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Wulf
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Guard Wulf is a human guard in Baldur's Gate.
Involvement[edit | edit source]
Wulf can be found just outside the main entrance to the Baldur's Mouth in the Lower City at X: 75 Y: -57.
Combat[edit | edit source]
Attacks and abilities[edit | edit source]
-
Main Hand Attack (
) –
Spear
- Damage: 1~6 + modifiers
Make a melee attack with your equipped weapon.
Melee: 1.5 m / 5 ft
-
Mobile Shot (
)
- Damage: 1~6 + modifiers
Make a Ranged Attack while moving. Prerequisite: Must have
Dashed or
Disengaged this turn.
Range: 15 m / 50 ft
Recharge: Short rest
-
Piercing Shot (
)
- Damage: Normal weapon damage
Deal regular damage and possibly inflict
Gaping Wounds which cause extra damage on attacks.
Undead and Constructs can't receive Gaping Wounds.
CON Save
Range: Normal weapon range
Recharge: Short rest
-
Ranged Attack (
) –
Hand Crossbow
- Damage: 1~6 + modifiers
Make a ranged attack with your equipped weapon.
Range: 18 m / 60 ft
-
Rush Attack (
)
- Damage: 1~4 + modifiers
Charge forward and attack the first enemy in your way, possibly pushing them
Off Balance.
STR Save
Range: 9 m / 30 ft
Recharge: Short rest
-
Voice of Command (
)
-
Command an ally in the Dark Lord's name, letting them channel
Bane's Wrath.
Range: 9 m / 30 ft
Loot[edit | edit source]
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