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Sinda

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Sister Sinda is an Undead Nurse who works at the House of Healing during Act Two.

Portrait Sinda.png
Here to see the doctor? Are we poorly? Are we desperately poorly? Not so well. But well enough to wait. Join the line, and you will be seen.
Sinda, tending to the non-existent line at the House of Healing

Involvement[edit | edit source]

Act Two[edit | edit source]

Sister Sinda tends the front desk of the House of Healing, and addresses the party when they enter. She notes the party as "poorly", but well enough to wait in a line that does not exist.

The party can convince her that their malady is important enough to be tended to by passing a check:

  • [CLERIC] [DECEPTION] I'm not a patient - I've been hired as a new healer. (DC 16 Advantage Icon.png)
  • [MONK] [DECEPTION] I am no patient - I've been hired as a spiritual advisor. (DC 16 Advantage Icon.png)
  • [WIZARD] [DECEPTION] I am no patient - I've just been hired as an expert in maladaptive necromantic malaise. (DC 16 Advantage Icon.png)
  • [ROGUE] [DECEPTION] I'm no patient, your surgeon heard I have the steadiest hand this side of Faerûn. (DC 16 Advantage Icon.png)
  • [DECEPTION] I'm not a patient - I'm the doctor's new assistant. (DC 16)
  • [ROGUE] [PERFORMANCE] Mimic the symptoms of Assassin's Blood, a well-known poison. (DC 16 Advantage Icon.png)
  • [BARD] [PERFORMANCE] Feign the symptoms of a disease most terrible. (DC 16 Advantage Icon.png)
  • [DECEPTION] Pretend to be ill. (DC 16)
  • [PERSUASION] Wait! My wounds may not be visible on the outside, but I still need help. (DC 16)
  • [RANGER] [PERSUASION] Every monster you can imagine, man or beast, has tried to kill me. I should really see the doctor. (DC 16 Advantage Icon.png)
  • [SORCERER] [INTIMIDATION] You can let me in or I can burn, electrify, or freeze this place - maybe even all three. Your choice. (DC 16 Advantage Icon.png)
  • [BARBARIAN] [INTIMIDATION] ROAR AT THIS INJUSTICE. (DC 16 Advantage Icon.png)
  • [GREAT OLD ONE] [DECEPTION] I'm sick with a deep malaise, one that came from a place beyond the stars. (DC 14)
  • [ARCHFEY] [DECEPTION] I've broken out in weird, singing hives - a sure sign of faerie infection. (DC 14)
  • [FIEND] [DECEPTION] I've picked up a diabolic disease - the symptoms are quite hellish. (DC 14)
  • [HEXBLADE] [DECEPTION] I cut myself on an otherworldly weapon - I think the wound's infected. (DC 14)

If passing the check, Sinda directs the party to the Doctor, Malus Thorm Malus Thorm. Otherwise, she insists that the party "wait in line", preventing them from entering past her into the lobby. The party can get around this by entering the building from any of the side entrances, or by taking the door immediately to the right of Sister Sinda, which exits outside to a short pathway leading to the children's ward. The children's ward can be entered either by breaking down the barricaded doors on the south side, or using the large vine ramps up to the roof to reach the north side. Alternatively, she can be killed, or controlled controlled by an Oathbreaker Paladin; the latter gives the party access to her powerful Mind Screech Mind Screech ability while the effect is active.

If the Dark Urge is chosen as origin, a unique interaction becomes available. They can insist that there is something wrong with themselves, and allow Sister Sinda to inspect. She, in fact, notices the damage to the Dark Urge's mind, and allows the party to proceed to Malus Thorm without a Skill Check. This is also one of the events which confirms a key event in the history of the Dark Urge: the amnesia it suffers is a result of actual cranial trauma, separate from the Mind Flayer tadpole.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Generic Control.webp
Mind Screech Mind Screech (Action)
Damage: 4~24

Wrench at a foe's soul and inflict Confusion Confusion.

WIS Save
AoE: 5 m / 17 ft (Cone)
Recharge: Per turn
Cure Wounds.webp
Obliging Assistant Obliging Assistant (Action)
Healing: 3~18

Heal The Surgeon.

 Melee: 1.5 m / 5  ft
Recharge: Per turn
Throw.webp
Throw Throw (Action)   –  Karabasan's Gift
Damage:
Normal weapon damage

Throw a character or item from the world or your inventory.

Your Strength affects how much weight you can throw. Heavier items deal more damage.

The damage of weapons with the thrown property is the same as the weapon's melee damage.

 Range: 18 m / 60 ft

Loot[edit | edit source]

Related literature[edit | edit source]

External links[edit | edit source]