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Bearclaw: Difference between revisions

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(added identity)
m (Updated XP reward (140 -> 250))
 
Line 17: Line 17:
| race = [[Gnome]]
| race = [[Gnome]]
| movement m = 7.5
| movement m = 7.5
| xp = 140
| xp = 250
| weight kg = 35
| weight kg = 35
| level = 8
| level = 8

Latest revision as of 23:30, 22 November 2024

Bearclaw is a part of Aradin's mercenary crew if he confronts the player's party at camp during Act Three.

Involvement[edit | edit source]

Bearclaw and the group led by Aradin are searching for a treasure called the Aylin Nightsong, and will confront the party at camp if Aradin was told, that the Nightsong is located there.

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

Rage Bear Heart.webp
Rage: Bear Heart Rage: Bear Heart ()

Enter a Rage Rage that makes you tough enough to stand up to any punishment.

You can use Unrelenting Ferocity Unrelenting Ferocity, and have Resistance to all damage types except Damage TypesPsychic damage.

 Range: Self
Reckless Attack.webp
Reckless Attack Reckless Attack ()
Normal weapon damage Throw all caution in the wind to gain Advantage Icon.png Advantage on your melee Attack roll. Until your next turn, you have Advantage on all Attack Rolls, but enemies also have Advantage on Attack Rolls against you.
 Range: Normal weapon range
Sneak Attack Melee.webp
Sneak Attack Sneak Attack ()
Normal weapon damage +
D6 Weapon.png 1d6 (1~6) Damage TypesWeapon

Deal extra damage to a foe you have Advantage Icon.png Advantage against. Also works if you have an ally within 1.5 m / 5 ft of the target and you don't have Disadvantage Icon.png Disadvantage.

 Range: Normal weapon range
Recharge: Per turn

External links[edit | edit source]

Bearclaw on the Forgotten Realms Wiki