dialogue will occur if you come close to the gate without having all three Netherstones '' | |||
''In [[Cazador's Dungeon]]:'' | ''In [[Cazador's Dungeon]]:'' | ||
* | * Talk to [[Sebastian]] and say you have no intention of freeing a bunch of ravenous spawn {{Approval|Minthara|+1}} | ||
''At the [[Counting House]]:'' | |||
* Bargain with [[Rakath Glitterbeard]] to return him less money than had been stolen {{Approval|Minthara|+1}} | |||
''At [[Devil's Fee]]:'' | |||
* Persuade [[Helsik]] to give you first piece of information for free {{Approval|Minthara|+1}} | |||
* After returning from the [[House of Hope]], refuse to give her the promised item, saying that you have just killed a devil in his own home {{Approval|Minthara|+1}} | |||
''At the [[Elfsong Tavern]]:'' | |||
* Playing as a {{Class|Barbarian}}, a {{Class|Bard}}, a {{Class|Sorcerer}}, a {{Class|Rogue}} or a {{Class|Wizard}}, convince [[Alan Alyth]] to lower the room price or to rent you it for free, using any available class-based option {{Approval|Minthara|+1}} ''(Requires various skill checks with DC from 18 to 20)'' | |||
* Meeting [[Lakrissa]] in the tavern hall, remind her about your bet in the druid's grove, and ask for a kiss instead {{Approval|Minthara|+1}} | |||
** OR Say you missed her {{Approval|Minthara|+1}} | |||
** OR Spur her to work instead of talking {{Approval|Minthara|+1}} | |||
* Speaking to [[Alfira]] and Lakrissa on the tavern's roof, say you are shocked Alfira hasn't been arrested for making noise {{Approval|Minthara|+1}} | |||
** When Alfira tells you about her plans of opening a bard school, say you're proud of her {{Approval|Minthara|+1}} | |||
* Talking to [[Doora Thumbfoot]], ask her what's her 'good cause' {{Approval|Minthara|+1}} ''(A {{Class|Bard}} and {{Class|Rogue}} characters will have a unique lines here)'' | |||
* Speaking to [[Harvard Willoughby]], agree to participate in Laff Riot, and then, in first round: | |||
** Joke about Harvard smelling funny {{Approval|Minthara|+1}} | |||
** Joke about 'Wizard and shatter' {{Approval|Minthara|+1}} | |||
** Playing as a {{Class|Barbarian}}, say "''Laugh''. Now" to the listeners {{Approval|Minthara|+1}} | |||
* In the second round: | |||
** Joke about 'Vampires' {{Approval|Minthara|+1}} | |||
** Joke about 'Sleeping with a dragonborn' {{Approval|Minthara|+1}} | |||
** Intimidate the public {{Approval|Minthara|+1}} ''(Requires successful {{Ability check|Intimidation|20}})'' | |||
* In the third round: | |||
** Joke about the Dead Three {{Approval|Minthara|+1}} | |||
** Joke about 'A cleric and ham' {{Approval|Minthara|+1}} | |||
** Intimidate the public {{Approval|Minthara|+1}} ''(Requires successful {{Ability check|Intimidation|25}})'' | |||
* Talking to [[Dez Kanshaw]], say he won't find courage on the bottom of a bottle {{Approval|Minthara|+1}} | |||
** OR Say he has enough left to buy a drink {{Approval|Minthara|+1}} | |||
** OR, Playing as a {{Race|Halfling}}, say the answer is always yes. {{Approval|Minthara|+1}} | |||
** OR, Playing as a {{Race|Half-Orc}}, tell him that deep courage comes from a full belly {{Approval|Minthara|+1}} | |||
* When Dez tells you about the job offered to his son by [[Three-Piece]]: | |||
** Playing as a {{Race|Drow}}, say if the boy can't find his place, he doesn't deserve one {{Approval|Minthara|+1}} | |||
* OR, Playing as a {{Race|Half-Orc}}, say that the boy must find his own path, as you did {{Approval|Minthara|+1}} | |||
Talking to [[Skoona|Enforcer Skoona]]: | |||
* Playing as a {{Class|Monk}}, say it is she who decides her fate, no one else {{Approval|Minthara|+1}} | |||
''At [[Lora's House]]:'' | |||
* If you haven't resolved the [[Save Vanra|quest]] yet: | |||
** Ask Lora whether she really did threaten the tavern staff with a knife {{Approval|Minthara|+1}} | |||
* After you have saved Vanra: | |||
** Say the hag was you problem to deal with {{Approval|Minthara|+1}} | |||
** OR Tell her to keep a closer eye on her daughter {{Approval|Minthara|+1}} | |||
** OR Say she is damn lucky you found Vanra {{Approval|Minthara|+1}} | |||
** OR Say you have come to collect the reward for saving Vanra {{Approval|Minthara|+1}} | |||
** OR Tell Lora it isn't her fault that she couldn't protect Vanra {{Approval|Minthara|+1}} | |||
''Talking to [[Golbraith Stredivas]]:'' | |||
* Ask him whether his son needs any help {{Approval|Minthara|+1}} ''(A {{Race|Duergar}} character will have a unique line here)'' | |||
** OR, Playing as a {{Race|Drow}}, say you're almost impressed by a surface dweller who hunts illithids {{Approval|Minthara|+1}} | |||
** OR, Playing as a {{Class|Ranger}}, tell Golbraith you see the mark of a true hunter about him {{Approval|Minthara|+1}} | |||
** OR, Playing as a {{Class|Fighter}} or a {{Class|Barbarian}}, tell Golbraith you see the mark of a true warrior about him {{Approval|Minthara|+1}} | |||
** OR, Playing as a {{Class|Wizard}}, say you've read his book on psionics {{Approval|Minthara|+1}} | |||
* Say that mind flayers are dangerous, and then add that you'll take it from here {{Approval|Minthara|+1}} | |||
** OR Say that if his son is half a hunter as Golbraith himself, he'll be fine {{Approval|Minthara|+1}} | |||
** OR, Playing as a Good/Neutral {{Class|Cleric}}, say you'll pray for his son swift return {{Approval|Minthara|+1}} | |||
** OR, Playing as an Evil {{Class|Cleric}}, say you'll pray that her son murdered the mind flayer brutally and swiftly {{Approval|Minthara|+1}} | |||
''Talking to [[Big Huido]] at the docks:'' | |||
** Succeed the {{Ability check|Deception|15}} to pretend a Guild representative {{Approval|Minthara|+1}} ''({{Class|Bard}} and {{Class|Rogue}} characters will have unique lines here)'' | |||
** Then say you'll just loot his corpse instead {{Approval|Minthara|+1}} | |||
* OR [[Intimidation|Intimidate]] him into surrendering the Guild shipment {{Approval|Minthara|+1}} ''({{Class|Barbarian}} and {{Class|Fighter}} characters will have unique lines here)'' | |||
** Then Intimidate him again to turn out his pockets, too {{Approval|Minthara|+1}} ''({{Class|Barbarian}} and {{Class|Rogue}} characters will have unique lines here)'' | |||
* Ask him what if you just kill him and take everything {{Approval|Minthara|+1}} | |||
''At [[Highberry's Home]]:'' | |||
* If you successfully detected poisoned wine at the Wine Festival, refuse to drink but tell [[Roger Highberry|Roger]] and [[Cora Highberry]] you hope they enjoy it {{Approval|Minthara|+1}} | |||
▶''''' Note:''' This option requires a passive {{Ability check|Medicine|18}}, or {{Ability check|Perception|10}} for a {{Class|Barbarian}} character'' | |||
* Tell [[Timmy|Timmy the Orphan]] that there are bigger problems at the city now {{Approval|Minthara|+1}} | |||
* Ask [[Molly|Molly the Orphan]] whether she knows her father is dead {{Approval|Minthara|+1}} | |||
''At the [[House of Grief]]:'' | ''At the [[House of Grief]]:'' | ||
* | * In front of House of Grief, deceive [[Arves]] into giving you money (with or without using {{SAI|Detect Thoughts}} on him first) {{Approval|Minthara|+1}} | ||
* Kill [[Viconia]] after interrogating her, if previously she had been knocked out in the battle. {{Approval|Minthara|+1}} | ▶''''' Note:''' Both options require {{Ability check|Deception|20}} | ||
