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Lora Bergauz: Difference between revisions

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'''Conversation 2: Lora's Home'''<br>
'''Conversation 2: Lora's Home'''<br>
* If [[Save Vanra]] has been accepted, and players have spoken to Captain Grizly about her side of the story, an option is unlocked to ask Lora about the details given by Captain Grizly.
* If [[Save Vanra]] has been accepted, and players have spoken to [[Captain Grisly]] about her side of the story, an option is unlocked to ask Lora about the details given by Captain Grisly.
* Dialogue choices will not cause her to become hostile.{{Verify}}<ref>If Grizly is told "I'll think about it" then there are no options to explicitly tell Lora that you are attacking her.</ref>
* Dialogue choices will not cause her to become hostile.{{Verify}}<ref>If Grisly is told "I'll think about it" then there are no options to explicitly tell Lora that you are attacking her.</ref>


==Notes==
==Notes==
<references/>
<references/>
{{NavBaldursGate}}
{{NavBaldursGate}}

Revision as of 06:16, 29 December 2023

Lora Bergauz
Lora Portrait.jpg
Stats
Level 8

STR

14
(+2)

DEX

16
(+3)

CON

14
(+2)

INT

12
(+1)

WIS

18
(+4)

CHA

14
(+2)
Bg3 content hr.png
Creature Race Icon.png  Race Human Human
Creature Type Icon.png  Type Humanoid
HP Icon.png  HP 74
Creature AC Icon.png  AC 13
Creature Speed Icon.png  Movement Speed 0m
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 75kg
Initiative Icon.png  Initiative +3
Passive features
Character information
Location Lora's Home, Baldur's Gate: X: -57 Y: -93
Family Vanra (Daughter)
Lenore the Fleet (Mother)[1][2]
Model
Lora Model.png
Lora, also known as Lora Bergauz,[3] is a human NPC in Baldur's Gate 3, initially found during Act Three inside the Basilisk Gate Barracks. Speaking to her is a possible way to start the quest Save Vanra.

Gameplay

  • Lora generally starts out as a neutral entity, and cannot become hostile unless provoked.[4]
  • If spoken to at the Basilisk Gate Barracks, she will provide the player with the quest Save Vanra.
  • One of the possible ways to resolve Save Vanra is by accepting a certain character's request to kill Lora.

Interactions

Known conversation opportunities with Lora are listed below, but this list may not be complete.

Conversation 1: Barracks

  • Speaking with Lora here will generally start the quest Save Vanra, regardless of dialogue choices.[5]
  • If the player chooses options that assert their wish to help Lora, she will provide them with details that they can use to start their investigation, then departs the barracks afterward.
  • Dialogue choices will not cause her to become hostile, but she will leave the barracks.

Conversation 2: Lora's Home

  • If Save Vanra has been accepted, and players have spoken to Captain Grisly about her side of the story, an option is unlocked to ask Lora about the details given by Captain Grisly.
  • Dialogue choices will not cause her to become hostile.[Needs Verification][6]

Notes

  1. Dialogue suggests that Lora's mother, Lenore the Fleet, is most likely deceased.
  2. Nothing explicitly confirms or denies if Lenore the Fleet is meant to be the same character as Lenore De Hurst.
  3. Lora's surname is revealed by interacting with the signboard just outside her home in Heapside Strand. X: -57 Y: -93
  4. "Provoked" meaning, attacked without warning, or if hostile enough choices are chosen during dialogue opportunities.
  5. No combinations have yet been confirmed that do not result in the quest being added into the journal[Needs Verification].
  6. If Grisly is told "I'll think about it" then there are no options to explicitly tell Lora that you are attacking her.