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* When talking to Jaheira inside the inn, refuse to drink spiked wine {{Approval|Shadowheart|+1}}
* When talking to Jaheira inside the inn, refuse to drink spiked wine {{Approval|Shadowheart|+1}}


''Speaking to [[Isobel]]:''
''Dealing with [[Isobel]] and [[Marcus Falgor|Marcus]]:''
* During [[Marcus Falgor|Marcus's]] assault:
* When she mocks [[Shadowheart]] about [[Shar]] not protecting her, answer that the Dark Lady's works aren't for you to question {{Approval|Shadowheart|+1}}
** Playing as an Evil {{Class|Cleric}}, after Isobel casts protecting spell on the party, say that you hope it is worth its ''sickly'' radiance {{Approval|Shadowheart|+1}}
* If Marcus vouched for you at the entrance ''(in this case he will wait in Isobel's room)'':
** Agree to help him kidnap Isobel OR say that you are going to take the cleric yourself {{Approval|Shadowheart|+1}} ''(either option)''
** OR Speak to Isobel and warn her, revealing Marcus as a True Soul {{Approval|Shadowheart|+1}}
* If Marcus assaults the inn ''(happens if you gained entrance with [[Mol|Mol's]] help)'':
** After speaking to Marcus telepathically, explain to Isobel that he is going to kidnap her {{Approval|Shadowheart|+1}}
** After speaking to Marcus telepathically, explain to Isobel that he is going to kidnap her {{Approval|Shadowheart|+1}}
* Playing as {{Background|Haunted One|The Dark Urge}}, after the assault:
* Playing as {{Background|Haunted One|The Dark Urge}}:
** Tell Isobel that your blood orders you to kill her, then chase off the Urge, and finally choose any line to explain your behavior {{Approval|Shadowheart|+1}}
** Tell Isobel that your blood orders you to kill her, then chase off the Urge, and finally choose any line to explain your behavior {{Approval|Shadowheart|+1}} ''(available after the kidnap attempt AND if you haven't threatened her)''


''Talking to [[Florrick|Councellor Florrick]]:''
''Talking to [[Florrick|Councellor Florrick]]:''
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** OR That she did the right thing {{Approval|Shadowheart|+1}} ''(use basic line or unique for {{Class|Cleric}} or {{Class|Oathbreaker|Oathbreaker Paladin}})''
** OR That she did the right thing {{Approval|Shadowheart|+1}} ''(use basic line or unique for {{Class|Cleric}} or {{Class|Oathbreaker|Oathbreaker Paladin}})''
* Ask her what they are doing here, if they headed for Baldur's Gate, and then:
* Ask her what they are doing here, if they headed for Baldur's Gate, and then:
** Tell her not to lose hope to see others alive {{Approval|Shadowheart|+1}}
** Tell her not to lose hope to see others alive {{Approval|Shadowheart|+1}} ''(starts the [[Rescue the Tieflings|quest]], if you don't have it already)''
** OR Say she did the right mess of things. {{Approval|Shadowheart|+1}}
** OR Say she did the right mess of things. {{Approval|Shadowheart|+1}}


''Talking to [[Alfira]] at the inn:''
''Talking to [[Alfira]]:''
* After Marcus's assault, when she asks whether they cannot trust anyone:
* After Marcus's assault, when she asks whether they cannot trust anyone:
** Tell her to stop whining {{Approval|Shadowheart|+1}}
** Tell her to stop whining {{Approval|Shadowheart|+1}}
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** OR, Playing as a {{Class|Bard}}, a {{Class|Fighter}}, a {{Class|Druid}}, a {{Class|Ranger}}, or a {{Class|Rogue}}, use a class-based line {{Approval|Shadowheart|+1}}
** OR, Playing as a {{Class|Bard}}, a {{Class|Fighter}}, a {{Class|Druid}}, a {{Class|Ranger}}, or a {{Class|Rogue}}, use a class-based line {{Approval|Shadowheart|+1}}
** OR, Playing as a {{Race|Drow}}, a {{Race|Deep Gnome}} or a {{Race|Duergar}}, say that only the strong survive {{Approval|Shadowheart|+1}}
** OR, Playing as a {{Race|Drow}}, a {{Race|Deep Gnome}} or a {{Race|Duergar}}, say that only the strong survive {{Approval|Shadowheart|+1}}
* When Alfira supposes that surviving tieflings were taken to the [[Moonrise Towers]], promise you will find them {{Approval|Shadowheart|+1}}
* When Alfira supposes that surviving tieflings were taken to the [[Moonrise Towers]], promise you will find them {{Approval|Shadowheart|+1}} ''(starts the [[Rescue the Tieflings|quest]], if you don't have it already)''
* If you successfully [[Rescue the Tieflings]], speak to Alfira again. When she asks how did you do it, answer that you were being a hero {{Approval|Shadowheart|+1}}
* If you successfully [[Rescue the Tieflings]], speak to Alfira again. When she asks how did you do it, answer that you were being a hero {{Approval|Shadowheart|+1}}
** Talk to [[Alfira]] after [[Rescue the Tieflings|rescuing the tieflings]] from [[Moonrise Towers]] and take the reward {{Approval|Shadowheart|+1}} ''(If [[Lakrissa]] survived, talking to her starts the same cutscene)''  
** Talk to [[Alfira]] after [[Rescue the Tieflings|rescuing the tieflings]] from [[Moonrise Towers]] and take the reward {{Approval|Shadowheart|+1}} ''(If [[Lakrissa]] survived, talking to her starts the same cutscene)''
 
''Speaking with [[Bex]] and [[Danis]]:''
* Before trying to [[Rescue the Tieflings|saving captured refugees]]:
** Promise Bex to find Danis, using any of two basic options or {{Class|Paladin}} or {{Class|Cleric}} lines {{Approval|Shadowheart|+1}} ''(starts the quest, if you don't have it already)''
** OR Tell her that Danis is now goblin chow toy OR that they've probably killed and eaten him {{Approval|Shadowheart|+1}} ''(either option)''
* If Danis '''died''' while saving attempt, tell Bex that he is better off dead than abandoned in Moonrise {{Approval|Shadowheart|+1}}
* If Danis '''survived''' and reunited with Bex:
** Smile and then say it's wonderful to see them together OR mention that it is all thanks to you {{Approval|Shadowheart|+1}}
** When Bex asks why you helped, answer that you did it because they were in trouble {{Approval|Shadowheart|+1}} ''(a {{Class|Cleric}} character will have a unique line)''
 
''Dealing with [[Rolan]], [[Cal]] and [[Lia]]:''
* Speaking to drunken Rolan before trying to [[Rescue the Tieflings|saving captured refugees]]:
** Promise to rescue them if they are alive OR say that it is your responsibility to bring them back {{Approval|Shadowheart|+1}} ''(starts the quest, if you don't have it already)''
** OR Tell him that his siblings are better off dead than in cult's hands {{Approval|Shadowheart|+1}}
** OR Tell him to stop whining and do something about it {{Approval|Shadowheart|+1}}
** OR, Playing as a {{Class|Sorcerer}}, tell him he won't be able to read his spellbook if he keeps drinking {{Approval|Shadowheart|+1}}
* If you have already saved him from the [[Shadow]]s, say you're absolutely going to gloat {{Approval|Shadowheart|+1}}
* If either Cal or Lia (or both) '''died''' while rescue attempt:
** Tell Rolan that you wanted to save everyone, but couldn't {{Approval|Shadowheart|+1}}
* If both siblings '''survived''':
** After they thank you, ask Rolan whether he has something to add {{Approval|Shadowheart|+1}}
** OR Ask who is going to pay you {{Approval|Shadowheart|+1}}
* If Rolan died in battle with Shadows, tell either Cal or Lia that he died as he lived - stupidly {{Approval|Shadowheart|+1}}
 
''Talking to [[Ide]] after drunken [[Rolan]] has snapped on her:''
* Say you're sorry, and then add that he is more immature than she is {{Approval|Shadowheart|+1}}
* OR Call Rolan a grump, and when Ide complains he called her a "ragged little devil", tell her next time call him one back {{Approval|Shadowheart|+1}}
* When Ide shows you the [[The Way of the Wanderer|book]] she means to keep for Rolan, convince her to give it to you, using [[Deception]], [[Intimidation]] or [[Persuasion]] {{Approval|Shadowheart|+1}} ''(either option, requiring a DC 14 roll)''


''Elsewhere in the inn:''
''Elsewhere in the inn:''
* Talking to the [[Strange Ox]], promise to keep its secret {{Approval|Shadowheart|+1}}
* Talking to the [[Strange Ox]] via {{SAI|Speak with Animals}}, promise to keep its secret. {{Approval|Shadowheart|+1}}
* When [[Vidor|Manip Vidor]] says you are meant to be heading towards Moonrise, answer "doing your job, you mean" {{Approval|Shadowheart|+1}}
 
 
'''[[Reithwin Town]]'''<br>


''In the [[Reithwin Tollhouse]]:''
* Convince [[Gerringothe Thorm]] to end herself by any available option. {{Approval|Shadowheart|+1}} ''(requires sequentive DC 18 and then DC 21 rolls on various skills, dialogue lines include class-based options)''


'''[[Reithwin Town]]'''
''In the [[House of Healing]]:''
* Convince [[Malus Thorm]] to order his [[Zealous Assistant|sisters]] to hone their blades on each other..{{Approval|Shadowheart|+1}}
** Then persuade Malus Thorm to operate on himself. {{Approval|Shadowheart|+1}}
* OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing. {{Approval|Shadowheart|+1}} ''(comes one point by another subsequently)''.
 