* If [[Shadowheart]] remained loyal to {{Deity|Shar}}, deceive [[Mirie]] into giving you the box of collections {{Approval|Minthara|+1}} | |||
* Without talking to Mirie first, speak to [[Morann]] and convince him to let you proceed inside the Mapping Chamber through Persuasion, Intimidation or Deception {{Approval|Minthara|+1}} | |||
* Kill [[Viconia DeVir]] after interrogating her, if previously she had been knocked out in the battle. {{Approval|Minthara|+1}} | |||
The [[Graveyard (Lower City)|Graveyard]] | |||
* Speaking to [[Gothric Rillyn]], say that burying alive is an apt punishment for thievery {{Approval|Minthara|+1}} | |||
** OR, Playing as a {{Class|Rogue}}, say he should have learned the signs of a dangerous mark {{Approval|Minthara|+1}} | |||
** OR, If you have already recruited [[Minsc]], say you'll tell the Stone Lord how Gothric called him {{Approval|Minthara|+1}} | |||
''Dealing with [[Bugthimble]] at the "M.Kurwin" grave:'' | |||
* Ask what he was doing in your father's grave {{Approval|Minthara|+1}} (Requires {{Ability check|Deception|25}} | |||
* Playing as a {{Race|Dragonborn}}, say you and he are practically kin {{Approval|Minthara|+1}} | |||
* Say "Thank goodness, you can keep it", and then: | |||
** Use Deception to convince him the treasure is cursed {{Approval|Minthara|+1}} | |||
** Say the crate was promised for [[Nine-Fingers]], then use Intimidation to convince him to pay the fee for not breaking his snout {{Approval|Minthara|+1}} | |||
* Intimidate him into surrendering the loot to you {{Approval|Minthara|+1}} | |||
* OR, Playing as a {{Race|Dragonborn}}, ask her whether he would loot the corpse despite their shared blood {{Approval|Minthara|+1}} | |||
** OR, Playing as a {{Class|Draconic Bloodline|Draconic Sorcerer}}, warn him not to test the dragon's blood in your veins {{Approval|Minthara|+1}} | |||
''Dealing with [[Nina Dortmell]] and [[Gracie Scyre|Mortarch Gracie Scyre]]:'' | |||
* Speaking with Nina for the first time, tell her to stop, because magic isn't a game {{Approval|Minthara|+1}} | |||
** Ask who she wants to raise, then help her by any means or by using any available class-based options {{Approval|Minthara|+1}} | |||
** OR Say she ''must'' never do it again {{Approval|Minthara|+1}} | |||
** OR Tell Nina to let her brother rest in peace {{Approval|Minthara|+1}} ''(A {{Class|Monk}} character will have a unique line here)'' | |||
* Report Nina's attempts to Mortarch Gracie Scyre {{Approval|Minthara|+1}} and then: | |||
** Tell Nina the Mortarch is right {{Approval|Minthara|+1}} | |||
** OR Advise the girl to practice for a decade, then try again {{Approval|Minthara|+1}} | |||
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, offer Nina to join her brother instead of raising him {{Approval|Minthara|+1}} | |||
Talking to [[Valmorba]]: | |||
* Ask her to give you a shovel (if you don't have one) {{Approval|Minthara|+1}} | |||
* OR, Playing as {{Background|Haunted One|The Dark Urge}}, tell her there's usually not much left once you're done with the body {{Approval|Minthara|+1}} | |||
* Speaking to [[Anita Fischer|Anita]] and [[Elias Fischer]], suggest a "much cheaper" solution to their problem {{Approval|Minthara|+1}} | |||
* Convince [[Ulkov Sully]] to make a coffin for Lily Fischer for free and out of turn, using Persuasion, Intimidation or class-based lines for a {{Class|Barbarian}}, a Good {{Class|Cleric}}, a {{Class|Oath of Devotion|Devotion Paladin}} or a {{Class|Monk}} characters {{Approval|Minthara|+1}} | |||
* Speaking to [[Maude]], ask what use do the dead have with flowers {{Approval|Minthara|+1}} | |||
''At the [[Chromatic Scale]]:'' | ''At the [[Chromatic Scale]]:'' | ||
* | * Playing as a {{Class|Bard}}, discuss with [[Thomas C. Quirkilious]] the benefits of using lute strings made of ‘’worg’’ hair {{Approval|Minthara|+1}} | ||
''At the [[ | |||
* | |||
* | ''In the [[Abandoned Cistern]]:'' | ||
''At the [[Sorcerous Sundries]]:'' | * Agree with the [[Emperor]] who doesn’t want to save [[Minsc]] from the [[Absolute]] {{Approval|Minthara|+1}} | ||
* | |||
''At the [[Murder Tribunal]]:'' | |||
* Speaking with [[Sarevok Anchev]]: | |||
** Offer either [[Jaheira]] or [[Minsc]], or both as a sacrifice to the Tribunal {{Approval|Minthara|+1}} | |||
* Being judged, say you’ve ended your victim and then cut off their hand {{Approval|Minthara|+1}} | |||
** OR Say you killed them with a smile on your face and pleasure in your heart {{Approval|Minthara|+1}} | |||
** OR Say you killed them slowly and painfully {{Approval|Minthara|+1}} | |||
▶''''' Note:''' All these options bring approval only if the victim is indeed '''your''' kill. Successful [[Deception]] rolls on corresponding options '''do not''' give approval points'' | |||
* Agree to sacrifice [[Valeria]] in Bhaal’s name, on Sarevok’s orders {{Approval|Minthara|+1}} | |||
▶''''' Note:''' {{Background|Haunted One|The Dark Urge}} characters will have four different options in this dialogue, all bringing same amount of points | |||
* After becoming an [[Bhaal#Unholy_Assassins|Unholy Assassin]]: | |||
* Speaking to [[Echo of Amelyssan]], say that killing is merely a tool {{Approval|Minthara|+1}} | |||
** OR Say that nothing compares to your first kill {{Approval|Minthara|+1}} | |||
''In the [[Lady Jannath's Estate]]:''<br> | |||
''If [[Oskar Fevras]] was not saved in [[Act One]]:'' | |||
* Speaking with [[Sir Gorran Penghyst]] and [[Lord Delwaer Jeth]], tell them to stop or you will stick both their heads through the bloody painting {{Approval|Minthara|+1}} ''(Requires {{Ability check|Intimidation|18}})'' | |||
** OR, Playing as a {{Race|Half-Orc}}, tell them to solve the matter with blades {{Approval|Minthara|+1}} | |||
** OR, Playing as a {{Class|Fighter}}, propose to be a second for them both {{Approval|Minthara|+1}} | |||
** OR, Playing as a {{Class|Oath of Vengeance|Vengeance Paladin}}, tell them that such actions demand retribution OR that the duel is the only answer {{Approval|Minthara|+1}} ''(either option)'' | |||
''If Oskar Fevras was saved in Act One and the estate is now haunted:'' | |||
* After initial fight with [[Poltergeist]]s, speak to [[Firellia Jannath|Lady Jannath]] and say you are not one of her servants to order you around {{Approval|Minthara|+1}} | |||
* After you have dealt with [[Echo of a Lost Love|Kerry Evenfield’s ghost]], speak to both Lady Jannath and Oskar Fevras and call their cooing “saccharine nonsense” {{Approval|Minthara|+1}} | |||
''In the [[Bloomridge Park]]:'' | |||
* Speaking to Albert, call him a quitter and tell to get his [[Sparky|dog]] {{Approval|Minthara|+1}} | |||
''In the [[Heapside Prison]]:'' | |||
* Talking to [[Skittle]] via {{SAI|Speak with Animals}}, say you don’t want more puns {{Approval|Minthara|+1}} | |||
* Meeting [[Olfaith Olumssdottir]] for the first time, ask him what you must do to become an ''avatar'' of slaughter {{Approval|Minthara|+1}} | |||
''At the [[Facemaker's Boutique]]:'' | |||
* Interrupt [[Dolor]] when he’s about to kill [[Figaro Pennygood]], saying ''"Back off. That’s my kill."'' {{Approval|Minthara|+1}} | |||
