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Illithid Arcanist: Difference between revisions
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{{Infobox statistics | |||
|name | | name = Illithid Arcanist | ||
| | | race = [[Mind Flayer]] | ||
| | | size = Medium | ||
| | | type = Aberration | ||
| | | armour_class = 15 | ||
| | | hit_points = 55 | ||
| | | movement_speed_meters = 9 | ||
| | | movement_speed_feet = 30 | ||
| | | weight_kg = 75 | ||
| | | weight_lb = 150 | ||
| | | level = 8 | ||
| | | str = 11 | ||
| | | dex = 12 | ||
| | | con = 12 | ||
| | | int = 19 | ||
| | | wis = 17 | ||
| | | cha = 17 | ||
| | | int_save_proficiency = yes | ||
| | | wis_save_proficiency = yes | ||
| | | cha_save_proficiency = yes | ||
| | | resistant1 = Fire | ||
| | | condition1_name = Fire Shield: Warm | ||
| | | condition1_description = Resistance to Cold, deal 2d8 Fire to melee attackers. | ||
| | | condition2_name = Fire Shield: Chill | ||
| | | condition2_description = Resistance to Fire, deal 2d8 Cold to melee attackers. | ||
| feature1_name = Empowered Evocation | |||
| | | feature1_description = Add your INT Modifier to damage rolls with any evocation spells. | ||
| | | feature2_name = Magic Resistance | ||
| | | feature2_description = Advantage on saving throws against spells and other magical effects. | ||
| | | feature3_name = Opportunity Attack | ||
| | | feature3_description = Automatically attack an enemy moving out of your reach. | ||
| | |||
}} | }} | ||
'''Illithid Arcanist''' is a type of hostile Aberration character in ''[[Baldur's Gate 3]]'', multiple copies of which appear during several combat encounters during the finale of [[Act Three]]; at the [[High Hall]], and ''Atop the Netherbrain''. | |||
'''Illithid Arcanist''' is a type of hostile Aberration character in [[Baldur's Gate 3]], multiple copies of which appear during several combat encounters during the finale of [[Act Three]]. | |||
==Gameplay== | ==Gameplay== | ||
* Each copy of this enemy starts the fight with one condition, out of either [[Fire_Shield:_Chill_(Condition)|Fire Shield: Chill]] or [[Fire_Shield:_Warm_(Condition)|Fire Shield: Warm]] applied. | * Each copy of this enemy starts the fight with one condition, out of either [[Fire_Shield:_Chill_(Condition)|Fire Shield: Chill]] or [[Fire_Shield:_Warm_(Condition)|Fire Shield: Warm]] applied.{{note|This is verified to be true during ''at least'' the "Atop the Netherbrain" combat encounter. Please amend this statement if this is not true for some reason in other encounters.{{Verify}}}} | ||
* This enemy has been observed to be capable of using most of, if not all, of the same abilities as the base [[Mind Flayer]] enemy type. | * This enemy has been observed to be capable of using most of, if not all, of the same abilities as the base [[Mind Flayer]] enemy type. | ||
* Notable abilities this enemy uses include: [[Magic Missile]], [[Shield]] (as a [[Reaction]]) | * Notable abilities this enemy uses include: [[Magic Missile]], [[Shield]] (as a [[Reaction]]) | ||
== | == Footnotes == | ||
{{notelist}} | |||
{{NavBaldursGate}} | {{NavBaldursGate}} |
Revision as of 08:56, 13 February 2024
This article is a stub and in need of expansion. See the editing manual for how to contribute or the style manual for guidelines. |
Illithid Arcanist | |||||||||||||
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Medium Aberration | |||||||||||||
Level 8 Mind Flayer | |||||||||||||
Stats | |||||||||||||
Armour Class | 15 | ||||||||||||
Hit points | 55 | ||||||||||||
Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 75 kg (150 lb) | ||||||||||||
Initiative | +1 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +3 | ||||||||||||
Saving throws |
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Resistances | |||||||||||||
Resistant | Fire | ||||||||||||
Conditions | |||||||||||||
| Resistance to Cold, deal 2d8 Fire to melee attackers. | ||||||||||||
| Resistance to Fire, deal 2d8 Cold to melee attackers. | ||||||||||||
Features | |||||||||||||
| Add your INT Modifier to damage rolls with any evocation spells. | ||||||||||||
| Advantage on saving throws against spells and other magical effects. | ||||||||||||
| Automatically attack an enemy moving out of your reach. |
Illithid Arcanist is a type of hostile Aberration character in Baldur's Gate 3, multiple copies of which appear during several combat encounters during the finale of Act Three; at the High Hall, and Atop the Netherbrain.
Gameplay
- Each copy of this enemy starts the fight with one condition, out of either Fire Shield: Chill or Fire Shield: Warm applied.[note 1]
- This enemy has been observed to be capable of using most of, if not all, of the same abilities as the base Mind Flayer enemy type.
- Notable abilities this enemy uses include: Magic Missile, Shield (as a Reaction)
Footnotes
- ↑ This is verified to be true during at least the "Atop the Netherbrain" combat encounter. Please amend this statement if this is not true for some reason in other encounters.[Needs Verification]