''At the cemetery:''
* Agree to help [[Arabella]] find her parents. {{Approval|Shadowheart|+1}}
* Agree to help [[Arabella]] find her parents. {{Approval|Shadowheart|+1}}
* Agree to take [[Arabella]] in at your camp. {{Approval|Shadowheart|+1}}
** Then offer Arabella shelter at your camp. {{Approval|Shadowheart|+1}}
''In the [[House of Healing]]:''
* OR, If you've already found [[Locke]] and [[Komira]]'s bodies, tell Arabella they are dead and succeed [[Persuasion]] or [[Intimidation]] roll to take her to your camp {{Approval|Shadowheart|+1}} ''({{Background|Haunted One|The Dark Urge}} character will have a unique lines and only Persuasion option)''
* Convince [[Malus Thorm]] to order his sisters to hone their blades on each other.{{Approval|Shadowheart|+1}}
 
** Then persuade [[Malus Thorm]] to operate on himself. {{Approval|Shadowheart|+1}}
* OR Convince [[Malus Thorm]] to take the place of his patient and submit to sisters' curing. {{Approval|Shadowheart|+1}} ''(comes one point by another subsequently)''.
''In the [[Reithwin Tollhouse]]:''
* <u>Persuade</u> [[Gerringothe Thorm]] that there's no one to oversee her
''At [[The Waning Moon]]:''
''At [[The Waning Moon]]:''
* Safely drink with [[Thisobald Thorm]] (rolling [[Saving Throw]], either general or class-based) up to three times total {{Approval|Shadowheart|+1}}''(each time)''
* Safely drink with [[Thisobald Thorm]] (rolling [[Constitution]], either general or class-based lines) {{Approval|Shadowheart|+1}}''(gains approval after first and second rounds)''
** OR successfully imitate drinking (rolling [[Sleight of Hand]]) {{Approval|Shadowheart|+1}} ''(gains approval only in first round)''  
** OR successfully imitate drinking (rolling [[Sleight of Hand]]) {{Approval|Shadowheart|+1}} ''(gains approval only in the first round)''
* Successfully entertain the brewer with your stories (through [[Performance]] roll), up to two times {{Approval|Shadowheart|+1}} ''(each time)'' .
* Successfully entertain the brewer with your stories (through [[Performance]] roll) {{Approval|Shadowheart|+1}} ''(gains approval each time)''.
▶ '''''Note:''' If Performance roll failed, successful subsequent [[Deception]] roll earns a point of approval, nonetheless.''
▶ '''''Note:''' If Performance roll failed, successful subsequent [[Deception]] roll earns a point of approval, nonetheless.''
* By any means make the [[Thisobald Thorm]] drink his 'elixir' three times in a row, thus leading him to burst {{Approval|Shadowheart|+1}}
* By any means make Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst {{Approval|Shadowheart|+1}}
 
''In [[Sharran Sanctuary]] under the town square:''
''In [[Sharran Sanctuary]] under the town square:''
* <u>Perform</u> the blood offering at the secret altar to Shar
* Offer blood from your arm as a sacrifice at the secret altar to Shar {{Approval|Shadowheart|+1}}


'''[[Gauntlet of Shar]]'''
'''[[Gauntlet of Shar]]'''
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* Ask her about others, and then say that it was a cowardly move {{Approval|Shadowheart|-1}}
* Ask her about others, and then say that it was a cowardly move {{Approval|Shadowheart|-1}}
* When Alfira supposes that surviving tieflings were taken to the [[Moonrise Towers]], say you imagine the cultists are torturing them right now {{Approval|Shadowheart|-1}}
* When Alfira supposes that surviving tieflings were taken to the [[Moonrise Towers]], say you imagine the cultists are torturing them right now {{Approval|Shadowheart|-1}}
''Talking to [[Ide]] after drunken [[Rolan]] has snapped on her:''
* Call Rolan a grump, and when Ide complains he called her a "ragged little devil", say that he was observant for it's what she really is. {{Approval|Shadowheart|-1}}
   
   
''Elsewhere in the inn:''
''Elsewhere in the inn:''
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* Talking to [[Florrick|Councellor Florrick]], tell her you have no intentions to go to [[Moonrise Towers]] {{Approval|Shadowheart|-1}}
* Talking to [[Florrick|Councellor Florrick]], tell her you have no intentions to go to [[Moonrise Towers]] {{Approval|Shadowheart|-1}}
** Let [[Mol]] lose the game of lanceboard against [[Raphael]] by giving the wrong advice, failing the {{Skill|Sleight of Hand}} roll or not helping her at all {{Approval|Shadowheart|-1}}
** Let [[Mol]] lose the game of lanceboard against [[Raphael]] by giving the wrong advice, failing the {{Skill|Sleight of Hand}} roll or not helping her at all {{Approval|Shadowheart|-1}}
* If either [[Cal]] or [[Lia]] (or both) '''died''' while [[Rescue the Tieflings|rescue]] attempt, speak to [[Rolan]], garble their names and say you don't know them {{Approval|Shadowheart|-1}}




'''[[Reithwin Town]]'''
'''[[Reithwin Town]]'''<br>
''In the [[Reithwin Tollhouse]]:''
 
* <u>Give up</u> all your gold to [[Gerringothe Thorm]]
'''At the [[Reithwin Tollhouse]]'''
* Agree to give up all your gold to [[Gerringothe Thorm]]. {{Approval|Shadowheart|-1}}
 
''At the cemetery:''
* Refuse to help [[Arabella]] find her parents. {{Approval|Shadowheart|-1}}
** If you agreed, refuse to take Arabella in at your camp. {{Approval|Shadowheart|-1}}
* OR, If you've already found [[Locke]] and [[Komira]]'s bodies, tell Arabella they are dead and fail [[Persuasion]] or [[Intimidation]] roll to take her to your camp {{Approval|Shadowheart|-1}} ''({{Background|Haunted One|The Dark Urge}} character will have unique lines and Persuasion option only)''
 
'' In the [[Sharran Sanctuary]]:''
'' In the [[Sharran Sanctuary]]:''
* Take the [[Ritual Dagger of Shar]] from the Shar Altar {{Approval|Shadowheart|-1}}
* Steal the [[Ritual Dagger of Shar]] from the hidden altar {{Approval|Shadowheart|-1}}
 


'''[[Gauntlet of Shar]]'''
'''[[Gauntlet of Shar]]'''

Latest revision as of 08:50, 29 November 2024

Shadowheart likes finding pragmatic and efficient solutions to problems. She appreciates discretion, privacy, and open-mindedness. Shadowheart may respond well to acts of heroism, though she also has occasional cruel tendencies and may look favourably on torture and manipulation.

Shadowheart dislikes those that disapprove of her worship or people pressing her for answers or details. She does not like needless cruelty or violence and can respond unfavorably to being too open with untrustworthy or unknown individuals.

Unlike other Companions, Shadowheart has a secondary approval system, influencing the choices in Find the Nightsong and Find Ketheric Thorm's Relic. For more information, see Nightsong Points.

The actions and choices listed on this page will raise or lower Shadowheart's Approval.

For more information about the approval system, see Approval.

Greetings[edit | edit source]

Depending on their approval rating, Shadowheart may greet the player with:

Negative (<0):

  • "What do you want?"
  • "What?"
  • "What is it?"

Neutral (0 - 19):

  • "Something the matter?"

Medium and up - Sharran (20+ approval):

  • "May the darkness protect you."
  • "Shar's blessing upon you."
  • "Lady of Sorrows guide us. Did you want something?"

Medium and up - Selunite (20+):

  • "All's well I hope? Aside from the obvious?"
  • "Almost pleasant, travelling with company. If you ignore all the... less pleasant aspects."
  • "I wasn't expecting it, but I'm glad to have some company on this journey."

When spoken to by someone other than the player character:

  • "I don't answer to you - move along."

Romance[edit | edit source]

Flirting (20+ approval):

  • "Well, my day just improved. Did you want something?"
  • "You know, I've been catching myself smiling more lately. I think that's your fault."
  • "I was hoping you'd come to chat. What do you need?"
  • "Ah- so that's what people mean when they talk about butterflies in their stomach. Did you want something?"

Flirting - Low approval:

  • "Hmm. You wanted something?"
  • "In need of attention, I take it?"
  • "Oh, you're back."
  • "Sometimes I wonder if I should just let the tadpole dictate my love life. Did you want something?"

Partnered (40+ approval):

  • "Aren't you a sight for sore eyes."
  • "Good. I was just starting to miss the sound of your voice."
  • "Did you want something? If not, I'm perfectly happy to just gaze upon you a while."
  • "Why hello, lover... that sounded more debonaire in my head, I'll admit. Do you need something?"

