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Bearclaw
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Revision as of 23:30, 22 November 2024 by NtCarlson (talk | contribs) (Updated XP reward (140 -> 250))
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Bearclaw is a part of Aradin's mercenary crew if he confronts the player's party at camp during Act Three.
Involvement[edit | edit source]
Bearclaw and the group led by Aradin are searching for a treasure called the Nightsong, and will confront the party at camp if Aradin was told, that the Nightsong is located there.
Combat[edit | edit source]
Attacks and Abilities[edit | edit source]
- Rage: Bear Heart ()
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Enter a Rage that makes you tough enough to stand up to any punishment.
You can use Unrelenting Ferocity, and have Resistance to all damage types except Psychic damage.
- Range: Self
- Reckless Attack ()
- Normal weapon damage Throw all caution in the wind to gain Advantage on your melee Attack roll. Until your next turn, you have Advantage on all Attack Rolls, but enemies also have Advantage on Attack Rolls against you.
- Range: Normal weapon range
- Sneak Attack ()
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Normal weapon damage + 1d6 (1~6) Weapon
Deal extra damage to a foe you have Advantage against. Also works if you have an ally within 1.5 m / 5 ft of the target and you don't have Disadvantage.
- Range: Normal weapon range
- Recharge: Per turn
External links[edit | edit source]
Bearclaw on the Forgotten Realms Wiki
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