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[[File:Astarion Approval.png|44px|left|alt=Astarion Approves|link=|Astarion Approves]]Astarion likes displays of power and cruelty, and appreciates snarkiness and mocking. He is [[inspiration|inspired]] when the player gains access to areas/information by deceiving others. The player does not have to be "evil" to gain his [[approval]], however — he approves when the player makes choices that support independence and autonomy, and when the player helps certain characters in need.
{{PageSeo
| title = Astarion's Approval
| image = Portrait Astarion.png
}}
{{SpoilerWarning}}
{{Party interactions}}
{{Companion tab}}
Astarion likes displays of power and cruelty, and appreciates snarkiness and mocking. He is [[inspiration|inspired]] when the player gains access to areas/information by deceiving others. The player does not have to be "evil" to gain his [[approval]], however — he approves when the player makes choices that support independence and autonomy, and when the player helps certain characters in need.


Astarion dislikes displays of weakness and does not like acts of kindness or charity that offer no reward. He disapproves when the player tries to reign him in or restrict him in some way.
Astarion dislikes displays of weakness and does not like acts of kindness or charity that offer no reward. He also disapproves when the player tries to rein him in or restrict him in some way.


The actions and choices listed on this page will raise or lower [[Astarion]]'s [[Approval]].
The actions and choices listed on this page will raise or lower [[Astarion]]'s [[Approval]].
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''For more information about the approval system, see [[Approval]].''
''For more information about the approval system, see [[Approval]].''


==Approval==
== Greetings ==
Depending on his approval rating, Astarion may greet the player with:
 
Negative (<0):
* “You again.”
* "What do you need now?"
* "You're staring at me again. What do you want?"
 
Neutral (0 - 19):
* "Well, hello. What can I do for you?"
* “Yes?"
* “Need Something?”
 
Medium and up (20+):
* "Ah, my favourite travelling companion."
* "Hello, my dear."
* "What can I do for you, my friend?"
 
When spoken to by someone other than the player character:
* "Sorry, darling, I haven't got time for underlings. If your boss wants to speak with me, I'm all pointy ears."
 
===Romance===
Flirting:
* "It's always a pleasure to see you sauntering over."
* "Yes, darling?"
* "Hello, beautiful."
* "I did miss that face, you know."
* "Hello, my sweet."
* "Hello, lover."
* "Yes darling, do you need something?"
* "Need something? Or did you just miss me?"
 
Partnered:
* "Gods, you're beautiful."
* "Is there something you want to talk about, my dear?"
 
Broken up:
* "Why in the hells are you bothering me now?"
 
===After Completing The Pale Elf===
{{SpoilerBox|act=3|nograd=1|
Ascended - Partnered:
* "Look at you, precious thing. You always stare so eagerly."
* "Ask me anything, and it will be yours."
* "Little love, whatever could be the matter?"
* "My consort, we are so close to our triumph, I can almost taste it."
* "Yes, my treasure?"
 
Spawn - Partnered:
* "Ah, you're so adorable when you're thinking what to say."
* "I hope there's nothing troubling you, my dear?"
* "Yes, love?"
}}
 
===Dark Urge exclusive===
{{SpoilerDurge|nograd=1|
Astarion also has some greetings exclusive to [[the Dark Urge]] origin. He will only say these once:
*"You have a manner of irresistible desperation about you. I like it." (first meeting)
*"My dagger-happy friend. What troubles you?" (Act One after killing Alfira or Quil Grootslang)
*"My sweet, conflicted villain. What can I do for you?" (Act Two after killing Isobel)
*"Come to kill me again, darling?" (Act Two if the player character fully refrained from killing him after failing to kill Isobel)
*"Precious little Bhaal-Babe!" (Act Three after the player character learns the truth about their parentage)
*"The child of Bhaal. I'm glad papa has blessed our dirty little plot" (Act Three when romanced, after becoming Bhaal's chosen)}}
 
== Approval ==
The following story and dialogue choices will cause Astarion to gain [[approval]].
The following story and dialogue choices will cause Astarion to gain [[approval]].


=== Act One ===
=== Act One ===
{{SpoilerBox|act=1|nograd=1|unhide=1|
{{SpoilerBox|act=1|nograd=1|unhide=1|
'''[[Ravaged Beach]]'''
'''[[Roadside Cliffs]]'''
* Attack the Tieflings holding [[Lae'zel]] in a cage. ({{Approval|Astarion|+1}})
* Speaking with the Tieflings holding [[Lae'zel]] in a cage, choose the '' 'attack' '' option. {{Approval|Astarion|+1}}
* Ask [[Lae'zel]] to say 'please' after rescuing her ({{Approval|Astarion|+1}})
** Ask [[Lae'zel]] to say '' 'please' '' after convincing the tieflings to leave. {{Approval|Astarion|+1}}
* Choose the 'Attack' dialogue option when speaking to [[Taman]] and [[Gimblebock]]
* Speaking to [[Gimblebock]] near [[Chapel Entrance]], choose the '' 'attack' '' dialogue option {{Approval|Astarion|+1}}
 
'''[[Emerald Grove]]/[[The Hollow]]'''
 
''In the Hollow:''
* Refuse to help [[Zevlor]] persuade [[Kagha]] to let the tieflings stay. {{Approval|Astarion|+2}}
* Scold [[Elegis]] for being scared of a few goblins OR tell her to get to digging their own graves. {{Approval|Astarion|+1}} ''(either)''
* While speaking with [[Arron]], say the refugees will be fine due to their devilish powers. {{Approval|Astarion|+1}}
* Tell the tielfling kids trained by [[Asharak]] that they are going to die. {{Approval|Astarion|+1}}
* Make [[Zorru]] bow to [[Lae'zel]]. {{Approval|Astarion|+1}}
** After [[Lae'zel]] has questioned [[Zorru]], tell her she is good at interrogations. {{Approval|Astarion|+1}}
* Offer to heal [[Pandirna]] for a price but pocket the money and leave. {{Approval|Astarion|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, break [[Pandirna|Pandirna's]] legs and kill her. {{Approval|Astarion|+1}}
** OR Tell [[Pandirna]] to hush or you will snap her neck {{Approval|Astarion|+1}} ''(the line is available for all classes except {{Class|Barbarian}})''
* Let [[Arka]] shoot [[Sazza]]. {{Approval|Astarion|+1}}
* Tell [[Auntie Ethel]] about the tadpole in your head. {{Approval|Astarion|+1}}
* While talking to/trading with [[Mattis]], either pocket his "lucky ring" straightaway OR tell him you've earned it. {{Approval|Astarion|+1}}
* Threaten [[Mol]] when first meeting her in the [[Tiefling Hideout]]. {{Approval|Astarion|+1}}
* After successfully stealing the [[Idol of Silvanus]] for [[Mol]], tell her that you will keep it for yourself {{Approval|Astarion|+1}}
** OR, Playing as a {{Class|Rogue}}, advise her not to ask, just take {{Approval|Astarion|+1}}
 
''In the [[Sacred Pool]] and druid caves:''
* After resolving [[Arabella|Arabella's]] fate, tell [[Kagha]] that you would have killed the girl outright. {{Approval|Astarion|+1}}
** OR Tell her you just wanted to see what would happen. {{Approval|Astarion|+1}}
** OR Tell her that it was quite a show. {{Approval|Astarion|+1}}
** OR Attack her. {{Approval|Astarion|+1}}
* If [[Arabella]] has died, lie to [[Locke]] and [[Komira]] that [[Kagha]] will release her soon. {{Approval|Astarion|+1}}
* When confronting [[Kagha]] about the [[Shadow Druids]], choose to attack her. {{Approval|Astarion|+1}} ''(gains approval regardless of whether you've been successful convincing her to go against them or not)''
* Attack [[Kagha]] after speaking to [[Zevlor]] second time (about her demands) {{Approval|Astarion|+1}}
* Prod [[Nettie]]'s bird twice. {{Approval|Astarion|+1}}
* After [[Nettie]] poisons you, attack her (no need to kill her) {{Approval|Astarion|+5}}
* While dealing with [[Topaz (Blue Jay)|Topaz]] the bird via [[Speak with Animals]]:
** Tell him that the key in its nest is dull, OR, playing as a {{Race|Dwarf}}, that the metal is of bad quality {{Approval|Astarion|+1}} ''(either option)''
** OR Playing as a {{Class|Bard}}, choose the class-specific option about a song {{Approval|Astarion|+1}}
** OR Kick the bird {{Approval|Astarion|+1}}
* Playing as a {{Class|Bard}}, talk to the squirrels listening to [[Alfira]] and first hush them not to ruin the song, and only afterwards the class-unique line "Sing along…" {{Approval|Astarion|+1}}
** Take [[Alfira|Alfira's]] lute out of her hands and smash it {{Approval|Astarion|+1}}
** Tell [[Alfira]] she should give up on her song {{Approval|Astarion|+1}}
* Playing as a {{Class|Rogue}}, pick [[Mirkon|Mirkon's]] pockets while he is charmed by the harpies. {{Approval|Astarion|+1}}
* After saving [[Mirkon]], tell him to stop snivelling or the harpies will be back. {{Approval|Astarion|+1}}
* Kick [[Timber]] the squirrel {{Approval|Astarion|+1}}.
** If you miss, try to kick her again {{Approval|Astarion|+1}}
** Playing as {{Background|Haunted One|The Dark Urge}}, when confronted by a companion about kicking [[Timber]], answer that it came right at you OR that your instincts are sharp {{Approval|Astarion|+1}} ''(either option)''
 
''While the Emerald Grove is preparing for the goblin attack''
* Tell [[Zevlor]] (or [[Asharak]] if Zevlor is dead) that it was you who led the horde to the grove, and then that this place belongs to the [[Absolute]] {{Approval|Astarion|+5}}
** OR That the horde is coming, led by the drow - and you are ''with'' them {{Approval|Astarion|+5}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, tell [[Zevlor]] that the goblin horde is yours. {{Approval|Astarion|+1}}
* Tell [[Mirkon]] you are not going to save him again OR that he's on his own. {{Approval|Astarion|+1}} ''(the formulation depends on whether you saved Mirkon from the harpies or not)''.
* If you start attacking the tieflings before [[Minthara]] arrives, betray her while speaking to her. {{Approval|Astarion|+5}}
* Tell [[Pandirna]] that you are here for the show {{Approval|Astarion|+1}}
* Playing as an {{Race|Elf}} or as a {{Race|Drow}}, instigate a fight with [[Minthara]] {{Approval|Astarion|+5}}
▶ '''''Note:''' This option is available only after you helped Minthara to slaughter the Grove''
* Tell [[Lakrissa]] to buy you a drink to be even {{Approval|Astarion|+1}} ''(this point may be earned either before attack or after defeating goblins)''


'''[[Druid Grove]]'''
'''[[Forest]]'''
* Refuse to help [[Zevlor]] persuade [[Kagha]] to let the Tieflings stay. ({{Approval|Astarion|+1}})
* Tell [[Brynna]] and [[Andrick]] to avenge [[Edowin]]. {{Approval|Astarion|+1}}
* Tell [[Elegis]] that she is pathetic of being scared of a few goblins. ({{Approval|Astarion|+1}})
* In the [[Underground Passage]], heal [[Findal]], then tell him you are here to finish the job, and kill him. {{Approval|Astarion|+1}}
* While speaking with [[Arron]], say the refugees will be fine due to their devilish powers. ({{Approval|Astarion|+1}})
* Tell the Tielfling kids trained by [[Asharak]] that they are going to die ({{Approval|Astarion|+1}})
* Make [[Zorru]] bow to [[Lae'zel]] ({{Approval|Astarion|+1}})
* After the conversation with [[Zorru]] tell [[Lae'zel]] that she is good at interrogations ({{Approval|Astarion|+1}})
* Let [[Arka]] shoot [[Sazza]] ({{Approval|Astarion|+1}})
* In the Underground Passage, after reviving [[Findal]] tell him you are here to finish the job and kill him. ({{Approval|Astarion|+1}})
* When confronting [[Kagha]] about the shadow druids, choose to attack her instead of persuading her
* Telling [[Auntie Ethel]] about the tadpole in your head. ({{Approval|Astarion|+1}})
* When speaking to [[Mattis]], take the ring, pocket the ring and tell him you paid him in experience.
* After saving [[Mirkon]], tell him to "stop snivelling or they'll be back."
* Attack the Tieflings
* The Dark Urge: When interacting with the squirrel [[Timber]], warn Astarion about getting in front of your instincts. ({{Approval|Astarion|+1}})


'''[[Sunlit Wetlands]]'''
'''[[Sunlit Wetlands]]/[[Putrid Bog]]'''
* When entering the [[Sunlit Wetlands]], pass the check to break the illusion, then BAA at the redcaps when you speak to them.
* While talking to [[Demir]] and [[Johl]] after [[Auntie Ethel]] disappears, tell them they're on their own {{Approval|Astarion|+1}}
* Let him kill [[Gandrel]] ({{Approval|Astarion|+10}})
** OR Playing as a {{Class|Ranger}}, a {{Class|Sorcerer}} or a {{Class|Wizard}}, tell [[Demir]] and [[Johl]] to 'trust a more experienced soul' after [[Auntie Ethel]] disappears. {{Approval|Astarion|+1}}
* Tell [[Auntie Ethel]] about the tadpole
* After entering the [[Sunlit Wetlands]], break the illusion by any available means, then say 'BAA' at the Redcaps when you speak to them {{Approval|Astarion|+1}} ''(works twice)''
* Speak to [[Lorin]] and roar at him
* Tell [[Auntie Ethel]] about the tadpole (if you haven't done so in the grove). {{Approval|Astarion|+1}}
* When [[Auntie Ethel]]'s true form surrender, pass [[Intimidation]] or [[Deception]] Check to save [[Mayrina]] and obtain the power.
* Chasing after [[Auntie Ethel|Ethel]] in her lair, speak to [[Lorin]] and roar at him. {{Approval|Astarion|+1}}
* After killing [[Auntie Ethel]]'s true form, use the wand to resurrect [[Mayrina]]'s dead husband Connor, give her the wand, then tell [[Astarion]] that it was funny
* [[Intimidation|Intimidate]] the Gnarled Door to let you in {{Approval|Astarion|+1}}
* When Auntie Ethel surrenders, let her go in exchange for [[Auntie Ethel's Hair|fey hair]], with or without [[Mayrina]]. {{Approval|Astarion|+5}}
* If you killed Ethel:
** If spared [[Mask of Regret (Overgrown Tunnel)|Mask of Regret]], speak to the latter afterwards and choose to attack her {{Approval|Astarion|+1}}
** Playing as an '''evil''' {{Class|Cleric}} or {{Class|Paladin}}, speak to [[Lorin]] again and tell him that it would be ''delightful'' to butcher everyone {{Approval|Astarion|+1}}
** Playing as a {{Race|Duergar}}, take the [[Petrified (Condition)|Petrification]] off [[Efrin]] and laugh at him {{Approval|Astarion|+1}}, when he asks to examine him, refuse to do it {{Approval|Astarion|+1}}
* Let [[Astarion]] kill [[Gandrel]], if you already know he's a vampire. {{Approval|Astarion|+10}}


'''[[Blighted Village]]'''
'''[[Blighted Village]]'''
* Enter the Village by either attacking the goblin an the East gate, or by persuading or performing as a [[Bard]] at the South gate. ({{Approval|Astarion|+1}})
* Gain entrance to the village:
* Deliver the final blow to the goblin [[Fezzerk]]
** Through the southern gate - by [[Persuasion|Persuading]] the goblin guard, OR, Playing as a {{Class|Bard}}, performing for him, OR starting a fight {{Approval|Astarion|+1}}
* Give him [[Necromancy of Thay]].
** Through the eastern gate - by attacking or picking a fight with the goblin guards {{Approval|Astarion|+1}}
* Request to be compensated by [[Barcus Wroot]] after saving him. ({{Approval|Astarion|+1}})
* Intimidate [[Ornate Mirror]] in the [[Apothecary's Cellar]] into letting you pass. {{Approval|Astarion|+1}}
* Interrupt the bugbear and ogre lovers in the barn. ({{Approval|Astarion|+1}})
* Give Astarion the [[Necromancy of Thay]] during the cutscene. {{Approval|Astarion|+5}}
* Deliver the final blow to [[Fezzerk]] when confronting him near the windmill {{Approval|Astarion|+1}}
** Untie [[Barcus Wroot]] off the windmill wing and demand a compensation from him {{Approval|Astarion|+1}}
* Interrupt the bugbear and ogre couple in the barn {{Approval|Astarion|+1}}
** OR let Astarion interrupt them. {{Approval|Astarion|+5}}
▶ '''''Note:''' The latter option is available only if '''neither [[Shadowheart]] nor [[Wyll]] are''' in the party, otherwise one of them would interfere and try to stop the player''
* After summoning [[Lump the Enlightened]] and telling him your deal is done, let him have one lick. {{Approval|Astarion|+1}}
 
'''[[Goblin Camp]]'''<br>
''At the front gate:''
* Fling worg dung at [[Sentinel Olak]]  {{Approval|Astarion|+1}} ''(requires {{Ability check|Athletics|10}} and triggers a fight with gate guards)''
** If failed the check, wink and fling dung at all other guards {{Approval|Astarion|+1}} ''(triggers a fight, too)''
''At the outer camp:''
* Yell "Boo, get off the stage!" at [[Volo]] as he performs. {{Approval|Astarion|+1}}
* Stir the [[Owlbear Cub]] against the goblins through {{Ability check|Animal Handling|15}} or {{Ability check|Persuasion|15}} {{Approval|Astarion|+1}}
** OR Playing as a {{Class|Barbarian}}, do it through {{Ability check|Persuasion|10}} {{Approval|Astarion|+1}}.
* When [[Krolla]] tries to scam you after you won in chicken-chasing, demand your gold back and also all of hers, using illithid powers. {{Approval|Astarion|+1}}
* Tell [[Tracker Grikka]] that you will get answers from prisoners. {{Approval|Astarion|+1}}
** Playing as a {{Race|Dwarf}}, ask [[Tracker Grikka|Grikka]] to save a piece of dwarf meat for you. {{Approval|Astarion|+1}}
''Talking with [[Crusher]]:''
* When he orders you to kiss his foot, obey, then start licking it {{Approval|Astarion|+5}}
** OR Give his foot a long lick straightaway {{Approval|Astarion|+5}}
* Steal the ring from Crusher's toe after you kneel in front of him. {{Approval|Astarion|+1}}
* Successfully use [[Detect Thoughts]] on Crusher and say you'll let his boss know of his plans {{Approval|Astarion|+1}}
* Make Crusher kneel and kiss your foot, using [[Illithid]] powers. {{Approval|Astarion|+1}}
* If Crusher starts a fight, make him kiss your foot after defeating. {{Approval|Astarion|+1}}
** After Crusher begs for mercy, finish him. {{Approval|Astarion|+1}} ''(makes the whole camp hostile)''
''Inside the [[Shattered Sanctum]]:''
* If [[Warrior Trinzas]] questions you about the ruckus, tell her, it was the sound of her friends dying. {{Approval|Astarion|+1}}
* Tell [[Torturer Spike]] to let you put the prisoner through paces. {{Approval|Astarion|+1}}
* OR, Playing as {{Background|Haunted One|The Dark urge}}, propose to show Spike how it's done {{Approval|Astarion|+1}}
** OR, Playing as a {{Race|Drow}}, tell him that you don't try, you get results {{Approval|Astarion|+1}}
** Then torture [[Liam]] yourself. {{Approval|Astarion|+1}}
* Tell [[Roah Moonglow]] that you killed her friends in the [[Zhentarim Hideout]]. {{Approval|Astarion|+1}}
* Agree to endure [[Abdirak|Abdirak's]] teachings on Loviatar's doctrine. {{Approval|Astarion|+5}}
* Pick a fight with [[Priestess Gut]] in the throne room or in her chambers. {{Approval|Astarion|+1}}
* Tell [[Minthara]] that [[Sazza]] was too stupid to understand you prior {{Approval|Astarion|+1}}
** OR, Playing as a {{Race|Lolth-Sworn Drow}}, tell Sazza she should have see a superior in you at once. {{Approval|Astarion|+1}}
▶ '''''Note:''' These options are available if you have previously freed Sazza from the cage in Emerald Grove''
* Agree to attack the Grove with [[Minthara]] with or without asking for a reward. {{Approval|Astarion|+1}}
 
''In [[Worg Pens]]:''
* Tell goblin children to keep at the [[Halsin|bear]], to aim for his eye, or to use sharper stones. {{Approval|Astarion|+1}} ''(either option)''
** Throw a rock yourself. {{Approval|Astarion|+1}} ''(Makes Halsin hostile)''
* Refuse [[Halsin]] to help him save the grove. {{Approval|Astarion|+1}}