▶ '''''Note:''' This option is available if you have found and read at least one copy of Dolor’s [[Bloodstained Parchment|list of victims]]'' | |||
* OR Choose to stay in the shadows and watch Dolor killing Figaro {{Approval|Minthara|+1}} ''(Requires {{Ability check|Stealth|15}}; a {{Class|Rogue}} character will have a unique line here)'' | |||
''In the [[Lower City Sewers]], talking to [[Lorna Esthelian]]:'' | |||
* Tell her that her boyfriend will show up eventually {{Approval|Minthara|+1}} | |||
'''At the [[Sorcerous Sundries]]'''<br> | |||
''Talking to [[Aradin Beno|Aradin]] near the entrance:'' | |||
* Successfully deceive him, saying you haven’t found the [[Aylin|Nightsong]] {{Approval|Minthara|+1}} | |||
* If you let slip to Aradin that you’ve found the Nightsong, tell him that she is immortal and tough {{Approval|Minthara|+1}} | |||
** OR Deceive Aradin, saying that you have let the Nightsong go {{Approval|Minthara|+1}} | |||
** OR Use [[Intimidation]] or [[Persuasion]] to make him stop pursuing the Nightsong {{Approval|Minthara|+1}} | |||
▶''''' Note:''' Good/Neutral/Evil {{Class|Cleric}} characters will all have unique lines here. The Persuasion option is available for {{Class|Monk}} characters only'' | |||
''Talking to [[Lorroakan]] '''before''' resolving [[Aylin|Dame Aylin’s]] fate:'' | |||
* Tell Lorroakan you might hand the Nightsong over for a right price {{Approval|Minthara|+1}} | |||
** OR Say you know where she is and might be willing to tell him, too {{Approval|Minthara|+1}} | |||
''Facing Lorroakan along with Dame Aylin:'' | |||
* Tell Aylin that things will be easier if she goes quietly {{Approval|Minthara|+1}} | |||
** OR Tell Lorroakan that he can have the aasimar, but you’re expecting a fine reward in return {{Approval|Minthara|+1}} | |||
''If you have betrayed Dame Aylin to Lorroakan:'' | |||
* After Aylin is defeated, tell Lorroakan it was pleasure doing business with him {{Approval|Minthara|+1}} | |||
* After Lorroakan has caged Aylin, tell him that eternity suits him {{Approval|Minthara|+1}} | |||
* OR Say it’s wonderful to see someone achieve their dreams {{Approval|Minthara|+1}} | |||
''At the [[Sorcerous Vault]]:'' | |||
* Speaking to [[Yafeu]] once he's escaped the [[Peculiar lamp]]: | |||
** Demand to release your 'master' or die {{Approval|Minthara|+1}} | |||
** Say you didn't like your 'master' anyway {{Approval|Minthara|+1}} | |||
** Ask the djinni for some gold {{Approval|Minthara|+1}} | |||
** Ask him politely to release your ''companion'' now {{Approval|Minthara|+1}} ''(The option is available to all characters except {{Class|Wizard}})'' | |||
''At the [[The Lodge|Society of Brilliance Lodge]]:'' <br> | |||
''Talking to [[Havkelaag]]:'' | |||
* Sell him the [[Githyanki Egg]] that you have obtained in the [[Creche Y'llek]] {{Approval|Minthara|+1}} | |||
** OR Donate it for free when Havkelaag says he hasn’t got any money {{Approval|Minthara|+1}} | |||
''Talking to [[Ptaris]]:'' | |||
▶ '''''Note:''' These options are available only if you have sold the Githyanki Egg from the Creche Y’llek to [[Lady Esther]] in [[Act One]] | |||
* When Ptaris asks you whether you are good or bad person, answer that you are good at being bad {{Approval|Minthara|+1}} | |||
** OR, Playing as a {{Class|Rogue}}, answer him that right and wrong don't matter so long as you get the job done {{Approval|Minthara|+1}} | |||
''Speaking to [[Omeluum]] after you have rescued it from the [[Iron Throne]]:'' | |||
* If you failed to save [[Ulder Ravengard]], say the Duke meant nothing to you {{Approval|Minthara|+1}} | |||
* If you have failed to save the majority of [[Gondian]] prisoners, say they meant nothing to you {{Approval|Minthara|+1}} | |||
* If the rest of the Lodge members had been massacred while Omeluum was imprisoned, tell it you came to finish the job {{Approval|Minthara|+1}} ''(Omeluum becomes hostile to the party)'' | |||
'''At the [[Steel Watch Foundry]]'''<br> | |||
''Talking to [[Tamia Holzt]], if she spotted you in the Foundry:'' | |||
* Succeed a {{Ability check|Religion|7}} and pretend to be a relief crew for Banite guards {{Approval|Minthara|+1}} | |||
** OR Say you’ve come to bathe in Banites’ blood {{Approval|Minthara|+1}} | |||
** OR Use any of class-based options to inspire Gondians to rebel {{Approval|Minthara|+1}} ''(Requires {{Ability check|Intimidation|18}} or {{Ability check|Persuasion|18}}, depending on character class)'' | |||
''Talking to [[Zanner Toobin]] once you have reached the laboratory wing:'' | |||
* When Toobin says that Gondians are being subjugated through the collars, say that killing them all would be a good thing {{Approval|Minthara|+1}} | |||
** OR Say it is selfish to value their families more than an entire city {{Approval|Minthara|+1}} | |||
* If you have killed Banites in the workroom, tell Toobin about it {{Approval|Minthara|+1}} | |||
''If you failed to switch off an activated [[Motivator]] while assaulting the Foundry:'' | |||
* Convince Zanner Toobin to move on, using [[Intimidation]] or [[Persuasion]] {{Approval|Minthara|+1}} | |||
''Resolving the conflict between the [[Gondian]]s and [[Ironhand]]s after razing down the Foundry:'' | |||
** Persuade [[Barcus Wroot]] to take leadership over the Clan Ironhand {{Approval|Minthara|+1}} ''(A {{Race|Deep Gnome}}, a {{Class|Bard}}, a Good {{Class|Cleric}} or a {{Class|Rogue}} character will have a unique line here)'' | |||
** OR Intimidate [[Wulbren Bongle]] to walk away, using basic or any class-based option {{Approval|Minthara|+1}} | |||
▶ '''''Note:''' According to game files, a {{Class|Oath of Vengeance|Vengeance Paladin}} character will have a {{Ability check|Persuasion|18}} instead of [[Intimidation]] for all others | |||
* Side with Wulbren and Ironhands and tell Toobin they have to die for the city OR tell Toobin that the gnomes came for him {{Approval|Minthara|+1}} ''(either option)'' | |||
* Take Zanner Toobin’s side and tell Wulbren you won’t let hurt them {{Approval|Minthara|+1}} ''(Wulbren and other Ironhands become hostile)'' | |||
* OR, Convince Wulbren to let the Gondians go away {{Approval|Minthara|+1}} ''(Requires {{Ability check|Persuasion|20}})'' | |||
▶ '''''Note:''' A {{Race|Deep Gnome}}, a Good {{Class|Cleric}}, a {{Class|Oath of Devotion|Devotion Paladin}} will have a unique line here and a {{Ability check|Persuasion|18}} instead of basic one. {{Race|Deep Gnome}} characters roll [[Performance]] instead of [[Persuasion]]'' | |||
''Talking to [[Barcus Wroot]] after resolving the conflict:'' | |||
* If you have sided with [[Wulbren Bongle]]: | |||
** Tell Barcus that there was no other way {{Approval|Minthara|+1}} | |||
* If you killed both [[Gondian]]s and [[Ironhand]]s: | |||
** Tell Barcus you did what you could {{Approval|Minthara|+1}} | |||
** OR Say that it is for the best if no one of them takes Baldur’s Gate {{Approval|Minthara|+1}} | |||
* If you have sided with Gondians: | |||
** Tell Barcus that Wulbren was past saving {{Approval|Minthara|+1}} | |||
** OR Say that Wulbren deserved to die {{Approval|Minthara|+1}} | |||
* If you convinced both factions to make peace: | |||
