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Hunna

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Sister Hunna is an Undead Nurse in Reithwin during Act Two.

Portrait Hunna.png
In light is presence; in darkness, absence.
Hunna, reciting teachings of Malus Thorm

Involvement[edit | edit source]

Act Two[edit | edit source]

Sister Hunna is one of the Zealous Assistants of Malus Thorm Malus Thorm in the House of Healing. She and several other undead nurses are learning to grasp the science provided by Thorm on a struggling Distressed Patient Distressed Patient.

If encountering Hunna or the other nurses, a dialogue with Malus Thorm is immediately triggered. During the dialogue, the party can convince Thorm to order the nurses to kill each other or to operate on himself. If the party choose the latter, Hunna remains neutral after the surgeon's demise. She wanders the auditorium, offering philosophical ramblings about patients, healing, and Thorm's fate. If attacking, the other undead nurses also becoming hostile.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Flourish.webp
Flourish Flourish (Bonus Action)   –  Bonesaw (+1)
Damage: 1~4

Feint an attack to possibly throw your opponent Off Balance Off Balance.

DEX Save
 Range: Normal weapon range
Recharge: Short rest
Generic Buff.webp
Hand Me My Saw Hand Me My Saw (Action)
Equips the Surgeon with a gory, jagged bonesaw, allowing him to cast Bloody Bonesaw Bloody Bonesaw.
 Melee: 1.5 m / 5  ft
Recharge: Per turn
Pin Down.webp
Incise Ligaments Incise Ligaments (Action)   –  Bonesaw (+1)
Damage: 1~6
D6 Necrotic.png
Normal weapon damage
+ 1d6Damage TypesNecrotic

Grind your saw's blackest teeth into an enemy's calves and possibly Slow Slow them.

 Range: Normal weapon range
Recharge: Short rest
Lacerate.webp
Lacerate Lacerate (Action)   –  Bonesaw (+1)
Damage:
Normal weapon damage

Slash at your target's vital points to make it Bleed Bleed.

Undead and Constructs can't Bleed.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Main Hand Attack.webp
Main Hand Attack Main Hand Attack (Action)   –  Bonesaw (+1)
Damage:
Normal weapon damage

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Generic Control.webp
Mind Screech Mind Screech (Action)
Damage: 4~24

Wrench at a foe's soul and inflict Confusion Confusion.

WIS Save
AoE: 5 m / 17 ft (Cone)
Recharge: Per turn
Cure Wounds.webp
Obliging Assistant Obliging Assistant (Action)
Healing: 3~18

Heal The Surgeon.

 Melee: 1.5 m / 5  ft
Recharge: Per turn
Throw.webp
Throw Throw (Action)   –  Karabasan's Gift
Damage:
Normal weapon damage

Throw a character or item from the world or your inventory.

Your Strength affects how much weight you can throw. Heavier items deal more damage.

The damage of weapons with the thrown property is the same as the weapon's melee damage.

 Range: 18 m / 60 ft

Allies[edit | edit source]

Loot[edit | edit source]

Related literature[edit | edit source]

External links[edit | edit source]