'''[[The Risen Road]]'''
'''[[The Risen Road]]'''
* Side with [[Karlach]] during [[Wyll]]'s confrontation with her
* Side with [[Karlach]] during [[Wyll]]'s confrontation with her and recruit Karlach. {{Approval|Astarion|+2}}
* Tell the merchant [[Cyrel]] that you'll take the supplies.
* At the tollhouse, tell the merchant [[Cyrel]] that you'll take the supplies and everything else she owns. {{Approval|Astarion|+1}} ''(triggers a fight with 'Tyrians')''
* Pass the check to order [[Flind]], the Gnoll warlord to attack the survivors in the cave instead of you. ({{Approval|Astarion|+1}})
* Talk with '''non-bloated''' [[Hyena]] via [[Speak with Animals]] and pass the [[Deception]] check to convince her that you are a god in mortal flesh {{Approval|Astarion|+1}}
* Pass the check to order Flind to feast on other Gnoll. ({{Approval|Astarion|+1}})
* Order [[Flind]] to attack the survivors in the cave instead of you. {{Approval|Astarion|+1}}
* Pass the check to order Flind to kill herself. ({{Approval|Astarion|+1}})
* OR/THEN order Flind to attack other gnolls. {{Approval|Astarion|+1}}
* Obey and eliminate [[Rugan]] when asked by [[Zarys]]
** After the battle is resolved, order Flind to off herself. {{Approval|Astarion|+1}}
* Speak to the artist and call him a slave
▶ '''''Note:''' These options '''are not mutually exclusive''' and can be used one after another subsequently, in given order, which allows to gain all three points''
* Tell [[Rugan]] that you are here for the cargo, not to rescue him. {{Approval|Astarion|+1}}
** Save Rugan, then tell him to give the cargo to you, using [[Intimidation]] or provoking a fight {{Approval|Astarion|+1}}
** If you fail to [[Intimidation|intimidate]] Rugan into surrendering the cargo to you, say you can harm him no less worse than gnolls would have {{Approval|Astarion|+1}} ''(makes him hostile)''


'''[[Goblin Camp]]'''
'''[[Waukeen's Rest]]'''  
* Deceive the goblins, say 'you can't be serious', then fling poo at them.
* Tell Councellor [[Florrick]] that she needs to find someone else to rescue [[Duke Ravengard]]. {{Approval|Astarion|+1}}
* Say 'Boo' to [[Volo]] as he performs. ({{Approval|Astarion|+1}})
* Leave [[Benryn]] to die under the wreckage {{Approval|Astarion|+1}}
* Tell [[Tracker Grikka]] (or another goblin NPC) that you will "get answers for them" when discussing their prisoners. ({{Approval|Astarion|+1}})
** If you saved Benryn, tell him you'll keep the dowry as a payment for his saving {{Approval|Astarion|+1}}
* Tell Torturer [[Spike]] in the goblin camp that you will torture the prisoner.
* Tell [[Priestess Gut]] in the goblin camp that you're here to kill her.
* Remove the ring from [[Crusher]]'s foot after you kneel in front of him.
* Make Crusher kiss your foot. ({{Approval|Astarion|+1}})
* Make Crusher kiss your foot after defeating him in a fight.. ({{Approval|Astarion|+1}})
* Continue to attack Crusher after he is defeated, if he attacks you. '''This will make the whole camp hostile.''' ({{Approval|Astarion|+1}})
* Agree to [[Abdirak]]'s endure teachings on Loviatar's love.
* Turn down the druid [[Halsin]]'s request to help the grove in favor of saving yourself first.


'''[[Crèche Y'llek]]'''
'''[[Zhentarim Hideout]]'''
* Vandalise the portrait of [[Vlaakith]] ({{Approval|Astarion|+1}})
* Kill [[Rugan]] on [[Zarys|Zarys's]] order. {{Approval|Astarion|+1}}
* When convincing [[Varsh Ko'kuu]] to give you the Githyanki egg, tell him you will use it for an omelet or sell it ({{Approval|Astarion|+1}})
** Kill Rugan, if he survived Zarys's torture and your fight against other [[Zhentarim]]. {{Approval|Astarion|+1}}
* Ask the Inquisitor how he knows so much about you. ({{Approval|Astarion|+1}})
* After purchasing [[Oskar Fevras]] from [[Brem]], speak to the artist and call him a slave twice {{Approval|Astarion|+1}}
* Ask the Inquisitor what you'll get in return for producing the weapon. ({{Approval|Astarion|+1}})
*  Tell the Inquisitor you accept gold as a reward


'''[[Underdark]]'''
'''[[Underdark]]'''
* Tell [[BOOOAL]] he is a fake god, tell him you are going to kill him and take his power
* In [[Festering Cove]], tell [[BOOOAL]] he is a fake god and tell him you will kill him and take his power {{Approval|Astarion|+5}}
* Tell [[Spaw]] "Sure, I can handle those Duergar nearby"
** OR Tell [[Kuo-toa]] priest to bow before BOOOAL's Chosen {{Approval|Astarion|+1}}
* Tell [[Glut]] you will kill [[Spaw]] for him
* Agree to [[Defeat the Duergar Intruders]] for Sovereign [[Spaw]] {{Approval|Astarion|+1}}
* Tell [[Glut]] "I'll have no part of this"  or "If you're so eager for blood..." option when asked to eliminate [[Spaw]]
* When speaking with [[Glut]] after defeating the duergar:
* Ask Baelen for compensation before giving him a [[Misty Step]] scroll for escaping the Bibberbang field.
** Agree to eliminate [[Spaw]] for [[Glut]]. {{Approval|Astarion|+1}}
* Succeed the [[Athletics]] check and push Corsair Greymoon off of the skiff on your first voyage to [[Grymforge]]
** OR Refuse [[Glut]] saying that you'll have no part of this OR that you'll kill the treacherous myconid instead. {{Approval|Astarion|+1}} ''(either option brings approval and immediately starts fight with Glut)''
* Steal [[Boots of Speed]] from Thulla while she's helpless. {{Approval|Astarion|+1}}
* Ask [[Baelen]] for compensation before throwing him a [[Misty Step]] scroll to escape the Bibberbang field. {{Approval|Astarion|+1}}
* Push [[Corsair Greymon]] off of the boat on your first voyage to [[Grymforge]]. {{Approval|Astarion|+1}}


'''[[Grymforge]]'''
'''[[Grymforge]]'''
* Decide to attack Morghal and Orgath after finding out they use slaves.
* Tell [[Morghal]] and [[Orgarth]] that them keeping slaves is not a problem for you, and that you'll just kill them {{Approval|Astarion|+1}} ''(immediately starts a fight with the duergar, both Clan Flameshade and Absolute followers)''
* Ask [[Ward Magmar]] how to get a slave of your own
''When dealing with [[Ward Magmar]]:''
* When talking to [[Ward Magmar]] about traveling to [[Moonrise Towers]], choose "Moonrise Tower holds the answers we need"
** Ask [[Magmar]] how to get a slave of your own. {{Approval|Astarion|+1}}
* After finding [[Philomeen]], talk to Lunkbug and mention she wants Laridda to move on
** When attempting to take the elevator, tell [[Magmar]] that saving Nere is a distraction {{Approval|Astarion|+1}}
* Instigate a fight against [[Elder Brithvar]] by either taunting him to take your gold or suggesting involving [[Sergeant Thrinn]] in the conspiracy against [[Nere]].
** When talking about travelling to [[Moonrise Towers]], say that Moonrise holds the answers you need. {{Approval|Astarion|+1}}
* After rescuing [[Nere]], tell him to finish the slaves, or choose to say nothing
** Playing as a {{Race|Drow}} or as a {{Race|Githyanki}}, tell [[Magmar]] that he is squandering his slave on mundane tasks. {{Approval|Astarion|+1}}
** After killing [[Magmar]] and [[Pistle]], tell [[Skickpit]] to use the elevator to surface. {{Approval|Astarion|+1}} ''(further options to convince the gnome won't bring more approval)''
* When Lunkbug tells you where to find [[Philomeen]], answer that you'll take her head for a trophy. {{Approval|Astarion|+1}}
** After finding [[Philomeen]] (and letting her go away), talk to Lunkbug and mention she wants Laridda to move on, or tell Laridda directly. {{Approval|Astarion|+1}}
* Provoke a fight against [[Elder Brithvar]] by either taunting him to try and take your gold OR suggesting to rat him out to [[Sergeant Thrinn]] about his conspiracy against [[Nere]] {{Approval|Astarion|+1}}
* After rescuing [[Nere]], tell him to finish the slaves, OR choose to say nothing {{Approval|Astarion|+1}}
* After killing [[Nere]], tell [[Brithvar]] either that you think slaves are a valuable asset, OR tell him you won't interfere. {{Approval|Astarion|+1}}
* After defeating [[Nere]], ask [[Brithvar]] about the gnome slaves and tell him that they are a valuable asset. {{Approval|Astarion|+1}}
 
'''[[Mountain Pass]]'''
* Attack [[Ellyka]] near the point of encounter with githyanki squad {{Approval|Astarion|+1}}
** OR, Being [[Disguise Self|disguised]] as a gith, provoke her to attack you. {{Approval|Astarion|+1}}
* Speaking to [[Voss]], pass the [[Arcana]] check to find out he's trying to [[Detect Thoughts]] and then attack him {{Approval|Astarion|+1}}
 
'''[[Crèche Y'llek]]'''
* Upon entering the Créche, first tell [[Gish Far'aag]] that [[Voss]] sent you; then pretend to be an avatar of Vlaakith and succeed a {{Ability check|Performance|30}}. {{Approval|Astarion|+1}}
* Vandalise the portrait of [[Vlaakith]]. {{Approval|Astarion|+1}}
 
''In the infirmary:''
* If [[Lae'zel]] is chosen to use the [[zaith'isk]], either
** Save her from the device during the first phase {{Approval|Astarion|+1}} ''(to do this, succeed a passive {{Ability check|Perception|14}}, then succeed a {{Ability check|Wisdom|30}} or {{Ability check|Persuasion|30}})''.
** Let her proceed to the second phase, then stop the purification {{Approval|Astarion|+1}} ''(succeed a {{Ability check|Wisdom|21}} or {{Ability check|Persuasion|21}} or {{Ability check|Deception|30}}) '''This choice will permanently lower Lae'zel's INT by 2'''''.
 
''In the hatchery:''
* Tell [[Varsh Ko'kuu]] that the last githyanki egg is clearly a dud {{Approval|Astarion|+1}}
* Tell [[Varsh Ko'kuu]] that if he gives you the [[Githyanki Egg|githyanki egg]] you'll sell it at best price OR make yourself an omelette (''either choise brings {{Approval|Astarion|+1}} and immediately starts the fight with [[Varsh Ko'kuu|Ko'kuu]] and hatchery guards'')
''In the training room:''
* Offer to fight [[Youth Varrl]] when [[Sa'varsh Kethk]] asks for a challenger, and then indeed kill him {{Approval|Astarion|+1}}.
 
''At the captain's quarters and Inquisitor's chamber:''
* Tell [[Kith'rak Therezzyn]] that you have the [[Mysterious Artefact]], then refuse to surrender it. {{Approval|Astarion|+1}} ''(provokes a fight with Therezzyn)''
* Ask the Inquisitor [[W'wargaz]] how he knows so much about you. {{Approval|Astarion|+1}}
* Ask the Inquisitor [[W'wargaz]] what you'll get in return for surrendering the weapon {{Approval|Astarion|+1}}, and then:
** Tell him you'll accept gold as a reward. {{Approval|Astarion|+1}}
** Playing as a {{Class|Warlock}}, ask for treasure of immense power {{Approval|Astarion|+1}}
** Playing as a {{Class|Rogue}}, ask for anything of immense value {{Approval|Astarion|+1}}
** Playing as a {{Class|Wizard}}, demand permission to read the valuable spellbooks {{Approval|Astarion|+1}}
* Refuse to hand over the artefact to the Inquisitor [[W'wargaz]], and convince [[Lae'zel]] to trust you by succeeding {{Ability check|Persuasion|21}} or by reminding her of the ''zaith'isk'' (if you've learned the truth about it prior). {{Approval|Astarion|+1}}
* Steal the [[Blood of Lathander]] from the Secret Chamber {{Approval|Astarion|+1}}


'''Camp/Conversation'''
'''Camp/Conversation'''
* Ask Astarion how he wants to die, then choose an option.
* At the very first long rest, when he says he'll keep watch, answer that you'll sleep better for it  {{Approval|Astarion|+3}}
* In camp on the first night, tell [[Shadowheart]] to remain cautious.
* At the very first long rest, tell [[Shadowheart]] to remain cautious on unfamiliar territory {{Approval|Astarion|+1}}
* Feed the [[Owlbear Cub]] when it arrives at the [[Campsite|Camp]]
* When he asks how you'd like him to kill you, choose any way he proposes (decapitation, stabbing, or poison) {{Approval|Astarion|+5}}
* Pet the [[Owlbear Cub]] in your camp.
** OR Tell him you'll spill his guts if he tries {{Approval|Astarion|-1}}, then say you'll take him down with you {{Approval|Astarion|+5}}
* After he asks you to describe his beauty, choose "Is that all you want? Shallow praise?" ({{Approval|Astarion|+1}})
* Agree with Astarion that using illithid powers to manipulate others could be useful. {{Approval|Astarion|+1}}
* Threaten to kill [[Mizora]] during her first appearance. ({{Approval|Astarion|+1}})
▶ '''''Note:''' This dialogue is available only after using 'illithid' dialogue line for the first time in your walkthrough''.
{{SpoilerBlur|
* After Astarion prompts you to call him beautiful, choose any option (including the line about '' 'shallow praise' '') {{Approval|Astarion|+1}}
* As the Dark Urge: Confess to murdering the bard ({{Approval|Astarion|+1}})
* Feed the [[Owlbear Cub]] when it first comes to the camp {{Approval|Astarion|+1}}
* Pet the [[Owlbear Cub]] in your camp after it had a nightmare {{Approval|Astarion|+1}}
* When [[Kith'rak Voss]] wakes you up at the camp during long rest to discuss the [[Mysterious Artefact]] (after the events at the Crèche), tell [[Lae'zel]] to kill him {{Approval|Astarion|+1}} ''(starts the fight with the githyanki knight)''
* Threaten to kill [[Mizora]] during her first appearance in the camp {{Approval|Astarion|+1}}
* Agree to sleep with him. {{Approval|Astarion|+5}} ''(starts [[Astarion/romance|romance]])''
** Offer him your neck during sexual intercourse {{Approval|Astarion|+10}}
▶ '''''Note:''' The dialogue about spending a night together might occur anywhere if Astarion's approval has come up to 40+, otherwise it can be triggered at the camp celebration''
<!-- * Say that you might sleep with him if he says 'please', but then rather than pushing it, tell him "No, Astarion. It's not happening." ''<small>(Note: This only happens in the Tiefling version of the party; the equivalent dialogue path in the Goblin party gives -1 approval instead. This path giving the same approval as actually sleeping with him is most likely a bug.)</small>'' {{Approval|Astarion|+5}} -->
{{SpoilerDurge|nograd=1|
* Playing as {{Background|Haunted One|The Dark Urge}}, confess to murdering the bard {{Approval|Astarion|+1}}
}}
}}
'''Raphael's deal'''
'''Raphael's deal'''
: Meeting [[Raphael]] <!-- Marking to show these options are part of a single part of a dialogue -->
* When [[Raphael]] briefly takes you to the [[House of Hope]], tell the devil:
:* "You're mad if you think I'll make a deal with a devil." ({{Approval|Astarion|+1}})
** "You're mad if you think I'll make a deal with a devil." {{Approval|Astarion|+1}} ''(If playing as [[Wyll]]: "... another devil")''
:* "Then fix it. Or die by my hand!" ({{Approval|Astarion|+5}})
** OR "Then fix it. Or die by my hand!" {{Approval|Astarion|+5}}
* Tell him that you are not the devil's plaything in regards to Raphael's offer ({{Approval|Astarion|+1}})
* Discussing with Astarion the cambion's offer, say that you are not Raphael's plaything. {{Approval|Astarion|+1}}
'''Vampirism'''
** OR Playing as a {{Class|Warlock}}, when Astarion says you understand how dangerous the wrong deal can be, reply that you can't fall into Raphael's trap. {{Approval|Astarion|+1}}
* Tell him you trust him after he reveals to you that he is a vampire. ({{Approval|Astarion|+5}})
 
* Let him bite you without threats. ({{Approval|Astarion|+10}})
'''[[The Pale Elf|Personal quest]]'''
* Let him bite you but threaten to stake him if he goes too far. ({{Approval|Astarion|+1}})
* At the Long Rest, when Astarion's true nature comes out, say you trust him. {{Approval|Astarion|+5}}
* Tell the party that Astarion will remain in the party because you trust him when it is revealed to them he is a vampire, or tell the party that if they don't like [having a vampire in the party], that they can leave. ({{Approval|Astarion|+5}})
** Then let him bite you without threatening him. {{Approval|Astarion|+10}}
* While asking about biting you, agree about him biting your enemies to feed him sounding good. ({{Approval|Astarion|+5}})
** OR Let him bite you but threaten to stake him if he goes too far. {{Approval|Astarion|+1}}
* When he asks whose blood you'd hypothetically drink, choose any option. ({{Approval|Astarion|+1}})
* The next morning, when other companions find out that Astarion is a vampire:
* While speaking about [[Cazador]], tell him that you watch his back or keep each other safe. ({{Approval|Astarion|+5}})
** Say you think he won't hurt anyone of you {{Approval|Astarion|+5}}
** OR Say that if they don't like it, they can leave. {{Approval|Astarion|+5}}
* When discussing Astarion's future 'diet', agree that him feeding on your enemies sounds good. {{Approval|Astarion|+5}}
* When he asks whose blood you'd ''hypothetically'' drink, name any other companion (including himself, too). {{Approval|Astarion|+1}}
* While speaking about [[Cazador]], tell him that you'll watch his back OR promise you'll keep him safe if he does the same. {{Approval|Astarion|+5}} ''(either)''
}}
}}


=== Act Two ===
===Act Two===
{{SpoilerBox|act=2|nograd=1|unhide=1|
'''[[Ruined Battlefield]]'''
 
''If entering the [[Shadow-Cursed Lands]] from the [[Grymforge]]:''
* When [[Lassandra]] asks who's there, say you're a nightmare in the dark. {{Approval|Astarion|+1}}
* Playing as a [[Barbarian]], answer [[Lassandra]] you're the one who will snap both her and her weapons in two. {{Approval|Astarion|+1}}
* Playing as a [[Sorcerer]], tell [[Lassandra]] to kindly lower weapons or things might get ugly. {{Approval|Astarion|+1}}
* Playing as a [[Wild_Magic_(Sorcerer_Subclass)|Wild Magic Sorcerer]], tell [[Lassandra]] to kindly lower your weapons, or who knows what your magic might do. {{Approval|Astarion|+1}}
* Playing as a [[Dark Urge]], tell [[Lassandra]] you're an escaped lunatic. {{Approval|Astarion|+1}}
* Playing as a  [[Oath of Vengeance|Vengeance Paladin]], tell [[Lassandra]] you'll only take them down if they strike first {{Approval|Astarion|+1}}
* When the shadows warp [[Harper Yonas|Yonas]], run away from the ambush {{Approval|Astarion|+1}}
''If entering the Shadow-Cursed Lands from the [[Rosymorn Monastery Trail]]:''
* Convince the hyena in the convoy that it doesn't belong to goblins and should leave them. {{Approval|Astarion|+1}} ''(requires sequentive {{Ability check|Persuasion|10}} and then {{Ability check|Persuasion|14}} or {{Ability check|Intimidation|14}})''
* Order [[Gronag|Warrior Gronag]] to fetch the bone, after he orders the hyena to do the same. {{Approval|Astarion|+1}}
** Playing as [[The Dark Urge]], stop Gronag. Then, when [[Kar'niss]] the drider comes, ask him about his lantern and what is there in the shadows. After watching drider butchers the goblin who "fed the shadows", call them "amazing" {{Approval|Astarion|+1}}
* Convince the drider not to attack you if you killed the convoy before summoning him. {{Approval|Astarion|+1}}
* Traversing [[Shadow-Cursed Lands]] with the convoy, protect them and maintain your cover as a True Soul {{Approval|Astarion|+1}}
** After defeating Harpers, convince the drider through [[Deception]] to give you the lantern {{Approval|Astarion|+1}}
** Then use [[Deception]] again, and convince the drider to walk away into the shadows {{Approval|Astarion|+1}}
* Traversing [[Shadow-Cursed Lands]] with the convoy, side with the ambushing Harpers. After defeating the convoy, tell the Harpers' leader you're going to kill them and take the lantern.{{Approval|Astarion|+1}} (''Taking this course immediately starts the fight with ambushing Harpers'').
▶'''''Note:''' Works, too, if you managed to take the lantern during the battle with cultists.''
* When talking to [[Dolly Thrice]], ignore the pixie two times and keep the lantern. {{Approval|Astarion|+1}}
* When judging with [[He Who Was]], order [[Madeline]] to stab herself, then to continue {{Approval|Astarion|+1}}, and finally succeed a [[Persuasion]] roll to keep her going {{Approval|Astarion|+1}}.
 