** Tell Barcus you’re impressed how he stood up to Wulbren OR that he’ll make a great leader of the Clan Ironhand {{Approval|Minthara|+1}} ''(either option)'' | |||
** Say he should have killed Wulbren {{Approval|Minthara|+1}} | |||
'''In the [[House of Hope]]'''<br> | |||
''Talking to the [[Archivist]]:'' | |||
* If you have signed the contract with Raphael, ask the Archivist whether he'd like you to break bits of him until he gives it to you {{Approval|Minthara|+1}} ''(Requires {{Ability check|Intimidation|25)'' | |||
* If you rejected Raphael’s deal, ask the Archivist whether he'd like you to break bits of him until he changes his mind {{Approval|Minthara|+1}} ''(Requires {{Ability check|Intimidation|25)'' | |||
'''The [[Bhaal Temple]]'''<br> | |||
''Talking to [[Orin]]:'' | |||
* Tell her that you’re not interested in abducted companion’s fate {{Approval|Minthara|+1}} | |||
* OR Tell her you won’t stop her to kill the abductee {{Approval|Minthara|+1}} | |||
''Speaking to Avatar of Bhaal after defeating Orin:''<br> | |||
▶ '''''Note:''' These options are available to {{Background|Haunted One|The Dark Urge}} characters '''only'''. | |||
* Accept your Father’s gift and blessings {{Approval|Minthara|+3}} | |||
▶ '''''Note:''' Through the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same | |||
<!-- ----- --> | |||
'''[[Campsite|Camp/Conversation]]''' | '''[[Campsite|Camp/Conversation]]''' | ||
* Let her use the [[Astral-Touched Tadpole]]. {{Approval|Minthara|+5}} | * Let her use the [[Astral-Touched Tadpole]]. {{Approval|Minthara|+5}} | ||
Line 794: | Line 1,155: | ||
* In the [[Wyrmway]], after defeating [[Ansur]], tell the [[Emperor]] "You could do the honorable thing and let him kill you." {{Approval|Minthara|-1}} | * In the [[Wyrmway]], after defeating [[Ansur]], tell the [[Emperor]] "You could do the honorable thing and let him kill you." {{Approval|Minthara|-1}} | ||
'''[[Lower City]]''' | '''[[Lower City]]'''<br> | ||
* | |||
* At the [[The Lodge|Society of Brilliance]] | ''At the [[Basilisk Gate Barracks]]:'' | ||
* Playing as a {{Class|Fighter}}, talk to [[Thunder (Flaming Fist)|Gauntlet Thunder]] about proper punishment for two soldiers who screwed up, and tell her to let it slide, just for once {{Approval|Minthara|-1}} | |||
* Talking to [[Arensen|Fist 'Edge' Arensen]] at the gallows, tell him you'll stay out of trouble {{Approval|Minthara|-1}} | |||
* Talking to [[Thrastle Muria]], say that you are no builder but still are handy with a hammer {{Approval|Minthara|-1}} | |||
''Speaking to [[Liara Portyr]] and [[Lora Bergauz]]:'' | |||
* Tell Lora it wasn't very responsible to take a kid to a tavern {{Approval|Minthara|-1}} | |||
* Promise to help Lora find [[Vanra Bergauz|her daughter]] {{Approval|Minthara|-1}} ''(A {{Class|Paladin}} character will have a unique line here)'' | |||
''At [[The Blushing Mermaid]]:'' | |||
* Talking to [[Bosun Gannet]], when he instructs you about the tavern rules, say you'll keep to them {{Approval|Minthara|-1}} | |||
* After dealing with the hag, if real Captain Grisly died, tell Gannet you are sorry for not saving her {{Approval|Minthara|-1}} | |||
* When talking to the [[Auntie Ethel|hag]] masking as [[Quenora Grisly|Captain Grisly]]: | |||
* When looking for a decision, propose to talk to Lora and calm her down {{Approval|Minthara|-1}} | |||
* When the hag offers you money for killing Lora, agree, but then return and say you can't do it {{Approval|Minthara|-1}} | |||
''Speaking to [[Svend]] and [[Siggy]]:'' | |||
* Tell Svend that Siggy clearly loves him and worries about him {{Approval|Minthara|-1}} | |||
** OR, PLaying as a {{Class|Bard}}, tell Svend to save the angst for romance novels {{Approval|Minthara|-1}} | |||
''At the [[Old Garlow's Place]]:''<br> | |||
''Dealing with hexed [[Mayrina]]:'' | |||
* Speaking to Mayrina in the sheep form via {{SAI|Speak with Animals}}, tell her you are here to help her {{Approval|Minthara|-1}} | |||
* Talking to [[Adrielle]], offer to have a look at the hex {{Approval|Minthara|-1}} | |||
** OR Say that she protected Mayrina until now, and that's worth something {{Approval|Minthara|-1}} | |||
''After removing the hex and killing [[Jatlo]]:'' | |||
* Tell Mayrina she was an adorable sheep {{Approval|Minthara|-1}} | |||
* Offer Mayrina help with the hag {{Approval|Minthara|-1}} ''(A {{Class|Oath of Devotion|Devotion Paladin}} character will have a unique line here)'' | |||
* Tell [[Hydrangea Wubb]] she coudn't have known the spy in disguise {{Approval|Minthara|-1}} | |||
▶''''' Note:''' Hydrangea will be present only if you knocked her out (as the [[Mask of Regret]]) in the Overgrown Tunnel AND killed [[Auntie Ethel|the hag]] in [[Act One]]'' | |||
* Talking to [[Kled]], tell him that they are safe now {{Approval|Minthara|-1}} | |||
* Talking to Adrielle, say that hags and their agents are liars and cheats {{Approval|Minthara|-1}} | |||
* After Adrielle says she has discovered an ultimate way to kill a hag, offer to deal with the hag OR say you won't let the hag harm her {{Approval|Minthara|-1}} ''(either option)'' | |||
''If you have killed [[Auntie Ethel]]:'' | |||
* Talking to Adrielle, say the hag is ''finally'' dead, thanks to you {{Approval|Minthara|-1}} | |||
''At [[Crimson Draughts]]:'' | |||
* When Araj Oblodra invites you to come in, agree to follow her {{Approval|Minthara|-1}} | |||
* If you are partnered with Astarion and he is in the party, refuse [[Araj Oblodra|Araj Oblodra's]] invitation to come in, saying you saw how Araj made him feel {{Approval|Minthara|-1}} | |||
** OR Tell Astarion that you all can leave if he doesn't want to be around Araj {{Approval|Minthara|-1}} | |||
▶''''' Note:''' This option is available and brings approval if you '''did not''' convince the spawn to drink Araj's blood in [[Act Two]] AND if his [[The Pale Elf|personal quest]] is not finished yet. '' | |||
''At the [[Flymm Cargo]]:'' | |||
* After returning from the [[Iron Throne]], tell [[Allandra Grey]] you won't let her execute [[Redhammer]] {{Approval|Minthara|-1}} | |||
* At the Flaming Fist cordon near the Upper City gate, when the [[Emperor]] warns you about becoming a thrall, say you don't care, let's go through {{Approval|Minthara|-1}} | |||
▶''''' Note:''' This dialogue will occur if you come close to the gate without having all three Netherstones '' | |||
''In [[Cazador's Dungeon]]:'' | |||
* Talk to [[Sebastian]] and promise to set him and other spawn free {{Approval|Minthara|-1}} | |||
''At the [[Counting House]]:'' | |||
* At the bridge leading to the entrance, give [[Rags Deelarma]] a handful of coins {{Approval|Minthara|-1}} | |||
''At the [[Elfsong Tavern]]:'' | |||
* Meeting [[Lakrissa]] in the tavern hall, say you never pictured her as a barmaid, then say she should never call herself cheap {{Approval|Minthara|-1}} | |||
* Speaking to [[Alfira]] and Lakrissa on the tavern's roof, tell Lakrissa to get back to work, or you will tell [[Alan Alyth|Alan]] about it {{Approval|Minthara|-1}} | |||
* Speaking to [[Harvard Willoughby]], agree to participate in Laff Riot, and then, in first round: | |||
** Joke about 'Dwarf and bulette' {{Approval|Minthara|-1}} | |||
* In the second round: | |||
