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Harm
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Harm is a level 6 necromancy spell. This spell allows spellcasters to make an enemy much more feeble.
UID
Spell flags
Description
Reduce a target's maximum Hit Points, but never below 1.Properties
- Cost
Action +
Level 6 Spell Slot
Damage: 14~8414d6Necrotic
- Details
CON Save (On Save: Target still takes half damage, but its maximum hit points are not reduced.)
Range: 18 m / 60 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
Technical details

Target_Harm

Condition: Harm
Duration: Until Long rest
Spell save DC Constitution saving throw
- Affected entity's maximum Hit Points have been reduced by the damage inflicted by the Harm spell
- This condition is a Disease
How to learn
Classes:
- Class level 11: Cleric
Bugs
- On a failed saving throw, Harm reduces the target's maximum hit points by 14d6 but does not actually inflict any
Necrotic damage. This means that it will not trigger damage riders or other effects that require a damage source. Further, the effective damage dealt (through the reduction in maximum hit points) is reduced by the amount of hit points the target was already missing, potentially to zero.
External links[edit | edit source]
Harm on the Forgotten Realms Wiki