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Tusgront
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This article is a stub and in need of expansion. See the editing manual for how to contribute or the style manual for guidelines. |
Tusgront | |||||||||||||
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Level 10 | |||||||||||||
Information | |||||||||||||
Race | Half-orc | ||||||||||||
Faction | The Guild | ||||||||||||
Stats | |||||||||||||
Size | Medium | ||||||||||||
Type | Humanoid | ||||||||||||
Armour Class | 13 | ||||||||||||
Hit points | 82 | ||||||||||||
Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 100 kg (200 lb) | ||||||||||||
Initiative | 0 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +4 | ||||||||||||
Saving throws |
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Features | |||||||||||||
| For critical hits, roll an extra damage die as well as the normal additional critical die. | ||||||||||||
| Advantage on DEX saving throws against traps, spells, surfaces, but you cannot be Blind or Incapacitated. | ||||||||||||
| Make an additional free attack after making an unarmed or weapon attack. | ||||||||||||
| +3m (10ft) to movement while not in heavy armour. | ||||||||||||
| +3 to Initiative and can't be Surprised. | ||||||||||||
| Automatically attack an enemy moving out of your reach. | ||||||||||||
| While unarmoured, add your CON modifier to your AC. |
Tusgront is an enforcer for the Guild who can be found in the Lower City in Act Three.
Involvement
Upon approaching Tusgront, he will immediately engage the party in dialogue and warn them to back off since he and four nearby grunts are guarding the official entrance to the Guildhall. The player can pass one of several dialogue checks in order to get him to stand down and allow them to enter.
If the player sided with Farlin during her battle with Cairos on the shoreline of Rivington, then Tusgront will remark that she described them as her friend and he will allow entry without any dialogue checks.