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Harm

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Harm.webp
Harm is a level 6 necromancy spell. This spell allows spellcasters to make an enemy much more feeble.

Description

Reduce a target's maximum Hit Points, but never below 1.

Properties

Cost
Action + Level 6 Spell Slot
Damage: 14~84
Details
CON Save (On Save: Target still takes half damage, but its maximum hit points are not reduced.)
 Range: 18 m / 60 ft

At higher levels

Casting this spell at a higher level grants no additional benefit.

Technical details

Condition: Harm

Harm Harm

Duration: Until Long rest

Spell save DC  Constitution saving throw

  • Affected entity's maximum Hit Points have been reduced by the damage inflicted by the Harm spell
  • This condition is a Disease

How to learn

Classes:

Bugs

  • On a failed saving throw, Harm reduces the target's maximum hit points by 14d6 but does not actually inflict any Damage TypesNecrotic damage. This means that it will not trigger damage riders or other effects that require a damage source. Further, the effective damage dealt (through the reduction in maximum hit points) is reduced by the amount of hit points the target was already missing, potentially to zero.
    • On a successful saving throw, Harm deals 14d6 / 2Damage TypesNecrotic damage as expected.

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