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Guildhall: Difference between revisions

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* The door to the Guildhall near [[Tusgront]] can become unselectable. This can be fixed by saving and loading the game. Alternatively, the party can access the Guildhall through the sewers.
* The door to the Guildhall near [[Tusgront]] can become unselectable. This can be fixed by saving and loading the game. Alternatively, the party can access the Guildhall through the sewers.
* [[Severn]] sometimes becomes unselectable, often accompanied by a clipping glitch emerging from his face.
* [[Severn]] sometimes becomes unselectable, often accompanied by a clipping glitch emerging from his face.
[[Category:Bugs]]


{{NavBaldursGate|nocat=1}}
{{NavBaldursGate|nocat=1}}
[[Category:Locations]]
[[Category:Locations]]
[[Category:Act Three Locations]]
[[Category:Act Three Locations]]

Revision as of 20:45, 26 April 2024

Guildhall is a location in the Lower City Sewers of Baldur's Gate in Act Three. It is the stronghold of the Guild, a criminal organisation run by Nine-Fingers Keene.

Overview

Accessing the Guildhall

The Guildhall can be accessed either from either the Lower City Sewers or the Lower City.

The fastest route is to use the manhole X: 127 Y: -30 in the alley north of the Basilisk Gate waypoint and smash through the western wall X: 38 Y: 784. Follow the path west and there is a locked door to the Guildhall. Lockpicking it (DC 20) grants entry to the Guildhall Bar.

Above ground, there is an alley X: 57 Y: -101 guarded by Tusgront and several other Guild members. If Aid the Underduke was started and the party aided Farlin in Rivington, they are instantly recognized as allies of the Guild and allowed entry. If Jaheira is in the party, selecting "Careful, that's the High Harper Jaheira you're speaking to" smooths the way without any checks. Otherwise, a Deception, Intimidation, or Persuasion check allows passage. [See: Bugs]

Guildhall Bar

Severn runs a bar near the entrance to the sewers. He sells the Drunken Cloth and a variety of food and drinks. Two double doors lead to Nine-Fingers' office.

Nine-Fingers' Office

Guildmaster Nine-Fingers Keene is holding a council with Guild bursar Uktar about some missing payments from an orphanage. If Jaheira is in your party, Nine-Fingers will recognize her and have some special dialogue. Speak with Nine-Fingers to continue the quests The High Harper and Aid the Underduke. A note from Rakath Glitterbeard by Nine-Fingers' bedroom desk has more information about the location of The Stone Lord.

Two notes in her office can give the party a lead on the diabolist Helsik for the quest Free Orpheus. A locked wardrobe (DC 20) in the bedroom leads to a safe (DC 30). The keys to both can be pickpocketed from Nine-Fingers. Opening the safe leads to a vault containing several opulent chests full of rare arrows and expensive clothing. Opening the second locked door will trap the party in the vault. To get out, use the button hidden behind a bookcase in the second room.

A lever outside the safe opens a second exit to the sewers, just south of the southern ferry dock.

Guildhall

Notable characters

Related quests

Notable loot

Bugs

  • The door to the Guildhall near Tusgront can become unselectable. This can be fixed by saving and loading the game. Alternatively, the party can access the Guildhall through the sewers.
  • Severn sometimes becomes unselectable, often accompanied by a clipping glitch emerging from his face.