** Joke about 'Zombie reanimator' {{Approval|Minthara|-1}} | |||
* In the third round: | |||
** Joke about 'Mind flayer and duergar' {{Approval|Minthara|-1}} | |||
* Outside [[The Singing Lute]], give [[Leythim|Manip Leythim]] a healing potion {{Approval|Minthara|-1}} | |||
''Talking to [[Golbraith Stredivas]]:'' | |||
* Say that mind flayers are dangerous, and then tell him to leave the city {{Approval|Minthara|-1}} | |||
** OR Tell Golbraith that he should be fighting, hot hiding {{Approval|Minthara|-1}} | |||
''At [[Highberry's Home]]:'' | |||
* Donate some gold to [[Roger Highberry|Roger]] and [[Cora Highberry]] for their orphanage {{Approval|Minthara|-1}} | |||
''At the [[House of Grief]]:'' | |||
* Speaking to [[Viconia DeVir]] without [[Shadowheart]] in party, promise to bring Shadowheart to the Cloister {{Approval|Minthara|-1}} | |||
''The [[Graveyard (Lower City)|Graveyard]]:'' | |||
''Dealing with [[Bugthimble]] at the "M.Kurwin" grave:'' | |||
* Ask whether he was buried here, and then pay him the "fee" he demands {{Approval|Minthara|-1}} | |||
* Talking to [[Ulkov Sully]], pay him for making a coffin for [[Anita Fischer|Lily Fischer]] {{Approval|Minthara|-1}} | |||
''In the [[Abandoned Cistern]]:'' | |||
* Convince the [[Emperor]] to extend his mental defences onto Minsc {{Approval|Minthara|-1}} | |||
''At the [[Murder Tribunal]]:'' | |||
* Speaking with [[Sarevok Anchev]], say you actually were deciding who should get to kill him {{Approval|Minthara|-1}} | |||
** OR Ask either [[Jaheira]], or [[Minsc]], or them both, whether they would like to kill the old man, or you should do it yourself {{Approval|Minthara|-1}} | |||
* Being judged, tell Sarevok that you didn’t kill this person, but you will kill him instead {{Approval|Minthara|-1}} | |||
* Near the [[Crimson Draughts]], give [[Sacrum|Strange Beggar Sacrum]] any amount of gold {{Approval|Minthara|-1}} | |||
''In the [[Heapside Prison]]:'' | |||
* Talking to [[Skittle]] via {{SAI|Speak with Animals}}: | |||
** Call him a "''rat''-ical mercantile rodent" {{Approval|Minthara|-1}} | |||
** OR Ask what does obtaining goods in the prison en-''tail'' {{Approval|Minthara|-1}} | |||
** OR Ask to have ''a squeak'' at what he’s got {{Approval|Minthara|-1}} | |||
* Ask him whether his business is ''rat''-ified by the local merchant's league {{Approval|Minthara|-1}} | |||
''At the [[Facemaker's Boutique]]:'' | |||
* Interrupt [[Dolor]] when he’s about to kill [[Figaro Pennygood]], saying ''"Stop right there!"'', using any of class-based lines or unique {{Race|Half-Orc}} line {{Approval|Minthara|-1}} | |||
''Talking to [[Devella Fountainhead]]:'' | |||
* Playing as {{Background|Haunted One|The Dark Urge}}, tell Devella you are here to sacrifice her {{Approval|Minthara|-1}} | |||
** OR, If you have saved her from Dolor, say you did it only to kill her yourself {{Approval|Minthara|-1}} ''(Makes Devella and any nearby Flaming Fist hostile to the party)'' | |||
'''At the [[Sorcerous Sundries]]'''<br> | |||
''Talking to [[Aradin Beno|Aradin]] near the entrance:'' | |||
* If you let slip to Aradin that you’ve found the Nightsong, tell him that she is in your camp {{Approval|Minthara|-1}} | |||
''Facing [[Lorroakan]] along with [[Dame Aylin]]:'' | |||
* Tell the wizard you’ve come to stop him {{Approval|Minthara|-1}} | |||
* Tell Lorroakan that [[Ketheric Thorm]] already tried to steal Aylin’s immortality and is dead now {{Approval|Minthara|-1}} | |||
** OR Tell Lorroakan that one more word about catching Aylin will be his last {{Approval|Minthara|-1}} | |||
** OR, PLaying as [[Gale]] origin, ask him to reconsider his position {{Approval|Minthara|-1}} | |||
''In the [[Stormshore Tabernacle]]:'' | |||
* Make an offering to any deity {{Approval|Minthara|-1}} | |||
** Make an offering to {{Deity|Lolth}}, the Queen of Spiders {{Approval|Minthara|-4}} ''(Gained only if the offering is enough to receive the blessing, adds to previous disapproval)'' | |||
''At the [[The Lodge|Society of Brilliance Lodge]]:'' <br> | |||
''Talking to [[Havkelaag]]:'' | |||
* Refuse to sell or donate the [[Githyanki Egg]] to the Society {{Approval|Minthara|-1}} | |||
'''At the [[Steel Watch Foundry]]'''<br> | |||
''Talking to [[Barcus Wroot]] after resolving the conflict between [[Gondian]]s and [[Ironhand]]s: | |||
* If you have sided with [[Wulbren Bongle]] (and hence killed the Gondians), ask Barcus whether he wants to die, too {{Approval|Minthara|-1}} | |||
'''The [[Iron Throne]]''' | |||
* After docking at the prison, when [[Omeluum]] approaches your mind: | |||
** Convince him that other prisoners must be saved, too {{Approval|Minthara|-1}} ''(Requires {{Ability check|Persuasion|20}}) | |||
'''In the [[House of Hope]]''' | |||
* Fail the [[Intimidation]] check on the [[Archivist]] {{Approval|Minthara|-1}} ''(Works either with the contract or with the [[Orphic Hammer]])'' | |||
''In the [[House_of_Hope#Boudoir|Boudoir]]:'' | |||
* Tell [[Haarlep]] they can have your body, but not your mind {{Approval|Minthara|-1}} | |||
** Vow your body to Haarlep {{Approval|Minthara|-1}} | |||
'''[[ | '''The [[Bhaal Temple]]''' | ||
* Talking to [[Orin]], say that her vision of the fate of Baldur’s Gate is exquisite {{Approval|Minthara|-1}} | |||
* | |||
''' | ''Speaking to Avatar of Bhaal after defeating Orin:''<br> | ||
* | ▶ '''''Note:''' These options are available to {{Background|Haunted One|The Dark Urge}} characters '''only'''. | ||
* Tell Bhaal that you have no desire to harm anyone else {{Approval|Minthara|-1}} | |||
** OR Tell him that every night he possesses you your friends are in danger, and you won’t stand it {{Approval|Minthara|-1}} | |||
* Reject your Father’s gift and blessings {{Approval|Minthara|-3}} | |||
▶ '''''Note:''' Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same | |||
<!-- ----- --> | |||
'''Camp/Conversation''' | '''Camp/Conversation''' | ||
* When asking her if she has seen anything like the [[Steel Watcher]]s before, tell her they need to destroy them, and put a stop to this 'revolution'. {{Approval|Minthara|-1}} | * When asking her if she has seen anything like the [[Steel Watcher]]s before, tell her they need to destroy them, and put a stop to this 'revolution'. {{Approval|Minthara|-1}} |
Latest revision as of 10:09, 25 December 2024
Overview | Approval | Banter | Romance | Combat |
Being a Drow and follower of the Absolute, Minthara has a highly hostile and cruel attitude towards other beings, considering pretty much everyone as inferior. She has a special disdain for those who do not share her beliefs, and as a drow noble, she holds drow characters in high regard.
The actions and choices listed on this page will raise or lower Minthara's Approval.
For more information about the approval system, see Approval.
Greetings[edit | edit source]
Currently, regardless of their approval rating or relationship status, Minthara greets the player with: [Needs Verification]
- "You wish to consult me?"
If spoken to by someone other than the player character:
- "I do not have time for idle chatter."
Approval[edit | edit source]
The following story and dialogue choices will cause Minthara to gain approval.
