Mask of Terror
STR
DEX
CON
INT
WIS
CHA
12 (+1)
18 (+4)
13 (+1)
10 (0)
14 (+2)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
+4
+7
+1
0
+2
-1
Can see in the dark up to 12 m / 40 ft.
Use your reaction to reduce the damage from a ranged weapon attack by 1d10 + your Dexterity Modifier + your monk level.
Successful DEX saves nullify damage; failed DEX saves reduce it by half.
You can make an additional free attack after making an unarmed or weapon attack.
Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistance and Immunity to non-magical damage.
After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a bonus action.
Attacks with Monk Weapons and unarmed attacks deal 1d4Bludgeoning damage, unless their normal damage is higher.
Attacks with Monk Weapons and unarmed attacks scale with your Dexterity instead of your Strength if your Dexterity is higher.
Automatically attack an enemy moving out of your reach.
Auntie Ethel welcomes you, dearie.
When you fall, you can use your reaction to gain Resistance to Falling damage.
Your movement speed increases by 3 m / 10 ft while you are not wearing armour or using a shield.
STR
DEX
CON
INT
WIS
CHA
12 (+1)
18 (+4)
13 (+1)
10 (0)
14 (+2)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
+6
+9
+1
0
+2
-1
Can see in the dark up to 12 m / 40 ft.
Use your reaction to reduce the damage from a ranged weapon attack by 1d10 + your Dexterity Modifier + your monk level.
Successful DEX saves nullify damage; failed DEX saves reduce it by half.
You can make an additional free attack after making an unarmed or weapon attack.
Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistance and Immunity to non-magical damage.
After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a bonus action.
Attacks with Monk Weapons and unarmed attacks deal 1d4Bludgeoning damage, unless their normal damage is higher.
Attacks with Monk Weapons and unarmed attacks scale with your Dexterity instead of your Strength if your Dexterity is higher.
Automatically attack an enemy moving out of your reach.
Auntie Ethel welcomes you, dearie.
When you fall, you can use your reaction to gain Resistance to Falling damage.
Your movement speed increases by 3 m / 10 ft while you are not wearing armour or using a shield.
STR
DEX
CON
INT
WIS
CHA
12 (+1)
18 (+4)
13 (+1)
10 (0)
14 (+2)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
+4
+7
+1
0
+2
-1
Can see in the dark up to 12 m / 40 ft.
Use your reaction to reduce the damage from a ranged weapon attack by 1d10 + your Dexterity Modifier + your monk level.
Successful DEX saves nullify damage; failed DEX saves reduce it by half.
You can make an additional free attack after making an unarmed or weapon attack.
Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistance and Immunity to non-magical damage.
After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a bonus action.
Attacks with Monk Weapons and unarmed attacks deal 1d4Bludgeoning damage, unless their normal damage is higher.
Attacks with Monk Weapons and unarmed attacks scale with your Dexterity instead of your Strength if your Dexterity is higher.
Automatically attack an enemy moving out of your reach.
Auntie Ethel welcomes you, dearie.
When you fall, you can use your reaction to gain Resistance to Falling damage.
Your movement speed increases by 3 m / 10 ft while you are not wearing armour or using a shield.
Mask of Terror is a
Human member of
Auntie Ethel's flock. He is encountered in the
The Blushing Mermaid - Basement alongside
Mask of Vengeance (The Blushing Mermaid) ,
Mask of Servitude (The Blushing Mermaid) , and the real
Captain Grisly .
Involvement
Like the other Masks, the Mask of Terror wanders around the basement area. If the party either did not discover that Ethel was impersonating Grisly, or antagonized Ethel upstairs, then they will all be hostile. However, if the party agreed to Ethel's deal as part of Gather Your Allies then they will not be hostile and can even be spoken to. Mask of Terror recounts how he made a deal with Auntie to get back at people who laughed at him.
If the party confronts Auntie Ethel in the basement's next-door room, then he and other the other members of the flock will be teleported into the battle as long as they weren't previously killed or knocked out. They will be hostile by virtue of the Whispering Mask , placing them under the charming effect of Part of the Flock .
If the party manages to encounter Mask of Terror after Ethel is dead, he will no longer be hostile but his sanity will no longer be intact.
Combat
Attacks and Abilities
Related Literature
Related Quests
Companion Quests Main Quests Multi-Act Quests