Ad placeholder
Animated Armour
Involvement[edit | edit source]
Act One[edit | edit source]
Four (or six, on Tactician difficulty and above) animated armours armed with crossbows are on the top floor of the Arcane Tower with Bernard. Several more can be found defending Grymforge.
Act Two[edit | edit source]
A unique animated armour, the Hollow Armour, is located in the pit of the House of Healing Morgue.
Act Three[edit | edit source]
Sorcerous Sundries employs several animated armours as guards, some of whom take part in the fight with Lorroakan.
Combat[edit | edit source]
Animated armours are equipped with basic weapons, usually a Greatsword or
Heavy Crossbow.
Animated armours can be disabled by from Sussar Blooms. This works either when the Sussur Bloom is placed near them or held by a nearby character. The number of flowers in the Underdark is enough to disable all animated armours when fighting Bernard.
Due to their low Wisdom, animated armours are susceptible to spells or effects targeting a Wisdom saving throws, such as However, animated armours are immune to many mental effects like , , and .
Their weight is pretty low at 40 kg / 80 lb. A character with a minimum of 15 strength can attempt to pick up and throw them with the action. In the Arcane Tower and Grymforge encounters, they can be thrown into the surrounding chasms to instantly destroy them.
Attacks and abilities[edit | edit source]
Notes[edit | edit source]
- Ordinarily these enemies reward 40 experience each. However, it seems that the 4 found in Grymforge can reward 75 experience each when playing on Honour Mode Difficulty or Custom Difficulty with the Honour Mode ruleset.