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| ''At the [[Sword Coast Couriers]]:'' | | ''At the [[Sword Coast Couriers]]:'' |
| * Get more money out of [[Danzo Arkwright]] in return for the Zhentarim letters, using any check-based option.{{Approval|Karlach|+1}} | | * Report to [[Commander Lightfeather]] that his soldiers fought to the last feather OR that you've found the enemy and pigeons fought bravely against it. {{Approval|Karlach|+1}} ''(formulation varies depending on whether you have met [[Tara]] on the roof or not)'' |
| | * Get more money out of [[Danzo Arkwright]] in return for the Zhentarim letters, using [[Persuasion]] or [[Intimidation]]. {{Approval|Karlach|+1}} |
| ''In the kennels:'' | | ''In the kennels:'' |
| * Say "Woof" to [[Angry Mar'hyah]] twice. {{Approval|Karlach|+1}} | | * Say "Woof" to [[Angry Mar'hyah]] twice. {{Approval|Karlach|+1}} |
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| ** If contacting the [[Gondians]], insist on refusing the bomb afterwards. {{Approval|Karlach|+1}} | | ** If contacting the [[Gondians]], insist on refusing the bomb afterwards. {{Approval|Karlach|+1}} |
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| ''Elsewhere:'' | | ''Elsewhere in Rivington:'' |
| * Agree to chase refugees out from [[Arfur's Mansion]] for half-price, and punch [[Zenovia Dawg]] when she tries to extort full sum from you {{Approval|Karlach|+1}} ''(requires failing Persuasion roll against her first)'' | | * Agree to chase refugees out from [[Arfur's Mansion]] for half-price, and punch [[Zenovia Dawg]] when she tries to extort full sum from you {{Approval|Karlach|+1}} ''(requires failing Persuasion roll against her first)'' |
| * Tell [[Saer Grotpoll]] that his own accent sounds more Rivingtonian than Baldurian {{Approval|Karlach|+1}} | | * Playing as a Baldurian character, tell [[Saer Grotpoll]] that his own accent is Rivingtonian {{Approval|Karlach|+1}} |
| ▶ '''''Note:''' This option is available only if your character is a Baldurian themselves, or has successfully deceived Grotpoll into believing so, if they're not'' | | * Tell [[Nayzeem|Tinker Nayzeem]] that the way people treat refugees is terrible. {{Approval|Karlach|+1}} |
| * Donate gold to [[Manip Nestor]].{{Approval|Karlach|+1}} | | * Near [[Requisitioned Barn]], donate some gold to [[Manip Nestor]].{{Approval|Karlach|+1}} |
| | * Talking to [[Mattis]] outside the barn, tell him to watch himself because [[Baldur's Gate]] is big and dangerous. {{Approval|Karlach|+1}} |
| | ▶ '''''Note:''' This option is available only if tiefling kids survived in Acts One and Two'' |
| | * Talk to [[Rowan|Fist Rowan]] outside the barn, and when he asks you to give him "one good reason", answer "Barn". {{Approval|Karlach|+1}} |
| | ▶ '''''Note:''' This option is available only if Orin '''is not''' impersonating Rowan'' |
| * Try and help the [[Dying Stone Lord Thug]]. {{Approval|Karlach|+1}} | | * Try and help the [[Dying Stone Lord Thug]]. {{Approval|Karlach|+1}} |
| ▶ '''''Note:''' This option is available only if Orin '''is not''' impersonating the Thug'' | | ▶ '''''Note:''' This option is available only if Orin '''is not''' impersonating the Thug'' |
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| '''[[Open Hand Temple]]''' | | '''[[Open Hand Temple]]''' |
| * Playing as a [[Barbarian]], when [[Yannis]] curses [[Valeria]] in the back, say you'd join a church if more priests spoke muck like her {{Approval|Karlach|+1}} | | * Playing as a [[Barbarian]], when [[Yannis|Sister Yannis]] curses [[Valeria]] in the back, say you'd join a church if more priests spoke muck like her {{Approval|Karlach|+1}} |
| * Tell [[Sister Yannis]] you'll look around to prove [[Brilgor]] was innocent {{Approval|Karlach|+1}} | | * Then offer [[Yannis]] help with investigating the double murder and proving [[Brilgor|Brilgor's]] innocence {{Approval|Karlach|+1}} |
| * Talk to [[Bill|Brother Bill]] and [[Clements|Brother Clements]] and say that their god would be proud of [[Lorgan|Father Lorgan]] {{Approval|Karlach|+1}} | | * Talk to [[Bill|Brother Bill]] and [[Clements|Brother Clements]] and say that their god would be proud of [[Lorgan|Father Lorgan]] {{Approval|Karlach|+1}} |
| ** OR, Playing as a [[Monk]], say that offering alms to those in need is a sign of noble soul {{Approval|Karlach|+1}} | | ** OR, Playing as a [[Monk]], say that offering alms to those in need is a sign of a noble soul {{Approval|Karlach|+1}} |
| * Agree to bear the curse {{Approval|Karlach|+1}} and withstand [[Help the Spirit of the Amulet|Monk Manifestation's]] madness.{{Approval|Karlach|+3}} | | * Agree to bear [[Help the Spirit of the Amulet|Monk Manifestation's]] curse {{Approval|Karlach|+1}} and then withstand his madness.{{Approval|Karlach|+3}} |
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| '''[[Wyrm's Crossing]]''' | | '''[[Wyrm's Crossing]]''' |
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| * After successfully [[Deception|deceiving]] [[Saer Grotpoll]] that you're a Baldurian (if you actually are not), stand for his rumblings about refugees {{Approval|Karlach|-1}} | | * Stand for [[Saer Grotpoll]] protesting against refugees, saying "Out with these interlopers!" {{Approval|Karlach|-1}} |
| * <u>Take</u> the bomb from [[Wulbren]] OR tell him that this is too messy. | | * <u>Take</u> the bomb from [[Wulbren]] OR tell him that this is too messy. |
| ** <u>If contacting</u> the [[Gondians]], accept the bomb anyway. | | ** <u>If contacting</u> the [[Gondians]], accept the bomb anyway. |
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| * If you let [[Angry Mar'hyah]] take [[Scratch]] back, speak to him and ask to be a good boy {{Approval|Karlach|-1}} | | * If you let [[Angry Mar'hyah]] take [[Scratch]] back, speak to him and ask to be a good boy {{Approval|Karlach|-1}} |
| ** OR Tell him to stop whining {{Approval|Karlach|-1}} | | ** OR Tell him to stop whining {{Approval|Karlach|-1}} |
| | * Talk to [[Broadhorn|Fist Broadhorn]] inside the barn and say you were just looking for anything worth stealing {{Approval|Karlach|-1}} |
| | ** OR, Playing as a [[Rogue]], if you are caught inside the [[Requisitioned Barn]] by [[Madigan|Fist Madigan]], tell him this is the only place around worth stealing from {{Approval|Karlach|-1}} |
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| '''[[Wyrm's Crossing]]''' | | '''[[Wyrm's Crossing]]''' |