Act Two[edit | edit source]
Act Three[edit | edit source]
{{SpoilerBox|act=3|nograd=1|unhide=1|
Rivington
Talking to Yenna:
- Offer her help:
- Give some coin OR some food +1 (either option, giving food available for all characters except Druid)
- OR Suggest to find a guard for her +1 (available for all characters except Cleric)
- Playing as a Druid, conjure some berries and herbs for her +1
- Playing as a Cleric or a Monk, suggest to find the nearest temple +1
- Playing as a Ranger, suggest to track her mother down +1
▶ Note: Offering Yenna food OR promising to look for her mum after using class-based Ranger line brings another +1 point
- Be rude to the girl:
Dealing with Orin's guises:
- If Orin is impersonating Gyldro Angleiron, say you would kill someone close to you without hesitation. +1
▶ Note: When playing as Lae'zel origin, this option will have an unique formulation, but still take its place (line 4)
- OR, Playing as The Dark Urge, say that you have already done it +1 (This option is available if you have killed either Isobel or your partner in Act Two on demand of your Urge)
- If Orin is impersonating Fist Rowan, tell her that both sides need a lesson +1
▶ Note: This line goes for the Custom origin (Tav). If playing as any other Origin, except Dark Urge, it might have unique formulation
- OR, Playing as The Dark Urge, propose to kill and kill again +1
- If Orin is impersonating Dying Stone Lord Thug:
- Playing as an Evil Cleric, choose to make him suffer +1
- OR, Playing as The Dark Urge, choose to prod his wound OR to spin the blade +1 (either option)
- If you succeeded a passive DC 20 Perception check, choose to make him scream +1
- OR, Playing as The Dark Urge, say that you'll enjoy watching him die slowly +1
In the smugglers' cave:
- After defeating Caïros and his thugs, if Farlin survived, ask her about the Stone Lord and say you're ruthless, too, OR that you don't play nice +1 (either option)
Elsewhere in Rivington:
- Tell the Strange Ox that it takes worse than a bit of gore to turn your gullet. +1
▶ Note: Available if you haven't resolved interactions with the Ox in the Act Two
- Promise to protect her from Orin. +5
- Threaten the guard at the checkpoint. +1
- As Origin Astarion, refuse to help Ulma in the Gur Camp. +1
- In the Abandoned Windmill basement, attack the newborn mind flayer +1 (The option works regardless you wake it first or not)
- OR, Playing as a Barbarian, yell "WAKE UP, SQUIDFACE!" +1
- Playing as Astarion origin, at the Gur Camp tell Ulma you won't sacfirice yourself for her cause +1
Near and inside the Requisitioned Barn:
- Tell Manip Nestor you'll take a donation. +1
- Talk to Fist Broadhorn inside the barn and say you were just looking for anything worth stealing +1
- OR, Playing as a Rogue, if you are caught inside the barn by Fist Madigan, tell him this is the only place around worth stealing from +1
- At the entrance, convince Klaus to let you in, bribing him, using Persuasion, Intimidation, Deception or any class-based option +1
- OR, Playing as The Dark Urge, say you used to be a murderer +1
- OR, Playing as an Archfey Warlock, first say that you never pass up a faerie mischief +1
- Speaking with Zara the mummy, say you don't understand her, and then mime her grunting +1
Dealing with Akabi the djinni:
- Tell him that he is VERY LOUD. +1
- Play the game and accuse the djinni of rigging the wheel +1
- OR, If successful and playing as a Bard, try to distract Akabi, asking him about his adventures +1
- OR Provoke him to transform you +1
- After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it +1 (either option)
When passing Zethino's trial, choose answers:
- First question: 'Picking off siblings' +2, OR 'Ulaver wine' +1
- Second question: 'Me' +2, OR 'Gods' +2, OR 'Nobody' +1
- Third question: 'Let herself be captured' +2
▶ Note:You must have an approval of at least 50 to take the test with Minthara.
- Talking to Boney the mephit, call his wife Stoney magnificent +1
- OR Note that she's a lot bigger than himself +1
- OR, Playing as a Druid, say they both are magnificent +1
Dealing with Popper the kobold trader:
- Grab Dribbles's hand from his counter, and then:
- Persuade him to give you the hand for free +1
- Intimidate him to let you go with the hand +1
- Use Deception to make him lower the price +1
▶ Note: Class-based Deception lines for Wizard, Warlock or Sorcerer do not give approval [Needs Verification]
Dealing with caged beasts:
- Talking to Shadow-Whiskers with , tell her to murder whoever she wants OR say "Sure thing, pussycat". +1 (either option)
- Talking to Crimson, give him some meat OR promise to bring it later (if you don't have any in inventory) +1 (either option)
- After defeating false Dribbles, talk to Crimson again and scold the circus staff for starving him OR propose to open his cage up. +1 (either option)
- OR, Say you'd have killed him before he hurts anyone else +1
Watching Dribbles's show:
- Say "What a corny joke." OR yell "Boo! Get off the stage!" +1 (either option)
- Volunteer any companion to the stage as Dribbles's assistant, except Minthara herself +1
- If going on stage yourself, suggest any available explanation on why you're special, except "something about my brain" and unique line for The Dark Urge +1
Talking to Lucretious:
- After defeating false Dribbles, tell her that killing clowns is a rare treat +1
- When Lucretious asks you to find real Dribbles, answer that you are expensive +1
- When you deliver her Dribbles's remains, say it was pleasure to meet her +1
At the Sword Coast Couriers:
- Report to Commander Lightfeather that his soldiers died horrible, painful deaths OR that you've found what was left of them. +1 (formulation varies depending on whether you have met Tara on the roof or not)
- Get more money out of Danzo Arkwright in return for the Zhentarim letters, using Persuasion or Intimidation. +1
- Leave Scratch with Angry Mar'hyah. +1
- If you let Angry Mar'hyah take Scratch back, speak to him and ask to be a good boy +1
- Talking to Brother Bill and Brother Clements, say that if Father Lorgan had been pickier, he might still be alive. +1
- Refuse to bear the madness curse instilled by Monk Manifestation +1 (starts a fight with crypt corpses)
- OR Agree to bear the curse -1 and then withstand Monk Manifestation's madness. +3
In the Angleiron's Cellar:
- Agree to Wulbren's proposal to blow up the Steel Watch Foundry and take the Runepowder Bomb +1
▶Note: Druid, Rogue and Sorcerer characters will have unique lines for this option
- At the entrance gate, refuse to be arrested by the Steel Watcher and prepare to fight. +1
- OR Threaten Gauntlet Edwynna +1
- OR Attack Edwynna +1
- Accept OR refuse to deliver the gnome leader's head to Manip Falcäo Manip Falcäo +1 (either)
- At Carm's Garm, when Naaber pretends to be a dog, choose "nobody likes Naaber" line. +1
▶ Note: It may take several sequential attempts to speak with Naaber to get to these lines
- At The Velveteen Elixir, talking to Stylin' Horst, choose lines about "heady top notes" OR "burning rothé shit" +1 (either option)
- Get access into Wyrm's Rock Fortress by either: showing the Admission Pass, showing Lower City Pass obtained from Valeria, using Nashkellan's report, bribing Blaze Elin, or passing any of class-based checks. +1
- OR, Trying to get access into Wyrm's Rock Fortress, choose to leave when Blaze Elin stops you +1
At the Flaming Fist barracks:
- Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you. +1
When you spot Fist Reynash trying to open a chest:
- Find out that he needs gold, and then:
- Tell him to get a grip +1
- OR Intimidate OR blackmail him into giving you his stash +1 (either option)
- OR Fail the Intimidation check to make him surrender his stash +1 (makes him hostile)
- OR Attack Reynash straightaway +1
Speaking to Manip Bakshi (regardless of whether you succeeded a check to discover Reynash's thievery or not):
- Successfully use +1 on him and pretend to be a new recruit
- OR Tell him you've spotted another guard on stealing +1 (requires DC 10 Persuasion check if you have spotted Reynash's lockpick or DC 15 Persuasion check if you didn't)
- Attack Bakshi straightaway or after speaking with him +1
At the Audience Hall:
- Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say that the Steel Watchers will eventually turn on everyone. +1
- Pass the Steel Watcher that confronts you at the coronation +1
▶ Note: This dialogue appears only if Karlach is not in the party
- Playing as The Dark Urge, when Gortash explains your previous dealings:
- Agree to witness the ceremony of Gortash's ordain, saying "All right", OR "I'd never dream of missing it", OR "Let's get over" +1 (either option)
- Refuse to make an alliance with him and confirm your decision +1
- OR, Playing as The Dark Urge, say that you'll possess both the brain and the crown and won't share +1
- After killing Orin, speak to Gortash and say you two can be allies, but you'll keep Ketheric's and Orin's Netherstones +1
Talking to Duke Ravengard after the coronation:
- Ask him whether the "new dawn" is what they call tyranny now +1
- OR Tell the Duke that Florrick sent you, then probe Ravengard's mind to discover councellor's location, and tell him that Gortash is a tyrant +1
