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Concentration: Difference between revisions
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Chronofreak (talk | contribs) (Added two lists for quick reference: spells that require concentration and those that do not. If this should be formatted differently or moved to a different page, feel free to edit.) |
(trim down unnecessary verbosity of saving throws) |
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* Being knocked [[Prone (Condition)|Prone]] | * Being knocked [[Prone (Condition)|Prone]] | ||
* Being reduced to 0 hit points ([[Downed (Condition)|Downed]]) | * Being reduced to 0 hit points ([[Downed (Condition)|Downed]]) | ||
* Taking damage and failing the associated Concentration | * Taking damage and failing the associated [[#Concentration Saving Throw|Concentration Saving Throw]] | ||
* Being hit by an [[Arrow of Arcane Interference]] | * Being hit by an [[Arrow of Arcane Interference]] | ||
* Being [[Banished (Condition)|Banished]] | * Being [[Banished (Condition)|Banished]] | ||
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=== Concentration Saving Throw === | === Concentration Saving Throw === | ||
When taking damage, the caster can only maintain {{Concentration}} by succeeding a [[Constitution]] {{SavingThrow}} (sometimes referred to as a "Concentration Check"). The [[Difficulty Class]] of this {{SavingThrow|CON}} is half of the damage taken, but no less than 10. | |||
== Concentration Spells == | == Concentration Spells == |
Revision as of 09:53, 17 September 2023
Template:Up to date Concentration is a special Resource used by certain Spells. A spell with the Concentration tag requires the caster to focus on that spell for its duration.
A caster may only maintain the effect of one Concentration spell at a time.
Losing Concentration
There are several ways to lose focus and drop the effects of a Concentration spell:
- Casting any other spell with the Concentration tag
- Entering a
- Becoming Incapacitated
- Becoming Unconscious
- Being knocked Prone
- Being reduced to 0 hit points (Downed)
- Taking damage and failing the associated Concentration Saving Throw
- Being hit by an Arrow of Arcane Interference
- Being Banished
- Successfully entering the ethereal plane with Blink
Concentration Saving Throw
When taking damage, the caster can only maintain Concentration by succeeding a Constitution Saving throw (sometimes referred to as a "Concentration Check"). The Difficulty Class of this Constitution saving throw is half of the damage taken, but no less than 10.
Concentration Spells
These Spells require Concentration to cast and maintain.
Cantrips
- Cantrips are Spells that do not cost Spell Slots to cast.
Level 1 Spells
- Level 1 Spells are Spells that consume Level 1 Spell Slots when cast.
Level 2 Spells
- Level 2 Spells are Spells that consume Level 2 Spell Slots when cast.
Level 3 Spells
- Level 3 Spells are Spells that consume Level 3 Spell Slots when cast.
Level 4 Spells
- Level 4 Spells are Spells that consume Level 4 Spell Slots when cast.
Level 5 Spells
- Level 5 Spells are Spells that consume Level 5 Spell Slots when cast.
Level 6 Spells
- Level 6 Spells are Spells that consume Level 6 Spell Slots when cast.
Non-Concentration Spells
These Spells do not require Concentration to cast.
Cantrips
- Cantrips are Spells that do not cost Spell Slots to cast.
Level 1 Spells
- Level 1 Spells are Spells that consume Level 1 Spell Slots when cast.
- Animal Friendship
- Armour of Agathys
- Arms of Hadar
- Burning Hands
- Chromatic Orb
- Colour Spray
- Command
- Create or Destroy Water
- Cure Wounds
- Disguise Self
- Dissonant Whispers
- Enhance Leap
- False Life
- Feather Fall
- Find Familiar
- Goodberry
- Guiding Bolt
- Grease
- Hail of Thorns
- Healing Word
- Hellish Rebuke
- Ice Knife
- Inflict Wounds
- Longstrider
- Mage Armour
- Magic Missile
- Ray of Sickness
- Sanctuary
- Shield
- Sleep
- Speak with Animals
- Thunderous Smite
- Thunderwave
Level 2 Spells
- Level 2 Spells are Spells that consume Level 2 Spell Slots when cast.
Level 3 Spells
- Level 3 Spells are Spells that consume Level 3 Spell Slots when cast.
Level 4 Spells
- Level 4 Spells are Spells that consume Level 4 Spell Slots when cast.
Level 5 Spells
- Level 5 Spells are Spells that consume Level 5 Spell Slots when cast.
Level 6 Spells
- Level 6 Spells are Spells that consume Level 6 Spell Slots when cast.
Level 9 Spells
- These are special spells only available to Non-Player Characters or unlockable through unique quests.
Special NPC Spells
- These are special spells only available to Non-Player Characters.
Special Item Spells
- These are special spells granted by equipping certain magic items.