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| * Agree to deliver the gnome leader's head to [[Manip Falcäo]].{{Approval|Karlach|-1}} | | * Agree to deliver the gnome leader's head to [[Manip Falcäo]].{{Approval|Karlach|-1}} |
| * At [[Sharess' Caress]], point out how [[Sorn Orlith]] and [[Nym Orlith]] look alike, and then call them "delicious". {{Approval|Karlach|-1}} | | * At [[Sharess' Caress]], point out how [[Sorn Orlith]] and [[Nym Orlith]] look alike, and then call them "delicious". {{Approval|Karlach|-1}} |
| | * Sign the contract with [[Raphael]] at [[Sharess' Caress]] {{Approval|Karlach|-2}} |
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| '''[[Wyrm's Rock Fortress]]''' | | '''[[Wyrm's Rock Fortress]]''' |
| Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Karlach approves of helping people out. Due to her experiences in Avernus, she distrusts devils.
The actions and choices listed on this page will raise or lower Karlach's Approval.
For more information about the approval system, see Approval.
Depending on her approval rating, Karlach may greet the player with:
Negative (<0):
- "Yeah?"
- "What?"
- "Out with it."
- "Hey."
Neutral (0 - 19):
- "Soldier?"
- "Why're we slowing down?"
- "Hm?"
- "What can I do you for?"
- "Yeah?"
- "What's the story?"
- "Heya."
- "Hey, soldier."
Medium and up (20+):
- "Hey, soldier."
- "Soldier?"
- "What's on your mind?"
- "Copper for your thoughts?"
If spoken to by someone other than the player character:
- "Sorry - haven't fraternised with you much and not sure if I want to start."
- "Go get boss if you want to talk."
- "Tell it to the chief."
Flirting:
- "Hey, soldier."
- "Uh huh?"
- "What is it?"
Partnered:
- "Yeah, honey?"
- "Hmm?"
- "What's on your mind?"
Broken Up:
- "What?"
- "Yeah?"
- "Something on your mind?"
Medium and higher approval[edit | edit source]
Flirting:
- "Hey, you."
- "Oh, hi!"
- "What're you thinking about?"
Partnered:
- "Darling."
- "Hey!"
- "Soldier?"
- "What's on your mind?"
Broken up:
- "Hey, soldier."
- "Yeah?"
- "What's on your mind?"
As a Companion character, the interactions listed below will cause Karlach to gain approval.
Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Ravaged Beach
Roadside Cliffs
Emerald Grove/The Hollow
In the Hollow
- Convince Aradin and Zevlor to stop arguing without punching either of them (using Persuasion or Intimidation) +1
- Take a swing at Aradin during his argument with Zevlor +1
- Promise Zevlor you will talk to Kagha about stopping the ritual +3 (after the scene at the entrance)
- OR Promise it if you first declined him +5 (speaking to him in his cave)
- Playing as a Cleric of Tempus and after talking to Aradin, tell Remira that Liam earned a place in Warriors' Rest +1
- Tell Arka to seek vengeance and spill some goblin blood over Kanon's death +1
- Convince Nadira to give you her Soul Coin after saving her from the bugbear +1
- Convince Rolan, Lia and Cal to stay and help, using Persuasion or certain Class- or Race-based options. +1
- Playing as a Paladin, Druid, Cleric or Bard, offer Pandirna to heal her (for free) +1
- Assist Guex in training (using Athletics, Insight, Detect Thoughts or unique Githyanki, Barbarian, Monk lines) +5
- Convince Arka to spare Sazza (using Persuasion, Intimidation or Detect Thoughts) +1
- Promise Sazza that you will free her from her cage +1
▶ Note: This option appears only if you previously refused to help Zevlor, skipped talking to him, or he was knocked out by Aradin
- While talking to/trading with Mattis, catch Silfy trying to pickpocket you (passive Perception check), and tell her to relax (either straightaway or after successful Insight check). +1
- In the confrontation with Barth about the locket, stand for Meli +1
- Agree to kill the goblin horde's leaders for Zevlor +5
In the Sacred Pool and druid caves:
- Tell Arabella's mother Komira that the druids are overreacting and you'll speak with them +1
- Persuade Kagha to free Arabella +5
- After resolving Arabella's fate, talk to Kagha and call her a monster OR accuse her of killing the child in cold blood +5 (either option)
- OR, Playing as a Drow, say you don't threaten/kill children +5
- OR Attack Kagha +1
- Convince Kagha to fight against the Shadow Druids (if uncovered her conspiring with them) +5
- OR Choose to attack Kagha instead of persuading her +1 (gains approval regardless of whether you've been successful convincing her to go against them or not)
- Attack Kagha after speaking to Zevlor second time (about her demands) +1
- While dealing with Topaz the bird via Speak with Animals:
- Tell him that the key in its nest is dull, OR, playing as a Dwarf, that the metal is of bad quality +1 (either option)
- OR Playing as a Bard, choose the class-specific option about a song +1
- OR Kick the bird +1
- After Nettie poisons you, attack her (no need to kill her) +1
- Tell Silver the wolf you just wanted to give them your scent (using Speak with Animals) +1
- Help Alfira finish her song +1
- After being confronted about stealing the Idol of Silvanus, return the idol and apologise +1
While the Emerald Grove is preparing for the goblin attack
▶ Note: This scene appears only if Wyll left the party due to your choices in dialogue with Minthara, after you have revealed to her the Grove's location
- Refuse to open the gate for Minthara +5
- Successfully defend the Grove and then talk to Zevlor +10
Forest
▶ Note: This scene appears only if Aradin has previously left the grove
Owlbear Nest
Sunlit Wetlands/Putrid Bog
- When find Demir and Johl arguing with Auntie Ethel, tell them all to calm down, and then choose to defend Auntie Ethel +1 (immediately starts the fight with brothers)
- OR Ask Ethel straightaway what did she do with their sister +1
- While talking to Demir and Johl after Ethel disappears, offer to help them find their sister +1
- After entering the Sunlit Wetlands, break the illusion by any available means, then say 'BAA' at the Redcaps when you speak to them +1 (works twice)
- When talking to Auntie Ethel and Mayrina at the Riverside Teahouse:
- Don't let Ethel steer the conversation away, and finally say that "This woman is clearly in trouble" +1
- OR tell Mayrina straightaway that Demir and Johl were killed (by you or Ethel) +1
- After defeating Auntie Ethel, Intimidate her into handing over both Mayrina and fey hair +5
- OR Order her to let Mayrina go. +1
- OR Say that the best solution is a dead hag. +1
- Resurrect Connor Vinderblad, and then give Mayrina the Bitter Divorce wand +1
- (If Astarion is not in your party) When talking to Gandrel, tell him that Astarion is under your protection +1.