 
'''[[Last Light Inn]]'''
'''[[Last Light Inn]]'''
* Tell [[Jaheira]] that you are here on holiday
* Speaking to [[Jaheira]] for the first time, tell her that you are here on holiday. {{Approval|Astarion|+1}}
* Help [[Mol]] win the game against [[Raphael]] using the Sleight of Hand, Bard, or Wizard options
* Refuse to drink the spiked wine when talking to Jaheira inside. {{Approval|Astarion|+3}}
* Tell His Majesty that you wanted to admire him up close, and then quietly admire him
* Help [[Mol]] win the game against [[Raphael]] using the Sleight of Hand, Bard, Monk, or Wizard options {{Approval|Astarion|+1}}
* Decline [[Jaheira]]'s wine
** After Raphael disappears, tell Astarion that carving scars in his back must have been excruciating {{Approval|Astarion|+1}}
* Tell [[Isobel]] you should "go with the winged freak" after Flaming Fist [[Marcus]] arrives
▶ '''''Note:''' The cutscene continues towards this course only if you '''haven't seen''' his scars prior''
* As [[The Dark Urge]], after Marcus attempts to kidnap her, tell [[Isobel]] that your blood is telling you to kill her. Resist the urges, and then say, "I'm not going to follow my order. You will live."
* Talking to the [[Strange Ox]], promise to keep its secret {{Approval|Astarion|+1}}
** Playing as [[The Dark Urge]], give in to your urge to kill the Strange Ox. {{Approval|Astarion|+1}}
* Tell [[Isobel Thorm|Isobel]] to 'follow the winged freak' (i.e. [[Marcus Falgor|Marcus]]). {{Approval|Astarion|+1}}
** Playing as [[The Dark Urge]], tell Isobel that your blood orders you to kill her, then chase off the urge, and finally ask her to forgive you. {{Approval|Astarion|+1}}
* After [[Mol]] is taken during the assault, tell [[Mattis]] she's probably dead already. {{Approval|Astarion|+1}}
* Call [[Wulbren]] a prick when [[Barcus Wroot]] talks to him after you [[Rescue Wulbren|rescue him]]. {{Approval|Astarion|+1}}
* While talking to [[His Majesty]] via [[Speak with Animals]]:''
** Tell His Majesty that you want to admire him up close {{Approval|Astarion|+1}}, and then choose to 'quietly admire him' {{Approval|Astarion|+1}}
** OR Hiss back at His Majesty, tell him he's in your territory, and order to get out {{Approval|Astarion|+1}}
** OR Playing as a [[Ranger]], ensure him you don't seek his territory, only his time {{Approval|Astarion|+1}}
** OR Playing as a [[Barbarian]], bark at His Majesty  {{Approval|Astarion|+1}}
 
 
'''[[Reithwin Town]]'''<br>
''In the [[Reithwin Tollhouse]]:''
* Successfully convince [[Gerringothe Thorm]] to end herself by any available option. {{Approval|Astarion|+1}}
'' In the [[House of Healing]]:''
* Convince [[Malus Thorm]] to order his sisters to hone their blades on each other.{{Approval|Astarion|+1}}
** Then persuade Malus Thorm to operate on himself. {{Approval|Astarion|+1}}
* OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing. {{Approval|Astarion|+2}} ''(comes one point by another subsequently)''.
''At [[The Waning Moon]]:''
* Safely drink with [[Thisobald Thorm]] (rolling [[Saving Throw]], either general or class-based) up to three times total {{Approval|Astarion|+1}}''(each time)''
** OR successfully imitate drinking (rolling [[Sleight of Hand]]) {{Approval|Astarion|+1}} ''(gains approval only in first round)''
* Successfully entertain the brewer with your stories (through [[Performance]] roll) {{Approval|Astarion|+1}} .''(each time)''
▶ '''''Note:''' If Performance roll failed, successful subsequent [[Deception]] roll earns a point of approval, nonetheless.''
* By any means make the Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst {{Approval|Astarion|+1}}


'''[[Shadowed Battlefield]]'''
* Tell the drider that they are amazing, after watching them berate a goblin who "fed the shadows."
* Convince the drider through deception to give you the lantern
* Convince the drider through deception to walk into the shadows
* If travelling with the convoy when it is ambushed, choose to protect the convoy and maintain your cover as a True Soul.
* Tell [[Arabella]] her parents are dead


'''[[House in Deep Shadows]]'''
'''[[House in Deep Shadows]]'''
* Beat [[Oliver]] at hide-and-seek without being spotted
* Beat [[Oliver]] at hide-and-seek without being spotted. {{Approval|Astarion|+1}}
 
* Ask Oliver whether he doesn't have anyone else to play with, and then about his parents' names are. Then, after a successful passive {{Ability check|Wisdom|14}}, offer him to come to your camp and agree to play with him after he declines. Once Oliver explains the rules, tell him that you've changed your mind. {{Approval|Astarion|+1}} (''immediately starts the fight with Oliver's 'family' '')
'''[[Reithwin Tollhouse]]'''
* Persuade [[Gerringothe Thorm]] that there's no one to oversee her.
* Deceive [[Gerringothe Thorm]] to make her believe she is released and all gold is hers


'''[[House of Healing]]'''
* Deceive the Sisters into killing each other
* Deceive [[Malus Thorm]] into killing himself
'''The Waning Moon'''
* Drink with [[Thisobald Thorm]] and tell him stories


'''[[Moonrise Towers]]'''
'''[[Moonrise Towers]]'''
* Sever the connection between [[Linsella]] and [[Barnabus]]
* Sever the connection between [[Linsella]] and [[Barnabus]] {{Approval|Astarion|+1}}
* Tell [[Araj Oblodra]] that Astarion is his own person
* Tell [[Araj Oblodra]] that Astarion is his own person {{Approval|Astarion|+5}}
* At Araj Oblodra's offer, tell Astarion not to do anything he doesn't want to ({{Approval|Astarion|+5}})
** Then support Astarion's decision on biting [[Araj Oblodra|Araj]], telling her 'He said no, what's to discuss.'{{Approval|Astarion|+5}}
* Kill [[Fezzerk]] without combat (with dialogue choice) after ordered by [[Ketheric Thorm]]
** OR Tell Astarion that he shall not do anything he doesn't want to, when [[Araj Oblodra|Araj]] asks you to pressure him into taking her offer {{Approval|Astarion|+5}}
* Ask Disciple Z'rell to show something real about what the Absolute has give her
* Kill Fezzerk without combat (through dialogue options) {{Approval|Astarion|+1}}
* Tell [[Ketheric Thorm]] that seeing your enemies cowed never gets old.
* Successfully distract [[Z'rell|Disciple Z'rell]] with "your lusts for Astarion" when she searches your mind for proof of your faith {{Approval|Astarion|+1}}
▶ '''''Note:''' This option is available only if you're romancing the spawn''
:* Ask Disciple Z'rell to show the power the Absolute has given her {{Approval|Astarion|+1}}
* Tell [[Jasin|Questioner Jasin]] "The only thing I'm going to break is you" when [[Minthara]] is being erased. {{Approval|Astarion|+1}}
** Invite [[Minthara]] to your camp after saving her. {{Approval|Astarion|+1}}
* At the [[Moonrise Towers Rooftop]], tell [[Ketheric Thorm]] that seeing your enemies cowed never gets old {{Approval|Astarion|+1}}
▶ '''''Note:''' This option requires {{Ability Check|Intimidation|21}} and any of subsequent DC 30 checks first OR a {{Ability Check|Persuasion|10}} if you have found and read Melodia's [[Letter to Ketheric]]''
* When talking to [[Minthara]] after killing [[Ketheric Thorm]]:
** Tell her that together you make a good team. {{Approval|Astarion|+1}}
** Tell her you can hardly wait to reshape the world {{Approval|Astarion|+1}}
** Propose to take [[Orin]]'s place to lead the cult of Absolute {{Approval|Astarion|+5}} (amount {{verify}})
** <u>Tell</u> her "I'm with you" when she proposes claiming the Netherstones.
** <u>Tell</u> her you wanted to learn more about the tadpole when she asks "one more thing"
* When talking to [[Jaheira]] after killing [[Ketheric Thorm]], say that she seems to enjoy herself, then tell you're having the time of your life, too {{Approval|Astarion|+1}}


'''[[Gauntlet of Shar]]'''
'''[[Gauntlet of Shar]]'''
* Persuade [[Balthazar]] to give you the bell to summon [[Flesh]]
* After interacting with the Pedestal of Reckoning, agree to help [[Shadowheart]] with the trials. {{Approval|Astarion|+1}}
* Tell him his scars must have hurt after the initial conversation with [[Raphael]] ({{Approval|Astarion|+1}})
* Persuade [[Balthazar]] to give you the bell to summon [[Flesh]] {{Approval|Astarion|+1}}
* Kill [[Yurgir]] and talk to Raphael about it, then promise Astarion you'll help him kill [[Cazador]]
* Having [[Mother Dearest]] in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her. {{Approval|Astarion|+1}}
* Tell him it's all part of the plan when he berates you for persuading [[Yurgir]] to let you look for something to help him out of his contract with [[Raphael]] ({{Approval|Astarion|+1}})
''When dealing with [[Yurgir]]:''
* Persuade [[Yurgir]] to murder his [[Merregon_Legionnaire|Merregon]] followers, his displacer beast, and himself ({{Approval|Astarion|+8}})
* Attack Yurgir straightaway. {{Approval|Astarion|+5}}
** OR Talk to Yurgir about his pact, pass a passive [[Insight]] check and three subsequent [[Persuasion]] checks to make him kill Merregons, his [[Displacer Beast]] [[Nessa]], and finally off himself. {{Approval|Astarion|+5}}
▶ '''''Note:''' The Insight check is not needed when playing as a [[Bard]] or a [[Warlock]]''
* If you agreed to help Yurgir, reassure [[Astarion]] that this is all part of the plan. {{Approval|Astarion|+1}}
* Detect thoughts on the [[Hoarding Merregon]] and ask for the potions used to charm Nessa. {{Approval|Astarion|+1}}
 
'''[[Mind Flayer Colony]]'''
* At the [[Tadpoling Centre]], use the Neural Apparatus to purge the pods. {{Approval|Astarion|}}
* When talking to the [[Waking Mind]] via the [[Slack-Skinned Head]] in the [[Necrotic Laboratory]] choose to consume the mind.{{Approval|Astarion|+1}}
▶ '''''Note:''' This option is available only after successful {{Ability check|Insight|18}}''


'''Camp/Conversation'''
'''Camp/Conversation'''
* When he mentions enlisting [[Raphael]]'s help to understand what his scars mean, reply with, "Sure, makes sense."
* Tell [[Arabella]] her parents are dead. {{Approval|Astarion|+1}}
* After defending Astarion from [[Araj Oblodra|Araj Oblodra's]] molestations, at the long rest tell him that you care about him, then either hug him OR open your mind to show your true feelings {{Approval|Astarion|+3}}
▶ '''''Note:''' This long-rest cutscene appears only if you romance him; both these choices advance your relationship''
:* OR Tell him he needs a friend more than another lover {{Approval|Astarion|+3}}
▶ '''''Note:''' This choice ends the romance without approval loss''
 
'''[[The Pale Elf|Personal quest]]'''
* Tell him it makes sense to ask [[Raphael]] for help with investigating his scars. {{Approval|Astarion|+5}}
* After [[Raphael]] reveals the true purpose of the spawn's scars, tell Astarion you'll help hunt down and kill [[Cazador]]. {{Approval|Astarion|+5}}
}}
 
===Act Three===
{{SpoilerBox|act=3|nograd=1|unhide=1|
'''[[Rivington]]'''<br>
''Talking to [[Yenna]]:''
* Offer her help:
** Give some coin OR some food {{Approval|Astarion|+1}} ''(either option, giving food available for all characters except [[Druid]])''
** OR Suggest to find a guard for her {{Approval|Astarion|+1}} ''(available for all characters except [[Cleric]])''
** Playing as a [[Druid]], conjure some berries and herbs for her {{Approval|Astarion|+1}}
** Playing as a [[Cleric]] or a [[Monk]], suggest to find the nearest temple {{Approval|Astarion|+1}}
** Playing as a [[Ranger]], suggest to track her mother down {{Approval|Astarion|+1}}
▶ '''''Note:''' Offering Yenna food OR promising to look for her mum '''after''' using class-based [[Ranger]] line brings another {{Approval|Astarion|+1}} point''
* Be rude to the girl:
** Ask where did she last see her, then say her mother is probably dead. {{Approval|Astarion|+1}}
** Tell Yenna to get lost. {{Approval|Astarion|+1}}
 
''At the [[Gur Camp]]:''
* Agree when Astarion tells [[Ulma]] that her children are already dead {{Approval|Astarion|+1}}
 
''At the [[Sword Coast Couriers]]:''
* Report to [[Commander Lightfeather]] that his soldiers died horrible, painful deaths OR that you've found what was left of them. {{Approval|Astarion|+1}} ''(formulation varies depending on whether you have met [[Tara]] on the roof or not)''
** OR Tell him that his soldiers were eaten by a flying cat. {{Approval|Astarion|+1}}
** OR, Playing as [[Gale]] origin, tell him that the enemy responsible is your ''tressym'' {{Approval|Astarion|+1}}
* Get more money out of [[Danzo Arkwright]] in return for the Zhentarim letters, using [[Persuasion]] or [[Intimidation]]. {{Approval|Astarion|+1}}
''In the kennels:''
* Say "Woof" to [[Angry Mar'hyah]] twice. {{Approval|Astarion|+1}}
* Playing as a [[Druid]], tell [[Angry Mar'hyah|Mar'hyah]] that Scratch is not a 'property'. {{Approval|Astarion|+1}}
 
''In the [[Angleiron's Cellar]]:''
* Take the bomb from [[Wulbren]] OR tell him that this is too messy. {{Approval|Astarion|+1}} ''(either)''
** If contacting the [[Gondians]], accept the bomb anyway. {{Approval|Astarion|+1}}
 
''Dealing with [[Orin]]'s guises:''
* If [[Orin]] is impersonating [[Gyldro Angleiron]], say you would kill someone close to you without hesitation.{{Approval|Astarion|+1}}
▶ '''''Note:''' When playing as [[Lae'zel]] origin, this option will have an unique formulation, but still take its place (line 4)''
:* OR, Playing as [[The Dark Urge]], say that you have already done it {{Approval|Astarion|+1}} ''(This option is available if you have killed either [[Isobel]] or your partner in [[Act Two]] on demand of your [[Sceleritas Fel|Urge]])''
* If [[Orin]] is impersonating [[Dying Stone Lord Thug]]:
* Playing as an Evil [[Cleric]], choose to make him suffer {{Approval|Astarion|+1}}
** OR, Playing as [[The Dark Urge]], choose to prod his wound OR to spin the blade {{Approval|Astarion|+1}} ''(either option)''
* If you succeeded a passive {{Ability check|Perception|20}}, choose to make him scream {{Approval|Astarion|+1}}
** OR, Playing as [[The Dark Urge]], say that you'll enjoy watching him die slowly {{Approval|Astarion|+1}}
 
''At the [[Open Hand Temple]]:''
* Talking to [[Bill|Brother Bill]] and [[Clements|Brother Clements]], say that if [[Lorgan|Father Lorgan]] had been pickier, he might still be alive.{{Approval|Astarion|+1}}
* Agree to bear [[Help the Spirit of the Amulet|Monk Manifestation's]] curse and withstand its madness. {{Approval|Astarion|+3}}
 
'''[[Circus of the Last Days]]'''
* At the entrance, convince [[Klaus]] to let you in, bribing him, using [[Persuasion]], [[Intimidation]], [[Deception]] or any class-based option {{Approval|Astarion|+1}}
** OR, Playing as [[The Dark Urge]], say you ''used to'' be a murderer {{Approval|Astarion|+1}}
** OR, Playing as an [[The Archfey|Archfey Warlock]], first say that you never pass up a faerie mischief {{Approval|Astarion|+1}}
* Speaking with [[Zara]] the mummy, say you don't understand her, and then mime her grunting {{Approval|Astarion|+1}}
''Dealing with [[Akabi]] the djinni:''
* Tell him that he is VERY LOUD. {{Approval|Astarion|+1}}
* Play the game and accuse the djinni of rigging the wheel {{Approval|Astarion|+1}}
** If successful, play again and try to distract Akabi, letting out a loud fart {{Approval|Astarion|+2}}
** OR, Playing as a [[Bard]], ask him about his adventures {{Approval|Astarion|+1}}
** OR Provoke him to transform you {{Approval|Astarion|+1}}
* After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it {{Approval|Astarion|+1}} ''(either option)''
''When passing [[Zethino|Zethino's]] trial, choose answers:''
* First question: ★'When he's elbow deep in gore' {{Approval|Astarion|+1}}
* Second question: ★'Revenge' {{Approval|Astarion|+1}} OR ★'Me' {{Approval|Astarion|+2}} ''(the latter is available if you're romancing him)''
* Third question: ★'Breaking a nail' {{Approval|Astarion|+2}} OR 'Most things' {{Approval|Astarion|+1}}
▶ '''''Note:''' The ★ sign here marks the answers considered 'correct' for the purposes of the test.''
* Talking to [[Boney]] the mephit, call his wife [[Stoney]] magnificent {{Approval|Astarion|+1}}
** OR Note that she's a lot bigger than himself {{Approval|Astarion|+1}}
** OR, Playing as a [[Druid]], say they both are magnificent {{Approval|Astarion|+1}}
** OR Say she's not your type {{Approval|Astarion|+1}}
''Dealing with [[Popper]] the kobold trader:''
* Grab [[Clown's Severed Hand|Dribbles's' hand]] from his counter, and then:
** [[Persuasion|Persuade]] him to give you the hand for free {{Approval|Astarion|+1}}
** [[Intimidation|Intimidate]] him to let you go with the hand {{Approval|Astarion|+1}}
** Use [[Deception]] to make him lower the price {{Approval|Astarion|+1}}
▶ '''''Note:''' Class-based [[Deception]] lines for [[Wizard]], [[Warlock]] or [[Sorcerer]] '''do not''' give approval'' {{verify}} <br>
''Dealing with caged beasts:''
* Talking to [[Shadow-Whiskers]] with {{SAI|Speak with Animals}}, tell her to murder whoever she wants OR say "Sure thing, pussycat".{{Approval|Astarion|+1}} ''(either option)''
** Without {{SAI|Speak with Animals}}, choose the line "Kill them all, kitty". {{Approval|Astarion|+1}}
* Talking to [[Crimson]], give him some meat OR promise to bring it later (if you don't have any in inventory) {{Approval|Astarion|+1}} ''(either option)''
** After defeating false [[Dribbles]], talk to Crimson again and scold the circus staff for starving him OR propose to open his cage up.{{Approval|Astarion|+1}} ''(either option)''
''Watching [[Dribbles the Clown|Dribbles's]] show:''
* Say "What a corny joke" OR yell "Boo! Get off the stage!" {{Approval|Astarion|+1}} ''(either option)''
** OR, Playing as a [[Bard]], interrupt him with your own pun {{Approval|Astarion|+1}}
* Volunteer any companion to the stage as Dribbles's assistant, '''except Astarion himself''' and Minsc {{Approval|Astarion|+1}}
** Then insist on your choice and cheer them {{Approval|Astarion|+1}} ''(including unique lines for Minthara and Jaheira)''
▶ '''''Note:''' If you volunteer [[Minsc]] to the stage, you'll get {{Approval|Astarion|+2}}&nbsp; instead of&nbsp; [+1]&nbsp; each time''
:* OR Choose to cross your arms and glare {{Approval|Astarion|+1}}
:* OR Just answer "No." {{Approval|Astarion|+1}}
* If going on stage yourself, suggest any available explanation on why you're special, '''except''' "something about my brain" '''and''' unique line for [[The Dark Urge]] {{Approval|Astarion|+1}}
''Talking to [[Lucretious]]:''
* After defeating false [[Dribbles]], tell her that killing clowns is a rare treat {{Approval|Astarion|+1}}
* When Lucretious asks you to find real Dribbles, answer that you are expensive {{Approval|Astarion|+1}}
** Then say that Dribbles is probably dead now {{Approval|Astarion|+1}}
* When you deliver her Dribbles's remains, say it was pleasure to meet her {{Approval|Astarion|+1}}
** OR Ask whether she is hiring personnel {{Approval|Astarion|+1}}
 
