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Vampiric Touch
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Vampiric Touch is a level 3 necromancy spell. This spell allows spellcasters at melee range to siphon the life force of their target.
Necrotic damage for each spell slot level above 3rd.
UID
Spell flags
Description
Touch an enemy to siphon their life force and regain half as many Hit Points.For 10 turns, you can use Vampiric Touch again without expending an additional Spell Slot.
Properties
- Cost
Action +
Level 3 Spell Slot
Damage: 3~183d6Necrotic
- Details
Attack roll
Melee: 1.5 m / 5 ft
At higher levels
Upcasting: Casting this spell at a higher level deals an extra 1d6
Technical details

Target_VampiricTouch

Condition: Vampiric Touch
Duration: 10 turns
- Each turn, using an Action, can recast Vampiric Touch without expending a Spell Slot.
How to learn
Classes:
- Class level 5: Warlock, Wizard, Circle of the Land (Swamp), and Death Domain (Domain Spell)
- Class level 6: College of Lore (via Magical Secrets)
- Class level 10: Bard (via Magical Secrets)
Notes
- While active, provides the caster with a granted Vampiric Touch spell of the same level. Granted spells are issued to the caster after using the original, and can be recast without spending another spell slot as long as is not broken. This spell is not directly tied to the casters' repertoire of known spells (i.e., their spellbook icon in the game). Therefore, if a granted spell is used when multiclassing, subsequent re-uses use the spellcasting modifier of the most recently acquired spellcasting class rather than the spellcasting modifier that was used for the initial casting of Vampiric Touch. In this case, it may result in an unexpectedly low spell save DC.
Visuals