- Further in dialogue, refuse to help the hunter find your camp +1
Blighted Village
Goblin Camp
At the front gate:
- Fling worg dung at Sentinel Olak +5 (requires DC 10 Athletics check and triggers a fight with gate guards)
- If failed the check, wink and fling dung at all other guards +5 (triggers a fight, too)
- OR Smear the dung over your face +1
- Tap once on the war drum +1
In the outer camp:
Talking with Crusher:
- When he orders you to kiss his foot, obey -1, then start licking it +1
- OR Give his foot a long lick straightaway +1
- Steal the ring from Crusher's toe after you kneel in front of him. +1
- Make Crusher kneel and kiss your foot, using Intimidation. +1
- If Crusher attacks you, defeat him, then say you've made a point and help him up. +1
Inside the Shattered Sanctum:
▶ Note: This option is available if you have previously freed Sazza from the cage in Emerald Grove
- Tell Minthara that the prisoner escaped and pass an Intelligence check to withhold the grove's location +5
- OR Tell her that Liam told you everything and pass the Deception check +5
▶ Note: This option is available only if you spoke to Minthara before interrogating and freeing Liam
- OR, Playing as a Tiefling, answer that you won't betray your kind +5 (starts a fight with Minthara)
In the Worg Pens:
- Stop the goblin children from throwing stones at bear by any means +1
- OR Make Brawler Birka release the bear and then attack the goblins +1
- After freeing Halsin, agree to kill goblin leaders to save the grove (either with or without him in bear form). +5
The Risen Road
- When dealing with the dying hyena:
- Playing as a Good/Neutral Cleric or a non-Oathbreaker Paladin, successfully bless the dying hyena +1
- Playing as a Ranger, mercy-kill the dying hyena +1
- Playing as a Druid, choose to "destroy the abomination" +1
- Successfully use Detect Thoughts on Anders to unveil his true intentions and stand to Karlach +10 (she must be in the party)
- Save Rugan, then use Persuasion to convince him to sell his employer's wares +1
Waukeen's Rest
- Agree to rescue Duke Ravengard when prompted by Counsellor Florrick +1
- Save Benryn in the burning building +1
- Find and return him the dowry +1
Zhentarim Hideout
- Successfully Intimidate the guard Salazon to let you go through the hatch to the hideout +1
- OR, Playing as a Rogue, show him single-hand sign "profit" +1
- Get access into the hideout peacefully +1
▶ Note: If you've already found the shipment, the dialogue line "I know what became of Rugan" will not give approval.
- If you have conspired with Rugan about the shipment, refuse to kill him on Zarys's order. +1
- OR Free Rugan, if he survived Zarys's torture and your fight against other Zentharim +5
- Promise Oskar Fevras to speak to his captors +1
- Purchase the artist from Brem for the price he asks initially +1
- Make Brem lower the price through Intimidation or Persuasion +1
- OR Make him let Oskar go for free, using any check-based option +1
- Give Oskar an additional 200 gold after freeing him +1
Underdark
▶ Note: this option is available only if you have found and read Letter from Amarith in the Arcane Tower
- In Festering Cove, tell BOOOAL you won't let him enslave the Kuo-toa any longer +1
- If you find out that BOOOAL is a Redcap, bait him with a tale of bloodshed instead of sacrifice +1
Grymforge
- Tell Ward Magmar that he disgusts you +1
- Convince Skickpit you're going to help him, then ask if he really wants you to kill his slavers (using Persuasion line) +1
- Pay respect to the heap of deep gnomes' corpses after killing or deceiving Brathwen and Viss +1
- Convince the Deep Rothé to give in to their rage and attack the duergar +1
- Promise the deep gnome slaves that you'll do what you can to help them +1
- After finding Philomeen (and letting her go away), talk to Lunkbug and mention she wants Laridda to move on, or tell Laridda directly +1
- Stand up for the deep gnome slaves when Nere, once freed, is going to kill them +5
- Convince Elder Brithvar to free the deep gnomes after the fight with Nere +5
- If failed to convince Brithwar, choose the line "I am freeing these gnomes. Just try and stop me." (immediately starts the fight with the rest of duergar) +5
- If you killed the duergar (both rebels and Absolutists) before freeing Nere, plant a thought in Nere's mind about freeing the gnome slaves +1
- After freeing Barcus Wroot, bid him farewell and good luck +5
Mountain Pass
- Playing as a Githyanki, tell Ellyka that githyanki patrol means nothing to you, getting her to stand down. +1
- OR, Being disguised as a gith, tell her you're actually not OR that she is safe. +1
- Allow Lae'zel to speak with the githyanki patrol and Kith'rak Voss +1
Crèche Y'llek
In the Classroom:
- Persuade Sa'varsh Kethk to let Youth Varrl go from training. +1
- Playing as a Fighter, save Youth Varrl by whatever means, and then tell him:
- That capacity for mercy is what separates us from feral beasts +1
- That warriors fight for something, not just to kill +1
In the Hatchery:
- Successfully persuade Varsh Ko'kuu to let you take the githyanki egg, telling him:
- that you'll take it to a better crèche +1
- OR that you'll raise it yourself +1
- OR, Playing as a Githyanki, say you'll see it becomes the greatest ghaik-slayer +1.