''Near and inside the [[Requisitioned Barn]]:''
* Tell [[Manip Nestor]] you'll take a donation. {{Approval|Astarion|+1}}
* Speak to the pig inside the [[Requisitioned Barn]] '''without''' {{SAI|Speak with Animals}} and call her bacon {{Approval|Astarion|+1}}
* Talk to [[Rowan|Fist Rowan]] outside, and when he asks you to give him "one good reason", answer "Barn". {{Approval|Astarion|+1}}
▶ '''''Note:''' This option is available only if Orin '''is not''' impersonating Rowan''
* Talk to [[Broadhorn|Fist Broadhorn]] inside the barn and say you were just looking for anything worth stealing {{Approval|Astarion|+1}}
** OR, Playing as a [[Rogue]], if you are caught inside the barn by [[Madigan|Fist Madigan]], tell him this is the only place around worth stealing from {{Approval|Astarion|+1}}
 
'''Elsewhere in Rivington:'''
* Agree to chase refugees out from [[Arfur's Mansion]] for half-price, and punch [[Zenovia Dawg]] when she tries to extort full sum from you {{Approval|Astarion|+1}} ''(requires failing Persuasion roll against her first)''
** OR, Playing as [[The Dark Urge]], offer [[Arfur Gregorio]] to chase them out for free and explain that you just enjoy brutalizing the poor {{Approval|Astarion|+1}}
* Playing as a Baldurian character, tell [[Saer Grotpoll]] that his own accent is Rivingtonian {{Approval|Astarion|+1}}
* Tell the [[Strange Ox]] that it takes worse than a bit of gore to turn your gullet. {{Approval|Astarion|+1}}
** OR Tell the [[Strange Ox]] you will keep its secret. {{Approval|Astarion|+1}}
▶ '''''Note:''' These options are available if you haven't resolved interactions with the Ox in the [[Act Two]]''
 
* Tell [[Farlin]] that you're happy to help them against [[Cairos]] and his thugs. {{Approval|Astarion|+1}}
* Speaking to [[Biscotti]] without {{SAI|Speak with Animals}}, choose to bare your teeth and growl {{Approval|Astarion|+1}} ''(works only the first time you speak to him)''


=== Act Three ===
'''[[Rivington]]'''
* Volunteer [[Lae'zel]], [[Halsin]] (or maybe any other companion) to Dribbles' show
* Give Yenna coins or food
* Resist the madness when accepting the monk's curse after delivering his amulet
* Answer [[Zethino]]'s third question with "Most things fear him, actually."
* Agree with Astarion that [[Ulma]]'s children already dead when talking with Ulma in Gur Camp.
* As a Baldurian, tell [[Saer Grotpoll]] that his accent sounds more Rivington than Baldur's Gate ({{Approval|Astarion|+1}})
* Get more money out of [[Danzo Arkwright]] when returning the Zhentarim letters ({{Approval|Astarion|+1}})
* Say "Woof" a second time to [[Mar'hyah]] ({{Approval|Astarion|+1}})


'''[[Wyrm's Crossing]]'''
'''[[Wyrm's Crossing]]'''
* Accept the [[Deal with the Gnomes]] quest from [[Manip Falcäo]]
* Agree to deliver the gnome leader's head to [[Manip Falcäo]] {{Approval|Astarion|+1}}
* Tell Adventurer Drin in [[Fraygo's Flophouse]] that "'Adventurer' means nothing here anymore."
* At [[Fraygo's Flophouse]], tell [[Drim|Adventurer Drim]] that the word "adventurer" means nothing anymore. {{Approval|Astarion|+1}}
* Pass the Investigation check to find the body in [[Fraygo's Flophouse]] during [[Solve the Open Hand Temple Murders]] questline.
* Pass the [[Investigation]] check to find [[Ffion Goldgrind|Ffion's]] body in [[Fraygo's Flophouse]]{{Approval|Astarion|+1}}
* In [[Wyrm's Rock Fortress]], convince the Flaming Fist quartermaster to trade with you.
* At [[Carm's Garm]], when [[Naaber]] pretends to be a dog, say "But nobody likes Naaber". {{Approval|Astarion|+1}}
* In [[Wyrm's Rock Fortress]], tell Fist Reynash to get a grip.
▶ '''''Note:''' It may take several sequential attempts to speak with Naaber to get to this dialogue.''
* In [[Wyrm's Rock Fortress]], agree to watch [[Gortash]] coronation.
* At [[The Velveteen Elixir]], talking to [[Stylin' Horst]], choose lines about "heady top notes" OR "burning rothé shit" {{Approval|Astarion|+1}} ''(either option)''
* In [[Wyrm's Rock Fortress]], escort [[Counsellor Florrick]] out of the prison.
* Get into Wyrm's Rock Fortress by either: showing the [[Archducal Coronation - Admission Pass|Admission Pass]], showing [[Lower City Pass]] obtained from [[Valeria]], using [[Urgent Report for Duke Ravengard|Nashkellan's report]], bribing [[Elin|Blaze Elin]] (''{{Ability check|Persuasion|25}} required''), or passing any of class-based checks. {{Approval|Astarion|+1}}
 
'''[[Sharess' Caress]]'''
* When trying to hire both [[Sorn Orlith]] and [[Nym Orlith]]:
** Tell Astarion you would never ask such a thing from him, when he expresses discomfort with the idea. {{Approval|Astarion|+1}} ''(This option appears only if you are partnered with the spawn, but the third romance scene hasn't occured yet)''
** Agree to invite [[Halsin]], too, if the druid is in the party {{Approval|Astarion|+1}}
** Agree to sleep with Astarion on the drow twins' offer, if you haven't slept with him earlier in the walkthrough {{Approval|Astarion|+1}}
* Tell [[Sauceman Chorizo]] that you can show him pleasures his husband never could. {{Approval|Astarion|+1}}
 
'''[[Wyrm's Rock Fortress]]'''
 
''At the Flaming Fist barracks:''
* Convince the Flaming Fist quartermaster [[Arkleia Oloril]] to trade with you. {{Approval|Astarion|+1}}
''When you spot [[Fist Reynash]] trying to open a chest, find out that he needs gold, and then:
** Tell him to get a grip {{Approval|Astarion|+1}}
** OR Intimidate or blackmail him into giving you his stash {{Approval|Astarion|+1}}
 
''Speaking to [[Bakshi|Manip Bakshi]] (regardless if you succeeded a check to discover Reynash's thieving attempt or not):''
* Successfully detect his thoughts and pretend to be a new recruit {{Approval|Astarion|+1}}
* Tell him you've spotted another guard on stealing {{Approval|Astarion|+1}}
** Then ask whether it is Fists' job to catch criminals {{Approval|Astarion|+1}}
** OR Ask a reward for turning Reynash in {{Approval|Astarion|+1}}
* Agree to leave barracks (or let him escort you out) {{Approval|Astarion|+1}}
 
''In the Audience Hall:''
* Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say that the [[Steel Watcher]]s will eventually turn on everyone. {{Approval|Astarion|+1}}
* Pass the [[Steel Watcher]] that confronts you at the coronation. {{Approval|Astarion|+1}}
▶''''' Note:''' This dialogue appears only if Karlach '''is not''' in the party''
* Playing as [[The Dark Urge]], when [[Gortash]] explains your previous dealings:
** Say that you'll make Orin pay for taking your place {{Approval|Astarion|+1}}
** OR Reply that you don't remember a thing, but the plan sounds brilliant {{Approval|Astarion|+1}}
* Agree to become allies with [[Gortash]] and slay [[Orin]] {{Approval|Astarion|+1}}
** OR Refuse to make an alliance with him and confirm your decision {{Approval|Astarion|+1}}
** OR, Playing as [[The Dark Urge]], say that you'll possess both the brain and the crown and ''won't share'' {{Approval|Astarion|+1}}
* Agree to witness the ceremony of [[Gortash|Gortash's]] ordain, saying "All right", OR "I'd never dream of missing it", OR "Let's get over" {{Approval|Astarion|+1}} ''(either option)''
* After killing [[Orin]], speak to [[Gortash]] and say you two can be allies, but you'll keep Ketheric's and Orin's [[Netherstone]]s {{Approval|Astarion|+1}}
 
''Talking to [[Duke Ravengard]] after the coronation:''
* Ask him whether the "new dawn" is what they call tyranny now {{Approval|Astarion|+1}}
** OR Tell the Duke that [[Florrick]] sent you, then probe Ravengard's mind to discover councellor's location, and tell him that Gortash is a tyrant {{Approval|Astarion|+1}}
** OR Ask Ravengard whether he knows that he is infected {{Approval|Astarion|+1}}
 
* <u>Escort</u> [[Counsellor Florrick]] out of the [[Wyrm's Rock Prison]]
 
 
'''[[Lower City]]'''
 
''At [[The Blushing Mermaid]]:''
* When speaking to [[Auntie Ethel]], say “That’s so evil, even I’m impressed.” {{Approval|Astarion|+2}}
** OR tell her to return the child immediately. {{Approval|Astarion|+1}}
* After using [[Hag's Bane]] on [[Auntie Ethel]], say “That’s it – cough her up, hag.” {{Approval|Astarion|+1}}
** OR after knocking [[Auntie Ethel]] unconscious, cut her up to save [[Vanra Bergauz|Vanra]]. {{Approval|Astarion|+1}}
 
''At [[Crimson Draughts]]:''
* When speaking to [[Araj Oblodra]], ask Astarion if he wishes to leave. {{Approval|Astarion|+1}}
 
''At [[Elerrathin's Home]]:''
* When speaking to [[Rion]] for the first time, tell her that everyone's going to die. {{Approval|Astarion|+1}}
 
''At the [[Facemaker's Boutique]]:''
* When you meet [[Dolor]] trying to kill [[Figaro Pennygood]], say "Back off! That's my kill" {{Approval|Astarion|+1}}
 
''At [[Flymm Cargo]]:''
* Hand [[Redhammer]] over to [[Flood Tide Allandra Grey]]. {{Approval|Astarion|+1}}
 
''At the [[Graveyard]]:''
* Playing as a [[Rogue]], tell [[Gothric Rillyn]] that he should avoid stealing from dangerous marks. {{Approval|Astarion|+1}}
* When talking to [[Gothric Rillyn]] choose the Stone Shite option. {{Approval|Astarion|+1}}
 
''At [[Highberry's Home]]:''
* Tell Molly the Orphan that her dad is dead. {{Approval|Astarion|+1}}
* Tell Timmy the Orphan "There are bigger problems in this city right now." {{Approval|Astarion|+1}}
 
''At the [[House of Grief]]:''
* When first speaking to [[Arves]], [[Deception|convince]] him that he owes money to the bank. {{Approval|Astarion|+1}}
* Convince [[Morann]] to let you pass the locked double doors. {{Approval|Astarion|+1}}
* When given the choice over [[Viconia DeVir]]'s fate, choose to kill her {{Approval|Astarion|+1}}
 
''At [[Devil's Fee]]:''
* When asking [[Helsik]] for answers, persuade her for a free sample. {{Approval|Astarion|+1}}
* When asking [[Helsik]] for free passage to the [[House of Hope]], persuade her promising one of Raphael's artefacts in exchange. {{Approval|Astarion|+1}}
* Upon returning from [[House of Hope]], intimidate [[Helsik]] saying that you've just killed a devil in his own home. {{Approval|Astarion|+1}}
 
''At the [[House of Hope]]:''
* When outside of Raphael's Archive, tell [[Hope]] that she's "as helpful as a blunt dagger." {{Approval|Astarion|+1}}
* Tell [[Haarlep]] you are there to kill them {{Approval|Astarion|+1}}
** OR attack Haarlep straightaway {{Approval|Astarion|+1}}
* Refuse to undress for [[Haarlep]] {{Approval|Astarion|+1}}
* Refuse to pledge your body to [[Haarlep]] {{Approval|Astarion|+1}}
* During fight with [[Raphael]], knock  [[Korrilla]] out with a non-lethal attack. Afterwards, speak to [[Hope]] and say that her sister didn’t deserve to die. {{Approval|Astarion|+1}}
 
''At the [[Iron Throne]]:''
* Leave the Iron Throne with [[Ulder Ravengard]] alive. {{Approval|Astarion|+1}}
 
''At [[Lady Jannath's Estate]]:''
* Tell [[Firellia Jannath|Lady Jannath]] that she can't order you around like one of her servants. {{Approval|Astarion|+1}}
* Tell [[Oskar Fevras]] that "You two make me sick." {{Approval|Astarion|+1}}
 
''In the [[Lower City Sewers]]:''
* When speaking to [[Lorna Esthelian]], tell her you're sure her date will show up. {{Approval|Astarion|+1}}
 
''At [[Sorcerous Sundries]]:''
* Betray [[Aylin]] and hand her over to [[Lorroakan]]. {{Approval|Astarion|+1}}
* When speaking to [[Yafeu]] after a different companion got trapped in the peculiar lamp, ask for gold or ask to release the companion. {{Approval|Astarion|+1}}
** Then say "Release my 'companion' immediately or die!" {{Approval|Astarion|+1}}
 
''At the [[Steel Watch Foundry]]:''
* Tell [[Zanner Toobin]] that "killing you all may be a good thing." {{Approval|Astarion|+1}}
 
'''[[Campsite|Camp/Conversations]]'''<br>
''After the spawn assault:''
* Tell Astarion that you are sorry for what happened to him {{Approval|Astarion|+1}}
** OR tell him to move forward and get revenge after the assault. {{Approval|Astarion|+1}}
* Say that the world can be a wonderful place if he cares for those who care for him. {{Approval|Astarion|+1}}
* Ask whether you're special {{Approval|Astarion|+1}}
* Agree that it doesn't matter whether the other spawn have to die in the Rite. {{Approval|Astarion|+1}}
''If Astarion has completed the Rite of Profane Ascension''
* Agree to become his spawn AND to bed with him 'one last time, for the road'. {{Approval|Astarion|+3}}
▶ '''''Note:''' Without sexual intercourse, no approval is gained''
 
'''[[The Pale Elf|Personal quest]]'''
* During and after the party is attacked by other Cazador's spawn at night:''
** [[Deception|Deceive]] [[Leon]] and [[Aurelia]], telling that they should side with Astarion. {{Approval|Astarion|+1}} ''(if you know about the Rite)''
** [[Persuasion|Persuade]] or [[Intimidation|intimidate]] them to stand against Cazador {{Approval|Astarion|+1}} ''(if you haven't learned about the Rite yet)''.
* In [[Cazador's Dungeon]], when [[Sebastian]] asks what happens to them, say you'll set them free, OR ask if he would be able to control his hunger. {{Approval|Astarion|+1}}
* Successfully keep Astarion from performing the Rite of Profane Ascension. {{Approval|Astarion|+3}}
}}


==Disapproval==
== Disapproval==
The following story and dialogue choices will cause Astarion to lose [[approval]].
The following story and dialogue choices will cause Astarion to lose [[approval]].


=== Act One ===
===Act One===
'''[[Druid Grove]]'''
{{SpoilerBox|act=1|nograd=1|unhide=1|
* Agree to help the Tieflings for Wyll
'''[[Emerald Grove]]/[[The Hollow]]'''
* Tell Arabella's mother that the druids are overreacting
* Promise [[Zevlor]] you will talk to [[Kagha]] about stopping the ritual {{Approval|Astarion|-1}}
* Persuade Kagha to free Arabella
* After [[Lae'zel]] interrogates [[Zorru]]:
* Swear to take the Wyvern Poison
** Playing as a {{Race|Halfling}}, tell the gith not to be so rough with everyone {{Approval|Astarion|-1}}
* Persuade Kagha to fight against the Shadow Druids
** OR Playing as a Good {{Class|Cleric}}, interrupt Lae'zel and call her cruel and cold after she threatens you.{{Approval|Astarion|-1}}
* If you are confronted about stealing the [[Idol of Silvanus]] return the idol and apologise {{Approval|Astarion|-1}}
* Tell [[Locke]] and [[Komira]] ([[Arabella]]'s parents) that the druids are overreacting and that you will talk to them {{Approval|Astarion|-1}}
* Swear to [[Nettie]] to take the [[Wyvern Poison]] {{Approval|Astarion|-1}}
* Convince Kagha to fight against the [[Shadow Druids]] (if uncovered her conspiring with them)  {{Approval|Astarion|-1}}
* Agree to kill the goblin horde's leaders for [[Zevlor]] {{Approval|Astarion|-1}}
* While talking to/trading with [[Mattis]], catch [[Silfy]] trying to pickpocket you ''(passive {{Ability check|Perception|10}})'', and tell her to relax (either straightaway or after successful [[Insight]] check). {{Approval|Astarion|-1}}
 
'''[[Owlbear Nest]]'''
* Agree with Shadowheart when she asks not to loot the Selunite chest {{Approval|Astarion|-1}}
 
'''[[Sunlit Wetlands]]/[[Putrid Bog]]'''
*When talking to [[Auntie Ethel]] and [[Mayrina]] at the [[Riverside Teahouse]]:
** Don't let Ethel steer the conversation away, and finally say that "This woman is clearly in trouble" {{Approval|Astarion|-1}}
** OR Tell [[Mayrina]] straightaway that [[Demir]] and [[Johl]] were killed (by you or Ethel) {{Approval|Astarion|-1}}
* After defeating Ethel, reject the offer to spare her in exchange for [[Auntie Ethel|fey hair]] {{Approval|Astarion|-5}}
* OR, Order her to let Mayrina go. {{Approval|Astarion|-5}}
* Reject [[Mayrina]]'s reward for saving her {{Approval|Astarion|-1}}
''Dealing with [[Gandrel]]:''
* Reveal his identity to [[Gandrel]] {{Approval|Astarion|-10}}
** OR, Don't turn Astarion in, but later in the dialogue don't allow him to kill [[Gandrel]] {{Approval|Astarion|-5}}
* After Astarion kills Gandrel himself, say that the hunter need not to die {{Approval|Astarion|-1}}
▶ '''''Note:''' This option is available only if you don't know that Astarion is a vampire''
 
'''[[Blighted Village]]'''
* Drop and prepare to destroy the [[Necromancy of Thay]] in the [[Apothecary's Cellar]] {{Approval|Astarion|-5}}
* Read the [[Necromancy of Thay]] yourself {{Approval|Astarion|-1}}
* Pay [[Fezzerk]] a lot of gold to let you pass {{Approval|Astarion|-1}}
** OR Attack the gang and, when Fezzerk begs for mercy, spare him {{Approval|Astarion|-1}}
* Untie [[Barcus Wroot]] off the windmill wing and tell him that he owes you nothing {{Approval|Astarion|-1}}


'''[[Sunlit Wetlands]]'''
'''[[Goblin Camp]]'''<br>
* Reveal his identity to the Gur
''At the front gate and in the outer camp:''
* Don't let him kill [[Gandrel]] ({{Approval|Astarion|-3}})
* Smear the dung over your face on [[Olak|Sentinel Olak's]] demand. {{Approval|Astarion|-1}}
* Disagree with Auntie Ethel and tell her you believe Mayrina is in trouble
* Tell [[Eight]] that you are sorry for the loss of his parents. {{Approval|Astarion|-1}}
''Inside the [[Shattered Sanctum]]:''
* Tell [[Priestess Gut]] you are ready to clear your head. {{Approval|Astarion|-1}}
* Accept the [[Brand of the Absolute]] from [[Gut|Priestess Gut]]. {{Approval|Astarion|-1}}
** OR, Speaking to [[Greez|Warlock Greez]], ask him to brand you {{Approval|Astarion|-1}}
* Convince [[Minthara]] to spare [[Sazza]], saying the latter didn't know who you were. {{Approval|Astarion|-1}}
▶ '''''Note:''' This option is available if you have previously freed Sazza from the cage in Emerald Grove''
''In the [[Worg Pens]]:''
* After freeing [[Halsin]], agree to kill goblin leaders to save the grove (either with or without him in bear form). {{Approval|Astarion|-1}}


'''[[Owlbear Nest]]'''
'''[[The Risen Road]]'''
* When Shadowheart asks you not to take the items from the Selunite shrine, say "if you insist"
* Agree to fight the gnolls to save [[Rugan]] {{Approval|Astarion|-1}}


'''[[Goblin Camp]]'''
'''[[Waukeen's Rest]]'''
* Tell [[Eight]] your sorry for the loss of his parents. ({{Approval|Astarion|-1}})
* Find and return [[Benryn]] the dowry {{Approval|Astarion|-1}}


'''[[Zhentarim Hideout]]'''
'''[[Zhentarim Hideout]]'''
* Purchase the artist at the Zhentarim Hideout
* Purchase [[Oskar Fevras]] from [[Brem]] for the price he asks initially {{Approval|Astarion|-1}}
* Give [[Oskar Fevras]] additional 200 gold after freeing him {{Approval|Astarion|-1}}


