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Magic Weapon
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Magic Weapon is a level 2 transmutation spell. This spell allows spellcasters to infuse a weapon with arcane energy, making it magical.
Attack rolls and Damage Rolls.
UID
Spell flags
Description
Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to
Properties
- Cost
Action +
Level 2 Spell Slot
- Details
Melee: 1.5 m / 5 ft
At higher levels
Upcasting: Casting this spell using a 4th or 5th level Spell Slot will increase the bonus by 2, and a 6th level Spell Slot will increase it by 3.Technical details

Target_MagicWeapon

Condition: Magic Weapon
Duration: Until Long rest
- Weapon has become magical, receiving a +1 bonus to
Attack rolls and Damage Rolls.
How to learn
Classes:
- Class level 3: Wizard, and War Domain (Domain Spell)
- Class level 5: Paladin
- Class level 8: Arcane Trickster, and Eldritch Knight
Notes
- The bonus to attack and damage from Magic Weapon stacks with inherent enchantments on weapons.