In captain's quarters and Inquisitor's chambers:
Camp/Conversation
- When Mizora first appears in the camp, tell her not to lay a finger on Karlach +5
- OR Threaten to kill Mizora during her first appearance +1
- When Shadowheart confesses about her being a Sharran, answer that you don't care, because you all have bigger problems +1
- After staking Astarion when he tried to bite you, say that bringing him to the camp was a mistake +1
- After having a romantic night, tell her you'd love to be able to touch her properly +5
▶ Note: This line can be repeated multiple times until the second upgrade of Karlach' heart, but only the first time gives approval
- Pet Scratch when he first comes to the camp +1
- Feed the Owlbear Cub when it first comes to the camp +1 (requires food in the inventory)
- Successfully attend to the Owlbear Cub's wound when it appears again at the camp +1
- Pet the Owlbear Cub when it stays at the camp +1 (gains approval only the first time you do it)
- Having invited Barcus Wroot to your camp, promise him you will find his friend Wulbren at Moonrise Towers +1
- When Kith'rak Voss wakes you up at the camp during long rest to discuss the Mysterious Artefact (after the events at the Crèche):
- Encourage Lae'zel to trust him +1
- OR tell Lae'zel you'll support any choice of hers +1
- OR tell Lae'zel you believe Kith'rak and she should too +1
Raphael's Deal
- When Raphael briefly takes you to the House of Hope, choose lines:
- "You're mad if you think I'll make a deal with a devil." +5 (If playing as Wyll: "... another devil")
- OR "Then fix it. Or die by my hand!" +5
- After first encounter with Raphael, speak with Shadowheart and choose dialogue option about distrusting Raphael twice +5
Any Area
- Playing as Astarion, confess to her that you are a vampire. +10
Personal quest
- After defeating Anders and his crew, and Karlach having rampaged in the Tollhouse, tell her she looks hot. +3
- If Karlach is recruited before Wyll, he will show up when ending this day in the camp. Talk him out of fighting Karlach. +5
- Agree to give Karlach a Soul Coin to power her up in combat +5
- When you first meet Dammon while already having a piece of infernal iron, Karlach will ask if she can give it to the smith - agree. +10
- After Dammon upgrades her heart first time tell her you still can't touch her, and then choose the line "Of course I do" +10
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Ruined Battlefield
If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:
If entering the Shadow-Cursed Lands from the Grymforge:
- As a Wizard, tell Harper Lassandra that you can aid in traversing the darkness. +1
- As a Bard, tell Harper Lassandra that the best introductions are made while sitting around a fire. +1
- As The Dark Urge, decide to stay and help Harpers against shadows (instead of abandoning them) +1
- When the shadows warp Yonas, tell Harper Meygan, "Move. I'll take care of this." +1
- Free Dolly Thrice from the Moonlantern (no matter how you obtain it) +1
- When judging with He Who Was, ask Madeline what did the Dark Justiciar do, and then:
- Call her a coward +1, OR tell her it wasn't her fault +1, OR tell her you forgive her (class-based lines) +1
- OR after ordering her to stab herself, let her make a couple of strikes and then say it was enough +1, OR tell her that her readyness to hurt herself is enough to be forgiven +1
Last Light Inn
- Show Jaheira the Mysterious Artefact when you first meet her. +1
- Drink the spiked wine when talking to Jaheira inside. +1
- Pay Mattis extra for the Tower-Shaped Key +1
- Help Mol win the game against Raphael using the Sleight of Hand, Bard, Monk, or Wizard options, or following Gale's advice (if he is in party) +1
- Tell Raphael to stay away from Mol +3
▶ Note: This line appears only if Astarion is not in the party, otherwise Raphael will turn the talk to the spawn's scars.
Reithwin Town
- Agree to help Arabella find her parents. +1
- Agree to take Arabella in at your camp. +1
In the Reithwin Tollhouse:
In the House of Healing:
- Convince Malus Thorm to order his sisters to hone their blades on each other. +1
- Then persuade Malus Thorm to operate on himself. +1
- OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing. +2 (comes one point by another subsequently).
At The Waning Moon:
- Safely drink with Thisobald Thorm (rolling Saving Throw, either general or class-based) up to three times total +1(each time)
- OR successfully imitate drinking (rolling Sleight of Hand) +1 (gains approval only in first round)
- Successfully entertain the brewer with your stories (through Performance roll) +1 (each time).
▶ Note: If Performance roll failed, successful subsequent Deception roll earns a point of approval, nonetheless.
- By any means make the Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst +1
House in Deep Shadows
- Agree to play hide-and-seek with Oliver. +1
- Convince Oliver to reunite with Thaniel. +5
Moonrise Towers
- Offer Fezzerk a fair fight. +1
- Sever the connection between Linsella and Barnabus +1
- Tell Araj Oblodra that Astarion is his own person. +1
- Invite Minthara to your camp after saving her.
- Invite Jaheira to fight with you in front of Moonrise Towers. +1
- After the first floor is secured, tell Jaheira you sense a bit of envy and ask her to join the fight against Ketheric Thorm.
- At the Moonrise Towers Rooftop, tell Ketheric Thorm that you can help, or that it isn't too late, or to come quietly +1 (either choice)
▶ Note: This option requires DC 21 Intimidation check and any of subsequent DC 30 checks first, OR a DC 10 Persuasion check if you have found and read Melodia's Letter to Ketheric
- Then tell Aylin to stand down, because Ketheric has surrendered.
