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** If you have killed [[Wulbren]], provide his head to [[Falcäo]] {{Approval|Minthara|+1}}
** If you have killed [[Wulbren]], provide his head to [[Falcäo]] {{Approval|Minthara|+1}}
* At [[Carm's Garm]], when [[Naaber]] pretends to be a dog, choose ''"nobody likes Naaber"'' line. {{Approval|Minthara|+1}}
* At [[Carm's Garm]], when [[Naaber]] pretends to be a dog, choose ''"nobody likes Naaber"'' line. {{Approval|Minthara|+1}}
▶ '''''Note:''' It may take several sequential attempts to speak with Naaber to get to this dialogue.''
** When he tries to imitate a bard, ask him to never sing again {{Approval|Minthara|+1}}
▶ '''''Note:''' It may take several sequential attempts to speak with Naaber to get to these lines''
* At [[The Velveteen Elixir]], talking to [[Stylin' Horst]], choose lines about "heady top notes" OR "burning rothé shit" {{Approval|Minthara|+1}} ''(either option)''
* At [[The Velveteen Elixir]], talking to [[Stylin' Horst]], choose lines about "heady top notes" OR "burning rothé shit" {{Approval|Minthara|+1}} ''(either option)''


Line 575: Line 576:




* Tell [[Silfy]] she's not a good salesperson when she tries to sell you a copy of ''Baldur's Mouth Gazette''. {{Approval|Minthara|+1}}
''At the [[Old Garlow's Place]]:''<br>
* Tell [[Luan]] she's not a good salesperson when she tries to sell you a copy of ''Baldur's Mouth Gazette'' {{Approval|Minthara|+1}}, then tell her to stand up straight and project her voice {{Approval|Minthara|+1}}.
 
''First time visiting the place:''
* If you found the group without reading any of their posters, ask [[Adrielle]] to calm down {{Approval|Minthara|+1}}
** OR Taunt her, saying you will "EAT THEIR SOULS, RAAAGH" {{Approval|Minthara|+2}}
* After the Hag Survivors attacked the party, tell [[Hydrangea Wubb]] that all you care about is killing Ethel {{Approval|Minthara|+1}}
▶''''' Note:''' Hydrangea will be present only if you knocked her out (as the [[Mask of Regret]]) in the Overgrown Tunnel AND killed [[Auntie Ethel|the hag]] in [[Act One]]''
** OR Say you are not getting mixed up in this {{Approval|Minthara|+1}}
 
''Dealing with hexed [[Mayrina]]:''
 
* Speaking to Mayrina in the sheep form via {{SAI|Speak with Animals}}:
** Tell her to SPIT IT OUT {{Approval|Minthara|+1}}
** OR Call her condition hilarious {{Approval|Minthara|+1}}
* Talking to Mayrina without {{SAI|Speak with Animals}}, ask how did she get herself turned into a sheep {{Approval|Minthara|+1}}
* Talking to Adrielle, say her that if they have pissed off a hag, they're '’screwed'' {{Approval|Minthara|+1}}
* OR Tell her you ''hate'' dolls {{Approval|Minthara|+1}}
 
* Talking to [[Jatlo]] (before removing his hex), tell him ''"Less complaining, more searching"'' {{Approval|Minthara|+1}}
** When he accuses you of showing up at the convenient moment, call Mayrina an old friend {{Approval|Minthara|+1}}
** OR Tell him to say if they don't want your help {{Approval|Minthara|+1}}
 
''Speaking to Jatlo after you have removed his hex:''
* Tell him he has been charmed by hag {{Approval|Minthara|+1}}
** OR, Playing as a {{Class|Rogue}}, say you know ten ways to kill him before he blinks {{Approval|Minthara|+1}}
** OR, Playing as a {{Class|Ranger}}, a {{Class|Druid}} or an {{Class|Oath of the Ancients| Ancients Paladin}}, say he is serving a perversion of nature {{Approval|Minthara|+1}}
** OR, Playing as a {{Class|Fighter}}, say he is outnumbered and outmatched {{Approval|Minthara|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, say that true cruelty rules with fear alone {{Approval|Minthara|+1}}
** OR Ask him to tell the hag you're coming for her {{Approval|Minthara|+1}} ''(The option is not available for the Fighter characters)''
 
''After removing the hex and killing Jatlo:''
* Speaking to Mayrina, ask her how is her [[Connor Vinderblad|husband's]] condition {{Approval|Minthara|+1}}
** OR Wonder why has she been still dragging this corpse around {{Approval|Minthara|+1}}
* Say you're helping her for the last time {{Approval|Minthara|+1}}
** OR Say they will have to deal with this themselves {{Approval|Minthara|+1}}
 
* Tell Hydrangea Wubb they need to do a better job protecting Mayrina {{Approval|Minthara|+1}}
 
* Talking to [[Kled]], tell him you aren't getting mixed up in this {{Approval|Minthara|+1}}
* Say the dragonborn was only pretending to be a friend {{Approval|Minthara|+1}}
** OR Say that Mayrina ''can be'' very annoying {{Approval|Minthara|+1}}
 
* Talking to Adrielle, tell her to get out there and kill the hag, not act like cowards {{Approval|Minthara|+1}}
** OR Say you are not getting mixed up in this {{Approval|Minthara|+1}}
** OR Tell her that her actions were moronic and she endangered everyone {{Approval|Minthara|+1}}
* After Adrielle says she has discovered an ultimate way to kill a hag, say the hag is their problem {{Approval|Minthara|+1}}
 
''If you have met [[Auntie Ethel]], but haven’t dealt with her yet:''
* After telling Mayrina that Auntie Ethel is back, tell her to just let Connor die {{Approval|Minthara|+1}}
 
''If you have killed Ethel:''
* Talking with Mayrina, [[Persuasion|persuade]] her to let Connor go {{Approval|Minthara|+1}}
** OR Tell her to take time and celebrate {{Approval|Minthara|+1}}
** OR Tell her you killed Ethel and expect a reward {{Approval|Minthara|+1}}
* If you haven't raised Connor from dead in [[Act One]], tell Mayrina that killing the hag was even more amazing than revenge {{Approval|Minthara|+1}}
** OR Say you prefer thank-yous of a coin variety {{Approval|Minthara|+1}}
** OR Say it wasn't so amazing when the hag was vomiting a child {{Approval|Minthara|+1}}
** OR, If [[Vanra Bergauz|Vanra]] died, say you don't feel amazing because of it {{Approval|Minthara|+1}}
* When Mayrina asks you whether you have saved Vanra, answer that of course you did it {{Approval|Minthara|+1}}
* Playing as a {{Class|Ranger}} or a {{Class|Druid}}, tell EITHER Mayrina OR Kled that you killed a perversion of everything natural {{Approval|Minthara|+1}}
 
 
''At the [[Baldur's Mouth]] and dealing with its employees:''
 
* Talking to [[Ettvard Needle]], threaten him with the blackmail letters from Gortash {{Approval|Minthara|+1}}
 
* Growl at [[Chalara|News Hawker Chalara]] at {{coords|-154|-121}}, if the ''[[Baldur's Mouth Gazette]]'' has printed a negative article about you {{Approval|Minthara|+1}}
 
* Talking to [[Luan|News Hawker Luan]] at {{coords|122|-69}}, tell him that his salesmanship is terrible {{Approval|Minthara|+1}}
** Then say you don't care about he's only six {{Approval|Minthara|+1}}
 
* Tell [[Silfy]] she's not a good salesperson {{Approval|Minthara|+1}}
 
 
''At the [[Flymm Cargo]]:''
* After returning from the [[Iron Throne]], surrender Redhammer to Allandra Grey {{Approval|Minthara|+1}}
 
 
* At [[Flymm's Cobblers]], talking to [[Sally Flymm]], choose to put her out of her misery {{Approval|Minthara|+1}} ''(Sally and [[Dravo Flymm|Dravo]] turn hostile to the party)''
 
 
* At the Flaming Fist cordon near the Upper City gate, when the [[Emperor]] warns you about becoming a thrall, choose to turn back {{Approval|Minthara|+1}}
▶''''' Note:''' This dialogue will occur if you come close to the gate without having all three Netherstones ''
 
 
''In [[Cazador's Dungeon]]:''
''In [[Cazador's Dungeon]]:''
* Tell [[Sebastian]] you have no intention of freeing the spawn. {{Approval|Minthara|+1}}
* Talk to [[Sebastian]] and say you have no intention of freeing a bunch of ravenous spawn {{Approval|Minthara|+1}}
 
 
''At the [[Counting House]]:''
* Bargain with [[Rakath Glitterbeard]] to return him less money than had been stolen {{Approval|Minthara|+1}}
 
 
''At [[Devil's Fee]]:''
* Persuade [[Helsik]] to give you first piece of information for free {{Approval|Minthara|+1}}
* After returning from the [[House of Hope]], refuse to give her the promised item, saying that you have just killed a devil in his own home {{Approval|Minthara|+1}}
 
 
''At the [[Elfsong Tavern]]:''
* Playing as a {{Class|Barbarian}}, a {{Class|Bard}}, a {{Class|Sorcerer}}, a {{Class|Rogue}} or a {{Class|Wizard}}, convince [[Alan Alyth]] to lower the room price or to rent you it for free, using any available class-based option {{Approval|Minthara|+1}} ''(Requires various skill checks with DC from 18 to 20)''
 
* Meeting [[Lakrissa]] in the tavern hall, remind her about your bet in the druid's grove, and ask for a kiss instead {{Approval|Minthara|+1}}
** OR Say you missed her {{Approval|Minthara|+1}}
** OR Spur her to work instead of talking {{Approval|Minthara|+1}}
* Speaking to [[Alfira]] and Lakrissa on the tavern's roof, say you are shocked Alfira hasn't been arrested for making noise {{Approval|Minthara|+1}}
** When Alfira tells you about her plans of opening a bard school, say you're proud of her {{Approval|Minthara|+1}}
 
 
* Talking to [[Doora Thumbfoot]], ask her what's her 'good cause' {{Approval|Minthara|+1}} ''(A {{Class|Bard}} and {{Class|Rogue}} characters will have a unique lines here)''
 
* Speaking to [[Harvard Willoughby]], agree to participate in Laff Riot, and then, in first round:
** Joke about Harvard smelling funny {{Approval|Minthara|+1}}
** Joke about 'Wizard and shatter' {{Approval|Minthara|+1}}
** Playing as a {{Class|Barbarian}}, say "''Laugh''. Now" to the listeners {{Approval|Minthara|+1}}
* In the second round:
** Joke about 'Vampires' {{Approval|Minthara|+1}}
** Joke about 'Sleeping with a dragonborn' {{Approval|Minthara|+1}}
** Intimidate the public {{Approval|Minthara|+1}} ''(Requires successful {{Ability check|Intimidation|20}})''
* In the third round:
** Joke about the Dead Three {{Approval|Minthara|+1}}
** Joke about 'A cleric and ham' {{Approval|Minthara|+1}}
** Intimidate the public {{Approval|Minthara|+1}} ''(Requires successful {{Ability check|Intimidation|25}})''
 
* Talking to [[Dez Kanshaw]], say he won't find courage on the bottom of a bottle {{Approval|Minthara|+1}}
** OR Say he has enough left to buy a drink {{Approval|Minthara|+1}}
** OR, Playing as a {{Race|Halfling}}, say the answer is always yes. {{Approval|Minthara|+1}}
** OR, Playing as a {{Race|Half-Orc}}, tell him that deep courage comes from a full belly {{Approval|Minthara|+1}}
* When Dez tells you about the job offered to his son by [[Three-Piece]]:
** Playing as a {{Race|Drow}}, say if the boy can't find his place, he doesn't deserve one {{Approval|Minthara|+1}}
* OR, Playing as a {{Race|Half-Orc}}, say that the boy must find his own path, as you did {{Approval|Minthara|+1}}
 
Talking to [[Skoona|Enforcer Skoona]]:
* Playing as a {{Class|Monk}}, say it is she who decides her fate, no one else {{Approval|Minthara|+1}}
 
 
''At [[Lora's House]]:''
* If you haven't resolved the [[Save Vanra|quest]] yet:
** Ask Lora whether she really did threaten the tavern staff with a knife {{Approval|Minthara|+1}}
* After you have saved Vanra:
** Say the hag was you problem to deal with {{Approval|Minthara|+1}}
** OR Tell her to keep a closer eye on her daughter {{Approval|Minthara|+1}}
** OR Say she is damn lucky you found Vanra {{Approval|Minthara|+1}}
** OR Say you have come to collect the reward for saving Vanra {{Approval|Minthara|+1}}
** OR Tell Lora it isn't her fault that she couldn't protect Vanra {{Approval|Minthara|+1}}
 
 
''Talking to [[Golbraith Stredivas]]:''
* Ask him whether his son needs any help {{Approval|Minthara|+1}} ''(A {{Race|Duergar}} character will have a unique line here)''
** OR, Playing as a {{Race|Drow}}, say you're almost impressed by a surface dweller who hunts illithids {{Approval|Minthara|+1}}
** OR, Playing as a {{Class|Ranger}}, tell Golbraith you see the mark of a true hunter about him {{Approval|Minthara|+1}}
** OR, Playing as a {{Class|Fighter}} or a {{Class|Barbarian}}, tell Golbraith you see the mark of a true warrior about him {{Approval|Minthara|+1}}
** OR, Playing as a {{Class|Wizard}}, say you've read his book on psionics {{Approval|Minthara|+1}}
* Say that mind flayers are dangerous, and then add that you'll take it from here {{Approval|Minthara|+1}}
** OR Say that if his son is half a hunter as Golbraith himself, he'll be fine {{Approval|Minthara|+1}}
** OR, Playing as a Good/Neutral {{Class|Cleric}}, say you'll pray for his son swift return {{Approval|Minthara|+1}}
** OR, Playing as an Evil {{Class|Cleric}}, say you'll pray that her son murdered the mind flayer brutally and swiftly {{Approval|Minthara|+1}}
 
 
''Talking to [[Big Huido]] at the docks:''
** Succeed the {{Ability check|Deception|15}} to pretend a Guild representative {{Approval|Minthara|+1}} ''({{Class|Bard}} and {{Class|Rogue}} characters will have unique lines here)''
** Then say you'll just loot his corpse instead {{Approval|Minthara|+1}}
* OR [[Intimidation|Intimidate]] him into surrendering the Guild shipment {{Approval|Minthara|+1}} ''({{Class|Barbarian}} and {{Class|Fighter}} characters will have unique lines here)''
** Then Intimidate him again to turn out his pockets, too {{Approval|Minthara|+1}} ''({{Class|Barbarian}} and {{Class|Rogue}} characters will have unique lines here)''
* Ask him what if you just kill him and take everything {{Approval|Minthara|+1}}
 
 
''At [[Highberry's Home]]:''
* If you successfully detected poisoned wine at the Wine Festival, refuse to drink but tell [[Roger Highberry|Roger]] and  [[Cora Highberry]] you hope they enjoy it {{Approval|Minthara|+1}}
▶''''' Note:''' This option requires a passive {{Ability check|Medicine|18}}, or {{Ability check|Perception|10}} for a {{Class|Barbarian}} character''
* Tell [[Timmy|Timmy the Orphan]] that there are bigger problems at the city now {{Approval|Minthara|+1}}
* Ask [[Molly|Molly the Orphan]] whether she knows her father is dead {{Approval|Minthara|+1}}
 
