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Gheris Hhune: Difference between revisions

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(Set weight in lbs to 200, assuming 1/2 conversion from kg.)
m (Added Multi-attack feature and redlink to Werewolf page (will create soon).)
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| title = Gheris Hhune
| title = Gheris Hhune
| keywords =
| keywords =
| description = Gheris Hhune is a werewolf NPC who appears in Baldur's Gate 3.
| description = Gheris Hhune is a Werewolf NPC who appears in Szarr Palace.
}}
}}
{{stub}}
{{stub}}
Line 18: Line 18:
| armour_class = 12
| armour_class = 12
| hit_points = 58
| hit_points = 58
 
| hit_points_tactician = 75
| movement_speed_meters =  
| movement_speed_meters = 10
| movement_speed_feet =  
| movement_speed_feet = 30
| weight_kg = 100
| weight_kg = 100
| weight_lb = 200
| weight_lb = 200
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| nonmagic immune2 = Piercing
| nonmagic immune2 = Piercing
| nonmagic immune3 = Slashing
| nonmagic immune3 = Slashing
| feature1_name = Opportunity Attack
| feature1_name = Multiattack: Wounded
| feature1_description = Automatically attack an enemy moving out of your reach.
| feature1_link = Multiattack: Wounded (Werewolf)
| feature1_description = Can Multiattack if the target is {{cond|Prone}} or if its hit points are at 60% or less.
| feature2_name = Opportunity Attack
| feature2_description = Automatically attack an enemy moving out of your reach.
}}
}}
}}
}}
'''Gheris Hhune''' is a werewolf who appears in ''Baldur's Gate 3''. He can be found in the ballroom of [[Szarr Palace|Cazador Szarr's palace]].  
'''Gheris Hhune''' is a [[Werewolf]] who appears in ''Baldur's Gate 3''. He can be found in the ballroom of [[Szarr Palace|Cazador Szarr's palace]].  


== Involvement ==
== Involvement ==

Revision as of 22:20, 15 March 2024

Gheris Hhune is a Werewolf who appears in Baldur's Gate 3. He can be found in the ballroom of Cazador Szarr's palace.

Involvement

Gheris starts a conversation with the player when they enter the ballroom. If Astarion is in the party, Gheris will offer to bring Astarion 'to master', and Astarion will refuse. If Astarion is not in the party, Gheris will confront the player, who is not allowed to be in the ballroom. Regardless, the conversation will result in a combat encounter.