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Drilldown: creatures

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creatures > strength: 13-16 & conditions : Mage Armour or None

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race:
Human (59) · Githyanki (21) · Dwarf (15) · Vampire Spawn (9) · Ghoul (8) · Elf (7) · Gnome (7) · Half-Elf (7) · Tiefling (7) · Undead (7) · None (6) · Bugbear (6) · Ghost (6) · Aberration (5) · Bear (5) · Goblin (5) · Werewolf (5)
resistances:
None (154) · Poison immunity (37) · Bludgeoning resistant nm (17) · fire resistant full (17) · Piercing resistant nm (17) · Slashing resistant nm (17) · Necrotic resistant full (16) · Lightning resistant full (15) · Necrotic immunity (9) · Thunder resistant full (9) · fire resistance full (8) · Acid resistant full (7) · necrotic resistance full (7) · Poison resistant full (7) · Lightning resistance full (6) · Slashing resistance full (6) · Fire vulnerability (5) · Poison resistance full (5)
conditions: (Click arrow to add another value)
passives:
Opportunity Attack (250) · Darkvision (94) · Extra Attack (60) · Mobile (16) · Mobile: Evade Difficult Terrain (16) · Mobile: Evade Opportunity Attack (16) · Dwarven Resilience (15) · Fey Ancestry (12) · Sunlight Sensitivity (11) · Protection (10) · Sunlight Hypersensitivity (9) · Tenacity (passive feature) (9) · Vampire Regeneration (9) · None (8) · Danger Sense (8) · Duergar Resilience (8) · Ethereal (8) · Superior Darkvision (8)

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