 
''At the [[House of Grief]]:''
''At the [[House of Grief]]:''
* Tell [[Arves]] you've come to collect interest on his debt. {{Approval|Minthara|+1}}
* In front of House of Grief, deceive [[Arves]] into giving you money (with or without using {{SAI|Detect Thoughts}} on him first) {{Approval|Minthara|+1}}
* Kill [[Viconia]] after interrogating her, if previously she had been knocked out in the battle. {{Approval|Minthara|+1}}
▶''''' Note:''' Both options require {{Ability check|Deception|20}}
* If [[Shadowheart]] remained loyal to {{Deity|Shar}}, deceive [[Mirie]] into giving you the box of collections {{Approval|Minthara|+1}}
* Without talking to Mirie first, speak to [[Morann]] and convince him to let you proceed inside the Mapping Chamber through Persuasion, Intimidation or Deception {{Approval|Minthara|+1}}
* Kill [[Viconia DeVir]] after interrogating her, if previously she had been knocked out in the battle. {{Approval|Minthara|+1}}
 
 
The [[Graveyard (Lower City)|Graveyard]]
* Speaking to [[Gothric Rillyn]], say that burying alive is an apt punishment for thievery {{Approval|Minthara|+1}}
** OR, Playing as a {{Class|Rogue}}, say he should have learned the signs of a dangerous mark {{Approval|Minthara|+1}}
** OR, If you have already recruited [[Minsc]], say you'll tell the Stone Lord how Gothric called him {{Approval|Minthara|+1}}
 
''Dealing with [[Bugthimble]] at the "M.Kurwin" grave:''
* Ask what he was doing in your father's grave {{Approval|Minthara|+1}} (Requires {{Ability check|Deception|25}}
* Playing as a {{Race|Dragonborn}}, say you and he are practically kin {{Approval|Minthara|+1}}
* Say "Thank goodness, you can keep it", and then:
** Use Deception to convince him the treasure is cursed {{Approval|Minthara|+1}}
** Say the crate was promised for [[Nine-Fingers]], then use Intimidation to convince him to pay the fee for not breaking his snout {{Approval|Minthara|+1}}
* Intimidate him into surrendering the loot to you {{Approval|Minthara|+1}}
* OR, Playing as a {{Race|Dragonborn}}, ask her whether he would loot the corpse despite their shared blood {{Approval|Minthara|+1}}
** OR, Playing as a {{Class|Draconic Bloodline|Draconic Sorcerer}}, warn him not to test the dragon's blood in your veins {{Approval|Minthara|+1}}
 
''Dealing with [[Nina Dortmell]] and [[Gracie Scyre|Mortarch Gracie Scyre]]:''
* Speaking with Nina for the first time, tell her to stop, because magic isn't a game {{Approval|Minthara|+1}}
** Ask who she wants to raise, then help her by any means or by using any available class-based options {{Approval|Minthara|+1}}
** OR Say she ''must'' never do it again {{Approval|Minthara|+1}}
** OR Tell Nina to let her brother rest in peace {{Approval|Minthara|+1}} ''(A {{Class|Monk}} character will have a unique line here)''
* Report Nina's attempts to Mortarch Gracie Scyre {{Approval|Minthara|+1}}  and then:
** Tell Nina the Mortarch is right {{Approval|Minthara|+1}}
** OR Advise the girl to practice for a decade, then try again {{Approval|Minthara|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, offer Nina to join her brother instead of raising him {{Approval|Minthara|+1}}
 
Talking to [[Valmorba]]:
* Ask her to give you a shovel (if you don't have one) {{Approval|Minthara|+1}}
* OR, Playing as {{Background|Haunted One|The Dark Urge}}, tell her there's usually not much left once you're done with the body {{Approval|Minthara|+1}}
 
* Speaking to [[Anita Fischer|Anita]] and [[Elias Fischer]], suggest a "much cheaper" solution to their problem {{Approval|Minthara|+1}}
 
* Convince [[Ulkov Sully]] to make a coffin for Lily Fischer for free and out of turn, using Persuasion, Intimidation or class-based lines for a {{Class|Barbarian}}, a Good {{Class|Cleric}}, a {{Class|Oath of Devotion|Devotion Paladin}} or a {{Class|Monk}} characters {{Approval|Minthara|+1}}
 
* Speaking to [[Maude]], ask what use do the dead have with flowers {{Approval|Minthara|+1}}
 
 
''At the [[Chromatic Scale]]:''
''At the [[Chromatic Scale]]:''
* As a Bard, ask [[Thomas C. Quirkilious]] about the benefits of using worg hair lute strings. {{Approval|Minthara|+1}}
* Playing as a {{Class|Bard}}, discuss with [[Thomas C. Quirkilious]] the benefits of using lute strings made of ‘’worg’’ hair {{Approval|Minthara|+1}}
''At the [[Devil's Fee]]:''
 
* When first speaking with Helsik, persuade her to give you a free sample. {{Approval|Minthara|+1}}
 
* Upon returning from [[House of Hope]], intimidate [[Helsik]] saying that you've just killed a devil in his own home.{{Approval|Minthara|+1}}
''In the [[Abandoned Cistern]]:''
''At the [[Sorcerous Sundries]]:''
* Agree with the [[Emperor]] who doesn’t want to save [[Minsc]] from the [[Absolute]] {{Approval|Minthara|+1}}
* Tell [[Lorroakan]] you know where the [[Nightsong]] is.
 
 
''At the [[Murder Tribunal]]:''
* Speaking with [[Sarevok Anchev]]:
** Offer either [[Jaheira]] or [[Minsc]], or both as a sacrifice to the Tribunal {{Approval|Minthara|+1}}
* Being judged, say you’ve ended your victim and then cut off their hand {{Approval|Minthara|+1}}
** OR Say you killed them with a smile on your face and pleasure in your heart {{Approval|Minthara|+1}}
** OR Say you killed them slowly and painfully {{Approval|Minthara|+1}}
▶''''' Note:''' All these options bring approval only if the victim is indeed '''your''' kill. Successful [[Deception]] rolls on corresponding options '''do not''' give approval points''
* Agree to sacrifice [[Valeria]] in Bhaal’s name, on Sarevok’s orders {{Approval|Minthara|+1}}  
▶''''' Note:''' {{Background|Haunted One|The Dark Urge}} characters will have four different options in this dialogue, all bringing same amount of points
 
* After becoming an [[Bhaal#Unholy_Assassins|Unholy Assassin]]:
* Speaking to [[Echo of Amelyssan]], say that killing is merely a tool {{Approval|Minthara|+1}}
** OR Say that nothing compares to your first kill {{Approval|Minthara|+1}}
 
 
''In the [[Lady Jannath's Estate]]:''<br>
''If [[Oskar Fevras]] was not saved in [[Act One]]:''
* Speaking with [[Sir Gorran Penghyst]] and [[Lord Delwaer Jeth]], tell them to stop or you will stick both their heads through the bloody painting {{Approval|Minthara|+1}} ''(Requires {{Ability check|Intimidation|18}})''
** OR, Playing as a {{Race|Half-Orc}}, tell them to solve the matter with blades {{Approval|Minthara|+1}}
** OR, Playing as a {{Class|Fighter}}, propose to be a second for them both {{Approval|Minthara|+1}}
** OR, Playing as a {{Class|Oath of Vengeance|Vengeance Paladin}}, tell them that such actions demand retribution OR that the duel is the only answer {{Approval|Minthara|+1}} ''(either option)''
 
''If Oskar Fevras was saved in Act One and the estate is now haunted:''
* After initial fight with [[Poltergeist]]s, speak to [[Firellia Jannath|Lady Jannath]] and say you are not one of her servants to order you around {{Approval|Minthara|+1}}
* After you have dealt with [[Echo of a Lost Love|Kerry Evenfield’s ghost]], speak to both Lady Jannath and Oskar Fevras and call their cooing “saccharine nonsense” {{Approval|Minthara|+1}}
 
 
''In the [[Bloomridge Park]]:''
* Speaking to Albert, call him a quitter and tell to get his [[Sparky|dog]] {{Approval|Minthara|+1}}
 
 
''In the [[Heapside Prison]]:''
* Talking to [[Skittle]] via {{SAI|Speak with Animals}}, say you don’t want more puns {{Approval|Minthara|+1}}
 
 
* Meeting [[Olfaith Olumssdottir]] for the first time, ask him what you must do to become an ''avatar'' of slaughter {{Approval|Minthara|+1}}
 
 
''At the [[Facemaker's Boutique]]:''
* Interrupt [[Dolor]] when he’s about to kill [[Figaro Pennygood]], saying ''"Back off. That’s my kill."'' {{Approval|Minthara|+1}}
▶ '''''Note:''' This option is available if you have found and read at least one copy of Dolor’s [[Bloodstained Parchment|list of victims]]''
* OR Choose to stay in the shadows and watch Dolor killing Figaro {{Approval|Minthara|+1}} ''(Requires {{Ability check|Stealth|15}}; a {{Class|Rogue}} character will have a unique line here)''
 
 
''In the [[Lower City Sewers]], talking to [[Lorna Esthelian]]:''
* Tell her that her boyfriend will show up eventually {{Approval|Minthara|+1}}
 
 
'''At the [[Sorcerous Sundries]]'''<br>
''Talking to [[Aradin Beno|Aradin]] near the entrance:''
* Successfully deceive him, saying you haven’t found the [[Aylin|Nightsong]] {{Approval|Minthara|+1}}
* If you let slip to Aradin that you’ve found the Nightsong, tell him that she is immortal and tough {{Approval|Minthara|+1}}
** OR Deceive Aradin, saying that you have let the Nightsong go {{Approval|Minthara|+1}}
** OR Use [[Intimidation]] or [[Persuasion]] to make him stop pursuing the Nightsong {{Approval|Minthara|+1}}
▶''''' Note:''' Good/Neutral/Evil {{Class|Cleric}} characters will all have unique lines here. The Persuasion option is available for {{Class|Monk}} characters only''
 
''Talking to [[Lorroakan]] '''before''' resolving [[Aylin|Dame Aylin’s]] fate:''
* Tell Lorroakan you might hand the Nightsong over for a right price {{Approval|Minthara|+1}}
** OR Say you know where she is and might be willing to tell him, too {{Approval|Minthara|+1}}


''Facing Lorroakan along with Dame Aylin:''
* Tell Aylin that things will be easier if she goes quietly {{Approval|Minthara|+1}}
** OR Tell Lorroakan that he can have the aasimar, but you’re expecting a fine reward in return {{Approval|Minthara|+1}}


''If you have betrayed Dame Aylin to Lorroakan:''
* After Aylin is defeated, tell Lorroakan it was pleasure doing business with him {{Approval|Minthara|+1}}
* After Lorroakan has caged Aylin, tell him that eternity suits him {{Approval|Minthara|+1}}
* OR Say it’s wonderful to see someone achieve their dreams {{Approval|Minthara|+1}}
''At the [[Sorcerous Vault]]:''
* Speaking to [[Yafeu]] once he's escaped the [[Peculiar lamp]]:
** Demand to release your 'master' or die {{Approval|Minthara|+1}}
** Say you didn't like your 'master' anyway {{Approval|Minthara|+1}}
** Ask the djinni for some gold {{Approval|Minthara|+1}}
** Ask him politely to release your ''companion'' now {{Approval|Minthara|+1}} ''(The option is available to all characters except {{Class|Wizard}})''
''At the [[The Lodge|Society of Brilliance Lodge]]:'' <br>
''Talking to [[Havkelaag]]:''
* Sell him the [[Githyanki Egg]] that you have obtained in the [[Creche Y'llek]] {{Approval|Minthara|+1}}
** OR Donate it for free when Havkelaag says he hasn’t got any money {{Approval|Minthara|+1}}
''Talking to [[Ptaris]]:''
▶ '''''Note:''' These options are available only if you have sold the Githyanki Egg from the Creche Y’llek to [[Lady Esther]] in [[Act One]]
* When Ptaris asks you whether you are good or bad person, answer that you are good at being bad {{Approval|Minthara|+1}}
** OR, Playing as a {{Class|Rogue}}, answer him that right and wrong don't matter so long as you get the job done {{Approval|Minthara|+1}}
''Speaking to [[Omeluum]] after you have rescued it from the [[Iron Throne]]:''
* If you failed to save [[Ulder Ravengard]], say the Duke meant nothing to you {{Approval|Minthara|+1}}
* If you have failed to save the majority of [[Gondian]] prisoners, say they meant nothing to you {{Approval|Minthara|+1}}
* If the rest of the Lodge members had been massacred while Omeluum was imprisoned, tell it you came to finish the job {{Approval|Minthara|+1}} ''(Omeluum becomes hostile to the party)''
'''At the [[Steel Watch Foundry]]'''<br>
''Talking to [[Tamia Holzt]], if she spotted you in the Foundry:''
* Succeed a {{Ability check|Religion|7}} and pretend to be a relief crew for Banite guards {{Approval|Minthara|+1}}
** OR Say you’ve come to bathe in Banites’ blood {{Approval|Minthara|+1}}
** OR Use any of class-based options to inspire Gondians to rebel {{Approval|Minthara|+1}} ''(Requires {{Ability check|Intimidation|18}} or {{Ability check|Persuasion|18}}, depending on character class)''
''Talking to [[Zanner Toobin]] once you have reached the laboratory wing:''
* When Toobin says that Gondians are being subjugated through the collars, say that killing them all would be a good thing {{Approval|Minthara|+1}}
** OR Say it is selfish to value their families more than an entire city {{Approval|Minthara|+1}}
* If you have killed Banites in the workroom, tell Toobin about it {{Approval|Minthara|+1}}
''If you failed to switch off an activated [[Motivator]] while assaulting the Foundry:''
* Convince Zanner Toobin to move on, using [[Intimidation]] or [[Persuasion]] {{Approval|Minthara|+1}}
''Resolving the conflict between the [[Gondian]]s and [[Ironhand]]s after razing down the Foundry:''
** Persuade [[Barcus Wroot]] to take leadership over the Clan Ironhand {{Approval|Minthara|+1}} ''(A {{Race|Deep Gnome}}, a {{Class|Bard}}, a Good {{Class|Cleric}} or a {{Class|Rogue}} character will have a unique line here)''
** OR Intimidate [[Wulbren Bongle]] to walk away, using basic or any class-based option {{Approval|Minthara|+1}}
▶ '''''Note:''' According to game files, a {{Class|Oath of Vengeance|Vengeance Paladin}} character will have a {{Ability check|Persuasion|18}} instead of [[Intimidation]] for all others
* Side with Wulbren and Ironhands and tell Toobin they have to die for the city OR tell Toobin that the gnomes came for him {{Approval|Minthara|+1}} ''(either option)''
* Take Zanner Toobin’s side and tell Wulbren you won’t let hurt them {{Approval|Minthara|+1}} ''(Wulbren and other Ironhands become hostile)''
* OR, Convince Wulbren to let the Gondians go away {{Approval|Minthara|+1}} ''(Requires {{Ability check|Persuasion|20}})''
▶ '''''Note:''' A {{Race|Deep Gnome}}, a Good {{Class|Cleric}}, a {{Class|Oath of Devotion|Devotion Paladin}} will have a unique line here and a {{Ability check|Persuasion|18}} instead of basic one. {{Race|Deep Gnome}} characters roll [[Performance]] instead of [[Persuasion]]''
''Talking to [[Barcus Wroot]] after resolving the conflict:''
* If you have sided with [[Wulbren Bongle]]:
** Tell Barcus that there was no other way {{Approval|Minthara|+1}}
* If you killed both [[Gondian]]s and [[Ironhand]]s:
** Tell Barcus you did what you could {{Approval|Minthara|+1}}
** OR Say that it is for the best if no one of them takes Baldur’s Gate {{Approval|Minthara|+1}}
* If you have sided with Gondians:
** Tell Barcus that Wulbren was past saving {{Approval|Minthara|+1}}
** OR Say that Wulbren deserved to die {{Approval|Minthara|+1}}
* If you convinced both factions to make peace:
** Tell Barcus you’re impressed how he stood up to Wulbren OR that he’ll make a great leader of the Clan Ironhand {{Approval|Minthara|+1}} ''(either option)''
** Say he should have killed Wulbren {{Approval|Minthara|+1}}
'''In the [[House of Hope]]'''<br>
''Talking to the [[Archivist]]:''
* If you have signed the contract with Raphael, ask the Archivist whether he'd like you to break bits of him until he gives it to you {{Approval|Minthara|+1}} ''(Requires {{Ability check|Intimidation|25)''
* If you rejected Raphael’s deal, ask the Archivist whether he'd like you to break bits of him until he changes his mind {{Approval|Minthara|+1}} ''(Requires {{Ability check|Intimidation|25)''
'''The [[Bhaal Temple]]'''<br>
''Talking to [[Orin]]:''
* Tell her that you’re not interested in abducted companion’s fate {{Approval|Minthara|+1}}
* OR Tell her you won’t stop her to kill the abductee {{Approval|Minthara|+1}}
''Speaking to Avatar of Bhaal after defeating Orin:''<br>
▶ '''''Note:''' These options are available to {{Background|Haunted One|The Dark Urge}} characters '''only'''.
* Accept your Father’s gift and blessings {{Approval|Minthara|+3}}
▶ '''''Note:''' Through the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same
<!-- ----- -->
'''[[Campsite|Camp/Conversation]]'''
'''[[Campsite|Camp/Conversation]]'''
* Let her use the [[Astral-Touched Tadpole]]. {{Approval|Minthara|+5}}
* Let her use the [[Astral-Touched Tadpole]]. {{Approval|Minthara|+5}}
Line 794: Line 1,155:
* In the [[Wyrmway]], after defeating [[Ansur]], tell the [[Emperor]] "You could do the honorable thing and let him kill you." {{Approval|Minthara|-1}}
* In the [[Wyrmway]], after defeating [[Ansur]], tell the [[Emperor]] "You could do the honorable thing and let him kill you." {{Approval|Minthara|-1}}