Partnered - Low approval:

  • "I hope this is important."
  • "You know what I really love about you? When you play the strong, silent type. Let's keep this short, shall we?"
  • "You know, just because I join you at your bedroll from time to time doesn't mean you need to talk to me quite so much. Is this urgent?"
  • "Personality isn't everything, I suppose. Plenty of relationships can limp along on physical attraction alone. What do you want?"
  • "Yes?"

Broken Up (40+ approval):

  • "You know, I didn't realise it was possible to be so cordial with a former flame. I suppose I'm lucky. Did you want something?"
  • "You're a sight for sore eyes, even now. Did you want something?"
  • "Careful - keep seeking me out like this and people may think we're rekindling things. Did you want something?"
  • "What can I do for you?"

Broken Up - Low approval:

  • "You know, I truly do marvel sometimes that I ever had feelings for you. What do you want?"
  • "Mmm-hmm? This had better be important."
  • "Honestly, I should be grateful that you ended things between us - I dodged a poison tipped arrow there. What do you want?"
  • "Spit it out then."
  • "I'm listening - though don't ask me why."

Approval[edit | edit source]

As a Companion character, the interactions listed below will cause Shadowheart to gain approval.

Act One[edit | edit source]

Ico knownSpells lvl 01.png Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ravaged Beach

  • Free her from her pod aboard the Nautiloid, wake her up on the Ravaged Beach and have her join your active group. Shadowheart approves +10

Note: If there are too many characters and she can't join, these points will not be acquired.

Roadside cliffs

  • Convince the tieflings holding Lae'zel to shoot her down (using Persuasion option). Shadowheart approves +1

Note: Taking this course makes you to ultimately choose between losing a companion and gaining disapproval

Emerald Grove/The Hollow

In the Hollow:

In the Sacred Pool and druid caves:

While the Emerald Grove is preparing for the goblin attack

Note: This scene appears only if Wyll left the party due to your choices in dialogue with Minthara, after you have revealed the Grove's location

  • Successfully defend the Grove and then talk to Zevlor Shadowheart approves +1
  • Tell Lakrissa to buy you a drink to be even Shadowheart approves +1 (this point may be earned either before attack or after defeating goblins)

Forest

  • Tell Andrick and Brynna to forget the owlbear and go away Shadowheart approves +1
    • OR, If you killed the owlbear already, tell them to go because you've avenged Edowin Shadowheart approves +1
  • Tell Scratch to follow your scent to the camp, using Speak with Animals.Shadowheart approves +1
  • Playing as a Cleric Cleric of Shar, say a prayer over the corpses near the bridge to Blighted Village, while talking to Aradin there Shadowheart approves +1

Note: This scene appears only if Aradin has previously left the grove

Owlbear Nest

  • Convince the mother Owlbear to let you go without fighting Shadowheart approves +1
  • Spare the Owlbear Cub after killing the mother Owlbear Shadowheart approves +1
  • Agree with her when she asks not to loot the Selunite chest Shadowheart approves +5

Sunlit Wetlands/Putrid Bog

  • When find Demir and Johl arguing with Auntie Ethel, say that you aren't getting involved or that this has nothing to do with you Shadowheart approves +1 (either option)
    • OR While talking to Demir and Johl after Ethel disappears, tell Demir and Johl that they're on their own. Shadowheart approves +5
    • OR Playing as a Ranger Ranger, a Sorcerer Sorcerer or a Wizard Wizard, tell Demir and Johl to 'trust a more experienced soul' after Auntie Ethel disappeares. Shadowheart approves +5
  • After entering the Sunlit Wetlands, break the illusion by any available means, then say 'BAA' at the Redcaps when you speak to them Shadowheart approves +1 (works twice)
  • Chasing after Auntie Ethel in her lair, speak to Lorin and roar at him. Shadowheart approves +1
  • Intimidate the Gnarled Door to let you in Shadowheart approves +1 (Reports of no approval in this instance on PS5 at this time) [Needs Verification]
  • After defeating Auntie Ethel, Intimidate her into handing over both Mayrina and fey hair Shadowheart approves +5
    • OR Tell Ethel that the best solution is a dead hag.Shadowheart approves +5
  • If you killed Ethel and spared Mask of Regret, speak to the latter afterwards and choose to attack her Shadowheart approves +1
  • Accept Mayrina's locket as a reward for saving her Shadowheart approves +1
  • (If Astarion is in your party) Speaking with Gandrel, don't turn Astarion in, but further in the dialogue don't allow him to kill the hunter. Shadowheart approves +1
  • After Astarion kills Gandrel himself, say that the hunter need not to die Shadowheart approves +1

Note: This option is available only if you don't know that Astarion is a vampire

Blighted Village

  • Gain entrance to the village:
    • Through the southern gate - by Intimidating the goblin guard Shadowheart approves +1
    • Through the eastern gate - by successfully using any check-based line on the booyang guard OR by showing them Brand of the Absolute Shadowheart approves +1
  • Persuade Fezzerk at the windmill to leave peacefully Shadowheart approves +5
    • OR Attack the gang, and when Fezzerk begs for mercy, deliver the final blow Shadowheart approves +1
  • Untie Barcus Wroot off the windmill wing and demand a compensation from him Shadowheart approves +1
  • Convince Lump the Enlightened to fight alongside you, outbidding goblins Shadowheart approves +1
    • Having summoned Lump the Enlightened to aid and ending your deal afterwards, let him have one lick Shadowheart approves +1

Goblin Camp
At the front gate and in the outer camp:

Note: These options are available if you have killed the Owlbear Cub in its nest.

  • Invite the Owlbear Cub to your camp.Shadowheart approves +1
    • Then speak to Krolla and convince her to let the cub go with you, using any check-based option Shadowheart approves +1
    • OR Start a tour of chicken-chasing and prompt the cub to run to the finish posts, using Speak with Animals or Animal HandlingShadowheart approves +1
  • When Krolla tries to scam you after you won in a tour of chicken-chasing, demand your gold back and also all of hers, using illithid powers.Shadowheart approves +1

Talking with Crusher:

  • When he orders you to kiss his foot, obey Shadowheart approves +1, then start licking it Shadowheart approves +1
    • OR Give his foot a long lick straightaway Shadowheart approves +1
  • Steal the ring from Crusher's toe after you kneel in front of him. Shadowheart approves +1
  • Successfully use Detect Thoughts on Crusher and say you'll let his boss know of his plans Shadowheart approves +1
  • Make Crusher kneel and kiss your foot, using Intimidation OR Illithid powers. Shadowheart approves +1
    • If Crusher starts a fight, make him kiss your foot after defeating. Shadowheart approves +1
  • Tell Eight that you're sorry for his loss. Shadowheart approves +1
  • Convince Booyahg Piddle to give you the book he's reading without using illithid powers Shadowheart approves +1
  • Persuade Klagga to give you the Dwarf's Poem Shadowheart approves +1

Inside the Shattered Sanctum:

  • Pick a fight with Priestess Gut or in her chambers. Shadowheart approves +1
  • Don't object Dror Ragzlin's orders to report to Minthara Shadowheart approves +1
  • Promise Minthara to get information from the captive (i.e. Liam) Shadowheart approves +1
  • Tell Torturer Spike to let you put the prisoner through paces. Shadowheart approves +1
    • OR, Playing as The Dark Urge The Dark Urge, propose to show Spike how it's done Shadowheart approves +1
    • OR, Playing as a Drow Drow, tell him that you don't try, you get results Shadowheart approves +1
  • Tell Minthara that the prisoner escaped and then pass an Intelligence check to withhold the grove's location Shadowheart approves +1
    • OR Tell her that Liam told you everything and pass the Deception check Shadowheart approves +1

Note: These options are available only if you spoke to Minthara before interrogating and freeing Liam

  • Tell Minthara that Sazza was too stupid to understand you prior Shadowheart approves +1
    • OR, Playing as a Lolth-Sworn Drow Lolth-Sworn Drow, tell Sazza she should have see a superior in you at once Shadowheart approves +1

Note: These options are available if you have previously freed Sazza from the cage in Emerald Grove

  • Pick a fight with Minthara Shadowheart approves +1
  • Agree to endure Abdirak's teachings on Loviatar's doctrine. Shadowheart approves +1
  • Convince the spiders in the pit that goblins taste better than you Shadowheart approves +1
    • OR, Playing as a Lolth-Sworn Drow Lolth-Sworn Drow, pretend to be Lolth herself in disguise and egg them on goblins Shadowheart approves +1

In Worg Pens:

  • After freeing Halsin, agree to kill goblin leaders to save the grove (either with or without him in bear form). Shadowheart approves +1
    • If agreed, tell him to stay at pens (if you first asked Halsin to come with you, change your mind) Shadowheart approves +1

The Risen Road

  • Save Rugan, then use Persuasion to convince him to sell his employer's wares Shadowheart approves +1
  • Side with Karlach during Wyll's confrontation with her Shadowheart approves +2

Waukeen's Rest

  • Tell Benryn you'll keep the dowry as a payment for his saving Shadowheart approves +1

