Ad placeholder
Wulf
From bg3.wiki
Jump to navigation
Jump to search
Guard Wulf is a human guard in Baldur's Gate.
Involvement[edit | edit source]
Wulf can be found just outside the main entrance to the Baldur's Mouth in the Lower City at X: 75 Y: -57.
Combat[edit | edit source]
Attacks and abilities[edit | edit source]
- Main Hand Attack () – Spear
- Normal weapon damage Make a melee attack with your equipped weapon.
- Melee: 1.5 m / 5 ft
- Mobile Shot ()
-
1d6 (1~6) + Dexterity modifier Piercing
Make a Ranged Attack while moving. Prerequisite: Must have Dashed or Disengaged this turn.
- Range: 15 m / 50 ft
- Recharge: Short rest
- Piercing Shot ()
-
Normal weapon damage
Deal regular damage and possibly inflict Gaping Wounds which cause extra damage on attacks.
Undead and Constructs can't receive Gaping Wounds.
- CON Save
- Range: Normal weapon range
- Recharge: Short rest
- Ranged Attack () – Hand Crossbow
- Normal weapon damage Make a ranged attack with your equipped weapon.
- Range: 18 m / 60 ft
- Rush Attack ()
-
1d4 (1~4) + Strength or Dexterity modifier Piercing
Charge forward and attack the first enemy in your way, possibly pushing them Off Balance.
- STR Save
- Range: 9 m / 30 ft
- Recharge: Short rest
- Voice of Command ()
- Command an ally in the Dark Lord's name, letting them channel Bane's Wrath.
- Range: 9 m / 30 ft
Loot[edit | edit source]
Spotted an issue with this page? Leave a comment! Note that your IP address will be publicly logged unless you create an account. You can also edit the page to fix the issue. See How to Contribute to get started, and maybe join our Discord so we can coordinate our efforts.
Retrieved from "https://dev.bg3.wiki/w/index.php?title=Wulf&oldid=267403"