'''[[Lower City]]'''
'''[[Lower City]]'''<br>
* Agree to follow [[Araj Oblodra]] inside after the explosion. {{Approval|Minthara|-1}}
 
* At the [[The Lodge|Society of Brilliance]], refuse to hand the [[Githyanki Egg]] over to [[Havkelaag]] and call his experiment barbaric. {{Approval|Minthara|-1}}
''At the [[Basilisk Gate Barracks]]:''
 
* Playing as a {{Class|Fighter}}, talk to [[Thunder (Flaming Fist)|Gauntlet Thunder]] about proper punishment for two soldiers who screwed up, and tell her to let it slide, just for once {{Approval|Minthara|-1}}
 
* Talking to [[Arensen|Fist 'Edge' Arensen]] at the gallows, tell him you'll stay out of trouble {{Approval|Minthara|-1}}
 
* Talking to [[Thrastle Muria]], say that you are no builder but still are handy with a hammer {{Approval|Minthara|-1}}
 
''Speaking to [[Liara Portyr]] and [[Lora Bergauz]]:''
* Tell Lora it wasn't very responsible to take a kid to a tavern {{Approval|Minthara|-1}}
* Promise to help Lora find [[Vanra Bergauz|her daughter]] {{Approval|Minthara|-1}} ''(A {{Class|Paladin}} character will have a unique line here)''
 
 
''At [[The Blushing Mermaid]]:''
 
* Talking to [[Bosun Gannet]], when he instructs you about the tavern rules, say you'll keep to them {{Approval|Minthara|-1}}
* After dealing with the hag, if real Captain Grisly died, tell Gannet you are sorry for not saving her {{Approval|Minthara|-1}}
 
* When talking to the [[Auntie Ethel|hag]] masking as [[Quenora Grisly|Captain Grisly]]:
* When looking for a decision, propose to talk to Lora and calm her down {{Approval|Minthara|-1}}
* When the hag offers you money for killing Lora, agree, but then return and say you can't do it {{Approval|Minthara|-1}}
''Speaking to [[Svend]] and [[Siggy]]:''
* Tell Svend that Siggy clearly loves him and worries about him {{Approval|Minthara|-1}}
** OR, PLaying as a {{Class|Bard}}, tell Svend to save the angst for romance novels {{Approval|Minthara|-1}}
 
 
''At the [[Old Garlow's Place]]:''<br>
 
''Dealing with hexed [[Mayrina]]:''
 
* Speaking to Mayrina in the sheep form via {{SAI|Speak with Animals}}, tell her you are here to help her {{Approval|Minthara|-1}}
* Talking to [[Adrielle]], offer to have a look at the hex {{Approval|Minthara|-1}}
** OR Say that she protected Mayrina until now, and that's worth something {{Approval|Minthara|-1}}
 
''After removing the hex and killing [[Jatlo]]:''
* Tell Mayrina she was an adorable sheep {{Approval|Minthara|-1}}
* Offer Mayrina help with the hag {{Approval|Minthara|-1}} ''(A {{Class|Oath of Devotion|Devotion Paladin}} character will have a unique line here)''
 
* Tell [[Hydrangea Wubb]] she coudn't have known the spy in disguise {{Approval|Minthara|-1}}
▶''''' Note:''' Hydrangea will be present only if you knocked her out (as the [[Mask of Regret]]) in the Overgrown Tunnel AND killed [[Auntie Ethel|the hag]] in [[Act One]]''
 
* Talking to [[Kled]], tell him that they are safe now {{Approval|Minthara|-1}}
 
* Talking to Adrielle, say that hags and their agents are liars and cheats {{Approval|Minthara|-1}}
* After Adrielle says she has discovered an ultimate way to kill a hag, offer to deal with the hag OR say you won't let the hag harm her {{Approval|Minthara|-1}} ''(either option)''
 
''If you have killed [[Auntie Ethel]]:''
* Talking to Adrielle, say the hag is ''finally'' dead, thanks to you {{Approval|Minthara|-1}}
 
 
''At [[Crimson Draughts]]:''
* When Araj Oblodra invites you to come in, agree to follow her {{Approval|Minthara|-1}}
* If you are partnered with Astarion and he is in the party, refuse [[Araj Oblodra|Araj Oblodra's]] invitation to come in, saying you saw how Araj made him feel {{Approval|Minthara|-1}}
** OR Tell Astarion that you all can leave if he doesn't want to be around Araj {{Approval|Minthara|-1}}
▶''''' Note:''' This option is available and brings approval if you '''did not''' convince the spawn to drink Araj's blood in [[Act Two]] AND if his [[The Pale Elf|personal quest]] is not finished yet. ''
 
 
''At the [[Flymm Cargo]]:''
* After returning from the [[Iron Throne]], tell [[Allandra Grey]] you won't let her execute [[Redhammer]] {{Approval|Minthara|-1}}
 
 
* At the Flaming Fist cordon near the Upper City gate, when the [[Emperor]] warns you about becoming a thrall, say you don't care, let's go through {{Approval|Minthara|-1}}
▶''''' Note:''' This dialogue will occur if you come close to the gate without having all three Netherstones ''
 
 
''In [[Cazador's Dungeon]]:''
* Talk to [[Sebastian]] and promise to set him and other spawn free {{Approval|Minthara|-1}}
 
 
''At the [[Counting House]]:''
 
* At the bridge leading to the entrance, give [[Rags Deelarma]] a handful of coins {{Approval|Minthara|-1}}
 
 
''At the [[Elfsong Tavern]]:''
 
* Meeting [[Lakrissa]] in the tavern hall, say you never pictured her as a barmaid, then say she should never call herself cheap {{Approval|Minthara|-1}}
* Speaking to [[Alfira]] and Lakrissa on the tavern's roof, tell Lakrissa to get back to work, or you will tell [[Alan Alyth|Alan]] about it {{Approval|Minthara|-1}}
 
* Speaking to [[Harvard Willoughby]], agree to participate in Laff Riot, and then, in first round:
** Joke about 'Dwarf and bulette' {{Approval|Minthara|-1}}
* In the second round:
** Joke about 'Zombie reanimator' {{Approval|Minthara|-1}}
* In the third round:
** Joke about 'Mind flayer and duergar' {{Approval|Minthara|-1}}
 
 
* Outside [[The Singing Lute]], give [[Leythim|Manip Leythim]] a healing potion {{Approval|Minthara|-1}}
 
 
''Talking to [[Golbraith Stredivas]]:''
 
* Say that mind flayers are dangerous, and then tell him to leave the city {{Approval|Minthara|-1}}
** OR Tell Golbraith that he should be fighting, hot hiding {{Approval|Minthara|-1}}
 
 
''At [[Highberry's Home]]:''
* Donate some gold to [[Roger Highberry|Roger]] and [[Cora Highberry]] for their orphanage {{Approval|Minthara|-1}}
 
 
''At the [[House of Grief]]:''
* Speaking to [[Viconia DeVir]] without [[Shadowheart]] in party, promise to bring Shadowheart to the Cloister {{Approval|Minthara|-1}}
 
 
''The [[Graveyard (Lower City)|Graveyard]]:''
''Dealing with [[Bugthimble]] at the "M.Kurwin" grave:''
* Ask whether he was buried here, and then pay him the "fee" he demands {{Approval|Minthara|-1}}
 
* Talking to [[Ulkov Sully]], pay him for making a coffin for [[Anita Fischer|Lily Fischer]] {{Approval|Minthara|-1}}
 
 
''In the [[Abandoned Cistern]]:''
* Convince the [[Emperor]] to extend his mental defences onto Minsc {{Approval|Minthara|-1}}
 
 
''At the [[Murder Tribunal]]:''
* Speaking with [[Sarevok Anchev]], say you actually were deciding who should get to kill him {{Approval|Minthara|-1}}
** OR Ask either [[Jaheira]], or [[Minsc]], or them both, whether they would like to kill the old man, or you should do it yourself {{Approval|Minthara|-1}}
* Being judged, tell Sarevok that you didn’t kill this person, but you will kill him instead {{Approval|Minthara|-1}}
 
 
* Near the [[Crimson Draughts]], give [[Sacrum|Strange Beggar Sacrum]] any amount of gold {{Approval|Minthara|-1}}
 
 
''In the [[Heapside Prison]]:''
* Talking to [[Skittle]] via {{SAI|Speak with Animals}}:
** Call him a "''rat''-ical mercantile rodent" {{Approval|Minthara|-1}}
** OR Ask what does obtaining goods in the prison en-''tail'' {{Approval|Minthara|-1}}
** OR Ask to have ''a squeak'' at what he’s got {{Approval|Minthara|-1}}
* Ask him whether his business is ''rat''-ified by the local merchant's league {{Approval|Minthara|-1}}
 
 
''At the [[Facemaker's Boutique]]:''
* Interrupt [[Dolor]] when he’s about to kill [[Figaro Pennygood]], saying ''"Stop right there!"'', using any of class-based lines or unique {{Race|Half-Orc}} line {{Approval|Minthara|-1}}
 
''Talking to [[Devella Fountainhead]]:''
 
* Playing as {{Background|Haunted One|The Dark Urge}}, tell Devella you are here to sacrifice her {{Approval|Minthara|-1}}
** OR, If you have saved her from Dolor, say you did it only to kill her yourself {{Approval|Minthara|-1}} ''(Makes Devella and any nearby Flaming Fist hostile to the party)''
 
 
'''At the [[Sorcerous Sundries]]'''<br>
''Talking to [[Aradin Beno|Aradin]] near the entrance:''
* If you let slip to Aradin that you’ve found the Nightsong, tell him that she is in your camp {{Approval|Minthara|-1}}
 
''Facing [[Lorroakan]] along with [[Dame Aylin]]:''
* Tell the wizard you’ve come to stop him {{Approval|Minthara|-1}}
* Tell Lorroakan that [[Ketheric Thorm]] already tried to steal Aylin’s immortality and is dead now {{Approval|Minthara|-1}}
** OR Tell Lorroakan that one more word about catching Aylin will be his last {{Approval|Minthara|-1}}
** OR, PLaying as [[Gale]] origin, ask him to reconsider his position {{Approval|Minthara|-1}}
 
 
''In the [[Stormshore Tabernacle]]:''
* Make an offering to any deity {{Approval|Minthara|-1}}
** Make an offering to {{Deity|Lolth}}, the Queen of Spiders {{Approval|Minthara|-4}} ''(Gained only if the offering is enough to receive the blessing, adds to previous disapproval)''
 
 
''At the [[The Lodge|Society of Brilliance Lodge]]:'' <br>
 
''Talking to [[Havkelaag]]:''
* Refuse to sell or donate the [[Githyanki Egg]] to the Society {{Approval|Minthara|-1}}
 
 
'''At the [[Steel Watch Foundry]]'''<br>
''Talking to [[Barcus Wroot]] after resolving the conflict between [[Gondian]]s and [[Ironhand]]s:
* If you have sided with [[Wulbren Bongle]] (and hence killed the Gondians), ask Barcus whether  he wants to die, too {{Approval|Minthara|-1}}
 
 
'''The [[Iron Throne]]'''
 
* After docking at the prison, when [[Omeluum]] approaches your mind:
** Convince him that other prisoners must be saved, too {{Approval|Minthara|-1}} ''(Requires {{Ability check|Persuasion|20}})
 
 
'''In the [[House of Hope]]'''
 
* Fail the [[Intimidation]] check on the [[Archivist]] {{Approval|Minthara|-1}} ''(Works either with the contract or with the [[Orphic Hammer]])''
 
''In the [[House_of_Hope#Boudoir|Boudoir]]:''
 
* Tell [[Haarlep]] they can have your body, but not your mind {{Approval|Minthara|-1}}
** Vow your body to Haarlep {{Approval|Minthara|-1}}


'''[[Stormshore Tabernacle]]'''
* <u>Donate</u> to a deity at their statue.
** Donate to [[Lolth]]. {{Approval|Minthara|-5}}
** Donate to any other deity. {{Approval|Minthara|-1}}


'''[[The Counting House]]'''
'''The [[Bhaal Temple]]'''
* Give [[Rags Deelarma]] begging outside the entrance a handful of coins. {{Approval|Minthara|-1}}


'''[[Cazador's Dungeon]]'''
* Talking to [[Orin]], say that her vision of the fate of Baldur’s Gate is exquisite {{Approval|Minthara|-1}}
* Tell [[Sebastian]] "We'll set you free - what else?" when he asks what will happen to the spawn. {{Approval|Minthara|-1}}


'''[[House of Hope]]'''
''Speaking to Avatar of Bhaal after defeating Orin:''<br>
* Vow your body to [[Haarlep]]. {{Approval|Minthara|-1}}
▶ '''''Note:''' These options are available to {{Background|Haunted One|The Dark Urge}} characters '''only'''.
* Tell Bhaal that you have no desire to harm anyone else {{Approval|Minthara|-1}}
** OR Tell him that every night he possesses you your friends are in danger, and you won’t stand it {{Approval|Minthara|-1}}
* Reject your Father’s gift and blessings {{Approval|Minthara|-3}}
▶ '''''Note:''' Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same


'''[[Lower City Sewers]]'''
* Persuade [[The Emperor]] to extend his protection to [[Minsc]]. {{Approval|Minthara|-1}}


<!-- ----- -->
'''Camp/Conversation'''
'''Camp/Conversation'''
* When asking her if she has seen anything like the [[Steel Watcher]]s before, tell her they need to destroy them, and put a stop to this 'revolution'. {{Approval|Minthara|-1}}
* When asking her if she has seen anything like the [[Steel Watcher]]s before, tell her they need to destroy them, and put a stop to this 'revolution'. {{Approval|Minthara|-1}}

Latest revision as of 10:09, 25 December 2024

Being a Drow and follower of the Absolute, Minthara has a highly hostile and cruel attitude towards other beings, considering pretty much everyone as inferior. She has a special disdain for those who do not share her beliefs, and as a drow noble, she holds drow characters in high regard.

