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Bugthimble: Difference between revisions
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Passing a successful Deception check grants an inspiration point (Grave Prospector) to characters with the [[Charlatan]] background, after which Bugthimble will leave and bar the player from gaining the unique weapon. | Passing a successful Deception check grants an inspiration point (Grave Prospector) to characters with the [[Charlatan]] background, after which Bugthimble will leave and bar the player from gaining the unique weapon. | ||
Initially, there are four dialog options: two responses without rolls, an intimidation option using Nine-Fingers as a threat (DC 18), and a deception option (DC 25). Successful deception makes Bugthimble leave (disappear). Successfully using the Nine-Fingers intimidation leads to the option to leave dialog or Intimidate again (DC 25) to get a reward. The second successful intimidation makes Bugthimble attack the speaker once and disappear, dropping Kurwin's Cauterizer. | |||
Using either of the first two dialog options opens up an alternate intimidation (DC 25). If the character is a draconic bloodline sorcerer, an additional intimidation option opens up and is an automatic success if you take it. Success on either one makes Bugthimble leave without dropping anything. | |||
Failing any initial intimidation or deception leads to combat. Bugthimble fights and six kobold holes open up - they spawn kobolds unless you block them. | |||
==Notable loot== | ==Notable loot== |
Revision as of 06:47, 4 March 2024
Bugthimble | |||||||||||||
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Level 7 | |||||||||||||
Information | |||||||||||||
Race | Kobold | ||||||||||||
Occupation | Looter | ||||||||||||
Stats | |||||||||||||
Size | Small | ||||||||||||
Type | Humanoid | ||||||||||||
Armour Class | 15 | ||||||||||||
Hit points | 64 | ||||||||||||
Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 35 kg (70 lb) | ||||||||||||
Initiative | 5 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +3 | ||||||||||||
Saving throws |
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Features | |||||||||||||
| Deal an additional 1d4 Fire. | ||||||||||||
| Can see in the dark up to 12m. | ||||||||||||
| Receive less damage from spells or effects that require a Dexterity saving throw. | ||||||||||||
| Automatically attack an enemy moving out of your reach. | ||||||||||||
| If an ally is within 3m (10ft) of your target and not Incapacitated, your attack rolls on the target have Advantage. | ||||||||||||
| Disadvantage on attack rolls and Perception checks that rely on sight. |
Bugthimble is a kobold that will appear when a Dirt Mound X: 8 Y: 24 in the Lower City graveyard is dug.
Involvement
Passing a successful Deception check grants an inspiration point (Grave Prospector) to characters with the Charlatan background, after which Bugthimble will leave and bar the player from gaining the unique weapon.
Initially, there are four dialog options: two responses without rolls, an intimidation option using Nine-Fingers as a threat (DC 18), and a deception option (DC 25). Successful deception makes Bugthimble leave (disappear). Successfully using the Nine-Fingers intimidation leads to the option to leave dialog or Intimidate again (DC 25) to get a reward. The second successful intimidation makes Bugthimble attack the speaker once and disappear, dropping Kurwin's Cauterizer.
Using either of the first two dialog options opens up an alternate intimidation (DC 25). If the character is a draconic bloodline sorcerer, an additional intimidation option opens up and is an automatic success if you take it. Success on either one makes Bugthimble leave without dropping anything.
Failing any initial intimidation or deception leads to combat. Bugthimble fights and six kobold holes open up - they spawn kobolds unless you block them.