Ad placeholder

Unilda Tiro

From bg3.wiki
Revision as of 03:27, 23 January 2025 by NtCarlson (talk | contribs) (Added uid/uuid to infobox)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Guard Unilda Tiro is a human guard in Baldur's Gate.


Portrait Unilda Tiro.png
I told you already, no access to the printer room. If you keep forgetting, I'll print it out and nail it to yer head. Sod off.

Involvement[edit | edit source]

Unilda can be found stationed near the stairs down to the basement in the Baldur's Mouth in the Lower City at X: 48 Y: -61.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Generic Control.webp
Aura of Terror Aura of Terror ()

Give enemies disadvantage on Attacks and saving throws while in your oppressive presence.

Creatures that can't be Frightened are immune to this aura.

 Range: 3 m / 10 ft
Recharge: Per Battle
Blight.webp
Blight Blight (+ )
Damage: 8~64

Deals 8d8Damage TypesNecrotic to a target. Plants take maximum damage from this spell, and have Disadvantage Icon.png Disadvantage on the Saving throw against it.

CON Save
 Range: 9 m / 30 ft
Concussive Smash.webp
Concussive Smash Concussive Smash ()
Damage:
Normal weapon damage

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Dominate Person.webp
Dominate Person Dominate Person (+ )

Dominate Dominate a nearby humanoid. Allies are unaffected.

Every time the creature takes damage, it may repeat the Saving throw against your domination.

WIS Save
 Range: 18 m / 60 ft
Inflict Wounds.webp
Inflict Wounds Inflict Wounds (+ )
Damage: 3~30

Putrefy a creature with Damage TypesNecrotic energy filling your hands.

 Melee: 1.5 m / 5  ft
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Mace
Damage: 5~10

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Phantasmal Killer.webp
Phantasmal Killer Phantasmal Killer (+ )
Damage: 4~40

Haunt a creature with illusions of its greatest fears. It takes 4d10Damage TypesPsychic Damage per turn, cannot move, has Disadvantage Icon.png Disadvantage on Ability Checks and Attack Rolls

WIS Save
 Range: 18 m / 60 ft
Spirit Guardians.webp
Spirit Guardians: Necrotic Spirit Guardians: Necrotic (+ )
Damage: 3~24

Call forth spirits to protect the area around you.

Nearby enemies take 3d8Damage TypesNecrotic damage per turn, and their Movement Speed is halved. Lasts for 10 turns.

WIS Save
 Range: Self
AoE: 3 m / 10 ft (Radius)

Loot[edit | edit source]