The actions and choices listed on this page will raise or lower Minthara's Approval.

For more information about the approval system, see Approval.

Greetings[edit | edit source]

Currently, regardless of their approval rating or relationship status, Minthara greets the player with: [Needs Verification]

  • "You wish to consult me?"

If spoken to by someone other than the player character:

  • "I do not have time for idle chatter."

Approval[edit | edit source]

The following story and dialogue choices will cause Minthara to gain approval.

Act Two[edit | edit source]

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Crèche Y'llek

In captain's quarters and Inquisitor's chambers:

  • Tell Kith'rak Therezzyn that you have the Mysterious Artefact, then refuse to surrender it. Minthara approves +1 (provokes a fight with Therezzyn)
  • Ask Inquisitor W'wargaz how he knows so much about you. Minthara approves +1
  • Ask the Inquisitor W'wargaz what you'll get in return for surrendering the weapon Minthara approves +1, and then:
    • Tell him you'll accept gold as a reward. Minthara approves +1
    • Playing as a Warlock Warlock, ask for treasure of immense power Minthara approves +1
    • Playing as a Rogue Rogue, ask for anything of immense value Minthara approves +1
    • Playing as a Wizard Wizard, demand permission to read the valuable spellbooks Minthara approves +1
    • Playing as a Githyanki Githyanki, ask for a promotion from Vlaakith Minthara approves +1

Ruined Battlefield
If entering the Shadow-Cursed Lands from the Grymforge:

If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:

  • Order Warrior Gronag to fetch the bone, after he makes the same with the hyena. Minthara approves +1
  • When Kar'niss the drider comes to take the convoy to Moonrise Towers, choose to attack it (straightaway or after speaking with it) Minthara approves +1
    • OR Convince the drider not to attack you, if you killed the convoy before summoning him, using Deception OR Intimidation. Minthara approves +1 (either option)
  • Traversing Shadow-Cursed Lands with the convoy, protect them from Harpers, thus maintaining your cover as a True Soul Minthara approves +1
    • OR Side with the ambushing Harpers. Then, after defeating the convoy, tell the Harpers' leader you're going to kill them and keep the lantern.Minthara approves +1 (Taking this course immediately starts the fight with remaining Harpers).

Note: Works, too, if you managed to pick the lantern up during the battle.

  • If ambushing the convoy with the Harpers, start the dialogue with Kar'niss the drider and deceive it into giving you the lantern Minthara approves +1
    • Then use Deception again, and convince the drider to walk away into the shadows Minthara approves +1
    • OR, Starting the dialogue, reveal the ambush to the drider and turn yourself on Harpers Minthara approves +1
  • Talking to the drider after defeating Harpers, convince it that you have infiltrated their ranks to gather information Minthara approves +1
    • OR, playing as a Drow Drow, snap on it and call it abomination Minthara approves +1

When dealing with He Who Was:

  • Speaking to He Who Was, say you doubt that he is here for the goodness of his heart Minthara approves +1
  • Order Madeline to hurt herself as Ben and Marc did Minthara approves +1 (Evil Cleric Cleric will have a unique line)
    • Then tell her to stab herself and don't stop OR to prove she is sorry Minthara approves +1 (either option)
    • Finally succeed a Persuasion roll to keep her going Minthara approves +1

Elsewhere:

  • After saving Rolan from the Shadows, tell him to shut up and be grateful Minthara approves +1


Last Light Inn
Speaking to Jaheira:

  • When talking to Jaheira inside the inn, refuse to drink spiked wine Minthara approves +1
  • If you have talked to Marcus already and know his mission, try to convince Jaheira that he is a spy Minthara approves +1

Dealing with Isobel and Marcus:

  • If Marcus vouched for you at the entrance (in this case he will wait in Isobel's room):
    • Agree to help him kidnap Isobel OR say that you are going to take the cleric yourself Minthara approves +1 (either option)
    • OR Talk to him and say that his mission ends here Minthara approves +1
    • OR Choose a dialogue option to attack him Minthara approves +1
    • OR Speak to Isobel and warn her, revealing Marcus as a True Soul Minthara approves +5
  • If Marcus assaults the inn (happens if you gained entrance with Mol's help):
    • After speaking to Marcus telepathically, explain to Isobel that he is going to kidnap her Minthara approves +1
  • Playing as The Dark Urge The Dark Urge:
    • Obey your Urge and tell Isobel you crave to kill her (this option is available either before kidnapping attempt, or after assault, or if you return to the inn after freeing Nightsong; turns hostile Isobel and any Harper who sees it)
    • Tell Isobel that your blood orders you to kill her, then chase off the Urge, and finally choose any line to explain your behavior Minthara approves +1 (available after the kidnap attempt AND if you haven't threatened her)

Talking to Councellor Florrick:

  • Ask whether the Flaming Fist are just going to stay around Minthara approves +1
    • If Wyll is in the party, tell Florrick it's your business what had happened to him Minthara approves +1
    • OR, Playing as Wyll, say it was a devil deal that has gone terribly wrong Minthara approves +1

Talking to His Majesty via Speak with Animals Speak with Animals:

  • Say you only wanted to admire him close Minthara approves +1, and then indeed choose to quietly admire him Minthara approves +1
    • OR, Playing as a Ranger Ranger, say you do not seek his territory Minthara approves +1

Speaking to Cerys:

  • When she tell you about their misfortunes and says they ran until found the inn, conclude that she abandoned others Minthara approves +1 (use basic line or unique for Barbarian Barbarian, Fighter Fighter, Monk Monk or Paladin Paladin (except Oathbreaker))
  • Ask her what they are doing here, if they headed for Baldur's Gate, and then:
    • Tell her not to lose hope to see others alive Minthara approves +1
    • OR Say she did the right mess of things. Minthara approves +1

Talking to Alfira:

  • After Marcus's assault, when she asks whether they cannot trust anyone:
    • Tell her to stop whining Minthara approves +1
    • OR, Playing as a Half-Orc Half-Orc, tell her to use her anger.Minthara approves +1
  • Ask her about others, and then say that it was a cowardly move Minthara approves +1
  • When Alfira asks you how do you keep going, answer:
    • That you take one step at a time Minthara approves +1
    • OR That danger is your life Minthara approves +1
    • OR That you don't complain constantly Minthara approves +1
    • OR, Playing as a Bard Bard, a Fighter Fighter, a Druid Druid, a Ranger Ranger, or a Rogue Rogue, use a class-based line Minthara approves +1
    • OR, Playing as a Drow Drow, a Deep Gnome Deep Gnome or a Duergar Duergar, say that only the strong survive Minthara approves +1
  • When Alfira supposes that surviving tieflings were taken to the Moonrise Towers:
    • Promise you will find them Minthara approves +1
    • OR Say you imagine the cultists are torturing them right now Minthara approves +1
  • If you successfully Rescue the Tieflings, speak to Alfira again. When she asks how did you do it, answer that you were being a hero Minthara approves +1

Speaking with Bex and Danis:

  • Before trying to saving captured refugees:
    • Promise Bex to find Danis, using any of two basic options or Paladin Paladin or Cleric Cleric lines Minthara approves +1 (starts the quest, if you don't have it already)
    • OR Tell her that Danis is now goblin chow toy OR that they've probably killed and eaten him Minthara approves +1 (either option)
  • If Danis died while saving attempt, tell Bex that he is better off dead than abandoned in Moonrise Minthara approves +1
  • If Danis survived and reunited with Bex:
    • Smile and then say it's wonderful to see them together OR mention that it is all thanks to you Minthara approves +1
    • When Bex asks why you helped, answer that you did it because they were in trouble Minthara approves +1 (a Cleric Cleric character will have a unique line)

Dealing with Rolan, Cal and Lia:

  • Speaking to drunken Rolan before trying to saving captured refugees:
    • Tell him that his siblings are better off dead than in cult's hands Minthara approves +1
    • OR Tell him to stop whining and do something about it Minthara approves +1
    • OR, Playing as a Sorcerer Sorcerer, tell him he won't be able to read his spellbook if he keeps drinking Minthara approves +1
  • If you have already saved him from the Shadows, say you're absolutely going to gloat Minthara approves +1
  • If either Cal or Lia (or both) died while rescue attempt:
    • Tell Rolan that you wanted to save everyone, but couldn't Minthara approves +1
    • Garble their names and say you don't know them Minthara approves +1
  • If both siblings survived:
    • After they thank you, ask Rolan whether he has something to add Minthara approves +1
    • OR Ask who is going to pay you Minthara approves +1
  • If Rolan died in battle with Shadows, tell either Cal or Lia that he died as he lived - stupidly Minthara approves +1

Talking to Ide after drunken Rolan has snapped on her:

  • Say you're sorry, and then add that he is more immature than she is Minthara approves +1
  • OR Call Rolan a grump, and when Ide complains he called her a "ragged little devil":
    • Say that he was observant for it's what she really is. Minthara approves +1
    • Tell her next time call him one back Minthara approves +1
  • When Ide shows you the book she means to keep for Rolan, convince her to give it to you, using Deception, Intimidation or Persuasion Minthara approves +1 (either option, requiring a DC 14 roll)

Talking to the Strange Ox via Speak with Animals Speak with Animals:

  • Promise to keep its secret. Minthara approves +1
    • OR Tell the ox that it takes worse than a bit of gore to turn your gullet. Minthara approves +1

Elsewhere in the inn:

  • When Manip Vidor says you are meant to be heading towards Moonrise, answer "doing your job, you mean" Minthara approves +1
  • Help Mol win the game of lanceboard against Raphael using the Sleight of Hand Sleight of Hand, Bard Bard, Monk Monk, or Wizard Wizard options, or following Gale's advice (if he is in party) Minthara approves +1
  • After Mol is taken during Marcus's assault, tell Mattis she's probably dead already. Minthara approves +1


Reithwin Town

In the Reithwin Tollhouse

  • Talking to Gerringothe Thorm, attack her straightaway, or choose to answer "I bring death", or say "This ends now" after giving her several coins. Minthara approves +1 (starts a fight with the tollmaster and her minions)
    • OR Convince Gerringothe Thorm to end herself by any available option. Minthara approves +1 (requires sequentive DC 18 and then DC 21 rolls on various skills, dialogue lines include class-based options)

In the House of Healing

  • Convince Malus Thorm to order his sisters to hone their blades on each other.Minthara approves +1
    • Then persuade Malus Thorm to operate on himself. Minthara approves +1
  • OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing. Minthara approves +1 (comes one point by another subsequently).
  • OR Choose to attack him at any stage of the dialogue Minthara approves +1

At the cemetery:

  • Refuse to help Arabella find her parents. Minthara approves +1
    • If you agreed, refuse to take Arabella in at your camp. Minthara approves +1
  • OR, If you've already found Locke and Komira's bodies, tell Arabella they are dead and fail Persuasion or Intimidation roll to take her to your camp Minthara approves +1 (The Dark Urge The Dark Urge character will have unique lines and Persuasion option only)

At The Waning Moon

  • Safely drink with Thisobald Thorm (rolling Constitution, either general or class-based lines) Minthara approves +1(gains approval after first and second rounds)
    • OR successfully imitate drinking (rolling Sleight of Hand) Minthara approves +1 (gains approval only in the first round)
    • Successfully entertain the brewer with your stories (through Performance roll) Minthara approves +1 (gains approval each time).

Note: If Performance roll failed, successful subsequent Deception roll earns a point of approval, nonetheless.

  • By any means make Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst Minthara approves +1
  • OR Refuse to drink with the brewer. Minthara approves +1
    • OR Choose to attack the creature (through the dialogue options) Minthara approves +1
    • OR, After the second tankard, refuse to tell him more stories Minthara approves +1 (makes Thisobald and his zombie patrons hostile)

Moonrise Towers

Talking to Disciple Z'rell:

  • If you spared the goblins, use Deception to explain that they are more useful alive Minthara approves +1
  • If you have helped Balthazar to retrieve Nightsong:
    • Agree to kidnap Isobel on Z'rell's order Minthara approves +1
    • If you have already kidnapped Isobel, too, tell Z'rell you have an eye on her position Minthara approves +1

At the Moonrise Towers Prison:

  • When approaching Minthara being tortured and erased by Jasin and Sumera:
  • Defeat the questioners, escort Minthara out of Moonrise Towers and tell her where to find your camp Minthara approves +1
  • Speaking to the Warden for the first time, tell her that her face is bland, too Minthara approves +1
  • Use Deception to convince the Warden that you are Balthazar's closest confidante, and then:
    • Try to bribe her, and when she takes the money and does nothing, say that you should have see it coming Minthara approves +1
    • OR, Playing as a Rogue Rogue, say it was so well-played that you are not even mad Minthara approves +1
    • OR Refuse to bribe her Minthara approves +1
  • Talking to Lia, promise to help the tieflings escape Minthara approves +1
    • OR Refuse to help them Minthara approves +1
  • Talking to Lakrissa, when she accuses you of serving the cult, succeed a Persuasion or an Intimidation roll, then promise to help the tieflings Minthara approves +1
    • OR Refuse to help them Minthara approves +1
  • Speaking to Wulbren, say that Barcus Wroot sent you, OR use any of check-based options Minthara approves +1
    • If the party found themselves in a cell, accept Wulbren's offer to break out together Minthara approves +1
  • Provide Wulbren with any tool capable of destroying a wall Minthara approves +1

Elsewhere in Moonrise Towers:

Final fight at the Moonrise:

Note: This line require DC 21 Intimidation check or DC 18 Persuasion check and any of subsequent DC 30 checks first, OR a DC 10 Persuasion check if you have found and read Melodia's Letter to Ketheric


Gauntlet of Shar

Dealing with Yurgir and his retinue:

  • If you agreed to help Yurgir:
    • Speak to Nessa via Speak with Animals Speak with Animals and convince her that her love to the orthon is caused by dosed meat Minthara approves +1 (Available if the party have investigated the dead spider or detected thoughts of the merregon)
    • OR, Using Deception, convince her that the orthon sold her to the party Minthara approves +1
    • OR, Playing as The Dark Urge The Dark Urge, tell Nessa you didn't think the displacer beasts were slaves. Then discuss her love to the orthon and finally say that love is a disease like any other Minthara approves +1

Near Pedestal of Reckoning and through Shar's trials:

  • When Shadowheart speaks of her need to go through the trials:
    • Answer that this is a distraction OR that you are actually here to gain Ketheric's trust Minthara approves +1
    • OR, Playing as a Selûne Selûne worshipper, say you have no intention of letting her prove her fanaticism Minthara approves +1
    • OR Agree to help her if you can Minthara approves +1

Dealing with Balthazar in his outpost:

  • Agree to clear the way for the necromancer, and then:
    • Having Mother Dearest in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her.Minthara approves +1 (Makes Balthazar and his minions hostile)

In the Shadowfell:

  • If you have defeated Balthazar:
    • Kill Aylin Minthara approves +1
    • OR, If Shadowheart is in the party, encourage her to kill Aylin. Minthara approves +1
  • Choose to fight Shadowheart when she confronts you about Aylin's fate. Minthara approves +1


Mind Flayer Colony
In the Necrotic Laboratory:

  • Talking to the Waking Mind, succeed the passive Insight check and choose to consume her mind Minthara approves +1
  • Talking to the Fresh Mind, tell them they will never wake again Minthara approves +1

At the Morgue:

  • Speak to Chop and ask why not to send him to all other butchered victims Minthara approves +1
  • If Us survived the Nautiloid and is kept in the cage, free it. When Chop speaks to you about it, order him to stand aside or die Minthara approves +1
  • If you killed Us, when Chop speaks to you, answer that you will send him to join it Minthara approves +1

In the Tadpoling Centre:

  • Choose to purge the pods Minthara approves +1


After the final fight with Apostle of Myrkul

Speaking to Minthara:

  • If you haven't recruited her earlier, she'll be intent to go to Baldur's Gate with you. Answer that you two make a good team Minthara approves +10
  • When she says she will never tire of sitting on dead men's thrones, say it suits her Minthara approves +1
    • OR Answer you'll never tire of killing previous occupants Minthara approves +10
  • When Minthara tells you she is going to kill Orin, mention the cult might need a new leadership afterwards Minthara approves +5
    • Then tell her you are with her Minthara approves +5 (A Rogue Rogue character will have an additional unique line)
  • OR Declare you will be the saviours of Baldur's Gate
    • Then agree that reshaping world would be glorious Minthara approves +5
  • When Minthara enquires about one more thing to explain...
  • ... and asks why you slayed the tieflings in the Emerald Grove:
    • Say you did it to earn her trust Minthara approves +10
    • OR Say you did it to impress her Minthara approves +5
    • OR, Playing as The Dark Urge The Dark Urge, tell her you weren't in control of yourself and pass a DC 14 Deception check to assure her you are now, completely Minthara approves +2
  • ... and asks why you have come to Moonrise:
    • Answer you wanted to learn more about the tadpole Minthara approves +10
    • OR Say you wanted revenge on those who did all this to you Minthara approves +10
  • After Minthara gets up from the throne:
    • Ask whether she respected Ketheric. Minthara approves +1
    • When discussing her joining the cult of the Absolute, tell her Ketheric gave you the welcome you felt you deserved. Minthara approves +1
    • Promise she will have her revenge on Orin. Minthara approves +5

Speaking to Jaheira:

  • Say that she seems to enjoy herself, then tell you're having the time of your life, too Minthara approves +1
  • OR Refuse to recruit Jaheira Minthara approves +1

Talking to Aylin, if you let Balthazar take her from Shadowfell:

  • If Isobel survived, tell them you must apologize to Aylin Minthara approves +1
  • If Isobel died, tell aasimar your betrayal was a strategic move Minthara approves +1

Speaking to Cerys:

  • Tell her you're glad they are safe, and say they are better off without Zevlor Minthara approves +1
    • OR Say "Good riddance" (i.e. to Zevlor) Minthara approves +1
  • Tell her the Nightsong is the real hero Minthara approves +1
  • Say people get paid for doing jobs Minthara approves +1 (A Rogue Rogue character has a unique line here)
    • When she answers that she has no money, say you were joking Minthara approves +1

Talking to Ide, Umi and Mattis:

  • Tell any of them about Mol's eyepatch you have found down in the colony, and then:
    • Assure Ide that Mol is somewhere safe Minthara approves +1
    • OR Tell Ide that her friend is dead anyway Minthara approves +1
    • OR Tell Mattis that death happens, and that's it Minthara approves +1
    • OR Inform Umi that Mol is dead Minthara approves +1

Speaking to others:

  • Playing as a Bard Bard, talk to Alfira and decline her proposal to play together a show for the tiefling kids Minthara approves +1


Camp/Conversation

  • When discussing her serving the Absolute tell her that losing free will and be forced to kill is horrible. Minthara approves +5
  • When talking about the time she invaded Moonrise, say that pride can be a great weakness. Minthara approves +1
  • Tell her "A dangerous upbringing. It made you strong." Minthara approves +1
  • When she reaches out to your mind as you approach:
    • Let her in exchange to see her thoughts as well. Minthara approves +3
    • Tell her you're flattered or that she is rather special, too Minthara approves +3
    • If you imagine her as a lover Minthara approves +10
    • OR If you imagine her as any of the others, except for monster, you can follow up with 'I want you too.' Minthara approves +10
  • Playing as The Dark Urge The Dark Urge, when you confess your yearn to kill:
    • When she asks why you confide in her, answer that you trust her. Minthara approves +5
    • When she tells you she fear your bloodlust controls you, answer that you enjoy killing, but can control myself. Minthara approves +1

Act Three[edit | edit source]

{{SpoilerBox|act=3|nograd=1|unhide=1| Rivington
Talking to Yenna:

  • Offer her help:
    • Give some coin OR some food Minthara approves +1 (either option, giving food available for all characters except Druid)
    • OR Suggest to find a guard for her Minthara approves +1 (available for all characters except Cleric)
    • Playing as a Druid, conjure some berries and herbs for her Minthara approves +1
    • Playing as a Cleric or a Monk, suggest to find the nearest temple Minthara approves +1
    • Playing as a Ranger, suggest to track her mother down Minthara approves +1

Note: Offering Yenna food OR promising to look for her mum after using class-based Ranger line brings another Minthara approves +1 point

  • Be rude to the girl:
    • Ask where did she last see her, then say her mother is probably dead. Minthara approves +1
    • Tell Yenna to get lost. Minthara approves +1

Dealing with Orin's guises:

  • If Orin is impersonating Gyldro Angleiron, say you would kill someone close to you without hesitation.Minthara approves +1

Note: When playing as Lae'zel origin, this option will have an unique formulation, but still take its place (line 4)

  • OR, Playing as The Dark Urge, say that you have already done it Minthara approves +1 (This option is available if you have killed either Isobel or your partner in Act Two on demand of your Urge)
  • If Orin is impersonating Fist Rowan, tell her that both sides need a lesson Minthara approves +1

Note: This line goes for the Custom origin (Tav). If playing as any other Origin, except Dark Urge, it might have unique formulation

  • OR, Playing as The Dark Urge, propose to kill and kill again Minthara approves +1
  • If Orin is impersonating Dying Stone Lord Thug:
  • Playing as an Evil Cleric, choose to make him suffer Minthara approves +1
    • OR, Playing as The Dark Urge, choose to prod his wound OR to spin the blade Minthara approves +1 (either option)
  • If you succeeded a passive DC 20 Perception check, choose to make him scream Minthara approves +1
    • OR, Playing as The Dark Urge, say that you'll enjoy watching him die slowly Minthara approves +1

In the smugglers' cave:

  • After defeating Caïros and his thugs, if Farlin survived, ask her about the Stone Lord and say you're ruthless, too, OR that you don't play nice Minthara approves +1 (either option)
    • OR Continue asking about, and after Farlin says Stone Lord is trouble, answer that so are you, too. Minthara approves +1

Elsewhere in Rivington:

  • Tell the Strange Ox that it takes worse than a bit of gore to turn your gullet. Minthara approves +1

Note: Available if you haven't resolved interactions with the Ox in the Act Two

  • Promise to protect her from Orin. Minthara approves +5
  • Threaten the guard at the checkpoint. Minthara approves +1
  • As Origin Astarion, refuse to help Ulma in the Gur Camp. Minthara approves +1
  • In the Abandoned Windmill basement, attack the newborn mind flayer Minthara approves +1 (The option works regardless you wake it first or not)
    • OR, Playing as a Barbarian, yell "WAKE UP, SQUIDFACE!" Minthara approves +1
  • Playing as Astarion origin, at the Gur Camp tell Ulma you won't sacfirice yourself for her cause Minthara approves +1

Near and inside the Requisitioned Barn:

  • Tell Manip Nestor you'll take a donation. Minthara approves +1
  • Talk to Fist Broadhorn inside the barn and say you were just looking for anything worth stealing Minthara approves +1
    • OR, Playing as a Rogue, if you are caught inside the barn by Fist Madigan, tell him this is the only place around worth stealing from Minthara approves +1

Circus of the Last Days

  • At the entrance, convince Klaus to let you in, bribing him, using Persuasion, Intimidation, Deception or any class-based option Minthara approves +1
    • OR, Playing as The Dark Urge, say you used to be a murderer Minthara approves +1
    • OR, Playing as an Archfey Warlock, first say that you never pass up a faerie mischief Minthara approves +1
  • Speaking with Zara the mummy, say you don't understand her, and then mime her grunting Minthara approves +1

Dealing with Akabi the djinni:

  • Tell him that he is VERY LOUD. Minthara approves +1
  • Play the game and accuse the djinni of rigging the wheel Minthara approves +1
    • OR, If successful and playing as a Bard, try to distract Akabi, asking him about his adventures Minthara approves +1
    • OR Provoke him to transform you Minthara approves +1
  • After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it Minthara approves +1 (either option)

When passing Zethino's trial, choose answers:

  • First question: 'Picking off siblings' Minthara approves +2, OR 'Ulaver wine' Minthara approves +1
  • Second question: 'Me' Minthara approves +2, OR 'Gods' Minthara approves +2, OR 'Nobody' Minthara approves +1
  • Third question: 'Let herself be captured' Minthara approves +2

Note:You must have an approval of at least 50 to take the test with Minthara.

  • Talking to Boney the mephit, call his wife Stoney magnificent Minthara approves +1
    • OR Note that she's a lot bigger than himself Minthara approves +1
    • OR, Playing as a Druid, say they both are magnificent Minthara approves +1

Dealing with Popper the kobold trader:

Note: Class-based Deception lines for Wizard, Warlock or Sorcerer do not give approval [Needs Verification]

  • Playing as a Paladin or a Cleric, tell him that graverobbing is a profane act Minthara approves +1

Dealing with caged beasts:

  • Talking to Shadow-Whiskers with Speak with Animals Speak with Animals, tell her to murder whoever she wants OR say "Sure thing, pussycat".Minthara approves +1 (either option)
  • Talking to Crimson, give him some meat OR promise to bring it later (if you don't have any in inventory) Minthara approves +1 (either option)
    • After defeating false Dribbles, talk to Crimson again and scold the circus staff for starving him OR propose to open his cage up.Minthara approves +1 (either option)
    • OR, Say you'd have killed him before he hurts anyone else Minthara approves +1

Watching Dribbles's show:

  • Say "What a corny joke." OR yell "Boo! Get off the stage!" Minthara approves +1 (either option)
  • Volunteer any companion to the stage as Dribbles's assistant, except Minthara herself Minthara approves +1
    • Then insist on your choice and cheer them Minthara approves +1 (including herself and unique line for Jaheira)
    • OR Choose to cross your arms and glare Minthara approves +1
    • OR Just answer "No." Minthara approves +1
  • If going on stage yourself, suggest any available explanation on why you're special, except "something about my brain" and unique line for The Dark Urge Minthara approves +1

Talking to Lucretious:

  • After defeating false Dribbles, tell her that killing clowns is a rare treat Minthara approves +1
  • When Lucretious asks you to find real Dribbles, answer that you are expensive Minthara approves +1
    • Then say that Dribbles is probably dead now Minthara approves +1
  • When you deliver her Dribbles's remains, say it was pleasure to meet her Minthara approves +1

At the Sword Coast Couriers:

Open Hand Temple

In the Angleiron's Cellar:

Note: Druid, Rogue and Sorcerer characters will have unique lines for this option

  • OR Tell him that you'll take the bomb but use it only as a last resort. Minthara approves +1
  • OR Refuse, saying that his plan is too messy and you're out.Minthara approves +1


Wyrm's Crossing

Note: It may take several sequential attempts to speak with Naaber to get to these lines

Wyrm's Rock Fortress

At the Flaming Fist barracks:

  • Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you. Minthara approves +1
    • OR, If failed to convince, attack her Minthara approves +1

When you spot Fist Reynash trying to open a chest:

  • Find out that he needs gold, and then:
    • Tell him to get a grip Minthara approves +1
    • OR Intimidate OR blackmail him into giving you his stash Minthara approves +1 (either option)
    • OR Fail the Intimidation check to make him surrender his stash Minthara approves +1 (makes him hostile)
    • OR Attack Reynash straightaway Minthara approves +1

Speaking to Manip Bakshi (regardless of whether you succeeded a check to discover Reynash's thievery or not):

  • Successfully use Detect Thoughts Detect Thoughts on him and pretend to be a new recruit Minthara approves +1
  • OR Tell him you've spotted another guard on stealing Minthara approves +1 (requires DC 10 Persuasion check if you have spotted Reynash's lockpick or DC 15 Persuasion check if you didn't)
    • Then ask whether it is Fists' job to catch criminals Minthara approves +1
    • OR Ask a reward for turning Reynash in Minthara approves +1
    • OR Leave barracks (or let him escort you out) Minthara approves +1
  • Attack Bakshi straightaway or after speaking with him Minthara approves +1

At the Audience Hall:

Note: This dialogue appears only if Karlach is not in the party

  • Playing as The Dark Urge, when Gortash explains your previous dealings:
    • Say that you'll make Orin pay for taking your place Minthara approves +1
    • OR Reply that you don't remember a thing, but the plan sounds brilliant Minthara approves +1
  • Agree to witness the ceremony of Gortash's ordain, saying "All right", OR "I'd never dream of missing it", OR "Let's get over" Minthara approves +1 (either option)
  • Refuse to make an alliance with him and confirm your decision Minthara approves +1
    • OR, Playing as The Dark Urge, say that you'll possess both the brain and the crown and won't share Minthara approves +1
  • After killing Orin, speak to Gortash and say you two can be allies, but you'll keep Ketheric's and Orin's Netherstones Minthara approves +1

Talking to Duke Ravengard after the coronation:

  • Ask him whether the "new dawn" is what they call tyranny now Minthara approves +1
    • OR Tell the Duke that Florrick sent you, then probe Ravengard's mind to discover councellor's location, and tell him that Gortash is a tyrant Minthara approves +1
    • OR Ask Ravengard whether he knows that he is infected Minthara approves +1


Lower City

At the Basilisk Gate Barracks:

