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Mind flayer (prologue)

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The prologue Mind flayer is a notable Mind Flayer that can be found in the helm of the Nautiloid, battling Zhalk Commander Zhalk.

Involvement[edit | edit source]

During the prologue, once the party enters the helm of the Nautiloid, the mind flayer will call them a thrall and command them to reach the helm before the Nautiloid crashes. A bunch of devils will arrive and combat will commence immediately after.

Combat[edit | edit source]

The mind flayer joins combat as an ally of the party. It will spend all of its turns focusing on fighting Zhalk, ignoring all other enemies. It is possible to apply beneficial conditions like Bless Bless to help it land hits against the formidable cambion, however if Zhalk dies it will claim the party is no longer needed and become hostile.

It is a unique mind flayer that has a slightly larger health pool than mind flayers encountered later in the game. It also does not gain Charm Charm on Tactician.

Attacks and abilities[edit | edit source]

Mind Blast.webp
Mind Blast Mind Blast ()

Spew forth a conical wave of psychic energy and possibly Stun Stun targets within.

INT Save
AoE: 14 m / 47 ft (Cone)
Recharge: Long rest
Generic Physical.webp
Tentacle Lash Tentacle Lash ()
D10 Psychic.png 2d10 + 4 (6~24) Damage TypesPsychic

Lash out with your tentacles.

 Melee: 1.5 m / 5  ft