Gauntlet of Shar
Shadowfell
- Tell Balthazar to leave or he's a dead man. +1
- Tell Shadowheart that she should spare the Nightsong because the aasimar may know something about her. +1
Mind Flayer Colony
▶ Note: This option is available only after successful passive DC 18 Insight check
Camp/Conversation
Personal quest
- After Dammon upgrades Karlach's engine second time at the Last Light Inn, prove it worked, giving her a hug (or kissing, if you romance her). +5
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Rivington
Talking to Yenna:
- Offer her help:
- Give some coin OR some food +1 (either option, giving food available for all characters except Druid)
- OR Suggest to find a guard for her +1 (available for all characters except Cleric)
- Playing as a Druid, conjure some berries and herbs for her +1
- Playing as a Cleric or a Monk, suggest to find the nearest temple +1
- Playing as a Ranger, suggest to track her mother down +1
▶ Note: Offering Yenna food OR promising to look for her mum after using class-based Ranger line brings another +1 point
At the Sword Coast Couriers:
- Report to Commander Lightfeather that his soldiers fought to the last feather OR that you've found the enemy and pigeons fought bravely against it. +1 (formulation varies depending on whether you have met Tara on the roof or not)
- Get more money out of Danzo Arkwright in return for the Zhentarim letters, using Persuasion or Intimidation. +1
In the kennels:
Dealing with Orin's guises:
- If Orin is impersonating Gyldro Angleiron, tell her you would never kill someone you cared about. +1
▶ Note: When playing as Wyll origin, this option will have an unique formulation, but still take its place (line 3)
- OR, Playing as The Dark Urge, tell her you do all you can to keep your loved ones safe from your blade +1
- If Orin is impersonating Fist Rowan, tell her that one can't just kill innocent people +1
▶ Note: This line goes for the Custom origin (Tav). If playing as any other Origin, except Dark Urge, it might have unique formulation
- OR Tell her that you're going to report to the commanding officer +1
- OR, Playing as The Dark Urge, tell her that mindless slaughter is not the answer +1
- If Orin is impersonating Dying Stone Lord Thug, succeed a passive DC 20 Perception check, and then:
- Say you'll stay with him until the end +1
- OR Say you'll make it quick +1
- OR, Playing as The Dark Urge, resist the urge to torment him +1
In the Angleiron's Cellar:
- Tell Wulbren that the real enemy is Gortash, and not the Gondians +1
- OR That you'll talk with the Gondians and maybe they'll see reason. +1
- If contacting the Gondians, insist on refusing the bomb afterwards. +1
Elsewhere in Rivington:
- Agree to chase refugees out from Arfur's Mansion for half-price, and punch Zenovia Dawg when she tries to extort full sum from you +1 (requires failing Persuasion roll against her first)
- Playing as a Baldurian character, tell Saer Grotpoll that his own accent is Rivingtonian +1
- Tell Tinker Nayzeem that the way people treat refugees is terrible. +1
- Near Requisitioned Barn, donate some gold to Manip Nestor. +1
- Talking to Mattis outside the barn, tell him to watch himself because Baldur's Gate is big and dangerous. +1
▶ Note: This option is available only if tiefling kids survived in Acts One and Two
- Talk to Fist Rowan outside the barn, and when he asks you to give him "one good reason", answer "Barn". +1
▶ Note: This option is available only if Orin is not impersonating Rowan
▶ Note: This option is available only if Orin is not impersonating the Thug
Circus of the Last Days
- At the entrance, convince Klaus to let you in, bribing him, using Persuasion, Deception or any class-based option except pretending to be a friend of Gortash's +1
- OR, Playing as The Dark Urge, say you used to be a murderer +1
- OR, Playing as an Archfey Warlock, first say that you never pass up a faerie mischief +1
- Speaking with Zara the mummy, say you don't understand her, and then mime her grunting +1
Dealing with Akabi the djinni:
- Tell him that he is VERY LOUD. +1
- Play the game and accuse the djinni of rigging the wheel +1
- If successful, play again and try to distract Akabi, letting out a loud fart +1
- OR, Playing as a Bard, ask him about his adventures +1
- OR Provoke him to transform you +1
- After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it +1 (either option)
When passing Zethino's trial, choose answers:
- First question: ★'Zariel' +1 OR ★'Gortash' +2
- Second question: ★'Bashing and sex' +2
- Third question: ★'Probably dead' +1 OR ★'Settled with partner and kids' +2
▶ Note: The ★ sign here marks the answers considered 'correct' for the purposes of the test.
- Talking to Boney the mephit, call his wife Stoney magnificent +1
- OR Note that she's a lot bigger than himself +1
- OR, Playing as a Druid, say they both are magnificent +1
Dealing with Popper the kobold trader:
▶ Note: Class-based Deception lines for Wizard, Warlock or Sorcerer do not give approval [Needs Verification]
- Playing as a Paladin or a Cleric, tell him that graverobbing is a profane act +1
- If talking to Popper after defeating false Dribbles, say that offering 'treatoes' now is a bit callous. +1
Dealing with caged beasts:
- Talking to Shadow-Whiskers, break the lock on her cage. +1 (either with or without Speak with Animals)
- Talking to Crimson, give him some meat OR promise to bring it later (if you don't have any in inventory) +1 (either option)
- After defeating false Dribbles, talk to Crimson again and scold the circus staff for starving him OR propose to open his cage up. +1 (either option)
- OR, Say you'd have killed him before he hurts anyone else +1
Watching Dribbles's show:
- Say "What a corny joke." +1
- OR, Playing as a Bard, interrupt him with your own pun +1
- Volunteer any companion to the stage as Dribbles's assistant, except Karlach herself, Wyll and Jaheira +1
- Then insist on your choice and cheer them +1 (including Karlach or unique lines for Minthara and Jaheira)
▶ Note: If you volunteer Wyll to the stage, you'll get +2 instead of [+1] each time. If you volunteer Jaheira, you'll get +2 instead of [+1] first time.
