Ad placeholder
Tusgront
Involvement
Upon approaching Tusgront, he will immediately engage the party in dialogue and warn them to back off since he and four nearby grunts are guarding the official entrance to the Guildhall. The player can pass one of several dialogue checks in order to get him to stand down and allow them to enter.
If the party sided with Farlin during her battle with Cairos on the shoreline of Rivington, then Tusgront will remark that she told him about the help they gave her and he will allow entry without any dialogue checks.
Combat
Attacks and abilities
-
Main Hand Attack (
) –
Greataxe
- Damage: 6~171d12 + 5
Slashing
Make a melee attack with your equipped weapon.
Melee: 1.5 m / 5 ft
-
Cleave (
) –
Greataxe
- Damage: 5 + modifiers5 + half weapon
Slashing
Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.
AoE: 2 m / 7 ft (Cone)
Recharge: Short rest
-
Rage: Wolf Heart (
+
)
-
Enter a
Rage so inciting it spurs on your allies.
You can use
Inciting Howl, and your allies have
Advantage on melee
Attack rolls against enemies within
2 m / 7 ft of you.
Range: Self
-
Reckless Attack (
)
- Damage: Normal weapon damage
Throw all caution in the wind to gain
Advantage on your melee
Attack roll.
Until your next turn, you have Advantage on all Attack Rolls, but enemies also have Advantage on Attack Rolls against you.
Range: Normal weapon range
Loot
External links
Tusgront on the Forgotten Realms Wiki