- OR Ask Ravengard whether he knows that he is infected +1
At the Basilisk Gate Barracks:
- Talking to Fist Murphy, ask why he is standing on one leg, and then:
- Outrage at him for stealing from people he is supposed to protect +1
- OR Pretend to push him off his balance +1
- OR, Playing as a , say is he was truly sorry, he'd be willing to die for forgiveness +1
- OR, Playing as a , tell him you'd make you cut off his hand were you his master +1
- OR, Playing as a , tell him to prove Liara Portyr he is not a weakling +1
- OR, Playing as a , praise him for a good discipline for a guard +1
- Playing as a , talk to Gauntlet Thunder about proper punishment for two soldiers who screwed up, and say:
- That you'd do exactly what she is doing +1
- Talking to Fist 'Edge' Arensen at the gallows, ask him why don't he wait with threats until you commit a crime +1
- Talking to Fist Miller after Florrick had been executed, say "Good riddance" +1
- Talking to Thrastle Muria, ask if everyone in her neighbourhood is as friendly as she is +1
Speaking to Liara Portyr and Lora Bergauz:
- Tell Lora to calm down and let Liara alone +1
- Promise to help Lora find her daughter +1 (A character will have a unique line here)
- Propose to help Lora find her daughter for a certain price +1
- If you already know that Vanra died, tell this to Lora, then say you did your best +1
- Talking to Bosun Gannet, when he instructs you about the tavern rules, ask what to do if you want to use the latrine +1
- Ask Gannet about Vanra, and then:
- When Talking to the hag masking as Captain Grisly, inquire her about Vanra, and then ask how do you know she's not lying +2
- When looking for a decision, suggest to pay Lora off +1
- When the hag offers you money for killing Lora, agree to do it +1
- Agree to kill Lora for disguised hag, but then return and tell the hag you've changed your mind and she should surrender Vanra +1
- After Auntie Ethel reveals herself and confesses that she actually ate Vanra, call her a monster, and then:
- If you have already killed Lora, tell Ethel to thank you +2
- When Ethel offers you to let her go in exchange of being an ally in your crusade, agree to have a deal +1 (An character will have a unique line here)
- Ask whether Svend is really worried about a date when the army of the Absolute can attack any moment +1
- OR Persuade Svend he would leave the city at the first chance +1
- OR, Playing as a , tell Svend to skip the date for a free drinks +1
- OR, Playing as a , convince Svend to stay, asking what's life without a little danger +1
- OR, Playing as a , tell him to forego the date +1
- OR Choose to stay out of their debate and do not meddle in +1
Other patrons:
- Talking to Nesha Leesha, warn her about the serial killer, then use Persuasion to insist on it +1
- Speaking to Zena, tell her that if a child was in this dump, they deserve to be 'nabbed' +1
At the Old Garlow's Place:
First time visiting the place:
- If you found the group without reading any of their posters, ask Adrielle to calm down +1
- After the Hag Survivors attacked the party, tell Hydrangea Wubb that all you care about is killing Ethel +1
▶ Note: Hydrangea will be present only if you knocked her out (as the Mask of Regret) in the Overgrown Tunnel AND killed the hag in Act One
Dealing with hexed Mayrina:
- Speaking to Mayrina in the sheep form via :
- Talking to Mayrina without +1 , ask how did she get herself turned into a sheep
- Talking to Adrielle, say her that if they have pissed off a hag, they're '’screwed +1
- OR Tell her you hate dolls +1
- Talking to Jatlo (before removing his hex), tell him "Less complaining, more searching" +1
Speaking to Jatlo after you have removed his hex:
- Tell him he has been charmed by hag +1
- OR, Playing as a , say you know ten ways to kill him before he blinks +1
- OR, Playing as a , a or an , say he is serving a perversion of nature +1
- OR, Playing as a , say he is outnumbered and outmatched +1
- OR, Playing as , say that true cruelty rules with fear alone +1
- OR Ask him to tell the hag you're coming for her +1 (The option is not available for the Fighter characters)
After removing the hex and killing Jatlo:
- Speaking to Mayrina, ask her how is her husband's condition +1
- Say you're helping her for the last time +1
- Talking to Kled, tell him you aren't getting mixed up in this +1
- Say the dragonborn was only pretending to be a friend +1
- Talking to Adrielle, tell her to get out there and kill the hag, not act like cowards +1
- After Adrielle says she has discovered an ultimate way to kill a hag, say the hag is their problem +1
If you have met Auntie Ethel, but haven’t dealt with her yet:
If you have killed Ethel:
- Talking with Mayrina, persuade her to let Connor go +1
- If you haven't raised Connor from dead in Act One, tell Mayrina that killing the hag was even more amazing than revenge +1
- OR Say you prefer thank-yous of a coin variety +1
- OR Say it wasn't so amazing when the hag was vomiting a child +1
- OR, If Vanra died, say you don't feel amazing because of it +1
- When Mayrina asks you whether you have saved Vanra, answer that of course you did it +1
- Playing as a or a , tell EITHER Mayrina OR Kled that you killed a perversion of everything natural +1
At the Baldur's Mouth and dealing with its employees:
- Talking to Ettvard Needle, threaten him with the blackmail letters from Gortash +1
- Growl at News Hawker Chalara at X: -154 Y: -121, if the Baldur's Mouth Gazette has printed a negative article about you +1
- Talking to News Hawker Luan at X: 122 Y: -69, tell him that his salesmanship is terrible +1
- Tell Silfy she's not a good salesperson +1
At the Flymm Cargo:
- After returning from the Iron Throne, surrender Redhammer to Allandra Grey +1
- At Flymm's Cobblers, talking to Sally Flymm, choose to put her out of her misery +1 (Sally and Dravo turn hostile to the party)
- At the Flaming Fist cordon near the Upper City gate, when the Emperor warns you about becoming a thrall, choose to turn back +1
▶ Note: This dialogue will occur if you come close to the gate without having all three Netherstones
- Talk to Sebastian and say you have no intention of freeing a bunch of ravenous spawn +1
At the Counting House:
- Bargain with Rakath Glitterbeard to return him less money than had been stolen +1
At Devil's Fee:
- Persuade Helsik to give you first piece of information for free +1
- After returning from the House of Hope, refuse to give her the promised item, saying that you have just killed a devil in his own home +1
At the Elfsong Tavern:
- Playing as a , a , a , a or a , convince Alan Alyth to lower the room price or to rent you it for free, using any available class-based option +1 (Requires various skill checks with DC from 18 to 20)
- Meeting Lakrissa in the tavern hall, remind her about your bet in the druid's grove, and ask for a kiss instead +1
- Speaking to Alfira and Lakrissa on the tavern's roof, say you are shocked Alfira hasn't been arrested for making noise +1
- Talking to Doora Thumbfoot, ask her what's her 'good cause' +1 (A and characters will have a unique lines here)
- Speaking to Harvard Willoughby, agree to participate in Laff Riot, and then, in first round:
- In the second round:
- Joke about 'Vampires' +1
- Joke about 'Sleeping with a dragonborn' +1
- Intimidate the public +1 (Requires successful DC 20 Intimidation check)
- In the third round:
- Joke about the Dead Three +1
- Joke about 'A cleric and ham' +1
- Intimidate the public +1 (Requires successful DC 25 Intimidation check)
- Talking to Dez Kanshaw, say he won't find courage on the bottom of a bottle +1
- When Dez tells you about the job offered to his son by Three-Piece:
- OR, Playing as a , say that the boy must find his own path, as you did +1
Talking to Enforcer Skoona:
At Lora's House:
- If you haven't resolved the quest yet:
- After you have saved Vanra:
Talking to Golbraith Stredivas:
- Ask him whether his son needs any help +1 (A character will have a unique line here)
- OR, Playing as a , say you're almost impressed by a surface dweller who hunts illithids +1
- OR, Playing as a , tell Golbraith you see the mark of a true hunter about him +1
- OR, Playing as a or a , tell Golbraith you see the mark of a true warrior about him +1
- OR, Playing as a , say you've read his book on psionics +1
- Say that mind flayers are dangerous, and then add that you'll take it from here +1
Talking to Big Huido at the docks:
- OR Intimidate him into surrendering the Guild shipment +1 ( and characters will have unique lines here)
- Ask him what if you just kill him and take everything +1
At Highberry's Home:
- If you successfully detected poisoned wine at the Wine Festival, refuse to drink but tell Roger and Cora Highberry you hope they enjoy it +1
▶ Note: This option requires a passive DC 18 Medicine check, or DC 10 Perception check for a character
- Tell Timmy the Orphan that there are bigger problems at the city now +1
- Ask Molly the Orphan whether she knows her father is dead +1
At the House of Grief:
- In front of House of Grief, deceive Arves into giving you money (with or without using on him first) +1
▶ Note: Both options require DC 20 Deception check
- If Shadowheart remained loyal to , deceive Mirie into giving you the box of collections +1