Zhentarim Hideout

  • Successfully Intimidate the guard Salazon to let you go through the hatch to the hideout Shadowheart approves +1
    • OR, Playing as a Rogue Rogue, show him single-hand sign "profit"Shadowheart approves +5
  • Get access into the hideout peacefully Shadowheart approves +1
  • Purchasing Oskar Fevras, make Brem lower the price through Intimidation or Persuasion Shadowheart approves +1
    • OR Make him let Oskar go for free, using any check-based option Shadowheart approves +1

Underdark

  • When entering the myconid colony, tell Sovereign Spaw the truth about the parasite Shadowheart approves +1
  • Steal the Boots of Speed from Thulla.Shadowheart approves +1
  • Obtain the Ring of Mind-Shielding from Omeluum (either through Intimidation, Persuasion, or providing it with the description of the nautiloid) Shadowheart approves +1
  • Tell Derryth Bonecloak you're going to keep the Noblestalk for yourself Shadowheart approves +1
    • OR Successfully Intimidate her into giving you reward for the finding, then take the reward and keep the mushroom.Shadowheart approves +1
  • In Festering Cove, tell BOOOAL he is a fake god and tell him you will kill him and take his power Shadowheart approves +1
    • OR Tell BOOOAL you won't let him enslave the Kuo-toa any longer Shadowheart approves +1
    • ** If you find out that BOOOAL is a Redcap, bait him with a tale of bloodshed instead of sacrifice Shadowheart approves +1

Grymforge

  • When talking to Ward Magmar about travelling to Moonrise Towers, say that Moonrise holds the answers you need. Shadowheart approves +1
  • Convince the Deep Rothé to breathe, focus and excavate for Skarjall Shadowheart approves +1
    • OR Convince the Deep Rothé to give in to their rage and attack the duergar Shadowheart approves +1
  • Convince Elder Brithvar to free the deep gnomes after the fight with Nere Shadowheart approves +1
  • If you killed the duergar (both rebels and Absolutists) before freeing Nere, plant a thought in Nere's mind about freeing the gnome slaves Shadowheart approves +1
  • Give Shadowheart the Idol of Shar and tell her that you'll try to find anything else Shadowheart approves +5

Mountain Pass

  • Playing as a Githyanki Githyanki, tell Ellyka that githyanki patrol means nothing to you, getting her to stand down. Shadowheart approves +1
    • OR, Being disguised as a gith, tell her you're actually not OR that she is safe. Shadowheart approves +1
  • Speak with Voss instead of letting Lae'zel do it Shadowheart approves +1 (any line of two available)
    • OR Attack him straightaway Shadowheart approves +1
  • Speaking to Voss, successfully pass the Deception check to resolve the encounter peacefully Shadowheart approves +5

Crèche Y'llek

  • Upon entering the Créche, first tell Gish Far'aag that Voss sent you; then pretend to be an avatar of Vlaakith and succeed a DC 30 Performance check. Shadowheart approves +1
    • OR, Playing as a Ranger Ranger, Intimidate Far'aag, saying you're hunting either mind flayers or the gith Shadowheart approves +1
  • Vandalise the portrait of Vlaakith Shadowheart approves +1

In the infirmary:

In the classroom:

At the hatchery:

  • Successfully persuade Varsh Ko'kuu to let you take the githyanki egg, telling him:
    • That you'll take it to a better crèche Shadowheart approves +1
    • OR that you'll raise it yourself Shadowheart approves +1
    • OR, Playing as a Githyanki Githyanki, say you'll see it becomes the greatest ghaik-slayer Shadowheart approves +1.

In captain's quarters and Inquisitor's chamber:

Camp/Conversation

  • At the very first long rest, tell her you agree with her about finding a healer as soon as possible Shadowheart approves +5
  • Say you won't pry when she rebuffs your attempts to know each other better Shadowheart approves +1
  • Agree with Shadowheart that illithid powers cannot be trusted despite the power they grant. Shadowheart approves +1

Note: This dialogue is available only after using 'illithid' line for the first time in a conversation.

  • After speaking with Zorru and learning about the Githyanki Crèche: Remind Shadowheart this could be your last night together, probe her thoughts using Illithid Wisdom, and suggest a tavern to celebrate properly Shadowheart approves +1
  • When Mizora first appears in the camp, tell her not to lay a finger on Karlach Shadowheart approves +1
  • When Lae'zel intends to kill everyone to prevent them transforming, talk her out of it Shadowheart approves +5
  • When Shadowheart fails her Wisdom Saving Throw near wolves and become Frightened, assure her you will try to avoid wolves in the future if possible Shadowheart approves +5

Note: This works only when Shadowheart comes close to wolves for the first time - either in the Emerald Grove, or in Zhentarim Hideout, or in Creche Y'llek

  • Pet Scratch when he first comes to the camp Shadowheart approves +1
  • Feed the Owlbear Cub when it first comes to the camp Shadowheart approves +1
  • Successfully attend to the Owlbear Cub's wound when it appears again at the camp Shadowheart approves +1
  • Pet the Owlbear Cub when it stays at the camp Shadowheart approves +1 (gains approval only the first time you do it)
  • During camp romance scene near the waterfall, succeed the passive DC 5 Insight check and then choose to kiss her OR say that she should take what she wants Shadowheart approves +5
  • When you catch her trying to handle with the Mysterious Artefact, successfully pass a Wisdom check, and then:
    • Ask her to admit that there's a cure inside Shadowheart approves +5
    • OR Say that your lives are intertwined, and then that you won't insist on discussing the matter further.Shadowheart approves +5
  • When talking to her half-drunk at the goblins' party, offer her "a better distraction", then suggest to sit by the fire OR to tell what's on her mind Shadowheart approves +10 (either)
    • OR, Playing as a Githyanki Githyanki or as a Duergar Duergar, tell her you've never done anything comforting Shadowheart approves +10
  • When talking to Halsin on the morning after the camp celebration, say that you prefer to take the route through Underdark. Shadowheart approves +1
  • Use Persuasion to successfully convince her to explore the illithid powers
    • OR Tell her that perhaps resist the temptation of tadpole powers is right Shadowheart approves +1
  • Do nothing when Shadowheart tries to kill Lae'zel Shadowheart approves +5 (Lae'zel permanently dies)
    • After Shadowheart kills Lae'zel, talk to her and tell her you trust she had reasons to do it Shadowheart approves +5
  • When Kith'rak Voss wakes you up at the camp during long rest to discuss the Mysterious Artefact (after the events at the Crèche):
    • Encourage Lae'zel to trust him Shadowheart approves +1
    • OR tell Lae'zel you'll support any choice of hers Shadowheart approves +1
    • OR tell Lae'zel you believe Kith'rak and she should too Shadowheart approves +1

Raphael's Deal

  • When Raphael briefly takes you to the House of Hope, choose lines:
    • "I need to think this over." Shadowheart approves +1
    • "You're mad if you think I'll make a deal with a devil." Shadowheart approves +5 (If playing as Wyll: "... another devil")
  • After first encounter with Raphael, talk to her and choose dialogue option about distrusting the devil twice Shadowheart approves +5

Personal quest

  • Tell her that you don't care who she worships and do not push her further Shadowheart approves +1
  • After she agrees to discuss Shar wih you:
    • Tell her that you have no problems with her worship Shadowheart approves +5
    • OR Persuade her that she should trust you since you are in the same boat. Shadowheart approves +5
    • When Shadowheart asks whether you've heard of Shar, choose lines "Remind me" or "She doesn't sound very appealing". Then continue the dilogue until you can say "You should tell me more sometime." Shadowheart approves +5
  • Talk about her missing memories, and make her promise to point out Night Orchids Shadowheart approves +1
  • After her wound manifests itself, ask her if there's anything you can do to help her Shadowheart approves +1
  • When she has odd magical flare-up, choose to turn the blind eye and leave Shadowheart approves +5 (gains approval on any stage of conversation)

Note: This dialogue is available only if you haven't ever seen her wound manifesting itself prior

  • When Shadowheart wants to speak with you about Sharran worship herself, tell her to continue Shadowheart approves +1.
    • Then, when she tells you about her dream of becoming a Dark Justiciar, ask if Mother Superior would ever relent, and then thank her for sharing Shadowheart approves +1
  • When Shadowheart shares with you her memories about becoming a Sharran through the tadpole ('girl in the woods' cutscene), agree, then say this can't have been easy to her Shadowheart approves +5

Any Area

  • Playing as Astarion, confess to her that you are a vampire Shadowheart approves +10
    • Succeed the check to explain why you didn't reveal your vampirism to Shadowheart Shadowheart approves +1

Act Two[edit | edit source]

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ruined Battlefield
If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:

  • Order Warrior Gronag to fetch the bone, after he orders the hyena to do the same. Shadowheart approves +1
  • Convince Kar'niss the drider not to attack you if you killed the convoy before summoning him, using Deception OR Intimidation. Shadowheart approves +1 (either option)
  • If ambushing the convoy with the Harpers, start the dialogue with the drider and deceive it into giving you the lantern Shadowheart approves +1

When dealing with He Who Was:

  • Speaking to He Who Was, say you doubt that he is here for the goodness of his heart Shadowheart approves +1
  • Order Madeline to hurt herself as Ben and Marc did Shadowheart approves +1 (Evil Cleric Cleric will have a unique line)
    • Then tell her to stab herself and don't stop OR to prove she is sorry Shadowheart approves +1 (either option)
    • Finally succeed a Persuasion roll to keep her going Shadowheart approves +1

Elsewhere:

Last Light Inn
Speaking to Jaheira:

  • When talking to Jaheira inside the inn, refuse to drink spiked wine Shadowheart approves +1

Dealing with Isobel and Marcus:

  • When she mocks Shadowheart about Shar not protecting her, answer that the Dark Lady's works aren't for you to question Shadowheart approves +1
    • Playing as an Evil Cleric Cleric, after Isobel casts protecting spell on the party, say that you hope it is worth its sickly radiance Shadowheart approves +1
  • If Marcus vouched for you at the entrance (in this case he will wait in Isobel's room):
    • Agree to help him kidnap Isobel OR say that you are going to take the cleric yourself Shadowheart approves +1 (either option)
    • OR Speak to Isobel and warn her, revealing Marcus as a True Soul Shadowheart approves +1
  • If Marcus assaults the inn (happens if you gained entrance with Mol's help):
    • After speaking to Marcus telepathically, explain to Isobel that he is going to kidnap her Shadowheart approves +1
  • Playing as The Dark Urge The Dark Urge:
    • Tell Isobel that your blood orders you to kill her, then chase off the Urge, and finally choose any line to explain your behavior Shadowheart approves +1 (available after the kidnap attempt AND if you haven't threatened her)

Talking to Councellor Florrick:

  • Ask whether the Flaming Fist are just going to stay around Shadowheart approves +1
    • If Wyll is in the party, tell Florrick it's your business what had happened to him Shadowheart approves +1
    • OR, Playing as Wyll, say it was a devil deal that has gone terribly wrong Shadowheart approves +1

Talking to His Majesty via Speak with Animals Speak with Animals:

  • Say you only wanted to admire him close Shadowheart approves +2, and then indeed choose to quietly admire him Shadowheart approves +2
    • OR, Playing as a Ranger Ranger, say you do not seek his territory Shadowheart approves +2

Speaking to Cerys:

  • When she tell you about their misfortunes and says they ran until found the inn, say:
  • Ask her what they are doing here, if they headed for Baldur's Gate, and then:
    • Tell her not to lose hope to see others alive Shadowheart approves +1 (starts the quest, if you don't have it already)
    • OR Say she did the right mess of things. Shadowheart approves +1

Talking to Alfira:

  • After Marcus's assault, when she asks whether they cannot trust anyone:
    • Tell her to stop whining Shadowheart approves +1
    • OR, Playing as a Half-Orc Half-Orc, tell her to use her anger.Shadowheart approves +1
  • Ask her about others, and then say that running was right call Shadowheart approves +1
  • When Alfira asks you how do you keep going, answer:
    • That you take one step at a time Shadowheart approves +1
    • OR That danger is your life Shadowheart approves +1
    • OR That you don't complain constantly Shadowheart approves +1
    • OR, Playing as a Bard Bard, a Fighter Fighter, a Druid Druid, a Ranger Ranger, or a Rogue Rogue, use a class-based line Shadowheart approves +1
    • OR, Playing as a Drow Drow, a Deep Gnome Deep Gnome or a Duergar Duergar, say that only the strong survive Shadowheart approves +1
  • When Alfira supposes that surviving tieflings were taken to the Moonrise Towers, promise you will find them Shadowheart approves +1 (starts the quest, if you don't have it already)
  • If you successfully Rescue the Tieflings, speak to Alfira again. When she asks how did you do it, answer that you were being a hero Shadowheart approves +1

Speaking with Bex and Danis:

  • Before trying to saving captured refugees:
    • Promise Bex to find Danis, using any of two basic options or Paladin Paladin or Cleric Cleric lines Shadowheart approves +1 (starts the quest, if you don't have it already)
    • OR Tell her that Danis is now goblin chow toy OR that they've probably killed and eaten him Shadowheart approves +1 (either option)
  • If Danis died while saving attempt, tell Bex that he is better off dead than abandoned in Moonrise Shadowheart approves +1
  • If Danis survived and reunited with Bex:
    • Smile and then say it's wonderful to see them together OR mention that it is all thanks to you Shadowheart approves +1
    • When Bex asks why you helped, answer that you did it because they were in trouble Shadowheart approves +1 (a Cleric Cleric character will have a unique line)

Dealing with Rolan, Cal and Lia:

  • Speaking to drunken Rolan before trying to saving captured refugees:
    • Promise to rescue them if they are alive OR say that it is your responsibility to bring them back Shadowheart approves +1 (starts the quest, if you don't have it already)
    • OR Tell him that his siblings are better off dead than in cult's hands Shadowheart approves +1
    • OR Tell him to stop whining and do something about it Shadowheart approves +1
    • OR, Playing as a Sorcerer Sorcerer, tell him he won't be able to read his spellbook if he keeps drinking Shadowheart approves +1
  • If you have already saved him from the Shadows, say you're absolutely going to gloat Shadowheart approves +1
  • If either Cal or Lia (or both) died while rescue attempt:
    • Tell Rolan that you wanted to save everyone, but couldn't Shadowheart approves +1
  • If both siblings survived:
    • After they thank you, ask Rolan whether he has something to add Shadowheart approves +1
    • OR Ask who is going to pay you Shadowheart approves +1
  • If Rolan died in battle with Shadows, tell either Cal or Lia that he died as he lived - stupidly Shadowheart approves +1

Talking to Ide after drunken Rolan has snapped on her:

  • Say you're sorry, and then add that he is more immature than she is Shadowheart approves +1
  • OR Call Rolan a grump, and when Ide complains he called her a "ragged little devil", tell her next time call him one back Shadowheart approves +1
  • When Ide shows you the book she means to keep for Rolan, convince her to give it to you, using Deception, Intimidation or Persuasion Shadowheart approves +1 (either option, requiring a DC 14 roll)

Elsewhere in the inn:


Reithwin Town

In the Reithwin Tollhouse:

  • Convince Gerringothe Thorm to end herself by any available option. Shadowheart approves +1 (requires sequentive DC 18 and then DC 21 rolls on various skills, dialogue lines include class-based options)

In the House of Healing:

  • Convince Malus Thorm to order his sisters to hone their blades on each other..Shadowheart approves +1
    • Then persuade Malus Thorm to operate on himself. Shadowheart approves +1
  • OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing. Shadowheart approves +1 (comes one point by another subsequently).

At the cemetery:

  • Agree to help Arabella find her parents. Shadowheart approves +1
    • Then offer Arabella shelter at your camp. Shadowheart approves +1
  • OR, If you've already found Locke and Komira's bodies, tell Arabella they are dead and succeed Persuasion or Intimidation roll to take her to your camp Shadowheart approves +1 (The Dark Urge The Dark Urge character will have a unique lines and only Persuasion option)

At The Waning Moon:

  • Safely drink with Thisobald Thorm (rolling Constitution, either general or class-based lines) Shadowheart approves +1(gains approval after first and second rounds)
    • OR successfully imitate drinking (rolling Sleight of Hand) Shadowheart approves +1 (gains approval only in the first round)
  • Successfully entertain the brewer with your stories (through Performance roll) Shadowheart approves +1 (gains approval each time).

Note: If Performance roll failed, successful subsequent Deception roll earns a point of approval, nonetheless.

  • By any means make Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst Shadowheart approves +1

In Sharran Sanctuary under the town square:

  • Offer blood from your arm as a sacrifice at the secret altar to Shar Shadowheart approves +1

Gauntlet of Shar

When dealing with Yurgir:

  • Talk to Yurgir about his pact, pass a passive Insight check and then three subsequent Persuasion checks to make him kill Merregons, his Displacer Beast Nessa, and finally off himself. Shadowheart approves +1
  • If you agreed to help Yurgir, detect thoughts on the Hoarding Merregon and ask for the potions used to charm Nessa.Shadowheart approves +1
  • Agree to peace with the rats after interacting with the Broken Effigy in exchange for their treasure Shadowheart approves +1
  • Offer peace when speaking directly with Lyrthindor after interacting with the Effigy and defeating the rat horde

Moonrise Towers

Note: This option requires DC 21 Intimidation check and any of subsequent DC 30 checks first, OR a DC 10 Persuasion check if you have found and read Melodia's Letter to Ketheric

Mind Flayer Colony

  • At the Tadpoling Centre, use the Neural Apparatus to release the inhabitants of the pods

Camp/Conversation

  • Give Shadowheart a Night Orchid
  • When Shadowheart (Selûnite) asks you what you think of her new look, tell her you're all for it if it helps her put the past behind.

Personal quest

  • Near the Pedestal of Reckoning, tell Shadowheart you'll help her surmount Shar's trials Shadowheart approves +5
  • Let Shadowheart step up at the sacrificial bowl at the each of the Gauntlet of Shar trials Shadowheart approves +5 (each trial)
  • At the Verge of the Shadows suggest to move on Shadowheart approves +5

Note: This option gives approval points regardless of result of the player's possible attempt to pry in her mind, while she is praying.

