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Faril
From bg3.wiki
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Attacks and abilities
- Compelled Duel ()
- Force an enemy to attack only you, giving it Disadvantage against other targets.
- Lay on Hands: Greater Healing ()
-
Paladin Level x 4 hit points
Imbue your hands with divine power to heal an ally.
- Melee: 1.5 m / 5 ft
- Blinding Smite ()
-
Normal weapon damage + 3d8 (3~24) Radiant
Evoke a heavenly flare and possibly Blind your target
- Backbreaker ()
-
1d4 (1~4) + Strength or Dexterity modifier Bludgeoning
Put extra force behind your strike to possibly knock your enemy Prone.
- STR Save
- Range: Normal weapon range
- Recharge: Short rest
- Concussive Smash ()
- Normal weapon damage Hit an enemy with all your might to deal damage and possibly Daze them.
- CON Save
- Range: Normal weapon range
- Recharge: Short rest
- Mobile Shot ()
-
1d6 (1~6) + Dexterity modifier Piercing
Make a Ranged Attack while moving. Prerequisite: Must have Dashed or Disengaged this turn.
- Range: 15 m / 50 ft
- Recharge: Short rest
- Piercing Shot ()
-
Normal weapon damage
Deal regular damage and possibly inflict Gaping Wounds which cause extra damage on attacks.
Undead and Constructs can't receive Gaping Wounds.
- CON Save
- Range: Normal weapon range
- Recharge: Short rest
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