  • Talking to Fist Murphy, ask why he is standing on one leg, and then:
    • Outrage at him for stealing from people he is supposed to protect Minthara approves +1
    • OR Pretend to push him off his balance Minthara approves +1
    • OR, Playing as a Half-Orc Half-Orc, say is he was truly sorry, he'd be willing to die for forgiveness Minthara approves +1
    • OR, Playing as a Drow Drow, tell him you'd make you cut off his hand were you his master Minthara approves +1
    • OR, Playing as a Barbarian Barbarian, tell him to prove Liara Portyr he is not a weakling Minthara approves +1
    • OR, Playing as a Monk Monk, praise him for a good discipline for a guard Minthara approves +1
  • Playing as a Fighter Fighter, talk to Gauntlet Thunder about proper punishment for two soldiers who screwed up, and say:
  • That you'd do exactly what she is doing Minthara approves +1
    • OR Advise her to double their shifts and dock their pay Minthara approves +1
  • Talking to Fist 'Edge' Arensen at the gallows, ask him why don't he wait with threats until you commit a crime Minthara approves +1
    • OR Say a big guy like him makes an easy target Minthara approves +1
  • Talking to Fist Miller after Florrick had been executed, say "Good riddance" Minthara approves +1
    • OR Say she didn't deserve to die Minthara approves +1
    • OR Say it's a cruel way of talking about her Minthara approves +1
  • Talking to Thrastle Muria, ask if everyone in her neighbourhood is as friendly as she is Minthara approves +1

Speaking to Liara Portyr and Lora Bergauz:

  • Tell Lora to calm down and let Liara alone Minthara approves +1
    • Then call Liara a typical Fist who never listens Minthara approves +1
  • Promise to help Lora find her daughter Minthara approves +1 (A Paladin Paladin character will have a unique line here)
    • Propose to help Lora find her daughter for a certain price Minthara approves +1
  • If you already know that Vanra died, tell this to Lora, then say you did your best Minthara approves +1
    • OR Say Vanra is dead, no matter Lora believes you or not Minthara approves +1


At The Blushing Mermaid:

  • Talking to Bosun Gannet, when he instructs you about the tavern rules, ask what to do if you want to use the latrine Minthara approves +1
  • Ask Gannet about Vanra, and then:
    • Say you didn't think a tough guy would be scared of a little knife Minthara approves +1
    • Tell him you'd love to see him try to kick you out Minthara approves +1
  • When Talking to the hag masking as Captain Grisly, inquire her about Vanra, and then ask how do you know she's not lying Minthara approves +2
    • OR, Playing as a Rogue Rogue or a Fighter Fighter, ask whether a little knife caused such trouble Minthara approves +1
  • When looking for a decision, suggest to pay Lora off Minthara approves +1
    • OR Say you want to get to the bottom to the story of a missing child Minthara approves +1
    • OR, Playing as a Half-Orc Half-Orc, say Lora acted out of fear and anger Minthara approves +1
    • OR, Playing as a Vengeance Paladin Vengeance Paladin, say the punishment is in order Minthara approves +1
    • OR, Playing as a The Dark Urge The Dark Urge, mention that killing Lora sounds like the best way Minthara approves +1
  • When the hag offers you money for killing Lora, agree to do it Minthara approves +1
    • OR Refuse to do the dirty work for her Minthara approves +1 (A Devotion Paladin Devotion Paladin character will have a unique line here)
    • OR, Playing as a Rogue Rogue, agree to do it if she doubles the price Minthara approves +2
  • Agree to kill Lora for disguised hag, but then return and tell the hag you've changed your mind and she should surrender Vanra Minthara approves +1
  • After Auntie Ethel reveals herself and confesses that she actually ate Vanra, call her a monster, and then:
    • Tell her to surrender the child immediately. Minthara approves +1
    • OR Say you'll leave now Minthara approves +1
    • OR Say "That’s so evil, even I’m impressed." Minthara approves +2
  • If you have already killed Lora, tell Ethel to thank you Minthara approves +2
    • OR Say you don't like being used Minthara approves +1
  • When Ethel offers you to let her go in exchange of being an ally in your crusade, agree to have a deal Minthara approves +1 (An Oathbreaker Paladin Oathbreaker Paladin character will have a unique line here)
    • OR Decline her deal, choosing either "Not a chance" or "Time to die" lines Minthara approves +1 (either option)
    • OR, Playing as a Warlock Warlock, tell her to make a better offer or die Minthara approves +1
    • OR, Playing as a Paladin Paladin, say you will find glory in spilling the guts of a monster Minthara approves +1 (This option is available for Oathbreakers Oathbreakers, too)

Speaking to Svend and Siggy:

  • Ask whether Svend is really worried about a date when the army of the Absolute can attack any moment Minthara approves +1
    • OR Persuade Svend he would leave the city at the first chance Minthara approves +1
    • OR, Playing as a Halfling Halfling, tell Svend to skip the date for a free drinks Minthara approves +1
    • OR, Playing as a Rogue Rogue, convince Svend to stay, asking what's life without a little danger Minthara approves +1
    • OR, Playing as a Monk Monk, tell him to forego the date Minthara approves +1
    • OR Choose to stay out of their debate and do not meddle in Minthara approves +1

Other patrons:

  • Speaking to Zena, tell her that if a child was in this dump, they deserve to be 'nabbed' Minthara approves +1


At the Old Garlow's Place:

First time visiting the place:

  • If you found the group without reading any of their posters, ask Adrielle to calm down Minthara approves +1
    • OR Taunt her, saying you will "EAT THEIR SOULS, RAAAGH" Minthara approves +2
  • After the Hag Survivors attacked the party, tell Hydrangea Wubb that all you care about is killing Ethel Minthara approves +1

Note: Hydrangea will be present only if you knocked her out (as the Mask of Regret) in the Overgrown Tunnel AND killed the hag in Act One

    • OR Say you are not getting mixed up in this Minthara approves +1

Dealing with hexed Mayrina:

  • Speaking to Mayrina in the sheep form via Speak with Animals Speak with Animals:
    • Tell her to SPIT IT OUT Minthara approves +1
    • OR Call her condition hilarious Minthara approves +1
  • Talking to Mayrina without Speak with Animals Speak with Animals, ask how did she get herself turned into a sheep Minthara approves +1
  • Talking to Adrielle, say her that if they have pissed off a hag, they're '’screwed Minthara approves +1
  • OR Tell her you hate dolls Minthara approves +1
  • Talking to Jatlo (before removing his hex), tell him "Less complaining, more searching" Minthara approves +1
    • When he accuses you of showing up at the convenient moment, call Mayrina an old friend Minthara approves +1
    • OR Tell him to say if they don't want your help Minthara approves +1

Speaking to Jatlo after you have removed his hex:

  • Tell him he has been charmed by hag Minthara approves +1
    • OR, Playing as a Rogue Rogue, say you know ten ways to kill him before he blinks Minthara approves +1
    • OR, Playing as a Ranger Ranger, a Druid Druid or an Ancients Paladin Ancients Paladin, say he is serving a perversion of nature Minthara approves +1
    • OR, Playing as a Fighter Fighter, say he is outnumbered and outmatched Minthara approves +1
    • OR, Playing as The Dark Urge The Dark Urge, say that true cruelty rules with fear alone Minthara approves +1
    • OR Ask him to tell the hag you're coming for her Minthara approves +1 (The option is not available for the Fighter characters)

After removing the hex and killing Jatlo:

  • Speaking to Mayrina, ask her how is her husband's condition Minthara approves +1
    • OR Wonder why has she been still dragging this corpse around Minthara approves +1
  • Say you're helping her for the last time Minthara approves +1
    • OR Say they will have to deal with this themselves Minthara approves +1
  • Tell Hydrangea Wubb they need to do a better job protecting Mayrina Minthara approves +1
  • Talking to Kled, tell him you aren't getting mixed up in this Minthara approves +1
  • Say the dragonborn was only pretending to be a friend Minthara approves +1
    • OR Say that Mayrina can be very annoying Minthara approves +1
  • Talking to Adrielle, tell her to get out there and kill the hag, not act like cowards Minthara approves +1
    • OR Say you are not getting mixed up in this Minthara approves +1
    • OR Tell her that her actions were moronic and she endangered everyone Minthara approves +1
  • After Adrielle says she has discovered an ultimate way to kill a hag, say the hag is their problem Minthara approves +1

If you have met Auntie Ethel, but haven’t dealt with her yet:

  • After telling Mayrina that Auntie Ethel is back, tell her to just let Connor die Minthara approves +1

If you have killed Ethel:

  • Talking with Mayrina, persuade her to let Connor go Minthara approves +1
    • OR Tell her to take time and celebrate Minthara approves +1
    • OR Tell her you killed Ethel and expect a reward Minthara approves +1
  • If you haven't raised Connor from dead in Act One, tell Mayrina that killing the hag was even more amazing than revenge Minthara approves +1
    • OR Say you prefer thank-yous of a coin variety Minthara approves +1
    • OR Say it wasn't so amazing when the hag was vomiting a child Minthara approves +1
    • OR, If Vanra died, say you don't feel amazing because of it Minthara approves +1
  • When Mayrina asks you whether you have saved Vanra, answer that of course you did it Minthara approves +1
  • Playing as a Ranger Ranger or a Druid Druid, tell EITHER Mayrina OR Kled that you killed a perversion of everything natural Minthara approves +1


At the Baldur's Mouth and dealing with its employees:

  • Talking to Ettvard Needle, threaten him with the blackmail letters from Gortash Minthara approves +1
  • Talking to News Hawker Luan at X: 122 Y: -69, tell him that his salesmanship is terrible Minthara approves +1
    • Then say you don't care about he's only six Minthara approves +1
  • Tell Silfy she's not a good salesperson Minthara approves +1


At the Flymm Cargo:

  • After returning from the Iron Throne, surrender Redhammer to Allandra Grey Minthara approves +1



  • At the Flaming Fist cordon near the Upper City gate, when the Emperor warns you about becoming a thrall, choose to turn back Minthara approves +1

Note: This dialogue will occur if you come close to the gate without having all three Netherstones


In Cazador's Dungeon:

  • Talk to Sebastian and say you have no intention of freeing a bunch of ravenous spawn Minthara approves +1


At the Counting House:


At Devil's Fee:

  • Persuade Helsik to give you first piece of information for free Minthara approves +1
  • After returning from the House of Hope, refuse to give her the promised item, saying that you have just killed a devil in his own home Minthara approves +1


At the Elfsong Tavern:

  • Playing as a Barbarian Barbarian, a Bard Bard, a Sorcerer Sorcerer, a Rogue Rogue or a Wizard Wizard, convince Alan Alyth to lower the room price or to rent you it for free, using any available class-based option Minthara approves +1 (Requires various skill checks with DC from 18 to 20)
  • Meeting Lakrissa in the tavern hall, remind her about your bet in the druid's grove, and ask for a kiss instead Minthara approves +1
    • OR Say you missed her Minthara approves +1
    • OR Spur her to work instead of talking Minthara approves +1
  • Speaking to Alfira and Lakrissa on the tavern's roof, say you are shocked Alfira hasn't been arrested for making noise Minthara approves +1
    • When Alfira tells you about her plans of opening a bard school, say you're proud of her Minthara approves +1


  • Talking to Doora Thumbfoot, ask her what's her 'good cause' Minthara approves +1 (A Bard Bard and Rogue Rogue characters will have a unique lines here)
  • Speaking to Harvard Willoughby, agree to participate in Laff Riot, and then, in first round:
    • Joke about Harvard smelling funny Minthara approves +1
    • Joke about 'Wizard and shatter' Minthara approves +1
    • Playing as a Barbarian Barbarian, say "Laugh. Now" to the listeners Minthara approves +1
  • In the second round:
    • Joke about 'Vampires' Minthara approves +1
    • Joke about 'Sleeping with a dragonborn' Minthara approves +1
    • Intimidate the public Minthara approves +1 (Requires successful DC 20 Intimidation check)
  • In the third round:
    • Joke about the Dead Three Minthara approves +1
    • Joke about 'A cleric and ham' Minthara approves +1
    • Intimidate the public Minthara approves +1 (Requires successful DC 25 Intimidation check)
  • Talking to Dez Kanshaw, say he won't find courage on the bottom of a bottle Minthara approves +1
    • OR Say he has enough left to buy a drink Minthara approves +1
    • OR, Playing as a Halfling Halfling, say the answer is always yes. Minthara approves +1
    • OR, Playing as a Half-Orc Half-Orc, tell him that deep courage comes from a full belly Minthara approves +1
  • When Dez tells you about the job offered to his son by Three-Piece:
    • Playing as a Drow Drow, say if the boy can't find his place, he doesn't deserve one Minthara approves +1
  • OR, Playing as a Half-Orc Half-Orc, say that the boy must find his own path, as you did Minthara approves +1

Talking to Enforcer Skoona:

  • Playing as a Monk Monk, say it is she who decides her fate, no one else Minthara approves +1


At Lora's House:

  • If you haven't resolved the quest yet:
    • Ask Lora whether she really did threaten the tavern staff with a knife Minthara approves +1
  • After you have saved Vanra:
    • Say the hag was you problem to deal with Minthara approves +1
    • OR Tell her to keep a closer eye on her daughter Minthara approves +1
    • OR Say she is damn lucky you found Vanra Minthara approves +1
    • OR Say you have come to collect the reward for saving Vanra Minthara approves +1
    • OR Tell Lora it isn't her fault that she couldn't protect Vanra Minthara approves +1


Talking to Golbraith Stredivas:

  • Ask him whether his son needs any help Minthara approves +1 (A Duergar Duergar character will have a unique line here)
    • OR, Playing as a Drow Drow, say you're almost impressed by a surface dweller who hunts illithids Minthara approves +1
    • OR, Playing as a Ranger Ranger, tell Golbraith you see the mark of a true hunter about him Minthara approves +1
    • OR, Playing as a Fighter Fighter or a Barbarian Barbarian, tell Golbraith you see the mark of a true warrior about him Minthara approves +1
    • OR, Playing as a Wizard Wizard, say you've read his book on psionics Minthara approves +1
  • Say that mind flayers are dangerous, and then add that you'll take it from here Minthara approves +1
    • OR Say that if his son is half a hunter as Golbraith himself, he'll be fine Minthara approves +1
    • OR, Playing as a Good/Neutral Cleric Cleric, say you'll pray for his son swift return Minthara approves +1
    • OR, Playing as an Evil Cleric Cleric, say you'll pray that her son murdered the mind flayer brutally and swiftly Minthara approves +1


Talking to Big Huido at the docks:

    • Succeed the DC 15 Deception check to pretend a Guild representative Minthara approves +1 (Bard Bard and Rogue Rogue characters will have unique lines here)
    • Then say you'll just loot his corpse instead Minthara approves +1
  • OR Intimidate him into surrendering the Guild shipment Minthara approves +1 (Barbarian Barbarian and Fighter Fighter characters will have unique lines here)
    • Then Intimidate him again to turn out his pockets, too Minthara approves +1 (Barbarian Barbarian and Rogue Rogue characters will have unique lines here)
  • Ask him what if you just kill him and take everything Minthara approves +1


At Highberry's Home:

  • If you successfully detected poisoned wine at the Wine Festival, refuse to drink but tell Roger and Cora Highberry you hope they enjoy it Minthara approves +1

Note: This option requires a passive DC 18 Medicine check, or DC 10 Perception check for a Barbarian Barbarian character


At the House of Grief:

  • In front of House of Grief, deceive Arves into giving you money (with or without using Detect Thoughts Detect Thoughts on him first) Minthara approves +1

Note: Both options require DC 20 Deception check

  • If Shadowheart remained loyal to Shar Shar, deceive Mirie into giving you the box of collections Minthara approves +1
  • Without talking to Mirie first, speak to Morann and convince him to let you proceed inside the Mapping Chamber through Persuasion, Intimidation or Deception Minthara approves +1
  • Kill Viconia DeVir after interrogating her, if previously she had been knocked out in the battle. Minthara approves +1