  • In the Nightsong's Prison, select the option to not interfere. Shadowheart approves +10
  • When talking to Dame Aylin at the camp, tell Shadowheart you'll help to save her parents Shadowheart approves +5 (available if Shadowheart defied Shar)

Act Three[edit | edit source]

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Rivington

Talking to Yenna:

  • Offer her help:
    • Give some coin OR some food Shadowheart approves +1 (either option, giving food available for all characters except Druid)
    • OR Suggest to find a guard for her Shadowheart approves +1 (available for all characters except Cleric)
    • Playing as a Druid, conjure some berries and herbs for her Shadowheart approves +1
    • Playing as a Cleric or a Monk, suggest to find the nearest temple Shadowheart approves +1
    • Playing as a Ranger, suggest to track her mother down Shadowheart approves +1

Note: Offering Yenna food OR promising to look for her mum after using class-based Ranger line brings another Shadowheart approves +1 point

At the Open Hand Temple:

  • Tell Yannis she should worry more about the temple's safety than about Brilgor Shadowheart approves +1
    • OR Ask her why Brilgor is a convenient target, and then advise to stick to being a place of worship instead of helping refugees Shadowheart approves +1
  • Talking to Brother Bill and Brother Clements, say that if Father Lorgan had been pickier, he might still be alive.Shadowheart approves +1
  • Refuse to bear the madness curse instilled by Monk's Manifestation. (starts a fight with crypt corpses)Shadowheart approves +1

At the Sword Coast Couriers:

In the kennels:

Dealing with Orin's guises:

  • If Orin is impersonating Gyldro Angleiron, tell her you would never kill someone you cared about. Shadowheart approves +1

Note: When playing as Karlach or Wyll origin, this option will have an unique formulation, but still take its place (line 3)

    • OR, Playing as The Dark Urge, tell her you do all you can to keep your loved ones safe from your blade Shadowheart approves +1
  • If Orin is impersonating Fist Rowan, tell her that one can't just kill innocent people Shadowheart approves +1

Note: This line goes for the Custom origin (Tav). If playing as any other Origin, except Dark Urge, it might have unique formulation

    • OR Tell her that you're going to report to the commanding officer Shadowheart approves +1
    • OR, Playing as The Dark Urge, tell her that mindless slaughter is not the answer Shadowheart approves +1
  • If Orin is impersonating Dying Stone Lord Thug, succeed a passive DC 20 Perception check, and then:
  • Say you'll stay with him until the end Shadowheart approves +1
    • OR Say you'll make it quick Shadowheart approves +1
    • OR, Playing as The Dark Urge, resist the urge to torment him Shadowheart approves +1

In the Circus of the Last Days:

  • At the entrance, convince Klaus to let you in, bribing him, using Persuasion, Intimidation, or pretending to be a friend of Gortash's Shadowheart approves +1
    • OR Use Deception check on any class-based option Shadowheart approves +2
    • OR, Playing as The Dark Urge, say you used to be a murderer Shadowheart approves +1
    • OR, Playing as an Archfey Warlock, first say that you never pass up a faerie mischief Shadowheart approves +1
  • Speaking with Zara the mummy, say you don't understand her, and then mime her grunting Shadowheart approves +1

Dealing with Akabi the djinni:

  • Tell him that he is VERY LOUD. Shadowheart approves +1
  • Play the game and accuse the djinni of rigging the wheel Shadowheart approves +1
    • If successful, play again and try to distract Akabi, letting out a loud fart Shadowheart approves +1
    • OR, Playing as a Bard, ask him about his adventures Shadowheart approves +1
    • OR Provoke him to transform you Shadowheart approves +1
  • After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it Shadowheart approves +1 (either option)

When passing Zethino's trial, choose answers:

  • First question: ★'Good company', OR 'Night itself', OR ★'That she can change' Shadowheart approves +1 (either; the latter available if she denied Shar [Needs Verification])
  • Second question: ★'Being discreet' Shadowheart approves +2, OR 'Shrewd judgement' Shadowheart approves +1
  • Third question: ★'She doesn't know…', OR ★'She can't swim', OR 'Sacrifice an innocent', OR ★'Failing her goddess' Shadowheart approves +1 (either; the latter available if she denied Shar)

Note: The ★ sign here marks the answers considered 'correct' for the purposes of the test.

  • Talking to Boney the mephit, call his wife Stoney magnificent Shadowheart approves +1
    • OR Note that she's a lot bigger than himself Shadowheart approves +1
    • OR, Playing as a Druid, say they both are magnificent Shadowheart approves +1

Dealing with Popper the kobold trader:

Note: Class-based Deception lines for Wizard, Warlock or Sorcerer do not give approval [Needs Verification]

  • Playing as a Paladin or a Cleric, tell him that graverobbing is a profane act Shadowheart approves +1
  • If talking to Popper after defeating false Dribbles, say that offering 'treatoes' now is a bit callous. Shadowheart approves +1

Dealing with caged beasts:

  • Talking to Shadow-Whiskers, break the lock on her cage. Shadowheart approves +1 (works with or without Speak with Animals Speak with Animals)
  • Talking to Crimson, give him some meat OR promise to bring it later (if you don't have any in inventory) Shadowheart approves +1 (either option)
    • After defeating false Dribbles, talk to Crimson again and scold the circus staff for starving him OR propose to open his cage up.Shadowheart approves +1 (either option)
    • OR, Say you'd have killed him before he hurts anyone else Shadowheart approves +1

Watching Dribbles's show:

  • Say "What a corny joke" OR yell "Boo! Get off the stage!" Shadowheart approves +1 (either option)
    • OR, Playing as a Bard, interrupt him with your own pun Shadowheart approves +1
  • Volunteer any companion to the stage as Dribbles's assistant, except Shadowheart herself and Lae'zel Shadowheart approves +1
    • Then insist on your choice and cheer them Shadowheart approves +1 (including unique lines for Minthara and Jaheira)

Note: If you volunteer Lae'zel to the stage, you'll get Shadowheart approves +2  instead of  [+1]  each time

    • OR Choose to cross your arms and glare. Shadowheart approves +1
    • OR Just answer "No." Shadowheart approves +1
  • If going on stage yourself, suggest any available explanation on why you're special, except "something about my brain" and unique line for The Dark Urge Shadowheart approves +1

Talking to Lucretious:

  • After defeating false Dribbles, tell her that killing clowns is a rare treat Shadowheart approves +1
  • When Lucretious asks you to find real Dribbles, answer that you are expensive Shadowheart approves +1
    • Then say that Dribbles is probably dead now Shadowheart approves +1
  • When you deliver her Dribbles's remains, say it was pleasure to meet her Shadowheart approves +1
    • OR Ask whether she is hiring personnel Shadowheart approves +1

In the Angleiron's Cellar:

Note: Druid, Rogue and Sorcerer characters will have unique lines for this option

  • OR Tell him that you'll take the bomb but use it only as a last resort. Shadowheart approves +1
  • OR Refuse, saying that his plan is too messy and you're out.Shadowheart approves +1

Elsewhere in Rivington:

Note: This option is available only if tiefling kids survived in Acts One and Two

  • Talk to Fist Rowan outside, and when he asks you to give him "one good reason", answer "Barn". Shadowheart approves +1

Note: This option is available only if Orin is not impersonating Rowan

Note: These options are available only if Orin is not impersonating the Thug

Wyrm's Crossing

  • At the entrance gate, consent to be arrested by the Steel Watcher. Shadowheart approves +1
  • Refuse to deliver the gnome leader's head to Manip Falcäo Shadowheart approves +1
  • At Carm's Garm, when Naaber pretends to be a dog, choose "nobody likes Naaber" line. Shadowheart approves +1

Note: It may take several sequential attempts to speak with Naaber to get to this dialogue.