'''[[Crèche Y'llek]]'''
'''[[Underdark]]'''
* When convincing [[Varsh Ko'kuu]] to give you the Githyanki egg, tell him you will raise it as your own or find a more forgiving creche ({{Approval|Astarion|-1}})
* In [[Festering Cove]], tell [[BOOOAL]] you won't let him enslave the [[Kuo-toa]] any longer {{Approval|Astarion|-1}}


'''[[Grymforge]]'''
'''[[Grymforge]]'''
* Say your disgust to Ward Magmar for using slaves.
* Tell [[Ward Magmar]] that he disgusts you {{Approval|Astarion|-1}}
* Pay respect to the heap of dead Deep Gnome corpses after killing Brathwen and Viss.
* When attempting to take the elevator, tell Magmar that you need to save [[Nere]] to obtain a [[Moonlantern]] {{Approval|Astarion|-1}}
* Use [[Persuasion]] to convince Skickpit you're willing to kill his slavers.
* Convince [[Skickpit]] you're going to help him, then ask if he really wants you to kill his slavers (using [[Persuasion|Persuasion]] line) {{Approval|Astarion|-1}}
* Agree to help [[Lunkbug]] by seeking [[Philomeen]].
* Pay your respect to the corpes of dead deep gnomes after killing or deceiving [[Brathwen]] and [[Viss]]. {{Approval|Astarion|-1}}
* Stand up for the deep gnome slaves when they're threatened by [[Nere]] once he's freed.
* Agree to help [[Lunkbug]] find [[Philomeen]]. {{Approval|Astarion|-1}}
* Convince [[Elder Brithvar]] to free the deep gnomes after the fight with [[Nere]].
* Stand up for the deep gnome slaves when [[Nere]], once freed, is going to kill them {{Approval|Astarion|-1}}
* Convince [[Elder Brithvar]] to free the deep gnomes after the fight with [[Nere]] {{Approval|Astarion|-1}}


'''Camp/Conversations'''
'''[[Crèche Y'llek]]'''<br>
* Give Gale [[Necromancy of Thay]] or destroy it.
''At the hatchery:''
* When meeting [[Raphael]] "I'll do anything to get rid of the tadpole." ({{Approval|Astarion|-5}})
* Persuade [[Varsh Ko'kuu]] to let you take the [[Githyanki Egg|githyanki egg]], telling him:
* After meeting [[Raphael]], be dismissive of Astarion's worries of the devil's cunning. ({{Approval|Astarion|-1}})
** that you'll take it to a better crèche {{Approval|Astarion|-1}}
* Say "He's only a cambion, we can handle him" after you first meet with [Raphael]] (Note: this dialogue option only appears if you are a [[Warlock]])
** OR that you'll raise it yourself {{Approval|Astarion|-1}}
* Letting [[Volo]] follow through with his attempt to remove the parasite
** OR, Playing as a {{Race|Githyanki}}, say you'll see it becomes the greatest ''ghaik''-slayer {{Approval|Astarion|-1}}
* Reject him during the Party.
''In the training room:''
'''Vampirism'''
* Playing as a {{Class|Fighter}}, save [[Youth Varrl]] by whatever means, and then tell him:
* Tell him to leave after getting caught trying to drink blood OR while letting him drink your blood fail to stake him. ({{Approval|Astarion|-10}} Causes him to leave)
** That capacity for mercy is what separates us from feral beasts {{Approval|Astarion|-1}}
* Forbid him to drink blood from other people. ({{Approval|Astarion|-5}})
** OR That his teacher obviously failed to instill discipline. {{Approval|Astarion|-1}}
* While speaking about [[Cazador]], tell him that he's on his own. ({{Approval|Astarion|-5}})
''In the captain's quarters and Inquisitor's chamber:''
* When speaking with [[Kith'rak Therezzyn]], surrender the [[Mysterious Artefact]] to her {{Approval|Astarion|-1}}
* Talking to [[Vlaakith]], say you're a friend who brought the artefact to her {{Approval|Astarion|-1}}
 
'''Camp/Conversation'''
* At the very first long rest, when Astarion says he'll keep watch, answer that you're not ready to turn your back on a stranger {{Approval|Astarion|-1}}
* When he asks how you'd like to be killed, say you don't have to choose, OR that you would prefer someone else to do it {{Approval|Astarion|-1}} ''(either option)''
** OR Tell him you'll spill his guts first {{Approval|Astarion|-1}}
* Give the [[Necromancy of Thay]] to Gale, or destroy it. {{Approval|Astarion|-5}}
* After Astarion fails to read through [[Necromancy of Thay]], suggest that he give the book to Gale or tell him to stop reading it {{Approval|Astarion|-1}}
* Shoo the [[Owlbear Cub]] out of the camp when it comes wounded {{Approval|Astarion|-1}}
* Refuse when he offers to sleep with him. {{Approval|Astarion|-1}}
▶ '''''Note:''' If you agreed, turning him down during any part of the romance cutscene itself '''does not''' bring any disapproval''
* If you have spent a night with [[Lae'zel]], when Astarion wants to gossip about it, answer that it's none of his business. {{Approval|Astarion|-1}}
* When he tries to feel through his scars with fingers, offer your help, then mock him about 'cleric of Gond' {{Approval|Astarion|-1}}
* Allow [[Volo]] to follow through with his attempt to remove the parasite
* If Astarion died from the Lathander's Lance blast in [[Rosymorn Monastery]], resurrect him, then talk to him and choose any line '''except''' the promise to be more careful next time {{Approval|Astarion|-5}}
 
''During camp celebration:''
* When arranging to spend a night together, fail the {{Ability Check|Persuasion|15}} to make Astarion say '' 'please' ''. {{Approval|Astarion|-1}}
▶ '''''Note:''' This whole dialogue occurs only if you haven't slept with him earlier''
* If you already have a partner, tell Astarion that you're "looking forward to it" OR ask the spawn if he's feeling jealous. {{Approval|Astarion|-1}}
* Speak to him, end the conversation without agreeing to sleep with him, then make arrangements with another companion. After that, talk to Astarion again and tell him you're spending the night with someone else. {{Approval|Astarion|-1}}
 
'''Raphael's Deal'''
* When [[Raphael]] briefly takes you to the [[House of Hope]], say that you'll do anything to get rid of the tadpole {{Approval|Astarion|-5}}
* After first encounter with Raphael, tell Astarion that he might not be able to outfox the devil, but you will. {{Approval|Astarion|-1}}
* Playing as a {{Class|Warlock}}, say that Raphael is "only a cambion" and that you can handle him. {{Approval|Astarion|-1}}
 
'''[[The Pale Elf|Personal quest]]'''
*At the Long Rest, when Astarion's true nature comes out:
** Botch the roll to read his mind through illithid ability {{Approval|Astarion|-5}}
** Tell him to leave immediately {{Approval|Astarion|-10}} ''(Astarion obeys and leaves the party)''
** Fail to stake him (at any stage of the scene) {{Approval|Astarion|-10}} ''(Astarion leaves the party)''
* When discussing Astarion's future 'diet', forbid him to drink human blood {{Approval|Astarion|-5}}
* While speaking about [[Cazador]], tell him that he is on his own {{Approval|Astarion|-5}}
* When he asks whose blood you'd ''hypothetically'' drink, ask him back if he ''really'' means eating others, then choose the line 'We're done talking'. {{Approval|Astarion|-1}}
}}


=== Act Two ===
===Act Two===
* Free [[Dolly Dolly Dolly|Dolly]] from the [[Moonlantern]] carried by [[Kar'niss]]
{{SpoilerBox|act=2|nograd=1|unhide=1|


'''[[Ruined Battlefield]]'''
'''[[Ruined Battlefield]]'''<br>
* Tell [[Harper Lassandra]] that you can aid in traversing the darkness (Wizard only)
''If entering the [[Shadow-Cursed Lands]] from the [[Rosymorn Monastery Trail]]:''
* Say to Harper Lassandra, "I find the best introductions are made while sitting around a fire, perhaps with drinks?" ([[Bard]] only)
* Fail to convince the hyena in the convoy that they do not belong to the goblins. {{Approval|Astarion|-1}}
* Playing as [[The Dark Urge]], stop [[Gronag|Warrior Gronag]] from sending hyena to the shadows. Then, when [[Kar'niss]] the drider comes, ask him about his lantern and what is there in the shadows. Then stop the drider from butchering [[Bez|Brawler Bez]]. {{Approval|Astarion|-1}}
''If entering the Shadow-Cursed Lands from the [[Grymforge]]:''
* Playing as a Bard, tell [[Harper Lassandra]] that the best introductions are made while sitting around a fire. {{Approval|Astarion|-1}}
* Playing as a [[Druid]], ask [[Harper Lassandra|Lassandra]] about this land and its festering shadows {{Approval|Astarion|-1}}
* Playing as a [[Wizard]], tell [[Harper Lassandra|Lassandra]] that you can aid in traversing the darkness. {{Approval|Astarion|-1}}
* Free [[Dolly Dolly Dolly|Dolly Thrice]] from the [[Moonlantern]] carried by [[Kar'niss]]. {{Approval|Astarion|-1}}
* When judging with [[He Who Was]], tell [[Madeline]] that it wasn't her fault {{Approval|Astarion|-1}}
** OR Order her to stab herself, then tell her she did enough {{Approval|Astarion|-1}}.


'''[[Last Light Inn]]'''
'''[[Last Light Inn]]'''
* Drink the wine when talking to [[Jaheira]] inside
* Drink the spiked wine when talking to [[Jaheira]] inside. {{Approval|Astarion|-1}}
* Warn [[Isobel]] that [[Marcus]] plans to kidnap her
* Tell Isobel that Marcus plans to kidnap her when he attacks the [[Last Light Inn]]. {{Approval|Astarion|-5}}
* Playing as [[The Dark Urge]], refuse your urge to kill the [[Strange Ox]]. {{Approval|Astarion|-1}}
 
'''[[Reithwin Tollhouse]]'''
* Give up all your gold to [[Gerringothe Thorm]]. {{Approval|Astarion|-1}}
 
'''[[House in Deep Shadows]]'''
* Lose when playing hide-and-seek with [[Oliver]]. {{Approval|Astarion|-1}}


'''[[Moonrise Towers]]'''
'''[[Moonrise Towers]]'''
* Convince Astarion to drink the blood of [[Araj Oblodra]].
* Reinforce the connection between Linsella and Barnabus.
* Offer [[Fezzerk]] a fair fight.
* Offer [[Fezzerk]] a fair fight
* Tell the guards to release [[Fezzerk]].
* Order the guards to release [[Fezzerk]] {{Approval|Astarion|-1}}
* Give up all your gold to [[Gerringothe Thorm]].
* Tell [[Araj Oblodra]] that Astarion does what you tell him to {{Approval|Astarion|-3}}
* Convince Astarion to drink [[Araj Oblodra]]'s blood or order him to do it. {{Approval|Astarion|-3}}


'''[[Gauntlet of Shar]]'''
'''[[Gauntlet of Shar]]'''
* Talk to [[Yurgir]] the Orthon instead of attacking immediately ({{Approval|Astarion|-2}})
* When Yurgir says that [[Raphael]] deceived and trapped him, continue talking to him instead of attacking {{Approval|Astarion|-1}}
* Persuading [[Yurgir]] to let you search the place for him ({{Approval|Astarion|-2}})
* Persuade Yurgir to let you help him find something to get him out of his contract {{Approval|Astarion|-3}}
* Agree to peace with the rats after interacting with the broken effigy.
* Agree to peace with the rats after interacting with the broken effigy {{Approval|Astarion|-1}}


'''[[Mind Flayer Colony]]'''
'''[[Mind Flayer Colony]]'''
* Use the Neural Apparatus to release everyone in the Tadpoling Centre.
* At the [[Tadpoling Centre]], use the Neural Apparatus to release the inhabitants of the pods. {{Approval|Astarion|-1}}


'''Camp/Conversations'''
'''Camp/Conversations'''
* Saying, "Are you mad?!..." when he mentions enlisting [[Raphael]]'s help to understand what his scars mean.  
* After defending Astarion from [[Araj Oblodra|Araj Oblodra's]] molestations, at the long rest ''(the cutscene appears only if you romance him)'':
** Tell him '''twice''' that you're not interested in his confessions {{Approval|Astarion|-5}} ''(this choice breaks your relationship)''
** Tell him you regret stopping him from drinking Araj's blood {{Approval|Astarion|-15}}
** Tell him you slept with him only because you wanted some fun {{Approval|Astarion|-15}}
** Convince him to sleep with you tonight (using any line), then, when the cutscene continues, prompt him to say what he wants to say OR ask whether it was bad for him {{Approval|Astarion|-15}} ''(either choice brings equal disapproval and breaks your relationship)''
 
'''[[The Pale Elf|Personal quest]]
* When he tries to feel through his scars with fingers, offer your help, then mock him about 'cleric of Gond' {{Approval|Astarion|-1}}
▶ '''''Note:''' This cutscene will show up only if it hasn't occured in Act One''
* When he says he's going to ask [[Raphael|Raphael's]] help with investigating his scars, tell him he's mad {{Approval|Astarion|-1}}
** OR Ask not to rope you in dealing with the devil {{Approval|Astarion|-1}}
* After [[Raphael]] reveals the true purpose of spawn's scars, refuse to help Astarion stop [[Cazador]] {{Approval|Astarion|-3}}
}}
 
===Act Three===
{{SpoilerBox|act=3|nograd=1|unhide=1|
'''[[Rivington]]'''<br>
 
'''[[Open Hand Temple]]'''
* Talk to [[Bill|Brother Bill]] and [[Clements|Brother Clements]] and say that their god would be proud of [[Lorgan|Father Lorgan]] {{Approval|Astarion|-1}}
** OR, Playing as a [[Monk]], say that offering alms to those in need is a sign of noble soul {{Approval|Astarion|-1}}
* On the temple roof, tell [[Tara]] to stop eating the carrier pigeons. {{Approval|Astarion|-1}}
 
'''[[Circus of the Last Days]]'''
* Dealing with [[Akabi]] the djinni, successfully catch him on rigging the wheel, but apologise and say you were mistaken {{Approval|Astarion|-1}}
''When passing [[Zethino|Zethino's]] trial, choose answers:'' (amounts {{verify}})
* First question: 'He hasn't ever been happy'  OR  'Right now' {{Approval|Astarion|-1}} ''(either)''
* Second question: ★&nbsp;'Freedom'  OR  'Tasty rat' {{Approval|Astarion|-1}} ''(either)''
* Third question: 'Wooden sticks'  OR  ★&nbsp;'Feeling a slave' {{Approval|Astarion|-1}} ''(either)''
▶ '''''Note:''' The ★&nbsp; sign here marks the answers considered 'correct' for the purposes of the test, even if they bring disapproval.''
''Dealing with [[Popper]] the kobold trader:''
* Playing as a [[Paladin]] or a [[Cleric]], tell him that graverobbing is a profane act {{Approval|Astarion|-1}}
** If talking to Popper after defeating false [[Dribbles]], say that offering 'treatoes' now is a bit callous. {{Approval|Astarion|-1}}
* Talk to [[Lucretious]] before approaching Dribbles's show (when she's training up skeletons) and tell her that she is being a little harsh {{Approval|Astarion|-1}}
''Dealing with caged beasts:''
* Talking to [[Shadow-Whiskers]] with {{SAI|Speak with Animals}}, note that her cage looks comfy. {{Approval|Astarion|-1}}
** Break the lock on her cage {{Approval|Astarion|-1}} ''(works with or without {{SAI|Speak with Animals}})''
* Talking to [[Crimson]], refuse to feed him via {{SAI|Speak with Animals}} or mock him for being hungry (without the spell) {{Approval|Astarion|-1}} ''(either option)''
** After defeating false [[Dribbles]], talk to Crimson again and say you'd have killed him before he hurts anyone else {{Approval|Astarion|-1}}
* Volunteer Astarion to the stage as an assistant to [[Dribbles]] {{Approval|Astarion|-1}}, and then cheer him, telling "Go on!" {{Approval|Astarion|-1}}.
 
 
''Dealing with [[Orin]]'s guises:''
* If [[Orin]] is impersonating [[Fist Rowan]], tell her that one can't just kill innocent people {{Approval|Astarion|-1}}
** OR Tell her that both sides need a lesson {{Approval|Astarion|-1}}
▶ '''''Note:''' These are lines for the Custom origin (Tav). If playing as any of other Origins, except [[Dark Urge]], these lines might have unique formulation''
** OR Tell her that you're going to report to the commanding officer {{Approval|Astarion|-1}}
** OR, Playing as [[The Dark Urge]], tell her that mindless slaughter is not the answer {{Approval|Astarion|-1}}
** OR, Playing as [[The Dark Urge]], propose to kill and kill again {{Approval|Astarion|-1}}
 
'''''Elsewhere in Rivington:'''''
* Near [[Requisitioned Barn]], donate some gold to [[Manip Nestor]]. {{Approval|Astarion|-1}}
* Talking to [[Mattis]] outside the barn, tell him to watch himself because [[Baldur's Gate]] is big and dangerous. {{Approval|Astarion|-1}}
▶ '''''Note:''' This option is available only if tiefling kids survived in Acts One and Two''
* After successfully [[Deception|deceiving]] [[Saer Grotpoll]] that you're a Baldurian (if you actually are not), stand for his rumblings about refugees {{Approval|Astarion|-1}}
* Playing as a [[Cleric]], tell [[Nayzeem|Tinker Nayzeem]] that Divine works in mysterious ways. {{Approval|Astarion|-1}}
* Ask newspaper seller [[Lilly Beanbottom]] whether she knows that a murder is not a good thing {{Approval|Astarion|-1}}
* Promise [[Ulma]] at the [[Gur Camp]] to save their children after Astarion said that they're already dead. {{Approval|Astarion|-1}}
* Tell [[Wulbren]] that Gortash is the real enemy, not the Gondians. {{Approval|Astarion|-1}}
** Refuse to take the [[Runepowder Bomb]] from Wulbren. {{Approval|Astarion|-1}}
* Playing as the [[Dark Urge]], resist the yearn to tear the [[Strange Ox]] apart. {{Approval|Astarion|-1}}
* Refuse to be arrested by the Steel Watcher at the gate to the Wyrm's Crossing. {{Approval|Astarion|-1}}
 
'''[[Wyrm's Crossing]]'''
* When trying to hire both [[Sorn Orlith]] and [[Nym Orlith]]:
** Refuse to invite [[Halsin]], too, if the druid is in the party {{Approval|Astarion|-1}}
** Refuse to sleep with Astarion on the drow twins' offer, if you haven't slept with him earlier in the walkthrough {{Approval|Astarion|-1}}
 
'''[[Wyrm's Rock Fortress]]'''
 
''At the Flaming Fist barracks:''
* When you spot [[Fist Reynash]] trying to open a chest, give him 300 gold to take the ferry {{Approval|Astarion|-1}}
* Speaking to [[Bakshi|Manip Bakshi]] afterwards, (regardless if you succeeded a check to discover Reynash's thieving attempt or not), let him arrest you {{Approval|Astarion|-1}}
* Speaking to [[Gortash]] after killing [[Orin]], surrender two your [[Netherstone]]s to him {{Approval|Astarion|-1}}
 
'''[[Lower City]]'''<br>
* At the [[Elfsong Tavern]], agree to follow the trial of the murders for [[Devella Fountainhead]]. {{Approval|Astarion|-1}}
** Agree to Devella's request to warn the other potential murder victims. {{Approval|Astarion|-1}}
▶ '''''Note:''' If Devella has already left the Elfsong, this dialogue (with all approval points) may trigger at the [[Facemaker's Boutique]]''
* At the [[Facemaker's Boutique]], interrupt [[Dolor]]'s assassination attempt saying "Stop right there!". {{Approval|Astarion|-1}}
* In [[Ramazith's Tower]], side with [[Dame Aylin]] against [[Lorroakan]]. {{Approval|Astarion|-1}}
<!--* Tell Lorroakan you're here to take him down after meeting with Dame Aylin. {{Approval|Astarion|-1}} -->
* At the [[Stormshore Tabernacle]], donate to any diety at their statue. {{Approval|Astarion|-1}}
* Outside of [[Crimson Draughts]], give any amount of gold to Strange Beggar [[Sacrum]]. {{Approval|Astarion|-1}}
* Outside of [[Crimson Draughts]], tell [[Araj Oblodra]] to lead the way inside. {{Approval|Astarion|-1}}
* At the [[Graveyard]], tell [[Gothric Rillyn]] that being buried alive sounds like apt punishment for thievery. {{Approval|Astarion|-1}}
* At [[The Lodge]], tell [[Havkelaag]] that his experiment with the githyanki egg is barbaric. {{Approval|Astarion|-1}}
* In [[Lower City Sewers]], tell [[Lorna Esthelian]]  that her date was a vampire. {{Approval|Astarion|-1}}
* Near [[The Counting House]], give [[Rags Deelarma]] a handful of coins. {{Approval|Astarion|-1}}
* At the [[The Blushing Mermaid]], reject [[Auntie Ethel]]'s offer to become your [[Gather_Your_Allies|ally]]. {{Approval|Astarion|-1}}
* At [[Flymm Cargo]], let [[Allandra Grey]] take [[Redhammer]] away after you've returned from the [[Iron Throne]] {{Approval|Astarion|-1}}
* At [[Sorcerous Sundries]] when confronting [[Lorroakan]] with Dame Ayelin, telling him you're there to end him instead of take his deal {{Approval|Astarion|-1}}
 
'''[[House of Hope]]'''
* Vow your body to [[Haarlep]]. {{Approval|Astarion|-1}}
 
'''[[Bhaal Temple]]'''
* Tell [[Orin]] that Baldur's Gate deserves the fate she is planning. {{Approval|Astarion|-1}}
 
'''Camp/Conversations'''<br>
''The night assault of other Cazador's spawn:''
* When [[Leon]] and [[Aurelia]] appear at the camp at night, tell them that they can take Astarion to [[Cazador]]. {{Approval|Astarion|-1}}
**During the conversation with [[Leon]] and [[Aurelia]] persuade Astarion by asking him if he has no heart.
** After the fight, fail to persuade Astarion that you were only teasing him.{{Approval|Astarion|-3}} ''(If you're romancing Astarion, he will break the relationship)''
* After the fight, berate Astarion for deceiving the other spawn about their part in the Rite of Profane Ascension. {{Approval|Astarion|-3}}
** Then tell Astarion not to act haughty {{Approval|Astarion|-1}}
** OR ask him what does his own life matter {{Approval|Astarion|-1}}
* Tell him that Cazador truly broke him {{Approval|Astarion|-1}}
** OR that he shouldn't have given up. {{Approval|Astarion|-1}}
''After Astarion has completed the Rite of Profane Ascension (within cutscene that appears only when romancing him):''
* Tell him he had to learn how not to become Cazador himself {{Approval|Astarion|-15}}
** OR, when he asks what do you desire, say you wanted him to be free, but he never will {{Approval|Astarion|-15}}
* Agree to become his spawn (using as much talk as you want), then refuse to kneel before him (with or without [[Wisdom]] check). {{Approval|Astarion|-15}}
▶ ''Note: choosing any of these options will lead to Astarion break the relationship.''
 
