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Cazador Szarr

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Cazador Szarr
Cazador Smile.png
Stats
Level 12

STR

18
(+4)

DEX

18
(+4)

CON

18
(+4)

INT

17
(+3)

WIS

15
(+2)

CHA

18
(+4)
Bg3 content hr.png
Creature Race Icon.png  Race [[Vampire|Vampire]]
Creature Type Icon.png  Type Undead
HP Icon.png  HP 208
Creature AC Icon.png  AC 16
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 150lbs
Initiative Icon.png  Initiative +9
Passive features
Resistances
Resistant to Non-Magical SlashingResistant to Non-Magical PiercingResistant to Non-Magical BludgeoningResistant to all Necrotic
Character information
Location Cazador's Dungeon
Family Amanita Szarr
Allies Mephistopheles
Enemies Astarion
Model
Cazador Model.png
First, thou shalt not drink of the blood of thinking creatures.

Second, thou shalt obey me in all things.

Third, thou shalt not leave my side unless directed.

Four, thou shalt know that thou art mine.
Cazador's four rules he enforces upon his vampire spawn, including Astarion


Cazador Szarr is a Vampire NPC in Baldur's Gate 3 who acts as a looming threat, specifically to Astarion, as he is his cruel and ambitious vampiric master.

Act One

While not making an appearance within Act One or Act Two, Cazador's influence is still felt. If the player is playing as Astarion, they can encounter a dream sequence involving Cazador, where he recites four rules he enforces amongst his spawn. Astarion as a companion may also show the player the scars on his back, which is revealed to be part of an Infernal Pact. What this pact entails is unknown, but he assumes it is extremely important to Cazador.

Act Two

While still not appearing in Act Two, Astarion can decipher the meaning of the pact with the help of Raphael. His scars are part of a ritual imparted to Cazador by Mephistopheles. When performed, the recipient of the ritual becomes Vampire Ascendant, a creature that retains all the power of a Vampire, but none of the weaknesses, including their weakness to sunlight and thirst for blood.

Act Three

Once in Baldur's Gate, the party can hunt down Cazador at Cazador's Palace. He is eventually found in his Dungeon, revealing that the ritual required not just the seven Vampire Spawn he sired, but rather thousands of others. The "meals" Astarion brought Cazador were not for him to feed on, but rather prepared and turned into spawn for use in his ritual. Upon encountering Cazador, he will reclaim Astarion, and begin his attempt to use him for the ritual. Should the player free Astarion, and defeat Cazador, Astarion readies himself to take over the ritual, and absorb the power for himself - only for Cazador to reveal that if he were to continue the ritual himself, he would simply be consumed for it, as he has the marks of the pact on his back, and the ritual will still take his soul as a result, as it requires an exact amount of souls. An important choice follows.

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals player choices for the ritual.

Convince Astarion to kill Cazador and stop the Ritual

Should the player succeed on a skill test, Astarion will not continue the ritual for himself, and stab Cazador to death, falling to his knees, and sobbing, finally free from Cazador's tyrannical fist.

Let Astarion finish the Ritual

Should the player allow Astarion to finish the ritual, he will connect to the player's parasite, and copy the scars on his back onto Cazador's own flesh, therefore fulfilling the requirements for the ritual, while allowing himself to remain alive. Astarion will then consume Cazador's, and all the the thousands of Vampire Spawn's essence to become Vampire Ascendant successfully.

Whichever choice the player decides on, Cazador ultimately dies.

History

Cazador became a Vampire Lord in the year 1276,[1] claiming the position of master vampire of Baldur's Gate from Vellioth the Martinet.[1]

Notable Loot


Notes

  • During the Early Access, Cazador appeared with a beard. This is no longer the case, as Elves are unable to use Facial Hair options.

Gallery

References

External Links