Wyrm's Rock Fortress'

At the Flaming Fist barracks:

  • Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you. Shadowheart approves +1
  • When you spot Fist Reynash trying to open a chest, wake other guards Shadowheart approves +1

Note: Waking guards gains approval only after discovering by any available means that Reynash was stealing from others. Speaking to Manip Bakshi (regardless of whether you succeeded a check to discover Reynash's thievery or not):

  • Successfully use Detect Thoughts Detect Thoughts on him and pretend to be a new recruit Shadowheart approves +1
  • OR Tell him you've spotted another guard on stealing Shadowheart approves +1 (requires DC 10 Persuasion check if you have spotted Reynash's lockpick or DC 15 Persuasion check if you didn't)
    • Then ask a reward for turning Reynash in Shadowheart approves +1
  • Leave barracks (or let him escort you out) Shadowheart approves +1

At the Audience Hall:

  • Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say:
    • That you have seen the army of the Absolute and no where's safe. Shadowheart approves +1
    • That the Steel Watchers will eventually turn on everyone. Shadowheart approves +1
    • OR, playing as a Druid, say that there's nothing natural about him Shadowheart approves +1
  • Agree to become allies with Gortash and slay Orin Shadowheart approves +1
    • OR Refuse to make an alliance with him and confirm your decision Shadowheart approves +1
  • Agree to witness the ceremony of Gortash's ordain, saying "All right" OR "Let's get over" Shadowheart approves +1 (either option)
    • OR Tell Gortash that you have no interest in this sham of a coronation Shadowheart approves +1
  • After killing Orin, speak to Gortash and surrender two your Netherstones to him, then fight when he attacks afterwards Shadowheart approves +1

Talking to Duke Ravengard after the coronation:

  • Ask him whether the "new dawn" is what they call tyranny now Shadowheart approves +2
    • OR Tell the Duke that Florrick sent you, then probe Ravengard's mind to discover councellor's location, and tell him that Gortash is a tyrant Shadowheart approves +2
    • OR Ask Ravengard whether he knows that he is infected Shadowheart approves +2
  • As a Baldurian character, ask what has happened to the city's great hero Shadowheart approves +1

In the Wyrm's Rock Prison:

  • Convince Counsellor Florrick to escape the prison Shadowheart approves +1
  • After escorting Florrick out, tell her she's proven to be a vital ally Shadowheart approves +1

Lower City

Murder Tribunal

  • After becoming an Unholy Assassin, tell the Echo of Illasera that "Can't be that quick if someone cut you down." Shadowheart approves +1

House of Hope

  • Tell Hope you aren't telling her anything when she says she wants to ask a question. Shadowheart approves +1
  • Successfully read the Archivist's thoughts, and then deceive him pretending to be Zariel's High Inquisitor. Shadowheart approves +1

Camp/Conversation

  • When Lae'zel is threatened by Vlaakith, tell her to stand her ground and not to fall for Vlaakith's lies.

Personal quest

In the House of Grief:

  • Let her participate in the Mapping of the Heart. Shadowheart approves +5
  • (If Shadowheart remained a Sharran) Tell the cloister how Shar has blessed her. Shadowheart approves +5
  • (If Shadowheart remained a Sharran) Give her a chance to sway more of Viconia's followers. Shadowheart approves +1

Disapproval[edit | edit source]

As a Companion character, the interactions listed below will cause Shadowheart to lose approval. This list is most likely incomplete.

Act One[edit | edit source]

Ico knownSpells lvl 01.png Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ravaged Beach

  • Demand more than apologies from Astarion after the spawn tries to attack you Shadowheart disapproves -1

Roadside Cliffs

  • Speaking with the tieflings holding Lae'zel in a cage, choose the 'attack' option. Shadowheart disapproves -1
    • OR Persuade the tieflings to shoot open the cage Shadowheart approves +1 and then attack them Shadowheart disapproves -5
  • Recruit Lae'zel into the party Shadowheart disapproves -5

Emerald Grove/The Hollow

  • Playing as The Dark Urge The Dark Urge, when confronted by a companion about kicking Timber, answer that it came right at you OR that your instincts are sharp Shadowheart disapproves -1
  • Make Zorru bow to Lae'zel Shadowheart disapproves -1
  • Make Zorru kneel before Lae'zel Shadowheart disapproves -1
  • After Lae'zel has questioned Zorru, tell her she is good at interrogations. Shadowheart disapproves -1
  • Tell Auntie Ethel about the tadpole in your head Shadowheart disapproves -1

While the Emerald Grove is preparing for the goblin attack

  • Tell Zevlor (or Asharak if Zevlor is dead) that it was you who led the horde to the grove, and then that this place belongs to the Absolute Shadowheart disapproves -1
    • OR That the horde is coming, led by the drow - and you are with them Shadowheart disapproves -1

Forest

▶ Note: This scene appears only if Aradin has previously left the grove

Owlbear Nest

  • Choose to go closer to the Owlbear Cub or attack mother Owlbear Shadowheart disapproves -1
    • After killing mother Owlbear, kill its cub as well Shadowheart disapproves -1
  • Fail to persuade or intimidate Shadowheart into looting the Selunite chest Shadowheart disapproves -5
    • Loot the Selunite chest and fail the Sleight of Hand check if you previously agreed not to do it or failed to convince her Shadowheart disapproves -2

Sunlit Wetlands/Putrid Bog

  • While talking to Demir and Johl after Ethel disappears, offer to help them find their sister Shadowheart disapproves -1
  • Drink from the well outside the Riverside Teahouse after the illusion has been dispelled Shadowheart disapproves -1
  • Agree to give Auntie Ethel your eye in exchange for ridding you of the tadpole Shadowheart disapproves -5
  • After defeating Auntie Ethel, order her to let Mayrina go. Shadowheart disapproves -1
    • OR, let Ethel go and take Mayrina in exchange for fey hair. Shadowheart disapproves -1

Blighted Village

  • Attack Fezzerk and his gang Shadowheart disapproves -1
    • When Fezzerk begs for mercy, spare him Shadowheart disapproves -1
  • Interrupt the bugbear and ogre couple in the barn Shadowheart disapproves -1
    • OR let Astarion interrupt them (if he is in party). Shadowheart disapproves -1

Goblin Camp At the gate and in the outer camp:

  • Play the war drum at the front gate Shadowheart disapproves -5
  • If Crusher attacks you, defeat him, then say you've made a point and help him up. Shadowheart disapproves -1

In the Shattered Sanctum:

  • Tell Brakkal (the Maglubiyet devotee in the cage) that the gods are fickle.Shadowheart disapproves -1
    • OR, Playing as a Githyanki Githyanki, say that your people build cities on the corpses of gods Shadowheart disapproves -1

Note: These options are available to all avatars except Cleric Cleric

In the Worg Pens:

    • Make Brawler Birka release the bear and then attack the animal Shadowheart disapproves -1
  • Refuse Halsin to help him save the grove after freeing him. Shadowheart disapproves -1

The Risen Road

  • Agree to hunt the monster (i.e. Karlach) for Anders Shadowheart disapproves -1
  • Agree to fight the gnolls to save Rugan Shadowheart disapproves -1

Zhentarim Hideout

  • If you have conspired with Rugan about the shipment, refuse to kill him on Zarys's order. Shadowheart disapproves -1
  • Promise Oskar Fevras to speak to his captors Shadowheart disapproves -1
  • Give Oskar an additional 200 gold after freeing him Shadowheart disapproves -1

Underdark

Grymforge

  • Tell Morghal and Orgarth that them keeping slaves is not a problem for you, and that you'll just kill them Shadowheart disapproves -1 (immediately starts a fight with the duergar, both Clan Flameshade and Absolute followers)
  • Looking at skeletal remains of Dark Justiciars, say "Better off dead" OR "Die in filth" Shadowheart disapproves -5 (either)
  • Provoke a fight against Elder Brithvar by either taunting him to try and take your gold OR suggesting to rat him out to Sergeant Thrinn about his conspiracy against Nere Shadowheart disapproves -1 (either option)

Mountain Pass

  • Attack Ellyka near the point of encounter with githyanki squad Shadowheart disapproves -1
    • OR, Being disguised as a gith, provoke her to attack you. Shadowheart disapproves -1
  • Speaking to Voss, pass the Arcana check to find out he's trying to Detect Thoughts and then attack him Shadowheart disapproves -5

Crèche Y'llek

Camp/Conversation

  • At the very first long rest:
    • When she says to be careful with Lae'zel, say she's the one who has you concerned Shadowheart disapproves -1
    • Tell her not to question your decisions Shadowheart disapproves -1
  • Tell Astarion you trust him
  • When you catch her trying to handle with the Mysterious Artefact, fail a Wisdom check Shadowheart disapproves -10

Note: This cutscene is available only if you haven't discussed the artefact with Shadowheart before

  • During camp romance scene near the waterfall:
    • Choose to drink the wine and leave Shadowheart disapproves -5
    • Suggest to return to the camp, and then insist on it Shadowheart disapproves -5
    • After succeeding the passive DC 5 Insight check, choose to let the moment pass. Shadowheart disapproves -5
  • When talking to her half-drunk at the goblins' party, fail the DC 5 Wisdom check (illithid) to push into her mind Shadowheart disapproves -10
    • OR, Playing as a Githyanki Githyanki, tell her to pull herself together Shadowheart disapproves -5
  • Insist on continuing to use the tadpole's power after the second visit of the Dream Guardian
  • When Kith'rak Voss wakes you up at the camp during long rest to discuss the Mysterious Artefact (after the events at the Crèche), tell Lae'zel to kill him Shadowheart disapproves -1 (starts the fight with the githyanki knight)
  • Let Volo follow through with his attempt to remove the parasite
  • Playing as Astarion, after being caught biting:
    • Fail the check to explain why you didn't reveal your true nature to Shadowheart Shadowheart disapproves -1
    • Tell her that holding secrets keeps you safe Shadowheart disapproves -5
    • Swear that you are not a vampire after being caught biting Shadowheart disapproves -10

Raphael's deal

  • Tell her you trust Raphael Shadowheart disapproves -5

Personal quest

  • Fail to read her mind on why she is against Selûne Shadowheart disapproves -5
  • Tell her to leave after she tells of her worship of Shar Shadowheart disapproves -5 (Shadowheart permanently leaves the party)