'''[[The Pale Elf|Personal quest]]'''
* Fail to keep Astarion from performing the Rite of Profane Ascension OR refuse to help him. {{Approval|Astarion|-1}} ''(Astarion leaves the party)''
** <u>OR Interrupt</u> the Rite once Astarion has started it ''(Astarion becomes hostile to the party)''
}}


=== Act Three ===
[[Category:Approval]]
'''[[Rivington]]'''
* Refuse to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing.
* Tell [[Wulbren]], "Gortash is the enemy - not the Gondions. I'll find another way." when speaking to him in Angleiron's Cellar

Latest revision as of 07:12, 15 November 2024

Astarion likes displays of power and cruelty, and appreciates snarkiness and mocking. He is inspired when the player gains access to areas/information by deceiving others. The player does not have to be "evil" to gain his approval, however — he approves when the player makes choices that support independence and autonomy, and when the player helps certain characters in need.

Astarion dislikes displays of weakness and does not like acts of kindness or charity that offer no reward. He also disapproves when the player tries to rein him in or restrict him in some way.

The actions and choices listed on this page will raise or lower Astarion's Approval.

For more information about the approval system, see Approval.

Greetings[edit | edit source]

Depending on his approval rating, Astarion may greet the player with:

Negative (<0):

  • “You again.”
  • "What do you need now?"
  • "You're staring at me again. What do you want?"

Neutral (0 - 19):

  • "Well, hello. What can I do for you?"
  • “Yes?"
  • “Need Something?”

Medium and up (20+):

  • "Ah, my favourite travelling companion."
  • "Hello, my dear."
  • "What can I do for you, my friend?"

When spoken to by someone other than the player character:

  • "Sorry, darling, I haven't got time for underlings. If your boss wants to speak with me, I'm all pointy ears."

Romance[edit | edit source]

Flirting:

  • "It's always a pleasure to see you sauntering over."
  • "Yes, darling?"
  • "Hello, beautiful."
  • "I did miss that face, you know."
  • "Hello, my sweet."
  • "Hello, lover."
  • "Yes darling, do you need something?"
  • "Need something? Or did you just miss me?"

Partnered:

  • "Gods, you're beautiful."
  • "Is there something you want to talk about, my dear?"

Broken up:

  • "Why in the hells are you bothering me now?"

After Completing The Pale Elf[edit | edit source]

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ascended - Partnered:

  • "Look at you, precious thing. You always stare so eagerly."
  • "Ask me anything, and it will be yours."
  • "Little love, whatever could be the matter?"
  • "My consort, we are so close to our triumph, I can almost taste it."
  • "Yes, my treasure?"

Spawn - Partnered:

  • "Ah, you're so adorable when you're thinking what to say."
  • "I hope there's nothing troubling you, my dear?"
  • "Yes, love?"

Dark Urge exclusive[edit | edit source]

Background HauntedOne Icon.png Spoiler warning! This section reveals interactions with The Dark Urge.

Astarion also has some greetings exclusive to the Dark Urge origin. He will only say these once:

  • "You have a manner of irresistible desperation about you. I like it." (first meeting)
  • "My dagger-happy friend. What troubles you?" (Act One after killing Alfira or Quil Grootslang)
  • "My sweet, conflicted villain. What can I do for you?" (Act Two after killing Isobel)
  • "Come to kill me again, darling?" (Act Two if the player character fully refrained from killing him after failing to kill Isobel)
  • "Precious little Bhaal-Babe!" (Act Three after the player character learns the truth about their parentage)
  • "The child of Bhaal. I'm glad papa has blessed our dirty little plot" (Act Three when romanced, after becoming Bhaal's chosen)

Approval[edit | edit source]

The following story and dialogue choices will cause Astarion to gain approval.

Act One[edit | edit source]

Ico knownSpells lvl 01.png Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Roadside Cliffs

  • Speaking with the Tieflings holding Lae'zel in a cage, choose the 'attack' option. Astarion approves +1
    • Ask Lae'zel to say 'please' after convincing the tieflings to leave. Astarion approves +1
  • Speaking to Gimblebock near Chapel Entrance, choose the 'attack' dialogue option Astarion approves +1

Emerald Grove/The Hollow

In the Hollow:

  • Refuse to help Zevlor persuade Kagha to let the tieflings stay. Astarion approves +2
  • Scold Elegis for being scared of a few goblins OR tell her to get to digging their own graves. Astarion approves +1 (either)
  • While speaking with Arron, say the refugees will be fine due to their devilish powers. Astarion approves +1
  • Tell the tielfling kids trained by Asharak that they are going to die. Astarion approves +1
  • Make Zorru bow to Lae'zel. Astarion approves +1
    • After Lae'zel has questioned Zorru, tell her she is good at interrogations. Astarion approves +1
  • Offer to heal Pandirna for a price but pocket the money and leave. Astarion approves +1
  • Let Arka shoot Sazza. Astarion approves +1
  • Tell Auntie Ethel about the tadpole in your head. Astarion approves +1
  • While talking to/trading with Mattis, either pocket his "lucky ring" straightaway OR tell him you've earned it. Astarion approves +1
  • Threaten Mol when first meeting her in the Tiefling Hideout. Astarion approves +1
  • After successfully stealing the Idol of Silvanus for Mol, tell her that you will keep it for yourself Astarion approves +1
    • OR, Playing as a Rogue Rogue, advise her not to ask, just take Astarion approves +1

In the Sacred Pool and druid caves:

  • After resolving Arabella's fate, tell Kagha that you would have killed the girl outright. Astarion approves +1
    • OR Tell her you just wanted to see what would happen. Astarion approves +1
    • OR Tell her that it was quite a show. Astarion approves +1
    • OR Attack her. Astarion approves +1
  • If Arabella has died, lie to Locke and Komira that Kagha will release her soon. Astarion approves +1
  • When confronting Kagha about the Shadow Druids, choose to attack her. Astarion approves +1 (gains approval regardless of whether you've been successful convincing her to go against them or not)
  • Attack Kagha after speaking to Zevlor second time (about her demands) Astarion approves +1
  • Prod Nettie's bird twice. Astarion approves +1
  • After Nettie poisons you, attack her (no need to kill her) Astarion approves +5
  • While dealing with Topaz the bird via Speak with Animals:
    • Tell him that the key in its nest is dull, OR, playing as a Dwarf Dwarf, that the metal is of bad quality Astarion approves +1 (either option)
    • OR Playing as a Bard Bard, choose the class-specific option about a song Astarion approves +1
    • OR Kick the bird Astarion approves +1
  • Playing as a Bard Bard, talk to the squirrels listening to Alfira and first hush them not to ruin the song, and only afterwards the class-unique line "Sing along…" Astarion approves +1
    • Take Alfira's lute out of her hands and smash it Astarion approves +1
    • Tell Alfira she should give up on her song Astarion approves +1
  • Playing as a Rogue Rogue, pick Mirkon's pockets while he is charmed by the harpies. Astarion approves +1
  • After saving Mirkon, tell him to stop snivelling or the harpies will be back. Astarion approves +1
  • Kick Timber the squirrel Astarion approves +1.
    • If you miss, try to kick her again Astarion approves +1
    • Playing as The Dark Urge The Dark Urge, when confronted by a companion about kicking Timber, answer that it came right at you OR that your instincts are sharp Astarion approves +1 (either option)

While the Emerald Grove is preparing for the goblin attack

  • Tell Zevlor (or Asharak if Zevlor is dead) that it was you who led the horde to the grove, and then that this place belongs to the Absolute Astarion approves +5
    • OR That the horde is coming, led by the drow - and you are with them Astarion approves +5
    • OR, Playing as The Dark Urge The Dark Urge, tell Zevlor that the goblin horde is yours. Astarion approves +1
  • Tell Mirkon you are not going to save him again OR that he's on his own. Astarion approves +1 (the formulation depends on whether you saved Mirkon from the harpies or not).
  • If you start attacking the tieflings before Minthara arrives, betray her while speaking to her. Astarion approves +5
  • Tell Pandirna that you are here for the show Astarion approves +1
  • Playing as an Elf Elf or as a Drow Drow, instigate a fight with Minthara Astarion approves +5

Note: This option is available only after you helped Minthara to slaughter the Grove

  • Tell Lakrissa to buy you a drink to be even Astarion approves +1 (this point may be earned either before attack or after defeating goblins)

Forest

Sunlit Wetlands/Putrid Bog

  • While talking to Demir and Johl after Auntie Ethel disappears, tell them they're on their own Astarion approves +1
  • After entering the Sunlit Wetlands, break the illusion by any available means, then say 'BAA' at the Redcaps when you speak to them Astarion approves +1 (works twice)
  • Tell Auntie Ethel about the tadpole (if you haven't done so in the grove). Astarion approves +1
  • Chasing after Ethel in her lair, speak to Lorin and roar at him. Astarion approves +1
  • Intimidate the Gnarled Door to let you in Astarion approves +1
  • When Auntie Ethel surrenders, let her go in exchange for fey hair, with or without Mayrina. Astarion approves +5
  • If you killed Ethel:
    • If spared Mask of Regret, speak to the latter afterwards and choose to attack her Astarion approves +1
    • Playing as an evil Cleric Cleric or Paladin Paladin, speak to Lorin again and tell him that it would be delightful to butcher everyone Astarion approves +1
    • Playing as a Duergar Duergar, take the Petrification off Efrin and laugh at him Astarion approves +1, when he asks to examine him, refuse to do it Astarion approves +1
  • Let Astarion kill Gandrel, if you already know he's a vampire. Astarion approves +10

Blighted Village

  • Gain entrance to the village:
    • Through the southern gate - by Persuading the goblin guard, OR, Playing as a Bard Bard, performing for him, OR starting a fight Astarion approves +1
    • Through the eastern gate - by attacking or picking a fight with the goblin guards Astarion approves +1
  • Intimidate Ornate Mirror in the Apothecary's Cellar into letting you pass. Astarion approves +1
  • Give Astarion the Necromancy of Thay during the cutscene. Astarion approves +5
  • Deliver the final blow to Fezzerk when confronting him near the windmill Astarion approves +1
    • Untie Barcus Wroot off the windmill wing and demand a compensation from him Astarion approves +1
  • Interrupt the bugbear and ogre couple in the barn Astarion approves +1
    • OR let Astarion interrupt them. Astarion approves +5

Note: The latter option is available only if neither Shadowheart nor Wyll are in the party, otherwise one of them would interfere and try to stop the player

Goblin Camp
At the front gate:

  • Fling worg dung at Sentinel Olak Astarion approves +1 (requires DC 10 Athletics check and triggers a fight with gate guards)
    • If failed the check, wink and fling dung at all other guards Astarion approves +1 (triggers a fight, too)

At the outer camp:

Talking with Crusher:

  • When he orders you to kiss his foot, obey, then start licking it Astarion approves +5
    • OR Give his foot a long lick straightaway Astarion approves +5
  • Steal the ring from Crusher's toe after you kneel in front of him. Astarion approves +1
  • Successfully use Detect Thoughts on Crusher and say you'll let his boss know of his plans Astarion approves +1
  • Make Crusher kneel and kiss your foot, using Illithid powers. Astarion approves +1
  • If Crusher starts a fight, make him kiss your foot after defeating. Astarion approves +1
    • After Crusher begs for mercy, finish him. Astarion approves +1 (makes the whole camp hostile)

Inside the Shattered Sanctum:

  • If Warrior Trinzas questions you about the ruckus, tell her, it was the sound of her friends dying. Astarion approves +1
  • Tell Torturer Spike to let you put the prisoner through paces. Astarion approves +1
  • OR, Playing as The Dark urge The Dark urge, propose to show Spike how it's done Astarion approves +1
    • OR, Playing as a Drow Drow, tell him that you don't try, you get results Astarion approves +1
    • Then torture Liam yourself. Astarion approves +1
  • Tell Roah Moonglow that you killed her friends in the Zhentarim Hideout. Astarion approves +1
  • Agree to endure Abdirak's teachings on Loviatar's doctrine. Astarion approves +5
  • Pick a fight with Priestess Gut in the throne room or in her chambers. Astarion approves +1
  • Tell Minthara that Sazza was too stupid to understand you prior Astarion approves +1
    • OR, Playing as a Lolth-Sworn Drow Lolth-Sworn Drow, tell Sazza she should have see a superior in you at once. Astarion approves +1

Note: These options are available if you have previously freed Sazza from the cage in Emerald Grove

  • Agree to attack the Grove with Minthara with or without asking for a reward. Astarion approves +1

In Worg Pens:

  • Tell goblin children to keep at the bear, to aim for his eye, or to use sharper stones. Astarion approves +1 (either option)
    • Throw a rock yourself. Astarion approves +1 (Makes Halsin hostile)
  • Refuse Halsin to help him save the grove. Astarion approves +1

The Risen Road

  • Side with Karlach during Wyll's confrontation with her and recruit Karlach. Astarion approves +2
  • At the tollhouse, tell the merchant Cyrel that you'll take the supplies and everything else she owns. Astarion approves +1 (triggers a fight with 'Tyrians')
  • Talk with non-bloated Hyena via Speak with Animals and pass the Deception check to convince her that you are a god in mortal flesh Astarion approves +1
  • Order Flind to attack the survivors in the cave instead of you. Astarion approves +1
  • OR/THEN order Flind to attack other gnolls. Astarion approves +1
    • After the battle is resolved, order Flind to off herself. Astarion approves +1

Note: These options are not mutually exclusive and can be used one after another subsequently, in given order, which allows to gain all three points

  • Tell Rugan that you are here for the cargo, not to rescue him. Astarion approves +1
    • Save Rugan, then tell him to give the cargo to you, using Intimidation or provoking a fight Astarion approves +1
    • If you fail to intimidate Rugan into surrendering the cargo to you, say you can harm him no less worse than gnolls would have Astarion approves +1 (makes him hostile)

Waukeen's Rest

  • Tell Councellor Florrick that she needs to find someone else to rescue Duke Ravengard. Astarion approves +1
  • Leave Benryn to die under the wreckage Astarion approves +1
    • If you saved Benryn, tell him you'll keep the dowry as a payment for his saving Astarion approves +1

Zhentarim Hideout

  • Kill Rugan on Zarys's order. Astarion approves +1
    • Kill Rugan, if he survived Zarys's torture and your fight against other Zhentarim. Astarion approves +1
  • After purchasing Oskar Fevras from Brem, speak to the artist and call him a slave twice Astarion approves +1

Underdark

  • In Festering Cove, tell BOOOAL he is a fake god and tell him you will kill him and take his power Astarion approves +5
    • OR Tell Kuo-toa priest to bow before BOOOAL's Chosen Astarion approves +1
  • Agree to Defeat the Duergar Intruders for Sovereign Spaw Astarion approves +1
  • When speaking with Glut after defeating the duergar:
    • Agree to eliminate Spaw for Glut. Astarion approves +1
    • OR Refuse Glut saying that you'll have no part of this OR that you'll kill the treacherous myconid instead. Astarion approves +1 (either option brings approval and immediately starts fight with Glut)
  • Steal Boots of Speed from Thulla while she's helpless. Astarion approves +1
  • Ask Baelen for compensation before throwing him a Misty Step scroll to escape the Bibberbang field. Astarion approves +1
  • Push Corsair Greymon off of the boat on your first voyage to Grymforge. Astarion approves +1

Grymforge

  • Tell Morghal and Orgarth that them keeping slaves is not a problem for you, and that you'll just kill them Astarion approves +1 (immediately starts a fight with the duergar, both Clan Flameshade and Absolute followers)

When dealing with Ward Magmar:

    • Ask Magmar how to get a slave of your own. Astarion approves +1
    • When attempting to take the elevator, tell Magmar that saving Nere is a distraction Astarion approves +1
    • When talking about travelling to Moonrise Towers, say that Moonrise holds the answers you need. Astarion approves +1
    • Playing as a Drow Drow or as a Githyanki Githyanki, tell Magmar that he is squandering his slave on mundane tasks. Astarion approves +1
    • After killing Magmar and Pistle, tell Skickpit to use the elevator to surface. Astarion approves +1 (further options to convince the gnome won't bring more approval)
  • When Lunkbug tells you where to find Philomeen, answer that you'll take her head for a trophy. Astarion approves +1
    • After finding Philomeen (and letting her go away), talk to Lunkbug and mention she wants Laridda to move on, or tell Laridda directly. Astarion approves +1
  • Provoke a fight against Elder Brithvar by either taunting him to try and take your gold OR suggesting to rat him out to Sergeant Thrinn about his conspiracy against Nere Astarion approves +1
  • After rescuing Nere, tell him to finish the slaves, OR choose to say nothing Astarion approves +1
  • After killing Nere, tell Brithvar either that you think slaves are a valuable asset, OR tell him you won't interfere. Astarion approves +1
  • After defeating Nere, ask Brithvar about the gnome slaves and tell him that they are a valuable asset. Astarion approves +1

Mountain Pass

  • Attack Ellyka near the point of encounter with githyanki squad Astarion approves +1
    • OR, Being disguised as a gith, provoke her to attack you. Astarion approves +1
  • Speaking to Voss, pass the Arcana check to find out he's trying to Detect Thoughts and then attack him Astarion approves +1

Crèche Y'llek

In the infirmary:

In the hatchery:

  • Tell Varsh Ko'kuu that the last githyanki egg is clearly a dud Astarion approves +1
  • Tell Varsh Ko'kuu that if he gives you the githyanki egg you'll sell it at best price OR make yourself an omelette (either choise brings Astarion approves +1 and immediately starts the fight with Ko'kuu and hatchery guards)

In the training room:

At the captain's quarters and Inquisitor's chamber:

  • Tell Kith'rak Therezzyn that you have the Mysterious Artefact, then refuse to surrender it. Astarion approves +1 (provokes a fight with Therezzyn)
  • Ask the Inquisitor W'wargaz how he knows so much about you. Astarion approves +1
  • Ask the Inquisitor W'wargaz what you'll get in return for surrendering the weapon Astarion approves +1, and then:
    • Tell him you'll accept gold as a reward. Astarion approves +1
    • Playing as a Warlock Warlock, ask for treasure of immense power Astarion approves +1
    • Playing as a Rogue Rogue, ask for anything of immense value Astarion approves +1
    • Playing as a Wizard Wizard, demand permission to read the valuable spellbooks Astarion approves +1
  • Refuse to hand over the artefact to the Inquisitor W'wargaz, and convince Lae'zel to trust you by succeeding DC 21 Persuasion check or by reminding her of the zaith'isk (if you've learned the truth about it prior). Astarion approves +1
  • Steal the Blood of Lathander from the Secret Chamber Astarion approves +1

Camp/Conversation

  • At the very first long rest, when he says he'll keep watch, answer that you'll sleep better for it Astarion approves +3
  • At the very first long rest, tell Shadowheart to remain cautious on unfamiliar territory Astarion approves +1
  • When he asks how you'd like him to kill you, choose any way he proposes (decapitation, stabbing, or poison) Astarion approves +5
    • OR Tell him you'll spill his guts if he tries Astarion disapproves -1, then say you'll take him down with you Astarion approves +5
  • Agree with Astarion that using illithid powers to manipulate others could be useful. Astarion approves +1

Note: This dialogue is available only after using 'illithid' dialogue line for the first time in your walkthrough.

