Ad placeholder
Concentration
Template:Up to date Concentration is a special Resource used by certain Spells. A spell with the Concentration tag requires the caster to focus on that spell for its duration.
A caster may only maintain the effect of one Concentration spell at a time.
Losing Concentration
There are several ways to lose focus and drop the effects of a Concentration spell:
- Casting any other spell with the Concentration tag
- Entering a
- Becoming Incapacitated
- Becoming Unconscious
- Being knocked Prone
- Being reduced to 0 hit points (Downed)
- Taking damage and failing the associated Concentration Saving throw
- Being hit by an Arrow of Arcane Interference
- Being Banished
- Successfully entering the ethereal plane with Blink
Concentration Saving Throw
Taking damage while concentrating on a spell forces you to make a Concentration Saving Throw (sometimes referred to as a 'Concentration Check'), a special type of Constitution Saving throw.
To determine Difficulty Class of this saving throw:
- If halved of taken damage is equal to or less than 10, then DC: 10
- If halved of taken damage is more than 10, then DC: Damage taken/2
If this saving throw succeeds, concentration is maintained. If it fails, concentration is lost and the spell's effect ends.
Concentration Spells
These Spells require Concentration to cast and maintain.
Cantrips
- Cantrips are Spells that do not cost Spell Slots to cast.
Level 1 Spells
- Level 1 Spells are Spells that consume Level 1 Spell Slots when cast.
Level 2 Spells
- Level 2 Spells are Spells that consume Level 2 Spell Slots when cast.
Level 3 Spells
- Level 3 Spells are Spells that consume Level 3 Spell Slots when cast.
Level 4 Spells
- Level 4 Spells are Spells that consume Level 4 Spell Slots when cast.
Level 5 Spells
- Level 5 Spells are Spells that consume Level 5 Spell Slots when cast.
Level 6 Spells
- Level 6 Spells are Spells that consume Level 6 Spell Slots when cast.
Non-Concentration Spells
These Spells do not require Concentration to cast.
Cantrips
- Cantrips are Spells that do not cost Spell Slots to cast.
Level 1 Spells
- Level 1 Spells are Spells that consume Level 1 Spell Slots when cast.
- Animal Friendship
- Armour of Agathys
- Arms of Hadar
- Burning Hands
- Chromatic Orb
- Colour Spray
- Command
- Create or Destroy Water
- Cure Wounds
- Disguise Self
- Dissonant Whispers
- Enhance Leap
- False Life
- Feather Fall
- Find Familiar
- Goodberry
- Guiding Bolt
- Grease
- Hail of Thorns
- Healing Word
- Hellish Rebuke
- Ice Knife
- Inflict Wounds
- Longstrider
- Mage Armour
- Magic Missile
- Ray of Sickness
- Sanctuary
- Shield
- Sleep
- Speak with Animals
- Thunderous Smite
- Thunderwave
Level 2 Spells
- Level 2 Spells are Spells that consume Level 2 Spell Slots when cast.
Level 3 Spells
- Level 3 Spells are Spells that consume Level 3 Spell Slots when cast.
Level 4 Spells
- Level 4 Spells are Spells that consume Level 4 Spell Slots when cast.
Level 5 Spells
- Level 5 Spells are Spells that consume Level 5 Spell Slots when cast.
Level 6 Spells
- Level 6 Spells are Spells that consume Level 6 Spell Slots when cast.
Level 9 Spells
- These are special spells only available to Non-Player Characters or unlockable through unique quests.
Special NPC Spells
- These are special spells only available to Non-Player Characters.
Special Item Spells
- These are special spells granted by equipping certain magic items.