Act Two[edit | edit source]

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ruined Battlefield If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:

  • Fail to convince the cowardly hyena in the convoy that it do not belong to the goblins. Shadowheart disapproves -1
    • OR Tell it to obey the goblins and stay Shadowheart disapproves -1
  • When Kar'niss the drider comes to take the convoy to Moonrise Towers, choose to attack it (straightaway or after speaking with it) Shadowheart disapproves -1

When dealing with He Who Was:

  • After ordering Madeline to hurt herself as Ben and Marc did, stop her, saying she had done enough Shadowheart disapproves -1
    • OR Say her willing to hurt herself was enough Shadowheart disapproves -1
    • OR Accuse her of cowardice, using basic or unique Barbarian Barbarian, Bard Bard, Monk Monk lines Shadowheart disapproves -1
    • OR Say that it wasn't her fault, using basic or unique Bard Bard, Good Cleric Cleric or Monk Monk lines Shadowheart disapproves -1

Elsewhere:

  • At the House in Deep Shadows, ask Oliver whether he doesn't have anyone else to play with, then about his parents' names, and agree to play with him. Once Oliver explains the rules, tell him that you've changed your mind. Shadowheart disapproves -1 (Following this course immediately starts the fight with Oliver's "family")

Last Light Inn Speaking to Jaheira:

  • When talking to Jaheira inside the inn, drink the spiked wine Shadowheart disapproves -1
  • If you have talked to Marcus already and know his mission, try to convince Jaheira that he is a spy Shadowheart disapproves -1

Talking to His Majesty via Speak with Animals Speak with Animals:

  • Hiss back at him, say that he is in your territory, and order to get out Shadowheart disapproves -2
    • OR, Playing as a Barbarian Barbarian, WOOF at him Shadowheart disapproves -2

Talking to Alfira:

  • Ask her about others, and then say that it was a cowardly move Shadowheart disapproves -1
  • When Alfira supposes that surviving tieflings were taken to the Moonrise Towers, say you imagine the cultists are torturing them right now Shadowheart disapproves -1

Talking to Ide after drunken Rolan has snapped on her:

  • Call Rolan a grump, and when Ide complains he called her a "ragged little devil", say that he was observant for it's what she really is. Shadowheart disapproves -1

Elsewhere in the inn:

  • If you looted Yonas's body, ask Harper Meygan whether she would like to take his sword, then say you were kidding and keep it Shadowheart disapproves -1
  • Talking to Councellor Florrick, tell her you have no intentions to go to Moonrise Towers Shadowheart disapproves -1
    • Let Mol lose the game of lanceboard against Raphael by giving the wrong advice, failing the Sleight of Hand Sleight of Hand roll or not helping her at all Shadowheart disapproves -1
  • If either Cal or Lia (or both) died while rescue attempt, speak to Rolan, garble their names and say you don't know them Shadowheart disapproves -1


Reithwin Town

At the Reithwin Tollhouse

At the cemetery:

  • Refuse to help Arabella find her parents. Shadowheart disapproves -1
    • If you agreed, refuse to take Arabella in at your camp. Shadowheart disapproves -1
  • OR, If you've already found Locke and Komira's bodies, tell Arabella they are dead and fail Persuasion or Intimidation roll to take her to your camp Shadowheart disapproves -1 (The Dark Urge The Dark Urge character will have unique lines and Persuasion option only)

In the Sharran Sanctuary:


Gauntlet of Shar

  • When speaking with Yurgir, say you're uniquely good at tracking things down
  • Tell Lyrthindor the world is better off without Shar worshippers Shadowheart disapproves -1
  • Lick the dead spider twice Shadowheart disapproves -1 (each time)

Mind Flayer Colony

Note: This option is available only after successful DC 18 Insight check

Personal quest

  • Near the Pedestal of Reckoning, tell Shadowheart that passing Shar's trials is a distraction Shadowheart disapproves -5
    • OR Say that you're here only to uncover Ketheric's secrets Shadowheart disapproves -5
  • After installing an Umbral Gem into the Pedestal of Reckoning, tell Shadowheart that searching the Spear of Night is nonsence Shadowheart disapproves -1
  • At the Verge of the Shadows, while Shadowheart is praying:
    • Successfully pry inside Shadowheart's mind Shadowheart disapproves -1 (requires a DC 16 Wisdom check)
    • OR Fail the Wisdom check to pry inside her mind Shadowheart disapproves -5
    • When she angers, tell her to forget about whatever she's going to do in Shadowfell Shadowheart disapproves -5

Act Three[edit | edit source]

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Rivington

Talking to Yenna, be rude to her:

  • Ask where did she last see her mum, then say her mother is probably dead. Shadowheart disapproves -1
  • OR Tell Yenna to get lost. Shadowheart disapproves -1

In the Angleiron's Cellar:

  • When confronted by Ferg Drogher over Shadowheart's rejection of Shar, tell him that she "turned her back on your wretched goddess". Shadowheart disapproves -1
  • Leave Scratch with Angry Mar'hyah. Shadowheart disapproves -1
  • If you let Angry Mar'hyah take Scratch back, speak to him and ask to be a good boy Shadowheart disapproves -1
    • OR Tell him to stop whining Shadowheart disapproves -1
  • In the smugglers' cave, defeat Caïros and his thugs, and if Farlin survived, say you don't want gratitude from criminals Shadowheart disapproves -1
  • Playing as Astarion origin, at the Gur Camp tell Ulma you won't sacfirice yourself for her cause Shadowheart disapproves -1
    • OR Attack Ulma. Shadowheart disapproves -1

Dealing with Orin's guises:

  • If Orin is impersonating Gyldro Angleiron, say you would kill someone close to you without hesitation.Shadowheart disapproves -1

Note: When playing as Lae'zel origin, this option will have an unique formulation, but still take its place (line 4)

  • OR, Playing as The Dark Urge, say that you have already done it Shadowheart disapproves -1 (This option is available if you have killed either Isobel or your partner in Act Two on demand of your Urge)
  • If Orin is impersonating Fist Rowan, tell her that both sides need a lesson Shadowheart disapproves -1

Note: This line goes for the Custom origin (Tav). If playing as any other Origin, except Dark Urge, it might have unique formulation

    • OR, Playing as The Dark Urge, propose to kill and kill again Shadowheart disapproves -1


Circus of the Last Days

  • Dealing with Akabi the djinni, successfully catch him on rigging the wheel, but apologise and say you were mistaken Shadowheart disapproves -1
  • Talking to Boney the mephit, say his wife Stoney is not your type Shadowheart disapproves -1
  • Talk to Lucretious before approaching Dribbles's show (when she's training up skeletons), and say that she is being a little harsh Shadowheart disapproves -1
  • Talking to Shadow-Whiskers with Speak with Animals Speak with Animals, note that her cage looks comfy. Shadowheart disapproves -1
    • Then tell her to murder whoever she wants OR say "Sure thing, pussycat".Shadowheart disapproves -1 (either option)
    • Without Speak with Animals Speak with Animals, choose the line "Kill them all, kitty". Shadowheart disapproves -1
  • Talking to Crimson, refuse to feed him via Speak with Animals Speak with Animals or mock him for being hungry (without the spell) Shadowheart disapproves -1 (either option)
  • Volunteer Shadowheart to the stage as an assistant to Dribbles Shadowheart disapproves -1, and then cheer her, telling "Go on!" Shadowheart disapproves -1.

When passing Zethino's trial, choose answers:

  • First question: 'Judging others' OR 'A blanket' Shadowheart disapproves -1 (either option)
  • Second question: 'Fart on a Selûnite' Shadowheart disapproves -1
  • Third question: 'Her hair' Shadowheart disapproves -1

Wyrm's Crossing

Wyrm's Rock Fortress

At the Flaming Fist barracks, when you spot Fist Reynash trying to open a chest:

  • Intimidate OR blackmail him into giving you his stash Shadowheart disapproves -1 (either option)
    • OR Fail the Intimidation check to make him surrender his stash Shadowheart disapproves -1 (make him hostile)
    • OR Attack Reynash straightaway Shadowheart disapproves -1
  • Speaking to Manip Bakshi afterwards (regardless of whether you succeeded a check to discover Reynash's thievery or not), let him arrest you Shadowheart disapproves -1

At the Audience Hall:

In the Wyrm's Rock Prison:

  • Talking to Counsellor Florrick, when she sinks into despair, say you don't need her Shadowheart disapproves -1
    • OR, Convince Florrick to get her bearing, then refuse to help her escape Shadowheart disapproves -1

Lower City

At theThe Blushing Mermaid:

Murder Tribunal

  • When speaking to Sarevok on how you acquired the hands of your murder victims, choose lines "With a smile on my face…" OR "Slowly and painfully…". Shadowheart disapproves -1
  • Tell the Echo of Amelyssan that every kill is euphoria. Shadowheart disapproves -1

Bhaal Temple

  • Let Orin kill the kidnapped companion, saying you won't stop her. Shadowheart disapproves -5

Camp/Conversation

  • When Mizora proposes new pact choice to Wyll, tell him to break the pact or to let his father die. Shadowheart disapproves -1