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Drilldown: creatures

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creatures > hp: 60-400 & conditions : Lair Magic or None

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race:
Human (160) · Dwarf (32) · Gnome (22) · Elf (17) · Half-Orc (15) · Githyanki (12) · Elemental (11) · Half-Elf (11) · None (10) · Vampire spawn (9) · Redcap (8) · Ghost (5) · Gold Dwarf (5) · Halfling (5) · Tiefling (5) · Aberration (4)
resistances:
None (295) · Poison Immunity (30) · bludgeoning resistant nm (27) · Piercing resistant nm (27) · Slashing resistant nm (27) · Poison resistant full (20) · Lightning resistant full (17) · Necrotic resistant full (13) · Fire resistant full (12) · Necrotic Immunity (12) · poison resistance full (12) · Thunder resistant full (10) · Acid resistant full (9) · Cold resistance full (7) · Fire resistance full (7) · lightning immunity (7) · fire immunity (6) · lightning resistance full (6) · poison full (6)
conditions: (Click arrow to add another value)
passives:
Opportunity Attack (399) · Extra Attack (228) · Darkvision (144) · Great Weapon Fighting (44) · Tactical Discipline (43) · Phalanx Formation (40) · Protection (39) · Dwarven Resilience (38) · Riposte (37) · Fey Ancestry (25) · Gnome Cunning (22) · Shortened Stride (21) · Evasion (18) · Magic Resistance (17) · Tenacity (passive feature) (17) · Danger Sense (16) · Mobile (16) · Mobile: Evade Difficult Terrain (16) · Mobile: Evade Opportunity Attack (16) · Unarmoured Defence (Barbarian) (16)

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