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Unnatural Blot
Spoiler warning: The following content contains unhidden spoilers for Act 3. |
Unnatural Blot | |||||||||||||
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Medium Aberration | |||||||||||||
Level 12 Druid Aberration | |||||||||||||
Stats | |||||||||||||
Armour Class | 18 | ||||||||||||
Hit points | 99 | ||||||||||||
Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 75 kg (150 lb) | ||||||||||||
Initiative | +2 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +4 | ||||||||||||
Saving throws |
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Features | |||||||||||||
Opportunity Attack | Automatically attack an enemy moving out of your reach. | ||||||||||||
Nature's Ward | You can't be Charmed or Frightened by elementals and fey. Disease and poison also no longer affect you. |
Unnatural Blot is a hostile Countermeasure Aberration character in Baldur's Gate 3 who may appear during the fight on Atop the Netherbrain if the player sides with the Emperor. It will appear if a druid is present in the party.
Attacks and abilities
- Main Hand Attack ()
- Normal weapon damage Make a melee attack with your equipped weapon.
- Melee: 1.5 m / 5 ft
- Insect Plague ()
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4d10 (4~40) Piercing
Locusts attack everyone within range, make the area Difficult Terrain, and impose Disadvantage on Perception Checks.
- Range: 18 m / 60 ft
- Flame Blade ()
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Conjure a flaming Scimitar in your hand for 10 turns that deals 3d6Fire damage. It sheds a bright light in a 3 m / 10 ft radius and a dim light in a 6 m / 20 ft radius.
The blade can be unequipped and equipped again, but has to stay on the spellcaster's person.
- Range: Self
- Blight ()
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8d8 (8~64) Necrotic
Deals 8d8Necrotic to a target. Plants take maximum damage from this spell, and have Disadvantage on the Saving throw against it.