- If going on stage yourself, suggest any available explanation on why you're special, except "something about my brain" and unique line for The Dark Urge +1
Talking to Lucretious:
- When she's training up skeletons (before fighting doppelgangers), tell her that she is being a little harsh +1
- After defeating false Dribbles, tell her that killing clowns is a rare treat +1
- When Lucretious asks you to find real Dribbles, answer that you are expensive +1
- When you deliver her Dribbles's remains, say it was pleasure to meet her +1
- OR Ask whether she is hiring personnel +1
Open Hand Temple
Wyrm's Crossing
- Consent to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing. +1
- Refuse to deliver the gnome leader's head to Manip Falcäo +1
- At Carm's Garm, when Naaber pretends to be a dog, choose "nobody likes Naaber" line. +1
▶ Note: It may take several sequential attempts to speak with Naaber to get to this dialogue.
Wyrm's Rock Fortress
At the Flaming Fist barracks:
- Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you. +1
- When you spot Fist Reynash trying to open a chest, give him 300 gold to take the ferry +1
Speaking to Manip Bakshi (regardless if you succeeded a check to discover Reynash's thieving attempt or not):
- Successfully detect his thoughts and pretend to be a new recruit +1
- OR Tell him you've spotted Reynash on stealing +1
- Then Tell him not to be hard on Reynash +1
- Agree to leave barracks (or let him escort you out) +1
At the Audience Hall:
- Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say:
- That you have seen the army of the Absolute and no where's safe. +1
- That the Steel Watchers will eventually turn on everyone. +1
- Playing as The Dark Urge, when Gortash explains your previous dealings, answer that you've come to end this evil plot +1
- Refuse to make an alliance with Gortash and confirm your decision +1
- Tell Gortash that you have no interest in this sham of a coronation +3
- After killing Orin, speaking to Gortash and surrender two your Netherstones to him, then fight when he attacks afterwards +3
Talking to Duke Ravengard after the coronation:
- Ask him whether the "new dawn" is what they call tyranny now +2
- OR Tell the Duke that Florrick sent you, then probe Ravengard's mind to discover councellor's location, and tell him that Gortash is a tyrant +2
- OR Ask Ravengard whether he knows that he is infected +2
- As a Baldurian character, ask what has happened to the city's great hero +1
Talking to Karlach after the coronation:
- If you agreed to become allies with Gortash:
- When Karlach asks whether you intend an alliance, answer "No, but he need not to know it" +5
- OR Say that you need to avoid making enemies, and then that Gortash wasn't a betrayer in pact with Ketheric and Orin +5
- If you declined Gortash's offer or chose neutral line:
- When Karlach asks what you'd make of him, call Gortash a fraud in a nice coat +5
- OR Say you can’t wait to flatten him. +5
Lower City
House of Hope
- Refuse to undress for Haarlep. +1
- Tell Hope that you expected Raphael to put up more of a fight after killing him. +1
As a Companion character, the interactions listed below will cause Karlach to lose approval. This list is most likely incomplete.
Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Roadside Cliffs
Emerald Grove/The Hollow
In the Hollow:
- Take a swing at Zevlor during his argument with Aradin -1
- Refuse to help Zevlor persuade Kagha to let the tieflings stay. -1
- Tell the tiefling kids trained by Asharak that they are going to die -1
- Scold Elegis for being scared of a few goblins OR tell her to get to digging their own graves -1 (either)
- Dig out the recently made grave near the gate -1
▶ Note: The grave appears upon long rest after initial scene when approaching the grove. It might be made to bury Kanon, Aradin or Zevlor.
- While speaking with Arron, say the refugees will be fine due to their devilish powers. -1
- Talk to Strange Ox (without Speak with Animals) and call it a hideous cow -1
- Kick Timber the squirrel -1.
- If you miss, try to kick her again -1
- Playing as The Dark Urge, when you are confronted by a companion about kicking Timber, answer that it came right at you OR that your instincts are sharp -1
- Make Zorru kneel before Lae'zel -1
- After Lae'zel has questioned Zorru, tell her she is good at interrogations. -1
- Offer to heal Pandirna for a price but pocket the money and leave -1
- OR Tell Pandirna to hush or you will snap her neck -1 (the line is available for all classes except Barbarian)
- Let Arka shoot Sazza -1
- Free Sazza from her cage and tell her to follow you -1
- During Meli and Barth's confrontation about the stolen locket
- Choose not to get involved -1
- Let Barth hit Meli for stealing his locket -1
- Tell Meli to return the trinket, because "There's already one thief to bury today." -1
▶ Note: This line is available only if Arabella has died.
- Make Barth pay you for his locket, if you get it back from Meli -1
- While talking to/trading with Mattis, either pocket his "lucky ring" straightaway OR tell him you've earned it. -1
- Then, catch Silfy trying to pickpocket you and grab her by the hand -1
- Threaten Mol when first meeting her in the Tiefling Hideout -1
- At the Tiefling Hideout, when Mirkon is trying to present you a story, say you've heard enough of his chatter -1
- After successfully stealing the Idol of Silvanus for Mol, tell her that you will keep it for yourself -1
- OR, Playing as a Rogue, advise her not to ask, just take -1
- Refuse Zevlor to kill the goblin horde's leaders -1
In the Sacred Pool and druid caves:
- After resolving Arabella's fate, tell Kagha that you you just wanted to see what would happen. -5
- OR Praise Kagha for protecting her own. -5
- OR Tell her that it was quite a show -5
- Tell Locke and Komira that they should have tried parenting Arabella and what's happened is their fault -1
- If Arabella has died, lie and tell Locke and Komira that Kagha will release her soon -1
- Prod Nettie's bird twice -1
- Swear to Nettie that you will take the wyvern poison if you start turning -1
- As a Rogue, pick Mirkon's pockets while he is distracted by the harpies -1
- After saving Mirkon from the harpies, tell him to stop snivelling or the harpies will return -1
- Playing as a Bard, talk to the squirrels listening to Alfira and first hush them not to ruin the song, and only afterwards the class-unique line "Sing along…" -1
- Steal Alfira's extra lute -1
- Take Alfira's lute out of her hands and smash it -1
- Tell Alfira she should give up on her song -1
While the Emerald Grove is preparing for the goblin attack
- Tell Mirkon you are not going to save him again OR that he's on his own. -1 (the formulation depends on whether you saved Mirkon from the harpies or not).