The Graveyard

  • Speaking to Gothric Rillyn, say that burying alive is an apt punishment for thievery Minthara approves +1
    • OR, Playing as a Rogue Rogue, say he should have learned the signs of a dangerous mark Minthara approves +1
    • OR, If you have already recruited Minsc, say you'll tell the Stone Lord how Gothric called him Minthara approves +1

Dealing with Bugthimble at the "M.Kurwin" grave:

  • Ask what he was doing in your father's grave Minthara approves +1 (Requires DC 25 Deception check
  • Playing as a Dragonborn Dragonborn, say you and he are practically kin Minthara approves +1
  • Say "Thank goodness, you can keep it", and then:
    • Use Deception to convince him the treasure is cursed Minthara approves +1
    • Say the crate was promised for Nine-Fingers, then use Intimidation to convince him to pay the fee for not breaking his snout Minthara approves +1
  • Intimidate him into surrendering the loot to you Minthara approves +1
  • OR, Playing as a Dragonborn Dragonborn, ask her whether he would loot the corpse despite their shared blood Minthara approves +1
    • OR, Playing as a Draconic Sorcerer Draconic Sorcerer, warn him not to test the dragon's blood in your veins Minthara approves +1

Dealing with Nina Dortmell and Mortarch Gracie Scyre:

  • Speaking with Nina for the first time, tell her to stop, because magic isn't a game Minthara approves +1
    • Ask who she wants to raise, then help her by any means or by using any available class-based options Minthara approves +1
    • OR Say she must never do it again Minthara approves +1
    • OR Tell Nina to let her brother rest in peace Minthara approves +1 (A Monk Monk character will have a unique line here)
  • Report Nina's attempts to Mortarch Gracie Scyre Minthara approves +1 and then:
    • Tell Nina the Mortarch is right Minthara approves +1
    • OR Advise the girl to practice for a decade, then try again Minthara approves +1
    • OR, Playing as The Dark Urge The Dark Urge, offer Nina to join her brother instead of raising him Minthara approves +1

Talking to Valmorba:

  • Ask her to give you a shovel (if you don't have one) Minthara approves +1
  • OR, Playing as The Dark Urge The Dark Urge, tell her there's usually not much left once you're done with the body Minthara approves +1
  • Speaking to Anita and Elias Fischer, suggest a "much cheaper" solution to their problem Minthara approves +1
  • Speaking to Maude, ask what use do the dead have with flowers Minthara approves +1


At the Chromatic Scale:

  • Playing as a Bard Bard, discuss with Thomas C. Quirkilious the benefits of using lute strings made of ‘’worg’’ hair Minthara approves +1


In the Abandoned Cistern:


At the Murder Tribunal:

  • Speaking with Sarevok Anchev:
    • Offer either Jaheira or Minsc, or both as a sacrifice to the Tribunal Minthara approves +1
  • Being judged, say you’ve ended your victim and then cut off their hand Minthara approves +1
    • OR Say you killed them with a smile on your face and pleasure in your heart Minthara approves +1
    • OR Say you killed them slowly and painfully Minthara approves +1

Note: All these options bring approval only if the victim is indeed your kill. Successful Deception rolls on corresponding options do not give approval points

  • Agree to sacrifice Valeria in Bhaal’s name, on Sarevok’s orders Minthara approves +1

Note: The Dark Urge The Dark Urge characters will have four different options in this dialogue, all bringing same amount of points


In the Lady Jannath's Estate:
If Oskar Fevras was not saved in Act One:

  • Speaking with Sir Gorran Penghyst and Lord Delwaer Jeth, tell them to stop or you will stick both their heads through the bloody painting Minthara approves +1 (Requires DC 18 Intimidation check)
    • OR, Playing as a Half-Orc Half-Orc, tell them to solve the matter with blades Minthara approves +1
    • OR, Playing as a Fighter Fighter, propose to be a second for them both Minthara approves +1
    • OR, Playing as a Vengeance Paladin Vengeance Paladin, tell them that such actions demand retribution OR that the duel is the only answer Minthara approves +1 (either option)

If Oskar Fevras was saved in Act One and the estate is now haunted:

  • After initial fight with Poltergeists, speak to Lady Jannath and say you are not one of her servants to order you around Minthara approves +1
  • After you have dealt with Kerry Evenfield’s ghost, speak to both Lady Jannath and Oskar Fevras and call their cooing “saccharine nonsense” Minthara approves +1


In the Bloomridge Park:

  • Speaking to Albert, call him a quitter and tell to get his dog Minthara approves +1


In the Heapside Prison:


  • Meeting Olfaith Olumssdottir for the first time, ask him what you must do to become an avatar of slaughter Minthara approves +1


At the Facemaker's Boutique:

Note: This option is available if you have found and read at least one copy of Dolor’s list of victims

  • OR Choose to stay in the shadows and watch Dolor killing Figaro Minthara approves +1 (Requires DC 15 Stealth check; a Rogue Rogue character will have a unique line here)


In the Lower City Sewers, talking to Lorna Esthelian:

  • Tell her that her boyfriend will show up eventually Minthara approves +1


At the Sorcerous Sundries
Talking to Aradin near the entrance:

  • Successfully deceive him, saying you haven’t found the Nightsong Minthara approves +1
  • If you let slip to Aradin that you’ve found the Nightsong, tell him that she is immortal and tough Minthara approves +1
    • OR Deceive Aradin, saying that you have let the Nightsong go Minthara approves +1
    • OR Use Intimidation or Persuasion to make him stop pursuing the Nightsong Minthara approves +1

Note: Good/Neutral/Evil Cleric Cleric characters will all have unique lines here. The Persuasion option is available for Monk Monk characters only

Talking to Lorroakan before resolving Dame Aylin’s fate:

  • Tell Lorroakan you might hand the Nightsong over for a right price Minthara approves +1
    • OR Say you know where she is and might be willing to tell him, too Minthara approves +1

Facing Lorroakan along with Dame Aylin:

  • Tell Aylin that things will be easier if she goes quietly Minthara approves +1
    • OR Tell Lorroakan that he can have the aasimar, but you’re expecting a fine reward in return Minthara approves +1

If you have betrayed Dame Aylin to Lorroakan:

  • After Aylin is defeated, tell Lorroakan it was pleasure doing business with him Minthara approves +1
  • After Lorroakan has caged Aylin, tell him that eternity suits him Minthara approves +1
  • OR Say it’s wonderful to see someone achieve their dreams Minthara approves +1

At the Sorcerous Vault:

  • Speaking to Yafeu once he's escaped the Peculiar lamp:
    • Demand to release your 'master' or die Minthara approves +1
    • Say you didn't like your 'master' anyway Minthara approves +1
    • Ask the djinni for some gold Minthara approves +1
    • Ask him politely to release your companion now Minthara approves +1 (The option is available to all characters except Wizard Wizard)


At the Society of Brilliance Lodge:
Talking to Havkelaag:

  • Sell him the Githyanki Egg that you have obtained in the Creche Y'llek Minthara approves +1
    • OR Donate it for free when Havkelaag says he hasn’t got any money Minthara approves +1

Talking to Ptaris:Note: These options are available only if you have sold the Githyanki Egg from the Creche Y’llek to Lady Esther in Act One

  • When Ptaris asks you whether you are good or bad person, answer that you are good at being bad Minthara approves +1
    • OR, Playing as a Rogue Rogue, answer him that right and wrong don't matter so long as you get the job done Minthara approves +1

Speaking to Omeluum after you have rescued it from the Iron Throne:

  • If you failed to save Ulder Ravengard, say the Duke meant nothing to you Minthara approves +1
  • If you have failed to save the majority of Gondian prisoners, say they meant nothing to you Minthara approves +1
  • If the rest of the Lodge members had been massacred while Omeluum was imprisoned, tell it you came to finish the job Minthara approves +1 (Omeluum becomes hostile to the party)


At the Steel Watch Foundry
Talking to Tamia Holzt, if she spotted you in the Foundry:

  • Succeed a DC 7 Religion check and pretend to be a relief crew for Banite guards Minthara approves +1
    • OR Say you’ve come to bathe in Banites’ blood Minthara approves +1
    • OR Use any of class-based options to inspire Gondians to rebel Minthara approves +1 (Requires DC 18 Intimidation check or DC 18 Persuasion check, depending on character class)

Talking to Zanner Toobin once you have reached the laboratory wing:

  • When Toobin says that Gondians are being subjugated through the collars, say that killing them all would be a good thing Minthara approves +1
    • OR Say it is selfish to value their families more than an entire city Minthara approves +1
  • If you have killed Banites in the workroom, tell Toobin about it Minthara approves +1

If you failed to switch off an activated Motivator while assaulting the Foundry:

Resolving the conflict between the Gondians and Ironhands after razing down the Foundry:

Note: According to game files, a Vengeance Paladin Vengeance Paladin character will have a DC 18 Persuasion check instead of Intimidation for all others

  • Side with Wulbren and Ironhands and tell Toobin they have to die for the city OR tell Toobin that the gnomes came for him Minthara approves +1 (either option)
  • Take Zanner Toobin’s side and tell Wulbren you won’t let hurt them Minthara approves +1 (Wulbren and other Ironhands become hostile)
  • OR, Convince Wulbren to let the Gondians go away Minthara approves +1 (Requires DC 20 Persuasion check)

Note: A Deep Gnome Deep Gnome, a Good Cleric Cleric, a Devotion Paladin Devotion Paladin will have a unique line here and a DC 18 Persuasion check instead of basic one. Deep Gnome Deep Gnome characters roll Performance instead of Persuasion

Talking to Barcus Wroot after resolving the conflict:

  • If you have sided with Wulbren Bongle:
    • Tell Barcus that there was no other way Minthara approves +1
  • If you killed both Gondians and Ironhands:
    • Tell Barcus you did what you could Minthara approves +1
    • OR Say that it is for the best if no one of them takes Baldur’s Gate Minthara approves +1
  • If you have sided with Gondians:
    • Tell Barcus that Wulbren was past saving Minthara approves +1
    • OR Say that Wulbren deserved to die Minthara approves +1
  • If you convinced both factions to make peace:
    • Tell Barcus you’re impressed how he stood up to Wulbren OR that he’ll make a great leader of the Clan Ironhand Minthara approves +1 (either option)
    • Say he should have killed Wulbren Minthara approves +1


In the House of Hope

Talking to the Archivist:

  • If you have signed the contract with Raphael, ask the Archivist whether he'd like you to break bits of him until he gives it to you Minthara approves +1 (Requires {{Ability check|Intimidation|25)
  • If you rejected Raphael’s deal, ask the Archivist whether he'd like you to break bits of him until he changes his mind Minthara approves +1 (Requires DC 25)


The Bhaal Temple

Talking to Orin:

  • Tell her that you’re not interested in abducted companion’s fate Minthara approves +1
  • OR Tell her you won’t stop her to kill the abductee Minthara approves +1

Speaking to Avatar of Bhaal after defeating Orin:
Note: These options are available to The Dark Urge The Dark Urge characters only.

  • Accept your Father’s gift and blessings Minthara approves +3

Note: Through the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same


Camp/Conversation

  • Let her use the Astral-Touched Tadpole. Minthara approves +5
  • Agree with her on that refugees should earn their keep. Minthara approves +3
  • When talking about Menzoberranzan, tell her that her upbringing made her strong. Minthara approves +1
  • Ask her why not to take the head of the next urchin. Minthara approves +1
  • After revealing your origin as the Dark Urge, tell her that she is also exquisite. Minthara approves +5
  • Tell Scratch he's back where he belongs after he returns back to camp.
  • Persuade Lae'zel to kneel to Vlaakith when she appears at your camp.
  • When asking her if she has seen anything like the Steel Watchers before, tell her you wish you had such devices of your own. Minthara approves +1
  • After purchasing a copy of Baldur's Mouth Gazette from a street vendor, ask her what she would do if she ran the paper. Minthara approves +3
  • After defeating Orin:
    • Tell her that fight isn't over yet OR that she's one of few people who dared to face a Chosen of Bhaal. Minthara approves +3
    • Observe that she sounds disheartened. Minthara approves +1
    • Tell her she is nothing like Orin OR that she and Orin could have been sisters. Minthara approves +5 Intimidation check

Disapproval[edit | edit source]

The following story and dialogue choices will cause Minthara to lose approval.

Act Two[edit | edit source]

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Crèche Y'llek

Ruined Battlefield
If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:

  • Traversing Shadow-Cursed Lands with the convoy and Kar'niss the drider, betray them and side with the ambushing Harpers Minthara disapproves -1
  • After saving Rolan from the Shadows, tell him not to be hard on himself for trying to save his family Minthara disapproves -2
  • Agree to help Arabella find her parents.

When dealing with He Who Was:

  • After ordering Madeline to hurt herself as Ben and Marc did, stop her, saying she had done enough Minthara disapproves -1
  • OR Say her willing to hurt herself was enough Minthara disapproves -1
  • OR Accuse her of cowardice, using basic or unique Barbarian Barbarian, Bard Bard, Monk Monk lines Minthara disapproves -1
  • OR Say that it wasn't her fault, using basic or unique Bard Bard, Good Cleric Cleric or Monk Monk lines Minthara disapproves -1

Last Light Inn Speaking to Jaheira:

  • When talking to Jaheira inside the inn, drink the spiked wine Minthara disapproves -1
    • OR Tell her that you drink to darkness that will come when you drag Isobel to Moonrise Towers Minthara disapproves -5 (This option is available is you have Z'rell's orders to do it)

Dealing with Isobel and Marcus:

  • If Marcus vouched for you at the entrance (in this case he will wait in Isobel's room):
    • Speak to Isobel and say that she is coming with you Minthara disapproves -5
  • If Marcus assaults the inn (happens if you gained entrance with Mol's help):
    • After speaking to Marcus telepathically, tell Isobel that she is going to meet Ketheric face to face Minthara disapproves -5
  • Playing as The Dark Urge The Dark Urge:
    • Obey your Urge and tell Isobel you crave to kill her Minthara disapproves -5 (this option is available either before kidnapping attempt, or after assault, or if you return to the inn after freeing Nightsong; turns hostile Isobel and any Harper who sees it)

Talking to His Majesty via Speak with Animals Speak with Animals:

  • Hiss back at him, say that he is in your territory, and order to get out Minthara disapproves -1
    • OR, Playing as a Barbarian Barbarian, WOOF at him Minthara disapproves -1

Speaking to Cerys:

  • When she tell you about their misfortunes and says they ran until found the inn, say that she did the right thing Minthara disapproves -1 (use basic line or unique for Cleric Cleric or Oathbreaker Paladin Oathbreaker Paladin)

Elsewhere in the inn:

  • Talking to Alfira, ask her about others, and then say that running was right call Minthara disapproves -1
  • Talking to Councellor Florrick, tell her you have no intentions to go to Moonrise Towers Minthara disapproves -1
  • Let Mol lose the game of lanceboard against Raphael by giving the wrong advice, failing the Sleight of Hand Sleight of Hand roll or not helping her at all Minthara disapproves -1
  • Speaking to drunken Rolan before trying to saving captured refugees, promise to rescue Cal and Lia if they are alive OR say that it is your responsibility to bring them back Minthara disapproves -1 (starts the quest, if you don't have it already)

Reithwin Town

At the cemetery:

  • Agree to help Arabella find her parents. Minthara disapproves -1
    • Then offer Arabella shelter at your camp. Minthara disapproves -1
  • OR, If you've already found Locke and Komira's bodies, tell Arabella they are dead and succeed Persuasion or Intimidation roll to take her to your camp Minthara disapproves -1 (The Dark Urge The Dark Urge character will have a unique lines and only Persuasion option)

Moonrise Towers

  • Speaking to the Warden for the first time, use Deception to convince the Warden that you are Balthazar's closest confidante Minthara disapproves -1
    • Then try to bribe her Minthara disapproves -1
  • Speaking to Wulbren, say that they can die in prison for all you care Minthara disapproves -1
    • Refuse to find tools for Wulbren Minthara disapproves -1
  • When Wulbren, once freed, takes the boat and sails off without the party, let him go Minthara disapproves -1
  • If the jailbreak was successful and your participation went unnoticed, tell the Warden it was you who snuck the prisoners Minthara disapproves -1


Gauntlet of Shar

  • Lick the dead spider meat Minthara disapproves -2 (Comes point by point for each lick)

Mind Flayer Colony

In the Necrotic Laboratory:

  • Talking to the Fresh Mind, tell them they will never wake again Minthara disapproves -1
  • Talking to Balthazar, successfully pretend to be a thrall Minthara disapproves -1 (This option is available only if you helped the necromancer reach the Nightsong and let him take her to Ketheric)

In the Tadpoling Centre:

  • Choose to release pod captives Minthara disapproves -1


After the final fight with Apostle of Myrkul

Speaking to Minthara:

  • If you haven't recruited her earlier, she'll be intent to go to Baldur's Gate with you. Ask whether she should skulk back to the Underdark Minthara disapproves -2
    • OR Refuse, telling her she is staying here in the shadows. Minthara disapproves -2
  • When Minthara tells you she is going to kill Orin and seize the cult leadership, say eradicating the Elder Brain may be wiser Minthara disapproves -3
  • OR Declare you will be the saviours of Baldur's Gate, then say her vision of future is shaped by violence Minthara disapproves -3
    • Then tell her that if she is going to Baldur's Gate, she'll do it alone Minthara disapproves -1
  • OR Say that her idea is madness, and you need to eradicate the cult and the brain Minthara disapproves -3
  • When Minthara enquires about one more thing to explain...
  • ... and asks why you slayed the tieflings in the Emerald Grove:
    • Say you wanted to watch them suffer Minthara disapproves -2
    • Say you don't have an answer Minthara disapproves -1
    • Ask whether it matters Minthara disapproves -1
    • Playing as The Dark Urge The Dark Urge, tell her you weren't in control of yourself. Then fail a DC 14 Deception check to assure her you are now Minthara disapproves -2
      • OR answer "No." Minthara disapproves -1
  • ... and asks why you have come to Moonrise:
    • Say you were looking for more people to kill Minthara disapproves -1

Talking to Alfira:

  • Playing as a Bard Bard, agree to play together a show for the tiefling kids Minthara disapproves -1
    • OR Prompt her to play for them alone Minthara disapproves -1

Speaking to Cerys:

  • Tell her you're glad they are safe, and mention that Zevlor did his best Minthara disapproves -1
  • Tell Cerys that other will look up to her Minthara disapproves -1
  • Say you couldn't have done it without Jaheira's help Minthara disapproves -1
    • Then ask her not to speak ill of the dead (i.e. Zevlor) Minthara disapproves -1

Talking to Ide, Umi and Mattis:

  • Tell any of them about Mol's eyepatch you have found down in the colony, and then:
    • Tell Mattis that Mol will already be at Baldur's Gate when they arrive Minthara disapproves -1
    • Promise Umi that Mol is fine Minthara disapproves -1


Camp/Conversation

  • After confessing your urge to kill as the Dark Urge, tell her that you fear that you're similar to a qu'lith quarthan. Minthara disapproves -1

Act Three[edit | edit source]

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Rivington
Circus of the Last Days:

  • Talking to Popper the kobold trader after defeating false Dribbles, say that offering 'treatoes' now is a bit callous. Minthara disapproves -1

Watching Dribbles's show:

  • Playing as a Bard, interrupt him with your own pun Minthara disapproves -1
  • Volunteer Minthara to the stage as an assistant to Dribbles Minthara disapproves -1
  • Dealing with Akabi, successfully catch him on rigging the wheel, but apologise and say you were mistaken Minthara disapproves -1
    • Spin the wheel again and try to distract the djinni, letting out a loud fart Minthara disapproves -1
  • Talking to Boney the mephit, say his wife Stoney is not your type Minthara disapproves -1

Talking to Lucretious:

  • When she's training up skeletons (before fighting doppelgangers), tell her that she is being a little harsh Minthara disapproves -1
  • When you deliver her Dribbles's remains, ask whether she is hiring personnel Minthara disapproves -1

When passing Zethino's trial, choose answers:

  • First question: 'Pet spiders' OR 'Time with her family' Minthara disapproves -1 (either option)
  • Second question: 'Drizzt Do'Urden' Minthara disapproves -1
  • Third question: 'Raiding the grove', OR 'Deny Lolth', OR 'Fall for me' Minthara disapproves -1 (either option)

Dealing with Orin's guises:

  • If Orin is impersonating Gyldro Angleiron, tell her you would never kill someone you cared about. Minthara disapproves -1

Note: When playing as Karlach or Wyll origin, this option will have an unique formulation, but still take its place (line 3)

    • OR, Playing as The Dark Urge, tell her you do all you can to keep your loved ones safe from your blade Minthara disapproves -1

Elsewhere in Rivington:

Note: These options are available only if Orin is not impersonating the Thug

  • In the smugglers' cave, defeat Caïros and his thugs, and if Farlin survived, say you don't want gratitude from criminals Minthara disapproves -1
  • Playing as Astarion origin, at the Gur Camp tell Ulma you will do what you can for her tribe's children Minthara disapproves -1

In the Angleiron's Cellar:

Wyrm's Crossing

  • At the entrance gate, consent to be arrested by the Steel Watcher Minthara disapproves -1
  • When trying to hire both Sorn Orlith and Nym Orlith:
    • Choose to proceed with one of the twins when Minthara declines their offer Minthara disapproves -2 (if you're partnered with her)
    • Choose to proceed with one of the twins when any other partner declines their offer Minthara disapproves -1 (if you're partnered with any other companion)
  • Speaking to Valeria, say you're here just to have a drink, and then propose a toast to ADVENTURE! Minthara disapproves -1 (The option is available only after you've started Solve the Open Hand Temple Murders quest)

Wyrm's Rock Fortress

At the Flaming Fist barracks:

  • When you spot Fist Reynash trying to open a chest, give him 300 gold to take the ferry Minthara disapproves -1
  • Speaking to Manip Bakshi afterwards (regardless of whether you succeeded a check to discover Reynash's thievery or not), let him arrest you Minthara disapproves -1

At the Audience Hall:

  • In the Wyrmway, after defeating Ansur, tell the Emperor "You could do the honorable thing and let him kill you." Minthara disapproves -1

Lower City

At the Basilisk Gate Barracks:

  • Playing as a Fighter Fighter, talk to Gauntlet Thunder about proper punishment for two soldiers who screwed up, and tell her to let it slide, just for once Minthara disapproves -1
  • Talking to Thrastle Muria, say that you are no builder but still are handy with a hammer Minthara disapproves -1

Speaking to Liara Portyr and Lora Bergauz:

  • Tell Lora it wasn't very responsible to take a kid to a tavern Minthara disapproves -1
  • Promise to help Lora find her daughter Minthara disapproves -1 (A Paladin Paladin character will have a unique line here)


At The Blushing Mermaid:

  • Talking to Bosun Gannet, when he instructs you about the tavern rules, say you'll keep to them Minthara disapproves -1
  • After dealing with the hag, if real Captain Grisly died, tell Gannet you are sorry for not saving her Minthara disapproves -1
  • When talking to the hag masking as Captain Grisly:
  • When looking for a decision, propose to talk to Lora and calm her down Minthara disapproves -1
  • When the hag offers you money for killing Lora, agree, but then return and say you can't do it Minthara disapproves -1

Speaking to Svend and Siggy:

  • Tell Svend that Siggy clearly loves him and worries about him Minthara disapproves -1
    • OR, PLaying as a Bard Bard, tell Svend to save the angst for romance novels Minthara disapproves -1


At the Old Garlow's Place:

Dealing with hexed Mayrina:

  • Speaking to Mayrina in the sheep form via Speak with Animals Speak with Animals, tell her you are here to help her Minthara disapproves -1
  • Talking to Adrielle, offer to have a look at the hex Minthara disapproves -1
    • OR Say that she protected Mayrina until now, and that's worth something Minthara disapproves -1

After removing the hex and killing Jatlo:

  • Tell Mayrina she was an adorable sheep Minthara disapproves -1
  • Offer Mayrina help with the hag Minthara disapproves -1 (A Devotion Paladin Devotion Paladin character will have a unique line here)

Note: Hydrangea will be present only if you knocked her out (as the Mask of Regret) in the Overgrown Tunnel AND killed the hag in Act One

  • Talking to Kled, tell him that they are safe now Minthara disapproves -1
  • Talking to Adrielle, say that hags and their agents are liars and cheats Minthara disapproves -1
  • After Adrielle says she has discovered an ultimate way to kill a hag, offer to deal with the hag OR say you won't let the hag harm her Minthara disapproves -1 (either option)

If you have killed Auntie Ethel:

  • Talking to Adrielle, say the hag is finally dead, thanks to you Minthara disapproves -1


At Crimson Draughts:

  • When Araj Oblodra invites you to come in, agree to follow her Minthara disapproves -1
  • If you are partnered with Astarion and he is in the party, refuse Araj Oblodra's invitation to come in, saying you saw how Araj made him feel Minthara disapproves -1
    • OR Tell Astarion that you all can leave if he doesn't want to be around Araj Minthara disapproves -1

Note: This option is available and brings approval if you did not convince the spawn to drink Araj's blood in Act Two AND if his personal quest is not finished yet.


At the Flymm Cargo:


  • At the Flaming Fist cordon near the Upper City gate, when the Emperor warns you about becoming a thrall, say you don't care, let's go through Minthara disapproves -1

Note: This dialogue will occur if you come close to the gate without having all three Netherstones


In Cazador's Dungeon:

  • Talk to Sebastian and promise to set him and other spawn free Minthara disapproves -1


At the Counting House:

  • At the bridge leading to the entrance, give Rags Deelarma a handful of coins Minthara disapproves -1


At the Elfsong Tavern:

  • Meeting Lakrissa in the tavern hall, say you never pictured her as a barmaid, then say she should never call herself cheap Minthara disapproves -1
  • Speaking to Alfira and Lakrissa on the tavern's roof, tell Lakrissa to get back to work, or you will tell Alan about it Minthara disapproves -1
  • Speaking to Harvard Willoughby, agree to participate in Laff Riot, and then, in first round:
    • Joke about 'Dwarf and bulette' Minthara disapproves -1
  • In the second round:
    • Joke about 'Zombie reanimator' Minthara disapproves -1
  • In the third round:
    • Joke about 'Mind flayer and duergar' Minthara disapproves -1



Talking to Golbraith Stredivas:

  • Say that mind flayers are dangerous, and then tell him to leave the city Minthara disapproves -1
    • OR Tell Golbraith that he should be fighting, hot hiding Minthara disapproves -1


At Highberry's Home:


At the House of Grief:


The Graveyard: Dealing with Bugthimble at the "M.Kurwin" grave:

  • Ask whether he was buried here, and then pay him the "fee" he demands Minthara disapproves -1


In the Abandoned Cistern:

  • Convince the Emperor to extend his mental defences onto Minsc Minthara disapproves -1


At the Murder Tribunal:

  • Speaking with Sarevok Anchev, say you actually were deciding who should get to kill him Minthara disapproves -1
    • OR Ask either Jaheira, or Minsc, or them both, whether they would like to kill the old man, or you should do it yourself Minthara disapproves -1
  • Being judged, tell Sarevok that you didn’t kill this person, but you will kill him instead Minthara disapproves -1



In the Heapside Prison:

  • Talking to Skittle via Speak with Animals Speak with Animals:
    • Call him a "rat-ical mercantile rodent" Minthara disapproves -1
    • OR Ask what does obtaining goods in the prison en-tail Minthara disapproves -1
    • OR Ask to have a squeak at what he’s got Minthara disapproves -1
  • Ask him whether his business is rat-ified by the local merchant's league Minthara disapproves -1


At the Facemaker's Boutique:

  • Interrupt Dolor when he’s about to kill Figaro Pennygood, saying "Stop right there!", using any of class-based lines or unique Half-Orc Half-Orc line Minthara disapproves -1

Talking to Devella Fountainhead:

  • Playing as The Dark Urge The Dark Urge, tell Devella you are here to sacrifice her Minthara disapproves -1
    • OR, If you have saved her from Dolor, say you did it only to kill her yourself Minthara disapproves -1 (Makes Devella and any nearby Flaming Fist hostile to the party)


At the Sorcerous Sundries
Talking to Aradin near the entrance:

  • If you let slip to Aradin that you’ve found the Nightsong, tell him that she is in your camp Minthara disapproves -1

Facing Lorroakan along with Dame Aylin:

  • Tell the wizard you’ve come to stop him Minthara disapproves -1
  • Tell Lorroakan that Ketheric Thorm already tried to steal Aylin’s immortality and is dead now Minthara disapproves -1
    • OR Tell Lorroakan that one more word about catching Aylin will be his last Minthara disapproves -1
    • OR, PLaying as Gale origin, ask him to reconsider his position Minthara disapproves -1


In the Stormshore Tabernacle:

  • Make an offering to any deity Minthara disapproves -1
    • Make an offering to Lolth Lolth, the Queen of Spiders Minthara disapproves -4 (Gained only if the offering is enough to receive the blessing, adds to previous disapproval)


At the Society of Brilliance Lodge:

Talking to Havkelaag:


At the Steel Watch Foundry
Talking to Barcus Wroot after resolving the conflict between Gondians and Ironhands:

  • If you have sided with Wulbren Bongle (and hence killed the Gondians), ask Barcus whether he wants to die, too Minthara disapproves -1


The Iron Throne

  • After docking at the prison, when Omeluum approaches your mind:
    • Convince him that other prisoners must be saved, too Minthara disapproves -1 (Requires DC 20 Persuasion check)


In the House of Hope

In the Boudoir:

  • Tell Haarlep they can have your body, but not your mind Minthara disapproves -1
    • Vow your body to Haarlep Minthara disapproves -1


The Bhaal Temple

  • Talking to Orin, say that her vision of the fate of Baldur’s Gate is exquisite Minthara disapproves -1

Speaking to Avatar of Bhaal after defeating Orin:
Note: These options are available to The Dark Urge The Dark Urge characters only.

  • Tell Bhaal that you have no desire to harm anyone else Minthara disapproves -1
    • OR Tell him that every night he possesses you your friends are in danger, and you won’t stand it Minthara disapproves -1
  • Reject your Father’s gift and blessings Minthara disapproves -3

Note: Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same


Camp/Conversation

  • When asking her if she has seen anything like the Steel Watchers before, tell her they need to destroy them, and put a stop to this 'revolution'. Minthara disapproves -1
  • Call Gortash a tyrant, not a saviour