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Tusgront
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This article is a stub and in need of expansion. See the editing manual for how to contribute or the style manual for guidelines. |
Tusgront | |||||||||||||
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Level 10 | |||||||||||||
Information | |||||||||||||
Race | Half-orc | ||||||||||||
Faction | The Guild | ||||||||||||
Stats | |||||||||||||
Size | Medium | ||||||||||||
Type | Humanoid | ||||||||||||
Armour Class | 13 | ||||||||||||
Hit points | 82 | ||||||||||||
Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 100 kg (200 lb) | ||||||||||||
Initiative | 0 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +4 | ||||||||||||
Saving throws |
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Features | |||||||||||||
| For critical hits, roll an extra damage die as well as the normal additional critical die. | ||||||||||||
| Advantage on DEX saving throws against traps, spells, surfaces, but you cannot be Blind or Incapacitated. | ||||||||||||
| Make an additional free attack after making an unarmed or weapon attack. | ||||||||||||
| +3m (10ft) to movement while not in heavy armour. | ||||||||||||
| +3 to Initiative and can't be Surprised. | ||||||||||||
| Automatically attack an enemy moving out of your reach. | ||||||||||||
| While unarmoured, add your CON modifier to your AC. |
Tusgront is a character in the Lower City that can be found in Act Three.