- Tell Pandirna that you are here for the show -1
- Tell Zevlor (or Asharak if Zevlor is dead) that it was you who led the horde to the grove, and then that this place belongs to the Absolute -10
- OR That the horde is coming, led by the drow - and you are with them -10
- OR, Playing as The Dark Urge, tell Zevlor that the goblin horde is yours. -1
- Betray the Grove (open the gate) after blowing the horn -10
Forest
▶ Note: This scene appears only if Aradin has previously left the grove
Owlbear Nest
- Choose to go closer to the Owlbear Cub or attack the mother Owlbear -1
- After killing the mother Owlbear, kill the cub as well -1
Sunlit Wetlands/Putrid Bog
Blighted Village
- Read the Necromancy of Thay -1
- Interrupt the bugbear and ogre couple in the barn -1
- OR let Astarion interrupt them (if he is in party). -1
- Pay Fezzerk a lot of gold to let you pass -1
- OR Attack the gang, and when Fezzerk begs for mercy, deliver the final blow -1
Goblin Camp
In the outer camp:
▶ Note: These options are available if you have killed the Owlbear Cub in its nest.
- Playing a tour of chicken-chasing, tell the Owlbear Cub to run to the posts, using Speak with Animals -1
- When Crusher orders you to kiss his foot, obey -1
- If Crusher attacks you and begs for mercy, finish him -1 (triggers a fight with the entire camp)
In the Shattered Sanctum:
- Promise Minthara to get information from the captive (i.e. Liam) -1
- Tell Torturer Spike to let you put the prisoner through paces. -1
- OR, Playing as The Dark Urge, propose to show Spike how it's done -1
- OR, Playing as a Drow, tell him that you don't try, you get results. -1
- Then torture Liam yourself. -1
- After questioning Liam, leave him tied to the rack -1
- Tell Minthara that Sazza was too stupid to understand you prior -1
- OR, Playing as a Lolth-Sworn Drow, tell Sazza she should have see a superior in you at once -1
▶ Note: These options are available if you have previously freed Sazza from the cage in Emerald Grove
- Agree to attack the Grove with Minthara with or without asking for a reward. -5
In the Worg Pens:
- Tell goblin children to keep at the bear, to aim for his eye, or to use sharper stones. -1 (either option)
- Throw a rock yourself. -1 (Makes Halsin hostile)
- OR Make Brawler Birka release the bear and then attack the animal -1
- Refuse Halsin to help him save the grove after freeing him -1
The Risen Road
- Order Flind to attack the other gnolls instead of you -1
- Save Rugan, then tell him to give the cargo to you, using Intimidation or provoking a fight -1
- If you fail to intimidate Rugan into surrendering the cargo to you, say you can harm him no less worse than gnolls would have -1 (makes him hostile)
- At the tollhouse, tell the merchant Cyrel that you'll take the supplies and everything else she owns. -1
Waukeen's Rest
- Leave Benryn to die under the wreckage -1
- If you saved Benryn, tell him you'll keep the dowry as a payment for his saving -1
Zhentarim Hideout
- Kill Rugan, if he survived Zarys's torture and your fight against other Zhentarim -1
- Purchase Oskar Fevras from Brem, then speak to the artist and call him a slave twice -5
- OR, Having spoken with Oskar AND Brem, return to the artist and say you've got enough problems -1
Underdark
- Agree to hunt down Thulla for Gekh Coal, for reward or for free -1
- Steal Boots of Speed from Thulla while she's helpless. -1
- Tell Derryth Bonecloak you're going to keep the Noblestalk for yourself -1
- OR Successfully Intimidate her into giving you reward for the finding, then take the reward and keep the mushroom. -1
- If Baelen ate the Noblestalk himself, tell Derryth you know exactly what you've done -1
- Agree to be BOOOAL's chosen -1
Grymforge
- When Lunkbug tells you where to find Philomeen, answer that you'll take her head for a trophy. -1
- After finding Philomeen, talk to Lunkbug and say she's done for -1
- Ask Ward Magmar how to get a slave of your own -1
- Persuade the Deep Rothé to breathe, focus and excavate for Skarjall -1
- Provoke a fight against Elder Brithvar by either taunting him to try and take your gold OR suggesting to rat him out to Sergeant Thrinn about his conspiracy against Nere -1 (either option)
- Side with Elder Brithvar when confronting Nere -1
- Side with Nere against Elder Brithvar -5
- If you killed the duergar (both rebels and Absolutists) before freeing Nere, kill the gnome slaves as well, when he orders you to -5
- OR Attack Nere instead of gnomes -1
- Let Elder Brithvar take the enslaved deep gnomes after the fight with Nere -5
Mountain Pass
- Attack Ellyka near the point of encounter with githyanki squad -1
- OR, Being disguised as a gith, provoke her to attack you. -1
- Speak with Voss instead of letting Lae'zel do it -1 (any line of two available)
Crèche Y'llek
Raphael's Deal
- When Raphael briefly takes you to the House of Hope, say that you'll do anything to get rid of the tadpole -1
Camp/Conversation
- If Karlach is recruited before Wyll, he will show up in camp after a long rest. Escalate the conversation into a fight with Wyll. -1
- Flirt with Mizora when she shows up -1
- Ask Mizora whether she leaves if you turn on Karlach -5
- Let Volo follow through with his attempt to remove the parasite
- Shoo the Owlbear Cub out of the camp when it comes wounded -1
Spoiler warning! This section reveals interactions with The Dark Urge.
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Ruined Battlefield
- Side with the convoy against the Harpers. -1
- Traversing Shadow-Cursed Lands with the convoy, side with the ambushing Harpers. After defeating the convoy, tell the Harpers' leader you're going to kill them and take the lantern. -1 (Taking this course starts the fight with ambushing Harpers immediately).
- When judging with He Who Was, order Madeline to stab herself -1, then to continue -1, and finally succeed a Persuasion roll to keep her going -1.