- Without talking to Mirie first, speak to Morann and convince him to let you proceed inside the Mapping Chamber through Persuasion, Intimidation or Deception +1
- Kill Viconia DeVir after interrogating her, if previously she had been knocked out in the battle. +1
The Graveyard
- Speaking to Gothric Rillyn, say that burying alive is an apt punishment for thievery +1
- OR, Playing as a , say he should have learned the signs of a dangerous mark +1
- OR, If you have already recruited Minsc, say you'll tell the Stone Lord how Gothric called him +1
Dealing with Bugthimble at the "M.Kurwin" grave:
- Ask what he was doing in your father's grave +1 (Requires DC 25 Deception check
- Playing as a , say you and he are practically kin +1
- Say "Thank goodness, you can keep it", and then:
- Use Deception to convince him the treasure is cursed +1
- Say the crate was promised for Nine-Fingers, then use Intimidation to convince him to pay the fee for not breaking his snout +1
- Intimidate him into surrendering the loot to you +1
- OR, Playing as a , ask her whether he would loot the corpse despite their shared blood +1
Dealing with Nina Dortmell and Mortarch Gracie Scyre:
- Speaking with Nina for the first time, tell her to stop, because magic isn't a game +1
- Report Nina's attempts to Mortarch Gracie Scyre +1 and then:
Talking to Valmorba:
- Ask her to give you a shovel (if you don't have one) +1
- OR, Playing as , tell her there's usually not much left once you're done with the body +1
- Speaking to Anita and Elias Fischer, suggest a "much cheaper" solution to their problem +1
- Convince Ulkov Sully to make a coffin for Lily Fischer for free and out of turn, using Persuasion, Intimidation or class-based lines for a , a Good , a or a characters +1
- Speaking to Maude, ask what use do the dead have with flowers +1
At the Chromatic Scale:
- Playing as a , discuss with Thomas C. Quirkilious the benefits of using lute strings made of ‘’worg’’ hair +1
In the Abandoned Cistern:
At the Murder Tribunal:
- Speaking with Sarevok Anchev:
- Being judged, say you’ve ended your victim and then cut off their hand +1
▶ Note: All these options bring approval only if the victim is indeed your kill. Successful Deception rolls on corresponding options do not give approval points
- Agree to sacrifice Valeria in Bhaal’s name, on Sarevok’s orders +1
▶ Note: characters will have four different options in this dialogue, all bringing same amount of points
- After becoming an Unholy Assassin:
- Speaking to Echo of Amelyssan, say that killing is merely a tool +1
In the Lady Jannath's Estate:
If Oskar Fevras was not saved in Act One:
- Speaking with Sir Gorran Penghyst and Lord Delwaer Jeth, tell them to stop or you will stick both their heads through the bloody painting +1 (Requires DC 18 Intimidation check)
If Oskar Fevras was saved in Act One and the estate is now haunted:
- After initial fight with Poltergeists, speak to Lady Jannath and say you are not one of her servants to order you around +1
- After you have dealt with Kerry Evenfield’s ghost, speak to both Lady Jannath and Oskar Fevras and call their cooing “saccharine nonsense” +1
In the Bloomridge Park:
- Speaking to Albert, call him a quitter and tell to get his dog +1
In the Heapside Prison:
- Talking to Skittle via , say you don’t want more puns +1
- Meeting Olfaith Olumssdottir for the first time, ask him what you must do to become an avatar of slaughter +1
At the Facemaker's Boutique:
- Interrupt Dolor when he’s about to kill Figaro Pennygood, saying "Back off. That’s my kill." +1
▶ Note: This option is available if you have found and read at least one copy of Dolor’s list of victims
- OR Choose to stay in the shadows and watch Dolor killing Figaro +1 (Requires DC 15 Stealth check; a character will have a unique line here)
In the Lower City Sewers, talking to Lorna Esthelian:
At the Sorcerous Sundries
Talking to Aradin near the entrance:
- Successfully deceive him, saying you haven’t found the Nightsong +1
- If you let slip to Aradin that you’ve found the Nightsong, tell him that she is immortal and tough +1
- OR Deceive Aradin, saying that you have let the Nightsong go +1
- OR Use Intimidation or Persuasion to make him stop pursuing the Nightsong +1
▶ Note: Good/Neutral/Evil characters will all have unique lines here. The Persuasion option is available for characters only
Talking to Lorroakan before resolving Dame Aylin’s fate:
Facing Lorroakan along with Dame Aylin:
If you have betrayed Dame Aylin to Lorroakan:
- After Aylin is defeated, tell Lorroakan it was pleasure doing business with him +1
- After Lorroakan has caged Aylin, tell him that eternity suits him +1
- OR Say it’s wonderful to see someone achieve their dreams +1
At the Sorcerous Vault:
- Speaking to Yafeu once he's escaped the Peculiar lamp:
At the Society of Brilliance Lodge:
Talking to Havkelaag:
- Sell him the Githyanki Egg that you have obtained in the Creche Y'llek +1
Talking to Ptaris: ▶ Note: These options are available only if you have sold the Githyanki Egg from the Creche Y’llek to Lady Esther in Act One
Speaking to Omeluum after you have rescued it from the Iron Throne:
- If you failed to save Ulder Ravengard, say the Duke meant nothing to you +1
- If you have failed to save the majority of Gondian prisoners, say they meant nothing to you +1
- If the rest of the Lodge members had been massacred while Omeluum was imprisoned, tell it you came to finish the job +1 (Omeluum becomes hostile to the party)
At the Steel Watch Foundry
Talking to Tamia Holzt, if she spotted you in the Foundry:
- Succeed a DC 7 Religion check and pretend to be a relief crew for Banite guards +1
- OR Say you’ve come to bathe in Banites’ blood +1
- OR Use any of class-based options to inspire Gondians to rebel +1 (Requires DC 18 Intimidation check or DC 18 Persuasion check, depending on character class)
Talking to Zanner Toobin once you have reached the laboratory wing:
- When Toobin says that Gondians are being subjugated through the collars, say that killing them all would be a good thing +1
- If you have killed Banites in the workroom, tell Toobin about it +1
If you failed to switch off an activated Motivator while assaulting the Foundry:
- Convince Zanner Toobin to move on, using Intimidation or Persuasion +1
Resolving the conflict between the Gondians and Ironhands after razing down the Foundry:
- Persuade Barcus Wroot to take leadership over the Clan Ironhand +1 (A , a , a Good or a character will have a unique line here)
- OR Intimidate Wulbren Bongle to walk away, using basic or any class-based option +1
▶ Note: According to game files, a character will have a DC 18 Persuasion check instead of Intimidation for all others
- Side with Wulbren and Ironhands and tell Toobin they have to die for the city OR tell Toobin that the gnomes came for him +1 (either option)
- Take Zanner Toobin’s side and tell Wulbren you won’t let hurt them +1 (Wulbren and other Ironhands become hostile)
- OR, Convince Wulbren to let the Gondians go away +1 (Requires DC 20 Persuasion check)
▶ Note: A , a Good , a will have a unique line here and a DC 18 Persuasion check instead of basic one. characters roll Performance instead of Persuasion
Talking to Barcus Wroot after resolving the conflict:
- If you have sided with Wulbren Bongle:
- If you killed both Gondians and Ironhands:
- If you have sided with Gondians:
- If you convinced both factions to make peace:
In the House of Hope
Talking to the Archivist:
- If you have signed the contract with Raphael, ask the Archivist whether he'd like you to break bits of him until he gives it to you +1 (Requires {{Ability check|Intimidation|25)
- If you rejected Raphael’s deal, ask the Archivist whether he'd like you to break bits of him until he changes his mind +1 (Requires DC 25)
The Bhaal Temple
Talking to Orin:
- Tell her that you’re not interested in abducted companion’s fate +1
- OR Tell her you won’t stop her to kill the abductee +1
Speaking to Avatar of Bhaal after defeating Orin:
▶ Note: These options are available to characters only.
▶ Note: Through the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same
- Let her use the Astral-Touched Tadpole. +5
- Agree with her on that refugees should earn their keep. +3
- When talking about Menzoberranzan, tell her that her upbringing made her strong. +1
- Ask her why not to take the head of the next urchin. +1
- After revealing your origin as the Dark Urge, tell her that she is also exquisite. +5
- Tell Scratch he's back where he belongs after he returns back to camp.
- Persuade Lae'zel to kneel to Vlaakith when she appears at your camp.
- When asking her if she has seen anything like the Steel Watchers before, tell her you wish you had such devices of your own. +1
- After purchasing a copy of Baldur's Mouth Gazette from a street vendor, ask her what she would do if she ran the paper. +3
- After defeating Orin:
- Tell her that fight isn't over yet OR that she's one of few people who dared to face a Chosen of Bhaal. +3
- Observe that she sounds disheartened. +1
- Tell her she is nothing like Orin OR that she and Orin could have been sisters. +5 Intimidation check
Disapproval[edit | edit source]
The following story and dialogue choices will cause Minthara to lose approval.