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Wulf

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Guard Wulf is a human guard in Baldur's Gate.


Portrait Wulf.png
Oi, I got my eye on you. You got the look of a troublemaker.
Wulf

Involvement[edit | edit source]

Wulf can be found just outside the main entrance to the Baldur's Mouth in the Lower City at X: 75 Y: -57.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Spear
Damage: 1~6 + modifiers

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Mobile Shot.webp
Mobile Shot Mobile Shot ()
Damage: 1~6 + modifiers

Make a Ranged Attack while moving. Prerequisite: Must have Dashed Dashed or Disengaged Disengaged this turn.

 Range: 15 m / 50 ft
Recharge: Short rest
Piercing Shot.webp
Piercing Shot Piercing Shot ()
Damage:
Normal weapon damage

Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Hand Crossbow
Damage: 1~6 + modifiers

Make a ranged attack with your equipped weapon.

 Range: 18 m / 60 ft
Rush Attack.webp
Rush Attack Rush Attack ()
Damage: 1~4 + modifiers

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

STR Save
 Range: 9 m / 30 ft
Recharge: Short rest
Generic Utility.webp
Voice of Command Voice of Command ()
Command an ally in the Dark Lord's name, letting them channel Bane's Wrath Bane's Wrath.
 Range: 9 m / 30 ft

Loot[edit | edit source]