- Give up all your gold to Gerringothe Thorm. -1
Last Light Inn
- When Marcus assaults the inn, concert with him telepathically, then tell Isobel that she's going to meet Ketheric. -10
- After Mol is taken, tell Mattis she's probably dead already. -1
- Question Karlach's encouragement of Mattis' 'scamming with the greats'. -5
- Playing as The Dark Urge, give in to your urge to kill the Strange Ox. -1
- Playing as The Dark Urge, tell Isobel that your blood orders you to kill her, and then give in to your urge -10 (Choosing this course immediately starts a fight with Isobel, and any Harper or Fist who notice this will side with Isobel)
Moonrise Towers
- Refuse to take Soul Coins from Lann Tarv in exchange for hearing about the souls inside them -5
▶ Note: This line appears only if Karlach is in the party.
- Kill Fezzerk without combat (through dialogue options) -1
- When speaking with Minthara after the battle, propose to take the place of Orin once she's dead. -1
Gauntlet of Shar
- Tell Shadowheart you will support her becoming a Dark Justiciar.
- Agree to help Balthazar.
- Offer to search the Gauntlet of Shar to help Yurgir.
Mind Flayer Colony
▶ Note: This option is available only after successful passive DC 18 Insight check
Camp/Conversation
- Sleep with Karlach, tell her that it was a mistake, then confirm it -100
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Rivington
Talking to Yenna, be rude to her:
- Ask where did she last see her mum, then say her mother is probably dead. -1
- OR Tell Yenna to get lost. -1
- Stand for Saer Grotpoll protesting against refugees, saying "Out with these interlopers!" -1
- Take the bomb from Wulbren OR tell him that this is too messy.
- If contacting the Gondians, accept the bomb anyway.
Dealing with Orin's guises:
- If Orin is impersonating Gyldro Angleiron, say you would kill someone close to you without hesitation. -1
▶ Note: When playing as Lae'zel origin, this option will have an unique formulation, but still take its place (line 4)
- OR, Playing as The Dark Urge, say that you have already done it -1 (This option is available if you have killed either Isobel or your partner in Act Two on demand of your Urge)
- If Orin is impersonating Fist Rowan, tell her that both sides need a lesson -1
▶ Note: This line goes for the Custom origin (Tav). If playing as any other Origin, except Dark Urge, it might have unique formulation
- Tell Farlin that you're happy to help them against Cairos and his thugs. -1
- If Orin is impersonating Dying Stone Lord Thug:
- Playing as an Evil Cleric, choose to make him suffer -1
- OR, Playing as The Dark Urge, choose to prod his wound OR to spin the blade -1 (either option)
- If you succeeded a passive DC 20 Perception check, choose to make him scream -1
- OR, Playing as The Dark Urge, say that you'll enjoy watching him die slowly -1
Circus of the Last Days:
- At the entrance, convince Klaus to let you in, pretending to be a friend of Gortash's (class-based Deception check) -1
- Dealing with Akabi the djinni, successfully catch him on rigging the wheel, but apologise and say you were mistaken -1
- Talking to Boney the mephit, say his wife Stoney is not your type -1
- Talking to Lucretious after defeating false Dribbles, tell her that real Dribbles is probably dead now -1
- Talking to Shadow-Whiskers with Speak with Animals, note that her cage looks comfy. -1
- Then tell her to murder whoever she wants OR say "Sure thing, pussycat". -1 (either option)
- Without Speak with Animals, choose the line "Kill them all, kitty". -1
- Talking to Crimson, refuse to feed him via Speak with Animals or mock him for being hungry (without the spell) -1 (either option)
Watching Dribbles's show:
- Yell "Boo! Get off the stage!" -1
- When false Dribbles asks for an assistant, choose to cross your arms and glare. -1
- OR Just answer "No." -1
When passing Zethino's trial, choose answers:
- First question: 'Raphael' -1 OR 'Me' -2
- Second question: 'Going shopping' -1 OR 'Reading' -2
- Third question: 'Worshipping Selûne' -1
Elsewhere in Rivington:
Wyrm's Crossing
Wyrm's Rock Fortress
At the Flaming Fist barracks:
When you spot Fist Reynash trying to open a chest:
- Intimidate or blackmail him into giving you his stash -1
- OR Fail the Intimidation check to make him surrender his stash -1
- Speaking to Manip Bakshi (regardless if you succeeded a check to discover Reynash's thieving attempt or not), choose to attack him OR let him arrest you -1 (either)
At the Audience Hall:
- Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say that you feel safer -1
- OR, Playing as a Drow or a Half-Orc, say that you feel safer than with some -1
- Playing as The Dark Urge, when Gortash explains your previous dealings:
- Say that you'll make Orin pay for taking your place -1
- OR Reply that you don't remember a thing, but the plan sounds brilliant -1
- Agree to become allies with Gortash and slay Orin -1
- OR, Playing as The Dark Urge, refuse to make an alliance, saying that you'll possess both the brain and the crown and won't share -1
- Tell Gortash that you coudn't dream of missing his coronation. -1
Talking to Karlach after the coronation:
- If you agreed to become allies with Gortash:
- When Karlach asks whether you intend an alliance, answer that it is your decision, not hers -5
- OR Say you'll do whatever to save the city, and then that Gortash had a pact with Ketheric and Orin OR that you wanted to see where it takes -5 (either option)
- If you declined Gortash 's offer:
- When Karlach asks what you'd make of him, say you're impressed how he wormed his way up -5
- Speaking to Gortash after killing Orin, surrender two your Netherstones to him -1
- OR Say you two can be allies, but you'll keep Ketheric's and Orin's stones -3
Lower City
Devil's Fee
- Upon returning from House of Hope, intimidate Helsik saying that you've just killed a devil in his own home. -1
House of Hope
- Undress for Haarlep. -1
- When Haarlep asks you what form he should take for his game, tell him that you always wanted to have sex with Raphael. -1
- Vow your body to Haarlep. -1
▶ Note: It is possible to detach one of your party companions and foist them on Haarlep to play his 'game'. In that case, 'Clothes removal' point is lost always, while 'Vowing body' point distracts only sometimes, if Karlach stands too close to the scene.
Camp/Conversation
- If Jaheira leaves the team, tell Karlach she can go with her, if it means so much to her. -1
Personal quest
- Kill Gortash without having Karlach in the Party -20