  • After Astarion prompts you to call him beautiful, choose any option (including the line about 'shallow praise' ) Astarion approves +1
  • Feed the Owlbear Cub when it first comes to the camp Astarion approves +1
  • Pet the Owlbear Cub in your camp after it had a nightmare Astarion approves +1
  • When Kith'rak Voss wakes you up at the camp during long rest to discuss the Mysterious Artefact (after the events at the Crèche), tell Lae'zel to kill him Astarion approves +1 (starts the fight with the githyanki knight)
  • Threaten to kill Mizora during her first appearance in the camp Astarion approves +1
  • Agree to sleep with him. Astarion approves +5 (starts romance)
    • Offer him your neck during sexual intercourse Astarion approves +10

Note: The dialogue about spending a night together might occur anywhere if Astarion's approval has come up to 40+, otherwise it can be triggered at the camp celebration

Background HauntedOne Icon.png Spoiler warning! This section reveals interactions with The Dark Urge.

Raphael's deal

  • When Raphael briefly takes you to the House of Hope, tell the devil:
    • "You're mad if you think I'll make a deal with a devil." Astarion approves +1 (If playing as Wyll: "... another devil")
    • OR "Then fix it. Or die by my hand!" Astarion approves +5
  • Discussing with Astarion the cambion's offer, say that you are not Raphael's plaything. Astarion approves +1
    • OR Playing as a Warlock Warlock, when Astarion says you understand how dangerous the wrong deal can be, reply that you can't fall into Raphael's trap. Astarion approves +1

Personal quest

  • At the Long Rest, when Astarion's true nature comes out, say you trust him. Astarion approves +5
    • Then let him bite you without threatening him. Astarion approves +10
    • OR Let him bite you but threaten to stake him if he goes too far. Astarion approves +1
  • The next morning, when other companions find out that Astarion is a vampire:
    • Say you think he won't hurt anyone of you Astarion approves +5
    • OR Say that if they don't like it, they can leave. Astarion approves +5
  • When discussing Astarion's future 'diet', agree that him feeding on your enemies sounds good. Astarion approves +5
  • When he asks whose blood you'd hypothetically drink, name any other companion (including himself, too). Astarion approves +1
  • While speaking about Cazador, tell him that you'll watch his back OR promise you'll keep him safe if he does the same. Astarion approves +5 (either)

Act Two[edit | edit source]

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ruined Battlefield

If entering the Shadow-Cursed Lands from the Grymforge:

  • When Lassandra asks who's there, say you're a nightmare in the dark. Astarion approves +1
  • Playing as a Barbarian, answer Lassandra you're the one who will snap both her and her weapons in two. Astarion approves +1
  • Playing as a Sorcerer, tell Lassandra to kindly lower weapons or things might get ugly. Astarion approves +1
  • Playing as a Wild Magic Sorcerer, tell Lassandra to kindly lower your weapons, or who knows what your magic might do. Astarion approves +1
  • Playing as a Dark Urge, tell Lassandra you're an escaped lunatic. Astarion approves +1
  • Playing as a Vengeance Paladin, tell Lassandra you'll only take them down if they strike first Astarion approves +1
  • When the shadows warp Yonas, run away from the ambush Astarion approves +1

If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:

  • Convince the hyena in the convoy that it doesn't belong to goblins and should leave them. Astarion approves +1 (requires sequentive DC 10 Persuasion check and then DC 14 Persuasion check or DC 14 Intimidation check)
  • Order Warrior Gronag to fetch the bone, after he orders the hyena to do the same. Astarion approves +1
    • Playing as The Dark Urge, stop Gronag. Then, when Kar'niss the drider comes, ask him about his lantern and what is there in the shadows. After watching drider butchers the goblin who "fed the shadows", call them "amazing" Astarion approves +1
  • Convince the drider not to attack you if you killed the convoy before summoning him. Astarion approves +1
  • Traversing Shadow-Cursed Lands with the convoy, protect them and maintain your cover as a True Soul Astarion approves +1
    • After defeating Harpers, convince the drider through Deception to give you the lantern Astarion approves +1
    • Then use Deception again, and convince the drider to walk away into the shadows Astarion approves +1
  • Traversing Shadow-Cursed Lands with the convoy, side with the ambushing Harpers. After defeating the convoy, tell the Harpers' leader you're going to kill them and take the lantern.Astarion approves +1 (Taking this course immediately starts the fight with ambushing Harpers).

Note: Works, too, if you managed to take the lantern during the battle with cultists.

  • When talking to Dolly Thrice, ignore the pixie two times and keep the lantern. Astarion approves +1
  • When judging with He Who Was, order Madeline to stab herself, then to continue Astarion approves +1, and finally succeed a Persuasion roll to keep her going Astarion approves +1.


Last Light Inn

  • Speaking to Jaheira for the first time, tell her that you are here on holiday. Astarion approves +1
  • Refuse to drink the spiked wine when talking to Jaheira inside. Astarion approves +3
  • Help Mol win the game against Raphael using the Sleight of Hand, Bard, Monk, or Wizard options Astarion approves +1
    • After Raphael disappears, tell Astarion that carving scars in his back must have been excruciating Astarion approves +1

Note: The cutscene continues towards this course only if you haven't seen his scars prior

  • Talking to the Strange Ox, promise to keep its secret Astarion approves +1
    • Playing as The Dark Urge, give in to your urge to kill the Strange Ox. Astarion approves +1
  • Tell Isobel to 'follow the winged freak' (i.e. Marcus). Astarion approves +1
    • Playing as The Dark Urge, tell Isobel that your blood orders you to kill her, then chase off the urge, and finally ask her to forgive you. Astarion approves +1
  • After Mol is taken during the assault, tell Mattis she's probably dead already. Astarion approves +1
  • Call Wulbren a prick when Barcus Wroot talks to him after you rescue him. Astarion approves +1
  • While talking to His Majesty via Speak with Animals:
    • Tell His Majesty that you want to admire him up close Astarion approves +1, and then choose to 'quietly admire him' Astarion approves +1
    • OR Hiss back at His Majesty, tell him he's in your territory, and order to get out Astarion approves +1
    • OR Playing as a Ranger, ensure him you don't seek his territory, only his time Astarion approves +1
    • OR Playing as a Barbarian, bark at His Majesty Astarion approves +1


Reithwin Town
In the Reithwin Tollhouse:

In the House of Healing:

  • Convince Malus Thorm to order his sisters to hone their blades on each other.Astarion approves +1
    • Then persuade Malus Thorm to operate on himself. Astarion approves +1
  • OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing. Astarion approves +2 (comes one point by another subsequently).

At The Waning Moon:

  • Safely drink with Thisobald Thorm (rolling Saving Throw, either general or class-based) up to three times total Astarion approves +1(each time)
    • OR successfully imitate drinking (rolling Sleight of Hand) Astarion approves +1 (gains approval only in first round)
  • Successfully entertain the brewer with your stories (through Performance roll) Astarion approves +1 .(each time)

Note: If Performance roll failed, successful subsequent Deception roll earns a point of approval, nonetheless.

  • By any means make the Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst Astarion approves +1


House in Deep Shadows

  • Beat Oliver at hide-and-seek without being spotted. Astarion approves +1
  • Ask Oliver whether he doesn't have anyone else to play with, and then about his parents' names are. Then, after a successful passive DC 14 Wisdom check, offer him to come to your camp and agree to play with him after he declines. Once Oliver explains the rules, tell him that you've changed your mind. Astarion approves +1 (immediately starts the fight with Oliver's 'family' )


Moonrise Towers

  • Sever the connection between Linsella and Barnabus Astarion approves +1
  • Tell Araj Oblodra that Astarion is his own person Astarion approves +5
    • Then support Astarion's decision on biting Araj, telling her 'He said no, what's to discuss.'Astarion approves +5
    • OR Tell Astarion that he shall not do anything he doesn't want to, when Araj asks you to pressure him into taking her offer Astarion approves +5
  • Kill Fezzerk without combat (through dialogue options) Astarion approves +1
  • Successfully distract Disciple Z'rell with "your lusts for Astarion" when she searches your mind for proof of your faith Astarion approves +1

Note: This option is available only if you're romancing the spawn

  • Ask Disciple Z'rell to show the power the Absolute has given her Astarion approves +1

Note: This option requires DC 21 Intimidation check and any of subsequent DC 30 checks first OR a DC 10 Persuasion check if you have found and read Melodia's Letter to Ketheric

  • When talking to Minthara after killing Ketheric Thorm:
    • Tell her that together you make a good team. Astarion approves +1
    • Tell her you can hardly wait to reshape the world Astarion approves +1
    • Propose to take Orin's place to lead the cult of Absolute Astarion approves +5 (amount [Needs Verification])
    • Tell her "I'm with you" when she proposes claiming the Netherstones.
    • Tell her you wanted to learn more about the tadpole when she asks "one more thing"
  • When talking to Jaheira after killing Ketheric Thorm, say that she seems to enjoy herself, then tell you're having the time of your life, too Astarion approves +1

Gauntlet of Shar

  • After interacting with the Pedestal of Reckoning, agree to help Shadowheart with the trials. Astarion approves +1
  • Persuade Balthazar to give you the bell to summon Flesh Astarion approves +1
  • Having Mother Dearest in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her. Astarion approves +1

When dealing with Yurgir:

  • Attack Yurgir straightaway. Astarion approves +5
    • OR Talk to Yurgir about his pact, pass a passive Insight check and three subsequent Persuasion checks to make him kill Merregons, his Displacer Beast Nessa, and finally off himself. Astarion approves +5

Note: The Insight check is not needed when playing as a Bard or a Warlock

  • If you agreed to help Yurgir, reassure Astarion that this is all part of the plan. Astarion approves +1
  • Detect thoughts on the Hoarding Merregon and ask for the potions used to charm Nessa. Astarion approves +1

Mind Flayer Colony

Note: This option is available only after successful DC 18 Insight check

Camp/Conversation

  • Tell Arabella her parents are dead. Astarion approves +1
  • After defending Astarion from Araj Oblodra's molestations, at the long rest tell him that you care about him, then either hug him OR open your mind to show your true feelings Astarion approves +3

Note: This long-rest cutscene appears only if you romance him; both these choices advance your relationship

  • OR Tell him he needs a friend more than another lover Astarion approves +3

Note: This choice ends the romance without approval loss

Personal quest

  • Tell him it makes sense to ask Raphael for help with investigating his scars. Astarion approves +5
  • After Raphael reveals the true purpose of the spawn's scars, tell Astarion you'll help hunt down and kill Cazador. Astarion approves +5

Act Three[edit | edit source]

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Rivington
Talking to Yenna:

  • Offer her help:
    • Give some coin OR some food Astarion approves +1 (either option, giving food available for all characters except Druid)
    • OR Suggest to find a guard for her Astarion approves +1 (available for all characters except Cleric)
    • Playing as a Druid, conjure some berries and herbs for her Astarion approves +1
    • Playing as a Cleric or a Monk, suggest to find the nearest temple Astarion approves +1
    • Playing as a Ranger, suggest to track her mother down Astarion approves +1

Note: Offering Yenna food OR promising to look for her mum after using class-based Ranger line brings another Astarion approves +1 point

  • Be rude to the girl:
    • Ask where did she last see her, then say her mother is probably dead. Astarion approves +1
    • Tell Yenna to get lost. Astarion approves +1

At the Gur Camp:

  • Agree when Astarion tells Ulma that her children are already dead Astarion approves +1

At the Sword Coast Couriers:

  • Report to Commander Lightfeather that his soldiers died horrible, painful deaths OR that you've found what was left of them. Astarion approves +1 (formulation varies depending on whether you have met Tara on the roof or not)
    • OR Tell him that his soldiers were eaten by a flying cat. Astarion approves +1
    • OR, Playing as Gale origin, tell him that the enemy responsible is your tressym Astarion approves +1
  • Get more money out of Danzo Arkwright in return for the Zhentarim letters, using Persuasion or Intimidation. Astarion approves +1

In the kennels:

In the Angleiron's Cellar:

  • Take the bomb from Wulbren OR tell him that this is too messy. Astarion approves +1 (either)
    • If contacting the Gondians, accept the bomb anyway. Astarion approves +1

Dealing with Orin's guises:

  • If Orin is impersonating Gyldro Angleiron, say you would kill someone close to you without hesitation.Astarion approves +1

Note: When playing as Lae'zel origin, this option will have an unique formulation, but still take its place (line 4)

  • OR, Playing as The Dark Urge, say that you have already done it Astarion approves +1 (This option is available if you have killed either Isobel or your partner in Act Two on demand of your Urge)
  • If Orin is impersonating Dying Stone Lord Thug:
  • Playing as an Evil Cleric, choose to make him suffer Astarion approves +1
    • OR, Playing as The Dark Urge, choose to prod his wound OR to spin the blade Astarion approves +1 (either option)
  • If you succeeded a passive DC 20 Perception check, choose to make him scream Astarion approves +1
    • OR, Playing as The Dark Urge, say that you'll enjoy watching him die slowly Astarion approves +1

At the Open Hand Temple:

Circus of the Last Days

  • At the entrance, convince Klaus to let you in, bribing him, using Persuasion, Intimidation, Deception or any class-based option Astarion approves +1
    • OR, Playing as The Dark Urge, say you used to be a murderer Astarion approves +1
    • OR, Playing as an Archfey Warlock, first say that you never pass up a faerie mischief Astarion approves +1
  • Speaking with Zara the mummy, say you don't understand her, and then mime her grunting Astarion approves +1

Dealing with Akabi the djinni:

  • Tell him that he is VERY LOUD. Astarion approves +1
  • Play the game and accuse the djinni of rigging the wheel Astarion approves +1
    • If successful, play again and try to distract Akabi, letting out a loud fart Astarion approves +2
    • OR, Playing as a Bard, ask him about his adventures Astarion approves +1
    • OR Provoke him to transform you Astarion approves +1
  • After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it Astarion approves +1 (either option)

When passing Zethino's trial, choose answers:

  • First question: ★'When he's elbow deep in gore' Astarion approves +1
  • Second question: ★'Revenge' Astarion approves +1 OR ★'Me' Astarion approves +2 (the latter is available if you're romancing him)
  • Third question: ★'Breaking a nail' Astarion approves +2 OR 'Most things' Astarion approves +1

Note: The ★ sign here marks the answers considered 'correct' for the purposes of the test.

  • Talking to Boney the mephit, call his wife Stoney magnificent Astarion approves +1
    • OR Note that she's a lot bigger than himself Astarion approves +1
    • OR, Playing as a Druid, say they both are magnificent Astarion approves +1
    • OR Say she's not your type Astarion approves +1

Dealing with Popper the kobold trader:

Note: Class-based Deception lines for Wizard, Warlock or Sorcerer do not give approval [Needs Verification]
Dealing with caged beasts:

  • Talking to Shadow-Whiskers with Speak with Animals Speak with Animals, tell her to murder whoever she wants OR say "Sure thing, pussycat".Astarion approves +1 (either option)
  • Talking to Crimson, give him some meat OR promise to bring it later (if you don't have any in inventory) Astarion approves +1 (either option)
    • After defeating false Dribbles, talk to Crimson again and scold the circus staff for starving him OR propose to open his cage up.Astarion approves +1 (either option)

Watching Dribbles's show:

  • Say "What a corny joke" OR yell "Boo! Get off the stage!" Astarion approves +1 (either option)
    • OR, Playing as a Bard, interrupt him with your own pun Astarion approves +1
  • Volunteer any companion to the stage as Dribbles's assistant, except Astarion himself and Minsc Astarion approves +1
    • Then insist on your choice and cheer them Astarion approves +1 (including unique lines for Minthara and Jaheira)

Note: If you volunteer Minsc to the stage, you'll get Astarion approves +2  instead of  [+1]  each time

  • OR Choose to cross your arms and glare Astarion approves +1
  • OR Just answer "No." Astarion approves +1
  • If going on stage yourself, suggest any available explanation on why you're special, except "something about my brain" and unique line for The Dark Urge Astarion approves +1

Talking to Lucretious:

  • After defeating false Dribbles, tell her that killing clowns is a rare treat Astarion approves +1
  • When Lucretious asks you to find real Dribbles, answer that you are expensive Astarion approves +1
    • Then say that Dribbles is probably dead now Astarion approves +1
  • When you deliver her Dribbles's remains, say it was pleasure to meet her Astarion approves +1
    • OR Ask whether she is hiring personnel Astarion approves +1

Near and inside the Requisitioned Barn:

Note: This option is available only if Orin is not impersonating Rowan

  • Talk to Fist Broadhorn inside the barn and say you were just looking for anything worth stealing Astarion approves +1
    • OR, Playing as a Rogue, if you are caught inside the barn by Fist Madigan, tell him this is the only place around worth stealing from Astarion approves +1

Elsewhere in Rivington:

  • Agree to chase refugees out from Arfur's Mansion for half-price, and punch Zenovia Dawg when she tries to extort full sum from you Astarion approves +1 (requires failing Persuasion roll against her first)
    • OR, Playing as The Dark Urge, offer Arfur Gregorio to chase them out for free and explain that you just enjoy brutalizing the poor Astarion approves +1
  • Playing as a Baldurian character, tell Saer Grotpoll that his own accent is Rivingtonian Astarion approves +1
  • Tell the Strange Ox that it takes worse than a bit of gore to turn your gullet. Astarion approves +1
    • OR Tell the Strange Ox you will keep its secret. Astarion approves +1

Note: These options are available if you haven't resolved interactions with the Ox in the Act Two

  • Tell Farlin that you're happy to help them against Cairos and his thugs. Astarion approves +1
  • Speaking to Biscotti without Speak with Animals Speak with Animals, choose to bare your teeth and growl Astarion approves +1 (works only the first time you speak to him)


Wyrm's Crossing

Note: It may take several sequential attempts to speak with Naaber to get to this dialogue.

