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Illithid Arcanist
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This article is a stub and in need of expansion. See the editing manual for how to contribute or the style manual for guidelines. |
Illithid Arcanist | |||||||||||||
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Medium Aberration | |||||||||||||
Level 8 Mind Flayer | |||||||||||||
Stats | |||||||||||||
Armour Class | 15 | ||||||||||||
Hit points | 55 | ||||||||||||
Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 75 kg (150 lb) | ||||||||||||
Initiative | +1 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +3 | ||||||||||||
Saving throws |
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Resistances | |||||||||||||
Resistant | Fire | ||||||||||||
Conditions | |||||||||||||
| Resistance to Cold, deal 2d8 Fire to melee attackers. | ||||||||||||
| Resistance to Fire, deal 2d8 Cold to melee attackers. | ||||||||||||
Features | |||||||||||||
| Add your INT Modifier to damage rolls with any evocation spells. | ||||||||||||
| Advantage on saving throws against spells and other magical effects. | ||||||||||||
| Automatically attack an enemy moving out of your reach. |
Illithid Arcanist is a type of hostile Aberration character in Baldur's Gate 3, multiple copies of which appear during several combat encounters during the finale of Act Three; at the High Hall, and Atop the Netherbrain.
Gameplay
- Each copy of this enemy starts the fight with one condition, out of either Fire Shield: Chill or Fire Shield: Warm applied.[note 1]
- This enemy has been observed to be capable of using most of, if not all, of the same abilities as the base Mind Flayer enemy type.
- Notable abilities this enemy uses include: Magic Missile, Shield (as a Reaction)
Footnotes
- ↑ This is verified to be true during at least the "Atop the Netherbrain" combat encounter. Please amend this statement if this is not true for some reason in other encounters.[Needs Verification]