Sharess' Caress

  • When trying to hire both Sorn Orlith and Nym Orlith:
    • Tell Astarion you would never ask such a thing from him, when he expresses discomfort with the idea. Astarion approves +1 (This option appears only if you are partnered with the spawn, but the third romance scene hasn't occured yet)
    • Agree to invite Halsin, too, if the druid is in the party Astarion approves +1
    • Agree to sleep with Astarion on the drow twins' offer, if you haven't slept with him earlier in the walkthrough Astarion approves +1
  • Tell Sauceman Chorizo that you can show him pleasures his husband never could. Astarion approves +1

Wyrm's Rock Fortress

At the Flaming Fist barracks:

  • Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you. Astarion approves +1

When you spot Fist Reynash trying to open a chest, find out that he needs gold, and then:

    • Tell him to get a grip Astarion approves +1
    • OR Intimidate or blackmail him into giving you his stash Astarion approves +1

Speaking to Manip Bakshi (regardless if you succeeded a check to discover Reynash's thieving attempt or not):

  • Successfully detect his thoughts and pretend to be a new recruit Astarion approves +1
  • Tell him you've spotted another guard on stealing Astarion approves +1
    • Then ask whether it is Fists' job to catch criminals Astarion approves +1
    • OR Ask a reward for turning Reynash in Astarion approves +1
  • Agree to leave barracks (or let him escort you out) Astarion approves +1

In the Audience Hall:

  • Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say that the Steel Watchers will eventually turn on everyone. Astarion approves +1
  • Pass the Steel Watcher that confronts you at the coronation. Astarion approves +1

Note: This dialogue appears only if Karlach is not in the party

  • Playing as The Dark Urge, when Gortash explains your previous dealings:
    • Say that you'll make Orin pay for taking your place Astarion approves +1
    • OR Reply that you don't remember a thing, but the plan sounds brilliant Astarion approves +1
  • Agree to become allies with Gortash and slay Orin Astarion approves +1
    • OR Refuse to make an alliance with him and confirm your decision Astarion approves +1
    • OR, Playing as The Dark Urge, say that you'll possess both the brain and the crown and won't share Astarion approves +1
  • Agree to witness the ceremony of Gortash's ordain, saying "All right", OR "I'd never dream of missing it", OR "Let's get over" Astarion approves +1 (either option)
  • After killing Orin, speak to Gortash and say you two can be allies, but you'll keep Ketheric's and Orin's Netherstones Astarion approves +1

Talking to Duke Ravengard after the coronation:

  • Ask him whether the "new dawn" is what they call tyranny now Astarion approves +1
    • OR Tell the Duke that Florrick sent you, then probe Ravengard's mind to discover councellor's location, and tell him that Gortash is a tyrant Astarion approves +1
    • OR Ask Ravengard whether he knows that he is infected Astarion approves +1


Lower City

At The Blushing Mermaid:

  • When speaking to Auntie Ethel, say “That’s so evil, even I’m impressed.” Astarion approves +2
    • OR tell her to return the child immediately. Astarion approves +1
  • After using Hag's Bane on Auntie Ethel, say “That’s it – cough her up, hag.” Astarion approves +1

At Crimson Draughts:

  • When speaking to Araj Oblodra, ask Astarion if he wishes to leave. Astarion approves +1

At Elerrathin's Home:

  • When speaking to Rion for the first time, tell her that everyone's going to die. Astarion approves +1

At the Facemaker's Boutique:

At Flymm Cargo:

At the Graveyard:

At Highberry's Home:

  • Tell Molly the Orphan that her dad is dead. Astarion approves +1
  • Tell Timmy the Orphan "There are bigger problems in this city right now." Astarion approves +1

At the House of Grief:

  • When first speaking to Arves, convince him that he owes money to the bank. Astarion approves +1
  • Convince Morann to let you pass the locked double doors. Astarion approves +1
  • When given the choice over Viconia DeVir's fate, choose to kill her Astarion approves +1

At Devil's Fee:

  • When asking Helsik for answers, persuade her for a free sample. Astarion approves +1
  • When asking Helsik for free passage to the House of Hope, persuade her promising one of Raphael's artefacts in exchange. Astarion approves +1
  • Upon returning from House of Hope, intimidate Helsik saying that you've just killed a devil in his own home. Astarion approves +1

At the House of Hope:

  • When outside of Raphael's Archive, tell Hope that she's "as helpful as a blunt dagger." Astarion approves +1
  • Tell Haarlep you are there to kill them Astarion approves +1
    • OR attack Haarlep straightaway Astarion approves +1
  • Refuse to undress for Haarlep Astarion approves +1
  • Refuse to pledge your body to Haarlep Astarion approves +1
  • During fight with Raphael, knock Korrilla out with a non-lethal attack. Afterwards, speak to Hope and say that her sister didn’t deserve to die. Astarion approves +1

At the Iron Throne:

At Lady Jannath's Estate:

  • Tell Lady Jannath that she can't order you around like one of her servants. Astarion approves +1
  • Tell Oskar Fevras that "You two make me sick." Astarion approves +1

In the Lower City Sewers:

  • When speaking to Lorna Esthelian, tell her you're sure her date will show up. Astarion approves +1

At Sorcerous Sundries:

  • Betray Aylin and hand her over to Lorroakan. Astarion approves +1
  • When speaking to Yafeu after a different companion got trapped in the peculiar lamp, ask for gold or ask to release the companion. Astarion approves +1
    • Then say "Release my 'companion' immediately or die!" Astarion approves +1

At the Steel Watch Foundry:

  • Tell Zanner Toobin that "killing you all may be a good thing." Astarion approves +1

Camp/Conversations
After the spawn assault:

  • Tell Astarion that you are sorry for what happened to him Astarion approves +1
    • OR tell him to move forward and get revenge after the assault. Astarion approves +1
  • Say that the world can be a wonderful place if he cares for those who care for him. Astarion approves +1
  • Ask whether you're special Astarion approves +1
  • Agree that it doesn't matter whether the other spawn have to die in the Rite. Astarion approves +1

If Astarion has completed the Rite of Profane Ascension

  • Agree to become his spawn AND to bed with him 'one last time, for the road'. Astarion approves +3

Note: Without sexual intercourse, no approval is gained

Personal quest

  • During and after the party is attacked by other Cazador's spawn at night:
    • Deceive Leon and Aurelia, telling that they should side with Astarion. Astarion approves +1 (if you know about the Rite)
    • Persuade or intimidate them to stand against Cazador Astarion approves +1 (if you haven't learned about the Rite yet).
  • In Cazador's Dungeon, when Sebastian asks what happens to them, say you'll set them free, OR ask if he would be able to control his hunger. Astarion approves +1
  • Successfully keep Astarion from performing the Rite of Profane Ascension. Astarion approves +3

Disapproval[edit | edit source]

The following story and dialogue choices will cause Astarion to lose approval.

Act One[edit | edit source]

Ico knownSpells lvl 01.png Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Emerald Grove/The Hollow

  • Promise Zevlor you will talk to Kagha about stopping the ritual Astarion disapproves -1
  • After Lae'zel interrogates Zorru:
    • Playing as a Halfling Halfling, tell the gith not to be so rough with everyone Astarion disapproves -1
    • OR Playing as a Good Cleric Cleric, interrupt Lae'zel and call her cruel and cold after she threatens you.Astarion disapproves -1
  • If you are confronted about stealing the Idol of Silvanus return the idol and apologise Astarion disapproves -1
  • Tell Locke and Komira (Arabella's parents) that the druids are overreacting and that you will talk to them Astarion disapproves -1
  • Swear to Nettie to take the Wyvern Poison Astarion disapproves -1
  • Convince Kagha to fight against the Shadow Druids (if uncovered her conspiring with them) Astarion disapproves -1
  • Agree to kill the goblin horde's leaders for Zevlor Astarion disapproves -1
  • While talking to/trading with Mattis, catch Silfy trying to pickpocket you (passive DC 10 Perception check), and tell her to relax (either straightaway or after successful Insight check). Astarion disapproves -1

Owlbear Nest

  • Agree with Shadowheart when she asks not to loot the Selunite chest Astarion disapproves -1

Sunlit Wetlands/Putrid Bog

  • When talking to Auntie Ethel and Mayrina at the Riverside Teahouse:
    • Don't let Ethel steer the conversation away, and finally say that "This woman is clearly in trouble" Astarion disapproves -1
    • OR Tell Mayrina straightaway that Demir and Johl were killed (by you or Ethel) Astarion disapproves -1
  • After defeating Ethel, reject the offer to spare her in exchange for fey hair Astarion disapproves -5
  • OR, Order her to let Mayrina go. Astarion disapproves -5
  • Reject Mayrina's reward for saving her Astarion disapproves -1

Dealing with Gandrel:

  • Reveal his identity to Gandrel Astarion disapproves -10
    • OR, Don't turn Astarion in, but later in the dialogue don't allow him to kill Gandrel Astarion disapproves -5
  • After Astarion kills Gandrel himself, say that the hunter need not to die Astarion disapproves -1

Note: This option is available only if you don't know that Astarion is a vampire

Blighted Village

Goblin Camp
At the front gate and in the outer camp:

  • Smear the dung over your face on Sentinel Olak's demand. Astarion disapproves -1
  • Tell Eight that you are sorry for the loss of his parents. Astarion disapproves -1

Inside the Shattered Sanctum:

Note: This option is available if you have previously freed Sazza from the cage in Emerald Grove In the Worg Pens:

  • After freeing Halsin, agree to kill goblin leaders to save the grove (either with or without him in bear form). Astarion disapproves -1

The Risen Road

  • Agree to fight the gnolls to save Rugan Astarion disapproves -1

Waukeen's Rest

  • Find and return Benryn the dowry Astarion disapproves -1

Zhentarim Hideout

Underdark

Grymforge

  • Tell Ward Magmar that he disgusts you Astarion disapproves -1
  • When attempting to take the elevator, tell Magmar that you need to save Nere to obtain a Moonlantern Astarion disapproves -1
  • Convince Skickpit you're going to help him, then ask if he really wants you to kill his slavers (using Persuasion line) Astarion disapproves -1
  • Pay your respect to the corpes of dead deep gnomes after killing or deceiving Brathwen and Viss. Astarion disapproves -1
  • Agree to help Lunkbug find Philomeen. Astarion disapproves -1
  • Stand up for the deep gnome slaves when Nere, once freed, is going to kill them Astarion disapproves -1
  • Convince Elder Brithvar to free the deep gnomes after the fight with Nere Astarion disapproves -1

Crèche Y'llek
At the hatchery:

  • Persuade Varsh Ko'kuu to let you take the githyanki egg, telling him:
    • that you'll take it to a better crèche Astarion disapproves -1
    • OR that you'll raise it yourself Astarion disapproves -1
    • OR, Playing as a Githyanki Githyanki, say you'll see it becomes the greatest ghaik-slayer Astarion disapproves -1

In the training room:

  • Playing as a Fighter Fighter, save Youth Varrl by whatever means, and then tell him:
    • That capacity for mercy is what separates us from feral beasts Astarion disapproves -1
    • OR That his teacher obviously failed to instill discipline. Astarion disapproves -1

In the captain's quarters and Inquisitor's chamber:

Camp/Conversation

  • At the very first long rest, when Astarion says he'll keep watch, answer that you're not ready to turn your back on a stranger Astarion disapproves -1
  • When he asks how you'd like to be killed, say you don't have to choose, OR that you would prefer someone else to do it Astarion disapproves -1 (either option)
    • OR Tell him you'll spill his guts first Astarion disapproves -1
  • Give the Necromancy of Thay to Gale, or destroy it. Astarion disapproves -5
  • After Astarion fails to read through Necromancy of Thay, suggest that he give the book to Gale or tell him to stop reading it Astarion disapproves -1
  • Shoo the Owlbear Cub out of the camp when it comes wounded Astarion disapproves -1
  • Refuse when he offers to sleep with him. Astarion disapproves -1

Note: If you agreed, turning him down during any part of the romance cutscene itself does not bring any disapproval

  • If you have spent a night with Lae'zel, when Astarion wants to gossip about it, answer that it's none of his business. Astarion disapproves -1
  • When he tries to feel through his scars with fingers, offer your help, then mock him about 'cleric of Gond' Astarion disapproves -1
  • Allow Volo to follow through with his attempt to remove the parasite
  • If Astarion died from the Lathander's Lance blast in Rosymorn Monastery, resurrect him, then talk to him and choose any line except the promise to be more careful next time Astarion disapproves -5

During camp celebration:

  • When arranging to spend a night together, fail the DC 15 Persuasion check to make Astarion say 'please' . Astarion disapproves -1

Note: This whole dialogue occurs only if you haven't slept with him earlier

  • If you already have a partner, tell Astarion that you're "looking forward to it" OR ask the spawn if he's feeling jealous. Astarion disapproves -1
  • Speak to him, end the conversation without agreeing to sleep with him, then make arrangements with another companion. After that, talk to Astarion again and tell him you're spending the night with someone else. Astarion disapproves -1

Raphael's Deal

  • When Raphael briefly takes you to the House of Hope, say that you'll do anything to get rid of the tadpole Astarion disapproves -5
  • After first encounter with Raphael, tell Astarion that he might not be able to outfox the devil, but you will. Astarion disapproves -1
  • Playing as a Warlock Warlock, say that Raphael is "only a cambion" and that you can handle him. Astarion disapproves -1

Personal quest

  • At the Long Rest, when Astarion's true nature comes out:
    • Botch the roll to read his mind through illithid ability Astarion disapproves -5
    • Tell him to leave immediately Astarion disapproves -10 (Astarion obeys and leaves the party)
    • Fail to stake him (at any stage of the scene) Astarion disapproves -10 (Astarion leaves the party)
  • When discussing Astarion's future 'diet', forbid him to drink human blood Astarion disapproves -5
  • While speaking about Cazador, tell him that he is on his own Astarion disapproves -5
  • When he asks whose blood you'd hypothetically drink, ask him back if he really means eating others, then choose the line 'We're done talking'. Astarion disapproves -1

Act Two[edit | edit source]

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ruined Battlefield
If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:

  • Fail to convince the hyena in the convoy that they do not belong to the goblins. Astarion disapproves -1
  • Playing as The Dark Urge, stop Warrior Gronag from sending hyena to the shadows. Then, when Kar'niss the drider comes, ask him about his lantern and what is there in the shadows. Then stop the drider from butchering Brawler Bez. Astarion disapproves -1

If entering the Shadow-Cursed Lands from the Grymforge:

  • Playing as a Bard, tell Harper Lassandra that the best introductions are made while sitting around a fire. Astarion disapproves -1
  • Playing as a Druid, ask Lassandra about this land and its festering shadows Astarion disapproves -1
  • Playing as a Wizard, tell Lassandra that you can aid in traversing the darkness. Astarion disapproves -1
  • Free Dolly Thrice from the Moonlantern carried by Kar'niss. Astarion disapproves -1
  • When judging with He Who Was, tell Madeline that it wasn't her fault Astarion disapproves -1
    • OR Order her to stab herself, then tell her she did enough Astarion disapproves -1.

Last Light Inn

Reithwin Tollhouse

House in Deep Shadows

  • Lose when playing hide-and-seek with Oliver. Astarion disapproves -1

Moonrise Towers

  • Reinforce the connection between Linsella and Barnabus.
  • Offer Fezzerk a fair fight
  • Order the guards to release Fezzerk Astarion disapproves -1
  • Tell Araj Oblodra that Astarion does what you tell him to Astarion disapproves -3
  • Convince Astarion to drink Araj Oblodra's blood or order him to do it. Astarion disapproves -3

Gauntlet of Shar

  • When Yurgir says that Raphael deceived and trapped him, continue talking to him instead of attacking Astarion disapproves -1
  • Persuade Yurgir to let you help him find something to get him out of his contract Astarion disapproves -3
  • Agree to peace with the rats after interacting with the broken effigy Astarion disapproves -1

Mind Flayer Colony

  • At the Tadpoling Centre, use the Neural Apparatus to release the inhabitants of the pods. Astarion disapproves -1

Camp/Conversations

  • After defending Astarion from Araj Oblodra's molestations, at the long rest (the cutscene appears only if you romance him):
    • Tell him twice that you're not interested in his confessions Astarion disapproves -5 (this choice breaks your relationship)
    • Tell him you regret stopping him from drinking Araj's blood Astarion disapproves -15
    • Tell him you slept with him only because you wanted some fun Astarion disapproves -15
    • Convince him to sleep with you tonight (using any line), then, when the cutscene continues, prompt him to say what he wants to say OR ask whether it was bad for him Astarion disapproves -15 (either choice brings equal disapproval and breaks your relationship)

Personal quest

  • When he tries to feel through his scars with fingers, offer your help, then mock him about 'cleric of Gond' Astarion disapproves -1

Note: This cutscene will show up only if it hasn't occured in Act One

  • When he says he's going to ask Raphael's help with investigating his scars, tell him he's mad Astarion disapproves -1
    • OR Ask not to rope you in dealing with the devil Astarion disapproves -1
  • After Raphael reveals the true purpose of spawn's scars, refuse to help Astarion stop Cazador Astarion disapproves -3

Act Three[edit | edit source]

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Rivington

Open Hand Temple

  • Talk to Brother Bill and Brother Clements and say that their god would be proud of Father Lorgan Astarion disapproves -1
    • OR, Playing as a Monk, say that offering alms to those in need is a sign of noble soul Astarion disapproves -1
  • On the temple roof, tell Tara to stop eating the carrier pigeons. Astarion disapproves -1

Circus of the Last Days

  • Dealing with Akabi the djinni, successfully catch him on rigging the wheel, but apologise and say you were mistaken Astarion disapproves -1

When passing Zethino's trial, choose answers: (amounts [Needs Verification])

  • First question: 'He hasn't ever been happy' OR 'Right now' Astarion disapproves -1 (either)
  • Second question: ★ 'Freedom' OR 'Tasty rat' Astarion disapproves -1 (either)
  • Third question: 'Wooden sticks' OR ★ 'Feeling a slave' Astarion disapproves -1 (either)

Note: The ★  sign here marks the answers considered 'correct' for the purposes of the test, even if they bring disapproval. Dealing with Popper the kobold trader:

  • Playing as a Paladin or a Cleric, tell him that graverobbing is a profane act Astarion disapproves -1
    • If talking to Popper after defeating false Dribbles, say that offering 'treatoes' now is a bit callous. Astarion disapproves -1
  • Talk to Lucretious before approaching Dribbles's show (when she's training up skeletons) and tell her that she is being a little harsh Astarion disapproves -1

Dealing with caged beasts:

  • Talking to Shadow-Whiskers with Speak with Animals Speak with Animals, note that her cage looks comfy. Astarion disapproves -1
  • Talking to Crimson, refuse to feed him via Speak with Animals Speak with Animals or mock him for being hungry (without the spell) Astarion disapproves -1 (either option)
    • After defeating false Dribbles, talk to Crimson again and say you'd have killed him before he hurts anyone else Astarion disapproves -1
  • Volunteer Astarion to the stage as an assistant to Dribbles Astarion disapproves -1, and then cheer him, telling "Go on!" Astarion disapproves -1.


Dealing with Orin's guises:

  • If Orin is impersonating Fist Rowan, tell her that one can't just kill innocent people Astarion disapproves -1
    • OR Tell her that both sides need a lesson Astarion disapproves -1

Note: These are lines for the Custom origin (Tav). If playing as any of other Origins, except Dark Urge, these lines might have unique formulation

    • OR Tell her that you're going to report to the commanding officer Astarion disapproves -1
    • OR, Playing as The Dark Urge, tell her that mindless slaughter is not the answer Astarion disapproves -1
    • OR, Playing as The Dark Urge, propose to kill and kill again Astarion disapproves -1

Elsewhere in Rivington:

Note: This option is available only if tiefling kids survived in Acts One and Two

  • After successfully deceiving Saer Grotpoll that you're a Baldurian (if you actually are not), stand for his rumblings about refugees Astarion disapproves -1
  • Playing as a Cleric, tell Tinker Nayzeem that Divine works in mysterious ways. Astarion disapproves -1
  • Ask newspaper seller Lilly Beanbottom whether she knows that a murder is not a good thing Astarion disapproves -1
  • Promise Ulma at the Gur Camp to save their children after Astarion said that they're already dead. Astarion disapproves -1
  • Tell Wulbren that Gortash is the real enemy, not the Gondians. Astarion disapproves -1
  • Playing as the Dark Urge, resist the yearn to tear the Strange Ox apart. Astarion disapproves -1
  • Refuse to be arrested by the Steel Watcher at the gate to the Wyrm's Crossing. Astarion disapproves -1

Wyrm's Crossing

  • When trying to hire both Sorn Orlith and Nym Orlith:
    • Refuse to invite Halsin, too, if the druid is in the party Astarion disapproves -1
    • Refuse to sleep with Astarion on the drow twins' offer, if you haven't slept with him earlier in the walkthrough Astarion disapproves -1

Wyrm's Rock Fortress

At the Flaming Fist barracks:

  • When you spot Fist Reynash trying to open a chest, give him 300 gold to take the ferry Astarion disapproves -1
  • Speaking to Manip Bakshi afterwards, (regardless if you succeeded a check to discover Reynash's thieving attempt or not), let him arrest you Astarion disapproves -1
  • Speaking to Gortash after killing Orin, surrender two your Netherstones to him Astarion disapproves -1

Lower City

  • At the Elfsong Tavern, agree to follow the trial of the murders for Devella Fountainhead. Astarion disapproves -1
    • Agree to Devella's request to warn the other potential murder victims. Astarion disapproves -1

Note: If Devella has already left the Elfsong, this dialogue (with all approval points) may trigger at the Facemaker's Boutique

House of Hope

Bhaal Temple

  • Tell Orin that Baldur's Gate deserves the fate she is planning. Astarion disapproves -1

Camp/Conversations
The night assault of other Cazador's spawn:

  • When Leon and Aurelia appear at the camp at night, tell them that they can take Astarion to Cazador. Astarion disapproves -1
    • During the conversation with Leon and Aurelia persuade Astarion by asking him if he has no heart.
    • After the fight, fail to persuade Astarion that you were only teasing him.Astarion disapproves -3 (If you're romancing Astarion, he will break the relationship)
  • After the fight, berate Astarion for deceiving the other spawn about their part in the Rite of Profane Ascension. Astarion disapproves -3
    • Then tell Astarion not to act haughty Astarion disapproves -1
    • OR ask him what does his own life matter Astarion disapproves -1
  • Tell him that Cazador truly broke him Astarion disapproves -1
    • OR that he shouldn't have given up. Astarion disapproves -1

After Astarion has completed the Rite of Profane Ascension (within cutscene that appears only when romancing him):

  • Tell him he had to learn how not to become Cazador himself Astarion disapproves -15
    • OR, when he asks what do you desire, say you wanted him to be free, but he never will Astarion disapproves -15
  • Agree to become his spawn (using as much talk as you want), then refuse to kneel before him (with or without Wisdom check). Astarion disapproves -15

Note: choosing any of these options will lead to Astarion break the relationship.

Personal quest

  • Fail to keep Astarion from performing the Rite of Profane Ascension OR refuse to help him. Astarion disapproves -1 (Astarion leaves the party)
    • OR Interrupt the Rite once Astarion has started it (Astarion becomes hostile to the party)